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Greg and Holly talk to Karl Hunt from the Division of Forestry, Fire and State Lands about the recent string of fires across northern Utah. Then they talk to Dr. Jennifer Balch, Professor of Geography at CU Boulder, who lays out exactly how wildfires are predicted and how cuts to federal funding can hurt it.
Campfire Stories - Strange Tales from a FIREWATCH TOWERBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
Hot, dry, and windy weather blew across the state over the weekend... sparking several new fires, including two near Saratoga Springs. Another fire in central Utah is still burning close to I-15. Today's not looking much better -- we have an elevated fire danger. Things may cool down for a few days, but the heat's back on by the weekend. As the summer fire season continues to burn, track the latest fires at kslnewsradio.com.
A huge plume of thick black smoke billowed around Davis and Weber counties yesterday, dropping ash around the region. It was part of a controlled burn to control invasive phragmites, but it wasn't alone – several fires started around the state over the long holiday weekend. And fire danger remains high today and through the rest of the week. KSL Meteorologist Matt Johnson explains the ongoing fire danger and what a potential El Niño could do for Utah this summer.
Amber Alert still in effect for two young boys taken from Saratoga Springs Concerns over transparency for Stratos data center project in Box Elder County Pres. Trump wants more countries to join the Abraham Accords in peace deal with Iran Summer Road Safety Gov. Cox to fill four empty seats on Utah Supreme Court Congressional candidate says he'll drop out if polls aren't good enough Should you fear the AI revolution? Using sharks to research hurricanes
A Note from James:Imagine going on Shark Tank in front of Mark Cuban, Mr. Wonderful, Lori Greiner, Robert Herjavec, and the rest of the Sharks. You're offering 10% of your business for $700,000, which values the company at $7 million. They all say no. Then, a few years later, Amazon buys your company for a billion dollars.That's gotta feel really good, and that's the experience of our next guest, Jamie Siminoff.Jamie built the company behind the video doorbell that lets you see who's at your door—Ring—and helped turn a simple household object into a home security platform. He went on Shark Tank in 2013, didn't get a deal, kept building anyway, and eventually sold Ring to Amazon.Jamie has a book coming out right now called Ding Dong: How Ring Went from Shark Tank Reject to Everyone's Front Door. What really impressed me about Jamie was the simplicity of all his business ideas, since this was his fourth business. A doorbell you can answer from your phone. A way to turn voicemail into text. A tool to unsubscribe from unwanted emails. The kind of ideas that make people say, “Someone must have already done that.” But we talk about this very thing and how critical it is for entrepreneurs to get over these feelings of like, "Oh, I can't do that." That's the lesson. Sometimes the obvious problem is still unsolved. And sometimes the person who wins is the one naive enough—or stubborn enough—to fix it anyway. Episode Description:James sits down with Ring founder Jamie Siminoff to talk about one of the great modern startup stories: a rejected Shark Tank pitch, a product investors dismissed as “just a doorbell,” and an eventual billion-dollar acquisition by Amazon. But the episode is not just about the sale. It's about how entrepreneurs see problems before markets know what to call them.Jamie explains why investors misunderstood Ring at first. They looked at it as a doorbell business, not a home security company. That framing made the market look tiny. But customers were already showing something different: they wanted to know who was at the door, feel safer, and use video in a new way around the home.The conversation also moves into Jamie's earlier companies, including PhoneTag and Unsubscribe.com, and what those taught him about declining markets, customer behavior, and the difference between a clever product and a durable business. From there, James and Jamie talk about AI, why software is easier to build than ever, why that does not make startups easy, and why simple pain points still matter.What makes this episode useful is Jamie's clarity: don't start with the technology. Start with