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[This podcast upload was corrupted. Reuploaded.] The news this week: The Last of Us Part 2 Remastered‘s PC specs and features detailed, as Sony reiterates no PSN account required, EA Sports College Football 26 to increase NIL payouts to $1,500, Palworld update 0.5.0 patch notes bring crossplay to the game, Papers, Please creator Lucas Pope […] The post Episode 748: Five Nights first appeared on .
[This podcast upload was corrupted. Reuploaded.] The news this week: The Last of Us Part 2 Remastered's PC specs and features detailed, as Sony reiterates no PSN account required, EA Sports College Football 26 to increase NIL payouts to $1,500, Palworld update 0.5.0 patch notes bring crossplay to the game, Papers, Please creator Lucas Pope says 'it's a tragedy' his 2013 immigration sim now feels so on-the-nose, Xbox lists Hollow Knight: Silksong as part of "incredible" upcoming indie line-up, Apple & Google face antitrust charges as EU defies threat of Trump tariffs. Let us know what you think.
Aujourd'hui sur la Tsugi Radio, c'est potion magique pour tout le monde. Oui, même pour toi Obélix ! Partant du constat qu'il ne fait pas bon vivre en 2025 avec la liste des catastrophes qui s'annoncent, deux jeunes histrions sont allés dans la forêt à la recherche du savoir des druides. Ils ont observé le cycle de la lune, du soleil et des étoiles. En quête d'un état modifié de conscience, à grand renfort de rythmes psychédéliques, de basses enveloppantes et de mélopées enivrantes… Dans la potion magique de Walter Astral, pas de gui ou de genièvre, mais du banjo, de la TB303, du MPC et peut-être quand même un soupçon de LSD. Après une belle tournée en 2024, Walter Astral attaque l'année le pied sur le champignon avec Éclipse, un copieux premier album qui ne s'embarrasse pas des formats, le premier morceau fait 9 minutes et 17 secondes n'en déplaise aux plateformes de streaming. Dans Place des Fêtes, il va être question de Nitrolutin, de Turbofée, de Nouvelle Lune et d'un Serpent Mental, quelques-uns des personnages de leur premier album. Walter Astral qui est venu dans notre cabane de la Villette avec ses instruments pour une session live exclusive. Nouvelle voix, Juliette de Prigny viendra désormais chaque mois nous présenter ses jeux vidéos préférés. Aujourd'hui, on enquête sur The Return of the Obra Dinn, vaisseau-fantôme de la Compagnie des Indes, un jeu de Lucas Pope.
0:02:17 Marvel rivals passed 40M players 0:12:16 Sam Lake and Lucas Pope to be honored at GDC 0:18:02 New Tony hawk game reveal teased in CoD 0:23:32 It may cost $90 to unlock all TMNT content for black ops 6 0:37:25 Last of Us online "was great", but ND cancelled after learning what it takes for Live Service games 0:48:20 Last of us Season 2 release date confirmed
Hello everyone! Our Q&A is finally here! A big warm thank you to all who submitted questions. It really does mean the world to us. For the very astute among us, you may notice a couple things right away: 1) This is a Part 1. We have been known to take our time with our responses to things. And that is on display here. 2) We did not get to every question. Contrary to Zoe's declaration. Even on the upcoming Part 2. So be on the lookout for a follow up, to the follow up. When will this be? That sounds like a scheduling nightmare I wouldn't count on that being right away. Episode 1 From Scott via email: (Based on Still Wakes the Deep episode) If you were able to give your ideal game pitch, what would the game be and to who would you make the pitch, seeing that they would be the best to carry out your idea (e.g. Naughty Dog, The Chinese Room, Giant Sparrow, or maybe try to get a one on one with Lucas Pope?)? (Based on Neva): Stars in the night sky sometimes seem to get brighter, sometimes dimmer, or sometimes fade out entirely: here in 2024, is there a game that stands out that you think you would either raise or lower its ranking from when you reviewed it? Is there a game that you think would be worth a second shot, either one that fizzled out (Starfield) or one that you rated low that might be worth another look, like seeing if you actually hated a book from school for the book or because high school said you had to read it? Is there anything on the horizon that has your interest gaming-wise, either one that would end up on the podcast or one that you'd play for yourself? (Full disclosure: asking this as I am still watching the trailer for Dispatch which hits a ton of buttons for me) From Ben via email: As the darlings of indie darlings what do you think AI is going to do to the current AAA/indie funding models/ the industry in general? How do you think the balance between creation and curation is going to be affected? What music do you play to when you aren't listening to in-game music (if such a thing happens)? I mean obviously one would never be so disrespectful to Darren Korb but you know, other games maybe What do you think of Bungie's possible demise (again)?
Cette semaine, on commence avec les aventures inquiétantes de Vivian et Amy dans le très réussi Fear the Spotlight, édité par Blumhouse. Avec sa 3D venue de la première Playstation (encore !?), mais avec des mécaniques de jeu extrêmement bien huilée, cette déambulation horrifique vise juste. On continue en retournant dans la Zone avec S.T.A.L.K.E.R. 2. Fruit d'un développement des plus compliqués, le jeu de GSC Game World est handicapé par un manque de finitions criant, mais son ambiance singulière est une vraie réussite. On termine avec le petit cadeau signé Lucas Pope, Moida's Mansion, exercice de style ambitieux qui consiste à adapter le genre du survival au format Game & Watch, et avec Tactical Breach Wizards, jeu de tactique/puzzle qui déborde d'idées réjouissantes et de personnages attachants.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Nova Roma.Chapitres :0:00 Intro6:57 Les news35:09 Le com des coms41:16 Fear the Spotlight1:05:27 La chronique jeux de société : Nova Roma1:10:49 S.T.A.L.K.E.R. 21:45:02 La minute culturelle1:49:42 Moida's Mansion1:58:23 Tactical Breach Wizards2:11:28 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio, Julie Le Baron et Marius Chapuis.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 28 novembre 2024 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.
Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos: Informes financieros de Remedy y Konami Moida Mansion, un pequeño juego de Lucas Pope, está disponible en itch.io Los capítulos 3 y 4 de Deltarune llegarán en 2025 Lanzamientos de la semana Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload ♫ Sintonía del programa: Senseless, de Johny Grimes Learn more about your ad choices. Visit megaphone.fm/adchoices
Side Quests is back and this episode's host is software engineer, indie game developer and Chief Inspector, Joshua Rosen! The game he is talking about today is Return of the Obra Dinn by Lucas Pope. You can find this episode's host's work right here! We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more. Click here! You can find the show on Twitter, Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Comedian James Adomian joins Matt, Heather and Nick to discuss Lucas Pope's indie classic Papers, Please. They talk about how Papers, Please plays with the player's morality, how it is an example of video games as art, and more. Check out James Adomian's new comedy special Path of Most Resistance. Follow us on Twitter and Instagram @getplayedpod. Music by Ben Prunty benpruntymusic.com. Art by Duck Brigade duckbrigade.com. Check out our Anime watch-along podcast Get Anime'd and our complete Get Played, How Did This Get Played? and Premium DLC back catalogue only on patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Sean and Alon feel safe in the hands of game designer Lucas Pope and his whodunit ghostship of corpses and bones mystery game. You're an insurance appraiser playing sudoku by time-traveling (sorta) and transforming (sorta) into a fly on the wall. Discover the stories of the dead crew and passengers through the intense moments of their deaths. It may not make sense now but it's going to make sense by the end of this journey. Support us and help us pay for games and stuff at: https://www.patreon.com/wideflank Join the Wide Flank discord!!! https://discord.gg/ACbDjNhMpJ All Wide Flank links: https://linktr.ee/wideflank Timestamps: 00:00:00 - Intro 00:01:18 - Admin stuff 00:01:48 - Game overview 00:03:16 - Beginning of the game 00:06:36 - Simple inputs, complex game 00:07:28 - More of the game's beginning 00:10:46 - Fly on the wall effect 00:12:49 - Emotional moments of death 00:14:58 - Death snapshots 00:17:58 - The book 00:20:24 - Continuing chronologically 00:21:51 - On-rails in the mid-game 00:25:16 - It's like a book 00:27:52 - How open or linear is this game? 00:32:06 - Fates and boat knowledge 00:34:37 - SPOILERS from here on 00:34:46 - Knowable vs unknowable information 00:37:03 - Whodunit logic & eureka moments 00:46:47 - Lucas Pope's “data addiction” 00:53:42 - I'm the insurance appraiser and detachment 00:57:46 - Cascading puzzles & relationships 01:03:35 - Eureka moments outside the game 01:11:38 - Rolling credits before solving all of the fates 01:14:06 - Safe in Lucas Pope's hands 01:21:16 - Game as a book + the art and aesthetic 01:25:54 - Uninvited and what is the game about? 01:35:38 - Tip of the iceberg game design 01:38:34 - A deluge of information 01:41:33 - “One guy” game design question Show notes: Immortality Game Club: https://www.youtube.com/watch?v=NiGnIHFYmZQ New Cool episode (Amy Henning worked with Lucas Pope at Naughty Dog): https://www.youtube.com/watch?v=as4NQQPveNQ&t=8s Lucas Pope's other games: https://dukope.com/ Uninvited: https://en.wikipedia.org/wiki/Uninvited_(video_game) Picture of the boat map (”it's simple you see”): https://i.imgur.com/FCE9Wnb.png Lucas Pope on the Noclip podcast: https://www.youtube.com/watch?v=D81mTaU55MY Picross/Nonograms: https://en.wikipedia.org/wiki/Nonogram
Join the boys as they tackle their "re" review of Papers, Please by iconic developer Lucas Pope!Follow the podcast! Twitter, Instagram and TikTok @tfppodcasts
We welcome special guest Kevin Cole! We love his creative work over at SuperTry games and various other podcasts. Including his new game BRDBLS. We drink Dragonfruit Red Bull, Monster Van's Warped Tour Deep Well Water, Campari, and Great Lakes Brewing Co.'s Small Batch IPA. RLXP includes comped drinks, a music festivals tech tent, and on the job training. We've played the 1-bit Lucas Pope community service game Mars After Midnight (playdate), the "we have BG3 at home" D&D game Solasta: Crown of the Magister (PC), the first person gardening puzzle game Botany Manor (XBSeX), and the crank-to-pour arcade game Root Bear (playdate). Our reccos are the podcast The Daily Zeitgeist, the movie Evil Dead, and going outside. It's nice out there. And go check out Kevin's games and podcasts! Links - SuperTry Games - https://supertry.itch.io/ The Daily Zeitgeist - https://www.iheart.com/podcast/105-the-daily-zeitgeist-28516718/ Goosebuds - https://goosebuds.libsyn.com/ Kevin - https://www.patreon.com/supertrystudios --- Send in a voice message: https://podcasters.spotify.com/pod/show/grandrapidians/message Support this podcast: https://podcasters.spotify.com/pod/show/grandrapidians/support
Matthew speaks to one of his favourite authors, Stuart Turton. Hear about his exhausting creative process (seriously, you won't believe it), and what it takes to write a novel – including his latest, The Last Murder at the End of the World. Then, in part two, hear more about Stu's love of video games, which runs incredibly deep.Samuel is away for this one. Matthew gets the name of the podcast slightly wrong at the start, but don't hold it against him.This week's music is from the Return of the Obra Dinn soundtrack by Lucas Pope. Hosted on Acast. See acast.com/privacy for more information.
