Podcasts about Irrational Games

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Best podcasts about Irrational Games

Latest podcast episodes about Irrational Games

Deep Dive Podcast
Dorian Hart on Looking Glass Studios & Irrational Games | Deep Dive

Deep Dive Podcast

Play Episode Listen Later May 5, 2025 28:18


In this Deep Dive bonus interview, Nightdive's Locke Vincent chats with Dorian Hart of Looking Glass Studios and Irrational Games. Topics include Dorian's experiences at Looking Glass Studios and Irrational Games, working on titles like Underworld and Thief, challenges with balancing a game like System Shock 2, and more!   System Shock 2: 25th Anniversary Remaster — Available for Pre-Order on PC —

JV LEGENDS
Le naufrage de Bioshock

JV LEGENDS

Play Episode Listen Later Mar 26, 2025 26:03


Les scènes coupées dans les jeux vidéo, c'est comme au cinéma, ça arrive et c'est normal. Mais dans le cas de BioShock Infinite, c'est le contenu de 5 à 6 jeux qui a été supprimé entre la vision originale et le jeu final. Le BioShock qui a tué la franchise, c'est notre épisode du jour, bienvenue dans JV LEGENDS.BioShock Infinite est un titre ambitieux qui a marqué l'histoire du jeu vidéo par son développement chaotique et ses multiples versions abandonnées. Créé par le célèbre studio Irrational Games sous la direction de Ken Levine, le jeu promettait une expérience révolutionnaire dans la ville flottante de Columbia. Cependant, les attentes irréalistes et les difficultés internes ont transformé ce projet en un cauchemar pour ses développeurs. Cet épisode de JV LEGENDS plonge dans les coulisses de BioShock Infinite, révélant les défis et les décisions qui ont conduit à la fermeture d'Irrational Games et à la longue pause de la franchise.Retrouvez tous les JV LEGENDS sur Youtube ou sur JV !Le Wiki bioshock qui est ultra dense pour tout ce qui est contenu retiré : https://bioshock.fandom.com/wiki/BioShock_Infinite_Removed_ContentInterview de Ken Levine dans Rolling Stone : https://web.archive.org/web/20160916112859/http://www.rollingstone.com/culture/news/we-were-all-miserable-inside-bioshock-video-game-franchise-w439921Wikipedia Bioshock : https://en.wikipedia.org/wiki/BioShock_Infinite#cite_note-rolling_stone_2016-09-14-49Kotaku : the real stories behind E3 glossy demos : https://kotaku.com/the-real-stories-behind-e3-s-glossy-game-demos-1710169104Kotaku : BioShock Infinite Update : https://kotaku.com/bioshock-infinite-update-multiplayer-modes-cut-gears-5933119Polygon : the Final Yearts of Bioshock Infinite : https://www.polygon.com/2014/3/6/5474722/why-did-irrational-close-bioshock-infiniteBioshock infinite remove content : https://bioshock.fandom.com/wiki/BioShock_Infinite_Removed_ContentLa vidéo (en anglais) de @crowbcat “le BioShock qu'on aura jamais” : https://www.youtube.com/watch?v=muJYTeQlvC4&t=317sLe très bon podcast @findugame6610 sur BioShock Infinite : https://www.youtube.com/watch?v=8cY1WcAx1X4 Hébergé par Audion. Visitez https://www.audion.fm/fr/privacy-policy pour plus d'informations.

Rejugando
Rejugando Bioshock

Rejugando

Play Episode Listen Later Aug 16, 2024 306:55


Hoy os traemos un ESPECIAL BIOSHOCK donde hablamos largo y tendido sobre el primero de la saga de Kevin Levine con la historia de Irrational Games, muchisimo de los desarrolladores del juego. Pormenorizamos el lore y los personajes, escenarios, poderes y mecanicas del juego en un programa dirigido por ANYA SILVA y participando Vicente Agulló VATMAN con Raffa Valencia 5 horas dentro de Rapture Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

A Trip Down Memory Card Lane
Ep.207 – Sho' Enough

A Trip Down Memory Card Lane

Play Episode Listen Later Aug 15, 2024 56:53


We're looking back at the System Shock series, an incredibly influential series in gaming history. While learning about the games, we'll also look at the history of the studio that conceived the series, Looking Glass Studios. We'll also learn about the creation of the studio that co-developed, System Shock 2, Irrational Games. Finally, we'll talk about how important these games are to the gaming industry and look at their influence in modern gaming. Join us today in our fight against malevolent A.I. on today's trip down Memory Card Lane. Find out more at https://a-trip-down-memory-card-lane.pinecast.co