the problem. If something is broken, fix it. And don't automatically assume that because an idea sounds obvious, someone has already solved it well.What You'll Learn:Why Ring looked like a tiny doorbell business to investors—but became a massive home security company.What Jamie learned from being rejected on Shark Tank while already showing real sales traction.Why simple ideas are often dismissed precisely because they seem too obvious.The difference between being an “inventor entrepreneur” and a market-first operator.Why declining markets can make even beloved products hard to scale.How AI changes the cost of building software, but not the difficulty of building a valuable business.Why Jamie believes entrepreneurs should focus on problems and solutions, not technology for its own sake.Timestamped Chapters:[02:00] Jamie on why a doorbell sounded like a “steam engine” idea[02:39] A Note from James: from Shark Tank rejection to Amazon acquisition[04:03] What Jamie does now inside Amazon[04:32] Looking back at the Shark Tank pitch[05:51] Why the Sharks misunderstood Ring's market[06:44] Doorbell company or security company?[07:45] Why obvious ideas are hard to see in real time[08:22] The objections investors kept raising[10:10] Simple ideas, doubt, and the fear that “someone already did this”[10:50] The hardest period after Shark Tank[11:43] PhoneTag and the voicemail-to-text opportunity[12:31] Why declining markets are hard businesses[13:16] Building products you personally want to use[14:00] Jamie as an inventor entrepreneur[14:33] Unsubscribe.com and the “gray mail” problem[16:27] The path from earlier startups to Edison Junior[17:05] How Ring came from a garage problem[17:40] Jamie's lifelong habit of fixing what's broken[19:14] Why naivete can be an entrepreneurial advantage[20:19] James and Jamie on Claude Code and AI app-building[21:29] Why AI's “brain” has outrun its scaffolding[22:44] Coding may be easier—but deployment is still clunky[23:37] The future of building apps without seeing the sausage made[26:25] Why Jamie might have sold Ring early for far less[27:52] Hardware is ugly until it gets big[28:47] Why investors are often too early or too late[29:58] OpenAI, Anthropic, and whether AI becomes a commodity[31:48] Why Jamie expects another major AI shift[32:39] What happens when you raise VC money[33:18] Swinging big or dying fast[34:25] Why Amazon bought Ring[35:34] Choosing Amazon instead of an IPO[36:23] How life changed after the sale[37:41] Ring's AI work on lost dogs[39:14] Why people do not always use obvious solutions[40:38] How Ring's lost-dog feature works[41:23] Privacy, consent, and community video[41:45] Fire Watch and using Ring cameras during wildfires[42:57] Why Ring focuses on safer neighborhoods, not cameras[43:48] Building a startup in the AI era[45:03] Why SaaS is not dead[46:10] Where Jamie would look for startup ideas now[47:47] Why people will still pay for useful small software tools[48:23] Ring's app store and the long tail of camera use cases[49:55] Horse monitoring, elder care, and unexpected AI applications[51:41] Shark Tank relationships after the Ring sale[52:29] Jamie's advice for standing out on Shark TankAdditional Resources:Ding Dong: How Ring Went from Shark Tank Reject to Everyone's Front DoorRing official “About” page.Jamie Siminoff's LinkedIn profile.Amazon's article on Ring Search Party for Dogs.Ring Search Party / Fire Watch information page.TechCrunch coverage of Unsubscribe.com. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
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Afternoon CAMPFIRE TALES - Strange Stories and Legends from the DEEP WOODS HorrorBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
AFternoon Campfire Stories - Strange Tales from a FIREWATCH TOWERBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
Saturday Morning CAMPFIRE STORIES Sleep-In Stream with Steve StocktonBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
The War for the Crown continues as the Knights of Summer head to the Firewatch Headquarters to gather more information before heading to the Sanguine Brothers slaughterhouse. Support us on Patreon to access our actual play of the Tyrant's Grasp Adventure Path, with new episodes every Monday, and other great content: https://www.patreon.com/FindthePath Cast Rick Sandidge [...] The post War for the Crown Episode 134: Firewatch appeared first on Find the Path Ventures.
