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Alex and Tom F relive the fragtastic heyday of the FPS with Quake mod Arcane Dimensions, and die, with varying degrees of annoyance, at the hands of three different roguelikes: Noita, Spelunky 2 and Hades. Voxel-physics-destruction game Teardown is out on the 29th of October! The torrid Golden Axed tale. Gwen Frey‘s Lab Rat is [...]
This episode bops! Our guest on the show this week is Chel Wong, an award-winning game composer who has worked on several published and early-access titles, like Watch This Space and Kine. Her work on Kine earned the game the award for Best Audio at Reboot Develop Red 2019. From composing to mastering, we ask Chel to describe her preferred tools and workflows for creating music for games. Also, there is a tense debate—Galaxy or Sunshine?MetaReboot Developed Red ConferenceGame Audio Network Guild (GANG) Awards Mark mentioned that once upon a time in a previous episode, he also talked about using Reaper. "She also cheats a lot." Game Audio Tools and Workflows AudioGamesKine - SteamLab Rats (a satirical puzzler by Gwen Bond, formerly Gwen Frey) - SteamAudio Software ToolsReaperReasonFL Studio (stand for Fruit Loops)Helm AudioTAL NoisemakerMusescore - Software for Written MusicInstrument SynthizersKomplete - Native InstrumentsKontact - Native InstrumentsAudio HardwareFocusrite -Scarlett SeriesMicrophonesShure SM57Shure SM58Shure SM7bAudio-Technica AT2035Other MentionsGame Sound ConChel and her friend Tiffany Otto are going for 120 stars on Super Mario 64! - ChelWongAudio, TwitchChel WongGuestChel Wong (or Mitchel) is a freelance composer specializing in video games. She's also co-organizer of Game Audio Boston and Head Curator of Audio for BostonFIG. Chel has conducted orchestras and is also a musician, collecting all sorts of instruments to record for her work. You'll regularly find her in the recording studios at Berklee College of Music. External link Chel's websiteChel on BandcampChel on TwitterChel on TwitchChel on SpotifyChel on Soundcloud
This episode bops! Our guest on the show this week is Chel Wong, an award-winning game composer who has worked on several published and early-access titles, like Watch This Space and Kine. Her work on Kine earned the game the award for Best Audio at Reboot Develop Red 2019. From composing to mastering, we ask Chel to describe her preferred tools and workflows for creating music for games. Also, there is a tense debate—Galaxy or Sunshine? Meta Reboot Developed Red Conference Game Audio Network Guild (GANG) Awards Mark mentioned that once upon a time in a previous episode, he also talked about using Reaper. "She also cheats a lot." Game Audio Tools and Workflows Category Audio Games Kine (out on Steam October 19!) Lab Rats (a satirical puzzler by Gwen Bond, formerly Gwen Frey) Tools Reaper Reason FL Studio Focusrite Shure SM57, SM58, SM7b, Audio Technica AT2035 Helm TAL Noisemaker MuseScore Native Instruments: Komplete Native Instruments: Kontact Other Mentions Game Sound Con Chel and her friend Tiffany Otto are going for 120 stars on Super Mario 64! Watch it on Twitch! Guest Chel Wong (or Mitchel) is a freelance composer specializing in video games. She's also co-organizer of Game Audio Boston and Head Curator of Audio for BostonFIG. Chel has conducted orchestras and is also a musician, collecting all sorts of instruments to record for her work. You'll regularly find her in the recording studios at Berklee College of Music. External link Chel's website Chel on Bandcamp Chel on Twitter Chel on Twitch Chel on Spotify Chel on Soundcloud
On this online interview Connor Interviews veteran Developer Gwen Frey, most notable for her work in Bioshock Infinite discusses her upcoming project Lab Rat alongside being a developer working in a Covid world. Player One is Syn's only video game radio show every Monday 8-10PM AEST! FM Radio 90.7FM Digital Radio: SYN Streaming Tunein (App) Go check out our socials on Facebook: https://m.facebook.com/playeronesyn/?eid=ARDgeRAfeTTQqBMndmhvO7byIRHy_oZzQWtj3KsjBayGlver2HiktmSEU4_7-uJzHWes3IgiAEPdHCd4 Twitter: https://twitter.com/PlayerOneSYN?s=09 Insta: https://instagram.com/playeronesyn?igshid=usxsk6crigr6 Check out our podcast feeds on Google Podcasts: https://tinyurl.com/ybltnct3 Spotify: https://open.spotify.com/show/6Cq5VgP5ZUAN1UHQiTSZFA Apple Podcasts: https://podcasts.apple.com/au/podcast/player-one/id1091841541 See omnystudio.com/listener for privacy information.
