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Not every environment is meant for us if we want to thrive, do our best work, and be our best selves. This episode will explore some of the ways to name why some spaces might feel "off" for us. Music: "Reflections" by Wild Wonder
Avaya announced that TMC, has awarded the Avaya IX Collaboration Unit, an open “all-in-one” next-generation huddle-room video conferencing solution, a 2019 Communications Solutions Products of the Year Award.
Get into the HUDDLE with this premier Huddle Room video conferencing solution from Avaya. Fletch talks to Steve Brock and Roger Wallman about this exciting new endpoint that is sure to enable more immersive collaboration between small teams with features only previously found on expensive room-based systems. Check out the exciting new CU-360!
Transitioning clients to digital workplaces. Helping audiovisual integrators deploy Huddle Room spaces. The latest in interactive whiteboard spaces.
Transitioning clients to digital workplaces. Helping audiovisual integrators deploy Huddle Room spaces. The latest in interactive whiteboard spaces.
Transitioning clients to digital workplaces. Helping audiovisual integrators deploy Huddle Room spaces. The latest in interactive whiteboard spaces. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Following on from our interview with David Danto on Huddle Rooms, UC Today 'Out Loud' discusses his time at CES 2018. David filled us in the most interesting collaboration tech that he saw and also gave us the details on the infamous power outage that took place during the event. The most exciting products that David discusses are universal translators that finally appear to have reached a practical level, after years of promise, that could breakdown the language barriers around the world.
UC Today 'Out Loud' are joined in this episode by David Danto currently a consultant at Dimension Data. With years of experience across a range of industries David gave us his insights into how Huddle Rooms have developed and the trends for collaboration spaces going forward. We also discussed the ideology of such spaces and how organisations can better utilise such a resource in the modern world.
Oblong Industries is experiencing significant growth in 2017 that is being driven by adoption of huddle room technology. Adobe, AirBus, Lockheed Martin and Workday are among the newest companies to invest in collaborations systems that support the future of work to enhance enterprise-wide productivity at the user level. A few other factors are helping driving this trend. According to the U.S. Bureau of Labor Statistics, by 2030 the Millennial generation will make up 75% of the workforce. Equally, adoption of enterprise video conferencing will increase 400% by 2019 with huddle rooms growing YoY by 10% say Gartner. Welcome to the world of “Empowered offices” — in which workers can choose their conditions and can increase productivity on cognitive tasks by 25 percent. There are also 45M+ huddle rooms in use globally, but the scale of technology investments are disproportionate to the current number of rooms in use. Oblong is helping companies equip huddle rooms with scalable tools that leverage the disruptive power of spatial-computing technology to help users simultaneously collaborate across multiple data streams in real-time. “Our technology transforms the way you work, create, and collaborate. The era of one human, one mouse, one screen, one machine is giving way to what’s next: multiple participants, working in proximity and remotely, using a groundbreaking spatial interface to control applications and data spread across every display. This is what Oblong builds. It’s why I’m here.” – David Kung, Vice President, Product Strategy at Oblong Industries David is responsible for Oblong’s product roadmap and strategy. Prior to Oblong, David served as VP, Creative Director at Walt Disney Parks and Resorts Online. At Creative Artists Agency, he specialized in emerging technology for clients including Coca-Cola, Sprint, and Hasbro. Previously, David developed enhanced television programs as a Disney Imagineer and was a design lead with Art Technology Group.
This weeks episode is a recording of the popular and lively Huddle Room discussion at Infocomm16 sponsored by the IMCCA.