This week's episode is a little roundup. We start with the Nintendo Indie World Direct, including previews of Lorelai & The Laser Eyes, Yars Rising, Bzzzt, Sticky Business, and some other show highlights, before moving onto a 1000xResist preview, and a featured game review of Lucas Pope's Playdate offering Mars After Midnight. There's also a little preview of WASD Live at the end, which I'll be attending in London next week. Some links mentioned in the show: 1000xResist demo review show: https://podcasters.spotify.com/pod/show/gaminginthewild/episodes/188-1000xRESIST--Teardown--Worldless--Coral-Island-e2cehan YouTube: http://youtube.com/gaminginthewild WASD Live: http://wasdlive.com And as always, many thanks to the show's 62 patrons! If you'd like to join them in supporting the show on Patreon, you can do so from $1 per month at http://patreon.com/gaminginthewild. Patrons get access to a catalogue of bonus episodes, and an invite to the show's lovely Discord community. You can also send a one-off tip via Ko-Fi at http://ko-fi.com/gaminginthewild. If you enjoy the show, you can come say hi on Twitter, Instagram, YouTube and Twitch - find all the links at http://gaminginthewild.com. And check out this Steam curator page made by podcast supporter DovetailTrue: https://store.steampowered.com/curator/43457463-Gaming-in-the-Wild-%2528unofficial%2529 Thanks for listening!
On this episode of Random Encounter, we're looking at a game-of-the-year contender and the latest from one of the industry's most visionary indie devs. First up, Izzy is here to chat about Dragon's Dogma 2. The sequel to Capcom's cult-classic Dragon's Dogma, DD2 is the true realization of many of the ahead-of-their-time gameplay mechanics of its predecessor. However, this positive fanfare has recently been overshadowed by the controversy of predatory microtransactions included in this full-price game. Do these money-grubbing measures really impact players' overall enjoyment of the title?Then, Tim is here to chat about Lucas Pope's latest game, Mars After Midnight. Known for his indie classics Papers, Please and Return of the Obra Dinn, Pope has moved from consoles and PC over to the crank-enhanced handheld known as the Playdate. Does the tiny screen and simplified gameplay hurt MaM, or do the limitations inspire brilliance?Featuring: Jono Logan, Izzy Parsons, and Tim Rattray; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Dragon's Dogma 2 ReviewDragon's Dogma ReviewDragon's Dogma: Dark Arisen ReviewMars After Midnight ReviewReturn of the Obra Dinn Review
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¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante
¿Te gusta Reload? Apóyanos en Patreon (https://www.patreon.com/anaitreload) para acceder a contenidos exclusivos, recibir los episodios dos días antes y hacer posible que sigamos adelante
Service-Journalismus, anwendungsorientierte Themen, Hype-Zyklen in einer kritischen Analyse: Das können dieses Mal schön die anderen Podcasts machen! Wir reden nämlich über Mars After Midnight: DAS neue Spiel fürs Playdate, die wunderliche gelbe Kurbelkonsole. Weil: Das ist das neue Ding von Lucas Pope (Papers Please; Return of the Obra Dinn)! Außerdem gibt's die Fortsetzung zu einem 25 Jahre alten Spiel und ein extrem ästhetisches Update von Cookie Clicker! Und bitte nicht wundern: Diese Folge erscheint an einem Dienstag, weil Ostern. Die nächsten Folgen gibt's wie gewöhnlich jeden zweiten Montag.
Il 22 marzo sono usciti quattro giochi, alcuni di questi molto attesi. Ed è proprio intorno a questi (Dragon's Dogma 2, Rise of the Ronin, Princess Peach Showtime! e il remake di Alone in the Dark) che ruota la prima parte dell'ultimo episodio di Joypad, che parla anche di Mars After Midnight, l'ultimo gioco di Lucas Pope e di Balatro, un gioco mortaccino di carte di grande successo. Prima dei consigli finali (un documentario sullo sviluppatore Andrea Pessino, la stessa Playdate e Sifu) si parla anche di Sweet Bunny Inc e di come una assurda teoria del complotto inneschi nuovamente le pericolose dinamiche già scatenate 10 anni fa dal GamerGate. Questo e gli altri podcast gratuiti del Post sono possibili grazie a chi si abbona al Post e ne sostiene il lavoro. Se vuoi fare la tua parte, abbonati al Post. Learn more about your ad choices. Visit megaphone.fm/adchoices
The mid-gen refresh version of Tommy, Ben and Adam will be here soon, with up to 30% hotter takes, but in the meantime is time for the base model boys to discuss the recent solid looking PS5 Pro details, Lucas Pope's Mars After Midnight, the bizarre Sand Land demo, indie sleeper A Space For The Unbound, some more thoughts on Final Fantasy VII Rebirth, and a whole bunch more!Tickets for our upcoming April live shows are now on sale here: https://www.trybooking.com/CNODMPatreon - weekly bonus episodes and secret Filthy discord and FB groupBandcamp Premium EpisodesYouTube - including live streams and Let's PlaysTwitch Hosted on Acast. See acast.com/privacy for more information.
Vi pratar bl.a. om Balatros gamblingkopplingar, Saber Interactive, Starbreeze-aktien, Summer Games Fest, Stig Asmussens nya studio, Dragons Dogma 2:s Character Creator, FF7 Rebirth, Snufkin och Mars after Midnight Stötta oss på Patreon! För 50kr i månaden får du tillgång till podden oklippt & reklamfri direkt när den har spelats in, ett exklusivt extraavsnitt kallat KB+(PLUS) i månaden och dessutom tillgång till allt tidigare exklusivt content samt allt material under jul/nyår och sommarledigheter. För 100kr i månaden får du allt som 50kr-patrons får men du får också första tjing på alla eventuella koder & gratisgrejer som vi ibland erbjuder! Du är dessutom lite bättre än alla andra. www.patreon.com/kontrollbehov Köp vår merch på Podstore.se! https://www.podstore.se/podstore/kontrollbehov/ Besök vår Youtube-kanal och prenumerera: https://www.youtube.com/channel/UClQ2sTbiCcR0dqNFHwcTB0g Gå med i gruppen Kontrollbehov - Eftersnack på Facebook: https://www.facebook.com/groups/1104625369694949/?ref=bookmarks Vi finns såklart också på Discord! https://discord.gg/848F6TWXDY Hör av er: kontrollbehovpodcast@gmail.com
Lucas Pope on how he builds games, what inspired him to create one for a younger audience, and what drew him to design that game especially for Playdate!
