Join Jay Versluis for tips and tricks on all things 3D, featuring packages like DAZ Studio, Blender, Marvelous Designer and several others. It's all Complex Stuff - Made Simple.
Miami Beach, FL
In this quick tip I’ll show you how to convert an aniBlock into regular keyframes to make a change to the animation, then turn it back into an aniBlock for use with aniMate. The process is simple, yet not exactly obvious. Enjoy!
In this quick tip I’ll show you a neat trick to enter the same value into multiple text fields in Blender. Works for keyboard input as well as using the mouse to adjust multiple sliders. Enjoy!
In this quick tip I’ll show you how to go full screen AND immersive with Blenders viewport. I’ll explain how to remove the grey bar at the top and remove all tool shelves temporarily with a single click (or two). Enjoy!
In this quick tip I’ll show you how to dolly/zoom without steps in the Blender Viewport. It’ll only take a minute
On today’s stream I’ll take sneak-peek at the new features in the brand new beta version of DAZ Studio 4.12. It was released earlier this week, and it’s all about better animation tools: integrated features from GraphMate and KeyMate, and IK Chains inside a scene hierarchy. The highlights in this version are: overhaul of the … Continue reading DAZ Studio 4.12 Beta – a Sneak Peek – 3D Shenanigans #25 →
In this episode I’ll try to install the Chocofur Asset Management add-on for Blender. It’s recently been updated to Blender 2.8, but right now not so easy to find on their website. Chocofur have lots of free assets to try out, perhaps we can work out how this works together. I was unable to get … Continue reading Trying out Chocofur Asset Management for Blender 2.8 – 3D Shenanigans #24 →
In this live even I’ll show you how to use the dForce Magnets by Esha and Riversoft. I’ve had this question many times, perhaps my approach to using them helps to inspire you. I’ll start with a demo of how to add magnets to an plane object and explain how this product differs from a … Continue reading Building a scene with dForce Magnets – 3D Shenanigans #23 →
In this live stream we’ll take two Genesis characters shopping in Ironman13’s Styling Clothing Boutique. We’ll build the whole scene from start to finish, including lighting and depth of field. This will bring some of the techniques together that I’ve shared with you recently, including how to spin the sundial. PS: The stream dropped out … Continue reading Going Shopping in Ironman13’s Clothing Boutique – 3D Shenanigans #22 →
In this episode I’ll show you two ways of measuring the metrics of objects from DAZ Studio using Blender. We can measure the distance between two arbitrary points using the new Measure Tool, while we can measure the circumference of an object with the MeasureIT add-on. DAZ also offer a plugin to do this, but … Continue reading Measuring DAZ Objects with Blender (Distance and Circumference) →
In this episode I’ll explain how I’ve made the Fluffy Disco animation that I’ve posted last week. I’ll start by building the animation in DAZ Studio using aniBlocks, then import the file into Carrara and add the hair. Once applied, we’ll drape it and have Carrara simulate the strands as the figure dances. You can … Continue reading Building the “Fluffy Disco Kimokawaii” Animation in Carrara – 3D Shenanigans #21 →
On today’s live stream, I’m giving you an overview on how to get started with the new Strand Based Hair feature in DAZ Studio 4.11. It’s only been released to the public yesterday, and we have not many details on how to create handsome looking hair with this tool, but I’ll let you in on … Continue reading An Overview of Strand Based Hair in DAZ Studio – 3D Shenanigans #20 →
On this episode of 3D Shenanigans, I’m creating a character animation in which our protagonist steps out of the dark and is gradually revealed with light. We’ll do the walk, light and camera animation in DAZ Studio, then add my Patreon Freebie fog assets to the scene in Photoshop. Join me on this creative journey … Continue reading Step into The Light – 3D Shenanigans #19 →
In this live event I’ll show you how to build the above funny kitchen scene. It’s simple with several subtle nuances, such as lighting and expressions. I’ll explain how to add your characters, pose them, adjust the camera, and add appropriate (comical) expressions. Then we’ll adjust the lights of the set and add our own … Continue reading Building a Kitchen Comic Scene in DAZ Studio – 3D Shenanigans #18 →
I’ve recently explained how to make use of the realistic sun disk in DAZ Studio. I’ve talked about how to make this thing visible and how to set it to mood/effect you want, and I’m pleased with the results. This workflow works great for still images, but for animations, it quickly becomes clear that the … Continue reading Animating sunlight (SS Time) in DAZ Studio →
In this live event I’ll show you how to create a realistic sunset portrait in DAZ Studio. I’ll explain how to use the Sun and Sky option in the render settings to tweak the time of day, how to make the sun visible and how to move it into position. Finally we’ll add a character … Continue reading Creating a Sunset Portrait in DAZ Studio – 3D Shenanigans #17 →
