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Join Matt and Kate for episode 55 of Eternal Darkness of Not So Spotless Minds where we go down under with Tim Davies and Mushroom from The Dummies Of Horror Podcast!In this episode, Tim and Mushroom have brought us two Aussie horrors - the cult classic, slightly questionable, Road Games (1981) representing pre-2000s, and found footage, Blair Witch inspired, The Tunnel (2011) representing post-2000s.We also discuss whether or not certain human fluids are vegan, terrible parenting (by us), and our zombie apocalypse strategies… plus, some very depraved Would You Rather? Strap in…So sit back, relax and open up a can of something delightful as we take you down to the Eternal Darkness Of Not So Spotless Minds…Check out the Eternal Darkness Of Not So Spotless Minds link tree:https://linktr.ee/edonssmpodcast for all our show links and social media links.Please also email us at -edonssmpodcast@gmail.comBackground music provided by lofigeek,
Discord: https://www.abuguet.com/discord | SUSCRÍBETE A NUESTRO CANAL DE YOUTUBE: | https://www.youtube.com/@sonido_boom?sub_confirmation=1 | NUESTRO CANAL PRINCIPAL: | https://www.youtube.com/abuguet | Esta semana Ep. 323: (0:00) - Intro. (1:51) - Reggie opina del demo de paga del Switch 2. (15:48) - Reggie luchó por combinar Wii Plan y Wii Mote. (25:48) - Shuhei Yoshida está decepcionado del Switch 2. (37:08) - La alineación del Switch 2 es decepcionante. (51:31) - Playstation aumenta el precio del PS5 y Plus. (1:08:17) - Marathon es real, sale este año. (1:26:47) - Mario Kart World. ===SPEEDRUN DE NOTICIAS=== (1:42:23) - La patente de Eternal Darkness ha expirado. (1:43:54) - Roblox ha sido demandado… otra vez. (1:44:43) - Las invitaciones a The Witcher 4 no son legítimas. (1:45:32) - Despidos en Niantic a pesar de sus promesas. (1:45:59) - Segunda temporada de Playdate ha sido anunciada. (1:46:57) - Lords of the Fallen Versión 2.0 ha sido anunciado. (1:47:56) - La película de Minecraft es un éxito. (1:48:52) - Nueva temporada de Skull and Bones ha sido anunciada. (1:51:42) - Las ofertas y descuentos de la semana con el Arbano Peps.
From unknowable gods to sanity-draining gameplay, we dive headfirst into the chilling world of Eldritch horror and how it's shaped modern gaming. In this two-hour episode, Blacklabel, PintsizedGeisha, and Azzilee unravel the cosmic madness lurking in titles like Bloodborne, Amnesia, Call of Cthulhu, and Eternal Darkness—while also spotlighting tabletop horror, sanity mechanics, and what the future of Lovecraftian games might look like.Whether you're a longtime fan of FromSoftware or a curious newcomer wondering what the heck the "Great Ones" are, this episode is your portal to the abyss.
Once again at THR, it's March Madness...in April. Pedro takes the wheel to host this week as we are joined by Matt from Eternal Darkness of Not so Spotless Minds, and Sean, Alil, and Steve from The Geekz. Which horror icon deserves to be at the top of the hill? Tune in and find out. Thanks for listening! The Horror Returns Website: https://thehorrorreturns.com THR Facebook: https://www.facebook.com/thehorrorreturns/ Join THR Facebook Group: https://www.facebook.com/groups/1056143707851246 THR X: https://twitter.com/horror_returns?s=21&t=XKcrrOBZ7mzjwJY0ZJWrGA THR Instagram: https://instagram.com/thehorrorreturns?igshid=YmMyMTA2M2Y= THR Threads: https://www.threads.net/@thehorrorreturns?igshid=NTc4MTIwNjQ2YQ== THR YouTube Channel: https://youtube.com/@thehorrorreturnspodcast3277 THR Patreon: https://www.patreon.com/thehorrorreturns THR TeePublic: https://www.teepublic.com/user/the-horror-returns SK8ER Nez Podcast Network: https://www.podbean.com/pu/pbblog-p3n57-c4166 E Society Spotify For Podcasters: https://podcasters.spotify.com/pod/show/esoc Music By: Steve Carleton Of The Geekz
Welcome to mini Club!!!Sean and Alon played five games for less than 60 minutes each. In this episode, they discuss all of those games for under 12 minutes each. And now, it's your turn to head to our Discord and vote on which game should get a full Game Club episode!Join the Wide Flank discord and rock the vote: https://discord.gg/ACbDjNhMpJTimestamps:00:00:00 - Intro / Admin00:01:10 - Eternal Darkness: Sanity's Requiem00:13:23 - Mischief Makers00:25:41 - Killer700:37:56 - Hylics 200:50:05 - Star of Providence01:02:20 - Outro and what's a Game Club—Support us and help us pay for games and stuff at: https://www.patreon.com/wideflankAll Wide Flank links: https://linktr.ee/wideflank
This week Matt joins us from Eternal Darkness of Not so Spotless Minds to watch the original John Waters classic. Cool of the week includes Get Away, NFL playoffs, Goosebumps: The Vanishing, and The Queen of Bedlam. The podcast spotlight shines on The Horror Virgin. Thanks for listening! The Horror Returns Website: https://thehorrorreturns.com THR Facebook: https://www.facebook.com/thehorrorreturns/ Join THR Facebook Group: https://www.facebook.com/groups/1056143707851246 THR X: https://twitter.com/horror_returns?s=21&t=XKcrrOBZ7mzjwJY0ZJWrGA THR Instagram: https://instagram.com/thehorrorreturns?igshid=YmMyMTA2M2Y= THR Threads: https://www.threads.net/@thehorrorreturns?igshid=NTc4MTIwNjQ2YQ== THR YouTube Channel: https://youtube.com/@thehorrorreturnspodcast3277 THR Patreon: https://www.patreon.com/thehorrorreturns THR TeePublic: https://www.teepublic.com/user/the-horror-returns SK8ER Nez Podcast Network: https://www.podbean.com/pu/pbblog-p3n57-c4166 E Society Spotify For Podcasters: https://podcasters.spotify.com/pod/show/esoc Music By: Steve Carleton Of The Geekz
Links to the brand new horror podcast, After Dark: Spotify: https://open.spotify.com/show/3gZikZZldwY6J7vFCLV7ox Apple Podcasts: https://podcasts.apple.com/us/podcast/after-dark/id1778979797 Amazon Music: https://music.amazon.com/podcasts/8f53d71d-0339-4176-b0d9-14a13621f15a To listen without ads: patreon.com/drnosleep Author: Matt Doggett * * * DISCLAIMER: This episode contains explicit content. Parental guidance is advised for children under the age of 18. Listen at your own discretion. #drnosleep #scarystories #horrorstories #doctornosleep #truescarystories #horrorpodcast #horror Learn more about your ad choices. Visit megaphone.fm/adchoices
Fulfilling a promise set in stone eons ago (it was last year in the Crimson Butterflies episode) Thomas Wilde and Will Borger return to talk about Eternal Darkness: Sanity's Requiem. This cult hit on the gamecube was the sophmore follow-up from the team that created Blood Omen (ignore that half the switched studios to make Soul Reaver), Eternal Darkness was the first M-Rated game published directly by Nintendo. It's a mind-bending, globe-trotting, time-bending tale of eldritch horror never since attempted. Is there a reason such horrors were left buried?Also this episode might as well be considered a double-feature about Silent Hill 2.00:32 - The Scream Team ReunitesWatcha Playin'02:04 - Golden Wiiklies October League08:03 - Fear the Spotlight (2024)18:23 - Straftat (2024)23:16 - The Bridge Curse 2: Extraction (2024)30:18 - Signalis (2022)Variety Minute40:14 - The Great Silent Hill 2 DebateGame of the Week1:18:35 - Eternal Darkness: Sanity's Requiem (2002)2:04:40 - Plugs and Farewells
Vi går mot slutten av Oktober, og Spæll ønsker å være ekstra spooky siden vi nærmere Halloween. Da er det på tide med et nytt Horrorspill, og hvor vi snakker om GameCube-klassikeren Eternal Darkness. Håkon har fått permisjon, dermed styrer Adrian skuta alene. Han har fått med seg horror-spill ekspertene Are Ness Fløgstad fra Rad Crew og ringreven Thomas Jørgensen fra NerdCast! Bli med oss inn i det evige mørket, hvor vi mimrer tilbake til Eternal Darkness Enjoy! Gjerne sjekk oss ut på: Discord: https://discord.gg/PZrtNvSmP3 Patreon: https://www.patreon.com/lolbua (For tilgang til bonuspodcasten NachSpæll må du velge "NachSpæll" tieren") Facebook: Spæll (facebook-side) og Spæll Community (facebook-gruppe) Instagram: www.instagram.com/spaell.podcast Vil du ha litt herlig Spæll merch? Sjekk ut Spreadshirt shoppen vår! https://spaell.myspreadshop.no/
