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Will our explorers survive or succumb to the asteroid or each other in this gripping Cosmic Dark finale? (Part 3 of 3)If you'd like to follow the progress of Cosmic Dark, follow author Graham Walmsley:https://grahamwalmsley.substack.com/**Add our Patreon Feed to your Podcast App**https://open.acast.com/public/patreon/fanSubscribe/3607115This series is not suitable for listeners under the age of 18 and may contain material some people find disturbing.CONTENT WARNINGS:Body Horror, Classism, Disfigurement, Gaslighting, Isolation, Medical Procedures, Profanity, Self-harm, Suicide, ViolencePlayer CharactersGraham Walmsley as GMJared Logan as RigginRina Haenze as CadeScott Dorward as Lachlan "Lucky"cuppycup as GaryProduction and CreativeGame Rules and Setting: Cosmic Dark by Graham WalmsleyOriginal Music Selections by Graham Walmsley include "Intro," "Safe Space," "Climax" and "Trumpet Theme"Some ambience tracks by Wes Otis at Plate Mail Games and Tabletop Audio Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseEdited by cuppycup, Rina HaenzeTranscriptions: Sabrina Haenze and Sonix.aiPatreon ShoutoutAlthalos, Anthony D., Caolán M., Drew M., E.M.F.D., Heather P., India thank you terror, Kevin M., Killius Manjaro, Lancey Pants, Matthew C., Mikah S., Skip M., Steven H., Call Me Dirt, Dan F., firecop890, Jeff F., Jessen, Mario S., Michael H., mmm0rphine, Nathanael C., Not That Nic, Tomboi LaCroixNew PatronsJulia C., Bob S., Paddy H. Hosted on Acast. See acast.com/privacy for more information.
Tensions mount as the crew embarks on a rescue mission in this episode of Cosmic Dark. (Part 2 of 3)If you'd like to follow the progress of Cosmic Dark, follow author Graham Walmsley:https://grahamwalmsley.substack.com/**Add our Patreon Feed to your Podcast App**https://open.acast.com/public/patreon/fanSubscribe/3607115This series is not suitable for listeners under the age of 18 and may contain material some people find disturbing.CONTENT WARNINGS:Body Horror, Choking Sounds, Disfigurement, Gaslighting, Isolation, Medical Procedures, Profanity, Self-harm, Suicidal Tendencies, ViolencePlayer CharactersGraham Walmsley as GMJared Logan as RigginRina Haenze as CadeScott Dorward as Lachlan "Lucky"cuppycup as GaryProduction and CreativeGame Rules and Setting: Cosmic Dark by Graham WalmsleyOriginal Music Selections by Graham Walmsley include "Minimal Theme," "Intro," "Approach," and "Climax"Some ambience tracks by Wes Otis at Plate Mail Games and Tabletop Audio Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseEdited by cuppycup, Rina Haenze, Kevin BerreyTranscriptions: Sabrina Haenze and Sonix.aiPatreon ShoutoutAlthalos, Anthony D., Caolán M., Drew M., E.M.F.D., Heather P., India thank you terror, Kevin M., Killius Manjaro, Lancey Pants, Matthew C., Mikah S., Skip M., Steven H., Call Me Dirt, Dan F., firecop890, Jeff F., Jessen, Mario S., Michael H., mmm0rphine, Nathanael C., Not That Nic, Tomboi LaCroixNew PatronsJulia C., Bob S., Paddy H. Hosted on Acast. See acast.com/privacy for more information.
In Cosmic Dark, a brand new game from Graham Walmsley, our team of space workers experiences unsettling effects on the asteroid they are mining. (Part 1 of 3)If you'd like to follow the progress of Cosmic Dark, follow author Graham Walmsley:https://grahamwalmsley.substack.com/**Add our Patreon Feed to your Podcast App**https://open.acast.com/public/patreon/fanSubscribe/3607115This series is not suitable for listeners under the age of 18 and may contain material some people find disturbing.CONTENT WARNINGS:Body Horror, Disfigurement, Gaslighting, Isolation, Medical Procedures, Profanity, Self-harm, Suicidal Tendencies, ViolencePlayer CharactersGraham Walmsley as GMJared Logan as RigginRina Haenze as CadeScott Dorward as Lachlan "Lucky"cuppycup as GaryProduction and CreativeGame Rules and Setting: Cosmic Dark by Graham WalmsleyOriginal Music Selections by Graham Walmsley include "Minimal Theme," "Intro," "Descending," and "Alien Landscape"Some ambience tracks by Wes Otis at Plate Mail Games and Tabletop Audio Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseEdited by cuppycup, Rina Haenze, Kevin BerreyTranscriptions: Sabrina Haenze and Sonix.aiPatreon ShoutoutAlthalos, Anthony D., Caolán M., Drew M., E.M.F.D., Heather P., India thank you terror, Kevin M., Killius Manjaro, Lancey Pants, Matthew C., Mikah S., Skip M., Steven H., Call Me Dirt, Dan F., firecop890, Jeff F., Jessen, Mario S., Michael H., mmm0rphine, Nathanael C., Not That Nic, Tomboi LaCroixNew PatronsJulia C., Bob S., Paddy H. Hosted on Acast. See acast.com/privacy for more information.
The situation is dire inside the cabin as our surviving investigators try to find a way out. (Part 3 of 3)If you'd like to get a copy of the Murder Shack Call of Cthulhu scenario, back the Good Friends of Jackson Elias on Patreon at any level and then download issue 5b of The Blasphemous Tome.https://www.patreon.com/GoodfriendsofJacksonElias**Add our Patreon Feed to your Podcast App**https://open.acast.com/public/patreon/fanSubscribe/3607115This series is not suitable for listeners under the age of 18 and may contain material some people find disturbing.CONTENT WARNINGS:Body Horror, Dismemberment, Gaslighting, Gunfire, Hanging, Murder, Profanity, Suicide, ViolencePlayer CharactersScott Dorward as Keeper of Arcane LoreRina Haenze as AlexWes Davis as Paulcuppycup as Bobbywith Nic Rosenberg as AnnieProduction and CreativeGame Rules and Setting: Call of Cthulhu 7e by Chaosium, Inc.Edited by cuppycupSome ambience tracks by Wes Otis at Plate Mail Games and Tabletop Audio Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International LicenseTranscriptions: Sabrina Haenze and Sonix.aiPatreon ShoutoutAlthalos, Anthony D., Caolán M., Drew M., E.M.F.D., Heather P., India thank you terror, Kevin M., Killius Manjaro, Lancey Pants, Matthew C., Mikah S., Skip M., Steven H., Call Me Dirt, Dan F., firecop890, Jeff F., Jessen, Mario S., Michael H., mmm0rphine, Nathanael C., Not That Nic, Tomboi LaCroixNew PatronsAlastair, Isaac M., Skip M. Hosted on Acast. See acast.com/privacy for more information.