Retro Spectives
E120: System Shock 2

Retro Spectives

Play Episode Listen Later Jun 3, 2024 115:24


System Shock 2 is considered by many to be the finest immersive sim ever made.  Released in 1999 in a coventure by Looking Glass Studios and Irrational Games, it sought to combine the classic 3D dungeon crawling of the original with pen and paper inspired RPG systems.  While resource management and exploration were still a key part of the experience, you were now restricted in what you could initially do by those RPG stats - and it was only towards the end game that your character would feel truly strong.  Perhaps most obvious were the changes from the more abstract environments to something that felt real - this was a real place that had a disaster befall it, not just a series of rooms and corridors stapled together.But are those things that were so revolutionary back in 1999 actually that impressive today?  Nowadays we have semi-spiritual successors like Bioshock which mimicked environmental storytelling.  We have Prey and Deus Ex with far more expansive RPG systems.  Has System Shock 2 stood the test of time, or does it even offer something unique, when compared to the games of the present?On this episode we discuss:StorytellingHow does System Shock 2 tell its story to the player?  Do its many audio logs combine into a complete and understandable narrative, or is it just a lot of standing still and being bored while a voice actor spouts nonsense at you?Level DesignDoes System Shock 2's systems complement its level design, or get in its way?  Does the non-linearity of the levels represent the apex of the game, or are they just confusing messes?RPG SystemsHow well designed are the RPG aspects of System Shock 2?  Do they allow the player the creative expression to make a unique character that tackles problems in their own way?  How well do they work over the full runtime of the game?We answer these questions and many more on the 120th episode of the Retro Spectives Podcast!—Intro Music: KieLoBot - Tanzen KOutro Music: Rockit Maxx - One point to anotherSystem Shock 2 OST: Eric Brosius, Ramin Djawadi —RSD Mods for System Shock 2—Is System Shock 2 still the best and brightest immersive sim, or has it been eclipsed by new games?  Should we finally play Deus Ex?  What other games in the genre are we yet to play and need to?  Come let us know what you think on our community discord server!  You can support the show monetarily on our Buy Me a Coffee Page.

My Perfect Console with Simon Parkin
Rod Fergusson, SVP Blizzard Entertainment (Gears of War, Bioshock Infinite, Diablo IV).

My Perfect Console with Simon Parkin

Play Episode Listen Later Feb 19, 2024 78:03


My guest today is Senior Vice-President of Blizzard Entertainment and General Manager of the Diablo video game series. After attending the University of Ottawa for Computer Science, my guest joined Microsoft as a Microsoft Consultant, before he moved to the company's games division to work titles including Microsoft Train Simulator, then the Xbox version of Counter-Strike.In 2005 he joined Epic Games where, as a producer, he helped steer the delayed Gears of War back on track. After working on the second and third games in that series, Bulletstorm and Infinity Blade, he soon gained a reputation as a “closer”, someone able to get a blockbuster out of the door.My guest then moved to Irrational Games to help finish the troubled BioShock Infinite. In 2020, he joined Blizzard to oversee development of the Diablo series, the fourth entry to which launched to widespread acclaim in 2023. Be attitude for gains. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Outcast Weekly
I premi escono dalle fottute pareti

Outcast Weekly

Play Episode Listen Later Nov 17, 2023 81:04


Con un incredibile colpo di scena, Outcast Weekly torna in onda per discutere delle ultime notizie! Si parte dai vincitori dei Golden Joystick 2023 (02:00). Poi abbiamo le nomination per i Video Game Awards (36:10). Quindi un ricordo di un vecchio progetto abortito della Irrational Games di Ken Levine (45:40). Per l'angolo dei cattivi si parla dei possibili licenziamenti in casa Unity (54:30). E di quelli effettivi in casa Amazon (56:42). Poi giopep coglie l'occasione per un rant in cui vi spiega che il 2023 è un anno di merda per i videogiochi (58:11). Infine, chiudiamo con una nota positiva a tema Elden Ring (01:12:02). Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Outcast Weekly - Alessandro Mucchi / Notti fotoniche - Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h Le fonti per i vari argomenti trattati nel podcast: I vincitori dei Golden Joystick 2023 https://www.gamesradar.com/golden-joystick-awards-2023-winners/ I candidati ai Game Awards 2023 https://kotaku.com/starfield-ghosted-at-the-2023-game-awards-1851017191 https://thegameawards.com/nominees Ken Levine e il miglior gioco che non hanno mai fatto https://www.pcgamer.com/ken-levine-hails-cancelled-irrational-project-as-the-best-game-we-never-got-to-make/ I probabili licenziamenti di Unity https://www.vg247.com/unity-is-likely-to-lay-off-staff-in-the-coming-months E quelli sicuri di Amazon https://www.polygon.com/23959433/amazon-layoffs-crown-channel-game-growth LetMeSoloThem sconfigge 5000 boss finali https://www.ign.com/articles/elden-rings-latest-hero-letmesolothem-beats-final-bosses-for-others-5000-times