Welcome to Dev Game Club, where this week we complete our series on Fatal Frame. We talk about a couple of rough things about the game, some things we loved, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into Night 3 (Brett), End of Night 2 (Tim) Issues covered: ritual - oof, haunted house effects, effective randomness, character reactions, a consistent atmosphere, excellent cinematic control, mask themes and usage, integration of masks into multiple avenues of design, audio and music design, Foley work for footsteps, level reuse and recontextualization, increasing house connectivity, motivating the space, feeling empowered by learning, replanning routes, map visual language, lack of signaling about difficulty, four difficult ghosts, the possibility for grinding, unlocking nightmare mode, extending the life of survival horror games, power ups for the camera, combat is still combat, a high skill floor, the difficulty, economical and disciplined design, audio as the gateway to the limbic system, excellent lighting, projected shadows, a culturally driven story, grounding survival horror, a really great haunted house. Games, people, and influences mentioned or discussed: Eternal Darkness, PlayStation 2, Nintendo, N64, GameCube, Resident Evil (series), dagur danielsson, Silent Hill 2, Tecmo, Luigi's Mansion, Ninja Gaiden, Ju-On: The Grudge, The Ring, Final Fantasy VI, Biostats, LostLake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com
The One Up Gaming Podcast 420 The Last One?This week David talks about the games he's played including 1080 Avalanche, Lotus Challenge, Burnout 2 Point of Impact, Eternal Darkness, Medal of Honor: Rising Sun, Super Monkey Ball, Pikmin, The Simpsons: Road Rage, Street Racing Syndicate, Tom Clancy's Rainbow Six 3 and Mortal Kombat Deadly Alliance all on the Powkiddy x28 with the Dolphin Emulator.The Unofficial Sega Saturn Collection - https://amzn.to/3PRObvrThe Unofficial Playstation Collection - https://amzn.to/3xCryVDThe Unofficial Nintendo 64 Collection - https://amzn.to/3UdPJ4A#etsy #gamesplayedthisweek @OUGuk ⭐️Click the link to get ?£100 coupon bundle or ⭐️ Search apw43914 on the Temu App to get ?30% off discount !! https://temu.to/m/e8513fu8o0n via @shoptemu Please visit us at.......... www.oneupgaming.co.uk https://ougtech.square.site https://www.etsy.com/uk/shop/OneUpGaming www.patreon.com/oug www.twitch.tv/ougofficial Twitter = @OUGofficial -- Watch live at https://www.twitch.tv/ouguk#Colmi #R02 #SmartRing #Anbernic #FC25 #beta #xbox #retro #psx #psone #ps5 #sega #megadrive #genesis #snes #nintendo #switch #steam #fc25 #zelda #looneytunes #city20 #roguewaters #gamecube
Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about the economy of the design, some sticky puzzles and usability thoughts, and mechanical considerations. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: economy and discipline, the warbling space that signifies a ghost, a possible positive reinforcement loop and the score economy, making every ghost matter, high stakes camera use, unsettling your comfort, the disorienting movement and camera shifts popping out of combat, melodramatic and zany, the different movie eras these series connect to, the Mothman, Japanese making Western horrors, Buddhism vs Shintoism, playing croquet with the Old Ones, brute forcing a puzzle, "well there's a note," head-look, wanting a little more from the map, usability issues, the gap in the wall, mechanical inconsistency, seeing patterns that aren't there, the adventure game of it all, exponential vs linear, the talisman photos in your inventory, RTFM, various reminiscences of Father Beast on HOMM, discovery in HOMM. Games, people, and influences mentioned or discussed: Resident Evil (series), Clue, Capcom, Dead Rising, Unsolved Mysteries, Jen Longo, Silent Hill, Don't Look Now, Eternal Darkness, Day of the Tentacle, Father Beast, Heroes of Might and Magic, King's Bounty, Master of Magic, Archon, X-COM, Final Fantasy VI, Dave Wolinsky, Pippin Barr, Beyond Good and Evil, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fatal Frame Twitch: timlongojr Discord DevGameClub@gmail.com
This month, as we get closer to spooky season, Lee has crafted a quick and dirty playlist revolving around vampire films from the 1970s. Greats like Dracula, Yorga, Barlow, Blacula, and several other lesser known blood suckers are featured. Lee talks less than usual on this one, so you the listener gets to the music faster! The Wolfman Lee Van Teeth is taking over next month for his annual Halloween show, so catch you all again in November. --Attack in the Woods from "The Vampire Lovers" (1970) --Harry Robinson --Wings of Death from "Scars of Dracula" (1970) --James Bernard --Blue Doll Baroque & Blue Quadrant from "The Nude Vampire" (1970) --Yvon Gerault --Le Frisson Des Vampires & The Memory of Eternal Darkness from "The Shiver of of the Vampires" (1971) -- --Psycho Contract Nr.1 from "Vampyros Lesbos" (1971) --Vampire Sound Inc. --Amour Sur Les Rails & Les Lèvres Rouges from "Daughters of Darkness" (1971) --François de Roubaix --Yorga's Storm from "Count Yorga, Vampire" (1971) --Bill Marx --The Night Stalker Theme/Kolchak at the Scene/Showdown from "The Night Stalker" (1972) --Robert Cobert --Blacula Strikes! from "Blacula" (1972) --Gene Page --Opening Theme & Torment from "Scream, Blacula Scream" (1973) --Bill Marx --You Got to Learn to Let it Go from "Ganja & Hess" (1973) --Sam Waymon --The Dream from "Lust for a Vampire" (1974) --Harry Robertson --Main Titles from "Captain Kronos – Vampire Hunter" (1974) --Laurie Johnson --More Blood from "Blood for Dracula" (1974) --Claudio Gizzi --The Calling from "Martin" (1977) --Donald Rubinstein --And Now Straker & Ralph is Floating from "Salem's Lot" (1979) --Harry Sukman --Fascination from "Fascination" (1979) --Philippe D'Aram --Mantra II (Choir) from "Nosferatu the Vampire" (1979) --Popol Vuh Opening and closing music: Theme from Slaughter from "Slaughter" by Billy Preston, and Too Risky a Day for a Regatta from "Tentacles" by Stelvio Cipriani.
The Winter War is over, but another battle has begun—the tug-of-war between the darkness and the purveyor of light. Theia, The Goddess of Light, steward of goodness and life, must square off against her counterpart, Omus, The Eternal Darkness, fomenter of corruption and death.Following the ravages of warfare, Esme, the elven queen, is desperate to maintain her hold on her kingdom. Desiring uncontestable power to maintain her reign, she sells her soul to The Eternal Darkness, Omus. This spirit of darkness tricks Esme into becoming his vessel, dominating and suppressing her in his own pursuit of ultimate, unchallenged authority over The Goddess of Light, the warlock, and the world at large.After narrowly escaping death, Callum Walker has reluctantly accepted his destiny as a warlock, but he struggles to understand and manage his arcane power. Attempting to regain some normalcy in his chaotic life, Callum leaves the magical realm, crossing the hidden veil and returning to the land of humans. Soon after, he is begrudgingly dragged into another conflict. Guided by Theia, The Goddess of Light, Callum commits to using his magic to ensure that the light will prevail over the darkness.Confronted by orcs, harpies, and other obstacles, Callum forges on, seeking to discern who his true enemies are, who will betray him, and who will aid him in saving the world from damnation.Support this show http://supporter.acast.com/houseofmysteryradio. Become a member at https://plus.acast.com/s/houseofmysteryradio. Hosted on Acast. See acast.com/privacy for more information.
