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Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy to the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes…. In this week's episode we hear about the final preparations for Drogor Norgrimling's rescue of his brother from the Orcs of the Blue-Face Tribe… Also available on YouTube
THE TAVERN REOPENS FOR BUSINESS! Rey and Gerald and working through some scrolls and tomes for some big events coming up for the Tavern, and Pirate King Dungle swoops in to lead an episode on the 'magnificent' champion of Slaanesh, Sigvald!
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy to the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes…. In this week's episode we discuss dwarf war balloons… Also available on YouTube
Mattias, Dave and Leo are back again to bring you some nostalgic audio goodness in covering the classic boxed set supplement that is Warhammer Battle Magic that accompanied Warhammer Fantasy 4th edition.This is the first part of a multipart discussion looking back with rose tinted glasses at the the magic set that we all love to this day.Special thanks again to the people behind these productions with special thanks to Mattias who is the chief nerd herder in pulling together the team to make these podcasts possible.Our podcast is now proudly sponsored by Black Arrow Minis.Please check out their website and email contact below:Email: blackarrowgamessales@gmail.comWebsite: https://blackarrowminis.com/Ebay:https://www.ebay.com/str/blackarrowgamesCrown of Command Games YouTubehttps://www.youtube.com/channel/UC504rUqQda8H0uXRZajBL3gPatreon:https://www.patreon.com/thecrownofcommandpodcastDiscord community:https://discord.gg/hJXsefB74EEavy Lead Studios:eavylead@gmail.comInstagram:https://www.instagram.com/the_crown_of_command_podcast_/Eavy Lead Facebook Gallery:https://www.facebook.com/profile.php?id=61555431553809Check out our Herohammer Fanzine here:www.herohammer-fanzine.comCrown of Command Merchhttps://my-store-c355eb.creator-spring.com/Facebook Grouphttps://www.facebook.com/groups/4274948262546353Contact me:thecrownofcommandpodcast@gmail.comMetallicious Metalicious by Alexander Nakarada (CreatorChords) | https://creatorchords.comMusic promoted by https://www.free-stock-music.comCreative Commons / Attribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/A Journey Through The Universe by Lesion X | https://soundcloud.com/lesionxbeatsMusic promoted by https://www.free-stock-music.comCreative Commons / Attribution 3.0 Unported License (CC BY 3.0)https://creativecommons.org/licenses/by/3.0/deed.en_USShelter Song by Alexander Nakarada (CreatorChords) | https://creatorchords.comMusic promoted by https://www.free-stock-music.comCreative Commons / Attribution 4.0 International (CC BY 4.0)https://creativecommons.org/licenses/by/4.0/Discovery by Alex-Productions | https://onsound.eu/Music promoted by https://www.free-stock-music.comCreative Commons / Attribution 3.0 Unported License (CC BY 3.0)https://creativecommons.org/licenses/by/3.0/deed.en_USThanks for your continued support and positive feedback guys.
WELCOME BACK TO WHAM! This week, Adam and Andy discuss the changing mood of Dwarf Lords, the confusing nature of bets in the 41st Millenium and why the word "taint" cannot be taken seriously in the modern day. This Issue Contains: Inquisitors of the Imperium Inquisitor Ravenwing Dwarf Lords Grudgematch
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy to the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes…. In this week's episode we join the dwarfs Drogor Norgrimling as he finds himself trapped inside the dwarf submersible the “MkII Airtight Barrelbelly” whilst I n search of gold and treasures in the depths of the harbour of Barak Varr… Also available on YouTube
First off we talk about the way we will be picking games for the show soon after our list of Steam games we got during the summer sale but after we talk about Moedheim: City of the Damned. You like Warhammer? You like tactical table top games? Well this game is definetly it! Filled with a the pain, agony, and dread that Warhammer can offer! JOIN THE DISCORD!!!!! LINK BELOW!!!!! https://discord.gg/Yp6tTwaawt
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy to the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes…. This week from the Master Tavern Keeper we found out how dwarfs first tackled exploring the deep in search of treasure and gold… Also available on YouTube
Gobbo, Emmy, Chac, and Drew dive back into the Lore of the Old World! You guys have asked for it, and we are bringing it back, with more info, better tech, and more complete scripts! We return to the beginning, delving into the Old Ones and the Prehistory of the Mortal Races.Under the Hive of Madness is a Warhammer 40k Podcast diving into the Horror and Grimdark elements of the setting, so expect some adult themes, adult language, and more than a handful of Khorney Jokes!"Yes-yes, a dram of man blood, no more, will call-summon the baying dog-things."Email the show! UndertheHiveofMadness@gmail.com Join us today on Discord! Under the Hive of MadnessMERCH!Become a Patron. Find our cast through LinkTree Underthehiveofmadness.com
Die 1. Folge des 4. Abenteuers der legendären Warhammer-Kampagne. Die Gehörnte Ratte.