Join us in this spine-chilling episode as we journey through a dark manor filled with hidden secrets. Our characters, Captain Stone, Miss Radcliffe, James, and Emma, split up to explore, uncovering ancient books and hidden passageways. Will they escape the horrific truths of the Budleigh family, or will they succumb to darkness? Tune in for a Cthulhu Regency adventure that will leave you on the edge of your seat. (Part 3 of 3)**Add our Patreon Feed to your Podcast App**https://open.acast.com/public/patreon/fanSubscribe/3607115This series is not suitable for listeners under the age of 18 and may contain material some people find disturbing.CONTENT WARNINGS:Alcohol Use, Body Horror, Death, Drug Use, Gun Violence, Insects, Profanity, ViolencePlayer CharactersRoss Bryant as Keeper of Arcane LoreNic Rosenberg as Emma WentworthJosephine McAdam as Jane RadcliffeScott Dorward as Captain John Stonecuppycup as James PimmProduction and CreativeGame Rules and Setting: Call of Cthulhu 7e by Chaosium, Inc.Some ambience tracks by Tabletop Audio Licensed under Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License and by Wes Otis at Plate Mail Games.Transcriptions: Sabrina Haenze and Sonix.aiPatreon Ideas we used in the story: "A pair of dueling pistols, a snuff box full of cocaine (to get the ghosts out)" and "An obscene cocaine addiction, con-artist, accident chasing solicitor" by Drew M, "A parasol, where the handle can be removed revealing a dagger; Pocket sand" by Erik Day, "Tooth brush" by @RiseCthulhu, "set of silver gambling dice" and "amateur ventriloquist" by tusi, "Brandy smuggler, Constantly challenges people to duels" by Sig-Free & Coy, "A hobo who claimed to have joined Keats on his walking tour" and "The year without a summer, Napoleonic wars" by Coffey, "a spooky mansion in rural England" by TanyaLashea, Note: (Bad) Alex and morphine also suggested a snuff box, special apology to Steven Horne who had the only vote for cup not to do an accent. Hosted on Acast. See acast.com/privacy for more information.
Ep. 43- Café Meeting What a doozy! And, I truly hate to say this, technically Rumor is right about the facts. The intentions, however, is where she is mistaking our dear Adam for a menace. Adam finally hears back from Fulcrum, who will hopefully be able to give the trio some answers about who Rumor is. Adam, Bertram, and Dirk meet with Fulcrum in an Automaton Café where, um, they discuss the unlikelihood that Adam will come out of this with his reputation unscathed. (Did I put that the nicest way possible? Because what I really want to say is how irrefutably SCREWED he is…) While they're in the café, Adam becomes distracted as he thinks he sees someone from his past. Wait, no, it can't be them… Just as he is trying to work out who they might be, because he just can't put his finger on it, Fulcrum hears some disturbing news on the radio that could spell disaster for the city! The gang springs into action with Fulcrum at their side to see what's the matter. I wonder… What could be going on now?! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every other Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com “Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com “Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com “Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com “Fireball Spell” by Daniel Warneke from battlebards.com “Restaurant” by Plate Mail Games from battlebards.com “Robot Chase” by Josh Dame “Coffee Machine - 1” by Samuel Gremaud from freesounds.org “Electric Motor” by Jacob Steel from freesounds.org “Ham Slicer” by Filipe Chagas from freesounds.org “Moving Robot Parts” by Shannon A. Honiball from freesounds.org “Robot Moves His Arm” by Audionauten from freesounds.org “Robotic Voice 01” by LG from freesounds.org “Robotic Voice” by The Hidden Voice from freesounds.org “Easy Going Tavern - The Jolly Judge” by Maria Milewska from battlebards.com Special Guests Voice over for Fulcrum was provided by Bronson!
Special Guests: Cam Collins of Old Gods of Appalachia and Becca Scott of Good Time SocietyLorelei, Pistol, Blair, and Faith continue the search for their missing father after an odd confrontation with Jack. What awaits the siblings deeper into the woods?Content Warnings: Profanity, Disturbing Violence, Body Horror, Harm to Animals, Pregnancy/Childbirth, Alcohol Abuse, GunshotsPurchase "Of Sorrow and Clay" Call of Cthulhu Scenario at DriveThruRPG at 40% discount.Make a Late Pledge for the Old Gods of Appalachia Roleplaying Game by Monte Cook Games.Keeper of Arcane Lore: cuppycupScenario Author: Graeme PatrickExecutive Producer: cuppycupContent Editors: cuppycup, Graeme PatrickAudio Editor, Sound Designer, Music Supervisor: cuppycupSome music selections by Wes Otis at Plate Mail GamesPlayer CharactersBecca Scott as Blair TaftCam Collins as Faith TaftDanny Scott as Pistol TaftRina Haenze as Lorelei NairnNPC VoicesDelton Engle-Sorrell as Jack and Monsters Daisy Hobbs as JinnyStephen Knowles as Carson TaftCover Art Designer: Ewerton Lua https://www.artstation.com/ewertonlua **Get bonus content on Patreon** See acast.com/privacy for privacy and opt-out information.