In this live event I’ll show you how to use Atmospheric Fog Planes in DAZ Studio. They can be used as a subtle effect to make your scenes more realistic. Fog Planes can fill the screen, or they can be used as prop splats to show steam rising in parts of your image. I’ll show … Continue reading Atmospheric Fog Planes in DAZ Studio – 3D Shenanigans #16 →
On this week’s live stream I’ll take my 3D Shenanigans Logo and shatter it into pieces, to build a creepy backwards animation using the Cell Fracture add-on in Blender 2.79. I’ll start by explaining how the tool works, then we’ll move on to building the logo from scratch, add materials, and then we’ll build something … Continue reading Shattering my Logo in Blender – 3D Shenanigans #15 →
In this live event I’ll create animated volumetric fog with the highly underrated Carrara. I’ll show you around the app and explain how the programme works, introduce you to some of its features, and then I’ll animate good looking fog. Once exported as a transparent image sequence, I’ll try to animate it live over my … Continue reading Creating Animated Fog with Carrara – 3D Shenanigans #14 →
In this live event I’ll tell you everything I know about Iray Canvases in DAZ Studio. It’s a huge topic, and admittedly I don’t know everything about this subject, but it will cover how to get started with multi pass rendering and the principles of creating separate images from your scene. About Depth Passes There’s … Continue reading Using Iray Canvases in DAZ Studio – 3D Shenanigans #13 →
In this live event I’ll show you how to create 3D Text Objects in Blender 2.8, then bring them in to DAZ Studio to animate and render. We’ll animate a single number first, then apply the same animation to the other numbers and add small variations using aniMate. Other than that, I’m happy to answer … Continue reading Animating Numbers with Blender and DAZ Studio – 3D Shenanigans #12 →
In this live event I’ll build a creepy “survival horror” type scene: an unsuspecting janitor is working the night shift, while a bunch of super intelligent bugs have escaped and try to take over the facility. I’ll start by modifying the stock corridor to make it longer, then I’ll setup a camera with an extreme … Continue reading Building a Creepy Corridor Scene in DAZ Studio – 3D Shenanigans #05 →
In this live event I’ll explain how we can use an existing Iray skin shader and apply it to an older character like Staci. In my last stream I’ve shown you how to apply existing Iray materials from the library to various surfaces, and this time we’ll create a whole shader (almost) from scratch. I’ll … Continue reading Converting older Skin Shaders for use with Iray in DAZ Studio – 3D Shenanigans #04 →
In this live event I’ll show you how to utilise some of your older content in DAZ Studio and make it compatible with the NVIDIA Iray render engine. Specifically, I’ll take two 3D Universe characters from 2004, pose them in a brand new set by Danie and Marforno and create a riveting Sci-Fi scene. I’ll … Continue reading Using Older Content in DAZ Studio – 3D Shenanigans #03 →
In this episode I’ll show you how we can use Reference Images in DAZ Studio. This is not a built-in option, but with the help of a Plane Primitive and a dedicated camera we can use references to help us build scenes, poses and shaders. We can create as many planes and cameras as we … Continue reading How to use Reference Images in DAZ Studio →
In this episode I’ll show you how to create an artificial depth of field effect in Photoshop, using the Blur Gallery. This can be useful for cutting down on render time, or to apply to images that have been taken with small fixed focus cameras (like the GoPro). This technique is similar in style to … Continue reading Creating Depth of Field in Photoshop →
In this live event I’ll build a scene with the Hotel Indoor Pool product from DAZ and Imaginary 3D (available for free this week for Platinum Club Members). I’ll explain how to walk through the scene to explore the the whole set, pick a good camera angle, convert existing objects into light sources and add … Continue reading Building an Indoor Pool Scene with DAZ Studio – 3D Shenanigans #02 →
In this episode I’ll show you how to create a morph for an item in DAZ Studio using ZBrush, without using the GoZ bridge. It works by exporting your object in OBJ format from DAZ Studio, importing and changing its shape in ZBrush (or any other 3D modelling app for that amtter), then re-importing the … Continue reading Creating ZBrush Morphs for DAZ Studio without GoZ →
In this first Live Event I have planned for y’all I’m going to explain how to create an easy turntable animation in DAZ Studio. We’ll dress up a character, pose him (or her), set some lights and create a 360 degree slow spinning animation of it. This technique is a nice way to show off … Continue reading Creating a Turntable Animation in DAZ Studio – 3D Shenanigans #01 →
In this episode I’ll show you how to create morphs for DAZ Studio using ZBrush, thanks to a free plugin called GoZ for DAZ Studio (it’s like a ZBrush Bridge). I’ll also explain the prep-work necessary for GoZ to work properly and how to install it. For Allan.
In this episode I’ll show you how to create a moving Zoom Effect in Photoshop, using the Radial Blur Filter. I’ll also explain the use of Smart Objects and how to blend the original image with the blurred version using a Layer Mask. I’ve used this effect to create the thumbnail for my Vertigo Shot … Continue reading Creating a Zoom Blur Effect in Photshop →