Gwen Frey has walked all pathways in the industry, having been a part of small indie studios, huge AAA studios, and now works on solo projects. Having cut her teeth on the likes of Bioshock Infinite, Psychonauts 2, Marvel Heroes, The Flame in the Flood, Kine, and much more Gwen has seen the development scene from a host of different perspectives. Gwen joins Paul for this new entry of Dev Diary to talk about the many different paths she has taken and casts an eye to the future. Follow Paul and submit your ideas for future guests on Twitter Visit the Player2 Website and the Player2 Youtube Channel where you can also follow his written and video exploits including reviews, feature pieces and shows such as Patched, The Insider and Gamer School Find out more at https://dev-diary.pinecast.co This podcast is powered by Pinecast. Try Pinecast for free, forever, no credit card required. If you decide to upgrade, use coupon code r-1862be for 40% off for 4 months, and support Dev Diary.
24 hours ago William Chyr launched Manifold Garden. A game 7 years in development!! 18 hours before that Gwen Frey launched Kine. A solo passion project and obsession. Fresh off the launch-time afterglow these two devs talk about what comes next.
In this special two-in-one indie episode, host Robin Hunicke sits down with developers Gwen Frey followed by Jennifer Schneidereit to talk about their current and upcoming games, the inspirations behind their works, and how the Indie Megabooth can impact independent developers. Gwen Frey is the founder of Chump Squad and is working on their upcoming release, Kine. Jennifer Schneidereit is the founder of Nyamyam. They are best known for Tengami and Astrologaster. For news and info on the AIAS, follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org. Email us at info@interactive.org.
This is an episode from BosBattle, the predecessor to How Indie Games Get Made.Ex-Irrational Games employees Gwen Frey and Forrest Dowling talk about how BioShock influenced The Flame in the Flood, how they started The Molasses Flood and the triumphs and challenges of running an indie game studio.Subscribe to BosBattle's newsletter: http://bit.ly/bosbattle.Music by Jesse Gertz: http://jessegertz.com/.Mastering by Kegan Zema: https://www.keganzema.com/.Recorded at PRX's Podcast Garage in Allston: https://www.podcastgarage.org/.
On this episode of Just A Few More Minutes, we interview Gwen Frey - AAA Tech Animator (Marvel Universe, Bioshock Infinite), Indie Game Developer (The Flame In The Flood, KINE) and Entrepreneur (The Molasses Flood, Boston).
Gwen Frey, animator for The Molases Flood, sits down to talk about their latest game, The Flame in the Flood - or at least we assumed she was sitting. It was a long conversation so we hope she sat down. Gwen recalls her work and experiences she had on The Flame in the Flood and BioShock Infiinite. She speaks favorably of Chuck Ragan and the unique nature of his musical contribution into the end experience of The Flame in the Flood. You can catch her on Twitter @DireGoldFish, where you can also find @MolassesFlood. Gwen also has an awesome podcast called The Dialouge Box.
Gwen discusses her inspirations, her process and more inside stories from behind the videogame animation curtain with Chris.
In this episode, we speak with Gwen Frey from indie team The Molasses Flood. Their recent game is The Flame in the Flood, a rogue-lite journey through the backwaters of a forgotten, post-societal America. Gwen talks about the transition from working on AAA titles like Bioshock Infinite to going indie, the challenges in starting a studio, the importance of a post-mortem, and how player feedback helped their team build a better game. We also discuss deep-rooted community concerns about whether the player’s companion dog, Aesop, could be killed. Don’t worry, he’s safe!
Episode 122: Where the River Takes Us: A Conversation with Gwen Frey of The Molasses Flood (Right click and save as to download, or find us on iTunes, Stitcher, or TuneIn). In this episode we talk with Gwen Frey from The Molasses Flood the developers...