Dev Game Club
DGC Ep 354: Metroid Fusion Bonus

Dev Game Club

Play Episode Listen Later Jul 12, 2023 96:16


Welcome to Dev Game Club, where this week we add a bonus to our series on Metroid Prime by looking into Metroid Fusion, before turning to the mail bag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Almost all of it Issues covered: the space jump boots, connectivity with the GBA, Metroid nostalgia, a hardcore game, GBA architecture, moving goalposts, kinship between Metroid and Legend of Zelda, snacking on Dread, an A bug in a final room, code save states, a limited control set and linear upgrades, having keycards/security access, Samus's lack of agency, changing what you think about the character, enjoying the setting, not knowing where to go, not thinking about space in a particular way, host origin stories, roles we've had, leaving for opportunities, burning out, a book club for games, keeping up with technology, learning languages, not being able to share what we're doing yet, how we keep going, hitting versions of writer's block, context shifting, being good with just a small amount of work, project doldrums, mental thinking, sometimes you just need idle time, gaining perspective via sharing, asking why questions, shifting between productivity approaches, disguised linearity, games where the level design pulls you along, trusting the developers and trusting your players, player empowerment, games we didn't get, not enjoying the controller for FPSes but changing later, getting revved up by programming and needing cooldowns. Games, people, and influences mentioned or discussed: Blarg42, TheSecondQuest, Game Boy Advance, Pokemon Stadium, Zelda: Four Sword, Crystal Chronicle, PacMan, Splinter Cell, Tingle Tuner, Legend of Zelda, Mercury Steam, Dead Space, Event Horizon, Team Ninja, Tomonobu Itagaki, Kyleanderror13, Republic Commando, Star Wars: Starfighter, LucasArts, Tomb Raider, Jonathan Williams, Bethesda Game Studios, Fallout 3, Mario (series), Rebel FM, Naughty Dog, Looking Glass, System Shock 2, Irrational Games, Soren Johnson, Civ 3, GamaSutra/Game Developer, Sixty Second Shooter Prime, Jamie Fristrom, PlayStation Vita, Commander Keen, Luke, RPG Maker, Bvron, Fumito Ueda, Shadow of the Colossus, The Last Guardian, Ocarina of Time, Link to the Past, Arcane Studios, Dishonored, Prey, Death Loop, Planescape: Torment, Castlevania, Dead Cells, Hollow Knight, Ori and the Blind Forest, Dark Souls, Jarkko Sivula, GoldenEye, Demon's Souls, Resident Evil, Nathan Martz, Final Fantasy (series), Dungeons & Dragons, Trespasser, Skyrim, Minecraft, Dragon Quest Builders, Valheim, Dwarf Fortress, Joel Burgess, Capy Games, Ubisoft, Watch Dogs, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 351: Mailbag Catch-Up

Dev Game Club

Play Episode Listen Later Jun 14, 2023 84:58


Welcome to Dev Game Club, where this week we take a short break from our series on Metroid Prime to catch up on the mail bag. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: GoldenEye, Republic Commando influences, tracking data in games, informing your decisions, figuring out what to do with your data, Arecibo radio telescope, feeling like we're in the game, a favorite multiplayer mode, socially playing GoldenEye, choosing weapons for Dead Space, keeping your enemies closer in Dead Space for tension, what's with all the remakes, why you might do a remake, not enjoying older media, training your new generation of creators, likening GoldenEye 007 to a heist, quicktime events, systemic approaches to spectacle, players knowing they are playing a boring game, feedback through animation, "breaking the game," acceptable frame rates, not feeling the 60Hz, picking a goal and sticking with it, taking a village to fix frame rate, finding the frame rate that makes sense for your game, new funding models, GamePass and 150 million monthly active users, hidden objectives in games, the fun of discovering an objective, cost accessibility and game sales. Games, people, and influences mentioned or discussed: GoldenEye 007, gonsalet, DOOM (1993), Quake, MDK, Outlaws, Nintendo 64, Nintendo Switch, Republic Commando, Halo, Rainbox Six: Rogue Spear, SWAT 4, Irrational Games, Ken Levine, Freedom Fighters, IO Interactive, Star Wars, Unreal, Alex Epton, Deus Ex, The Walking Dead, The Art of Live Ops, Maple Story, World of Warcraft, Steve Meretzky, Infocom, Sam Bates, Sean Bean, Contact, Assassin's Creed, Brett Baptist, Blarg42, Dead Space, Capcom, Resident Evil, Silent Hill, System Shock, Callisto Protocol, Ian Milham, Shadow of the Colossus, Medi-evil, Link's Awakening, Call of Duty, Daron Stinnett, Electronic Arts, Michael, Arkham Asylum, God of War, Dark Souls, From Russia With Love, Hidetaka Miyazaki, Warzone, Fortnite, Rare Studios, Grant Kirkhope, mysterydip, Tears of the Kingdom, Skyrim, Eric Johnston, Starfighter, Breath of the Wild, Microsoft, Activision/Blizzard, Bobby Kotick, Artimage, Jedi Starfighter, TimeSplitters 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Back to Metroid Prime Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