Cohh has returned fresh and well-rested to question, with the rest of the world: Is Australia alright? We then do a fairly in-depth review of the Twitch mobile app's mind boggling new design. The Borderland movie absolutely bombs at the box office, Suicide Squad has lost Warner Bros Games a lot of money, early reports of Bungie's Marathon not looking good. Then we get into the games! We played: Knock on the Coffin Lid, Delta Force: Hawk Ops, Mecha BREAK and is 2XKO too complicated for casual players? 0:00 - Intro 1:10 - Timezones 1:40 - Cohh's vacation 3:50 - Disney, Marvel, Fortnite 5:50 - Fall gaming 8:00 - Warhammer 40K Space Marine 2 10:20 - Suicide Squad loses WBD a lot of money 15:10 - Early Marathon impressions not good 18:00 - Borderlands the Movie bombs 24:40 - SEGA registers 'Yakuza Wars' trademark 31:10 - Twitch adds the "DJ" category 39:15 - Twitch mobile app review 53:30 - Australian Breakdancer 1:04:30 - Knock on the Coffin Lid 1:15:40 - Delta Force: Hawk Ops 1:30:55 - Mecha BREAK 1:41:00 - Zeke beat Blaster Master! 1:46:00 - Dragon Warrior 1:48:00 - Atlas Fallen 1:54:10 - Path of Exile 2:00:00 - 2XKO Alpha test 2:25:00 - Eternal Darkness 2:34:35 - ShoutoutsSee omnystudio.com/listener for privacy information.
It's Episode 47 of Eternal Darkness Of Not So Spotless Minds and we are joined by the legendary (yet questionable) Scott and Liam from podcast, Scott & Liam vs Evil! In this episode, representing pre-2000s, we take a look at Liam's choice, Japanese fever dream Hausu (House) from 1977. And representing post-2000s, Scott has chosen Sometimes I Think About Dying (2023), a commentary on isolation and social interaction. We also discuss the limits of child safety, the Littlewoods lingerie section and we get even more unhinged than usual in this round of Would You Rather? Hold on to your sick buckets, peeps! So kick back, relax and open up a can of something delightful as we take you down to the Eternal Darkness Of Not So Spotless Minds… Check out The Eternal Darkness Of Not So Spotless Minds link tree: https://linktr.ee/edonssmpodcast for all our show links and social media links. Please also email us at - edonssmpodcast@gmail.com Background music provided by Chuckie Steel on Spotify.
Welcome to Dev Game Club, where this week we continue our series on Final Fantasy Tactics. This week, we put Tim Longo on the DGC couch for an analytical session about his major conflict about this game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Near to end of Ch 3 (B), or Ch 2 (T) Issues covered: choice quotes, declarative statements, a favorite Final Fantasy game, the job system, the story-based RPG, history of the early JRPGs, what Brett remembers about the game, Tim enjoying the planning of it, the opportunities for surprise, the spell to discover what people are, having only a few hours to play each week, hitting the wall, the hosts on MMOs and loot, unlocking things and making you more powerful, having different experiences on the same maps, a diversion to Dark Souls, knowledge and skill gains, Tim's wall mission, why would you go there?!, zoning out and and discovering way more about the game, reviewers and having to finish a game, our lives and how the pod fits in, where Brett is in the game and the choices he has, spending the time to figure out the Zodiac system. Games, people, and influences mentioned or discussed: Wizardry, Curse of Monkey Island, Halo, Dungeons & Dragons, Eye of the Beholder, Ultima, Pool of Radiance, Dragon Quest, Dragon Warrior, World of Warcraft, Dark Souls, Kyle, Diablo III, Mark of Kri, Kingdom Hearts, Kirk Hamilton, Baldur's Gate III, Breath of the Wild, Inscryption, Perfect Dark, Eternal Darkness, Biostats, Aaron Evers, Mark Garcia. Next time: Takeaways and email! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
Hey Listener, get ready to pick up some small discs because Jackie Mellinger and Kelvin aka Mistah_Mojo from Retro Records Podcast are here to talk about the Nintendo Gamecube. Topics this week include: 2024 Oscar talk. Retro gaming, a mixture of childhood nostalgia and sometimes frustrating controls. Life skills. Kelvin was a Nintendo boy. Getting Keanued on Nintendo facts and back when drug commercials were fun. Nuts and bolts of the Gamecube. A very unfortunate release date and Slayer Conspiracy Theories. You want the Dolphin? Was the small disc a mistake? The Gamecube controller. The handle for the party cube. The Mega Man X Collection. Singing the songs on a Sonic soundtrack. Getting hammered to add a new level of difficulty to Super Monkey Ball. Eternal Darkness a cool, odd title for the Gamecube. Playing a fun JRPG with your cousins that makes you grow up quick. Sonic Adventure 2 Battle: Kelvin and Jackie become best friends. Resident Evil 4: zombies(?) in Spain(?), the President's daughter, and a jet ski.
TCW Podcast Episode 203 - Alone In The Dark Despite appearing outdated by today's standards, Alone in the Dark remains a highly influential game in the survival horror genre. Numerous franchises, including Silent Hill, Resident Evil, and Eternal Darkness, either cite or incorporate tropes popularized by Alone in the Dark. Spearheaded by Frédérick Raynal, the game drew inspiration from Giallo films and Alfred Hitchcock's suspenseful works. It pioneered the use of 3D models in a pre-rendered environment with fixed camera angles, a technique later adopted as a staple on the first Sony PlayStation. Despite its significant success, Raynal departed Infogrames due to a lack of recognition, inadequate compensation, and the directive to create a new game with the same engine within a year. Subsequently, he founded his own company, Adeline Software. Content Warning: The movies and genres referenced may not be suitable for some audiences. Can You Hack Your Eyes to See Upside Down: https://www.youtube.com/watch?v=Euwp4C6Wt8A Dawn of the Dead (1978) Trailer: https://www.youtube.com/watch?v=Y_EviQj5tvA The Amityville Horror: https://www.youtube.com/watch?v=Iwa120o7m7k No Film School - Giallo Firm: https://nofilmschool.com/giallo-film-genre-explained Horror Press - Horror 101 - Giallo: https://horrorpress.com/misc/5539/horror-101-what-is-giallo-and-why-does-it-matter/ Dario Argento: https://en.wikipedia.org/wiki/Dario_Argento Mario Bava: https://en.wikipedia.org/wiki/Mario_Bava The Bird with the Crystal Plumage Trailer: https://www.youtube.com/watch?v=UztVF1nJTBo Suspiria: https://www.youtube.com/watch?v=hPs2ExUL_bc Alfred Hitchcock: https://en.wikipedia.org/wiki/Alfred_Hitchcock Top 10 Alfred Hitchcock Movies: https://www.youtube.com/watch?v=fVoVdKOLP04 10 Things You Don't Know About Alfred Hitchcock: https://www.youtube.com/watch?v=u9BS9SJxbxc 12 Common Camera Angles: https://www.youtube.com/watch?v=SlNviMsi0K0 Popcorn: https://www.youtube.com/watch?v=1ea5-eFU3oA Drakken: https://www.youtube.com/watch?v=x5RlWuY3gXU TCW 064 - The Rise and Fall of Infogrames Part 1: http://podcast.theycreateworlds.com/e/rise-and-fall-of-infogrames-part-1/ TCW 065 - The Rise and Fall of Infogrames Part 2: http://podcast.theycreateworlds.com/e/the-rise-and-fall-of-infogrames-part-2/ Star Glider 2: https://www.youtube.com/watch?v=sg3uQM83dl8 Alpha Waves (DOS): https://www.youtube.com/watch?v=u9qAtVwSIV8 PBS Monstrum - The Origins of the Zombie: https://www.youtube.com/watch?v=KIGmsxBMnjA Shadow of the Comet: https://www.youtube.com/watch?v=-Dwukeu8alE The Case of Charles Dexter Ward: https://www.youtube.com/watch?v=Va7WZT1lVsc 44 Lovecraftian Monsters: https://www.youtube.com/watch?v=GDPqZUja9wU Alone in the Dark - Artwork - Goomba Stomp: https://goombastomp.com/in-retrospect-the-original-alone-in-the-dark/ Alone in the Dark - Retrospective, Analysis and Critique: https://www.youtube.com/watch?v=51YNZV5QAFc New episodes are on the 1st and 15th of every month! TCW Email: feedback@theycreateworlds.com Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1 Intro Music: Josh Woodward - Airplane Mode - Music - "Airplane Mode" by Josh Woodward. Free download: http://joshwoodward.com/song/AirplaneMode Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/
Edité en 2002 par Nintendo, jeu phare sur GameCube Eternal Darkness: Sanity's Requiem est un jeu vidéo de type survival horror. Développé par le studio canadien Silicon Knights, le jeu s'inspire largement des œuvres de Lovecraft, et nous transporte dans un un univers fantastique.Rejoignez toute l'équipe PPG sur le Discord : https://discord.gg/z5avdnNSvSOn vous y attend pour échanger sur les différentes émissions, le JV en général, les machines, dire du mal de Setzer et même pour jouer en coop! Emission mensuelle des vieux briscards de l'équipe PPG dédiée au rétrogaming!Vous pouvez nous retrouver sur ITunes, Ausha, PodCloud, Deezer, Spotify, Amazon Music, Facebook, Twitter, YouTubeSi vous appréciez l'émission et que vous souhaitez nous encourager à poursuivre, merci de laisser un commentaire étoilé sur Apple Podcasts… Facebook: https://www.facebook.com/Pour-une-Poign%C3%A9e-de-Gamers-1909069955882373/Twitter: https://twitter.com/PPGlePodcast Instagram: https://www.instagram.com/ppglepodcast/ Ausha: https://podcast.ausha.co/pour-une-poignee-de-gamersYouTube: https://www.youtube.com/channel/UC9ZmfGDokSlv-8dpzENO4BQ