After learning a great deal about the Spelljammer the party discusses what to do next. Please join us for another actual play Dungeons and Dragons adventure. Find additional content at knightsofroleplay.com. Royalty Free Music: Kevin MacLeod: https://incompetech.com/ Plate Mail Games: https://www.drivethrurpg.com/browse/pub/4847/Plate-Mail-Games Tabletop Audio: https://tabletopaudio.com/
The party explores the ancient ship known as the Spelljammer. Please join us for another actual play Dungeons and Dragons adventure. Find additional content at knightsofroleplay.com. Royalty Free Music: Kevin MacLeod: https://incompetech.com/ Plate Mail Games: https://www.drivethrurpg.com/browse/pub/4847/Plate-Mail-Games Tabletop Audio: https://tabletopaudio.com/
The party encounters some pirates before making a profound discovery. Please join us for another actual play Dungeons and Dragons adventure. Find additional content at knightsofroleplay.com. The Fog was distributed by AVCO Embassy Pictures, with whom Knights of Roleplay is not associated, but we think the movie is cool. Royalty Free Music: Kevin MacLeod: https://incompetech.com/ Plate Mail Games: https://www.drivethrurpg.com/browse/pub/4847/Plate-Mail-Games Tabletop Audio: https://tabletopaudio.com/
Ep. 40- Beyond Redemption Welp, it turns out that hitting a patron of the bar does, indeed have its consequences. One of the contestants must forfeit as one of their knives goes out of bounds... and into someone else. And, speaking of out of bounds, who will be the first to go past their limit into dangerous — dare I say — shwasted territory? The trio has a surprise encounter with Inaza, leading to a proposal of a business relationship. But will her new invention be viable? That Inaza is a clever one, trying to get people to invest while they're intoxicated. It's a bit sneaky, but hey, work with your audience, right? With two of the trio still standing, the night is not over yet. After some debate, they decide to go to The Ogre and the Ooze for a game of Last Pocket. Will this be their last chance to win and rack up more drinks before their night is finished? Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every other Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com “Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com “Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com “Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com “Fireball Spell” by Daniel Warneke from battlebards.com “Easy Going Tavern - Cosmopolitan Alehouse with Fantasy” by Olivier Girardot from battlebards.com “Easy Going Tavern - Crooked Pond Alehouse” by Ravi Nidamarthy from battlebards.com “Modern City_Night” by Plate Mail Games from battlebards.com “Skirmish Dramatic - Deadly Skirmish” by Moises Alvarez from battlebards.com
Ep. 39- The Liar Reigns DM Raistlin can't seem to reign himself in as Bertram starts off strong in Liar's Dice. Dirk and Adam can't help but notice that Bertram is able to win his first four rounds before they even have a chance to sit down at the table with him. Once they are seated, it begs the question, will they try to unseat him or give this lie-ing dog a bone? As they leave the Lucky Lime, Bertram plans on chatting with his new friend, Timothy — the man who oh-so graciously gave Bertram his spot in line. After the pair parts ways, he observes some sketchy goings-on involving dear Timothy... With our three heroes in need of some truth, they meet up at the Feisty Goblin Saloon for some drinks and a game of Gbln (and, no, that's not a typo!). Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every other Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com “Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com “Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com “Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com “Fireball Spell” by Daniel Warneke from battlebards.com “Easy Going Tavern - The Jolly Judge with Fantasy Creatures” by Maria Milewska from battlebards.com “Modern City_Night” by Plate Mail Games from battlebards.com “Pirate Tavern - Dagger Tooth Bar - Score Music” by Dimitris Vachaviolos from battlebards.com
Ep. 38- Unexpected Victor The glorious battle at The Raging Bull is finally dwindling to its end and, much to my surprise, our three heroes have managed to hold on. The bout comes to a close with a winner, a bloody runner-up, an unruly contestant, and some sneaky scouting of the reward. We'll, um, let you listen to find out who is who. As the trio makes a hasty exit, Adam searches for an answer to the panging calls of hunger he feels after the adrenaline fades. To Adam, the food cart of warm pies must have practically had a halo above it. After Dirk scares the owner of the cart half to death, the gang hurries on to the Lucky Lime for some liar's dice. However, they are quickly sickened by the disingenuous “pirate” theme of the bar. Will any of them be forced to walk the plank? Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every other Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com “Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com “Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com “Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com “Fireball Spell” by Daniel Warneke from battlebards.com “Easy Going Tavern - The Jolly Judge with Fantasy Creatures” by Maria Milewska from battlebards.com “Modern City_Night” by Plate Mail Games from battlebards.com “Pirate Tavern - Dagger Tooth Bar - Score Music” by Dimitris Vachaviolos from battlebards.com “Skirmish Epic - Standing By Me” by Francesco Antonelli from battlebards.com
Here is my first attempt at an audio drama-style format. It is from the past session of The Rimers: Home Brew. I got the various sounds, from various places, and none of the sounds belong to me, but to their creaters. I give credit to the players in the group as well as Plate Mail Games, and anyone that I did not mention by name. The ambiences belong to Michael Ghelfi and he has graciously allowed us to use them for our streams. Please check out and support his work at the following locations: Youtube- https://www.youtube.com/watch?v=ut0atQH89VQ Patreon- http://bit.ly/Patreon-MG The Rimers: Adrian- Krimtash Fernando- Cass Jesse- Bodar Stephen- Zemodan Franky- Vernon Richard- DM Knights of the Braille: www.knightsofthebraille.com KOTB Patron(even $1 helps): https://www.patreon.com/knightsofthebraille The Intro and Outro music is provided by the talented Pepper the Fox(@PepperFox on Twitter) The Outro voice is by Chris. Our thanks to everyone for their contributions.
Ep. 35- The Crooked Bard Now entering the semi finals! Adam adds a touch of class with some champagne, but will it be enough to win? Later, Dirk and Bertram have already secured their chances in the finals, but who will reign victorious? Adam is acting like a Frat boy who can't help himself chugging drinks from strangers and getting off-kilter. What happened to pacing himself? Okay, I know I've asked a lot of questions here, but I really really need to ask one more: What the f*** is in “Gruel”?! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every other Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Easy Going Tavern - Swinging Door Pub with Fey” by Andrii Mardanov from battlebards.com “Tavern Owner - Varied Greeting Clip 2” by Howard Ellison from battlebards.com “Draconic - Dragonkin Applauds” by Kyle McCarley from battlebards.com “Dragon Mage - On Ground - Slaughters Hand to Hand” by Olivier Girardot from battlebards.com “Fireball Spell” by Daniel Warneke from battlebards.com “Easy Going Tavern - The Backhouse Tavern with Fantasy” by Alexander Buttsynov from battlebards.com “Modern City-Night” by Plate Mail Games from battlebards.com “Pirate Tavern - Dagger Tooth Bar” by Dimitris Vachaviolos from battlebards.com “Applause Mono” by alterr from freesound.org
Ep. 29 Bertram's Bloodline - Leveraging the Enemy There are a few places I would not want to wake up in: an unknown basement, the woods, a sewer, etc. But one I am adding is definitely a dingy clinic where you might be concerned they were using the same sheets from the night before that someone died in. This is where Adam wakes up, his thoughts immediately going to his friends in need. With the Oblex on the loose in the city, Dirk and Bertram find themselves in conversation with Fulcrum, an automaton bounty hunter with a unique personality. They realize that the Oblex is capable of some sort of mass mind control, leading them to interrogating Nia and getting the answers… Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. And a final thank you to our Guest Kristen for joining us to play the role of Scarlet. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Magic Precinct” by Plate Mail Games from battlebards.com “Ambulance siren” by stereobrother from freesound.org “Car rolling on cobblestone” by orlandorizo from freesound.org
A bar brawl ends and our party has their ill-gotten gold. They now enjoy an easy trip on an airship... Also, some Dynamite. Play Ball! Kickstarter: https://www.kickstarter.com/projects/veturiumcaulfield/play-ball-0?ref=user_menu Follow us on twitter: @AreWeDeadYetPod Check out our website: https://www.1upPodcasts.com Thanks for listening to this episode of Are We Dead Yet? Intro and Outro Music by David Cole of the 4 Orbs podcast. Our intro was a custom commission by Dave Cole and the outro is The Cliff by Dave Cole. Find more of his work on YouTube by searching for dColeMusic that's D-C-O-L-E-M-U-S-I-C on YouTube. Background music tracks include: Bar Room Brawl by Sword Coast Soundscapes. used under an attribution license from creative commons Find them on YouTube by searching for Sword Coast Sound Scapes. ,Nighttime Medieval City, Fantasy Tavern, and Tension Track by Plate Mail Games used under license purchased through drivethrurpg.com Age of Steam, Steampunk Airship and Pirates by Tabletop Audio.com under an attribution non-commercial 4.0 license from creative commons Sound Effects used from FreeSound.org under a public domain dedication Additional Sound Effects used under license purchased through humble bundle. We'll be back on November 15th with our next episode Bye!