TikTok is muting all Universal Music-related songs, Substack has direct messages now, and Lucas Pope's Mars After Midnight hits the Playdate console soon. Happy Leap Day! Learn more about your ad choices. Visit megaphone.fm/adchoices
Acht komplett kostenfreie Computerspiele empfehlen Rainer Sigl und Robert Glashüttner in dieser Ausgabe des FM4 Game Podcast, die im Zeichen der genialen Gratis-Games steht. Ihr findet sie alle in der dazugehörigen Webstory auf unserem FM4 Spielkultur-Hub fm4.ORF.at./game. Außerdem sprechen wir über Turbulenzen bei Playstation und das neue, bald erscheinende Game von Lucas Pope ("Papers, Please"). Desweiteren porträtieren wir Xalavier Nelson Jr., der mit seinem Studio nicht nur coole Games macht, sondern auch für bessere Arbeitsbedingungen in der Spielebranche kämpft. Oh, und "Tetris" ist 40 Jahre alt! Wir haben den runden Geburtstag dieses Blockbusters (!) in der FM4 Spielekammerl-Show gefeiert. (Folge #109) Sendungshinweis: FM4 Game Podcast, 29. Februar 2024, 0-1 Uhr.
¡Feliz año 2024 para todos los que nos escuchan! Nuestro último juego del 2023 (o primero del 2024) nos trajo la genialidad creativa de Lucas Pope, mismo desarrollador de Papers, Please, en un título que se siente casi como armar un rompecabezas interactivo en 4D. Junto a un invitado especial, hablamos de que nos pareció este juego y cómo fue nuestro proceso para resolver los acertijos que se nos presentaban. Video de GMTK acerca de Obra Dinn (ingles): https://youtu.be/V0qxLrFycrc?si=2S_xuisFkUFiTaYkEnlace para unirse a un grupo de discusión de videojuegos en Discord: https://discord.com/invite/Rp6SgGJEnT
My guest today is the American designer of two of the most highly regarded experimental games yet made. He grew up in Virginia, where his interest in hobbyist robotics led him to study mechanical engineering at Virginia State University. At that time he started designing mods for Quake, which eventually led to a job at Naughty Dog where he worked on the first two games in the Uncharted series. In 2009 he left the studio and moved with his wife to Japan. It was while travelling abroad that my guest had the idea for a game involving a passport inspector. The result, Papers, Please, sold millions of copies and won several awards, including the grand prize at the Independent Game Festival. His next game, 2018's The Return of the Obra Dinn, cast players as an insurance adjustor for the East India Company trying to piece together the events that led to the destruction of one of its merchant ships and the crew's deaths. In a poll of industry experts for GQ magazine the game was named one of the greatest yet made. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
Si querés saber cuál es el origen de las frases y modismos que usan los chicos ahora, qué mejor lugar para enterarte que en Café Fandango Ep463. Esta semana Edu empieza a notar las imperfecciones en Final Fantasy XVI y trata de compensar jugando su mitad, Final Fantasy VIII; además de terminar Little Nightmares 2. Mientras que Seba sigue enganchado con Bladed Fury, pero también te cuenta su emprendimiento de Laverrap en Arcade Paradise y confirma su... disgusto? por los roguelikes en Rising Hell. Sin lanzamientos, entramos a las noticias donde nos enteramos que Lucas Pope nos trae una nueva versión de "Papers, Please", Rockstar anuncia una "nueva versión" de Red Dead Redemption, Call of Duty saca un trailer de la nueva versión de Call of Duty Modern Warfare III, repasamos la nueva versión de los dramas legales de Tetris y hablamos de la nueva versión de Baldur's Gate de hacerte creer que todo es justo. Cerramos con la Pregunta Fandango hablando de esa nueva versión de los juegos que experimentamos cuando descubrimos las mecánicas ocultas que esconde.
Lucas Pope and R.H. talk to The Cork Dorks from their broadcast at World of Pinot Noir in Santa Barbara. Haliotide is tearing it up on the sparkling wine scene, being compared to even some of the cult houses from Napa. All while subscribing to practices that give the hard core old world fan glimpses into the things they love about Champagne as well. RH is always a good vibe and thoughtfully worthwhile conversation. She speaks to trends in wine, in demographics, and more. Loved this chat!
Lucas Pope and R.H. talk to The Cork Dorks from their broadcast at World of Pinot Noir in Santa Barbara. Haliotide is tearing it up on the sparkling wine scene, being compared to even some of the cult houses from Napa. All while subscribing to practices that give the hard core old world fan glimpses into the things they love about Champagne as well. RH is always a good vibe and thoughtfully worthwhile conversation. She speaks to trends in wine, in demographics, and more. Loved this chat!
Episode 32: Return of the Obra Dinn.Timestamps:(2:00) Basic Info(6:31) Gameplay(20:00) Vibe(27:29) Wrap Up.Featured Tracks:Loose CargoSoldiers of the SeaThe DoomMurderCredits.Music by Lucas Pope.Missing Bits:The game has a platinum trophy on Playstation.Found Bytes Intro Song by Brian McGinlyFollow Brian's gaming! https://psnprofiles.com/XenoLinkGot feedback? Email us at FoundBytesGRS@gmail.com or Tweet @foundbytesgrs
Im Jahr 2018 veröffentlichte Lucas Pope nach dem Riesenerfolg „Papers, Please“ sein neuestes Spiel „Return of the Obra Dinn“, das zumindest auf dem Papier wenig reizvoll klingt: Als Versicherungsvertreter der Ostindien-Kompanie müssen wir herausfinden, was mit der Mannschaft des Handelsschiffes Obra Dinn geschehen ist, das an einem Oktobertag des Jahres 1807 ohne Besatzung im Hafen einer Kleinstadt einkehrte. Obendrein inszeniert das Spiel diese Handlung nicht mit zeitgemäßer Grafik der späten 2010-er Jahre, sondern bedient sich eines 1-Bit-Artstyles, der an MAC-Spiele der späten 80-er erinnert. Puh. Trotzdem (oder gerade deswegen?) war das Spiel ein riesiger Erfolg und gilt bis heute als einer der besten Titel seines Genres, der dank des ungewöhnlichen Grafikstils zudem unverwechselbar aus dem Spielregal heraussticht. Höchste Zeit, dass sich Dom Schott auf ebendieses Handelsschiff und einen modernen Klassiker nachholt. Zur Seite steht ihm dabei Daniel Feith, Programmchef von GamePro/GameStar/MeinMMO, der „Return of the Obra Dinn“ anno dazumal schnell lieben gelernt hatte und auch generell Detektivspielen viel abgewinnen kann.
Welcome to Dev Game Club, where this week we continue our series on Plundered Hearts, the pirate romance text adventure, and also turning to a short bonus discussion about Twine games. We mostly discuss our takeaways before turning to the bonus discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:18 Takeaways 51:02 Break 51:12 Bonus Discussion Issues covered: text adventure length, an introductory adventure and the audience it sought, being unable to market, a diversion to Rogue Legacy 2, finding a parser bug, game pack-ins, losing a thing to the parser, a garter on a crocodile, waiting and responding to player choice, playtesting internally, not knowing to wait, inventory combination vs revisiting every location you've missed, failure-driven games, piecing clues together through trial and error, choosing your verbs carefully, whether there are multiple solutions, the hostility of a trial-and-error design, subverting your genre through mechanics, Tim's life as a series of flow charts, a structure still used today, flow charts for puzzle steps, working back from a problem to the solution, responding to your players, using good writing to provide a rich experience, interesting work coming from diverse sources, being playful with text, Twine as an environment, what you can do with good writing and simple tools, text effects, the approachability of the tools, personal games, an experimental game and interpretation, the structure of "howling dogs," simulation aspects, commentary on games, the default response and the "that's interesting," poetic/evocative/allusive tone, being in a browser and the affordances, a commentary on the games industry, the anxiety-provoking games, feeling seen, being exactly spot-on, a learning tool, the value of constraints. Games, people, and influences mentioned or discussed: Dark Souls, Zork, Infocom, Byte, Nibble, EGM, Nintendo Power, Rogue Legacy 2, Halo, LucasArts, Day of the Tentacle, Emily Short, Counterfeit Monkey, Tim Schafer, Dave Grossman, Dungeons & Dragons, MYST, Space Quest, King's Quest, Reed Knight, Ron Gilbert, Peter Pan, Errol Flynn, Geena Davis, Cutthroat Island, Matthew Modine, Activision, A Series of Unfortunate Events, Chris Klimas, Hypercard, howling dogs, Porpentine, The Writer Will Do Something, Matthew Seiji Burns, Tom Bissell, Game Developer magazine, Magical Wasteland, IF Comp, Andrew Plotkin, Meg Jayanth, Richard Hofmeier, Papers Please, Hot Pockets, Mountain Dew, Warhammer, Frog Fractions, Universal Paperclips, Frank Lantz, HP Lovecraft, Melville, Shakespeare, Mark Laidlaw, Eliza, Zachtronics, Kirk Hamilton, Aaron Evers, Mark Garcia. Errors! It was not Papers, Please (which is also excellent and by Lucas Pope), but Cart Life that was by Richard Hofmeier Links: When You Say One Thing and Mean Your Motherboard Next time: ...?! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
This week on The Free Cheese, Congratulations. The October Labor Lottery is complete. Your name was pulled.