Welcome to Dev Game Club, where this week we continue our series on Alan Wake, which we're playing via a remaster. We talk especially about the combat, amongst other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Ch 3 or 4 Issues covered: Night Springs episode, word salad, feeling the need to have it wrapped up, PNW locations, not quite hitting right, representing the setting, Remedy touchpoints, primal fears, collectibles and types, the three Cs, the cohesion of the lights, making you feel like a putz, pulling the camera away, lack of situational awareness, a difficulty diversion, wanting to almost die, inanimate objects, finding the right tension, spawned Taken?, weapon progressions, getting a better flashlight, the excellence of the 5.1 mix, annoying difficulty bugs, the RROD, what do you do when source material conflicts with good game principles, adaptation, where are all the women?, lack of promotion, game choice, demographics and the birth of the industry, our negative reviews. Games, people, and influences mentioned or discussed: Control, Twin Peaks, Northern Exposure, Grand Theft Auto, Stephen King, Max Payne, Resident Evil (series), Silent Hill 2, Capcom, Trespasser, C. Ross, Psycho Mantis/Metal Gear Solid, Eternal Darkness, Lego Movie Game, Mystery Dip, Starfighter (series), Republic Commando, Tomb Raider (series), Halo (series), Barbie, Oppenheimer, Branden, Rockstar, Epic, Maas, Kotaku, Jason Schreier, Nintendo, Atari, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finishing the main game Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Our Patreon podcasts are FINALLY available on Spotify! You can browse the entire catalog by searching for 'Remember The Game? Industries' on Spotify now! Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGame I wanted to sneak this one in last week, but I wasn't able to finish it in time, so consider this your Halloween Hangover episode. One more creepy game to wrap October up - Eternal Darkness for the Nintendo GameCube. This might be the weirdest fucking game I've ever played. You play as a bunch of different characters from different periods throughout history, all connected by this creepy book made of skin called The Tome of Eternal Darkness. The game revolves around solving puzzles while slowly losing your mind, and some of the "insanity" effects it tosses at you are legit fucked up. I wasn't able to finish it (I explain why on the episode), but I genuinely thought it was creative as hell. It didn't sell well back when it released and it's a bit of a collector's item now, but I think if Eternal Darkness released today, people would adore it for how far outta the box it thinks. My pal Daniel (and his dog, Tank zzz) swing by the show this week to talk about the creative excellence that is Eternal Darkness. Did I lose my mind (no pun intended) over the glitch that ruined my chance to beat the game? Have a listen and find out. And before we go crazy, I deliver another edition of the Infamous Intro! This week, we get into an idea for GameStop that one listener thinks might help keep the company alive. Where the hell are the Fire Emblem reviews!?!? And what do I think of the new Blink album? Plus we play another round of 'Play One, Remake One, Erase One', too! This one stars the 3 expensive as fuck GameCube games: Skies of Arcadia, Fire Emblem, and Chibi-Robo! Learn more about your ad choices. Visit megaphone.fm/adchoices
In which we discuss ETERNAL DARKNESS: SANITY'S REQUIEM. and Marcus is back! This week's quiz: Lovecraft, Warcraft, or Eternal Darkness... craft. Topics also included: That time Sam Neill was Merlin SUPER MARIO BROS. WONDER CITIES SKYLINES II and Mike follows up on the cursed projector Theme music: "Credits" by Stevia Sphere (steviasphere.bandcamp.com) thesavestatepodcast@gmail.com YouTube @thesavestatepod
Greg, Riley, and special guest panelist Ken Klippenstein (Of The Intercept), conduct a deep dive discussion of the gamecube-exclusive lovecraftian horror, Eternal Darkness. How's your insanity meter today? Subscribe to us on Youtube: https://www.youtube.com/goddamngamecube Follow Goddamn Gamecube on Social: https://twitter.com/GoddamnGamecube https://www.instagram.com/goddamngamecube Follow Ken Klippenstein: https://twitter.com/kenklippenstein MERCH COMING SOON
As Halloween draws near, we're thinking about our favorite games that feature ghouls and ghosts and bats and whip-toting vampire killers, zombies, and anything else SPOOKY! From Castlevania to Sweet Home, from Eternal Darkness to the Resident Evil 4 remake, and everything in-between across decades of horror-inspired video games. (Big bonus points if you can remember CHILLER!) We've got an all-star Ruminations Radio Network panel to dip into their personal favorites, what we'd love to see come back from the grave, and a little bit of spooky trivia, aka the first edition of OH GOD IT BLURTZ, to test our own personal Necronomicons on this bloodcurdling rogue's gallery of games that truly span an awesome variety of genres. Massive thanks to @Mitch_42 (RFTRR) of Ruminations Radio Network and the Ruminations From The Red Room podcast and Keeltrocity of (ROR) Ruminations of Redrum podcast, along with the mighty @Hoptimus (RFC) of The Adult Gamer and Retro Futurist Culture podcasts for braving the dark with your Oh God It Hz cohosts The Six-Button Samurai and @GameAgentET (OGiH) . Come die with us again and again, if you dare!https://linktr.ee/ohgodithzwww.RuminationsRadioNetwork.comwww.instagram.com/RuminationsRadioNetworkTwitter: RuminationsRadioNetwork@RuminationsNMusic and Production by Mitch Proctor for Area 42 Studios and SoundAudio Engineered by Dean Delp for Area 42 Studios and Sound https://twitter.com/DeanDelpVOhttps://www.patreon.com/RuminationsRadio ★ Support this podcast on Patreon ★
Welcome to Dev Game Club, where this week we begin our annual spooky series in a little place called Bright Falls, with Remedy's 2010 horror adventure Alan Wake. We place the game in its time a bit (not that long ago) and talk about how that first episode presents itself. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Episode 1 Issues covered: reviewing our spooky season, feeling like a 2010 game, the Alan Wake DLC for Control, hard to compare with other developers, doubling down on a hook, connecting their games together, featuring the preoccupations of one writer, reviewing 2010, an open world game, systemic survival games, thinking about some open horror games, empowerment and lack of dread, being close to a visual narrative, stitching together narrative, simple combat, graphic novel treatments and tv treatments, iterating on what they do well, bullet time, theming around narrative, making you a little unsettled, thin interactivity, leaning on Stephen King, the Blue Velvet and Twin Peaks connection, the early ages of narrative design and adding writing, pacing out in an open world version, cross-pollination, licensed music, the diner scene, what is reality, too many puzzle boxes, not worrying about the threads too much, the Riddler writes in, Brett's Arkham City Riddler progress, having a controller for the first time, the mouse and the flash-in-the-pan, a great first controller game. Games, people, and influences mentioned or discussed: Karl Stewart, Arkham Asylum, Resident Evil (series), Silent Hill 2, Dead Space, Eternal Darkness, Vampire the Masquerade: Bloodlines, Remedy Entertainment, Max Payne (series), Quantum Break, Control, Sam Lake, Arnold Schwarzeneggar, X-Files, Twin Peaks, House of Leaves, Bioshock 2, God of War III, Mass Effect 2, Starcraft 2, Super Mario Galaxy 2, Just Cause 2, Fable III, Halo: Reach, Dead Rising 2, Red Dead Redemption, Fallout: New Vegas, Limbo, Heavy Rain, Quantic Dream, Amnesia: The Dark Descent, Penumbra, Deadly Premonition, Epic Mickey, Darksiders, AC: Brotherhood, MGS: Peacewalker, PSP, World of Warcraft: Cataclysm, The Long Dark, Evil Within (series), idTech, Ghostwire: Tokyo, Shenmue, Stephen King, The Shining, Misery, Blue Velvet, Dean Stockwell, Kyle MacLachlan, Dennis Hopper, Microsoft Studios, The Coconut Song, Reservoir Dogs, Stuck in the Middle with You, Practical Magic, LOST, S., Doug Dorst, American Nightmare, Calamity Nolan, Geoff, Mark Hamill, LucasArts, LodeRunner, DOOM (1993), Quake, Ken Schoemake, SSX, Tony Hawk Pro Skater (series), Final Fantasy IX, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Episodes 2 and 3? Maybe also 4? We'll see Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
For our first #retroween2023 episode on the main feed, we're taking a look at Eternal Darkness! This horror game on the GameCube has never come out for another console, but is also highly regarded. We're playing it again this year and giving our thoughts on how it holds up today! Also we take on some of your questions including how we get ready for Halloween! Want to jump right into the game? Start at the 9:00 mark! Join us over on our Discord to discuss games, food, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.