A former firewatch in a national forest describes the encounters that led him to running out of his tower and never going back. That and more stories in today's episode! Find more scary narrations on my other podcast, Unexplained Encounters: https://pod.link/1152248491 Learn more about your ad choices. Visit podcastchoices.com/adchoices
Campfire Stories - Strange Tales from a FIREWATCH TOWERBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
Spieleveteranen-Episode #435 (08-2026) Besetzung: Heinrich Lenhardt und Jörg Langer Aufnahmedatum: 12.02.2026 Laufzeit: 1:43:57 Stunden (0:00:15 News & Smalltalk – 0:44:29 Zeitschriften-Zeitreise) Die furchtlosen Spieleveteranen brechen zu einer weiteren Zeitexpedition auf. Mit Kompass, Fackel und Lesebrille gerüstet erkunden wir vergangene Jahrzehnte und blättern in den damaligen Spielemedien. Bei dieser Entdeckungsreise stoßen wir zum Beispiel auf einen Feuerschutz-Waldspaziergang (2016), eine Winterolympiade in Italien (2006) und einen brachialen Shareware-Shooter (1996). Für Patreon-Unterstützer geht die Zeitreise im Bonussegment weiter, da begegnen uns 1986 so manche Filmumsetzung und auch ein klassisches Grafikprogramm. Zu Beginn der Episode arbeiten wir uns zunächst durch einen Stapel News-Meldungen, berichten von zwei neuen Indiespielen und denken auch an die Hörerpost. Unterstützt die Spieleveteranen und hört das volle Programm: https://www.patreon.com/spieleveteranen 00:15 News & Smalltalk 05:34 Gemischte News: id-Urgesteine blicken auf Catacomb 3-D zurück, HBO macht eine Baldur's-Gate-3-Serie, Kingdom Come: Deliverance 2 feiert mit Infografiken Geburtstag, Bomberman und Rayman sind wieder da, die 2. Metal Gear Solid Master Collection kommt im August, Dead-Cells-Team macht neues Castlevania-Spiel – und ein Mario-Arrangement gewinnt einen Grammy. 23:28 Was haben wir zuletzt gespielt? Menace, Mewgenics. 42:57 Hörerpost von Nudge. 44:29 Zeitschriften-Zeitreise: Februar 2016, 2006, 1996 45:36 GamersGlobal und GameStar 3/2016, u.a. mit Firewatch, Unravel und Homeworld – Desert of Kharak. 1:01:55 GameStar 3/2006, u.a. mit Torino 2006, DTM Rave Driver 3 und Taito Legends. 1:16:08 PC Player 3/1996, u.a. mit Duke Nukem 3D, Earthworm Jim und Warhammer – Shadow of the Horned Rat. 1:41:30 Abspann.
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Campfire Stories Saturday Night Stream - National Park Secrets, Feral Tales, Firewatch and MORE!Become a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Campfire Tales - STRANGE Stories from a FIREWATCH TOWERBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
Ring founder Jamie Siminoff joins the show in studio to tell the unbelievable story of Shark Tank’s biggest mistake. From being rejected on national TV to building a simple garage invention into a $1 billion Amazon acquisition, Jamie takes us behind the scenes of how Doorbot became Ring—and why perseverance mattered more than a deal. Jamie also dives into his journey as a serial entrepreneur, sharing lessons from launching disruptive companies like PhoneTag and Unsubscribe.com, and what he’s learned from a lifetime of inventing and failing forward. Plus, Jamie unveils Fire Watch, a powerful new safety feature launched by Ring and Watch Duty to help communities detect early wildfire and smoke threats. One year after devastating LA fires, he explains how real-time alerts and community-driven data are becoming a lifeline for first responders and residents alike. And in a personal, gripping moment, Jamie recounts how he and his neighbors worked together to save their Palisades homes from the fires, offering real-world insight into preparation, technology, and community action when it matters most. Innovation, resilience, and survival—this episode has it all. See omnystudio.com/listener for privacy information.