Game Dev Advice: The Game Developer's Podcast
Starting Your Own Studio, BioShock Infinite, Anti-Crunch Culture, Learning Patience, Rendering and Graphics, ChatGPT, and Shifting Business Models with Steve Anichini of Disbelief

Game Dev Advice: The Game Developer's Podcast

Play Episode Listen Later Apr 30, 2023 59:03


I welcome Steve Anichini, the CTO and Co-founder of Disbelief to this episode. We start off discussing programming at a young age, taking a job after college, and then deciding to pursue a game development career with his first job at Jellyvision. Hear about working at Midway Games and Irrational Games and then starting Disbelief after layoffs. Learn advice about developing patience with yourself, others, project timelines, and not freaking out over deadlines. Steve then shares ideas for getting a first job, including the importance of debugging skills and learning more languages and game engines. We then discuss advancing as a programmer, including the importance of communication skills. Hear about some of his favorite projects, including Borderlands 3 and BioShock Infinite. We then dive into rendering and graphics technology, including real-time ray tracing and Unreal Five's Nanite. Hear about the threat and opportunity he sees in the industry, along with benefits and numerous concerns around AI.  Steve then shares a funny story about a John Woo's Stranglehold press event, some games he's playing, the company's journey towards an anti-crunch culture, along with strategies for not getting into bad situations. At the end he shares advice about never being too late to strike out on your own, giving yourself enough runway, and getting in touch with him online.  Bio: Steve Anichini has worked on many titles throughout his 24 year career, including Borderlands 3's PS5/XSX ports, Gears 5, BioShock Infinite, and John Woo Presents Stranglehold. He worked on tools and systems used in Blitz: The League, Psi-ops: The Mindgate Conspiracy, and Mortal Kombat: Deadly Alliance. At Disbelief, Steve focuses on systems and graphics programming, training, recruiting, and company strategy Connect With Links: * Disbelief website * Disbelief Career Page website * info@disbelief.com email * @solidangle@mastodon.gamedev.place Mastodon * Solid Angle blog Show Links: * Debugging: The 9 Indispensable Rules for Finding Even the Most Elusive Software and Hardware Problems Goodreads * Google Technical Writing Courses website * Nanite Virtualized Geometry in Unreal website * Lumen Global Illumination and Reflections in Unreal website * Midway's 2007 Game Event in Vegas website * Pentiment Xbox Game Dev Advice Links:  * Game Dev Advice Patreon - please support this work if you find it useful * Game Dev Advice Twitter * Game Dev Advice email: info@gamedevadvice.com * Game Dev Advice website * Level Ex Careers - we're hiring for lots of roles! * Game Dev Advice hotline: (224) 484-7733 * Subscribe and go to the website for full show notes with links Learn more about your ad choices. Visit podcastchoices.com/adchoices

Gameography
S2 E21: System Shock 2 – The Horror of Discovery

Gameography

Play Episode Listen Later Oct 10, 2022 50:53


System Shock 2 saw rookie designer Ken Levine and his new business partners at Irrational Games take a swing at their take on the System Shock universe. System Shock 2 introduced true survival horror elements to the franchise, and concerned you less with hacking AIs and more with hacking apart zombies. This game is still […] The post S2 E21: System Shock 2 – The Horror of Discovery first appeared on Gameography Podcast.

The Hype Live Sessions
Live Session with Joshua Davis of Shrapnel

The Hype Live Sessions

Play Episode Listen Later Aug 30, 2022 34:18


Live Session with Joshua Davis, Head of Experience at Shrapnel. Shrapnel, the world's first blockchain-enabled moddable AAA first-person shooter game, will be in Atlanta from Thursday 1st to Monday 5th September for Dragon Con. For over two decades, Joshua has been bringing digital and analog experiences to life. With 20 AAA game credits to his name, he has held roles as a UX leader for Electronic Arts, Irrational Games, 343 Industries, Microsoft, High Fidelity, and Amazon, stewarding franchises such as Madden NFL, Tiger Woods PGA Golf, EA Sports MMA, Superman, Bioshock, Halo, Harry Potter, and more. Joshua also holds a design patent for Microsoft and a THEA Award for contributions to The Wizarding World of Harry Potter.

RetroRenegades
Retro Renegades - Episode: Two In The Water, One In The Air (AKA: The Bioshocker!)

