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Ian Dallas: https://www.linkedin.com/in/iandallasnz/?originalSubdomain=nz Takeaways There is a movie centered around refereeing that is dramatic and intense. The experience of a referee in rugby involves managing people and effectively communicating with them. Upbringing plays a significant role in shaping personal attributes and values. Acknowledging and listening to people's concerns and objections is crucial in insurance sales. Building trust with clients requires empathy and open communication. Ask clients what is important in their lives and what could put those things at risk to understand their insurance needs. Estate planning and enduring powers of attorney are important aspects of risk management. Being honest, empathetic, and providing value to clients builds trust and long-term relationships. Vulnerability and open communication can lead to deeper connections and understanding. Mistakes are opportunities for growth and learning. Admitting and discussing them with others can help in finding solutions. The compounding effect of goodwill and consistent content creation can lead to long-term success in professional services. Chapters 00:00 Introduction and Movie Discussion 02:28 Experiences in South Africa 04:06 Police Encounters in South Africa 06:14 The Importance of Self-Control as a Referee 08:16 Managing People as a Referee 09:42 The Role of Upbringing in Refereeing 11:06 Recognizing Talent in Referees 12:29 The Importance of Stillness and Self-Control 13:55 The Impact of Upbringing on Self-Control 14:24 Dealing with Criticism as a Referee 16:31 Effective Communication in Arguments 19:55 Addressing Objections in Insurance Sales 21:59 Creating Comfort and Trust in Insurance Sales 24:33 Aligning Insurance with Life Goals 25:03 Understanding the Drivers for Insurance 26:10 Identifying Risks and Needs 27:19 The Importance of Estate Planning 28:34 Providing Value Beyond Insurance 30:13 Building Relationships and Trust 31:08 Retaining Clients through Understanding 33:50 The Power of Authenticity and Vulnerability 35:02 The Benefits of Acting with Integrity 36:22 Overcoming the Fear of Judgment 40:29 The Secret to Youth 41:24 Long-Term View and Adaptability 42:03 Living Longer and Embracing Change 43:00 Learning from Mistakes and Being Vulnerable 46:27 Unraveling Personal Challenges
For All Blacks fans, Sam Cane's red card had to be one of the most painful moments of the final. And the call not to upgrade the yellow earned by South Africa's Siya Kolisi rubbed salt into the wound just minutes later. No matter your thoughts on the game, it's undeniable that the TV match officials played a central role. So who are these video referees? Is their job bigger than it has been in the past? Wellington Rugby Referees Association chairman Ian Dallas spoke to Ingrid Hipkiss.
Dimitri and Khalid are joined by old friend Tom (@MuslimTom_) from the You Can't Win podcast to discuss the legacy of Sufi Sheikh Abdalqadir As-Sufi (née Ian Dallas), a Scottish convert to Islam who quested to build an Islamic alternative to the shaytanic, usurious system of finance capital in the late 20th century. In Part One, we cover the Sheikh's notable role in the swinging sixties counterculture of London, converting to Islam on a mystical trip to Morocco, forming the Murabitun order, converting musicians Richard and Linda Thompson, his curious takes on Hitler being “the one true mujahid of the 20th century”, the “Gay Science” of his famous forebearer E.S. Dallas, the pitfalls of the White Convert, Islamic discourses around usury, finance capital, and fiat currency, the Sharia-compliant “e-dinar” of the late 1990s, and more. You Can't Win podcast: patreon.com/youcantwin Follow Tom on Twitter: @MuslimTom_ & @YouCantWinPod For access to full length premium episodes, upcoming installments of DEMON FORCES, and the Grotto of Truth SJ Discord, subscribe to the Al-Wara' Frequency at patreon.com/subliminaljihad.