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Vampire Coast is the Undead realm of the mad Vampire Pirate King Luthor Harkon located on the north-eastern coastline of the continent of Lustria. Luthor Harkon is the self-styled "Arch-Grand Commodore," "Pirate King of the Vampire Coast" and "Emperor of Lustria," the Vampire Fleet Admiral of the Zombie Pirates.Support the show
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy to the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes…. This week from the Master Tavern Keeper we hear about the internal conflicts, the traumas of our youths, and their resolutions, that can plague even those of the race of stout and sturdy dwarfs… Also available on YouTube and Audible
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy. This week from the Master Tavern Keeper we hear about early Dwarf submersibles with the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes… Also available on YouTube
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy. This week from the Master Tavern Keeper we hear about the Great Barak Varr Heist of 1397 with the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes… Also available on YouTube and Audible
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy. This week from the Master Tavern Keeper we hear about the Great Barak Varr Heist with the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes… Also available on YouTube
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousGotrek and Felix, whose full names are Gotrek Gurnisson, a Dwarf Slayer, and Felix Jaeger, his Human chronicler native to the Empire, are a duo of warriors travelling throughout the length and breadth of the Old World and beyond, battling dark forces and stopping evil plots in Gotrek's quest for a heroic death against a suitably terrible foe.The adventures of these warriors have been written down in the series of books known as My Travels with Gotrek by Felix Jaeger, which outlines Felix's many adventures with his maniacal comrade throughout their endeavours, recording everything till the day Gotrek finally meets his doom and will be allowed to enter the halls of his ancestors.Support the show
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy. This week from the Master Tavern Keeper we hear more about Cassio the Cat, infamous thief, with the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes… Also available on YouTube
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy. This week from the Master Tavern Keeper we hear more about Cassio the Cat, infamous thief, with the mercenary knight Heinrich Lower, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes… Also available on YouTube
Die 8. Folge des 3. Abenteuers der legendären Warhammer-Kampagne. Wir schließen "Power Behind the Throne" ab.
Our weekly unofficial in-universe chat where the Master Tavern Keeper, amateur historian in the city of Tobaro, Tilea explains the intricacies of the Old World of Warhammer Fantasy. This week from the Master Tavern Keeper we hear about the Expulsion of the apprentice dwarf sea engineer Okek Steelhammer alongside the mercenary knight Heinrich Lowen, the Truthsayer Sedrik Ó Maoláin from Albion and the neophytes… Also available on YouTube
The Fluffers decide to cast an eye back on the the 1998 Warhammer Armies: Dogs of War release to enjoy the jokes, revel in the goblin green and reminisce in 5th Ed Warhammer Fantasy
Dragonslayer" di William King, ambientato nel mondo di Warhammer Fantasy. La quarta avventura della leggendaria coppia composta dal nano Sventratore Gotrek Gurnisson e il suo compagno, il cantastorie avventuriero Felix Jaeger. Buona visione!
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Beastmen, sometimes known as the Beastmen Brayherds, the Beastkin,[] the "Cloven Ones", the "Horned Ones", the "Beasts of Chaos" or even the "Children of Chaos", are a race of savage, mutant humanoids that bear various traits of bestial appearance, such as cloven hooves, muscular Human bodies, horned bestial heads and a primitive, malign intelligence.Chaos Warriors are a select group of evil Men who have chosen to forsake their former lives and give themselves wholly to the service of Chaos to become instruments of ultimate destruction. Many, but not all, come from the ranks of the tribes of the Northmen that inhabit the Chaos Wastes and Norsca in the northern regions of the Old World.Support the show
Come for the Skaven, stay because you failed your bribery check and now you're wanted for heresy. Want to Join the Adventure? If you're craving chaos, corruption, and career advancement (in-game, of course), join Ash Ely's West Marches campaign on StartPlaying.games. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems that shape character arcs, decision-making, and party dynamics. The discussion kicks off with a recap of the latest Elite Quest and its far-reaching consequences. As the players navigate dangerous terrain, social encounters, and the ever-present threat of death, they reflect on how randomness and risk shape both success and failure in meaningful ways. The hosts also explore the psychological toll of bad luck, the math behind randomness, and the emotional highs of roleplaying through adversity. Tying all of it together is a breakdown of Warhammer's signature mechanics: deadly combat, the role of Fate and Fortune, bribery and sin, and how religion and corruption guide a character's evolution. The conversation reveals how complex mechanics—when well understood—enhance immersion and storytelling at the table. Key Takeaways: The Elite Quest showcases how player decisions carry lasting consequences in Warhammer Fantasy. Luck isn't just flavor—it's a central mechanic that can define a character's fate. Players experience randomness differently depending on how