Dragon's Greed Gaming proudly presents Gallows Geists: an actual play series for the Warhammer Fantasy Role Playing Game (4th Edition). Follow the adventures of the witch hunter Mathias von Kessler and his retinue, the Gallows Geists, as they journey throughout the Empire battling a myriad of foes and their own personal daemons. Join host and Game Master Lord Borak the Great Unclean One as he weaves this tale with the help of friends and fellow gamers Tyler (La Volpe), Brian (Firth), Matt (Mort), and Will (Kol Skree).
Your host and GM the Great Unclean One gives a quick state of the union for the show, recaps what we accomplsihed in 2022, and looks ahead for what's to come in 2023.Be sure to follow us on Facebook for all the latest news: https://www.facebook.com/profile.php?id=100063909493466If you're interested in helping support the channel, consider joining our Patreon: https://www.patreon.com/dragonsgreedgaming
The thrilling conclusion to Gallows Geists. Then join a reunion of the entire cast as they recount their favorite moments from the campaign and the Great Unclean One pulls back the curtain to take a look behind the GM screen and answer everyone's burning questions. Finally we review Warhammer Fantasy RPG 4e and give our thoughts about the system.
The Geists enter the tower of iron and finally come face to face with Ashtar. What horrible plan does he have in motion? Will our heroes be able to stop him?
Commander Bloch leads Verstohlen, Krauss, Syed, and Petra in a daring strike to finish off Grosslich before he can recuperate. Meanwhile, Kessler and the Geists join up with Volkmar, Helborg, and Rufus as they enter the city for the final push towards the iron tower. What madness awaits them?
Kessler leads the Geists on an assault against one of the Hellcannon emplacements in hopes of buying the Empire army more time. Meanwhile, the Knights Panther may have bitten off more than they can chew.
Kurt Helborg and Ludwig Schwarzhelm finally meet for the first time since their epic duel in Averheim. Can there be any forgiveness after such an act? Can our heroes put aside their differences and come together for the sake of Averland?
Skarr leads the Reiksguard on their most daring raid against Grosslich's forces yet while Bloch and Euler's armies draw blades.
After a harrowing battle against Natassja's Bliss Maidens, Kurt Helborg and the others contemplate what their next move is. Schwarzhelm and his companions finally encounter someone in the wilderness while Bloch and his army come across a military camp. Back at Castle Drakenmoor, Aethenarha and La Volpe begin to feel the effects of their wounds.
Skarr and the Reiksguard make haste to return to castle Drakenmoor. Schwarzhelm, Kessler, Father Gothenburg, and Verstohlen witness terrifying repercussions of Grosslich's rule. In the southeast Bloch's army reaches the town of Grenzstadt. Meanwhile dark forces converge on the injured Reiksmarshal Kurt Helborg.
Vertsohlen cracks the cipher and brings to light many pieces of the Great Enemy's plans. Meanwhile, Skarr leads the Reiksguard, La Volpe, and Aethenarha in a daring raid on one of Grosslich's supply trains.
Schwarzhelm reveals the depths of treachery that the Great Enemy has sunk to in order to subvert the succession in Averheim while La Volpe and Athenarha find common cause with the Reiksguard. At Black Fire Keep, the orc warboss Irontusk Gitstompa unleashes his full fury on our heroes.
La Volpe and Athenarha finally have a chance to tell their side of the events in Averheim. Verstohlen, Kessler, and Father Gothenburg come face to face with a terrifying foe. Meanwhile, Egon and the others come face to face with the warboss of the greenskin horde.
The situation in Averheim continues to worry Verstohlen and the Geists. Athenarha and La Volpe finally speak with Skar about their suspicions of Rufus. Captain Drassler leads Egon, Krauss, Syed, Petra, and the remaining Mountain Guard in an assault on the gatehouse controls of Black Fire Keep.
Verstohlen and the Geists start to see signs that all is not well in Averheim, despite a new elector count being placed on the throne. Meanwhile, Bloch's army launches their assault on Black Fire Keep.
With the traitors driven out and Averheim back under control, the long awaited coronation of a new elector count finally gets underway.
The duel between Ludwig Schwarzhelm and Kurt Helborg comes to a culmination, with ramifications for the entire succession of the next elector count of Averland.