Lubomir Arsov is a storyboard artist, character artist and an innovative original animator. He is the creator and director of IN-SHADOW A Modern Odyssey an animated short film that takes the viewer on a journey through the fragmented unconscious of the West, the degraded condition of our epoch and the need for the emergence of a new man and woman. This episode explores the themes in IN SHADOW as a pathway towards a broader understating of our time alongside reflections on the books 'The Ten Symphonies of Gorka Konig' by Ian Dallas as well 'The World is as You Dream It' by John Perkins. Click to watch 'IN SHADOW' on Youtube Link to purchase: 'The Ten Symphonies of Gorka Konig' by Ian Dallas Link to purchase: The World is as You Dream It by John Perkins Music by Ian Cattanach
Dr Ian Dallas was a Scottish writer, philosopher, leader and one of the great polymaths of our era. Hosting guests was a major part of his daily life which centered around his table. Chef Yusuf Perez (Instagram handle: @chef_josep_perez) was Dr Dallas' personal chef for over 16 years. During his time in Dr Dallas' kitchen he went from being a cook's hand to becoming master of the kitchen. In this episode Chef Yusuf discusses his journey with cooking, his role in Dr Dallas' household, what he learnt from his unique relationship with Dr Dallas and how we can all take teachings from Dr Dallas' example and put them into our own daily lives.
We process the deaths of 150 years in a labyrinthine house in Friday Harbor, Washington. Shall We Play a Game? podcast episode with Ian Dallas What's Good Games podcast episode, also with Ian Dallas Ólafur Arnalds, Icelandic musician. Pauly and Nate refer casually to his 2018 album re:member, a beautiful modern classical album performed with his software Stratos that uses generative algorithms to play secondary and tertiary accompanying pianos alongside his compositions.
Matthew Bannister on The Jamaican-born poet Jean ‘Binta' Breeze MBE, who was known for her compelling performances. We have a tribute from Linton Kwesi Johnson. Sir Nicholas Goodison, chairman of the stock exchange at the time of the Big Bang in the 1980s and also a noted expert on antique clocks. Shaykh Abdalqadir as-Sufi, the influential Muslim teacher who was born Ian Dallas, worked as an actor and script writer in the 1960s and converted to Islam after a visit to the holy city of Fez in Morocco. Joyce Shrubbs, who joined the Royal Observer Corps during World War II and rose to become its highest ranking woman officer. Producer: Laura Northedge Interviewed guest: Justin Urquhart Stewart Interviewed guest: Jonathan Betts Interviewed guest: Linton Kwesi Johnson Interviewed guest: Dona Croll Interviewed guest: Shaykh Paul Salahuddin Armstrong Interviewed guest: Yasin Dutton Interviewed guest: Michael Marks Interviewed guest: Edwina Holden Archive clips used: Pathe News, London stock exchange during Second World War; Cineriz, Federico Fellini's 8 1/2; Cyclops TV, documentary Sentinels of Britain.
In the season three premiere, Gabby talks with Ian Dallas, the Creative Director of Giant Sparrow, about the studio’s critically-acclaimed What Remains of Edith Finch. They discuss the development of Edith Finch, the team’s careful approach to the depiction of children’s deaths, and how Ian’s personal experiences with death impacted the game’s overall design and development.The music used in this episode comes from the What Remains of Edith Finch soundtrack composed by Jeff Russo. You can learn more about him at JeffRusso.com.
Ian Dallas is the creative director of Giant Sparrow, an indie game studio responsible for some of the most mind-provoking games of recent years. Their first game, The Unfinished Swan, won Best Debut Game at the 2013 Video Game BAFTAs, as well as awards for innovation. The follow-up, What Remains of Edith Finch, won Game of the Year at the BAFTAs, and is a remarkable study of grief and family, the likes of which would previously have been unthinkable in the medium of video games.We chat to Ian about how he and his team create these games, and what the writing process involves. We also hear what inspires Ian's ideas, and discuss the unique storytelling challenges presented by the video game format.Links:Learn more about Giant Sparrow and their gamesThe Page One Podcast is brought to you by Write Gear, creators of Page One - the Writer's Notebook. Learn more and order yours now: https://www.writegear.co.uk/page-one See acast.com/privacy for privacy and opt-out information.