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Join us for an inspiring conversation with Brigadier General (Ret.) Michael Fleming, a distinguished military leader and veteran advocate, as we explore his journey from the battlefield to influential roles in business and education. In this episode, Cam and Otis delve into General Fleming's extensive experience in leadership, his dedication to veteran advocacy, and his efforts to bridge the gap between military and civilian sectors."Leadership is about service," General Fleming shares, reflecting on his career spanning over 30 years in the military and his subsequent roles in community relations and veteran support. From founding the Jacksonville Military Veterans Coalition to his work with the Cohen Veterans Network, General Fleming offers invaluable insights into creating opportunities for veterans and addressing critical issues like veteran suicide.Whether you're a military professional transitioning to civilian life, a business leader seeking to understand veteran perspectives, or someone passionate about community service, this episode provides a wealth of knowledge and inspiration.More About General Fleming:Brig. Gen. (Ret.) Michael “Mike” Fleming is a respected Northeast Florida military and veteran leader with senior experience across the military, business, and higher education sectors. He currently serves as Senior Manager, Community Relations for Cohen Veterans Network. Previously, he held leadership roles with the Stephen A. Cohen Military Family Clinic at Centerstone, Jacksonville University, and Deutsche Bank, where he was a Managing Director and Site Lead in Jacksonville.A career military officer with more than 30 years of service in the U.S. Marine Corps and Army National Guard, he retired as a Brigadier General. He holds degrees from Jacksonville State University, the University of North Florida, and the U.S. Naval War College, and completed fellowships at Harvard University, Johns Hopkins University, and the U.S. Congress.Gen. Fleming is the founder and chair of multiple veteran-focused coalitions, including the Jacksonville Military Veterans Coalition, and chairs The Fire Watch, a regional initiative to prevent veteran suicide. His honors include the Legion of Merit, the Florida Veterans Hall of Fame, and numerous military and civilian leadership awards.#10xyourteam #VeteranLeadership #ServantLeadership #MilitaryToCivilian #VeteranAdvocacy #LeadershipWithPurpose #MissionDriven #CommunityLeadership #VeteranSupport #PurposeDrivenLeadership #ImpactThroughServiceChapter Times and Titles:Introduction to General Mike Fleming [00:00 - 10:00]Overview of General Fleming's career and achievementsTransition from military to civilian leadership rolesFounding the Jacksonville Military Veterans CoalitionLeadership Lessons from the Military [10:01 - 20:00]Key leadership principles from military serviceThe importance of adaptability and resilienceInsights from international competitions and fellowshipsVeteran Advocacy and Community Relations [20:01 - 30:00]General Fleming's role in the Cohen Veterans NetworkInitiatives to support veteran employment and mental healthThe impact of public/private partnershipsBridging Military and Civilian Worlds [30:01 - 40:00]Challenges and opportunities in veteran transitionsBuilding relationships with government and business leadersStrategies for effective community engagementCreating Opportunities for Veterans [40:01 - 50:00]Success stories from the Jacksonville Military Veterans CoalitionAddressing veteran suicide through The Fire Watch initiativeFinal thoughts on leadership and serviceClosing Remarks and Resources [50:01 - End]How to connect with General Fleming and his initiativesEncouragement for listeners to get involved in veteran supportFinal reflections on leade
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Ваш любимый канал «ВОТ ЭТО английский» — теперь в аудиоформате!Попробуйте и научитесь понимать английский на слух с удовольствием
Campfire Stories: Strange Tales from a FIREWATCH TOWERBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
Campfire Stories: Strange Tales from a Firewatch TowerBecome a supporter of this podcast: https://www.spreaker.com/podcast/missing-persons-mysteries--5624803/support.
Send us a textWe trace Jalen Auer's path from Air Force rescue pilot to South Florida program manager at The Fire Watch, and we go deep on grief, stigma, and the tools that save lives before a crisis explodes. A full-circle Huey Helicopter story sets up a candid look at transition, mental health, and community action that works.• origins in Boynton Beach and drive to serve• rescue pilot training, Huey inspiration, instructor years• duty stations, family life, and tough transition out• sudden loss, depression, attempts, and getting help• clearing up PTSD myths and stigma across veteran and civilian life• the strain on first responders and why small cracks grow• what The Fire Watch is, who it serves, and how training works• VA SAVE steps, 988 Press 1, and practical tools that help• real saves after training and how to access it statewide• holidays, vigilance, and why one trained person mattersIf you liked it, share itIf you want to get in touch with me, you can email me at VetsConnection Podcast at gmail.comGo to thefirewatch.org. There's a donate button right on there. Every penny counts Like, Subscribe and Share. If you have comments or suggestions email us at: vetsconnectionpodcast@gmail.com. You can also find the video of this podcast on our YouTube Channel - Vetsconnection Podcast
Nick Howland, Executive Director of The Fire Watch, discusses the organization's role in the prevention of veteran suicides. This month, they reached the milestone of training over 10,000 Watch Standers on intervention procedures, providing mental health and crisis support services.
