Podcasts about dun morogh

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Best podcasts about dun morogh

Latest podcast episodes about dun morogh

BGMania: A Video Game Music Podcast
Holiday Music, Part 4

BGMania: A Video Game Music Podcast

Play Episode Listen Later Dec 25, 2020 71:34


Episode #182 of BGMania. It's the holiday season! On today's show, Bryan and Jessica are back together again on this merry Christmas Eve to listen to more holiday gaming tunes. Email the show at bgmania@leveldowngames.com with requests for upcoming episodes, questions, feedback, comments, concerns, whatever you want really! Please consider supporting the show by using our Amazon Affiliate link when shopping online! Jessica can be found through the following links: Instagram and Twitter EPISODE PLAYLIST AND CREDITS Christmas in Nightopia from Christmas NIGHTS into Dreams [Tomoko Sasaki & Naofumi Hataya, 1996] Mt. Slide from Kirby's Epic Yarn [Tomoya Tomita, 2010] Ice Ruins from The Legend of Zelda: A Link Between Worlds [Ryo Nagamatsu, 2013] The North from Pumpkin Jack [Yohan Jager, 2020] Map -Christmas- from Tomodachi Life [Daisuke Matsuoka & Asuka Ito, 2013] Snowbelle City from Pokemon X & Y [Shota Kageyama, 2013] Dun Morogh from World of Warcraft [Jason Hayes, 2004] Balls of Snow from Bully [Shawn Lee, 2006] Krampus Christmas Medley from Killing Floor 2 [zYnthetic, 2016] Bright Spirits from Destiny 2 [Skye Lewin, 2017] Walrus Cove from Diddy Kong Racing [David Wise, 1997] First Steps from Celeste [Lena Raine, 2018] Winter Tundra from Spyro Reignited Trilogy (Spyro 2) [Stewart Copeland, 2018] Christmas in Prison from Payday 2 [Simon Viklund & Gustaf Grefberg, 2013] CONTACT US Website: https://leveldowngames.com/ Discord: https://discord.gg/cC73Heu Twitch: https://twitch.tv/leveldowngames Twitter: https://twitter.com/OriginalLDG Instagram: https://instagram.com/bryan.ldg/ Facebook: https://facebook.com/leveldowngaming --- Send in a voice message: https://anchor.fm/bgmania/message Support this podcast: https://anchor.fm/bgmania/support

Copy, Paste, Repeat
Blink-182 Saves the Universe

Copy, Paste, Repeat

Play Episode Listen Later May 14, 2020 66:57


Chris explains the weird connection between Blink 182 and purported Air Force evidence of alien spacecraft. Are humans nearing or past the Great Filter? Brandon got drunk and watched Pitch Perfect, as prescribed. PC UPDATE: 30 FPS IS TRASH but Deep Rock Galactic is great. Chris explains why World of Warcraft isn't just for 2005 anymore.Notes:The Pentagon's 'Real Men in Black' Investigated Tom DeLonge's UFO Videoshttps://www.vice.com/en_us/article/bvg8ea/the-pentagons-real-men-in-black-investigated-tom-delonges-ufo-videosUS Navy Officially Publishes Three UFO Videoshttps://www.vice.com/en_us/article/wxevmn/us-navy-officially-publishes-three-ufo-videosFermi Paradox & The Great Filterhttps://en.wikipedia.org/wiki/Fermi_paradoxhttps://en.wikipedia.org/wiki/Great_FilterThe End of the World (Podcast)https://www.iheart.com/podcast/105-the-end-of-the-world-with-30006093/episode/ep01-fermi-paradox-30115804/Pitch Perfecthttps://www.youtube.com/watch?v=sMWnN_9GiX0Best in Showhttps://www.youtube.com/watch?v=94y9n9lNy2YBrandon PC Updatehttps://www.polygon.com/reviews/2018/9/28/17886950/best-pc-games-windows-mac-steamWow Classic Road-trip: Walking from Dun Morogh to Tanarishttps://www.youtube.com/watch?v=r5b1B8_GWU4