A quick-thinking referee saved the life of a 14-year-old rugby player after he stopped breathing during a match.Wellington College player Punaarika O'Sullivan - known as Puna - was hit hard in a tackle while playing in an under-15s match on Saturday at his home ground.Aaron O'Sullivan - co-coach of the Wellington College team - said his son had just cleared the ball from his team's in-goal area and was running it out when he was tackled by a St Patrick's Silverstream player."He got clipped at the ankles ... and there was a big pile-up."Puna's head hit a player's arm and shoulder on the way down and O'Sullivan knew his boy was out cold before he hit the ground."My assistant referee straight away said, 'He's out'."A young referee named Monique Dalley, who happened to be on the sideline because she was refereeing the following game, saw the youngster was in trouble and ran on to the pitch.With the match referee and two other people, Dalley began CPR because Puna had stopped breathing. She was also on the phone to emergency services getting advice."We all jumped in looking for a pulse and at that stage she said she couldn't get one, O'Sullivan said. "I heard from emergency services, 'Start CPR'."Asked how long his son was not breathing, O'Sullivan said: "It felt like an eternity for me."The ambulance arrived and worked on Puna for up to an hour. He eventually regained consciousness and was taken to Wellington Hospital before being discharged on Sunday.O'Sullivan, a 36-year-old builder, said Dalley visited Puna in hospital, bringing him flowers and chocolates. He credits the young ref with saving the life of his son."I don't know how else to repay her. If she asks me to build her a fence I'll build a fence."While Puna had suffered concussion, he was undeterred and raring to get back on the field with his team in three weeks."He's all ready to go," said his dad.Punaarika O'Sullivan surrounded by family and friends in Wellington Hospital after being resuscitated at a rugby match in Wellington. Photo / SuppliedDalley said she just did what anyone would have done."My instincts kicked in. I went over, saw a player on the ground and went down to assess what was happening and saw he was knocked out and just jumped into first aid mode."He was breathing not very well and it just got significantly worse to the point where he wasn't really breathing at all. It was pretty horrible."Looking back, Dalley - who had only sat a first aid course the week prior - said it felt like a dream."I went in to check on him in hospital and he was like a completely different person - that was really cool to reconnect and see that he was all good."Wellington Referees Association chairman Ian Dallas said the youngster was knocked out and had stopped breathing when Dalley and the others sprang into action."The four of them worked together, but particularly Monique, and effectively saved his life."Dalley, who is in her 20s, is training to become a police officer, so first aid was fresh on her mind, Dallas said. And the match referee, who also assisted, was a qualified surf lifesaver."It's pretty special, we're pretty proud of [Dalley] particularly, but also the other three young guys," Dallas said."Young people responding like that is just absolutely fantastic."Wellington College principal Gregor Fountain arrived at the school at the same time as the ambulance."He certainly wasn't breathing and what people said was it seemed to be for quite a long time that he had stopped breathing," Fountain said of Puna."By the time I arrived, they had just got into the ambulance and it was pretty emotional. There was a lot of relief, but there was still a lot of anxiety around the situation."Puna's father was by his son's side.Fountain said Dalley took control of the situation and after performing CPR and making sure Puna was okay went on to referee the 1st XV game."What we saw from these two - in particularly from Monique - was just extr...
In this Indie Thoughts, we have Ian Dallas on to talk all things Giant Sparrow.
Welcome to the first episode of the new podcast from the Sword Chomp crew: Evoking the Sublime. After months of work and logistics, it has finally been launched. The aim of EtS is to offer an in-depth look at the history and creation of one video game per episode. This episode details the ideas behind What Remains of Edith Finch, one of Sword Chomp's favorite games of 2017. Shea, me, the host, was lucky enough to speak to the creative director of the game and of Giant Sparrow, Ian Dallas. An interview filled with behind-the-scenes stories and laughs, I felt absolutely privileged. Enjoy, and look out next month for the second episode!
Ian Dallas (The Unfinished Swan, What Remains of Edith Finch) sits down with Greg Rice (Broken Age, Grim Fandango: Remastered) to talk about his journey into games, their thoughts on What Remains of Edith Finch (SPOILERS), maintaining a studio size of one, and publisher transitions in the middle of development. Dallas is the Creative Director at Giant Sparrow. Rice is the VP of Business Development at Double Fine Productions. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
Subscribe to Masters of Unlocking: A Video Game Podcast by clicking over to the official website We sit down for a conversation with Giant Sparrow’s Ian Dallas – creative director of the 2017 hit What Remains of Edith Finch and 2014’s The Unfinished Swan. This episode of Masters of Unlocking follows a bit of a […] The post A Conversation With Giant Sparrow’s Ian Dallas – Masters of Unlocking Podcast Episode 017 appeared first on Video Game Thoughts and Reviews.
Subscribe to Masters of Unlocking: A Video Game Podcast by clicking over to the official website We sit down for a conversation with Giant Sparrow’s Ian Dallas – creative director of the 2017 hit What Remains of Edith Finch and 2014’s The Unfinished Swan. This episode of Masters of Unlocking follows a bit of a […] The post A Conversation With Giant Sparrow’s Ian Dallas – Masters of Unlocking Podcast Episode 017 appeared first on Video Game Thoughts and Reviews.