Vertsohlen and the Geists join Grosslich as his forces launch a final assault against the traitors. Father Gothenburg accompanies Schwarzhelm and his retinue as they return to Averheim. The sound of war horns signals a third party joining the battle for the capital city.
Father Gothenburg accompanies Lord Schwarzhelm as he returns to Averheim while Egon decides to stick with Captain Bloch and hunt down the remaining greenskins. Meanwhile, back in the capital city, Vertsohlen and the Geists return to the ruins of the townhouse and tempers begin to boil over throughout the city.
Egon and Father Gothenburg mount up and lead a few pistoliers from Schwarzhelm's army to try and rescue Captain Bloch and a few survivors from the orcish horde.
Vertsohlen and the Geists fight for their lives as the townhouse is consumed by flames. Meanwhile, Schwarzhelm's army finally brings the greenskin army to battle as Father Gothenburg and Egon mount a daring raid to rescue the remnants of Bloch's retreating army.
Verstohlen and the Geists believe they have found the source of the Joyroot drug that has been circulating through the city. Their investigation soon turns into a desperate fight for survival. Meanwhile, Egon and Father Gothenberg help conscript more troops into Lord Schwarzhelm's army as they reach the town of Heideck.
Word of Grunwald's defeat finally reaches Averheim and the repercussions are felt immediately. Meanwhile, Vertsohlen and the Geists follow some strong leads into their investigation of the Joyroot seeping into the city.
The Geists continue to follow up the leads they have discovered during their investigation in Averheim. Clues point towards the strange drug joyroot that is circulating throughout the city. Where is it coming from and who is dealing it?
The Geists follow up on their first real clue as to what might be going on in Averheim since arriving in the provincial capital. Meanwhile, to the southwest, Grunwald leads his honor guard in a desperate last stand to hold the greenskins back while the rest of the army retreats.
The Geists follow a series of clues discovered by Krauss that points to things not being what they seem in Averheim. Meanwhile, Grunwald's army is finally brought to battle against the greenskin horde.
After days of boredom and lack of direction, the Geists finally get to meet the two claimants to the Averland throne: Rufus Lietdorf, son of the previous elector count, and Heinz-Mark Grosslich, an up and coming minor noble. First impressions are everything.
The Emperor's Champion himself, Ludwig Schwarzhelm, arrives at Gallows End to meet the Geists for himself and discuss the situation in Averland. The Geists then depart for Averheim, the capital of the province, and the beginning to the coronation of a new elector count.
After their harrowing time in von Bruner palace, the Geists take some time to deal with the constantly changing state of affairs in and around Ubersreik. Old wounds are healed, new faces appear, and a surprise visit from the highest echelons of the Empire comes calling.*Aspiring GMs should note that this adventure is based off the novels Sword of Justice and Sword of Vengeance by Chris Wraight.
The Geists, battered and broken, square off against the vampire behind the horrors at von Bruner palace. Can they defeat Ormand von Carstein and save Ubersreik from the curse of undeath?
With timing running out, the Geists finally track down the vampire Ormand von Carstein. As he prepares to depart von Bruner palace with his army of the dead our heroes launch one final, desperate attack to try and stop him. Will they succeed?
The Geists find themselves lost in the the never ending halls of Von Bruner palace and running in circles. The storm clouds are darkening and shapes are gathering outside the castle gates. A new face is encountered, but are they friend or foe?
The Geists discover a hidden passageway that leads to a new area of von Bruner palace, but what awaits them will be their most devastating trial yet.
After reuniting with some of the remaining Ubersreik council members, the Geists find Dietrich and learn more details about his horrifying plan. Will they be able to put an end to this night of terror?
Today we do something a bit different and take a quick break from our regular weekly episode of Gallows Geists and bring you our very first Halloween Special! Our favorite holiday may have just come and gone, but this past weekend Dragon's Greed Gaming gathered together to tell a fun, spooky, one shot story using the Warhammer Fantasy Role Play 4th edition rules.Join The Great Unclean as he helms this tale with the help of series regulars Matt, Kyle, and Eric, along with special guests Sean and Ben. Can they help escort a halfling chef and his (rather large) family to a nearby village for a big family reunion party? There's silver schillings and cake at stake as our heroes stumble into something far more than honey buns and mead! (sorry for the abrupt halfway cut, the final file was too large to upload as a single episode, so this one shot is split into two episodes!)