This week, we give you 16 spooky games for you to play this Halloween season! From Resident Evil to Returnal, let's talk about some games to get you into the holiday spirit! Want to contact the show? Send us a message at hotgamersonly@gmail.com or @HotGamersOnly on Twitter with all your questions and messages! Timestamps: 00:00:00 - Intro 00:08:30 - Halloween Classics You Need to Play 00:11:00 - Lost in Random 00:15:00 - Resident Evil 2 Remake 00:20:30 - Batman Arkham Asylum 00:27:00 - Undertale 00:30:00 - Bloodborne 00:36:00 - Luigi's mansion 3 00:40:00 - Castlevania 00:44:00 - Nioh 2 00:45:30 - Returnal 00:49:00 - Plants vs Zombies 00:53:00 - Eternal Darkness & Nightmare Creatures 00:58:00 - Red Dead Redemption Undead Nightmare 01:01:30 - Killing Floor 2 01:05:00 - Call of Duty Zombies 01:11:00 - Hades 01:16:00 - Outro Remember to follow us on twitter at @hotgamersonly and subscribe to our youtube channel for the video version at youtube.com/hotgamersonly. You can also follow the boys on twitter: Ethan @ChaoticAether, Hunter @ReaperHunter23 and Kyle @KDavisSRL. Be sure to also follow us on your favorite podcast service and we greatly appreciate anyone who leaves a review!
Did you hear that? There's some weird sounds coming from the Unlocking What Was Cool's attic in this week's episode covering one of the best horror games ever made - Eternal Darkness. A cult classic that has been stranded on the GameCube since 2002, and developed by Canadian devs Silicon Knights, Eternal Darkness is one of the most frightening games you will ever play. Neil and Mike are joined by one of their favourite guests, @Toonietwirls who talks about her first memories playing this game and the fear and anxiety it brought with it's clever and incredibly innovative sanity effects. Listen and enjoy this GameCube revisit where the boys talk about the game for more than 15 minutes this time.
Welcome to Dev Game Club, where this week we complete our series on Batman: Arkham Asylum, the breakout hit for Rocksteady. We talk about the final villains of the game and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: quotes, getting back to the Scarecrow, a digression to other games in the series and how they treat the Joker relationship, Batman v Superman, the usefulness of constraints, a solid boss area for Croc, good audio/haunted house, turning on a dime, getting Batman and his preparedness, horror elements, taking place in one night, the plant boss, the everpresent boss, the weirdness of the party, the 'roided out models, managing the goons and using the batclaw, maximum Batman, a tighter City, fawning over the suit, saying yes to too many things, becoming the one game, where do you take the Batman/superhero, Batman!, having some distance between the player and the character, making collectibles really Batman, genre hybridization, made by people who love games, freeflow combat and guiding Batman, the importance of constraints, redesigning Batman's universe, getting released from the Asylum. Games, people, and influences mentioned or discussed: Michael Keaton, Christian Bale, Hitman: Blood Money, Eternal Darkness, God of War, Resident Evil, Metroid Prime, Nintendo, BioShock, Mark Hamill, Kevin Conroy, Belmont, LostLake, Majora's Mask, Telltale, Spider-man, Wolverine, Black Panther, Christopher Nolan, Tomb Raider, Star Wars, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Welcome to Dev Game Club, where this week we continue our series on Rocksteady's breakout hit, Batman: Arkham Asylum. We freeflow our way through a bunch of combat, put on the visor, and even hit a couple of the villains (and I'm not talking about our emails). Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of the game (Brett to Poison Ivy, Tim to first Scarecrow) Issues covered: Tim's many times dressing up as the Joker, Joker owning the island, having a Batcave on the island, being prepared as Batman, Bioshock vibes, layers of Arkham, layering activities over level areas, seeing things before you can get through them, a Metroidvania for the collectibles, not needing to do challenges for XP, Joker teeth as breadcrumbs to what you should do next, an approachable game for the license, Detective Mode as a little alienating from Batman, seeing how the world is put together, a bit of a cheat for Batman, character vs player focus, predecessor experiences, being mashable and less punishing, having a dozen enemies and being able to lower fidelity, everything working together, dramatic and telling finishing blows, a bunch of knockouts all at once, wanting it to feel like Batman is outnumbered and overcoming it, reinforcing goals and caring about the right things, being able to modularize the combat and change the feel, battle loss taunts, finding ways to show the highest LOD models, the Scarecrow introduction, horror movie scary stuff, the surreal space of the Scarecrow, asking the controls to be more generous, having Scarecrow be over the top and weird, wanting the fear to come from the A/V experience, Daredevil and Batman, centering the Rogues Gallery, pathetic and horrific Bane, a small universe, the Justice League vs the Vengeance League, feeling the impact of freeflow combat immediately, audience and alignment of all the goals, seeing the problem-solving in action, putting all the pieces together, "The Witcher is Just Fantasy Batman," when you don't feel connected to the character, fighting Deathstroke, embracing the multiverses, Games, people, and influences mentioned or discussed: Bioshock, Mark Hamill, Heath Ledger, Jared Leto, Joaquin Phoenix, Metroid, Tomb Raider, Sherlock, Benedict Cumberbatch, Mark of Kri, God of War, Tim Ramsay, Republic Commando, Eternal Darkness, Dead Space, Nightmare on Elm Street, Alien: Isolation, Christopher Nolan, Star Wars, The Boys, Watchmen, Bvron Music, Assassin's Creed, Half-Life, Halo, GoldenEye: 007, Jarkko Sivula, Tim Burton, Eye of the Beholder, The Witcher, Call of Duty, Control, Deus Ex (reboot), Jack Kirby, Pokemon, Calamity Nolan, Mark Garcia, Artimage, Kirk Hamilton, Aaron Evers. Next time: Even more of the game! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Brett Ballantini and Brian O'Neill sat down with to discuss, just a few days since our last podcast together, what's changed with the abominable 2023 Chicago White Sox. While not much really has, aside from an embarrassing near-sweep at the hands of the Kansas City Royals, Brian does feel worse than he did just a few days ago And yes, Brett's “numbers rundown” of how bad the White Sox are right now — and how the team compares to the 123 years of the franchise in total — may have helped that bad feeling Wednesday's win flipped the script a bit, as the 2023 team has eased back ahead, barely, of 2018 — but yes, another brief discussion on the contention window slammed shut and the likelihood of competing even in a horrible AL Central any time soon A chicken-and-egg discussion of White Sox players traded (Lance Lynn, et al.) and suddenly doing better with their new teams A rundown of where the White Sox stand in terms of “star” players on poor teams; truly, only the 1948 team, losers of 101 games (in a 154-game season) and second-worst in club history, had less star power than the 2023 club And by the end, Brian could take no more, having to throw the flag on a White Sox September 2023 podcast lasting longer than a half-hour Learn more about your ad choices. Visit megaphone.fm/adchoices