We sit down for a conversation with Giant Sparrow’s Ian Dallas – creative director of the 2017 hit What Remains of Edith Finch and 2014’s The Unfinished Swan. This episode of Masters of Unlocking follows a bit of a different structure than our normal episodes – we kick things off with our interview with Ian […] The post A Conversation With Giant Sparrow’s Ian Dallas – Episode 017 appeared first on Masters of Unlocking: A Video Game Podcast.
In this exciting episode of Real Dudes Podcast Karrington had the amazing oppurtunity to talk with the fantastic Valerie Rose Lohman. Valerie is the voice of Edith Finch the main character of Kyle's favorite game of 2017 "What Remains of Edith Finch" from the Publisher Annapurna Interactive and Developer Giant Sparrow. If you missed the interview with the creative director Ian Dallas click here! Karrington and Valerie talk about her journey as an actress, some of her inspirations including Judy Garland and many more! They also talk about how Valerie was able to be apart of the "What Remains of Edith Finch" and everything she was able to experience after that hit indie game! Is Valerie herself a gamer? Was she able to play the game where was the titular character? Listen and find out! Valerie is also a huge Disney fan! What are some of her favorite movies and songs? More importantly now that Star Wars and Marvel are part of the Disney family, is she fans of those two franchises? Listen to this episode to find all of this information and more! Find more about Valerie here: https://www.valerieroselohman.com/ Facebook IMDB Youtube Instagram Intro: © 2017 Sony Computer Entertainment America LLC. What Remains of Edith Finch is a trademark of Sony Computer Entertainment America LLC. Outro: Music by Gitaruman Thank you everyone for you continued support! Please be sure to follow us on Twitter - @Realdudes_pod Facebook - @RealDudesPodcast Instagram - RealDudesPod Twitch - Twitch.tv/realdudespodcast Please make sure to go check out Guitaruman on Twitter and Soundcloud if you enjoyed the intro and outro music Want to start a podcast? Check out our affiliate Podbean. You can goto www.podbean.com/rdp and use the code RPD to get one month free from podbean. There you can publish your very own podcast for the world to hear! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/realdudes-podcast/support
This was a very special interview for Kyle especially! Today we have Ian Dallas from Giant Sparrow! Ian was the creative director for Kyle's Game of the Year for 2017, What Remains of Edith Finch. So what do the guys talk about with Ian? Well they talk everything about the creation of the game, what were the highs and lows. Is there pressure for creating the next game? Ian was a blast to talk to and we look forward to hearing from him soon! Listen and find out everything he had to say! Don't forget to comment on this episode! We would love to hear from you! Also don't forget to subscribe to hear more exciting interviews we have lined up! Please subscribe and leave comments below! Check out Giant Sparrows website http://www.giantsparrow.com/ twitter - twitter.com/giantsparrow?lang=en Thank you everyone for you continued support! Please be sure to follow us on Twitter - @Realdudes_pod Facebook - @RealDudesPodcast Instagram - RealDudesPod Twitch - Twitch.tv/realdudespodcast Want to start a podcast? Check out our affiliate Podbean. You can goto www.podbean.com/rdp and use the code RPD to get one month free from podbean. There you can publish your very own podcast for the world to hear! --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/realdudes-podcast/support
Although Dave will, unfortunately, not be able to join us regularly anymore, we still have a packed episode covering Tesla Vs Lovecraft, Monster Hunter, and a great interview with Ian Dallas of Giant Sparrow.Discussed: Tesla Vs Lovecraft, Monster Hunter World, Kaz Hirai Steps Down from Sony CEO, Jesse Cliffe arrested for “Sexual Exploitation of a Child”, Far Cry DLC plans Unveiled, Ian Dallas Interview
Ian Dallas, the creative director of Giant Sparrow, talks about whether Molly starved to death, how he wrote a headline for The Onion that became a self-fulfilling prophecy, and why he wishes he had made an "Edith Finch" level with Weird Al Yankovic. The post ‘Edith Finch’ director Ian Dallas on ‘What Remains of Edith Finch’ appeared first on Shall We Play a Game?.
Andrea and Britt chat with Ian Dallas of Giant Sparrow about the Xbox One launch of "What Remains of Edith Finch." WARNING: There are story spoilers in this interview so if you don't want to be spoiled, go play the game before listening.