RetroRenegades

Play Episode Listen Later Jul 20, 2022 118:33


Tonight we explore the Worlds of the Bioshock Collection. ________________________________________________________________________ Join this channel to get access to perks: https://www.youtube.com/channel/UCcT8wcspekw5tSzbc3qWPCg/join ________________________________________________________________________ BioShock is a 2007 first-person shooter game developed by 2K Boston (later Irrational Games) and 2K Australia, and published by 2K Games. The first game in the BioShock series, it was released for Microsoft Windows and Xbox 360 platforms in August 2007; a PlayStation 3 port by Irrational, 2K Marin, 2K Australia and Digital Extremes was released in October 2008. The game is set in 1960, and follows Jack who discovers the underwater city of Rapture. Built by business magnate Andrew Ryan to be an isolated utopia, the discovery of ADAM, a genetic material which grants superhuman powers, initiated the city's turbulent decline. Jack attempts to escape, fighting ADAM-obsessed enemies and Big Daddies, while engaging with the few sane humans that remain and learning of Rapture's past. The player, as Jack, can defeat foes in several ways by using weapons, utilizing plasmids that give unique powers, and by turning Rapture's defenses against them. BioShock received universal acclaim and was particularly praised by critics for its narrative, themes, visual design, setting, and gameplay. It is considered to be one of the greatest video games ever made and a demonstration of video games as an art form. Bioshock was followed by two sequels, BioShock 2 and BioShock Infinite, released in 2010 and 2013, respectively. A remastered version of the game was released on Microsoft Windows, PlayStation 4, Xbox One, and Nintendo Switch as part of BioShock: The Collection. ________________________________________________________________________ Grab a beer, a slice of pizza and come hang out with us. We play the greatest games from yesterday while discussing today's gaming news and reminisce on the past. A no topic, no fuks given eccentric cast. Come hang with us at 7:00PM EST | 6:00PM CST | 5:00PM MST | 4:00PM PST.. ________________________________________________________________________ Listen to RetroRenegades on all major podcast platforms https://anchor.fm/retro-renegades _________________________________________________________________________ THE RETRO RENEGADES ARE: Graphic God Twitter: @Graphic_God Youtube: https://Youtube.com/GraphicGod​​ Twitch: https://twitch.tv/Graphic_God​​ SUPERSONICSTATION Youtube : https://youtube.com/user/SuperSonicSt... Twitch : https://twitch.tv/supersonicstation​​ STINKINCORPSE Twitter: @stinkincorpse Youtube: https://youtube.com/channel/UChhVxkV0... UK Dazarus Twitter: @UKDazarus Youtube: https://youtube.com/channel/UCud_ef29... Jago Kuken Twitter: @RetroRenegade_ Youtube: https://youtube.com/channel/UCqKT2pP9... CRISPYBOMB Twitter: @Crispybomb EnFin3t Twitter: @EnFiN3t Youtube: https://www.youtube.com/c/RetroRenegades Jeepers VR Twitter: @Jeepers2u Youtube: https://www.youtube.com/channel/UCAHs-KAWDIYYN-cE5F-WiAQ DragonHeartYoby Twitter: @DragonHeartYoby Twitch: https://www.twitch.tv/dragonheartyoby​ Cerebral Paul | Living Differently Youtube: https://www.youtube.com/c/CerebralPaul Twitter: https://twitter.com/CerebralPaul1 DoggyDog420 Twitter: @DoggyDog420Xbox Youtube: https://www.youtube.com/user/Axle1324 ________________________________________________________________________ FOLLOW OUR FELLOW #GAMERSUNITEDGUILD FRIENDS! Visit www.gamersunitedguild.com for loads of positive gaming content ________________________________________________________________________ The ORIGINAL Next Level Gaming https://www.youtube.com/c/TheORIGINALNextLevelGaming Retro Renegades https://www.youtube.com/channel/UCcT8... TXR (The Xbox Roundtable) Podcast https://www.youtube.com/channel/UC7S-... 4GQTV https://www.youtube.com/user/4GuysWit... Cerebral Paul https://www.youtube --- Support this podcast: https://podcasters.spotify.com/pod/show/retro-renegades/support

Storie di videogame
La storia di Bioshock Pt. 2 - Le ali di Icaro

Storie di videogame

Play Episode Listen Later May 31, 2022 23:45


Tre studi di sviluppo e altrettanti capitoli, dodici anni, milioni di copie vendute, innumerevoli premi vinti. Eppure, di tutte le centinaia di persone toccate dalla storia di Bioshock, quasi nessuno la ricorda con affetto. Nella seconda e ultima puntata dedicata all'opera di Ken Levine, della sua Irrational Games e di 2K Marin, scopriamo come dalle profondità di Rapture alle vette di Columbia la strada sia stata costellata non solo di grandi successi, ma anche di enormi difficoltà. Se desiderate supportarmi: ko-fi.com/storiedivideogame  Instagram @storiedivideogame  email: storiedivideogamepodcast@gmail.com Learn more about your ad choices. Visit megaphone.fm/adchoices

