Temptation, Oklahoma offers many opportunities for folks to indulge in their darkest vices. Quinten, James, Atlas, and Dorothy have all arrived for their own reasons... but will they find what they desire? A live play podcast based on World of Darkness.
Things are quickly devolving in the town plagued by nightmares, wrathful spirits, and secret rituals. Will Kestral and her friends be able to protect the town? Do they even want to?Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Trying to solve the mystery behind the sleep sick town, Kestral takes her friends to question some of the locals and runs afoul of a rage-filled entity.Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Kestral discovers why she was created. Reevus talks chess. Will questions the nature of the soul. Roisin comes up with a great shirt idea.Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Our Prometheans make it to Wrenview. A scavenger hunt assigned by Blush quickly turns from fun to fear as they try to uncover the town's secrets.Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
After an unexpectedly grim final performance in Foxridge Beach, our Prometheans are on the road again to reflect on what they've learned about humanity and make their way to the next town.
Our heroes prepare for their performance in Foxridge Beach. Reevus ponders the nature of self-sacrifice, Will deals with guilt, Roisin gets a new dress, and Kestral tries humanity on for size.Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Trapped in a flaming vampire lab, our heroes have a short window of time before everything becomes an inferno. This imminent demise makes them all desperate enough to do some really questionable things...Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
They say that Prometheus wielded fire for the good of humanity. Our protagonists are about to attempt the same... but hopefully, they'll have a better outcome than their namesake.Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Will's mentor is definitely hiding something. When our heroes break in to the vampires' lab to burn it down, will they be able to find out? Or will their hopes go... up in smoke?Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
While searching for a precious friend in the darkness, Kestral stumbles upon the head of the nosferatu vampires. Will she have to fight alone? And, more importantly, will she win... or be able to stomach herself afterwards?Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Our inhuman heroes descend into vampiric darkness to save one of the few they count as friends. But what awaits them there, in that penetrating, silent blackness? Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
While planning next steps, the gang has a sleepover with Mom, then goes searching for a missing member of their circus. Will their decision, however deadly, be made for them?Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Reevus pisses off multiple people. Will tries to help. Kestrel searches for a phone while she and Roisin avoid secondary locations.Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
What do you do about a starving crew of disfigured vampires? A discussion, then a tentative plan to start...Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
The gang perform an impromptu circus act. Kestral saves Reevus. Roisin gags. Will has trouble with a pinky swear. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
The gang discovers a supermarket. Reevus buys a tomahawk. The others do some other things that are less important than Reevus' tomahawk. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Reevus learns not all problems can be solved with a kettlebell. Will tries to fix Reevus' mistake. Cody teaches the gang about humanity. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
After fleeing their last town, our heroes discuss what they've learned and how it has changed them. Then, when they get ready to set up camp in their new location, they stumble upon a bloody crime scene... “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
A dramatic conclusion at Battfork! The gang concoct a daring plan to break the fae contract with the least collateral damage. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Whoops--it's renewal time at Battfork. Since death didn't work for the town's villain, it's time to utilize a fae contract... whatever that may entail. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Kestral continues looking for body parts. Reevus smashes some concrete. Roisin feels uncomfortable. Will learns about their new friend. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
The manor trapped in time has collapsed, but what of the one who orchestrated it all? Will our wayward Prometheans be able to find him and discover what drives him to do such horrible things to the people of Battfork? “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Our heroes are still trapped in a horrific mansion where clocks tick away the time of innocent victims. Can they be saved, or will Reevus, Roisin, Will, and Kestral learn a hard lesson about loss and sacrifice? Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Our heroes learn about moral dilemmas. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Our prometheans find themselves trapped in a mysterious mansion with no evident way to escape. Will they find a way to freedom? And can they stomach the cost if they do? “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Kestral and Will discover what it means to be attractive. Roisin gets a date. Reevus pulls a hair. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
After a final performance for Tallulah, OK, it's time to hit the road for our heroes' next locale. What waits in store for them? We'll find out! “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
The trap is set. Will our Prometheans be able to take down a furious pandoran? Let's find out! “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Our prometheans prepare for a battle as they meet up with the pandorans in a local church. Are their fears justified? Spoiler alert: Yes. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Will meets a terrifying enemy. Reevus strategizes. Kestral demonstrates combat capability. Roisin shares a cupcake. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Reevus breaks a floor. Will locks a closet. Róisín sees a mysterious stranger. Kestral steals a tooth. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Something mysterious is going on in Tallulah, OK. Can our newborn Prometheans discover why people are going missing? Or at the very least, convince folks to come to the circus? “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Four Prometheans walk into a bar... “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
With our vampires on the precipice of success or possibly disaster, finding what is beyond the vault of the High Mage might be a bit more dangerous than initially thought. How will our vampires story end? “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
With their deadline closing in fast, our vamps are starting to feel the pressure. Becky asks dangerous questions, Gerry finds a family heirloom, Colton is out for blood, and Eluvius is itching to use his blade. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Our vampiric heroes attempt to gather intel, steal codes, and collect blood, respectively. Becky continues to be awkward, Gerry spills some wine on an important guest, Colton is creepy, and Eluvius finally succeeds in a skill check. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
I believe an introduction is in order. Welcome to our brief foray into Vampire: the Masquerade, with new characters and a new Storyteller! Follow this one shot as our valorous vampires attempt to complete their grand task... or, at least, survive. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
The epilogue. As is the nature of stories, as one ends, another begins... “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
The final challenge is underway. Quinten confronts Jinx, but she insists it be on her terms. Will he survive and, more importantly, be free? “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Atlas makes amends and finally talks with his dark passenger. Together, they attack Gulliver. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
A group member's betrayal is revealed. Dorothy finally faces her fears. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Now that Puck's curse is lifted, how will she be able to help our heroes? Can they figure out the Congress' weaknesses before it's too late? “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
James may find himself facing the end of his story sooner than anticipated as the others do their best to help him. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
If your life was a book, what kind of story would it tell? Our heroes are about to find out as the last challenge begins. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
There is one final challenge to undertake for the prize. What has brought our heroes together is revealed. "Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
An unexpected ally steps in for Atlas, Quinten learns magic, Dorothy transforms, and James learns the seeds of one of Temptation's many secrets. “Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Dorothy connects with a possible ally, Quinten goes on a life-changing trip, James stacks the deck, and Atlas is informed of the consequences of loose-lipped agreements. "Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Dorothy takes a premature victory lap, Quinten softens, and Atlas makes a deal with his dark passenger. Finally, James gets the chance he's been waiting for at the tables. "Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
In the next part of Kader's challenge, the gang faces an updated roulette wheel and a sinister version of slots. Will James be able to shake his traditional bad luck, or will our heroes need to fold? "Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
Tough choices are made. Will Atlas finally learn about his possession? Will James gamble his humanity, or Dorothy her morality? How far will Quinten go to return Puck's soul? "Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”
The church offers secrets, souls, and sought-for answers... but will our heroes escape unscathed? "Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.”