It's a red-letter day here at GameHounds. Nick and Edie are joined by Ian Dallas, creative director at Giant Sparrow, to talk What Remains of Edith Finch, game development, and tons of fun stuff. We're live, so ask questions!
It's a red-letter day here at GameHounds. Nick and Edie are joined by Ian Dallas, creative director at Giant Sparrow, to talk What Remains of Edith Finch, game development, and tons of fun stuff. We're live, so ask questions!
Ian Dallas Interview(Creative Director on What Remains of Edith Finch.)
Ian Dallas Interview(Creative Director on What Remains of Edith Finch.)
What Remains of Edith Finch is a narrative adventure game (read: walking simulator) that was released earlier this year on the PS4 and PC to high acclaim (it currently has an 88 on Metacritic, making it the 4th highest rated PS4 game of 2017.) It releases today on the Xbox and to celebrate its launch, Adam had the pleasure of talking with Ian Dallas. Ian is the Creative Director at Giant Sparrow, the developer of Edith Finch and its predecessor The Unfinished Swan. Ian and Adam talk about what it's like creating an extremely detailed world that is 100% narrative driven, how the story was crafted, some of the challenges faced during development and some fun theories about the game itself.If you haven't played What Remains of Edith Finch yet, it's definitely a game you should check out, especially if you are a fan of the genre:Steam: http://store.steampowered.com/app/501300/What_Remains_of_Edith_Finch/PS4: https://www.playstation.com/en-us/games/what-remains-of-edith-finch-ps4/Website: http://www.giantsparrow.com/games/finch/
Giant Sparrow and the studio's creative director Ian Dallas state that their goal is to make the world a stranger, more interesting place. With both The Unfinished Swan and What Remains of Edith Finch they have certainly realised that ongoing ambition. Both The Unfinished Swan and Edith Finch are games that present striking, stylishly presented visual narratives and that feature poignant tales with ample room for personal interpretation. Their highly subjective stories make for games that will mean very different things to different people but, regardless of your personal take, both offer an interesting space to explore. It's with this notion in mind that we begin this week's hour-long chat with Ian Dallas, discussing how we, as players, determine the boundaries of our virtual playgrounds so as to better understand the freedom of our interactive journeys. A complete, 3-part, no-commentary playthrough of What Remains of Edith Finch can be found on our YouTube channel. Subscribe for games with no nonsense. Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at IndieByDesign.net - Twitter: @indiebydesign - Facebook.com/IndieByDesign - YouTube - Patreon.com/IndieByDesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
Giant Sparrow and the studio's creative director Ian Dallas state that their goal is to make the world a stranger, more interesting place. With both The Unfinished Swan and What Remains of Edith Finch they have certainly realised that ongoing ambition. Both The Unfinished Swan and Edith Finch are games that present striking, stylishly presented visual narratives and that feature poignant tales with ample room for personal interpretation. Their highly subjective stories make for games that will mean very different things to different people but, regardless of your personal take, both offer an interesting space to explore. It's with this notion in mind that we begin this week's hour-long chat with Ian Dallas, discussing how we, as players, determine the boundaries of our virtual playgrounds so as to better understand the freedom of our interactive journeys. A complete, 3-part, no-commentary playthrough of What Remains of Edith Finch can be found on our YouTube channel. Subscribe for games with no nonsense. Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at IndieByDesign.net - Twitter: @indiebydesign - Facebook.com/IndieByDesign - YouTube - Patreon.com/IndieByDesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
What Remains of Edith Finch is the second game from The Unfinished Swan developer Giant Sparrow and creative director Ian Dallas. It's a sort of anthology game; a collection of family stories tied together by...
This week, we chat with the Creative Director on "What Remains Of Edith Finch", Ian Dallas. We dig into how he and the rest of the crew over at Giant Sparrow crafted such a beautiful tale about death and family. After the break we head over into the news and discuss how Call of Duty WWII might not be Youtuber friendly.