Seriah is joined by Travis Watson, Wren, and Vincent Treewell for wide-ranging, eclectic discussion. Topics include poltergeist activity, the overlap between various paranormal phenomena, a personal cryptid encounter, dashcam footage, a strange figure from a dream showing up in real life, a bizarre encounter with a “terminator”, the bodies of demons, the flaws of cameras, John Keel and ultraterrestrials, the smell of sulfur and decay, Joshua Cutchin, non-material beings leaving tracks, Timothy Renner, “ghost” footprints in flour, spirit boxes and ritual magick, ghost hunting TV, “portalboxes”, daemons vs demons, possession and exorcism, Voudon and riding by saints and ancestors, vampires, the raising of the dead, John Michael Greer's book “Monsters”, Eastern European vampire traditions, Dion Fortune's “The Secrets of Dr. Taverner”, demonic possession and mental illness, crystal “demon traps”, influencer spirits, psychic/astral parasites, Josephine McCarthy's “The Exorcist's Handbook”, lycanthropy, vampire and werewolf folklore, astral travel and werewolf activity, blood magick, Clay Vandiver, Carlos Castenada, shape-shifting, wolf belts, “God's Werewolf”, “The Night Battles: Witchcraft and Agrarian Cults in the Sixteenth and Seventeenth Centuries” , the benandanti, Carlo Ginzburg, Michael Bertiaux, Wren's transformative mystic experiences as a werewolf fighting grey aliens, a hag-riding experience, Kenneth Grant, H.P. Lovecraft, Orthodox Christian Saint Christopher the dog-headed man, “The Texas Dogman Triangle” by Aaron Deese, haunted places in Texas, the “Rabbits” podcast, Travis's experiences on a Civil War battlefield, Bettina Moss, Dogman theories, Anubis, dogs walking upright, the Oz effect, Native American mounds, thought forms, hoaxing, the trackalacka monster, Jim Mosley, crop circles, theatrical performance and ritual magick, the Orphic Hymns, the importance of story-telling, the “Eternal Darkness” video game, “Archive 81” podcast and Netflix TV series, and much more! This is a fascinating, all over the place conversation, not to be missed!This show is part of the Spreaker Prime Network, if you are interested in advertising on this podcast, contact us at https://www.spreaker.com/show/4656375/advertisement
Seriah is joined by Travis Watson, Wren, and Vincent Treewell for wide-ranging, eclectic discussion. Topics include poltergeist activity, the overlap between various paranormal phenomena, a personal cryptid encounter, dashcam footage, a strange figure from a dream showing up in real life, a bizarre encounter with a “terminator”, the bodies of demons, the flaws of cameras, John Keel and ultraterrestrials, the smell of sulfur and decay, Joshua Cutchin, non-material beings leaving tracks, Timothy Renner, “ghost” footprints in flour, spirit boxes and ritual magick, ghost hunting TV, “portalboxes”, daemons vs demons, possession and exorcism, Voudon and riding by saints and ancestors, vampires, the raising of the dead, John Michael Greer's book “Monsters”, Eastern European vampire traditions, Dion Fortune's “The Secrets of Dr. Taverner”, demonic possession and mental illness, crystal “demon traps”, influencer spirits, psychic/astral parasites, Josephine McCarthy's “The Exorcist's Handbook”, lycanthropy, vampire and werewolf folklore, astral travel and werewolf activity, blood magick, Clay Vandiver, Carlos Castenada, shape-shifting, wolf belts, “God's Werewolf”, “The Night Battles: Witchcraft and Agrarian Cults in the Sixteenth and Seventeenth Centuries” , the benandanti, Carlo Ginzburg, Michael Bertiaux, Wren's transformative mystic experiences as a werewolf fighting grey aliens, a hag-riding experience, Kenneth Grant, H.P. Lovecraft, Orthodox Christian Saint Christopher the dog-headed man, “The Texas Dogman Triangle” by Aaron Deese, haunted places in Texas, the “Rabbits” podcast, Travis's experiences on a Civil War battlefield, Bettina Moss, Dogman theories, Anubis, dogs walking upright, the Oz effect, Native American mounds, thought forms, hoaxing, the trackalacka monster, Jim Mosley, crop circles, theatrical performance and ritual magick, the Orphic Hymns, the importance of story-telling, the “Eternal Darkness” video game, “Archive 81” podcast and Netflix TV series, and much more! This is a fascinating, all over the place conversation, not to be missed! - Recap by Vincent Treewell of The Weird Part Podcast Outro Music is Haishen with Ocean Download
WELCOME BACK TO LEAFS LATE NIGHT! Presented by Inside The RinkRoscoe / Galaxy Biehn - Galch To The K- League Signings- One More Resident On The Island- Karlsson TRADED- Martin JONES?!- Eternal Darkness & PokemonMERCH IS AVAILABLE!Remember to follow us on Twitter @LeafsLateNight & IG @LeafsLateNightCheck out Mike, Josh, and Nathan's articles on the Leafs + many more! insidetherink.com
This week, we hit the water with special guests Kate Pollock and Matt Wood from Eternal Darkness of Not So Spotless Minds podcast to talk the brand new Meg 2 as well as the Australian shark in a grocery store movie Bait 3D. Cool of the Week includes Turbo Kid, The Hunger, Talk to Me, Zom 100, and Mississippi Grind. Trailer is Witchboard. The podcast spotlight shines on Cut to the Chase podcast. And we get feedback from The Podcast That Wouldn't Die and Al Ramseur. Thanks for listening! The Horror Returns Website: https://thehorrorreturns.com THR YouTube Channel: https://youtube.com/@thehorrorreturnspodcast3277 THR Patreon: https://www.patreon.com/thehorrorreturns THR Facebook: https://www.facebook.com/thehorrorreturns/ Join THR Facebook Group: https://www.facebook.com/groups/1056143707851246 THR X: https://twitter.com/horror_returns?s=21&t=XKcrrOBZ7mzjwJY0ZJWrGA THR Instagram: https://instagram.com/thehorrorreturns?igshid=YmMyMTA2M2Y= THR TeePublic: https://www.teepublic.com/user/the-horror-returns SK8ER Nez Podcast Network: https://www.podbean.com/pu/pbblog-p3n57-c4166 E Society Spotify For Podcasters: https://podcasters.spotify.com/pod/show/esoc E Society YouTube Channel: https://youtube.com/channel/UCliC6x_a7p3kTV_0LC4S10A Music By: Steve Carleton Of The Geekz
Welcome to Dev Game Club, where this week we complete our series on Metroid Prime. We discuss the visor modes, the pleasing arc of the end game, and other topics before we turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the face of the Metroid Prime core, reflecting the art of Samus in the environment or creatures, seventeen films in five and a half days, vision modes in games, using vision modes for boss fights and other uses, what is that sound you're hearing?, scanning to get the riddles, using this as a blueprint to figure out other things to do, using the Chozo descriptions to find the artifacts, having the sense of empowerment returning to the areas, not needing to move the goalposts, the toppled tower and other setpieces, a game about seeing, scanning the totems as an unlock, the prophecy of the chosen/Chozo one, where these games connect together, Omega Pirate adding visors to combat, love/hate and the Ridley battle, those Switch joy-cons, learning the pattern recognition, not being sure where your collision ends, finding depth in the movement system, having a final boss that's a little easier, Tim totally misses me saying "that's how we roll" in our Metroid series, translating into a new genre and going their own way, excellent art direction, making the 3D work, the importance of craftmanship, the controller matters, making a business model choice. Games, people, and influences mentioned or discussed: Mark Haigh-Hutchison, Marvel (film series), Star Wars, Republic Commando, Mortal Kombat (series), Arkham (series), Assassin's Creed (series), Dr. Who, Morrowind, Halo, Eternal Darkness, Brad Furminger, Everybody Switch, Nintendo Labo, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Bonus content! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com
Derek, Llogan and Shane try to figure out how dystopian the future is going to be. What Happened? Megadeth made a song for Gears of War. Derek gets a Steamdeck. Eternal Darkness. Shane met the Vegetable Man. How do you say "Diablo"? Yu-Gi-NO! Llogan has a Fall Guys related grievance. Spyro 2. Fast and Furious X. Check Us Out On Instagram! Logo by @byllogan @mmry.crd and Toovin Theme Song by Toovin Support Dynamic Resolution: A Video Game Show by contributing to their tip jar: https://tips.pinecast.com/jar/dynamic-resolution This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-57c4fc for 40% off for 4 months, and support Dynamic Resolution: A Video Game Show.