The Case of the Golden Idol pro vaše ctěné sluchovody rozeberou David Vávra, Pavel Dobrovský a Honza Olejník. Tajemné artefakty, tajná společenství a detektivní práce – to je The Case of the Golden Idol, nenápadná hra s neuvěřitelnou hratelností. Stáváte se v ní svědkem dramatických okamžiků, například vraždy, výbuchu nebo popravy a zkoumáte, jak k nim došlo. Vaše detektivní nástroje? Dedukce! Ano, tahle hra vás nechává domýšlet si logiku událostí podobně, jako to dělal Lucas Pope v Return of the Obra Dinn. Je to stejné? Ne. Je to lepší? Možná! Jistojistě jsme se však shodli na tom, že tenhle kousek by si neměl nechat uniknout nikdo. Kdo si při hraní vzpomene na Sherlocka Holmese, Edgara A. Poea nebo Julese Verna, ten nebude daleko od pravdy. Výtvarně i zápletkou se hra drží v mantinelech viktoriánské společnosti, přesto zemí původu není Velká Británie, ale Lotyšsko. I o tom se v podcastu bavíme. Ničeho se nebojte a dedukujte s námi! Podívejte se na https://www.retronation.cz na další skvělé výlety do herního retra!
What exactly does a bosun do, and why do they need their own mate? What kind of clothing does a topman wear? WHO THE HECK ARE HAT MAN AND TATTOO GUY? These are just some of the questions we asked as we repeatedly paced bow to stern in Lucas Pope's seafaring mystery game. Who knew the life of an insurance investigator could be so interesting? This is Underplayed, where Bo_Po and DiscoCola review indie games of all kinds! Timestamps00:00 - Start09:24 - DiscoCola's Secret Game24:22 - Bo_Po's Secret Game39:51 - Featured Game: Return of the Obra Dinn
After a refreshing holiday respite, Ben is back with his amazing autistic friend Andrew to talk about his latest creative endeavor. Andrew shares the deets on the contents of and inspiration behind his latest zine, “An Actually Autistic Window on Economics.” After the definition formalities have concluded, the masters of “stream of consciousness” type conversation, Ben and Andrew, talk about EVs, the perils of Twitter, the building blocks of accounting, child labor, instant coffee, TicketMaster, Lucas Pope's game “Papers Please,” and and the John Hughes classic “Ferris Bueller's Day Off.” They close the show by discussing weather or not the video games industry is recession-proof. 00:00:21 - Chairs, Stools, and the Poang twins start the show! 00:03:03 - Pandemic globalization stories and which word is scarier, economy or economics? 00:06:40 - The definition of this week's word, and marketing brushless power master cars 00:10:00 - Etymology, ecology, economics, exactly the same amount of cool, and autism 00:12:52 - The economics of social media, billionaires making trouble, and Weird Al 00:16:15 - Reddit for people with short attention spans, and Andrew's inspiration for the zine 00:19:09 - The discipline of accounting, recognizing your own value, and Scrooge McDuck FUN FACT: Allen F. Morgenstern coined the phrase “work smarter not harder” in the 1930s. 00:23:11 - Newsies, holding stuff, intangible assets, good will, and humanity 00:28:04 - How things move and flow, emotional racketeering, girl scouts, and mayonnaise. 00:31:04 - Andrew thinks Folgers bought Seattle's Best, and Ben's question about the zine 00:34:41 - According to the accounting equation you can have positive equity or Kanye West 00:39:02 - Twitter celebrity stories, the good part of social media, and prayers to the algorithm 00:42:25 - Taylor Swift tickets, owning the “mechanicals,” leverage, and Bob Dylan 00:45:26 - Southwest Airlines, efficiency, and Ferris Bueller's Day Off Ferris Bueller's Day Off - CME scene @39:23 00:47:24 - The Chicago Mercantile Exchange, and timing the path of the movie 00:50:14 - A judgement on Daffy Duck's personality and back to “the Merc” 00:53:26 - Pork-bellies, soy, Andrew's new sticker idea, and Ferris Bueller's wisdom Ferris Bueller's Day Off - Ferris' Beatles monologue @05:21 00:55:47 - Favorite -isms, Andrew's communism example, and missing supplies 00:59:51 - Large scale corruption, the trouble with consolidated dictatorships, and FIFA 01:03:49 - Ben explains the game Papers, Please (created by Lucas Pope) to Andrew Ferris Bueller's Day Off - Ben Stein's second scene @10:44 01:06:35 - Ben Stein's (not Jimmy Kimmel's) money and accrual basis accounting 01:10:01 - Andrew has a message for the listeners, and remembering John Hughes movies 01:12:49 - Prepare yourself for Ben's dramatic reading, too much live, and the deadest pan 01:14:57 - Andrew's suggestion, and Ben asks, “are video games recession-proof?” 01:18:29 - Sarah Ophelia Colley Cannon versus Jon Bauman, and closing the show --------------------------------------------------------------------------- To keep up with Andrew's creative pursuits, check out his website! https://partlyrobot.com/ To buy all of the amazing goodies available at the Partly Robot Industries store, use one of these... https://partlyrobotindustries.bigcartel.com/ bit.ly/economyrobot
On this episode of X-Ray Vision, Jason Concepcion and Rosie Knight battle with Yaddle! Starting in the Airlock (2:50), Jason and Rosie dive deep (deeep) into a galaxy far, far away to discuss both Tales of the Jedi and Andor episodes 8 & 9, recapping all six Jedi vignettes, Andor episode 9, and discussing divergent paths, complicity, and power politics. Then, in the Previously On (1:25:07), Jason and Rosie explore the DCEU's Black Adam and offer some 2022 horror recs for those of you looking for excuses to eat your leftover Halloween candy. In the Hive Mind (1:59:21), the horror conversation continues as Rosie interviews Amazon's Run Sweetheart Run director Shana Feste about moving into the genre space, working with talented actors, and more.Tune in every Friday and don't forget to Hulk Smash the Follow button!Follow Jason: twitter.com/netw3rkFollow Rosie: IG, Letterboxd, IGN author page, Nerdist author pageJoin the X-Ray Vision DiscordFollow Crooked: twitter.com/crookedmediaThe Listener's Guide for all things X-Ray Vision!Wendell & Wild (2022) – directed by Henry Selick, co-written by Jordan Peele, available on Netflix.Papers, Please (2013) – a video game developed by Lucas Pope about an immigration officer in a fictional eastern european country.Pacific Heights (1990) – Directed by John Schlesinger and starring Melanie Griffith, Matthew Modine, and Michael Keaton.Heart-Shaped Box (2007) by Joe HillJSA Comics Recs from RosieAll Star Comics #3 (1940) - First AppearanceJSA: Strange Adventures (2004) - Golden Age homage by SW's Kevin J AndersonJSA by Geoff Johns (2017 collected) - Most influential series on Black Adam's JSACrisis on Infinite Earths (1985) - Pulled the JSA back into the main continuity
Welcome to Dev Game Club, where this week we continue our series on Far Cry 2. We talk about some more systems in the game as we plan to play the descended versions and present our takeaways next week. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Midpoint (Brett) and more (Tim) Issues covered: gun loot and such in the ongoing series, the elimination of friction, putting the objective marker far from the quest giver, the efficiency of taking out a checkpoint, intrinsic rewards vs other intrinsic rewards, the gun aspects, everything being diagetic, driving with the map in your lap, everything is entropic including you, consistency of vision, cars and physics, the pinging audio in a Datsun-like car, putting the systems in the game, the length of system loops, wanting degradation/negative feedback to be because of something you did, forcing dramatic moments, the distinction of player initiation, malaria mechanics, progressing the game, pressures on the player for styles of play, being trained by faction gameplay, living your best murderous life, "No Russian," feeling black and white about the Jackal, a bold commitment to a backdrop, mad libbing the missions, a game meant to be played once, endangering your experience, everything is may-mays, early dynamic storytelling, slurs about the player, being edgy and gritty, not being able to feel the impact, thinness of representation, the limit of lived experiences, the messaging around Mass Effect, feeling too derivative, sci-fi soup, lack of ideology/motivation, resonating with the structure, player insertion, lack of narrowing of options, the series of grey decisions, being able to identify a franchise from just one scene. Games, people, and influences mentioned or discussed: Ghost Recon (series), Diablo, System Shock 2, Fallout (series), Breath of the Wild, Left 4 Dead, Gears of War, Reed Knight, Tim Ramsay, Republic Commando, The Dark Knight, Heath Ledger, Call of Duty (obliquely), Heart of Darkness, Apocalypse Now, Marlon Brando, Martin Sheen, The Witcher, Patrick Redding, Skyrim, The Walking Dead, Sean Vanaman, Jake Rodkin, The Lord of the Rings, Ian McKellen, Rocksteady, Arkham (series), Papers Please, Lucas Pope, Return of the Obra-Dinn, Dark Souls, The Honorable T. H. Isismyre Alname, Mass Effect, KotOR, Bioware, Star Wars, Star Trek, Jeff Cannata, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Far Cry 2+ Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Kirk, Maddy, and Jason grab their passports and get ready for a trip to Arztotska, the setting of Lucas Pope's brilliant 2013 game Papers, Please, which just came out for phones. They talk about the game's brilliant design, the moral questions it poses, and what it's ultimately trying to say. Who would've thought that being a border inspector could be so fun?One More Thing: Kirk: The RehearsalMaddy: Not Okay (2022)Jason: Long snappersLinks:The famous “Aaron Burr” Milk commercial from 1993: https://www.youtube.com/watch?v=znGJf1ZKnTUThe Papers, Please theme by Lucas PopeCaitlin Dickenson's 2022 Atlantic expose on the U.S. child separation policy: https://www.theatlantic.com/magazine/archive/2022/09/trump-administration-family-separation-policy-immigration/670604/Support Triple Click: http://maximumfun.org/joinBuy a Triple Click t-shirt: https://topatoco.com/collections/maximum-fun/products/maxf-tc-tclogo-shJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