The last 2 members of the team are met and the crew must now find a way to obtain money and get back to Vasaad. Chaos ensues, money is lost and gained. Play Ball! Kickstarter: https://www.kickstarter.com/projects/veturiumcaulfield/play-ball-0?ref=user_menu Follow us on twitter: @AreWeDeadYetPod Check out our website: https://www.1upPodcasts.com Intro and Outro Music by David Cole of the Four Orbs podcast. Our intro was a custom commission by Dave Cole and the outro is "The Cliff" by Dave Cole. Find more of his work on YouTube by searching for dColeMusic that's D-C-O-L-E-M-U-S-I-C on YouTube. https://www.youtube.com/dcolemusic Background music tracks include: "Bar Room Brawl" by Sword Coast Sound Scapes. Link to their YouTube: https://www.youtube.com/c/SwordCoastSoundscapes "Castle Jail" by TabletopAudio.com "Blood Soaked Plains", "Nightime Medieval City", "Medieval Nighttime Docks", and "Fantasy Tavern" by Plate Mail Games. Sound Effects include Sound Effects provided by GDN under license purchased through Humble Bundle Additional Sound Effects used from FreeSound.Org under a public domain dedication.
A new season brings a group of not so great people together. What havoc will they spread throughout Eberron in their quest for revenge, fortune, fame, and souls? Find out as we begin the Evils of Eberron campaign. Thanks for listening to this episode of Are We Dead Yet? Intro and Outro Music by David Cole of the 4 Orbs podcast. Our intro was a custom commission by Dave Cole and the outro is The Cliff by Dave Cole. Find more of his work on YouTube by searching for dColeMusic that's D-C-O-L-E-M-U-S-I-C on YouTube. Background music tracks include: Daytime Medieval City and Medieval City Merchant's Gate by Plate Mail Games used under license purchased through Drive Thru RPG. Hide and Seek by Dark Fantasy Studios used under license purchased through humble bundle Casual Themes 3, 4, and 5 by Andrew Sitkov used under license purchased through humble bundle Age of Sail by TabletopAudio.com under an attribution non-commercial license from creative commons. Deadly Roulette by Kevin MacLeod used under a standard license from filmmusic.io - Link in the description Link: https://incompetech.filmmusic.io/song/3625-deadly-roulette License: https://filmmusic.io/standard-license Sound Effects include Sound Effects provided by GDN under license purchased through Humble Bundle Additional Sound Effects used from FreeSound.Org under a public domain dedication.
Ep. 24 Bertram and his father arrive at a warehouse — not sketchy at all — and he decides that he needs to handle this on his own. Beyond the warehouse facade, he meets his father's Lord and gains insight into the “procedure,” whatever that means… Bertram pledges himself to this organization by taking a knee and not listening to the little voice inside his head telling him this could end very badly. Meanwhile, back at the hall of — oops, can't say that — Dirk, Adam, and Tibo are driving around the Balbarum district looking for the kobold gang when, suddenly, something explosive happens. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. And a final thank you to our Guest Kristen for joining us to play the role of Scarlet. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Expedition - Folkvangr” by Alexander Nakarada from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “Skirmish Climactic - The Fall of the Empire March” by Brit Half from battlebards.com “The Estate Library” by Plate Mail Games from battlebards.com “Parking Garage at Night” By Steve Lanier from freesound.org
Ep. 23 So, we all know about Stranger Danger, right? It's something most of our parents teach us. Unless you're Bertram and your father is actually the dangerous stranger. But, of course Bertram knows about the whole secondary location thing, right? Wrong. He heads out with his father to a secret meeting place. Because that doesn't scream CREEPY!!!!!!! Right? Oy… Bertram's father agrees to go back to the bar to look for Bertram's Page, which has basically blown up with messages from Dirk and Adam. They relay their incident with the kobold gang to him, which doesn't even measure up to the daddy issues he's experiencing. Bertram gets back in the car — yes, that's right, he gets back into the car with the dangerous stranger — and, after a lot of inner turmoil, makes the decision to trust him as the quad motor pulls up to this secret (CREEPY!!!!!) meeting place. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. And a final thank you to our Guest Kristen for joining us to play the role of Scarlet. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “ParkingGarage” by Steve Lanier from freesound.org “Bubbling beaker” by Melthurian from freesound.org “Mopping the floor” by BeeProductive from freesound.org
Ep. 22 A fight breaks out amidst the exploding Molotov cocktails at Elmuc's Friendly Oozes. Dirk and Adam are worried they'll have to handle it all, but the 3-foot-tall kobold security guard is surprisingly more than competent. The kobold gang was not expecting a fight and tries to run away like little bitches. However, Dirk and Adam are quick to act. Dirk pulls out a bow and uses a new arrow with questionable, but also game changing, properties. Adam ends up behind the wheel of one of their machines, we all know that Adam is book smart, but he didn't exactly have time to read the manual on this one… Will Adam correct course in time to avoid a crash? Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. And a final thank you to our Guest Kristen for joining us to play the role of Scarlet. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Boss Fight Theme - The Adversary” by Phil Archer from battlebards.com “Boss Fight Theme - The Dark One” by Marty Palounekfrom battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “Steampunk Tank” by Plate Mail Games from battlebards.com
A breakfast date at a small cafe brings some troubling news. Blaine and Synthia must decide whether to take the easy win or to help those in need. As the party prepares for the battle royale, each tries to gain an advantage to claim the title of champion. Wafflez' machinations are set in motion. Intro and Outro music by Salty Dawg Co. Find more of their work on Soundcloud. Cover Art by Ashley Steinke. Background music includes: Sonata no. 1 in F minor by Ludwig van Beethoven performed by Daniel Vessey and used under a public domain dedication from Freemusicarchive. Battle to the death, Royal jousting tournament, medieval herb & potion shop, and peasant farm from Plate Mail Games and used under license purchased through DrivethruRPG Quiet themes # 2. #4, and #5 by Andrew Sitkov and used under license purchased through humble bundle. Additional background music provided by Tabletopaudio.com under an attribution, non-commercial 4.0 license from creative commons. Tracks include: Mansion: Night, Medieval Fair, Open Ocean, Magic Shoppe, and Cry Havoc. Thank you to Ian from Ballad of the Seven Dice! Check out Ballad of the Seven Dice over on Twitch or on their website. The Road to Wrestlemagia concludes in 2 weeks! Be there!