Storie di videogame
La storia di Bioshock - Genio e irrazionalità

Storie di videogame

Play Episode Listen Later May 23, 2022 26:56


Chi conosce Ken Levine e la sua opera potrebbe pensare che l'ispirazione che ha portato alla genesi della città sottomarina sia arrivata molto presto nel corso dello sviluppo del gioco, ma la realtà è ben differente. Il processo creativo è stato infatti molto più tortuoso e complesso, e non solo per motivi artistici. La fondazione di Irrational Games, la successiva vendita (quasi obbligata) a 2K, sono tutti eventi che hanno segnato in maniera profonda tanto lo sviluppo quanto la burrascosa leadership creativa del suo ideatore. Tutto questo, e molto altro, nella prima puntata dedicata alla storia dello sviluppo di Bioshock. Se desiderate supportarmi: ko-fi.com/storiedivideogame Instagram @storiedivideogame email: storiedivideogamepodcast@gmail.com Learn more about your ad choices. Visit megaphone.fm/adchoices

Entertain This...
Bioshock Infinite: Rapture Un-visited Part 1

Entertain This...

Play Episode Listen Later Mar 18, 2022 72:16


In this episode, we learn how to count with Irrational Games. 1... 2... Infinite?! Wait a minute, we skipped a whole bunch of numbers... And as it turns out there's a good reason for it! Find out about the floating city of Columbia's origins and hidden lore as we discuss everything about Bioshock Infinite as we celebrate 2 years on the air. So, grab your Skyhook and join us on an adventure through the clouds and American history as we ask you to Entertain This... Quick This: Alex reviews The Batman - Follow us on Twitter: @entertain_this Follow us on Instagram: @entertainthispodcast Buy some Merch on our Redbubble Page Check out our website too: entertainthis.net Music Produced by @D33jw on Twitter, or @d33jw on Instagram --- Send in a voice message: https://anchor.fm/entertainthis/message

Arcade Attack Retro Gaming Podcast
Ken Levine (BioShock creator and gaming legend) - Interview

Arcade Attack Retro Gaming Podcast

Play Episode Listen Later Jan 12, 2022 61:47


Adrian's persistence pays off in a big way as he finally got to chat to industry legend Ken Levine! The BioShock creator answers questions about its origins, influences, the truth behind the (BioShock) movie and much more. He also discusses his failed screenplay career, how everything at Irrational Games started with System Shock 2, how BioShock Infinite negatively impacted his health, what he's up to at Ghost Story Games and much, much more. Like what we do? Please consider supporting us on Patreon: www.patreon.com/arcadeattack Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use' for the purposes of comment or critique.

CODEC
Viernes negro de stock

CODEC

Play Episode Listen Later Nov 30, 2021 6:48


- CD Projekt Red anuncia las versiones para nueva generación de Cyberpunk 2077 y The Witcher 3 para el primer y segundo trimestre de 2022. Recordar que ambas versiones serán gratuitas para los poseedores de los títulos en anteriores generaciones. - La Xbox Series S y la Nintendo Switch son las consolas más vendidas en el Black Friday. Según un estudio de Business Insider, la Xbox Series S ha sido la consola más vendidas en Estados Unidos durante estas fechas; mientras que en GamesIndustry destacan el primer puesto de la consola de Nintendo en Reino Unido. - Bioshock Isolation sería el próximo título de la saga, desarrollado por Irrational Games. El título estaría desarrollado con Unreal Engine 5, y la historia sucedería entre dos ciudades de ideologías opuestas y con líderes muy marcados, con una franja reservada para librar guerras entre estas. Puedes encontrarme en Twitter como @nachocerrato.