The house is jam-packed for our first ever official game club! Regular hosts Joey, Tab, Ron, and Paul welcome special guest Taylor Carlson, Assistant Professor of Graphic Design and Animation at Buena Vista University to chat about Disco Elysium! Having played the game multiple times, Taylor acts as our sage guide, our Helpful and Informational Necktie, if you will, as the rest of us are diving in for the first time. Only one of us made it to the stopping point mentioned in previous episodes, but not for trying! We were just surprised by how dense and rich the game was and got very, very distracted. But we are loving it so far, and our discussion hopefully reflects that. We chat about art style, writing, plot beats, character development, our undying love for Kim Kitsuragi, and much more. We'll continue our discussion in the next few weeks, so if you have a question or something you'd like to add to the conversation, please email us at the address below. We'd love to hear from you! Besides DE, we also talk a bit about Papers, Please, the Knights of the Old Republic remake delay, burritos, and more! Contact us: prettypixelspodcast@gmail.com We're on Twitter: @Losperman (Joey) and @randommox (Tab) and @bigbadron (Ron) and @ConAffettoKiko (Taylor) 00:02:50: Taylor's intro! 00:05:03: Papers, Please is coming to mobile on August 5th (via Lucas Pope on Twitter)! 00:08:33: KotOR remake is indefinitely delayed, according to Bloomberg's Jason Schreier 00:11:34: Tab's still shakin' dem trees in Animal Crossing New Horizons 00:12:16: Joey's been playing ACNH and Stray when he can, but (like all of us) mostly been plugging away at Disco Elysium 00:12:50: Ron, too, has been Disco-ing it up, but also nomming on some burrito 00:14:22: Paul's been focusing on Disco 00:15:48: Taylor's been double fisting Hades and Disco 00:17:03: Disco Elysium! It's a loose and conversational discussion so there are no strict timestamps or segments Theme song by lovers.tiff: loverstiff.bandcamp.com
What is the most important factor in vineyard irrigation scheduling? Organization. Having defined company goals and someone in charge of holding the team accountable. Tom Shapland, Co-founder and CEO of Tule Technologies and Lucas Pope, Director of Operations at Coastal Vineyard Services share their top challenges and strategies to apply the right amount of water at the right time. Incorporating tools like soil moisture sensors, plant-based monitoring, weather data, and soil types helps farmers know how much water is reserved in the soil so they can irrigate efficiently without applying more than the soil can handle. References: 2022-07-15 Night Harvest Lighting & SWEEP Grants Tailgate (register) 55: Using Technology to Schedule Irrigation (podcast) 63: Evaluate and Maintain Your Irrigation System (podcast) 108: Using Satellite Data for Irrigation Scheduling Drip Irrigation Startup: Recommended Procedures How To Correct Pressure Chamber Readings for the Influence of Vapor Pressure Deficit (Tom Shapland) Irrigation Consumer Bill of Rights Irrigation Maintenance in English & Spanish (video) Irrigation Scheduling in Winegrape Vineyards (by Craig Macmillan and Kris Beal) SIP Certified Sustainable Ag Expo November 14-16, 2022 Tule Technologies Tule Technologies video library on irrigation topics Coastal Vineyard Services Get More Subscribe wherever you listen so you never miss an episode on the latest science and research with the Sustainable Winegrowing Podcast. Since 1994, Vineyard Team has been your resource for workshops and field demonstrations, research, and events dedicated to the stewardship of our natural resources. Learn more at www.vineyardteam.org. Transcript Craig Macmillan 0:00 Hi, I'm your host Craig Macmillan. And today our guests are Tom Shapland, who is the Co-Founder and CEO of Tule Technologies. And Lucas Pope, who is Director of Operations for Coastal Vineyard Services. Thanks, you guys for being here. Tom Shapland 0:12 Great to be here. Thank you for having us. Craig Macmillan 0:16 Today, we're going to talk about irrigation scheduling very important topic, obviously, which will become obvious if it's not already as we move through the interview here. I've had a lot of experience with this. And now I get the pleasure of hearing what other folks say rather than just listening to myself all the time. I've got a question for both of you, Tom, you can go first. Why is irrigation scheduling using a methadone other than just simply calendar approach so important? Tom Shapland 0:39 We know irrigation scheduling is important, because every year the yield and quality from a vineyard changes. And we can ask ourself, what happened that the yield or quality is different this year in this very same piece of ground compared to last year. And there are a number of factors we can point to the weather is different every year, how you manage the canopy may be different every year, how you manage the fruit load. And finally, another thing that's important is how much water has been stored in the soil profile from winter rainfall and how you irrigate it. And we know that every year the vines get, a vineyard block gets a different amount of water from winter rainfall that sets up every year in a different way. And how we irrigate influences the water status of the plants throughout the year and in turn influences the yield and quality of the vineyard. So we can look at the yield and quality for each particular year. And we can ask ourselves, why is the yielding quality different this year compared to last year. And one of the main factors is how we irrigated. That if we just irrigate, assuming that everything's the same every year that the canopy size is the same, the amount of rainfall stored in the soil profile is the same, we're gonna get a different result. So if you're really trying to aim for a certain yield target, or a certain quality target, or a certain yield and quality target, you can't just leave it up to a calendar, you're not going to reach your production goal, you have to manage according to the water status of the plant, you have to manage irrigation according to the water status and plants. If you expect to reach some target in yielding quality, you can't manage by calendar to achieve your targets for yield and quality you have to manage based on the water status of the plants. Craig Macmillan 2:21 So this would be similar conceptually to the idea of targeted fertilization, where I'm going to measure how much nitrogen in the soil I'm going to measure what the plant nutrient status is. And I'm going to act accordingly as opposed to just putting on so many units every spring or fall. Lucas, what are your thoughts on this topic? Lucas Pope 2:37 I think Tom hit it on the head. Ultimately, each season is different. So we are trying to actively manage different things at different times of the year. So going from a calendar type, more of an old school thought process of just irrigating on a calendar doesn't really work. Now, in an environment where quality and quantity kind of drive what we do as a farmer. I definitely second all the thoughts that Tom had. And I think that being active in your irrigation management allows you to drive the boat. I've learned a lot over the years from Tom about how early season growth and canopy growth is really important for quality. And you can drive that and being able to limit the water and stress the vines later in the season drives quality. If you're trying to hit top top quality grapes, it's extremely important. One of the most important factors in how we're able to farm actively with our environment to try and achieve the quality that our clients are expecting. Craig Macmillan 3:37 In your career. Lucas, what are some of the technologies and techniques that you've used over the years to achieve that, because there's lots of different ways to do it. I'm guessing you probably have used a number of different ways. Lucas Pope 3:47 You've used a number ways. And I've also seen a lot of presentations on different technologies. There are I remember seeing Tom when he was a graduate student give a presentation at Templeton. I fully bought on to the idea, it's gonna be really interesting to see if he was able to actually implement and he made his product commercial, it was phenomenal to see the ability to actually measure your Et coming off the field. Craig Macmillan 4:10 What does Et stand for? Lucas Pope 4:12 Evapotransporation. So the actual vines breathing per se, it's exhaling of humidity, and you can measure that very accurately. We've also looked at SAP flow technology where you get SAP and track its movement over a trunk and then a lot of pressure bombs, a whole lot of pressure bombs. Looking at also soil probes to see what's going on underground. That's also a really critical part of the irrigation puzzles, knowing what's going on underground. And if you know your dirt really well then really aids in your decision making process for how much water to put on for your goal of that irrigation. So there are a lot of things out there to help you monitor. At some point there's so much data that it becomes hard to sift through and get good information but I utilize now only the... We have a few soil moisture sensors, but primarily the whole actual Et tracking, because what I've found works the best for me. Craig Macmillan 5:07 I think one of the keys here is that you've got soil based methods. So you get so much monitored, you've got your plant based methods, whether it's measuring water potential in the plant with a pressure bomb, or whether it's a SAP flow meter measurement. And then you have weather based, whether it be Et, or just trying to work from some kind of weather information. And some of the people that I've talked to seem to feel that relying just on one maybe isn't all it's cracked up to be, but having the ability to look at a couple of different variables. So they Lucas in your case, having some soil and having some weather so that you can kind of correlate and make decisions based on the bigger, bigger picture, I think is great. Lucas Pope 5:48 For sure, one of the big factors to all this is having a really good forecast, a really good forecast for seeing what's coming up. Because irrigation timing and management has to be something you actively take care of. And you're always thinking about forecasting is also a huge part of it. Craig Macmillan 6:04 There's there's forecasting, and there's also looking backward. And this is something that continually confuses me. And I've tried to figure this out. And I think I'm still confused. So we measured the water applied in terms of acre feet per acre. That's kind of like really important metric on an annual basis, to say, hey, how are we doing? Did we put on more did we put on less? Did we put on enough? How did the different