Jeff and Christian welcome Teddy Dief from Square Enix Montreal to the show this week to discuss finding the Starcraft source code and giving it back, Oculus Story Studio shutting down, a new record from Super Mario 64 speed runs, Darksiders 3, and more! 00:32:33 - The Playlist - Prey, Nier: Automata, Persona 5, Mario Cart 8 Deluxe 01:18:30 - VR Talk - Gnog 01:26:02 - Tabletop Time - Startups, Mask Men, Oink Games, Yokohama 01:42:58 - Parting Gifts! 01:47:46 - BONUS CONTENT: Jeff interviews Ian Dallas about What Remains of Edith Finch
Jeff and Christian welcome Teddy Dief from Square Enix Montreal to the show this week to discuss finding the Starcraft source code and giving it back, Oculus Story Studio shutting down, a new record from Super Mario 64 speed runs, Darksiders 3, and more! 00:32:33 - The Playlist - Prey, Nier: Automata, Persona 5, Mario Cart 8 Deluxe 01:18:30 - VR Talk - Gnog 01:26:02 - Tabletop Time - Startups, Mask Men, Oink Games, Yokohama 01:42:58 - Parting Gifts! 01:47:46 - BONUS CONTENT: Jeff interviews Ian Dallas about What Remains of Edith Finch
We have a HUGE episode in store today and it's well worth the listen. Opening up our games segment is our reviews on Mario Kart 8 Deluxe and Puyo Puyo Tetris. Mario Kart 8 delivers ultimate multiplayer for the Nintendo Switch as does Puyo Puyo and they're worth listening to our reviews. We also review a lesser known game called Eon Alter where you use your phone to control the game. In our news segment, Prey is coming out next week plus we announce the free games for May. For news, we have the announcement of Call of Duty: WWII and the Nintendo New 2DS XL. Bethesda also teases some new games for E3 and Burnout creators are working on a new game. Finally, our last segment features a very special interview with the Creative Director of Giant Sparrow, Ian Dallas. Ian and his team created the popular game we reviewed last week "What Remains of Edith Finch." In this interview we delve deep into the story of the game, how the short story idea came to be, early influences for the game and much more about Ian and his design philosophies in general. It's a very wide spread interview that covers a lot of great content. If you like it, please share with your friends! Show Notes: 02:50 - Mario Kart 8 Deluxe 15:44 - Puyo Puyo Tetris 25:35 - Eon Altar 35:24 - Free Games for May 40:42 - Upcoming Video Game Releases 47:30 - Gaming News 1:10:37 - Ian Dallas Interview: Creative Director on What Remains of Edith Finch The Inner Gamer is a podcast built for the casual gamer. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels at www.theinnergamer.net. If you have any questions or suggestions please reach out to us at hello@theinnergamer.net. CREDITS: "Blue Groove Deluxe" by BlueFoxMusic on audiojungle.net Woman Announcer - Arie Guerra; Actress
The Ringer's Ben Lindbergh and Jason Concepcion talk to Giant Sparrow creative director Ian Dallas about his new first-person exploration game, 'What Remains of Edith Finch’ (3:38), the melding of moviemaking and video games (5:28), the centrality of story (7:39), and the ways in which 'Edith Finch' experiments with storytelling and interactivity (16:00). Then they bring on Kotaku video editor Chris Person to discuss his popular, long-running 'Highlight Reel' YouTube series (33:35), what makes a good video game highlight (35:55), and which games have been the best fodder for videos (44:48). Lastly, Ben and Jason list some of their most-anticipated titles for the rest of 2017 (50:25).
#23 Ian Dallas (What Remains of Edith Finch, The Unfinished Swan) by Matthew Squaire
Join Roger Joe, and Vince as they interview Ian Dallas from Giant Sparrow, creators of The Unfinished Swan, and What Remains of Edith Finch. iTunes | Stitcher | RSS feed If you enjoy the show, please make certain to stop by iTunes and leave us a review!
Edie talks Edie... or more specifically Edith Finch, with Ian Dallas of Giant Sparrow, developer of What Remains of Edith Finch. This the second of two interviews.
Edie talks Edie... or more specifically Edith Finch, with Ian Dallas of Giant Sparrow, developer of What Remains of Edith Finch. This the second of two interviews.
Interview with Ian Dallas, Creative Director of Giant Sparrow, developers of 'What Remains of Edith Finch'.
Interview with Ian Dallas, Creative Director of Giant Sparrow, developers of 'What Remains of Edith Finch'.
Denna vecka r Alex p vift, men Samson och Jorge hller fortet och snackar Street fighter, gammalt som nytt, intervjuar Ian Dallas och ser fram mot spelret 2009. Avsnittet r ocks lite tajtare och lite bttre n frra veckans premir.