Brittany Mitchell | Wednesday Empower Me Hour
In this episode I'll be sharing 3 Unsettling Off The Grid Stories Told inside a cozy Firewatch tower. TimestampsIntro : (00:00)Story 1: (00:43) Story 2: (12:51)Story 3: (28:16) www.buymeacoffee.com/boozeandboosBUY MERCHSUBMIT YOUR SCARY STORYFOLLOW MEhttps://www.boozeandboos.net/ Join My Discord! https://discord.gg/sMUtpDwJADStories Found & Edited By : Zack Graham SUPPORT HIM & BUY HIS BOOKS :) Mogollon Monsters - https://a.co/d/d2BHQCPGhosts of Gravsmith - https://a.co/d/ahThYHA ►[ Intro & Background Ambience] - Binadra3D- www.youtube.com/@Binadra3D?fbclid=PAZXh0bgNhZW0CMTEAAaeeb1CP431yLauqxqmJmq0ilhefXbIzrhNeZ2B4Wm0y3igGYk903eBYJC6hvA_aem_sQcC3IDPmgmA_uJ9labqUQ►[《 Background Music
"Even though POTS lines are going away, the communication path is not," says Jake Jacoby, CEO of TELCLOUD. "Businesses still need reliable, code-compliant connections for fire, elevator, and life safety systems—and waiting until shutdowns hit is a risk no one can afford." In this latest episode of the TELCLOUD POTS and Shots Podcast Series, Doug Green, Publisher of Technology Reseller News, joins Jacoby to discuss the hidden dangers of waiting too long to replace copper lines—and why proactive planning can save businesses both money and operational disruption. Jacoby explains that while many organizations still rely on legacy copper for fire alarms and elevator systems, these lines are increasingly unreliable—and in some cases, already being shut down. A failing elevator line or a disconnected fire panel can render a business out of compliance, forcing costly alternatives such as Firewatch, where staff must patrol facilities around the clock. Meanwhile, carriers are accelerating their copper shutdowns after receiving FCC approval to decommission aging infrastructure. Though customers may receive a 30-day notice, Jacoby cautions that shutdowns can happen anytime thereafter: “If you've been given a notice and it's been more than 30 days, it's a gamble whether your line is still working.” For resellers and MSPs, Jacoby stresses the need to get ahead of the shutdown curve: Audit existing lines and identify critical life safety systems. Engage customers early to build rollout plans before demand surges. Leverage TELCLOUD's platform for faster deployment and long-term reliability. Proactive migration, he says, not only prevents service loss but also delivers lower costs, greater reliability, and a path to future-ready communications. True to the POTS and Shots format, the conversation closes with a taste of tequila—this time from south of the border. Broadcasting from TELCLOUD's support center in Tijuana, Mexico, Jacoby introduces Siete Leguas Blanco, a traditional, double-distilled tequila made using the old-world tahona process. Fun fact: the name honors Pancho Villa's legendary horse. The POTS and Shots series continues to blend industry insight with a touch of culture and storytelling—helping partners navigate the copper sunset while enjoying the finer things in life. For more information, visit telcloud.com or call 844-900-2270.