blocks fare? And they could fit based on the acre inch anchor inch to the idea of rain falling, covering an acre of land, one inch deep, thats so many gallons, but that's not how the water goes on to the actual vineyard. Tom, can you maybe address the difference between those two concepts? Because I haven't really gotten it straight. Tom Shapland 6:45 We get this question from our customers. And whenever this comes up, I have to pause and think about it for a little bit, because it's complicated. In fact, I normally review some notes that I have to make sure that I'm getting it right. I'm really reviewing those notes now, in the podcast as I talk through this. So let's start with the idea of what is an acre inch. An acre inch is enough water to fill a pool that is one acre in size to a depth of one inch. So imagine a pool that's the size of an acre and you put enough water in there, that when you step in that pool, it goes up to just below your ankle, and it takes about 27,000 gallons of water to do that. So an acre inch is a volume of water and it's 27,000 gallons. When we apply water and vineyards we're not spreading that water evenly out over the acre. Instead we're applying it through drip emitters. It brings up the question how much water is getting applied right under the vine in that drip emitter space in the in the wet area under the drip emitter. And that's what I'm going to talk through now. So let's first talk about a typical vineyard in San Luis Obispo County. Typical vineyard in San Luis Obispo County has nine by five foot, vine and row spacing. So the vines are spaced nine feet apart between rows and five feet apart within rows. And with the typical emitter rates that we see in San Luis Obispo County, if you turn on your pump and let it run for 20 hours, you will have applied 27,000 gallons per acre. The first concept I want to tell the listeners is when you're asking yourself how do I know when I've applied an acre inch to my entire vineyard. You can think of the number 20 hours. In San Luis Obispo County typically 20 hours is how long it takes to run an irrigation system to apply an acre inch of water. That's because most vineyards in San Luis Obispo County are a nine by five spacing. And when you look at the emitter rates and how many emitters there are per vine works out to about 20 hours. Craig Macmillan 8:53 And it's easy enough to do the conversion to other spacings once we know that based on like an apply to mine. Tom Shapland 8:58 So here's the trickier part. Now that we've established one acre inches, and we've established how long it takes to run an irrigation system to apply an acre inch or 27,000 gallons of water. Now let's talk about how much water gets applied under the drip zone. When we turn on the pump, and I'm going to walk you through that calculation. Let's assume that's the water when you turn it on the pump is spread out under the drip zone in about a foot and a half square area. So picture a square foot but make it a little bit bigger. So it's about a foot and a half square foot. And again, we're going to assume this vineyard is on nine by five spacing. And when you turn on the water for 20 hours and you apply 27,000 gallons of water through the drip system. You're not putting on that water across that entire area of the vineyard. Instead you're putting it on a more limited area of the vineyard just that foot and a half under the drip zone. Foot maps, square foot under the drip zone. So when you apply 27,000 gallons under that foot and a half under the drip zone, you're actually applying 8.3 inches of water to that wetted area. And the reason that's true is because you're applying the water, not across the entire vineyard, but a much smaller area of the vineyard, just the wet zone, you're not spreading that water equally across the entire vineyard. Instead, it's just the wetted zone. So why does that 8.3 inches number important? Well, it's, it's interesting to think about in terms of what's the average water holding capacity in San Luis Obispo County. For six feet of rooting depth, let's just say six feet is a good starting point for assuming how how deep the vines, vine roots go actually think they tend to go deeper. I know they go deeper if the soil is deeper, but let's just assume six feet. Well, the water holding capacity in San Luis Obispo County is 5.3 inches on average. So if you're turning on your pump for 20 hours, let's bring it all together. Now all back to one idea. If you turn on your pump for 20 hours, you're gonna apply an inch of water, but you're not putting that water out across the entire vineyard, you're putting it just in the wetted zone. And if your vineyard has the average water holding capacity in the county, you're putting on more water than that soil can hold under the drip zone. You're putting on 8.3 inches of water. But the soil can only hold 5.3 inches of water. Craig Macmillan 11:27 So if I put on 5.3 inches of water only? Am I going to capture all of that? Or is there still going to be some drainage? Tom Shapland 11:34 That's a interesting question, Craig. Craig Macmillan 11:36 Depend on the soil probably? Tom Shapland 11:38 Yeah, let's say that we're going back to this hypothetical vineyard that we've been talking about here, it has 5.3 inches of water holding capacity. If that soil is at the permanent wilting point, so it's very dry already, and you put on 5.3 inches of water in that drip zone, then that water should be there, that water is not going to go anywhere, you're actually going to lose some to evaporation. That's why I hesitated there. But let's assume there's no evaporation either. If you put on 5.3 inches of water, just under that drip zone, it's in your soils dry to start with, it'll hold it. But if you have any water already in there, you're gonna saturate that soil. And you're gonna get some drainage out the bottom, or you'll start to see some runoff off the top. It gets a little tricky in this hypothetical situation we're talking about, I think maybe we shouldn't avoid that for the moment. Craig Macmillan 12:30 But this that, because of variation along the coast, this means I'm going to have to have an idea of what my particular water available water only capacity is. Lucas, what how do you go about guesstimating or measuring or getting a handle on that because in your area, you've got everything from really heavy clays to sand. Lucas Pope 12:47 Yeah, so the only way to really do it is soil samples. And Tom has helped me dissect some soil pits to figure out different layers, different depths, water holding capacities, actually sending out soils to labs, to find out your entire profile five to six feet deep, how much water you can actually hold or, like in the case of places we have soil moisture sensors, we can just watch the water, and then watch how fast it drains. It's pretty interesting to see. And that's typically why we irrigate not such long sets, the only time we really irrigate really long sets is to leech salt, because like Tom saying, if you're going to do a long set, you're going to carry the water beyond the rooting zone. And therefore you're able to leach those salts farther down. But that's only in overwinter watering. We're not we never really do that during the summertime or even to drive some growth this time of the year. Most of our irrigation sets are between four and eight hours to give the vines enough water that they're in the soil for them to grow, but not be excessive. I think that's been one of the more critical parts are pieces to the puzzle when you're trying to be as water conscious as possible. Craig Macmillan 14:00 So Lucas, how do you know what's excessive? Lucas Pope 14:03 What's excessive would be I mean, if you have the ability to watch this, the soil sensors, soil moisture probes, you can tell when you hit the depth at the bottom and tell where how deep that is. And if you're being excessive. Otherwise, if you overwinter when we're trying to leach salts, we want to be excessive when waters you know, typically we do that while there's rain coming and a rain event coming or rain event just past. So your soils are going to be somewhere near saturation already. And we're just trying to push salt deeper. Otherwise, it's a really good question. We don't try and be excessive and that's why we keep our irrigations shorter. Craig Macmillan 14:37 Then my question I guess is, like how do you know? Tom Shapland 14:40 Let me jump in, One way I sometimes see this with some of our new customers who have not been measuring Et in the past. We tell them with our sensor here's how much water your vineyard used over the last week. And if you're applying more water than what the vines used, then that's one way of knowing that I'm applying too much water. So if my vines use 20 gallons per vine last week, but you put on 30, you know that those vines didn't use all of the water that you put on. Craig Macmillan 15:14 I want to ask you guys about the flip side of this, how do I know if I'm not putting on enough water? Especially when we're in a drought, we're not getting rain, we may not be getting that soil profile filled up going into budbreak. We may, we're having some heat events. Weather information in the Paso Robles area that I looked at last year showed that the highs were higher and the length of the heat waves were longer. And it's not a linear relationship by any means. I'm not suggesting that. But we had some, you know, 105 for four days in a row situations. How do I know whether I'm putting on enough? Tom Shapland 15:45 It depends on what time of year, you'd have different goals for different times of year. So this time of year, we're talking now in the spring, it's May, the goal is to develop a large enough canopy that you can ripen your crop and protect your crop from sun damage. So this time of year, growers are watching their shoot tips and monitoring the growth of their shoot tips or monitoring the growth of their vines making sure that their vines are not slowing down. Once the vines slow down and stop growing, it's hard to restart that growth. And some of our growers are using our computer vision tool called Tule Vision that tells the grower whether or not the vines are less than 10 bars in midday leaf water potential or 10 bars or above 10 bars in midday leaf water potential. And right around 10 bars is where the vines start to slow down. So are, some of our growers are using this tool to monitor