Six storytellers bring to you an epic new D&D actual-play podcast. Set in a homebrew corner of Realmspace built by the cast using a roleplaying system called Microscope. Based out of Austin, Texas, Evenfell came from the minds and hearts of six friends with a shared love of swords, sorcery, and col…
Listeners of Evenfell that love the show mention: solid storytelling, pizza rolls, prologue, cool cool, gate, dandd, actual play, immersive, rpg, dm, great new, creators, get to know, role, characters, editing, story telling, players, sound quality, captivating.
Faced with odds far worse than anticipated, our weary heroes hatch a dangerous plot to take down Brother Spite, discover the outcome of Tabo's fight for godhood, and are separated in the middle of catastrophe. This is the worst timeline. Note: Episode 2 is from the same recording session as episode 1. We begin this episode in media res.
Frantically gathered together after horrifying ordeals, the party regroups to prepare for the second wave of their attack against the keep, uncovering the truth about Sanctuary, and jumping on the chance to get revenge upon an old enemy. Note: The original episode was 2 hours long so we decided to break Episode 1 into two episodes and will be releasing the second half as its own episode next week.
In the aftermath of the battles with Sister Stoutheart and Brother Anguish, our heroes find themselves on the precipice of death. Their struggle for survival might be the only thing standing between Brother Spite and the destruction of Evenfell.
Emboldened by their new weapons, and fiercely battling formidable enemies despite fighting on two fronts, our valorous adventurers confront Anguish and Stoutheart.
Torn apart by the whims of war, our adventurers have no choice but to fight as Sanctuary burns in Blue Flame.
The onslaught is only just beginning on Sanctuary. As our heroes equip themselves for the coming battle, their every move is being watched by both friend and foe. Time is short and war is here.
After a narrow escape, our adventurers discover an old acquaintance who speaks of a growing resistance and hidden allies. But their efforts may be for naught if they do not avoid the watchful gaze of the golden-eyed and their constructs.
Our final arc begins! The hunt which began so many years ago in Euri has at long last brought the party to a dangerous new land. The trail of The Blueflame Constructs ends here, but who is in control in SANCTUARY?
As we turn towards the finale of season 1, the cast takes a moment to recap the entire story, episode by episode. New listeners can jump right in and long-time listeners can refresh their memories before the beginning of the end.
By the command of Emperor Ironclaw, the party has at last come to Korra's Grove, with only one last obstacle in their way: A rebel army.
Our first ever Christmas episode! Join Merryweather, Hollywood, Merla, Xantac, and Luther on a heartwarming and unforgettable holiday excursion to the mage-kingdom of Tonia (And beyond!)
Entering into Harond's Mill, our heroes attempt to prepare for their imminent confrontation with the Emperor by gathering clues from gods and soldiers alike. Ambience by Plate Mail Games!
Decisions are made, imprudent or wise, and the path north to Harond's Mill is quickly underfoot. (Hey nerds, as a side note- WE FINALLY GOT OUR STORE UP. Visit evenfell.com for more information!) Music: The Buccaneer's Haul by Shane Ivers - https://www.silvermansound.com
We need you (Yes, YOU) to help to make sure we have the best, most fantastic recap episode ever! Get more details at www.evenfell.com/recap
Trials escaped and Emperor Ironclaw behind them, the group finds themselves taking a rare rest at the Shrin Estate of Eriltor. Time is short to make plans though, as the pull of destiny beckons them ever onward.
Awakening within a shroud of fog, the party must travel through a spooky Halloween one-shot, asking and being asked that age old question: Trick or Treat?
The Docks of Eriltor burn. Following the attack of Emperor Ironclaw on the Zephyr Warehouse, the lives of Portnoy and his newly befriended allies hang in the balance.
EMPIRE DIVIDED EP 4 is going to be a bit late! (Releasing 10/20!) Not wanting to leave you all out in the dark, we've gone ahead and edited together an extended version of our warmups from the previous episode. PURE FILLER.
Separated in the midst of a civil war, one hero discovers hidden secrets while the others struggle to survive the night.
With thin leads and vague hope, our adventurers search the war-torn city of Eriltor for Ol' Ratface and make a discovery that could change life for all of Bastion. "Lightless Dawn" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/
A madcap new one-shot, guest-starring some of our valued Patrons! Join Pepperdine, Clay, Gigi, and Loopmotin on a manic adventure in the very heart of our setting- The City of EVENFELL
At long last the party has arrived in Eriltor, and though the city appears to be under siege, they have no choice but to proceed. Mocker awaits, somewhere within the city walls.
Following their harrowing evening in the forest, the gang regroups to make a plan. Although they've escaped the wrath of Brother Rage and the Bloody Fist of Torm, seeds of discord have already been sown in the Athalan Empire. Performed by Becca Eckert, Brenden Scott, Eric Allen, Jett Anderson, and Kamryn Clark. Our DM is Kenneth Clark. Our theme music is by JP Deovando. For more Evenfell, visit evenfell.com
After a terrifying battle against old foes, our heroes face off with a powerful being who may take their very lives.
Mind-games, other-planar entities, and a dangerous battle that threatens their lives, our adventurers find themselves locked in a very dire predicament.
The storm arrives as a late-night search for rebels turns into so much more.
When an obstacle in the road to Mocker brings them to a halt, our heroes take the opportunity to make a charming new acquaintance.
Saved from certain doom by mysterious beings, our adventurers find themselves among the survivors of the brutal attack and kidnapping from the night before, gathering themselves to once again return to their all-important mission.