In our latest episode we dive deep into three adventure game below:The Drifter - A gritty, pulpy thriller set in Australia which may be the first ever fast paced point and click adventure game. Some people have been calling this game their game of the year but what do the team think?Arctic Awakening – The lazy description of this game would be Firewatch in the arctic but this game is so much more. But is it as good as that description sounds? Seoirse travels to the icy wilderness to find out!Quantum Witch – A magical satire very loosely based on the developer's own experiences growing up in a strict religious organisation. Does this game do justice to the developer's fascinating story?Plus Laura discusses her time at Gamescom and the team speak about the latest adventure games news. So please enjoy!Timestamps:News: {00:07:57}Gamescom: {00:13:06}Quantum Witch: {00:21:17:00}Arctic Awakening: {0:45:09}The Drifter: {01:05:47}Quantum Witch Official SiteArctic Awakening Official SiteThe Drifter Official SiteAdventure Games Podcast Official SiteIf you would like to stay up to date make sure you subscribe to the podcast. You can subscribe and listen to this podcast on Itunes and Spotify and all other major Podcast Platforms! You can also subscribe to our Youtube channel for extra video content such as video reviews, video interviews, trailers and gameplay.You can also support the podcast at our PatreonYou can review this podcast here:https://ratethispodcast.com/adventuregamespodcastYou can also find this podcast on our social media below:DiscordBlueskyInstagramYou can also find the RSS feed here:http://www.adventuregamespodcast.com/podcast?format=rssLogo created by Siobhan. You can find her on Twitter and InstagramMusic is Speedy Delta (ID 917) by Lobo Loco and can be found here:http://freemusicarchive.org/music/Lobo_Loco/Welcome/Speedy_Delta_ID_917_1724
Welcome to Dev Game Club, where this week we kick off a short series on 2007's Portal. We talk about the year it came out, a bit about Valve and the Orange Box, before talking about the game's development history and then some topics about the game itself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through Test 12 (because Tim can't follow directions) Issues covered: 2007 in games, motion-controlled archaeology, the box of goodies that was The Orange Box, Team Fortress 2 and hats, connecting console accounts to Steam, Steam history and digital copies, "introducing Portal," long development time on TF2, character silhouettes, The Most Perfect Video Game, not knowing what you have, a killer first game, deep dives, giving permission to not shoot things, building up knowledge in puzzle games, Match 3 puzzle games, not seeing the game coming, the sequel, gating progress on mechanical knowledge, stepping through understanding portals, "this is impossible," subverting the player, learning without realizing it, increasing complexity, the magical opening portal moment, the infinite regress, whether you'd still take that deal, simple UX methods to help players get over the first-person thinking, embedding information in the world and fiction, narrative design vs writing, the voice of GladOS, where lore works for Brett, expanding the world of Half-Life. Games, people, and influences mentioned or discussed: BioShock, Halo 3, Super Mario Galaxy, God of War II, Mass Effect, Metroid Prime III, Tomb Raider: Anniversary, Tomb Raider: Legend, Crystal Dynamics, Wii, Jason Botta, Eidos/Square, CoD4: Modern Warfare, Crysis, Uncharted, Assassin's Creed, The Witcher, Rock Band, Nintendo DS, Phantom Hourglass, Hotel Dusk, Cooking Mama, STALKER (series), Metro (series), Trespasser, Half-Life (series), Mark Laidlaw, Dario Casals, Gabe Newell, The Orange Box, Team Fortress 2, PlayStation, The "Black Box," Quake, Pixar, Steve Meretzky, Norm MacDonald, Skyrim, Claire Danes, Narbacular Drop, My So-Called Life, Baz Luhrmann, Strictly Ballroom, Nuclear Monkey Software, Kim Swift, Jeep Barnett, Tacoma, Little Women, Greta Gerwig, DigiPen Institute of Technology, 343 Industries, Firewatch, Campo Santo, Outer Wilds, The Stanley Parable, The Talos Principle, Antichamber, Gone Home, The Witness, Zelda, MYST, PopCap, Puzzle Quest, Bejewelled, Fez, Homeland, Chet Faliszek, Eric Wolpaw, Old Man Murray, 2001: A Space Odyssey, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Portal and Takeaways! Links: The Most Perfect Video Game (Note: I remembered this as longer, especially after the switch, but it's great) Twitch: timlongojr and twinsunscorp Discord DevGameClub@gmail.com
My newest episode is something a little different — a quiet, creeping descent into the kind of horror that doesn't shout... it waits. In Welcome to Firewatch 66, you'll follow a newly assigned ranger into an isolated stretch of forest that isn't on any official map. The outpost is ancient, the tower long abandoned, and the guide who meets him? Well... he's not quite right. At first, it seems like solitude will be the biggest threat. Then the fire starts burning without wood. Then the forest starts whispering in the ranger's own voice. And then, the boundaries — both mental and physical — begin to unravel. This is a story about watching, about being watched, and about the terrible things that live in repetition — the loops we don't realize we're in until we can't leave them.
