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BJay and BJ travel to the Space Year 20XX. In a procedurally generated world, they become adaptive robots fighting against yet more robots, in order to appease two mysterious professors. It's like being back in high school science class, but with more lasers and lave pits. This is 20XX. 20XX is available for Windows, Mac, Linux, Playstation 4, Xbox One, and Nintendo Switch. Our next episode on Toby: The Secret Mine and Pan-Pan will release on April 22. Please send us your thoughts via our social accounts below, or in this episode's Q+A section on Spotify. Twitter: @bjaybjgameshow Instagram: @bjaybjgameshow Email: bjaybjgameshow@gmail.com Music: Voxel Revolution Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ Chapters 00:00 - Opening Titles 00:48 - Master Blaster Mind - Q+A 07:26 - 20XX Discussion 29:44 - 20XX- Ending Spoilers 38:46 - Next Time- Toby: The Secret Mine and Pan-Pan: A Tiny Big Adventure 39:44 - What Else Have We Been Playing? 44:16 - Closing Titles and Outtakes
Special guest Sean Baptiste of Fire Hose Games, makers of Let's Quip! joins us at a very special time of year when all the family sets aside their differences and acts totally messed up. Jesse refuses to explain his Cousin Situation, Cullen explains the best way to get free CDs, and we cumulatively decide which of the entries we all are.
The gang hangs out with friend of the show, Sean Baptiste, from Fire Hose Games to chat about their upcoming competitive social debating game, Let’s Quip! We also cover recent changes to Xbox Live Gold and Xbox One, review the Titanfall Expedition DLC, and preview the highly-addictive Cosmic DJ. In our NAQOTW, you tell us what superhero or team you’d most like to see get a TV debut. #WalkingTheDog Rated NA 153 Find Let’s Quip! on Twitter Try Let’s Quip! on Facebook Want to hear the episode on the ol’ iTunes? CLICK HERE What about Feedburner? CLICK HERE
Our pal MFB drops by to talk Foreplay… Romance in Games, that is! Enjoy the third installment of the popular panel, recorded at PAX East 2014. Its clever, light-hearted, and a ton of fun – we think you’ll Love it (see what we did, there?). Panelists this time around include: Sean Baptiste [Community Manager, Fire Hose Games], Miellyn Fitzwater Barrows [Co-founder, Creative Director, Tonic Industries, Gorgeous Robot], Hilary Heskett Shapiro [Co-founder, Product Marketing Manager, Tonic Industries, BioWare], Amanda Cosmos [Dating Sim Enthusiast and Blogger, Self], Aenne Schumann [Co-Host, Reset Transmission Podcast, Press2Reset], and Mike Laidlaw [Creative Director of the Dragon Age franchise at BioWare]. Want to hear the episode on the ol’ iTunes? CLICK HERE What about Feedburner? CLICK HERE Rated NA 151
This week, we welcome Sean Baptiste of Fire Hose Games, and formerly of Harmonix! That means we get to talk about his studio and their projects, let the listeners ask insider questions, and Mitch can drop obscure Harmonix references on him! Then we talk more about games and wonder why Kiefer Sutherland is supposed to be in so many games soon...
MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job? The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry. Panelists include: Ethan Fenn Fire Hose Games Ethan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix, where he worked as a programmer with an audio focus on several titles, including Karaoke Revolution Party, Guitar Hero, Guitar Hero II, and Rock Band. After a few years at Harmonix, he met Eitan Glinert, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio, Fire Hose Games. Naomi Hinchen Flash Programmer, Learning Games Network Naomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently, she worked at Learning Games Network, primarily on the language learning game Xenos. Damián Isla President, co-founder, Moonshot Games Damián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games, purveyors of fun and innovative mobile gaming fare. Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3. A leading expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC). Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science, also from M.I.T. Patrick Rodriguez Game Designer, Muzzy Lane Software Patrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport, MA, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them. Rob Stokes Senior Level Designer, Harmonix Music Systems Rob grew up in Marshfield, MA, before heading off to MIT for undergrad. While there, Rob earned a B.S. in Aerospace Engineering, which has proven largely useless in his career, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants. After MIT, Rob attended the American Film Institute in LA, while he earned his MFA in writing. He next worked at Bungie for five years, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics. After Bungie, Rob co-founded a small startup called Moonshot Games, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge, despite not being able to carry a tune, bust a move, or play chopsticks. Mark Sullivan Harmonix Music Systems Mark Sullivan has been working in the games industry for just over two years, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved. Prior to that, he completed his undergrad in course 6 at MIT in 2010, and then his MEng in 2011. He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT, from Summer 2007 to Summer 2011.
Sean Baptiste from Fire Hose Games drops by to talk about their recently announced indie incubation project. We also talk about his journey into the gaming industry, the Boston indie scene, and his standing in the NAFFL. Finally, in our indie themed NAQOTW, you tell us about your favorite indie games so far! Rated NA 129
On this special edition podcast we present the audio from the PAX East Panel:_ Foreplay, Romance in Games_ with our very own, Hilary. This awesome panel was moderated by Sean Baptiste from Fire Hose Games, featuring Aenne and Melissa from Reset Transmission and our pals, Miellyn and Lacy Wilson from Tin Man Games. Oh, and Raphael Sbarge was kind enough to make a surprise appearance on the panel, enjoy! Whatever happened to foreplay? People tend to talk (and program) a lot about sex in games and forget all about the delicious build up. But with growing female and non-traditional male consumer bases, game developers are starting to reach beyond the adolescent male fantasy. You can get hitched in Skyrim, have a steamy bath with your lady in Witcher 2, and woo a whole lot of different people in Mass Effect… and that’s just the tip of the iceberg. Rated NA 98
PSNStores.com Podcast for the week of February 11th 2011.