their canopies and make sure they're not slowing down if they begin to see signs that they're slowing down like they're seeing midday leaf water potential readings of 10 bars, then they know it's time to take some sort of action. Generally that action is water. I think it's water because I have a hammer, and everything's a nail everything's a water problem for me. But you know if you know the nutritional status of your vineyard, how it's been managed, you think it hasn't been getting enough nitrogen might be time for a shot of nitrogen too. So to summarize, in the beginning of the season, you're trying to manage canopy growth and growers are watching their canopies. If they're canopies are slowing down, they need to apply water and nitrogen. Then once the canopy has reached its full size around pea size, for the fruit stage, it typically happens late May to get the most vigorous sites it can be all the way you know, mid July, and in some areas of San Luis Obispo County, then growers are managing the stress level their plants they're seeing how stressed their plants are. And the best growers have a plan going into the season for here's how much water stress I want at different stages of the crop development. And I'm going to monitor my water stress compared to that target and irrigate when I go below that target. I may hold off from irrigating while I'm above that target. And we started this conversation talking about the importance of irrigating not on the calendar, so that you can achieve the yield and quality goals that you have every year. Wine business is very competitive. You have to achieve your targets for staying alive. Thus, growers are setting up targets for what water stress they want, at different times of the year. And then monitoring that water stress and irrigating accordingly. And so they can get to that yield and quality target that they set out for. Craig Macmillan 18:22 And the key key here is that those targets are numerical, they are measured. They are quantitative. I want to touch on the Tule Vision technology for a second because I think it's an interesting hybrid, where the way I understand is that you have a camera, you take a picture of a vine, it then goes to the cloud, there's a artificial intelligence machine learning thing to understand. That takes that image compares it to this huge catalog that was ground truth against pressure bomb readings for leaf water potential or stem water potentials. That's right, that accurate? Lucas Pope 18:57 Tom, did you use pressure bombs? Or do you use the Tule measurements? Tom Shapland 19:02 We use the Tule measurements, that's what I was about to say. The Tule measurements and Tule measurements are correlated to the pressure bomb. So we use some of the academic research that showed the relationship between water stress measured using the Et method and water stress measured using the pressure bond method. We use that relationship to create our ground truth data set. Craig Macmillan 19:24 Okay, so there was actually there's some kind of steps something's correlated that something's correlated something else. The reason I bring this up is I did a study with Vineyard Team few years ago, and we would interview growers about irrigation scheduling and the number one thing that came out of it was visual. So people might have these other technologies but the number one thing they revised the relied upon was visual. I thought that was really made a lot of sense. I get it. But also the other thing was like even with visual information, you can quantify it. You can count active shoot tips, you can again take pictures for yourself, you can you know look at the Tule Vision information. I went to one of your are demonstrations, I was walking around with a couple of growers, and we were identifying just visually ourselves what we thought the stress level of the vines were. And we were pretty good. We were pretty good. But again, there wasn't a number tied to it. And I think that that's important when you're especially when you're working with 10s of millions of dollars with a crop, winging it. Yeah, you know, your comfort level. And so I think that there's, again, this idea that there's multiple ways of bringing this all together, and you can walk your vineyard and look and early, hey, I'm seeing what I think is the right amount of stress or not. But if you can put a number with it from another measure and go, Hey, now I know exactly how much water I do want to put on I don't want to put on and again, getting to how many inches it actually is how many gallons it actually is, I think is really important. Because otherwise, like you said, we're losing water that otherwise we could be using later. And if it's draining out of the out of the flow profile, then we're losing it. In your guys's minds, what are the biggest challenges? Just overall, we've talked about all kinds of tools and methods? What are some of the biggest challenges overall to scheduling irrigation efficiently? I'm gonna start with you, Lucas. Lucas Pope 20:59 I mean, it's a constantly moving target. Looking at a forecast right now that you know, we're in the 60s right now. But it's possible to hit 100 on Sunday, and possibly 98 on Monday. Trying to make sure because we're building canopy right now, trying to make sure that we have enough water. So the vines don't stress too early in the season, next week will be really an interesting equation to navigate through because we have so many different vineyards all over the place. Those that have different water holding capacities in the soils, if you have a lower water holding capacity, it's going to be one of my priorities to try and get a little bit of water on this week. Where other sites that are less hillsides or have a drought tolerant rootstock that I know has been established for a few years I'm not so worried about but the constantly moving target is the hardest part about irrigation scheduling, for sure. Like Tom said, we set up targets. I set them up last week for where I want to see my stress levels later in the season. At this point, we're building canopy that's the the focus for right now because I want to have enough canopy to ripen the fruit that is being expected to be grown to a quality level that we want to see into that equation comes how many leaves are going to pull or not based upon sight and location and sunburn exposure or shade cloth use. That all comes into the equation. But because Mother Nature, we're trying to do our best to guide these vines through to the end of the season and deliver a product, a grape itself, that's the highest quality through a maze of what Mother Nature is throwing at us. Like you said, I mean, I can't believe last year's heat waves. It didn't seem that hot. But it was for an extended period of time. The heat spikes I think are what gives us the most, a few years ago when we hit 115 for multiple days straight that that really hurts, we have to be so far in advance thinking about what happens when that situation comes up, we really need to be proactive on those types of situations. Craig Macmillan 22:57 And that brings me to the next point, which I think is a tricky one. And Tom, I want you to address this. Weather based irrigation scheduling methods like EtAor EtO, they they are backward looking. They're saying hey, this is how much was lost? How can I use this concept of this technology or these ideas to get ahead of it? The grower has got to be in front right or vines are going to collapse. And then you try to put water back on and it's too late. It's got to be wet going into that, right? Those roots need to be wet and cool going into that. What can I do? I mean, there's not a direct relationship necessarily between hey, it's gonna be 105 on Sunday, and that means it's gonna be an EtA of, et cetera. What help can you give us what? What can you tell us? Tom Shapland 23:41 I can tell you what I see in our data. We have data throughout the state and vineyards all along the coast and inland. And it all boils down to one concept. And this is something that we intuitively know as people who love plants and manage plants. And so they stare at plants all day. And that's that if the plants are in a good water status, before heatwave, they'll do fine. A lot of your vineyards right now out there, it's it's early May when we're talking right now, if we got a heat wave tomorrow, are you are on deep soil and those shoot tips are growing actively and the plants are bright green, they'll do just fine. There's no need to panic and put on 20 hours of water. But if your plants are beginning to dry out, if your water status is more stressed, it's on the brink of being more stressed than you want. And you get a heatwave, that's when you reach these situations where the plants crash and it's hard to get them to recover. And I see this in our data, you know, we get heat waves and as long as the fields that are water stress reading is high, the plants do fine. You know there's not a big drop in fields stat it's when the plants are already kind of at 60% fields stat they're already stressed and we get as heat wave and they don't put on water, then we see fields stats just plummet and it's hard to get them back up. And then the growers are putting on a ton of water. And I think most of that's going to evaporation the plants aren't even able to take it it. Does that match what you've seen Lucas? Lucas Pope 25:12 Oh, absolutely. Absolutely. The vines as long as they're so happy, going into a heatwave, we're pretty good. And I think that's why we strategize the way we do for our irrigations pre heat waves. And it's always 100%. That's where the forecast comes in. The weather forecast itself comes in having a good weather forecast is very difficult sometimes. So I don't know, Craig, I look at three or four. I don't know how many you look at. But I have my little bits and pieces I pick from each one that I trust. And then I try and put them all together and. Craig Macmillan 25:46 Hope for the best. It's fun to compare notes with people on what whether they trust, what forecasts they trust. Tommy mentioned a thing called field stat. Can you briefly explain what that is, because it's a technical term? Tom Shapland 25:58 There are a lot of ways to measure water status of plants, they have been developed in the academic literature for years and years. One way is something that we're all familiar with, and, and that's called