Dev Game Club
DGC Ep 189: World of Warcraft (part two)

Dev Game Club

Play Episode Listen Later Dec 4, 2019 68:58


Welcome to Dev Game Club, where this week we return to Blizzard's 2004 classic MMORPG World of Warcraft. We talk a bit about the grind, a notable MMO moment, some differences with world layout and characterization over time and character, as well as other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to level 20 Issues covered: hitting the Classic grind, fetch quests, zone refinements in modern, finding the right quests for your level, not leading you by the nose (vs not knowing the best way to go), having a sense of mystery, going from Coldridge to Dun Morogh, having curiosity about the world, being conditioned to a reward schedule of a different type, buying a weapon due to slow positive reinforcement, limits of combat mechanics, feeling like you had to grind out levels, lacking an equivalent to the Barrens, the variety of locations in Stormwind, running into a player who helped us find and finish a quest, having the network of other players to guide you to content, building a world, broadness but not depth in character, traveling long distances, playing co-op even with strangers, complementary character builds, tank/dps/healing triumvirate, flying over a very dangerous area and the exhilaration of what you'll see some day, like visiting a whole new place, progressing from very small to small to absolutely enormous, transitions from place to place, limitations of Westfall as an area, transition from Coldridge up into Ironforge, designing around when you transition zones, stretching quests a little too thin around Thelsamar, order of continent design, limitations of the Alliance, curiosity about retention, Tim's theory about humans as most retained race, approachability of the familiar, wanting different experiences the more games you've played, worrying about money, controlling what's purchasable, the importance of money, getting abilities for free, having to make interesting or hard decisions about money, running out of money, cutting off experimentation because things are expensive, evolving into multiple currency types, auto-sorting things into bags, the nightmare of inventory management, grognard capture and approachability, setting graphics to the WoW look, getting into a dungeon. Games, people, and influences mentioned or discussed: Dark Age of Camelot, Dr. Seuss, Disneyland, Gone Home, Firewatch, Dungeons & Dragons, Dragon Age: Inquisition, Bethesda Game Studios, Everquest, Brad Furminger, Eternal Darkness, Nintendo, Shenmue, Dreamcast, Austin Walker, Waypoint Radio, Makendi. Next time: A new game: Shenmue (check Twitter for how far) (And to 30 for a future WoW episode) https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Massively OP
Massively OP Podcast Episode 221: Classic Warcraft flavor

Massively OP

Play Episode Listen Later May 21, 2019 60:28


On this week’s show, Bree and Justin return to the most vanilla days of them all, thanks to World of Warcraft Classic's beta test. The duo also talk about DDO's latest expansion, the delay of Skull and Bones, and useful tips on playing City of Heroes. It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so. Show notes: Intro Adventures in MMOs: SWTOR, City of Heroes News: World of Warcraft Classic eyes August launch Mailbag: Why is Tuesday the MMO release day? Mailbag: Is World of Warcraft a classic or modern MMO? News: DDO: Masterminds of Sharn releases News: Square-Enix's annual report shows growth News: Star Trek Online's Rise of Discovery update goes live News: ...as does Blade and Souls' Scarlet Tears patch News: Skull and Bones delayed to 2020 Mailbag: Opinions on getting back into City of Heroes Mailbag: Original City of Heroes devs? Outro Other info: Podcast theme: "Dun Morogh" from World of Warcraft (vanilla version) Your show hosts: Justin and Bree Listen to Massively OP Podcast on iTunes, Stitcher, Player FM, TuneIn, Google Play, iHeartRadio, Pocket Casts, and Spotify Follow Massively Overpowered: Website, Twitter, Facebook, Google Plus, Twitch If you’re having problems seeing or using the web player, please check your flashblock or scriptblock setting.