dice rolls or generators are used, which can affect perceptions of fairness. Failure often leads to stronger roleplaying opportunities than success. Warhammer's social systems and bribery mechanics add tension and strategy to every interaction. Combat is brutally realistic, rewarding planning and punishing recklessness. Warpstone and the threat of corruption introduce moral and mechanical complications. Degrees of success and failure enrich the storytelling process by adding nuance to outcomes. Interacting with NPCs meaningfully influences player choices and world development. Understanding the game's mechanics, especially around risk management, is essential to enjoyable play. The Fate and Fortune system provides a safety net, but strategic use is crucial. Character Talents can drive unique and hilarious roleplay decisions. Religion, sin points, and moral consequences give depth to character arcs. Career advancement encourages players to evolve their characters narratively and mechanically. The Skaven hierarchy is complex and important to gameplay and setting immersion. Warhammer's economic systems may be intentionally frustrating to reflect the setting's grim realism. Accents and cultural misunderstandings (in-character) can lead to entertaining and awkward situations. A strong sense of gaming community adds to the emotional impact of each session. Audience engagement—both live and post-show—sparks thoughtful discussion and feedback. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Come for the Skaven, stay because you failed your bribery check and now you're wanted for heresy. Want to Join the Adventure? If you're craving chaos, corruption, and career advancement (in-game, of course), join Ash Ely's West Marches campaign on StartPlaying.games. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems that shape character arcs, decision-making, and party dynamics. The discussion kicks off with a recap of the latest Elite Quest and its far-reaching consequences. As the players navigate dangerous terrain, social encounters, and the ever-present threat of death, they reflect on how randomness and risk shape both success and failure in meaningful ways. The hosts also explore the psychological toll of bad luck, the math behind randomness, and the emotional highs of roleplaying through adversity. Tying all of it together is a breakdown of Warhammer's signature mechanics: deadly combat, the role of Fate and Fortune, bribery and sin, and how religion and corruption guide a character's evolution. The conversation reveals how complex mechanics—when well understood—enhance immersion and storytelling at the table. Key Takeaways: The Elite Quest showcases how player decisions carry lasting consequences in Warhammer Fantasy. Luck isn't just flavor—it's a central mechanic that can define a character's fate. Players experience randomness differently depending on how dice rolls or generators are used, which can affect perceptions of fairness. Failure often leads to stronger roleplaying opportunities than success. Warhammer's social systems and bribery mechanics add tension and strategy to every interaction. Combat is brutally realistic, rewarding planning and punishing recklessness. Warpstone and the threat of corruption introduce moral and mechanical complications. Degrees of success and failure enrich the storytelling process by adding nuance to outcomes. Interacting with NPCs meaningfully influences player choices and world development. Understanding the game's mechanics, especially around risk management, is essential to enjoyable play. The Fate and Fortune system provides a safety net, but strategic use is crucial. Character Talents can drive unique and hilarious roleplay decisions. Religion, sin points, and moral consequences give depth to character arcs. Career advancement encourages players to evolve their characters narratively and mechanically. The Skaven hierarchy is complex and important to gameplay and setting immersion. Warhammer's economic systems may be intentionally frustrating to reflect the setting's grim realism. Accents and cultural misunderstandings (in-character) can lead to entertaining and awkward situations. A strong sense of gaming community adds to the emotional impact of each session. Audience engagement—both live and post-show—sparks thoughtful discussion and feedback. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! ¡Apoya al podcast como FAN de Terraescribiente en IVOOX o en PATREON y escucha todos los audios sin restricción! Bienvenidos a otro podcast de historias cortas de Warhammer Fantasy en TERRAESCRIBIENTE. "PUESTO AVANZADO" Maquetación: MAC (Terraescribiente) Por favor, sigue y suscríbete a las siguientes redes: Canal de Whatsapp: https://whatsapp.com/channel/0029VaCcO2s1NCrQqLpfFR3u Escucha el audiolibro completo en: Patreon: patreon.com/Terraescribiente Twitter: https://twitter.com/TerraEscriba Telegram: https://t.me/+62_TRJVg-3cxNDZh Instagram: www.instagram.com/terraescribiente/ TikTok: www.tiktok.com/@terraescribiente YouTube: www.youtube.com/@Terraescribiente ¡También suscríbete a TERRAESCRIBIENTE en ITUNES Y SPOTIFY! ¡Dale me gusta a cada podcast y coméntalos! ¡Ayuda mucho! ¡Gracias! Escucha este episodio completo y accede a todo el contenido exclusivo de TERRAESCRIBIENTE. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/747547