YOU ME AND THE INDUSTRY
YOU ME AND THE INDUSTRY EPISODE 24: Joe Faulstick

YOU ME AND THE INDUSTRY

Play Episode Listen Later Oct 17, 2021 85:54


Welcome to the final part of the Jason Schreier "Press Reset" special! One more time the show continues to feature interviews with people from the book. “Press Reset” details the stories of game development studio closures and how it affected the people behind some of gaming's biggest titles to date. This time I am joined by Joe Faulstick, the former producer at Irrational Games on Swat 4, Bioshock and Bioshock Infinite. Joe shares what it was like to produce some of the games industry's most legendary games, why scheduling video games is so difficult and why he left the games industry. He also talks about his experience working with Ken Levine, how in his opinion the industry must evolve and his gripe with plain oatmeal.  Time – Topic Discussed: 0:00 - Intro 04:32 - How did Joe end  up in the games industry? 07:25 - How did Joe's story get into the book? 09:25  - What was it like to read the book? 12:00 - Indie vs. AAA 14:18 - Joe's favorite chapter 15:04  - Joe's journey throughout game development 38:36 - Finding the fun in video games 50:59 - Changing visions 58:20 - Working with Ken Levine 01:05:50 - Guest topic: Fixing the issues of the industry 01:19:09 - Joe's gripe with plain oatmeal 01:21:10  - Is Joe ready for Gordon Ramsay coming over? 01:23:01  - Outro   Things mentioned on the show: Bioshock Demo Video Bioshock Hunting the Big Daddy Demo Bioshock Infinite Reveal Trailer Creativity, Inc. by Ed Catmull Christmas Beef Wellington by Gordon Ramsay   Social Media: Joe Faulstick Joe Faulstick on Twitter (@joefaulstick) Joe Faulstick on Instagram (jfaulstick)   YOU ME AND THE INDUSTRY YOU ME AND THE INDUSTRY on Twitter (@youmeindustry) Dorian on Twitter (@DorianChou) YOU ME AND THE INDUSTRY on Instagram (@youmeindustry) Dorian on Instagram (@dorian.chou) YOU ME AND THE INDUSTRY on Facebook (youmeindustry) Intro/Outro by FreshMcZone Artwork by Thomas Martin (Instagram: @thomas.martin.martin)

Press any Button: A Video Game Podcast
Episode 16: Bioshock Infinite

Press any Button: A Video Game Podcast

Play Episode Listen Later Aug 25, 2021 60:15


This week Eric and Nicky discuss Bioshock Infinite in a Steampunk episode of Press any Button. BioShock Infinite is a first-person shooter developed by Irrational Games. It takes place in the steampunk style floating city state of Columbia where you are tasked with rescuing/kidnapping a girl with mysterious powers from a tower to clear your gambling debts. About us: Press Any Button hosts Nicky (a new gamer) and Eric (a lifetime gamer) are a married couple who both love video games. For every video game they will discuss its past (history of the game, developers story, and fun facts), present (game play, game review and strategy), and future (will there be a sequel?? A movie?) BUT WAIT THERE'S MORE… Every game also comes with a challenge presented by the host that chose the game. If the challenge is not completed then whoever failed has to do a video game rap! So if you want to learn more about video games, hear some nerdy video game raps, or just have a good time this is the podcast for you. We try to cover all types of video games including: Retro and New video games - PlayStation, Nintendo, Xbox, Sega, and PC games - Any and all genres including RPG, Simulation, Beat em up, platforming, mystery, first person shooter, sandbox, puzzle, action adventure, etc. Follow us on Instagram: https://www.instagram.com/pressanybutton_podcast/ Credits: Nicky Smith Eric Luedtke Music by Mark Spurlock References: https://bioshock.fandom.com/wiki/BioShock_Infinite https://www.forbes.com/sites/insertcoin/2013/03/29/the-one-twist-in-bioshock-infinite-you-might-have-missed-completely/?sh=2df339a37e6e https://en.wikipedia.org/wiki/BioShock_Infinite#:~:text=BioShock%20Infinite%20is%20set%20in,%2C%20and%20%22quantum%20levitation%22. https://bioshock.fandom.com/wiki/Columbia_Timeline

The State of Podcasts
#19: The Bioshock Infinite We Never Got, Bioshock 4, Why Bioshock Infinite Should've Been a Standalone Game & More

The State of Podcasts

Play Episode Play 60 sec Highlight Listen Later Aug 21, 2021 75:08


The State of Podcasts is a series of podcasts detailing the controversial, biased and stupid opinions of its two hosts, this is one of them. This weeks feature is based around Bioshock Infinite, Bioshock 4, Ghost Story Games & More

The State of Podcasts
#17: Bioshock 2's Underrated Multiplayer, Why Minerva's Den is Still the Best DLC Ever Made, Altruism vs Objectivism & More

The State of Podcasts

Play Episode Play 28 sec Highlight Listen Later Aug 6, 2021 71:35


The State of Podcasts is a series of podcasts detailing the controversial, biased and stupid opinions of its two hosts, this is one of them. This weeks feature is based around Bioshock 2, Minerva's Den, Altruism vs Objectivism & More

Dev Game Club
DGC Ep 269: Ratchet & Clank (part 269)