Battle Bards
Battle Bards Episode 118: More starting zone themes

Battle Bards

Play Episode Listen Later Mar 28, 2018 59:06


What are your favorite memories of those first few days in a brand-new MMORPG? Chances are that those memories are inextricably connected to the music of these beginning areas. On today's episode of Battle Bards, the crew revisits starting zone themes to talk about the experience of those first critical steps in an online game -- and the songs that connect us forever to that. Episode 118 show notes Intro (feat. "Dun Morogh" from World of Warcraft, "Autumn in Ascalon" from Guild Wars, and "Silverwood" from RIFT) "Emerald Falls" from Revelation Online "Bleakrock Isle" from Elder Scrolls Online "Ronfaure" from Final Fantasy XI "Azuremyst Isle" from World of Warcraft "Olvia" from Black Desert "The Black Shroud" from Final Fantasy XIV "Newbie Melody" from RuneScape Which one did we like best? Listener Notes: Hirvox and GeorgeWilson3 Jukebox Picks: "Main Menu" from Life is Strange: Before the Storm, "With Sympathy" from Gears of War 2, "The Descent into Spring Valley" from Nine Parchments Outro (feat. "Isle of Refuge" from EverQuest II) Talk to the Battle Bards on Twitter! Follow Battle Bards on iTunes, Stitcher, Player.FM , Google Play, and Pocket Casts! Find more podcasts at The Gaming and Entertainment Network!

Warcraft Less Traveled : A World of Warcraft Podcast
Warcraft Less Traveled #54 – Black Bear Camp and Dun Morogh Tree

Warcraft Less Traveled : A World of Warcraft Podcast

Play Episode Listen Later Aug 8, 2011 9:11


Episode #54 Timecapsule: Found in a secluded valley below the snow-capped mountains, explorers can discover the location of the “Dun Morogh Tree”. Situated not far from this unique Dun Morogh Tree, at coordinates (30.7, 25.7), a dwarven campsite has been overrun by a family of black bear. These black bear, a type found only in […]

Warcraft Less Traveled : A World of Warcraft Podcast
Warcraft Less Traveled #46 – Hideout of Hermit Ortell

Warcraft Less Traveled : A World of Warcraft Podcast

Play Episode Listen Later Apr 26, 2011 6:15


Episode #46 Timecapsule: Named after Hermit Ortell, the secret mountain cave in eastern Dun Morogh was once titled Ortell’s Hideout. Not to be confused with WoW’s original “Ortell’s Hideout” cave found in Silithus, this mysterious Dun Morogh location was seen by very few players before the Cataclysm. Since the Shattering, the cave still exists in […]

Warcraft Less Traveled : A World of Warcraft Podcast
Warcraft Less Traveled #25 – Wetlands Dwarven Farm

Warcraft Less Traveled : A World of Warcraft Podcast

Play Episode Listen Later Oct 18, 2010 6:45


Episode #25 Timecapsule: Tucked into the southern edge of the Wetlands zone, a secret farm is tended by dwarven farmers. The farm and surrounding plateau can only be accessed by descending the mountain up from Dun Morogh’s Ironforge Airport. The landscape comes complete with ram stable, icy waterfall (with skeleton behind), roaming farm animals, Ironforge […]

Ctrl Alt WoW - World of Warcraft Podcast
Ctrl Alt WoW Episode 57 - Playing for Fun