If you've ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don't forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at dungeonmasteradamantine.com or find him on StartPlaying for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and frequently blood-soaked world of Warhammer Fantasy Role Play (WFRP). If you're curious how to actually play this wonderfully grim system, this episode is your map through the muck. Starting from character creation and setting expectations, all the way to navigating the forest of chaos (literally), the group explores what makes WFRP so distinct: the constant tension between survival and corruption, competition and camaraderie, comedy and catastrophe. The party's in-character quest for the rare herb Bitterknot becomes the perfect showcase for WFRP's mechanics and tone. Along the way, they meet eccentric NPCs, battle chaos-touched creatures, and argue about gloves—a classic day in the Empire. Whether you're a grizzled veteran of the Old World or thinking about picking up the dice for the first time, this episode shows you how to embrace the grit, gallows humor, and genuine strategy of Warhammer Fantasy. Key Takeaways Setting & Tone Warhammer presents a grim, dangerous world filled with corruption, chaos, and questionable hygiene. Altdorf acts as a central hub for player activity and plot progression. Survival, suspicion, and dark humor are essential ingredients to the game's tone. Character & Story Characters come with detailed backstories that influence gameplay decisions. The party dynamic (rivals for a master's favor) fuels roleplaying opportunities and in-game tension. Motivations matter—success often depends on how well characters leverage their personal goals. Low resources and high stakes force creative problem-solving and resource management. The Quest for Bitterknot The search for the rare herb Bitterknot ties together exploration, negotiation, and danger. Players interact with memorable NPCs like the allergy-prone Old Marla and helpful friend Kruger. Preparation, like acquiring gloves and supplies, plays a huge role in staying alive. Exploration & Conflict The Blood Pine Woods are filled with beastmen, warp-tainted terrain, and the occasional dead horse. Exploration includes clue-finding (claw marks, glowing signs) and evasion through stealth. Highwaymen introduce social conflict, resolved through intimidation or diplomacy. Combat & Mechanics Initiative rolls set the pace; positioning and terrain influence the outcomes. Combat emphasizes both tactical planning and the chaos of dice-driven randomness. Environmental strategy can be key to survival. Warpstone introduces a risk-reward dilemma: magical power at the cost of corruption and mutation. Corruption & Consequences Corruption checks protect characters from warping into something... less than human. Warpstone may grant power, but repeated use can change characters in dramatic ways. Decisions in combat and exploration ripple through the story and character arcs. Humor & Group Dynamics Unexpected moments like daisy allergies and potion mishaps add levity to grim adventures. Player banter and team dynamics are essential to the fun and flavor of the game. Return to Altdorf provides a moment of reflection—and the kind of closure only WFRP can offer. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
If you've ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don't forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at dungeonmasteradamantine.com or find him on StartPlaying for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and frequently blood-soaked world of Warhammer Fantasy Role Play (WFRP). If you're curious how to actually play this wonderfully grim system, this episode is your map through the muck. Starting from character creation and setting expectations, all the way to navigating the forest of chaos (literally), the group explores what makes WFRP so distinct: the constant tension between survival and corruption, competition and camaraderie, comedy and catastrophe. The party's in-character quest for the rare herb Bitterknot becomes the perfect showcase for WFRP's mechanics and tone. Along the way, they meet eccentric NPCs, battle chaos-touched creatures, and argue about gloves—a classic day in the Empire. Whether you're a grizzled veteran of the Old World or thinking about picking up the dice for the first time, this episode shows you how to embrace the grit, gallows humor, and genuine strategy of Warhammer Fantasy. Key Takeaways Setting & Tone Warhammer presents a grim, dangerous world filled with corruption, chaos, and questionable hygiene. Altdorf acts as a central hub for player activity and plot progression. Survival, suspicion, and dark humor are essential ingredients to the game's tone. Character & Story Characters come with detailed backstories that influence gameplay decisions. The party dynamic (rivals for a master's favor) fuels roleplaying opportunities and in-game tension. Motivations matter—success often depends on how well characters leverage their personal goals. Low resources and high stakes force creative problem-solving and resource management. The Quest for Bitterknot The search for the rare herb Bitterknot ties together exploration, negotiation, and danger. Players interact with memorable NPCs like the allergy-prone Old Marla and helpful friend Kruger. Preparation, like acquiring gloves and supplies, plays a huge role in staying alive. Exploration & Conflict The Blood Pine Woods are filled with beastmen, warp-tainted terrain, and the occasional dead horse. Exploration includes clue-finding (claw marks, glowing signs) and evasion through stealth. Highwaymen introduce social conflict, resolved through intimidation or diplomacy. Combat & Mechanics Initiative rolls set the pace; positioning and terrain influence the outcomes. Combat emphasizes both tactical planning and the chaos of dice-driven randomness. Environmental strategy can be key to survival. Warpstone introduces a risk-reward dilemma: magical power at the cost of corruption and mutation. Corruption & Consequences Corruption checks protect characters from warping into something... less than human. Warpstone may grant power, but repeated use can change characters in dramatic ways. Decisions in combat and exploration ripple through the story and character arcs. Humor & Group Dynamics Unexpected moments like daisy allergies and potion mishaps add levity to grim adventures. Player banter and team dynamics are essential to the fun and flavor of the game. Return to Altdorf provides a moment of reflection—and the kind of closure only WFRP can offer. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The Independent Characters - A Warhammer 40k Podcast | Radio