Welcome to Dev Game Club, where this week we start a new series on Metroid Prime, which we are playing via the Nintendo Switch remaster. We set the game in its time, talk a little bit about Retro, and then wall jump into the action of the tutorial area. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Until you arrive on Tallon IV Issues covered: Tim's purging, Western developers making FPSes for Japanese publishers, basing things on the lock-on, a game set apart by art direction, a ban on 2002, Brett's bookend years, the Capcom 5, the games for GameCube, being in the helmet, attach rate, top sales, reminiscing about a former colleague, the transition to 3D and Mark HH to support, seeing the potential for the game beneath the engine, ripping away ownership of the FPS, returning to the 2D formula, doling out their lesser selling properties a bit at a time, starting with all the gadgets, taking notes when you play a Metroid game, adding accessibility via the lock-on, locking on without a target, scanning as the second thing, good world building and boss teasing, teaching you how to fight with a simple boss, the amazing music and audio design, getting to look through the helmet, augmenting the sense of embodiment, finding community in an MMO, design for addictiveness, having an engaging game and then making something punishing, taking a game too far, the golden mean, ethical free-to-play, game metrics, key performance indicators, costs of people who play a game too much, designing to encourage people to step away from time to time, the humble origins of the James Bond theme, Games, people, and influences mentioned or discussed: GoldenEye 007, Splatoon, Capcom, Lost Planet, Retro Studios, Halo, Hitman 2: Silent Assassin, Eternal Darkness, Ratchet & Clank, Morrowind, Animal Crossing, Kingdom Hearts, Timesplitters 2, Medal of Honor: Allied Assault, 2015 Games, Infinity Ward, Jedi Knight 2, NOLF 2, BF1942, GameCube, Wind Waker, Resident Evil, Super Mario Sunshine, James Bond 007: Nightfire, Metroid Fusion, Dark Cloud 2, Sly Cooper & Thievious Raccoonus, Splinter Cell, Warcraft III, Neverwinter Nights, Jedi Starfighter, LucasArts, Resident Evil 4, Republic Commando, Metroid Dread, Nintendo Switch, LoZ: Tears of the Kingdom, Geist, Shadows of the Empire, Mark Haigh-Hutchinson, Jon Knowles, Shigeru Miyamoto, MegaForce, Super Mario 64, LoZ: Ocarina of Time, Wired magazine, DOOM (1993), Metroid: Samus Returns, Bandai/Namco, Metroid: Other M, Mario Kart 8, Breath of the Wild, Horizon: Zero Dawn, Arkham Asylum, Unreal, Colin "The Shots," World of Warcraft, Everquest, Marvel Snap, 343 Industries, June, Aristotle, Super Mario Galaxy, Sony, Star Wars: Galaxies, Raph Koster, Ultima Online, Calamity Nolan, James Bond, Guy Morgan, Monty Norman, Bad Sign/Good Sign, V. S. Naipaul, A House for Mr. Biswas, John Barry, Grant Kirkhope, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Check the Discord! Links: The James Bond origin track Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord: https://t.co/h7jnG9J9lz DevGameClub@gmail.com
This one goes out to all the kind older brothers out there. That, and frightening pieces of media. Today local comedian and actor Keenan Buchanan joins Conner to discuss the GameCube horror exclusive Eternal Darkness (2002), to reflect upon the media that define our taste, and to reminisce on our most memorable hangs. Show Notes Keenan Buchanan - Nice Mic comedy show Conner McCabe – Twitter – twitch.tv/conziscool69 Produced by Jeremy Schmidt – Video Games: a Comedy Show - Twitter Call Me By Your Game – Instagram – Twitter – YouTube Super NPC Radio – Patreon - Discord – Twitter – Instagram – Twitch
Welcome to Dev Game Club, where this week we continue our series on GoldenEye 007 for the Nintendo 64. We talk about story accommodations, enemy AI, NPCs, and level design concerns and questions. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly up to mission 10 Issues covered: talking to the people who set up the mission, Moneypenny and representation, changing up the briefing, objective structure, "the Dark Nintendo," how Rare got bought, the challenges of adapting a film where Bond isn't in every scene, objectives in a first-person shooter, interpreting the objectives, confusing visual language, arcade action with waves of enemies, feeling simulation-y, pressure on the player, the impact on the game, technical achievement in the level design, non-linear levels and the problems with landmarking, spy fantasy locations, wanting a boat chase, bad telegraphing, blowing people's minds, enemy animation and location-based hits, blood effects, shooting off hats, smoke and mirrors, asking the team what to do, what the player brings to the game, the AI missing you, putting your money in the enemies, projectile speed, being the fantasy guy vs being the guy, pegging the easy difficulty right, superheroes vs realism, finding objectives that aren't objectives, escort missions, using your one verb and puzzling, making mountains out of molehills, what games opened things up for you, the impact of specific MMOs, walking simulators, haikus of stories. Games, people, and influences mentioned or discussed: Eternal Darkness, Resident Evil 4, GameCube, Microsoft, Quake, Half-Life, Duke Nuke'em 3D, Hitman 2, War Games, Monolith, No One Lives Forever (series), GOG, National Lampoon's European Vacation, LoZ: Ocarina of Time, Super Mario 64, Shadows of the Empire, Quiller (series), Sean Connery, Starfighter, DOOM (1993), Rainbox Six, Soldier of Fortune, Shigeru Miyamoto, Last of Us (series), Mark of Kri (really Rise of the Kasai), Collin "The Shots" Tsougas, John Romero, Super Mario World, Devil May Cry, Chrono Trigger, Destiny, Elden Ring, Diablo, Metal Gear Solid, EverQuest, World of Warcraft, Gone Home, Dear Esther, Proteus, Firewatch, Ico, Shadow of the Colossus, Hidetaka Miyazaki, Dark Souls, Kingdom Hearts, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish single player Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Denis Dyack was the director on games Eternal Darkness: Sanitys Requiem, Metal Gear Solid: Twin Snakes and Legacy Of Kain: Blood Omen. He is currently working on the free to play game Deadhaus Sonata #eternaldarkness #metalgearsolid #legacyofkain WEBSITE - https://deadhaussonata.com/TIMESTAMPS00:00 - Intro01:12 - Doing Taekwondo & Wrestling Before Video Games05:00 - How His Martial Arts Background Influenced Game Design09:20 - Having A Bushido Mentality In Game Design/Mark Cerny Advice & Help13:05 - Eternal Darkness Not Selling Well/Being Ahead Of Its Time16:41 - Denis Is Keen For A Eternal Darkness Remaster17:45 - You Can't Predict Where The Industry Is Going To Go19:50 - Eternal Darkness Originated From Influences Of Resident Evil22:40 - Analysing Film For Ideas/Origin Of Camera System For Eternal Darkness25:40 - Difference Between Japanese & Western Development31:40 - Eternal Darkness Nearly Being Cancelled33:22 - Why There Are Limitations On Enemies In Eternal Darkness/Testing Schedule34:40 - Satoru Iwata Told Nintendo To Buy Silicon Knights/Relationship With Iwata36:33 - Denis Met Yamauchi (Photo Is Shown)/ How Metal Gear Solid: Twin Snakes Came About40:15 - Approaching The Design On Twin Snakes/First Person Mode43:15 - Mario & Yoshi Easter Egg In Twin Snakes45:00 - Eternal Darkness Was Denis' Most Stressful Project/Rewriting The Story Due To 91147:38 - Martial Arts & Wrestling Helped Denis Have The Perseverance To Finish Eternal Darkness50:45 - Creating Narrative In Games/AI Being Used In Narrative/Deadhaus Sonata Story55:15 - Why Denis Likes The Free To Play Model/What Denis Hated On Legacy Of Kain58:20 - Utilising AI & Cloud For Narrative/Criticism For Free To Play Narrative Model1:00:56 - Social Effects Of Technology/Chat GPT Won't Magically Solve Narrative In Games1:04:11 - Deadhaus Sonata Is Still A Few Years Away/Miyamoto Famous Quote1:05:10 - Where To Follow What's Happening With Deadhaus Sonata1:05:54 - The Word “Sonata” References The Gameplay In Deadhaus
This week, Matt Wood from Eternal Darkness of Not So Spotless Minds joins us as we talk about the brand new Elizabeth Banks movie Cocaine Bear as well as 1976's Grizzly. Cool of the Week includes Project Wolf Hunting, Bigfoot the Lost Coast Tapes, Plane, The Houston rodeo carnival, and the Steelbook edition of Friday the 13th: The Final Chapter. Trailers are The Pope's Exorcist, Sisu, and Boston Strangler. The podcast spotlight shines on Percolated Media. And we get feedback from Patrick Lear, Ricky Morgan, and Kevin Nez. Let's welcome our newest listeners: Stephanie Whitacre, Ashlyn Faye Everett, and Sean Haitz. And a VERY SPECIAL feedback question from our super fan Xim Vader. Thanks for listening!
Dying isn't so bad.Josh Brown presents 10 Video Games That Are Better If You Suck... Hosted on Acast. See acast.com/privacy for more information.