Welcome to the Backlog Busters, Season 8 - Episode 26. It's a full house with Mathman, Hootz, SkinnyMatt, and BlazeKnight discussing refrigerator issues, birthdays, parks, and days off work. At the end of the episode, we dish out top secret tips for Abodox (NES) and Moto-Roader (TurboGrafx 16). We also played some games...Mike - Baldur's Gate 3, Octopath Traveler, Fusion Frenzy, 007 Goldeneye, Triangle StrategyMatt - Power Wash Simulator, Mario Kart World, Dave the Diver, Breath of the Wild, Baldur's Gate 3, Like a Dragon: Gaiden, Welcome Tour, Luigi's Mansion 3Hootz - Citizen Sleeper 2, Sea of Stars DLC, Fire Watch, Cuphead, Mario Kart World, Monster Hunter WildsRyan - Fire Emblem: The Sacred Stones, Cuphead, Station to Station, KARDS, Baldur's Gate 3, Dominion (card game)At the end of the show, Mike challenged us with a Jeopardy-style game. It was very fun and chaotic.If you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
Cabel Sasser is a designer, developer, and co-founder of one of the most beloved indie software companies in tech. In 1999, he co-founded Panic, the Portland-based studio known for its beautifully crafted Mac software and, later, its publishing work on standout indie games like Firewatch and Untitled Goose Game. Most recently, he helped lead the creation of Playdate—a quirky handheld console that blends nostalgia, invention, and delight, to reimagine what portable gaming can be. Become a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsole Hosted on Acast. See acast.com/privacy for more information.
On this episode of the Sword and Pen, MVJ Partnerships Director Devon Lancia sits down with Drew F. Lawrence, Marine Corps reporter at Military.com, host of the Fire Watch and Army veteran. Listen in as Drew discusses his own career journey, his advice for learning as much as possible early on, and the importance of readiness and taking care of yourself before - and after - becoming a journalist.Sword and Pen is a Military Veterans in Journalism production.
We didn't have three hosts, and then we did! Food update from Australia. Do people still use phone cases? Signs point to yes! Andrew bought a TV that he knows nothing about. Gaming corner; with Andrew!? Would you like podcastrings? We still aren't good at this. 00:00:00 Episode 140!
Welcome to Dev Game Club, where this week we start a new game in our series on independent games with 2004's Cave Story. We briefly set the game in its time, talk a little about its developer, and then talk about the game proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: freeware vs democratized indie dev and publishing, Japanese independent development, an indie darling, likely antecedents, 2004 in review, the end of a cycle, standing out in a stacked year, sticking it out, breaking through onto Nintendo platforms, early independent success on the Switch platform, influences and what's in the mix, weapon leveling, more story than expected, characters and dialog, more adventure, having a mess of villagers, setting up mysteries, merging lots of elements into their story and interactions, a spike at the end, adding puzzle-y elements, keys and keys that are not keys, threads of characters and relationships, something that is more than a MetroidVania, a skill-based game, "you're a really good person," forgetting a console came out, having the opportunity to play off-the-beaten path games, not needing a map, the dangers of categorization, how the platforming feels, fear of skill-based need, becoming one with the controller, an emotional response, empathetic response, catharsis, building the dam and breaking it, graceful building, manipulation in art, can a movie version work vs the interactivity, shock in literary fiction. Games, people, and influences mentioned or discussed: Nintendo Switch, Fez, Daisuke "Pixel" Amaya, Cara Ellison, Downwell, Wii, Crystal Dynamics, Super Meatboy, Metroid, Nifflas, Knytt, n/n+/n++, Pixeljunk (series), Q-Games, Dylan Cuthbert, World