The Independent Characters is a show focused on the universe of Warhammer 40,000. However, for one of the first times ever, we are going to take a slight tour and perhaps a dimension hop to discuss an Old World topic! In this episode of The Independent Characters, we dive into the crumbling streets of the City of the Damned with Episode 260: Mordheim - Warbands and Wyrdstone. Carl, Josh, and Jody explore the gritty skirmish game that captured the imaginations of Warhammer Fantasy fans back in 1999 and still lives on through a passionate community today. We'll break down the core mechanics of Mordheim, how warbands are built and evolve, and what makes its campaign system so enduring. Then, we recount our own recent two-day campaign weekend—hosted by Jody—where warbands clashed, wyrdstone was hoarded, and lasting stories were forged in the ruins. From preparation to final battle, we share the triumphs, tragedies, and unforgettable moments of bringing this classic game back to life. While this isn't our usual content, if you're a veteran of the old world or just discovering Mordheim for the first time, this is an episode not to miss! Time Stamps: 0:00:00 - Show Intro, Elite Choice, Hobby Progress 0:21:35 - Mordheim: The Foundations 1:08:35 - Mordheim: Campaign Experience 2:22:00 - Final Thoughts and show closing Relevant Links: The Independent Characters Patreon Tablewar! - SPONSOR Herrick Games & Hobbies - SPONSOR War on The Shore 2026 Adepticon Hexengarde Mordheim Terrain Broheim Necromunda Community Resources Games Workshop The Black Library
The Independent Characters is a show focused on the universe of Warhammer 40,000. However, for one of the first times ever, we are going to take a slight tour and perhaps a dimension hop to discuss an Old World topic! In this episode of The Independent Characters, we dive into the crumbling streets of the City of the Damned with Episode 260: Mordheim - Warbands and Wyrdstone. Carl, Josh, and Jody explore the gritty skirmish game that captured the imaginations of Warhammer Fantasy fans back in 1999 and still lives on through a passionate community today. We'll break down the core mechanics of Mordheim, how warbands are built and evolve, and what makes its campaign system so enduring. Then, we recount our own recent two-day campaign weekend—hosted by Jody—where warbands clashed, wyrdstone was hoarded, and lasting stories were forged in the ruins. From preparation to final battle, we share the triumphs, tragedies, and unforgettable moments of bringing this classic game back to life. While this isn't our usual content, if you're a veteran of the old world or just discovering Mordheim for the first time, this is an episode not to miss! Time Stamps: 0:00:00 - Show Intro, Elite Choice, Hobby Progress 0:21:35 - Mordheim: The Foundations 1:08:35 - Mordheim: Campaign Experience 2:22:00 - Final Thoughts and show closing Relevant Links: The Independent Characters Patreon Tablewar! - SPONSOR Herrick Games & Hobbies - SPONSOR War on The Shore 2026 Adepticon Hexengarde Mordheim Terrain Broheim Necromunda Community Resources Games Workshop The Black Library
Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included. Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases. Elves are superior—just ask them. The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.” Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavor—they're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friend—tight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included. Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases. Elves are superior—just ask them. The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.” Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavor—they're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friend—tight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Agradece a este podcast tantas horas de entretenimiento y disfruta de episodios exclusivos como éste. ¡Apóyale en iVoox! ¡Apoya al podcast como FAN de Terraescribiente en IVOOX o en PATREON y escucha todos los audios sin restricción! Bienvenidos a otro podcast sobre historias cortas de Warhammer Fantasy en TERRAESCRIBIENTE. "PUESTO DE MARIENBURG" Una breve historia del fin de los tiempos. Mientras las fuerzas del Caos marchan sobre el Imperio, la ciudad libre de Marienburg también sufre un ataque. Pero ni los hombres de la ciudad ni los vampiros que gobiernan su inframundo cederán su territorio fácilmente... Esta precuela de La caída de Altdorf parte de la misma premisa principal que la novela (humanos y no-muertos en una incómoda alianza contra el Caos), pero la lleva en una dirección muy diferente, aunque quizás igualmente trágica... LA HISTORIA El fin de los tiempos se acerca. Cuando la muerte cae sobre la ciudad libre de Marienburg, en la forma de las hordas del Caos comandadas por el temible Glottkin, los ciudadanos rebeldes de la ciudad deben unirse para contener al enemigo. Llega una ayuda inesperada, en forma del gángster vampiro Mundvard el Cruel, pero ¿podrán aceptarla los ciudadanos de Marienburg? ¿Serán condenados por asociación con los viles no-muertos, o perderán sus vidas (y sus almas) en manos del Caos? Escrito por David Guymer. Maquetación: MAC (Terraescribiente) Escucha los libros completos de Warhammer 40k en: patreon.com/Terraescribiente Por favor, sigue y suscríbete a las siguientes redes: Canal de WhatsApp: https://whatsapp.com/channel/0029VaCcO2s1NCrQqLpfFR3u Escucha el audiolibro completo en: patreon.com/Terraescribiente Twitter: https://twitter.com/TerraEscriba Telegram: https://t.me/+62_TRJVg-3cxNDZh Instagram: www.instagram.com/terraescribiente/ TikTok: www.tiktok.com/@terraescribiente Youtube: www.youtube.com/@Terraescribiente ¡También suscríbete a TERRAESCRIBIENTE en ITUNES Y SPOTIFY! ¡Dale me gusta a cada podcast y coméntalos! ¡Ayuda mucho! ¡Gracias!Escucha este episodio completo y accede a todo el contenido exclusivo de TERRAESCRIBIENTE. Descubre antes que nadie los nuevos episodios, y participa en la comunidad exclusiva de oyentes en https://go.ivoox.com/sq/747547