With Almyra taken by the Stormriders and in grave danger, those who remain will have to brave tempest and trial to save her - but will they succeed?
Under stormy conditions, our heroes battle for their lives - and the lives of others.
With a new companion, our adventurers say goodbye to an old friend and embark on the next leg of their journey where they are met with chaos.
The road ahead is perilous, and planning is tense, but nevertheless introductions are in order, as Wayke, our groups mysterious savior invites us into his home.
With help from an unlikely source, our beleaguered adventurers make a dash for freedom as danger thunders around them.
In the aftermath of a deadly ambush, our fatigued company reunite with familiar faces and learn of threats from all sides. Wise planning and the frantic search for answers cannot stem the tide of conspiracy surrounding the adventurers as complications continue to mount.
The tide of fate and consequence has finally made it's way to our intrepid party, and now one of their own lies dead. Alas, the night is far from over, as even deadlier plots threaten to engulf the rest of the fractured group. A big thanks to FLASH FANTASY for their fantastic recap promo, catch more of them here: https://www.flashfantasypodcast.com/
The finale of our Land of Blood and Glory arc. Good intentions misbeget tragedy, and tragedy shines upon the just and the wicked alike.
United at last in Bowerport, our adventurers reacquaint themselves with one another. Secrets come to light, confessions are made, and the past comes back to haunt.
Separated by the attack at Gungir's Gate, and now isolated in yet another unfamiliar place, the party must learn for themselves what survival will mean. Five souls. Four tales. One city. Welcome to Bowerport.
Join us as for an incredible one-shot with guest of honor Ryan Land of The Primordial Project! A terrifying gaunt through the mystic and horrifying lands of Western Qiron, or as Pebblesquabble describes it: The only place you should never go. A very special thank you to Plate Mail Games for the ambiance used in this episode. Warning: There are some brief sound effects known to be nauseating in this episode. They are kept to a minimum.
The gang responds to Twitter's burning questions. This episode takes us out of the world of Evenfell, as we put our heads together and wildly gesticulate and none of you can see it. Featuring a promo by the fantastic Tales of The Voidfarer! Listen to them here (http://www.projectderailed.com/voidfarer/)
The search for truth in Gungir's Gate turns up unfamiliar allies and old faces. Fortune turns. A special thank you to Plate Mail Games for the ambiance used in this episode!
Our bone-weary adventurers finally arrive in Gungir's Gate. As they fulfill their responsibilities, their attention is quickly turned towards the simple amenities they had so long gone without. Though suspicious of everyone, the sojourners seem to find themselves currying favor with every Athalan they meet.
Having been ambushed by an unseen creature while in pursuit of the Ail-Ril ambushed soldiers, the unfortunate crew once again fights for their lives in darkness. Fleeting moments from freedom, will they survive long enough to make it to Bowerport? Ambience is the "Living Cavern" track from the ever fantastic PLATEMAIL GAMES (http://platemailgames.com/)
Trapped in a ravine and in the middle of combat against a new enemy, our adventurers continue to fight alongside their unlikely companion as they enter into even more perilous waters.
Heading west on the road to Bowerport, the group is enlisted to help yet another citizen of the archipelago. Desperate for a guide in this unknown land, they put their lives on the line to help him, and his allies. This episode features a promo from our close and personal good pals over at Tele-Friends! They love you, and you should probably listen to them. (You can find them whenever podcasts are found, or at www.tele-friends.com)
Join us on this very special bonus episode, as we work out the specifics of the continent of Va'Einbrek with Dakota and Ryan of The Primordial project! You can find out more on The Primordial Project here: https://twitter.com/primordialpod?lang=en
Welcome to Arc Two of Evenfell: LAND OF BLOOD AND GLORY Having passed through the gate, our unfortunate party now finds itself in an altogether unfamiliar and potentially hostile location. Unsure of what continent or moon they might be on, the adventurers set out to discover where this gate has brought them and if it’s even possible to return home. Devil’s Advocate: A Guide to Infernal Contracts from Justice Arman (@justice_arman): https://www.dmsguild.com/product/283699/Devils-Advocate-A-Guide-to-Infernal-Contracts
The events at the Sagewind Manor have succeeded in splitting the party in half, with Almyra and Portnoy missing; the remaining three measure their options before another encounter on the prairie. This concludes our Blackstream Route story arc, please tune in for the first episode of our next arc, releasing on 10/17/19! A special shout-out to Flash Fantasy for recording a DELIGHTFUL promo for us, you can learn more about their Actual Play podcast here: https://www.flashfantasypodcast.com/ Ambiance purchased and used with permission from PlateMail Games- Check them out here: https://bit.ly/2lAO9gb
As the group investigates an important clue on the trail of the Blueflame Constructs, assumptions and miscommunications result in life-threatening circumstances and horrifying decisions made in the heat of the moment. What was supposed to be a simple reconnaissance mission quickly transforms into a much more difficult situation, placing the crew in the middle of a gruesome scandal. Hopes to protect Nillin are supplanted by desperate attempts to save their own skin.
Surviving the reality-twisting encounter in the cavern, the group takes a moment to catch their breath, before continuing on their journey. The Sagewind estate lies within reach, but what awaits them should they continue? (Post-credits birds intentional. Please enjoy)
The glass cave has proven far more deadly than any of the group was prepared for. Separated, injured, and out of their element, how many more threats await them in the shadow of this shattered gate? Content warning! This episode gets rather graphic.