of Warcraft, Vampire: The Masquerade Bloodlines, Halo 2, Half-Life 2, The Sims 2, Metal Gear Solid 3, Doom 3, Ratchet and Clank Up Your Arsenal, Silent Hill 4: The Room, GTA: San Andreas, Far Cry, Metroid: Zero Mission, Metroid Prime 2: Echoes, Prince of Persia: Warrior Within, Knights of the Old Republic 2, Star Wars: Battlefront, Pikmin 2, Sly 2: Band of Thieves, Jak 3, Chronicles of Riddick: Escape from Butcher Bay, Katamari Damacy, Nintendo DS, Xbox 360, PlayStation 3, Republic Commando, Paper Mario: The Thousand-Year Door, WiiWare/DSi, PS Vita, Net Yaroze, Nicalis, Castlevania, MegaMan, CapCom, Bionic Commando, Sega, Sonic (series), Square Enix, Zelda (series), Final Fantasy IX, Dark Souls (series), The Seven Samurai, Firewatch, Animal Well, Spelunky (series), Hollow Knight, Gone Home, Ashton Herrmann, Last of Us, Shadow of the Colossus, Shakespeare, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Cave Story Twitch Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we complete our series within a series on walking simulators, this time with The Stanley Parable. We talk about the multiple paths, the humor, the zany meta of it all, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of The Stanley Parable Issues covered: preconceptions, focusing on different things, a good capper, a career of meta, goals for different walking simulators, recognizing the player, having the opportunity to ignore the narrator, talking about the broom closet, following directions, some of the Ultra Deluxe, the jump button, the skip button, not making something so new that it's unrecognizable but making it fresh, interactive theater and cinema, always going the opposite direction from the way the designer wants you to go, the structures which bind our lives, constraints generating interesting experiences, extreme focus and constraints, the impact of voice work, playing with constraints, playing against expectations, being in conversation with the player, is subverting expectations a genre mechanic?, recognizable human spaces, communicating through a shared humanity, a comparison with an alien space. Games, people, and influences mentioned or discussed: Davey Wreden, William Pugh, Galactic Cafe, Crows Crows Crows, Kevan Brightley, Severance, Firewatch, The Beginner's Guide, UFO 50, Hideo Kojima, Wanderstop, Crows Crows Crows, Gone Home, Dear Esther, Portal, Mousetrap, Agatha Christie, Bandersnatch, Brian Eno, Clue, Memento, Dunkirk, Christopher Nolan, Outer Wilds, BioStats, Adventure, Chris Hecker, Rogue, Rogue Legacy 2, Animal Farm (obliquely), SNES, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency. Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com
Welcome to the Backlog Busters, Season 8 - Episode 19. Mathman, Blaze, and Hootz talk about quick deliveries, breakfast with friends, and quality time with family without fighting (!). At the end of the episode, we dish out top secret tips for Captain Skyhawk (Nine lives and all weapons) and Castlevania III (10 lives) for the NES. We also played some games...Blaze - Expedition 33Hootz - Case of the Golden Idol, Firewatch, Citizen Sleeper 2, Monster Hunter Wilds, Sea of StarsRyan -Blue Prince, Dave the Diver, BalatroIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
FEATURING: (00:00:00) The reveal of the Switch's successor: it's a Switch 2.(00:57:39) Thoughts on the next Mario Kart.(01:10:02) New BUsiness - WarioWare: Move It!(01:17:18) Unicorn Overlord.(01:23:51) Firewatch. Titanfall 2.(01:35:36) Super Smash Bros. Ultimate.(01:44:04) Nintendo World Championships: NES Edition.
FEATURING: (00:01:54) Discussing the latest Xenoblade Chronicles X: Definitive Edition info.(00:26:57) Listener Mail - HOW will the Switch successor be revealed?(00:53:58) Infamous Nintendo final bosses, and best Zelda bosses.(01:38:54) New Business - Mario and Luigi: Brothership.(02:00:10) Metroid Prime Remastered.(02:04:58) Contra Anniversary Collection, Firewatch.(02:09:43) 1000xResist.