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Chaos Dwarfs, known as the Dawi Zharr in Khazalid, or Uzkul-Dhrath-Zharr in their own tongue, are the corrupted, evil kin of the Dwarfs. The Chaos Dwarfs rule an empire in the blasted Dark Lands to the east of the Old World. They worship Hashut, the Father of Darkness.During the time of the northward Dwarf migration (-4300 IC) into the Worlds Edge Mountains, some Dwarfs travelled east across the plateau of Zorn Uzkull - the Great Skull Land - in their quest for precious ores and gems, reaching the dismal Mountains of Mourn. Then, during the Coming of Chaos (-4000 IC), these Dwarfs were cut off from the rest of Dwarf civilisation by swirling Chaos energies and rampaging legions of Daemons. The rest of the Dwarfs assumed they had perished in the deluge of Chaos. In reality, the hardy Dwarfs were not killed but neither had they remained unchanged by Chaos. [1a][4a]Eventually even these stubborn Dwarfs succumbed to the warping effects of the Chaos energies, gradually becoming the perverted and cynical mockery of traditional Dwarfs. Some of their number even became hideous mutated fusion of Dwarf and bull - the Bull Centaurs. Abandoned by their Ancestor Gods, the Chaos Dwarfs cried out for salvation and a dark voice answered: the Chaos entity Hashut, the father of darkness.Following Hashut, the eastern Dwarfen society started down a dark path and they became the Chaos Dwarfs at around -3500 IC whilst the great citadel of Mingol Zharr Naggrund - The Great City of Fire and Desolation is created by powerful sorcerers from black iron and obsidian in -2700 IC. The Orc and Goblin tribes of the Dark Lands and Mountains of Mourn are enslaved a hundred years later.Support the show
How the rise of 3D printing and digital sculpting shifted the landscape of miniature wargaming. Plus a look at acrylic paints and more. Read More: Best acrylic paints 3D Printing Miniatures Monument Hobbies has some of the best paints in the business: Get yours here Get your hobbies for less from Fabricators Forge J15 Games Has Your Game Aides, Tokens & Templates! Get them here: Join our discord Heretic Swag Essential Hobby Products & Tools List Buy Wyatt's Miniature: Table of Contents 00:00 Opening 03:09 Would You Rather 08:55 News 30:09 Q&A Welcome to , a new place for bringing the hobby back to wargaming! A podcast hosted by Rob Baer, Kenny Boucher & Wyatt Turk. Become a Veteran of the Long War! http://thelongwar.net/
This week we are joined by Dannypaints from the infamous Dwellers Below podcast to take a look at Warhammer Fantasy in the modern era. How is The Old World going a year into its existence? Let's find out!
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousBlood Bowl is a miniatures board game created by Jervis Johnson for the British games company Games Workshop as a parody of American football. The game was first released in 1986 and has been re-released in new editions since. Blood Bowl is set in an alternate version of the Warhammer Fantasy setting, populated by traditional fantasy elements such as human warriors, goblins, dwarves, elves, orcs, and trolls, as well as elements unique to the setting such as the rat-like Skaven.Thanks to Matty for joining us :) his links: https://www.matthewreal.com/linkGet Scared podcast: https://www.youtube.com/@watcherpodcasts/videosSupport the show
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Ogre Kingdoms are the rightful and sovereign domains of the large, brutish and always hungry mortal race of humanoids known as Ogres. Wandering tribes of Ogres can be found wrecking their way across the globe, erecting many strongholds and plundering far off and exotic lands the likes of which no man will ever see in their lifetime. Yet no matter how far away they may be, all Ogres refer to the scattered tribal kingdoms that dominate the slopes and river valleys of the Mountains of Mourn their rightful, hard-earned homeland. It is here, amongst the frozen peaks and blistering blizzards that mighty Tyrants rule over their own brutal kingdoms, warring amongst each other, looting, extorting and ransacking all before them as a tribute to their own gluttonous appetite and their ever-hungry "god," the Great Maw.Support the show
Sandy Mitchell has written countless classic 40k and Warhammer Fantasy stories for GW Books and the Black Library. Pen name of author Alex Stewart, Mitchell, is the force behind the brilliant Commissar Ciaphas Cain series of novels and short stories.In conversation with Jordan Sorcery Alex talks about his early career reviewing films like Highlander and Aliens for White Dwarf magazine, his published and unpublished work (about Dark Future) for GW Books, his time working on BBC TV show Bugs, and how he came to create the long-running Cain series for Games Workshop's Black Library.Sandy Mitchell interview._____________________________ [ ELEMENT GAMES AFFILIATE LINK ]https://elementgames.co.uk/?d=11216[ PATREON ]https://www.patreon.com/jordansorcery[ KO-FI ]https://ko-fi.com/jordansorcery[ YOUTUBE CHANNELS ]History & Editorial: https://youtube.com/ @jordansorceryLongform Conversation: https://youtube.com/ @JordanSorceryPods [ WEBSITE ]https://jordansorcery.com/#Warhammer #40k #Warhammer40000 #GamesWorkshop #BlackLibrary #CiaphasCain_____________________________ References, Sources, and Links: [SANDY MITCHELL - BLACK LIBRARY]https://www.blacklibrary.com/authors/sandy-mitchell_____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySupport the show