Ctrl Alt WoW - World of Warcraft Podcast

Play Episode Listen Later Apr 7, 2008 79:46


What We've Been Doing Aprillian  Making Decisions: Felt a little pressure this week to level Aprillian and Ardrion, but at the same time, I'm getting antsy about money and all the money I could be making if I had a level 70. But I'm ambivalent, because I know even though I can push Auntrillia to 70, she doesn't have decent gear. And then it's HS all over again and I'm not in the right outfit. Some were silly, bought a 24 slot LW bag. Ardrion has two 20 slot leatherworking bags, one in bank one on him but always needs more room. Since they are boe and unique, when I upgrade I'll have to vendor one.  I took Ardrion out to Tanaris to grind and farm turtles. It was a win win situation for him. He gets turtle meat, skin and turtle shell. Plus they are all neutral, he doesn't have to worry about aggroing other turtles. Although in a rare instance another turtle will join a fight, only happend twice the whole time he farmed/grinded turtles.  I didn't spend as much time as I usually do playing. Did a lot maintenance. Clearing out stuff. Sending low level greens to Aunrillia to de.S Tay, my Ally Dranei AH alt is back to making money. I had some competition for a while, but it slacked off. I thought about this while I was transferring stuff in Booty Bay. It's a very tedious thing to do. You have to put each individual pet up for auction and then immediately bid on it on the other character right away. One time there was a bot there who snatched a cockroach away but I just overpriced it a bit and was okay. I imagine the average player doesn't have enough patience to do this on an ongoing basis.  I spent Thursday morning getting Auntrillia Enchanting to 100. Friday morning, Aprillian, Treshel and Ardrion went to Gnomeran, just for fun. Of course we were overpowered for the instance, being 54, 46 and 41 respectively. I loved it. We all died when that Shortfuse chick set off that explosion. Aprilian used a soulstone and was stuck behind a wall of rocks and the other two spent 10 or 15 minutes running around Dun Morogh (whatever) until they found the  Saturdy spent leveling up an alliance  Ashayo I haven't played as much as I normally do either. Monday I spent some time with Asheal and Ashield out in Hellfire peninsula doing the 1st few quests. Then Ashayo came and helped Asheal get some quests done so that Asheal was a level or so ahead. Asheal is now 60.  Tuesday I was in Kara before shutdown to help finish clearing it. Got nightbane down with about 5 minutes to shutdown :) Wednesday we had massive storms that took out the power and internet, so I didn't get to play at all.  Thursday was Jekle's turn for Kara with the "drunk with power" group. We have lots of fun and took our time downing the first three bosses. As you've seen Tarqq has an open invitation for you when you hit 70 - regardless of your gear! Jekle and Hiide have been doing the new dailies, but haven't had time for the Ogri'la. The new bombing run on the Isle of Quel'Danas got nerfed in Tuesday's patch. It now requires less hits to kill the pit boss and the sorcerers, which is good, because it was taking too many re-runs, and about 80% of the time is just waiting for the flight to take you to the bombing area. Something I meant to mention last week that I definitely DON'T like about 2.4. Hunter's got a big nerf in terms of their mana regeneration. Blizzard made the mana-per-5second formula the same across all classes. For a class like a hunter where mana is important, but we have previously not concentrated on maximising intellect, we're at a massive disadvantage. Estimates on the forums is that you need an intellect over 400 to get the same mana regeneration you were used to prior to 2.4. I'm having to change the way I do fights, and take alot more rests , which is a pain. On the flip side, Jekle as a resto druid is better off. And Ashayo's minions are regenerating mana faster, so I can mana tap them more regularly.  One thing I want to do is to try dual-boxing two of the same class - probably mages. I want to try out the technique of both toons casting the same spells simultaneously. However the only software I can find to do this isn't free. I'm both hesistant about buying it just for a trial, and because it isn't open-source, I can't be sure that it doesn't contain a keylogger - since it's very nature is to replicate keystrokes (and mouse movements) Even though I've levelled my tailor past 300, I've been persisting with trying to get felcloth from the vendor in Winterspring. I was beginning to think that they'd taken it away in 2.4, as I spent hours there once and got nothing. Then one day I got 3 pieces in several hours, then another time I got 11 in about 2hrs. So the spawn rate seems very random.  Show Close out. Great Mods I've been using. This one came from Renata of World of Warcast Podcast Quest History  http://www.curse.com/downloads/details/7388/download/42496/  and Pet emote     http://www.curse.com/downloads/details/3538/