Ep. 21 Remember how Bertram didn't get the whole “Stranger Danger” thing? Yeah. He wakes up in his father's study to have a serious heart-to-heart about him being alive. You know, after the whole absentee dad thing. Dirk and Adam go to the Pet Ooze shop only to be surprised that they are genuinely friendly creatures. But, while they are admiring the oozes, they are attacked by kobold hooligans who pull up and gangsta-style throw Molotov cocktails into the building. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. And a final thank you to our Guest Kristen for joining us to play the role of Scarlet. Have any questions? Email us at diceheistpodcast@gmail.com. If you would like to support us check out patreon.com/diceheist Music/Sound Effects “Something For Now” by Nick Kocher “Skirmish Epic - Deadly Contest” by Rafael Hofstadter from battlebards.com “Back Alley Magic Shop” by Plate Mail Games from battlebards.com “Busy City Street” by Plate Mail Games from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “The Estate Library” by Plate Mail Games from battlebards.com “Easy Going Tavern - The Jolly Judge” by Maria Milewska from battlebards.com “Skirmish Epic - Encounter” by Ravi Nidamarthy from battlebards.com
Ep. 20 Sit back and sip a cocktail for this episode as our DM Raistlin and the rest of the gang have some one-on-one time. Learn more about the 8 districts of Igelphia, see Adam black out and remember a memory once forgotten, bite your nails during Bertram's poisonous encounter, and feel all warm and fuzzy as Dirk runs into an old friend on the street. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Downtime - Fantasy Ambience” by Alexander Nakarada from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “Modern City Night” by Plate Mail Games from battlebards.com “The Estate Library” by Plate Mail Games from battlebards.com
Ep. 19 Bertram puts Fenian under a very persuasive spell, getting him to come quietly to meet Sarah on their terms. But first, our heroes must smuggle him out of the sewers and into their quad-motor. Once at the safe house, Fenian becomes lethargic and reluctant to speak now that he is in front of Sarah. The group did not expect Fenian to admit to killing Karl, nor the way Sarah goes apeshit and a fight breaks out. Bertram, ever light on his feet, sneaks in for the killing blow, but is it really over? Dun dun dun!!! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “Police Headquarters” by Plate Mail Games from battlebards.com “Fireball Spell” by Daniel Warneke from battlebards.com “Natural World - House Fire” by Novak Cuic from battlebards.com “Sewers - Active Sewer” by Marco Imperatori from battlebards.com “Skirmish Climactic - Desperate Measures” by Eduardo Lopez from battlebards.com “Skirmish Epic - In the Balance” by Thibaud Guichardan from battlebards.com
Ep. 18 Oh no! Our heroes find Karl dead and discover that he was attacked in his own home by someone from the sewers. Remember those cartoons with really obvious footprints on the carpet? Kinda like that. To keep Sarah safe, they decide to send her to a safe house with Mudbreaker. They follow the trail through the sewers - much to Bertram's dismay - and find a mysterious figure standing behind a makeshift workbench. Just as they think they're going to surprise them, Bertram finds the spawn of his nemesis crocodile behind them, blocking their exit. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Skirmish Epic - Deadly Contest” by Rafael Hofstadter from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “Police Headquarters” by Plate Mail Games from battlebards.com “The Forge” by Plate Mail Games from battlebards.com “Sewers - Active Sewer” by Marco Imperatori from battlebards.com “Skirmish Climactic - The Stand” by Cameron Last from battlebards.com “Skirmish Epic - Duel of the Starborns” by Richard Daskas from battlebards.com
Ep. 17 Ah yes, roleplaying -- the essence of a great D&D campaign. We hope you think so, too. Our heroes find themselves being called to the Principal's office. Okay, he's not the Principal, but he's their boss. Mudbreaker and Adam get into it with each other, causing temperatures to rise. The group also finds out the hard way that being the good guys sucks out loud when their morals are making decisions difficult. The DM thinks they ended up making the right choice in the end -- but that can be dangerous. They interrogate Sarah and get some valuable information, but their feelings may be a bit hurt from the verbal abuse she slung at them. What a potty mouth! When the trio finds themselves at yet another crossroads in decision-making, they ponder the possibilities for a bit too long, so Lady Fate decides to screw ‘em over and take matters into her own hands. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Downtime - Fantasy Ambience” by Alexander Nakarad from battlebards.com “Magic Precinct” by Plate Mail Games from battlebards.com “Police Headquarters” by Plate Mail Games from battlebards.com
Ep. 16 Our heroes may be in trouble as the monster starts strong in the fight, charging in and flinging Dirk like a ragdoll. Oof, that has to hurt his pride. During the fight, some magical shenanigans turn out to be more helpful than expected - you know, unlike casting Sleep when someone is on a roof. When the dust settles, Adinal finally starts to be useful just in time for AlchemCo guards to arrive to take her away. Dirk, ever the sneaky Trickster, tries his hand at espionage, but quickly realizes it takes more than mischief to uncover what's going on here. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Expedition - Folkvangr” by Alexander Nakarada from battlebards.com “Police Headquarters” by Plate Mail Games from battlebards.com “Skirmish Climactic - Desperate Measures” by Eduardo Lopez from battlebards.com “The Morgue” by Plate Mail Games from battlebards.com
We talk about season 2 as well as look to the future. GM'd by Mac Beauvais The players: Pooja Sharma, J. Holtham, Saint Spider , Plate Mail Games and Michelle Otis Sound design by Plate Mail Games Add professional sound to all your tabletop games with PMG audio. Available at DriveThruRPG or BattleBards Find Vampire the Masquerade at Modiphius Entertainment. Unquiet Blood is not official World of Darkness material. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. Support us on Patreon: https://www.patreon.com/twelvesidedstories