Former White Dwarf Australian editor Dave Taylor in conversation with Jordan Sorcery.We talked about Dave's career with Games Workshop, some behind the scenes White Dwarf insights, how the international editions came to be, and Dave's most recent project - Dave Taylor Miniatures, a company that publishes Art Of books by some of the best miniature painters currently working today!Dave Taylor interview._____________________________ [ ELEMENT GAMES AFFILIATE LINK ]https://elementgames.co.uk/?d=11216[ PATREON ]https://www.patreon.com/jordansorcery[ KO-FI ]https://ko-fi.com/jordansorcery[ YOUTUBE CHANNELS ]History & Editorial: https://youtube.com/ @jordansorceryLongform Conversation: https://youtube.com/ @JordanSorceryPods [ WEBSITE ]https://jordansorcery.com/#WhiteDwarf #Warhammer #40k #Warhammer40000 #GamesWorkshop #DaveTaylor #wargames_____________________________ References, Sources, and Links: [DAVE TAYLOR MINIATURES]https://www.davetaylorminiatures.com/_____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySupport the show
Here's the highlights of the big winners and sad losers from the latest Warahmmer 40k Balance Dataslate update. Balance Dataslate Break Down Get Your Precision Dice 5% Off Baron of Dice: Use Code Longwar5 J15 Games Has Your Game Aides, Tokens & Templates! Get them here: Join our discord Heretic Swag Essential Hobby Products & Tools List Buy Wyatt's Miniature: Table of Contents 00:00 Opening 02:50 Would You Rather 13:36 News 37:01 LVO Changes Welcome to , a new place for bringing the hobby back to wargaming! A podcast hosted by Rob Baer, Kenny Boucher & Wyatt Turk. Become a Veteran of the Long War! http://thelongwar.net/
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://shop.orchideight.com/collections/adeptus-ridiculousThe Vampire Counts are amongst the most legendary factions of Vampires to have ever terrorized the civilized lands of the Old World, all of whom are members of the unholy von Carstein bloodline. The government, nobility and the patriotic citizenry of the Empire consider the Vampire Counts to be fiends without equal. They seek only to topple the civilizations of the living and supplant them with an empire of the Undead that will reign forever as Lords of the Night.Support the show
Games Workshop released Warmaster in 2000 as its first epic scale, mass battle game set in the Warhammer Fantasy universe. But did you know Warmaster was supposed to be released two years earlier? Or that the inspiration for Warmaster's iconic command and control system came from a trip Rick Priestley took to Gettysburg battlefield? Today on Little Wars FM podcast, Greg connects with the author and creator of Warmaster, Mr. Rick Priestley himself, to learn about the origins of the game and pry for insider information about what happened to it. Why did Games Workshop delay the game, deny it a big starter box release, and then fail to fully embrace the concept? What about the short-lived Battle of the Five Armies boxed set that used the Warmaster rules years later? In upcoming podcasts and interviews we'll talk to members of the Warmaster community today, over a decade after Games Workshop abandoned the game. A thriving fanbase of players still enjoys Warmaster and a free, updated version of the rules is available for download. We'll be exploring all of this and much more. Our thanks to Rick for generously taking so much of his time to join us for this chat!
Trish Carden joined Citadel in the 80s and became a legendary sculptor for Citadel Miniatures. Working closely with Aly Morrison, Bob Naismith, and many others Trish soon gained famed as the Monster Girl, able to creature magnificent beasts, dragons, and monsters that were unforgettable.With Aly Morrison, Trish established Marauder Miniatures, a new Games Workshop imprint dedicated to creating models for Warhammer Fantasy. Later in her career Trish would move to the Forge World to craft some of her most impressive monsters yet!Trish Carden interview._____________________________ Check out Trish's latest work: [HarrowHyrst Miniatures]https://footsoreminiatures.co.uk/collections/harrowhyrst_____________________________ Support My Work: DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:https://jordansorcery.itch.io/dead-king-wenceslasELEMENT GAMES AFFILIATE LINK:https://elementgames.co.uk/?d=11216PATREON:https://www.patreon.com/jordansorceryKO-FI:https://ko-fi.com/jordansorceryDISCORD:https://discord.gg/vtjKzTGevDINSTAGRAM:https://www.instagram.com/jordansorcery/ BLUESKY:https://bsky.app/profile/jordansorcery.bsky.social WEBSITE:https://jordansorcery.com/_____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcerySupport the show
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousBretonnia, formally the Kingdom of Bretonnia, also known more prosaically as the "Land of Chivalry," is a highly martial Human feudal kingdom of the Old World that lies between the lands of the Grey Mountains and the Great Ocean. Bretonnia is second only in size to that of the Empire among the realms of Men in the Old World, and is both the Empire's chief rival and closest ally, having a culture and society that revolves around the ideals of nobility, a strict social hierarchy based on aristocratic birthright, and the upholding of a strictly enforced code of chivalry.Support the show