Eternal Darkness is a revolving door in time, carefully designed to bring all the most significant aspects of horror together in one neatly wrapped - and damn-near-perfect - package of terror. Even its name was chosen to encompass what we all - consciously or subconsciously - fear most: The Eternal Darkness… Think about that; we have a primal fear of the dark– of the unknown - from birth, and it never truly fades. We learn to live with it, but from the earliest days of our ancestors, we - as a species - have strived to defeat it - to push it far away with fire and our ever-evolving command of electricity… But it's always there. Autumny Ivy (Host) - https://twitter.com/xXAutumnIvyXx Swamp Dweller (Executive-Producer) - https://twitter.com/iSwampDweller Joey Sourlis (Sound production) - https://twitter.com/JoeySourlisVo TDN (Graphics) - https://twitter.com/TDNArtist
Large portions of this podcast are devoted to solving the mystery of Sonic Frontiers and speculating intently about Mass Effect 4, but there's also plenty of other fun stuff like God of War Ragnarok, Soulstone Survivors, Bayonetta 3, Eternal Darkness, a certain resident of Tumwater, and more! Advertise on The Nextlander Podcast at Gumball.fm, or support us on Patreon! CHAPTERS (00:00:00) NOTE: Some timecodes may be inaccurate in versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers.(00:00:10) Intro(00:01:47) Show rundown(00:04:19) Don't forget Extra Life 2022 is still happening: http://tinurl.com/nextralife(00:08:13) External Darkness is a rad game(00:11:55) Sonic Frontiers [Nintendo Switch, Xbox Series X|S, PlayStation 5, Xbox One, PlayStation 4, PC (Microsoft Windows)] on Nov 08, 2022(00:43:25) First Break(00:43:29) God of War Ragnarök [PlayStation 4, PlayStation 5] on Nov 09, 2022(00:51:01) Soulstone Survivors [PC (Microsoft Windows)] on Nov 07, 2022(01:01:35) Bayonetta 3 [Nintendo Switch] on Oct 28, 2022(01:06:16) Mario + Rabbids Sparks of Hope [Nintendo Switch] on Oct 20, 2022(01:14:31) Second Break(01:14:35) News(01:15:54) Disco Elysium devs go into more detail about issues(01:18:45) Composer of Doom Eternal soundtrack fires back with lengthy post(01:25:47) More Mass Effect 4 teasers(01:44:40) Email(01:48:53) Wrapping up and thanks(01:49:53) Mysterious Benefactor Shoutouts(01:53:03) Nextlander content updates(01:54:27) See ya! (00:00:00) NOTE: Some timecodes may be inaccurate in versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers.(00:00:10) Intro(00:01:47) Show rundown(00:04:19) Don't forget Extra Life 2022 is still happening: http://tinurl.com/nextralife(00:08:13) External Darkness is a rad game(00:11:55) Sonic Frontiers [Nintendo Switch, Xbox Series X|S, PlayStation 5, Xbox One, PlayStation 4, PC (Microsoft Windows)] on Nov 08, 2022(00:43:25) First Break(00:43:29) God of War Ragnarök [PlayStation 4, PlayStation 5] on Nov 09, 2022(00:51:01) Soulstone Survivors [PC (Microsoft Windows)] on Nov 07, 2022(01:01:35) Bayonetta 3 [Nintendo Switch] on Oct 28, 2022(01:06:16) Mario + Rabbids Sparks of Hope [Nintendo Switch] on Oct 20, 2022(01:14:31) Second Break(01:14:35) News(01:15:54) Disco Elysium devs go into more detail about issues(01:18:45) Composer of Doom Eternal soundtrack fires back with lengthy post(01:25:47) More Mass Effect 4 teasers(01:44:40) Email(01:48:53) Wrapping up and thanks(01:49:53) Mysterious Benefactor Shoutouts(01:53:03) Nextlander content updates(01:54:27) See ya!See omnystudio.com/listener for privacy information.
H''s cahf mgvulgtor yar ot y'or'nah ephaii, ahagl crew embarks llll f' annual lloigshogg adventure ph'nglui fahf episode. c' contemplate excellence ot ulyaoth, xel'lotath, ng chattur'gha sanity effects ah explored. Ahf' ah real? ahf' ah imaginary? story line ah unearthed Iiahe mgepog Iiahe c' frail lloigg c' ephaimgah'ehye l'. ep game ah announced: fallout (pc) Web: www.saturdaymorninggamingshow.com Listen to the podcast: https://open.spotify.com/show/23fvPj6yEVe4iQMAeXz44x Support us on Patreon https://www.patreon.com/SaturdayMorningGamingShow Join the Discord: https://discord.gg/px6p3qj Email us at SaturdayMorningGamingShow@gmail.com Follow on Twitter @SaturdayMGaming for updates LobosJr: https://www.twitch.tv/lobosjr https://twitter.com/Lobosjrgaming Alamaxia https://www.twitch.tv/alamaxia https://twitter.com/Alamaxia
Hey Podtimists, Welcome to the core spooky zone. We are firmly planted in the scary season and we're living it up. David played through some of Scorn, and has thought about it too! Chase played through nearly all of the Resident Evil series and wants to talk about it. We also played through Eternal Darkness and took a look at the Psychological Horror genre it was trying to invent. It's a good game! --- We use the song '5 Min Call' by LAKEY INSPIRED as our intro and outro. Give it a listen here. --- Games mentioned: Scorn Resident Evil 2 Resident Evil 3 Resident Evil 4 Resident Evil 5 Resident Evil 6 The Excavation of Hob's Barrow Eternal Darkness: Sanity's Requiem
Follow the 2022 Fantasy Leaguehttps://www.fantasycritic.games/league/465dab31-36c8-4f74-8c99-a57846bea695/2022Cast: Tom Caswell, Giovanni Colantonio, Alex “Tuna”, & Christian HumesPokémon 330 - FlygonOfftopic: We Are Legion, Jones Beach, G4, SVUGames: Intelligent Qube, Eternal Darkness, Diddy Kong Racing, Qube Fall Guys, Sonic Frontiers, Halo InfinitePodcast Game: Visual MashupQuestions, Comments, Complaints, Corrections!?Call: 805-738-8692Twitter: @UnrankedPodcastEmail@UnrankedPodcast.comDiscordhttps://discord.gg/wkvu88KvTVPatreonhttps://www.patreon.com/unrankedpodcastYouTubehttps://www.youtube.com/unrankedpodcastStreamshttps://twitch.tv/GreatBriTomhttps://twitch.tv/TheChoomsMerchhttps://www.teepublic.com/stores/unranked-podcastHarmony: Echos of Powergetharmonyeop.comHost ContactsTwitter@Christian_Humes, @TunaTargaryen, @BigDan815, @GreatBriTomGamertagsTheChooms, Tuna Targaryen, TheBigDan815, GreatBriTomNintendo Friend CodesChristian: 4405-3172-5821Alex: 5443-2451-6915Dan: 2588-5184-0411Tom: 1369-5857-5388PSN:TunaTaygaryen, BigDan815, GreatBriTom See acast.com/privacy for privacy and opt-out information.
Nintendo hatte, als Teil der Gamecube-Offensive mit "erwachseneren Spielen", in das Studio Silicon Knights investiert und dem Team die Entwicklung eines ambitionierten Survival-Horror-Spiels namens Eternal Darkness ermöglicht. Das fertige Spiel passte aber nicht recht in die Resident-Evil-Schablone, zu viele Ideen, zu literarisch, zu wenig Schock, zu komplexe Mechaniken. Das Spiel erschien 2002, war ein Kritikerliebling und in vielerlei Hinsicht ein einzigartiges Spiel, leider aber kein sehr großer Erfolg und ist daher ein Unikat geblieben. Aber so ein cleveres Spiel und auch heute noch mit Gewinn spielbar. Fabian und Gunnar stellen sich dem kosmischen Horror – viel Spaß beim Hören! Infos zum Spiel: Thema: Eternal Darkness: Sanity's Requiem, Juni 2002 Plattform: Gamecube Entwickler: Silicon Knights Publisher: Nintendo Genre: Action-Adventure / Survival Horror Designer: Denis Dyack, Ken McCulloch Musik: Steven S. Henifin Podcast-Credits: Sprecher: Fabian Käufer, Gunnar Lott Audioproduktion: Fabian Langer, Christian Schmidt Titelgrafik: Paul Schmidt Intro, Outro: Nino Kerl (Ansage); Trash80.com (Musik) www.stayforever.de