Dungeons, Dragons, and Dives, a D&D 5e adventure podcast exploring Faerûn and beyond for treasures, ancient civilizations, and good eats with good friends.
After dealing with their halfling companion abandoning them, the party must gear up to conduct a trial to clear the name of Ore Lando.
Our heroes make it to the village of Oakshire, to find the town much less hospitable than they'd hoped...
With Andy on death's door, the surprising appearance of an unexpected participant further tips the scales. (Hint: it's a druid)
Our heroes fight for their lives against the late night ambush by the Scions of the Sword.
As our heroes pursue their kidnapped friend, a fireside chat becomes a deadly melee...
After learning what happened to their friend and companion, our heroes engage in a hunt to bring him back.
Before finally leaving New Gooddough, the party learns a bit more about the mysterious disappearance of their friend and employer.
With the Fourth of Nine and Lord Andrew defeated, our heroes try to pick up the crumbs of New Gooddough.
With their most powerful foe still standing, our heroes fight for their lives in the ritual chamber.
The battle is interrupted by a sudden incursion and a surprising foe.
The epic showdown in the dungeons of Gooddough begins, but with a surprising ally joining the fray...
Deep in the heart of the Gooddough dungeons, our heroes gear up for their final encounter with the villainous Father Flay.
The hellish battle in the anointing chamber rages on, but what will await our heroes just beyond the next door?
The party learns the identity of the Butcher and the Flayer as they investigate Lord Andrew's involvement with the cult.
Deep under Gooddough Castle, our heroes fight for their lives in a room brimming with corpses.
A sneak peek at our Patreon bonus campaign: Malice in Underland! The first one's free, but if you want to hear more, head to patreon.com/dungeonsdragonsanddives and donate $5 to get access to more of this extra campaign! A new cast of characters finds themselves trapped in the Underdark in a Drow prison with little memory as to why...
The party begins their descent into the Gooddough Dungeons...
Baba Femi dances the dance of her people while the party attempts to infiltrate Lord Andrew's private collection.
A very awkward dinner ensues with some very unexpected guests...
The day of the Gooddough Gala has arrived. But before the party, Baba Femi has a special dinner date...
As the gala looms ever closer, a few chance encounters begin to uncover even more sinister dealings in the village of Gooddough...
Andy and Irri take a trip to the mansion to secure a way inside, Tye buys some ingredients, and Baba Femi writes a love letter.
Our heroes continue to try to con their way into the Gooddough Gala. Except for Tye, who's about to be eaten by frogs.
Our heroes find themselves on the wrong side of the law as they continue to search for a way to infiltrate the Gooddough Gala.
After arriving in New Gooddough, our heroes begin to formulate their plan to infiltrate Lord Andrew's private gala.
Our heroes meet an unexpected old friend and set off to rescue a powerful fey to save Solstice!
After a long slog through the haunted Old Gooddough Manor and a shocking revelation about one of their fallen friends, our heroes make for the village of New Gooddough and the next piece of the ancient puzzle...
Our heroes face off against the Gooddough wraith for the last time. Will they make it back to town in one piece for their date with Lily?
The wraith unleashes an animated statue to stop the party, will they be able to defeat it and chase the spirit down?
A further exploration of the old manor reveals a curious letter that may shed some light on where its occupants are now...
Deep within Old Gooddough Manor, our heroes find themselves faced with a malevolent, vengeful spirit. Will they find what has caused this curse upon the house? Will they even make it out alive?
A deeper investigation of Old Gooddough Manor reveals more about the family that once lived there and the horrors that occurred inside...
Our heroes make their way to the village of Gooddough to find an unexpected scandal at the heart of the once prosperous town.
After a shocking revelation about Baba Femi's artifact, our heroes investigate the village temple for more clues.
After arriving in Baba Femi's village, our heroes are accosted by more aggressive reptiles...
Face to face with a mob of sinister serpents, our heroes must decided: should they stay and fight or slither away?
Our heroes loot the snake temple for all it's worth and decide whether to delve deeper or not...
Our heroes take a nice relaxing trip eastward toward their next goal and nothing bad happens at all.
Take a look at our newest show, Malice in Underland! This is a Patreon-only show, so please donate if you want to check it out! We are going to be playing Out of the Abyss, one of the officially published adventures by Wizards of the Coast! As our title suggests, this will be a surreal adventure through the mysterious subterranean world of the Underdark, where giant spiders, dark elves, and sentient fungus make their home. This is going to be an absolute BLAST; if you enjoy our show, please consider donating $5 a month to get access to this exclusive bonus content! patreon.com/dungeonsdragonsanddives Art by Erica Lance
Shaken from the loss of two party members, our heroes take some time to reflect before gearing up for their next adventure.
A special announcement about the future content of the show!
Tye finds himself face to face with a vicious hag. Will his friends reach him in time? Will it even matter?
Beaten and bloodied, our heroes wake up in the aftermath of the crypt collapse to find two of their number missing. With a fool's hope, they track their halfling friend, who has set off on his own to find God. Literally.
With the crypt collapsing around them, our heroes make a desperate attempt to escape with their lives.
Deep in the sunken crypt, our heroes have encountered some nasty bugs. But what else lurks in the dark, just waiting for a meal?
Our heroes delve into the sunken crypt to find the stolen artifact and find much more than an empty crypt waiting for them...
Our heroes reach the ancient circle of stones, but find a mysterious boatman blocking their progress...
Mama Thickness is out of time. But with one of the pups missing, will they be able to reach Leslie in time? Or will this situation prove... dire? (like the wolves)
Our heroes face their deadliest foe yet, and it STINKS. Will our heroes escape with their lives? Or at least their lunch?
Our heroes begin their trek into the perilous High Moor, but the local creatures don't take too kindly to strangers...