Welcome to the world of In Absentia, a Real Play 5e podcast from Ubergeek Media! Join our cast as they dive deep into the mysteries and lore of Thurst. Let the GM, Steve take you on a while ride adventure with Stori, the raven-folk rogue; Quill, the feline-folk Lizard-Wizard; and Zigrit, a dragonborn of Ancient pedigree as they search, stumble, and fight to save Thurst... and discover themselves.
A bit of technical issues have postponed episode 43. Thank you in advance for your understanding.
After more exploration of Lake Addura's... unusual traits, the Heroes take separate paths to dig more into the mysteries at hand. As usual things do NOT go as expected! Join hosts Steve (the GM), Mark (Zigrit the Dragonborn Sorcerer), Ann (Stori the Kenku Rogue with a heart of gold), and John (The Tabaxi Lizard-Wizard) as they continue their adventures against the machinations of the Cult of the Burnt Hand! Come watch us live on Twitch every week at https://www.twitch.tv/ubergeekmedia don't forget to subscribe! To get access to exclusive content, including character zero sessions, special tabletalk episodes, and more subscribe to our Patreon at https://www.patreon.com/UbergeekMedia To listen to new episodes, find out more about what we are up to, and subscribe to our upcoming newsletter check out our website at https://www.ubergeekmedia.com
Finding themselves on the outskirts of a new city, our heroes find that something is off about Mathanas and its nearby lake. While Stori and Zigrit enjoy the calm, Quill finds himself spiralling toward paranoia. What will they discover about their goals, and how far are they willing to go to achieve them?
Those eyes glittering in the dark are more than they seem, and Quill must make a decision that will shape his life going forward. What terms shape this new contract for our intrepid Tabaxi? Find out on this interlude episode! Come watch us live on Twitch every week at https://www.twitch.tv/ubergeekmedia don't forget to subscribe! To get access to exclusive content, including character zero sessions, special tabletalk episodes, and more subscribe to our Patreon at https://www.patreon.com/UbergeekMedia To listen to new episodes, find out more about what we are up to, and subscribe to our upcoming newsletter check out our website at https://www.ubergeekmedia.com
On the road once more, the heroes make their way to Mathinas. What challenges will they face? Will their new skills be up to par? The only thing that is sure is Stori will find some reason to hit Quill with a ball bearing.
The Heroes helped save Ragoon, but now they need to help Ragoon recover. After a strange encounter in their borrowed room at the Underground, they set up a relief shelter at a VERY famous restaurant... Quill digs deep into his history and helps a new leader come forword. And the the Heroes FINALLY leave Ragoon. Join hosts Steve (the GM), Mark (Zigrit the Dragonborn Sorcerer), Ann (Stori the Kenku Rogue with a heart of gold), and John (The Tabaxi Lizard-Wizard) as they continue their adventures against the machinations of the Cult of the Burnt Hand! Come watch us live on Twitch every week at https://www.twitch.tv/ubergeekmedia don't forget to subscribe! To get access to exclusive content, including character zero sessions, special tabletalk episodes, and more subscribe to our Patreon at https://www.patreon.com/UbergeekMedia To listen to new episodes, find out more about what we are up to, and subscribe to our upcoming newsletter check out our website at https://www.ubergeekmedia.com
In this special episode, we find Zigrit collapsed after overextending himself after the battle... and having a strange experience with beings he thought only legends... Join hosts Steve (the GM), Mark (Zigrit the Dragonborn Sorcerer), Ann (Stori the Kenku Rogue with a heart of gold), and John (The Tabaxi Lizard-Wizard) as they continue their adventures against the machinations of the Cult of the Burnt Hand! Come watch us live on Twitch every week at twitch.tv/ubergeekmedia don't forget to subscribe! To get access to exclusive content, including character zero sessions, special tabletalk episodes, and more subscribe to our Patreon at patreon.com/UbergeekMedia To listen to new episodes, find out more about what we are up to, and subscribe to our upcoming newsletter check out our website at ubergeekmedia.com