Ep. 15 When the group finally heads home what seems like ages later, they find a nasty surprise in Dirk's bed. And no, it's not a gross hooker he left there. But they may still have to get him a new mattress. The next day they meet with one of the researchers, a green Dragonborn woman, who worked on the drug. As they talk, a mysterious, small woman enters the room. The heroes decide to ignore their instincts - and the woman - which does not go well for them. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Skirmish Epic - Deadly Contest” by Rafael Hofstadter from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “The Morgue” by Plate Mail Games from battlebards.com “Magic Precinct” by Plate Mail Games from battlebards.com “Human Metropolis - Medium Size City Main St Night” by Andrii Vakhnenko from battlebards.com “Dark Elf City - Morndingur” by Mike Bridge from battlebards.com
The final confrontation for the throne of Hollywood. GM'd by Mac Beauvais The players: Pooja Sharma, J. Holtham, Saint Spider , Plate Mail Games and Michelle Otis Sound design by Plate Mail Games Add professional sound to all your tabletop games with PMG audio. Available at DriveThruRPG or BattleBards Find Vampire the Masquerade at Modiphius Entertainment. Unquiet Blood is not official World of Darkness material. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. Support us on Patreon: https://www.patreon.com/twelvesidedstories
Ep. 14 Bertram takes his partners out to lunch to meet his contact at AlchemCo. She doesn't realize what a precarious position she's in as Bertram's contact — let's hope she doesn't end up dead like Davis. Dirk researches the various crime lords and gangs of the city. As he does so, he comes across something very interesting indeed. Well, let's hope so or this would be a very boring episode! Adam looks into the anatomy of Kobolds in an attempt to understand what happened in the sewers after they went all rage monster on them. Turns out it was a drug that induced this physical state. Yep, they were high on cocaine… Just kidding! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “The Morgue” by Plate Mail Games from battlebards.com “Great City - City of Steel” by Alexey Trubin from battlebards.com “Downtime - Fantasy Ambience” by Alexander Nakarada from battlebards.com “Restaurant” by Plate Mail Games from battlebards.com
The gears are in motion as our vampires make their move. GM'd by Mac Beauvais The players: Pooja Sharma, J. Holtham, Saint Spider , Plate Mail Games and Michelle Otis Sound design by Plate Mail Games Add professional sound to all your tabletop games with PMG audio. Available at DriveThruRPG or BattleBards Find Vampire the Masquerade at Modiphius Entertainment. Unquiet Blood is not official World of Darkness material. Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com. Support us on Patreon: https://www.patreon.com/twelvesidedstories
Ep. 13 A team arrives as backup in the sewers to clean up the leftover carnage from the Kobolds (formerly known as murder hobos). While they clean up, the trio continues to search the filthy maze of tunnels. Bertram goes from dapper and handsome to, well, not that when he takes an unplanned dunk in the sludge. By now we all know Bertram, and he is NOT happy about that one bit. After the trail goes cold, they return to the precinct for well-needed showers, especially in Bertram's case. Adam runs some lab tests which yield interesting results… Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Sewers - Active Sewer” by Marco Imperatori from battlebards.com “Detect Magic” by Plate Mail Games from battlebards.com “Magic Precinct” by Plate Mail Games from battlebards.com “Modern City Day” by Plate Mail Games from battlebards.com “Skirmish Climactic - Arbitrary Violence” by Chris Lewis from battlebards.com “The Morgue” by Plate Mail Games from battlebards.com
Ep. 10 As the group deals with Nia, a Frost spell goes awry, cutting a cable and throwing everything sideways! An unexpected effect makes it difficult for Adam and Bertram to hold their prisoner. The crew of the IHA Silver Sail stops being so dense and admits their mistake of blaming our heroes. Because why would they put dead bodies in their own beds?! Bertram for sure would not have stood for that — Gross! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Carthic Airship” by Plate Mail Games from battlebards.com “Great City - City of Steel” By Alexey Trubin from battlebards.com “Pirate Ship on Stormy Seas” By Plate Mail Games battlebards.com
Ep. 9 Who let the, um, heroes out? After they break free of their cell, they rush out to find their things. While doing so, they run into the oh-so prevalent hero dilemma: Do we save our own skins or risk that to help someone in need? Of course, they decide to help as the ship is under siege by pirates! Amid the chaos, the assassin is finally revealed, along with a very unexpected accomplice -- gasp! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Artwork “Dice Heist Logo” by Alice (https://m.facebook.com/redrumjpgart/) Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Pirate Ship on Stormy Seas” By Plate Mail Games battlebards.com “Carthic Airship” by Plate Mail Games from battlebards.com “Skirmish Climactic - The Stand” by Cameron Last form battlebards.com “Skirmish Epic - Rescue Attempt” by Stefan Totsev form battlebards.com
Ep. 8 Bertram and Dirk use their "people skills" to de-escalate the situation, but Adam decides to be a *cough cough* weenie *cough cough* and runs away. While Adam runs off to find Broaden, Zaza questions Bertram and Dirk about their intentions. It takes some convincing, but eventually Zaza understands they mean well and they head out to find Adam. When they do find him, their innocence — previously believed true — becomes questionable. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Artwork “Dice Heist Logo” by Alice (https://m.facebook.com/redrumjpgart/) Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Carthic Airship” by Plate Mail Games from battlebards.com “Skirmish Epic - In the Balance” by Thibaud Guichardan from battlebards.com “Dark Elf City - Morndingur” by Mike Bridge from battlebards.com “Weather - Medium Wind” by Olivier Girardot from battlebards.com “SeamPunk Zeppelin” by Plate Mail Games from battlebards.com
Ep. 7 Dirk, who is just a wee bit off his rocker, realizes the Mage Hand incident was all in his head and he wasn't actually about to get beat to a pulp. But that would've been pretty funny though! Broaden invites our heroes back to the lounge for drinks after dinner. Bertram, usually the silver-tongued sweet-talker, insults the bartender. He pays for his words dearly… The group is interrupted by a blood-curdling scream. When they go to investigate, they find the screamer is right outside of their room! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Artwork “Dice Heist Logo” by Alice (https://m.facebook.com/redrumjpgart/) Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Carthic Airship” by Plate Mail Games from battlebards.com “Restaurant” by Plate Mail Games from battlebards.com “Skirmish Epic - Ecstasy of Battle” by Stefano Vita from battlebards.com