Today we do something a bit different and take a quick break from our regular weekly episode of Gallows Geists and bring you our very first Halloween Special! Our favorite holiday may have just come and gone, but this past weekend Dragon's Greed Gaming gathered together to tell a fun, spooky, one shot story using the Warhammer Fantasy Role Play 4th edition rules.Join The Great Unclean as he helms this tale with the help of series regulars Matt, Kyle, and Eric, along with special guests Sean and Ben. Can they help escort a halfling chef and his (rather large) family to a nearby village for a big family reunion party? There's silver schillings and cake at stake as our heroes stumble into something far more than honey buns and mead! (sorry for the abrupt halfway cut, the final file was too large to upload as a single episode, so this one shot is split into two episodes!)
The night at von Bruner palace continues to devolve into a terrifying nightmare. Can the Geists hold their nerve or will they lose themselves to fear?
The deception at Von Bruner palace is finally lifted as a new enemy makes their moves. The Geists are divided and outnumbered. Can they find a way to escape and save the party guests?
After splitting the group to cover both ends of the betrothal party at Von Bruner Palace, the Geists find themselves trapped in a nightmare. Dark secrets are unveiled, and once again it's up to Mort to save the day.
Benedict and the Geists rub shoulders with the nobility of Ubersreik and come face to face with the lord of Von Bruner palace. Rumors and gossip are aplenty, but Mort senses something sinister going on.
The Geists interrogate the captured cultist from the cave and then Kessler departs Gallows End to met with the witch hunter general in Altdorf. Meanwhile, Benedict takes command of the Geists and leads them to the wedding party at von Bruner Palace.
The Geists confront finally confront Ashtar in an attempt to rescue La Volpe from the clutches of the Cult of the Nine Eyes.
Brent leads Kessler, Mort, and Egon onto the trail of the Cult of the Nine Eyes in an attempt to find and rescue La Volpe. Meanwhile, La Volpe must contend with the horrible mental games of his captors. Can they reach him before it is too late?
La Volpe leads Mort and Egon to follow a clue as to the whereabouts of his missing friend Wadjeet. What fate has befallen the traveling merchant and his pet monkey?
The Geists have a chance to discuss what happened in Nuln, and receive a cryptic letter that points to something amiss in Ubersreik. Mort struggles with all he has experienced since coming to the Empire while an unexpected guest arrives in the early hours of morning.*Apologies listeners, as this episode is not as long as our usually. We spent a good amount of time before the game off mic, spending experience and carrying out endeavors.
The Geists deal with the fallout from the aftermath of the Battle for the Magnus. What is in store next for Nuln, the Empire, and our heroes? Find out as Chapter 4 comes to an end, and Chapter 5 begins.
The battle for the Magnus hangs in the balance. Will the Geists pull through? The conclusion to Chapter 4 is here!
The long awaited day has finally arrived. The massive cannon known as The Magnus is unveiled upon the great bridge in Nuln for all to see. What is the Skaven's final move?
While Kessler, La Volpe, and Mort rub shoulders with the nobility at the Elector Countess' masquerade ball, Egon leads a desperate and dwindling defense of the Steam Tank Relentless. The Skaven flood the Gunnery Museum in hopes of getting their hands on this relic of Imperial might.
With Kessler, Mort, and La Volpe still at the Elector Countess' masquerade ball, Egon finds himself in charge of a ragtag group tasked with standing guard at the gunnery museum and watching over the steam tank Relentless. An explosion kicks off the action as the rats make their move, and all hell breaks loose.
After narrowly escaping the vermin tide in the sewers during Gunther's death match, the Geists enter the final two days of the week before the Magnus is unveiled. A mysterious note gives them pause as they decide what their next move is, and an invite to the Elector Countess' masquerade ball reveals a chance to finally meet Supreme Magistrate Gorman.
Gunther's underground death match continues as Egon makes his way into the semi finals. Can he survive his hulking opponent, and if he does, who will he face in the final? As the tournament draws to a close, some unexpected visitors stop by the fight.