The Heroes deal with the aftermath of the Battle of Ragoon, and try to provide aid wherever they can. They return to a VERY popular restaurant, known for its fried cream cheese wraps and amazing metallic swine. Zigrit, however seems to have worn himself out... and sits things out. Join hosts Steve (the GM), Mark (Zigrit the Dragonborn Sorcerer), Ann (Stori the Kenku Rogue with a heart of gold), and John (The Tabaxi Lizard-Wizard) as they continue their adventures against the machinations of the Cult of the Burnt Hand! Come watch us live on Twitch every week at https://www.twitch.tv/ubergeekmedia don't forget to subscribe! To get access to exclusive content, including character zero sessions, special tabletalk episodes, and more subscribe to our Patreon at https://www.patreon.com/UbergeekMedia To listen to new episodes, find out more about what we are up to, and subscribe to our upcoming newsletter check out our website at https://www.ubergeekmedia.com
Ragoon has been sacked, the town is burning, and the Zigrit, Quill, and Stori along with their new freinds Headsmasher and Fred the Horse are fighting for their lives. Fortunately backup has arrived, but will it be enough? Will everyone make it out... alive? Join hosts Steve (the GM), Mark (Zigrit the Dragonborn Sorcerer), Ann (Stori the Kenku Rogue with a heart of gold), and John (The Tabaxi Lizard-Wizard) as they continue their adventures against the machinations of the Cult of the Burnt Hand! Come watch us live on Twitch every week at the Ubergeek Media Twitch Channel don't forget to subscribe! To get access to exclusive content, including character zero sessions, special tabletalk episodes, and more subscribe to our Patreon at https://www.patreon.com/UbergeekMedia To listen to new episodes, find out more about what we are up to, subscribe to our upcoming newsletter and more check out our website at https://www.ubergeekmedia.com
Stori, Zigrit, and Quill are now involved in a full scale battle for Ragoon, the bad Sherrriff's men are sacking the town and attempting to rest control back. Yalladew unveils his horrifying, and unfortunately unfinished, clockwork monstrosity to lend a hand... with help.
Stori, Zigrit, and Quill have decided it is time to take their leave of Ragoon. After all, who could blame them after the TOTALLY unavoidable incidents of last episode? Alas, as they gather their horse and cart, and Quill gets some time with his emotional support donkey, Headsmasher, that the swirling forces around Ragoon may not be done with them yet!
Stori has made some choices, are they good or bad? Who's to say? She is now falling out of a second floor window of the mansion she was trying to burglarize... Quill and Zigrit realize they're adventurous friend has run off... and attempt to track her down to lend some aid if she needs it. Not realizing they MIGHT be causing more problems than they fix...
The crew gets some more training with the ragtag ensemble of magic users of the Underground. Stori commissions a weopon so terrifying the GM does not even want to think about it. And most importantly, the Heroes are swindled by a used cart salesman and wind up with Fred the Horse, and a VERY cranky donkey.
The Heroe's return to the underground for some much needed rest. Stori gets some much needed guidance about her burdgeoning powers, Quill gets some help restoring a possesion with mixed emotions, and Zigrit tries to learn a new trick... with potentially fatal results.
Zigrit, Quill, and Stori face down their newest threat, a well-paid assassin using unfamiliar magic... where did they come from? Who is pulling the strings? Will the Heroes walk away unscathed? Listen in and find out!
After their harrowing experience rescuing the REAL Sherriff of Ragoon, the Heroes return back to the Underground to rest, plan, relax... and maybe even learn a few things...
The Sheriff's office cleared of danger, Zigrit, Quill, and Stori face off against the perils waiting for them in the basement.
Stori faces down the beast she stumbled upon at the "Sherriff's" office, leading to a battle where Zigrit, Quill, and Stori show off how powerful they are becoming!
The Heroe's reach the Underground, the safehouse for magic users in Ragoon. They seek out some training and supplies. Stori begins the journey down using magic of her own, Quill begins to unlock some of the Knowledge a dear friend left him, and Zigrit finds he isn't the only Dragonborn around...
We pick up with the Heroes getting out of a sticky situation... with some quick magic work. The heroes sneak, run, and crush their way through town while heading to The Underground. What will they find when the get inside...
The Heroes return to Ragoon, get some good grub, and have a Tuesdays with Morrie's-esque encounter. They return the little girl to her family, as well as the body of the dead Dwarf. They begin to realize not everything in Ragoon is as well off as it appears...
After defeating a strange creature in the depths of the mine, still hunting for the missing girl, Stori, Quill, and Zigrit realize there is something strange and evil still lurking further in the depths of the cave.
The heroes daringly begin searching the mine, an unexpected accident occurs, and they encounter a underground dweller...