Ep. 6 Our heroes struggle to dress themselves for dinner aboard the IHA Silver Sail. And, let's face it, a fancy dinner is not exactly where Dirk belongs, so he sneaks off before dinner begins to deal with Zed in the engine room. Bertram and Adam, still in the dining room, tackle the institution of marriage. Dirk uses his Mage Hand to elicit more shenanigans and everything goes wrong — or does it? Dun dun dunnn! Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Twitter Giveaway Post- https://twitter.com/dice_heist/status/1378735469496786944 Facebook Giveaway Post- https://www.facebook.com/diceheistpodcast/photos/a.132730315480717/132730152147400/ Artwork “Dice Heist Logo” by Alice (https://m.facebook.com/redrumjpgart/) Music/Sound Effects “Something For Now” by Nick Kocher “Skirmish Epic - Deadly Contest” by Rafael Hofstadter from battlebards.com “Carthic Airship” by Plate Mail Games from battlebards.com “SeamPunk Zeppelin” by Plate Mail Games from battlebards.com “Restaurant” by Plate Mail Games from battlebards.com
Ep. 5- The Assassin & the Airship: Tour of the Silver Sail Dirk has a slip of the tongue, giving away Bertram and Adam's real names when introducing them. Bertram is a bit distraught to say the least. While Bertram cools off, Dirk and Adam take the time to investigate the ship. They discover that - surprise, surprise! - there's lots of ways it can go boom. After meeting the sarcastic gnomish engine crew, Dirk becomes weary there may be a larger plot afoot. Join us in this episode of Dice Heist: a D&D 5e actual play podcast. Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Twitter Giveaway Post- https://twitter.com/dice_heist/status/1378735469496786944 Facebook Giveaway Post- https://www.facebook.com/diceheistpodcast/photos/a.132730315480717/132730152147400/ Artwork “Dice Heist Logo” by Alice (https://m.facebook.com/redrumjpgart/) Music/Sound Effects “Something For Now” by Nick Kocher “Nature Claimed Ruins - Hallowed Grounds” by Marc Cholette from battlebards.com “Carthic Airship” by Plate Mail Games from battlebards.com “Weather - Medium Wind” by Olivier Girardot from battlebards.com “SeamPunk Zeppelin” by Plate Mail Games from battlebards.com “Restaurant” by Plate Mail Games from battlebards.com
Show Notes Ep. 4 You know what they say, if you wanna get to know a guy, go to his childhood home and meet his parents. And we thought Adam was the shady one… Apparently his parents are on a whole other level as Bertram discovers when he overhears their conversation. Dirk dons the role of Sir Fredrick Welsely so the heroes can board the IHA Silver Sail for some much needed luxury. It's a good thing Dirk finally took a bath or they wouldn't be let on board! Be on the lookout for a new episode every Sunday and stay up-to-date by following us on Twitter @dice_heist. A special “thank you” to BattleBards.com for the background music and sound effects for our show and Nick Kocher for his song “Something For Now” used in our intro and outro. Have any questions? Email us at diceheistpodcast@gmail.com. Artwork “Dice Heist Logo” by Alice (https://m.facebook.com/redrumjpgart/) Music/Sound Effects “Something For Now” by Nick Kocher “Giants On The War March - Earth Shakers Go To War” by Rene van Tol from battlebards.com “Carthic Airship” by Plate Mail Games from battlebards.com “Human Metropolis - Fantasy Metropolis Market” by Olivier Girardot from battlebards.com “Weather - Medium Wind” by Olivier Girardot from battlebards.com “Human Metropolis - Medium Size City Main St Night” by Andrii Vakhnenko from battlebards.com
Join us for yet another friendly game of Fiasco as a few of our regulars scramble to take control of a rapidly deteriorating situation at the edge of a dangerous deep space anomaly. The game uses the White Hole playset, available as a free download from Bully Pulpit Games. Rules and concepts of Fiasco are explained during game play for the benefit of the uninitiated. Enjoy! The Metagamers Anonymous Actual Play series is sponsored by Lone Wolf Development, makers of Hero Lab, and Plate Mail Games!
Darrell Hayhurst joined Ron to talk about 50 Fathoms: Fire and Earth, Necessary Evil 3, and the updated Super Powers Companion. The rules discussion was around clarifying Shaken and Wounds in the game. League of Gentlemen Explorers reviews 50 Fathoms: Fire and Earth Stay tuned to catch Plate Mail Games' Deadlands Audio Collection on Twitter and Facebook Music: The Beach is No Place to Stare At Your Phone by Admiral Bob (c) copyright 2019 Licensed under a Creative Commons Attribution (3.0) license. http://dig.ccmixter.org/files/admiralbob77/60529
Recorded live at TsunamiCon 2015, JiB from Happy Jacks RPG Podcast runs an impromptu game of Dungeon World for some of our convention regulars. The game featured some of our most devoted listeners and community contributors, including Mikey Mason for part of the evening (before other obligations drew him reluctantly away from the table). Enjoy! The Metagamers Anonymous Actual Play series is sponsored by Lone Wolf Development, makers of Hero Lab, and Plate Mail Games!
In our sixth and final episode of The Shadow Initiative, the party coordinates with the Resistance to infiltrate ECCO Base and confront the evil A.I… and a plot that threatens not just the realm of Shadoc, but everything that touches The Strange… This is our first experience with The Strange RPG from Monte Cook Games, played online over Roll20. The Metagamers Anonymous Actual Play series is sponsored by Lone Wolf Development, makers of Hero Lab, and Plate Mail Games!
In our fifth episode of The Shadow Initiative, the party makes contact with the Resistance and begins formulating a plan to take down the evil A.I. that rules the realm of Shadoc… This is our first experience with The Strange RPG from Monte Cook Games, played online over Roll20. The Metagamers Anonymous Actual Play series is sponsored by Lone Wolf Development, makers of Hero Lab, and Plate Mail Games!
Recorded live at TsunamiCon 2015, Liz presents a far future space horror scenario set in the year 3515. The players take on the roles of reality television superstars charged with surviving colonization on a newly discovered planet. Needless to say, madness and monsters linger just beneath the surface, and survival is quite literally the name of the game. The Metagamers Anonymous Actual Play series is sponsored by Lone Wolf Development, makers of Hero Lab, and Plate Mail Games!