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousNorsca is a frigid, arctic peninsula and Human cultural region located in the far north of the Old World, though not officially considered a cultural or historical part of it by southern scholars. Norsca lies on the very doorstep of the northern Chaos Wastes themselves. It is bordered to the south by the freezing waters of the Sea of Claws, to the north by the Sea of Chaos and the Chaos Wastes, and to the east by the roving Kurgan tribes of the Eastern Steppes.Norsca is inhabited by a race of savage and ferocious Men known variously as Norscans, Norsemen or the Norse. Long ago, in the time of Sigmar, when these people still inhabited the northern lands of what would become the Empire, they were known as the Norsii.Support the show
Episode 1 We re-introduce ourselves, cover some new things happening in the mini gaming world and then move onto our show. We talk about getting started with Infinity N5 for complete newbies. It's a great time to jump in, with the new edition here and a level playing field. Warsenal - Warsen.al Corvus Belli online store - https://store.corvusbelli.com/en/ Infinity Universe - https://infinityuniverse.com/en Infinity N5 Rules - https://infinityuniverse.com/resources Contact us! Our Discord - https://discord.gg/TCuEBrXNmd Patreon Page for the Podcast - www.patreon.com/rollingbadpodcast Facebook - https://www.facebook.com/RollingBadPodcast/ Rolling Bad podcast Feed site - http://rollingbad.libsyn.com/ Twitter - @rolling_bad Our E-Mail - rollingbadpodcast@gmail.com Our Instagram Page: therollingbadpodcast The Hosts and their Social Media Links; Bill Twitter: @billcastello IG: PhantomPhixer42 Facebook: Bill Castello Josh IG: @hereticmodel Twitter: @anoyoe Facebook: Joshua Alt Discord: Guts#4698 Links that we like! Guerilla Miniature Gaming - https://www.youtube.com/@GuerrillaMiniatureGames We are the NEON - wearetheneon.com Tabletop Campaign Repository - tcrepo.com AoS Coach - https://www.youtube.com/channel/UCQMNLM_JuDNLbvGG0ZUA8ow 2+ Tough - https://www.youtube.com/@2Tough Cubic Shenanigans - https://cubicshenanigans.net/ Sonic Sledgehammer on YouTube - https://www.youtube.com/channel/UCG0ZCl2VfG9PcCJyucWJR3w Bill's YouTube Channel - https://www.youtube.com/channel/UCAK8mhid8bUUq2x_lc2l3xg
https://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousKislev, officially the Tzardom of Kislev, also known as the "Realm of the Ice Queen," and to the Kislevites themselves as "The Motherland," is the most northerly Human realm of the Old World. It is a powerful kingdom defined by the constant need to prepare for incessant warfare against the tribes of the Chaos-worshipping Northmen on their borders. Kislev is known far and wide for having some of the greatest horsemen to ever roam the plains of the southern realms. Ruled by a mighty monarch known as a "tzar" or "tzarina," Kislev is a nation born from the saddle, its people's ancestry traced to the mighty horse-warriors of the Gospodar tribe who inhabited the Eastern Steppes for many millennia.Support the show
Send us a texthttps://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousThe Greenskins, also known as the Orc and Goblin Tribes, are a group of related, highly primitive, bestial, humanoid species of green-skinned barbarians and raiders whose sole pursuit in life is that of war and battle. Tribes of Greenskins occupy much of the eastern hemisphere of the world of Mallus.The term "Greenskins" is a common collective description used by many civilised realms to refer to the forces and tribes of the Orcs, Goblins and other biologically related subraces such as the Gnoblars. The broadest racial division is between the Orcs, who are strong, brutish, and savage warriors, and the Goblins, who are smaller and weaker, but more cunning and conniving creatures.The Greenskins are considered by many to be the scourge of all other mortal civilisations. These tribal warriors are extremely violent, raiding ceaselessly, carrying war and barbarism to all corners of the known world. Time and again, hordes of Greenskins would arise without warning and lay a great swath of destruction that has no direction or purpose other than simple violence. Indeed, the Greenskin race's single motive is violence, an ever increasing mass of warfare that has the potential to dominate and cover the entire world in a seething green tide.Support the show
Send us a texthttps://www.patreon.com/AdeptusRidiculoushttps://www.adeptusridiculous.com/https://twitter.com/AdRidiculoushttps://orchideight.com/collections/adeptus-ridiculousThe Tomb Kings are the long dead rulers of Nehekhara from thousands of years ago. Each city had several dynasties each with several kings and as such there are hundreds of kings vyeing for power now they have all risen from the dead. They would constantly wage war on each other to spread their influence across Nehekhara. The greatest kings ruled in Khemri, making it the biggest and strongest city in Nehekhara. Certainly the greatest ruler ever to grace the lands of Nehekhara rose here. Settra the Imperishable founded Khemri and conquered the entire land. He lived far longer than most before he eventually died. He was one of the last to be awoken by Nagash's spell, possibly due to his age, but he immediately took control of the kingdom back and commanded all others to return to their tombs.Each king had a pyramid built for them in the necropolis of their city, adorning it with fine statues they would use in the afterlife. Also buried with them is their kingly chariot and steeds waiting for the day they are called back to the world of life. The Tomb Kings are revived by the Liche Priests when they are needed to defend an area that Settra cannot get to in time.The loyal non-ruling sons of Kings, the Tomb Princes, were mummified and were raised as well.Support the show