The Heroes investigate the mine where the little girl was last seen by the miners. Quill makes some questionable decisions but after all, who knew poking strange squash could have negative results? In any case, the mine seems a tad more seedy than anticipated...
The heroes arrive in Ragoon, each with their own goals in mind. Quill finds another vital spell component he has been searching for, as well as a surprising encounter in a jewelry store. The heroes are charged with a search and rescue mission, but get *mildly* side tracked at a local bar and restaurant...
The heroes really ham up a battle when trying to rest... what unexpected foes will they encounter?
The heroes spend some time in the hidden camp outside Doglebon, enjoy some small creature comforts, and Quill attempts to secure some transport on the next leg of their journey.
The Heroes Find Themselves in the Strangeness of Doglebon, and find a hidden camp of ostracised Orcs... The Heroes debate whether or not they are the villains of their story, and combat a creature from Stori's nightmares.
The heroes finally make it to Doglebon, and stumble into into an unfortunate pile of 'stuff' in this quaint, lake-side town.
We again jump back in time to pick up where Fillion and Lameria left off in their story... Gilryan is in flames, children are crying, and the black hand is doing it's cruel works... but WHEN is it? WHEN! Decades, centuries, AGES ago?? Keep listening in and find out!
The battle is over, but what mysteries does this cabin hold? Zigrit, Stori, and Quill search the Cabin for clues as to what went on, and who this couple were who had lived here before their untimely demise... If you have been enjoying In Absentia so far, and are interested in helping us continue to bring great content to our table, go to our website and click the 'donate' button. Want to watch us record In Absentia live? Go to our Twitch Channel, and click the follow button to be notified when we go online!
The heroes, on the arduous road to Doglebon, come accross a cabin off the main road, and it appears something tragic has occured. Can the heroes come to the rescue? Is there even someone TO rescue? Should they just mind their own beeswax? Listen in and find out!
The heroes wrap up their loose ends in Gilryan, and rest before heading out on a long journey. What lies in store after the trainwreck that was Fort Hightower? After traveling, the heroes rest and train, and find they have gained some new powers in in their short time together. Stori, Quill, and Zigrit begin the long process of learning how they are going to communicate with eachother.
The heroe's return to Gilryan with the sacred cargo they retrieved from Fort Hightower. The sole prisoner there rattles the chains of her imprisonent and shows them the true meaning of power!
Hightower lies in shambles, it's leaders have fallen. The heroes hunt for the item they have been tasked to find, and try to wrap up loose ends in town before the get out.
We peel back the misty veil of time and look well into Thurst's past. Two Druids are returning from their own mission to rest for the night in a small town called Gilryan, when an unknown force attacks the village, and they are spurred to action!
In this Episode, things pick up with a mace hanging suspended in the air... it appears that things have gone a tad awry for the heroes. Hightower is thrown into chaos, NPC's will rise, and some will fall...
The heroes take some time to plan, and execute the confrontation with Sir Gammon of Hightower... their prime suspect. Is Gammon working for the Burned Hand? Is he behind the murders and chaos at Hightower? Listen in...
The team may have not started the encounter at the butcher shop, but they're going to finish it! They question the butcher, Broderick and decide on their next course of action, which leads to a terrible discovery.
The Heroes leave the shield wall, only to find another murder to investigate in Hightower proper. The team follows up and questions a suspicious guard, which leads them to more questions... and more suspects.
Our heroes are visited a messenger with a warning... Heinrich is questioned, in a slightly less hazardous fashion. The Heroes get some perspective on a situation they thought they had a decent handle on.
The heroes search out the shopkeeper loaning money to the disadvantaged, and he turns out to not quite be what he seems... Quill gets drunk and somber with the Friar.
The heroes continue to investigate the death's in Fort Hightower. They search Goodfrey's house, finding potentially damning evidence... and speak to a shady merchant (as usual, it does not go as planned)
Stori visits Maud the hedge witch again... Zigrit and Quill question Goodfrey, with some 'fiery' results. The entire team follows a lead to an abandoned town, and encounter something strange...
The Heroes begin to investigate the a body found outside of the Inn at Hightower. Someone is acting suspicious... but who is the culprit?
A Raven-like Kenku thief, a feline Tabaxi wizard, and a Dragonborn Sorcerer... three strangers traveling together out of convenience. An ancient dying town at the gateway out of the mountains. A mysterious death, that may lead the party to a fate not even the gods can predict... Welcome to Thurstland friends, hopefully no-one else will die...