pressure chamber, water potential measured with the pressure chamber. Another method is to look at how much water the plants are using and compare that to how much they could use, given the weather in the size of the plant. So imagine a plant, if it's 80 degrees out and sunny, and your size of your plant is a six foot long cordon with a nice full canopy, that plant can use so much water, let's say that plant can use five gallons that day. If that plant is not water stressed, it's gonna use all five gallons. But if that plant is encountering water deficits in the soil, it's going to regulate its water use and its going to use less water, it's gonna use three gallons of water, for example. So if plants are using less water than they potentially could use their water stressed. And in academia, this comparison of how much water plants are using compared to what they potentially could use is called the stress coefficient in the Et equation, but the stress coefficient doesn't sound very snappy. We call it field stat, because it sounds cooler. Craig Macmillan 27:21 That makes sense. We're running out of time here. But I wanted to ask you guys, what is the one thing that you would advise a fellow grower as far as irrigation scheduling? What would be the one bit of advice you might give somebody? Tom why don't you go first? Tom Shapland 27:36 Yeah, I was thinking about this when he said, What's the hardest part of irrigation scheduling. And when I started Tule, I thought the hardest part was getting good information that you could act upon. And now after nine years of running this business, I think that the hardest part is organizational. Like customers that do the best at farming, they're the most profitable, that grow the best fruit, are the best organized. Our best customers have somebody that is in charge of figuring out the priorities of what's important agronomically. And then once they've identified the priorities, agronomically, they have a process for evaluating which tool they're gonna use to help them achieve their agronomic goals. And then they have a process for implementing it and holding people accountable. Farming is chaos. It's a great Mike Tyson, quote, everyone has a plan until they get punched in the face. You know, every farmer goes into the growing season with a great plan. But then the farming season happens, you lose a well and whatnot. And it all goes to heck. And the best companies we work with, have systems in place where they have goals, and they have somebody holding everyone on their team accountable to those goals. And I'm gonna say the opposite of that now. And when I think of those customers, I have a rosy and optimistic outlook for California agriculture. Unfortunately, they're the minority. Majority of farming operations they have, I mean, it sounds really harsh to say this, I wonder if I should say it on record. But I think it's true. From my experiences working in ag, the majority of farming operations, they have too many ad hoc processes. You know, too many things, too many responsibilities, that should be corporate initiatives pushed down on their individual ranch manager. And the ranch manager is too busy trying to run the pumps and game the fertilizer out and getting the sprays done to actually be able to implement these things that are really important and much more bigger picture. And we have to stay ahead of these. Otherwise LA's gonna take all our water. Craig Macmillan 29:34 So just to kind of summarize, having systems in place and having people that are responsible for executing those systems. So it's great to have a plan but unless you have some structure that's going to withstand the panic, right, that ensues during the growing season, then you're going to struggle. Tom Shapland 29:53 Yes, and I'm sorry, I'm gonna keep soapboxing for a little bit here. That means that you can't put your ranch managers in charge of evaluating technology and what technologies are getting us which practices they're getting us because they're too busy. You gotta have somebody more senior, somebody at Lucas Pope's level in the organization to say, water is important at this company, pest management is important at this company. Here's how we're going to do it. And I'm going to hold you accountable all season long that you're getting this done. Craig Macmillan 30:20 Yeah, I think the comparison to pest management is a good one. If you got field scouts that are quantifying and reporting back to maybe a head PCA or to a manager, that's very different than relying upon your tractor drivers to report when things look bad. And unfortunately, a lot of us don't have time or money or to organizationally address that. But if you can, that's going to be your best route for irrigation. And for other things. Lucas, what's the one thing you'd advise a grower regarding this irrigation scheduling? Lucas Pope 30:47 Super interesting. Listen to Tom, on one thing, it's hard, paying attention to details is going to be your biggest asset. Spending the time I was struggling with the whole idea of something I want to do ages ago was make work orders like in a winery for irrigation, sprays, so that you hand someone a piece of paper, they have to sign off on the work being done. and report back to you see how to record of it. Craig Macmillan 31:13 It's hard to do in farming, though, because it's a day to day morning of, you know, kind of thing. But yeah, I hear what you're saying. Yeah, Lucas Pope 31:20 I mean, ultimately, we're always looking to the future instead of the past with the forecast and how hot it's going to be and how our well health is and how much water we have available to us in a reservoir or trying to look forward. And then also having really good people. And it's extremely difficult to find really good people. But when you build a team, and everybody's working towards the same goal, so from the top to the bottom, we all know the same goal, it becomes much easier to implement a plan of action. Craig Macmillan 31:51 Well, this is interesting. We we're out of time, the one comment I want to make to kind of bring this all together is we started with technology, we ended up with people. And I think that that's a key bit of this business is the people part and how we apply things. I want to thank you both for being here. I guess it's been Tom Shapland, founder, Co-Founder and CEO of Tule Technologies and Lucas Pope, Director of Operations for Coastal Vineyard Services here in the central coast. Really fascinating conversation. I really appreciate you guys taking the time. Please visit our website for other podcasts and information and we hope that you will come back and take another listen to Sustainable Winegrowing with the Vineyard Team. Thank you. Tom Shapland 32:28 Thank you for having us. This was really fun. Lucas Pope 32:30 I really enjoyed it. Transcribed by https://otter.ai
In this episode Adam takes Satsunami to the glorious republic of Arstotzka to check his passport and then afterwards looks into the mysterious disappearance of the Obra Dinn. Join us as we discuss these classics from creator Lucas Pope and how they have redefined the indie gaming genre as a whole.For more Satsunami content, please click here!For more Chatsunami content, please click here!--- Send in a voice message: https://anchor.fm/chatsunami/message
Time to take a look at two hit indie games from solo auteur designer, Lucas Pope. We explore how both games' mundane but fascinating premises are used as avenues to some truly exemplary game design, where the gameplay and the storytelling are one in the same.
Will, Nate, and Craig fail to live up to Lucas Pope's hopes in his artsy and ambitious supernatural high seas detective followup to Papers Please.
Ahoy mateys! Get out your trusty insurance catalogues and dust off your time-travelling pocket watches as we investigate the mysterious Return of the Obra Dinn. Lucas Pope's sophomore effort is a brain-busting bonanza of beguiling blunders on the high seas, and its presentation and premise is one that is truly unique and just a little bit frustrating at times! Fear not, because we present to you the full story in chronological order, with all the deaths explained as well as clues on how you should have identified the poor scallywags who bit the dust. Also David was recovering from the flu, so send your best wishes to him that he recovers and doesn't need a visit from ol' Henry Evans, and excuse his croaky voice!
The boys review Lucas Pope's 2013 award winning indie puzzle simulation, "Papers, Please." Recorded 7/14/2021 --- Send in a voice message: https://anchor.fm/couchcoopvideogames/message
Andy Kelly from PC Gamer joins us to talk through what makes a great detective game, whether it's a compelling mystery, a certain type of setting or something else. Get a deep dive into the genre, then a heap of recommendations as Andy and Matthew each count down their 5 favourite detective games.This week's music is from the LA Noire soundtrack by Andrew Hale, the Famicom Detective Club: The Missing Heir soundtrack by Kenji Yamamoto, the Return of the Obra Dinn soundtrack by Lucas Pope and the Phoenix Wright: Trials and Tribulations soundtrack by Noriyuki Iwadare.
Bob talks with Meaghan Walker about Lucas Pope's Return of the Obra Dinn. Topics include seafaring in the Napoleonic Era, nostalgia for the Age of Sail, the Memento Mortem and historical deduction, the history of the East India Company, and mythical sea creatures. *The final question at 24:32 includes spoilers for the game. Please consider supporting us on Patreon! www.patreon.com/historyrespawned Music is Symphony 40 in G minor by texasradiofish (c) 2015 Licensed under a Creative Commons Attribution Noncommercial (3.0)license.dig.ccmixter.org/files/texasr…iofish/49560 Ft: W. A. Mozart, Big Bonobo Combo
Es la semana de Red Dead Redemption 2 y algo cae, claro, del juego de Rockstar: estos días se ha seguido hablando sobre el crunch y por fin, tras siete años en desarrollo, podemos ver en qué se ha materializado todo ese trabajo. Aunque se puede decir mucho sobre las primeras horas, el protagonizado por Arthur Morgan será uno de esos títulos que iremos jugando y comentando durante varios programas.Luchando contra viento y marea, jeje, pide sitio Return of the Obra Dinn, el nuevo melocotonazo de Lucas Pope. Y ya que nos ponemos indies, ojo también con Do Not Feed the Monkeys. See acast.com/privacy for privacy and opt-out information.