Two Recipes for Stone Soup [A Fable of Pre-Funding Startups] - Episode 24 I'm Randy Farmer, and this is another episode from the vault... This time: Two Recipes for Stone Soup [A Fable of Pre-Funding Startups] This is group reading of a post from Habitat Chronicles originally published in 2008, it was then lost in a drive crash and recovered in 2014. Two Recipes for Stone Soup [A Fable of Pre-Funding Startups] There once was a young Zen master, who had earned a decent name for himself throughout the land. He was not famous, but many of his peers knew of his reputation for being wise and fair. During his career, he was renowned for his loyalty to whatever dojo he was attached to, usually for many years at a time. One year his patronage decided to merge with another, larger dojo, and the young master found himself unexpectedly looking for a new livelihood. But he was not desperate, as he'd heeded the words of his mentor and had kept close contact with many other Zen masters over the years and considered many options. As word spread about the young master's availability, he began to receive more interest than he could possibly ever fulfill. It took all of his Zen training and long nights just to keep up with the correspondence and meetings. He was getting queries from well-established cooperatives, various governments, charitable groups, many recently formed houses, and even more people who had a grand idea around which to form a whole-new kind of dojo. This latter category was intriguing, but the most fraught with peril. There were too many people with too many ideas for the young master to sort between. So he decided to consult with his mentor. At least one more time, he would be the apprentice and ventured forth to the dojo of his youth, a half-day's journey away. “Master, the road ahead is filled with many choices, some are well traveled roads and others are merely slight indentations in the grass that may some day become paths. How can I choose?” asked the apprentice. The mentor replied, “Have you considered the wide roads and the state-maintained roads?” “Yes, I know them well and have many reasons to continue on one of them, but these untrodden paths still call to me. It is as if there is a man with his hands at his mouth standing at each one shouting to follow his new path to riches and glory. How do I sort out the truth of their words?” The young master was genuinely perplexed. “You are wise, my son, to seek council on this matter — as sweet smelling words are enticing indeed and could lead you down a path of ruin or great fortune. Recount to me now two of the recruiting stories that you have heard and I will advise you.” The mentor's face relaxed and his eyes closed as he dropped into thought, which was exactly what the young master needed to calm himself sufficiently to relate the stories. After the mentor had heard the stories, he continued meditating for several minutes before speaking again: “Former apprentice, do you recall the story and lesson of Stone Soup?” “Yes, master. We learned it as young adepts. It is the story of a man who pretended that he had a magic stone for making the world's best soup, which he then used to convince others to contribute ingredients to the broth until a delicious brew was made. This story was about how leadership and an idea can ease people into cooperating to create great things for the good of them all.” recounted the student. “I can see the similarity between the callers standing on the new paths and the man with the magic stone. Also it is clear that that the ingredients are symbolic of the skills of the potential recruits. But, I don't see how that helps me.” The apprentice had many years of experience with the mentor, and knew that this challenge would get the answer he was looking for. “The stories you told me are two different recipes for Stone Soup,” the master started. “The first caller was a man with a certain and impressive voice that said to you ‘You should join my dojo! It is like none other and it is a good and easy path that will lead to great riches. Many people that you know, such as Haruko and Jin, have tested this path and others who have great reputations including Master Po and Teacher Win are going to walk upon it as well. Your reputation would be invaluable to our venture. Join us now!'” “The second caller was a humble and uncertain man who spoke softly as he said ‘You should join my dojo. It is like none other and the path, though potentially fraught with peril, could lead to riches if the right combination of people were to take to it. Your reputation is well known, and if you were to join the party, the chance of success would increase greatly. Would you consider meeting here in two days time to talk to others to discuss our goals and to see if a suitable party could be formed? Even if you don't join us, any advice you have would be invaluable.” The mentor paused to see if his former student understood. The young master said “I don't see much difference, other than the second man seems the weaker.” The mentor suppressed a sigh. Clearly this visit would not have been necessary if the young master were able to see this himself. Besides, it was good to see his student again and to be discussing such a wealth of opportunities. He resumed, “Remember the parable of Stone Soup. The first man did not. He recited many names as if those names carried the weight of the reputations of their owners. He has forgotten the objective of the parable: The Soup. It is not the names or reputations of the people who placed the ingredients into the soup that mattered. It was that the soup needed the ingredients and the people added them anonymously, in exchange for a bowl of the broth. The first man merely suggested that important people were committed to the journey. I am quite certain that, were you to ask Haruko and Jin what names they have heard as being associated with the proposed dojo, you would find that your name was provided as a reference without your knowledge or consent.” The student clearly became agitated as the truth of his mentor's words sunk in. There was work to do before the day was done in order to repair any damage to his reputation that speaking with the first man may have caused. The mentor continued, “The first recipe for Stone Soup is The Braggarts Brew. It tastes just like hot water because when everyone finds out that the founder is a liar, they all recover whatever ingredients they can to take them home and try to dry them out.” The mentor took a quick drink, but gave a quelling glance that told the apprentice to remain silent until the lesson was over. “You called the second man weaker, but his weakness is like that of the man with the Stone from the parable. He keeps his eyes on the goal — creating the Soup or staffing his dojo. Without excellent ingredients, there will be no success; and the best way to get them is to appeal to the better nature of those who possess them. He, by listening to them, transforms the dojo into a community project — which many contribute to, even if only a little bit.” “Your skills, young master, are impressive on their own. You need not compare yourself with others, nor should you be impressed with one who would so trivially invoke the reputation of others, as if they were magic words in some charm.” “The second recipe for Stone Soup is Humble Chowder, seasoned with a healthy dash of realism. This is the tempting broth.” And the mentor was finished. The apprentice jumped up — “Master! I am so thankful! I knew that coming to you would help me see the truth. And now, I see a greater truth — you are also the man with a Stone. Please tell me what I can contribute to your Soup.” “Choose your next course wisely, and return to me with the story so that I may share it with the next class of students.” “I will!” And with that, the young master ran as quickly as he could to catch up with the group meeting about the second man's dojo. He wasn't certain if he'd join them, but the honor of being able to contribute to its foundation would enough payment for now. When he approached the seated group, he was delighted to see several people whose reputation he respected around the fire, discussing amazing possibilities. One of them was Jin, who was shocked to learn that the first man had given his name to the young master… I'd like to thank our readers: The Narrator was read by Amy Bruckman, Professor and Associate Chair, School of Interactive Computing @ Georgia Institute of Technology http://www.cc.gatech.edu/fac/Amy.Bruckman/ and part of the Young Master was read by Lane Lawley, software developer at Google. https://www.linkedin.com/in/lane-lawley-76026b16 The Tea Garden background sountrack was used by permission of Plate Mail Games http://platemailgames.com/ Thanks guys! And, oh yes, I was inspired to write this story based on real-life events. You can ask me about it sometime. Fir more episodes visit http://socialmediaclarity.net
Recorded live at TsunamiCon 2015, special guest Mikey Mason runs an exclusive, hilarious game of QAGS for our GoldPlus-level VIGs, entitled Furry Ninja Pirate Victoriana Steampunk Space Opera… with Robots and Magic. The game featured some of our most devoted listeners and community contributors. Enjoy! The Metagamers Anonymous Actual Play series is sponsored by Lone Wolf Development, makers of Hero Lab, and Plate Mail Games!