Dev Game Club

Play Episode Listen Later Jul 28, 2021 83:00


Welcome to Dev Game Club, where this week we begin a new series on the delightful action platformer shooter thing called Ratchet & Clank. We set it in its time a little bit, and talk a bit about developer Insomniac, and then turn to talk about introductory impressions and continue to catch up on feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Novalis Issues covered: destroying your enemies with flame, tone and charm and humor, 2002: a Good Year with a Thick Coat of Peanut Butter, the mascots, playing PlayStation games at the start of the PS2 lifecycle, the Cerny Method, Tim's first time, the war on consoles surrounding mascots and third person action, what Microsoft was up to, Brett projects that Tim will be amazed about with the guns, a little sideline into Resistance, the titles, future streamlining, getting animation to film quality, stretch and squish as a frontier, making a character feel very alive, Brett dives into the hardware, wishing you could take your technical expertise back, seeing lots of characters and structure very early, consistency of tone, enjoyable juvenalia, a series of gags, the surprise of having a map and quests, a variety of enemy types, the tendency of consoles towards PCs, a huge pile of FF6 secrets, a game coming to you at a time where it helped you get through, what we'd want from JRPG combat, taking a week off, thinking you've finished the game, Games, people, and influences mentioned or discussed: Insomniac, PlayStation 2, Disruptor, Spyro (series), Hitman 2: Silent Assassin, Kingdom Hearts, Eternal Darkness, Animal Crossing, GameCube, Super Mario Sunshine, Metroid Prime, Wind Waker, Republic Commando, Xbox, Sly Cooper, MechAssault, Splinter Cell, BG: Dark Alliance, Tony Hawk Pro Skater 4, Phantasy Star Online I & II, Andrew Kirmse, Warcraft III, Jedi Outcast, Freedom Force, Irrational Games, Jonathan Chey, Dungeon Siege, Elder Scrolls III: Morrowind, No One Lives Forever 2, Neverwinter Nights, Battlefield 1942, Jedi Starfighter, Rez, Tetsuya Mizuguchi, Metroid Fusion, Metroid Dread, Sonic (series), GTA III: Vice City, LucasArts, Final Fantasy IX, Final Fantasy Tactics, Sunset Boulevard, Sunset Overdrive, Fuse, Mark Cerny, Game Developer Magazine, Jak & Daxter, Super Mario 64, Nintendo 64, Crash Bandicoot, Rare, Banjo Kazooie, Conker's Bad Fur Day, Sega, UbiSoft, Rayman, Gex, Crystal Dynamics, Croc, Bonk, Blinx: The Time Sweeper, Frogger, Halo, Max Payne, Brute Force, Psychonauts, Viva Pinata, Perfect Dark Zero, GoldenEye, Sea of Thieves, Resistance, Call of Duty, Medal of Honor, Agent Carter, Skylanders, Toys for Bob, Star Wars, Space Quest, Anachronox, Warner Bros, Animaniacs, Bugs Bunny, Ryan/Biostats, Top Gun, Ninja Turtles, Ducktales, Chrono Trigger, Mark Garcia, Undertale, Skyrim, Death Stranding, Calamity Nolan, Kirk Hamilton, Aaron Evers. Next time: Play more! How much more? Peep the Twitters. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

The State of Podcasts
#15: Why Bioshock is the Perfect Video Game, Gore Verbinski's Bioshock Film, The Disastrous Production of Bioshock & More

The State of Podcasts

Play Episode Play 31 sec Highlight Listen Later Jul 22, 2021 63:04


The State of Podcasts is a series of podcasts detailing the controversial, biased and stupid opinions of its two hosts, this is one of them. This weeks feature is based around Bioshock, Gore Verbinski's Bioshock Film, Bioshock's Disastrous Production & More.

Octal FM
123: Bioshock Retrospective

Octal FM

Play Episode Listen Later Jun 29, 2021 48:21


It's time for another video game series retrospective. This time we take a look at Bioshock, the first-person shooter franchise from Irrational Games

HPCritical
Episode 71: Producer Interviews, Xbox & Diversity, Sony & Crossplay & More

HPCritical

Play Episode Listen Later Jun 26, 2021 101:38


The HPCritical crew has returned to discuss the latest in gaming news. This week we are joined by our wonderful friend and producer Austin Maestre. Austin brings his expertise and opinion having worked at a number of studios including Mojang, Suckerpunch, Irrational Games and more to help us better understand our weekly gaming news topics. From Pokemon Sword & Shield leakers being fined $150K, Twitch Streamers being banned for Yoga, Sony caving to crossplay, Xbox focusing on diversity, and everything in between, we've got you covered for the latest in gaming news headlines. If you'd like to grab some podcast merch, check out our store and order your favorite items! If you'd like to write in with questions, comments, or speak to any of us, feel free to do so. You can reach us at hpcriticalgaming@gmail.com to get your comments read on the show. You can also tweet us at our official Twitter account to get your comments read on the show. REMEMBER TO LIKE, COMMENT, AND SUBSCRIBE TO OUR PODCAST YOU CAN FIND US ON ALL YOUR FAVORITE PODCAST HOSTING SITES ANCHOR ITUNES SPOTIFY GOOGLE PODCASTS BREAKER RADIO PUBLIC OVERCAST --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/hpcritical/support

Triple Click
Pressing Reset On The Video Game Industry

Triple Click

Play Episode Listen Later May 6, 2021 57:33


The video game industry is broken. Perhaps it's time to... Press Reset? On this week's first-ever LIVE episode of Triple Click, the gang discusses Jason's latest book about the video game industry. They talk about the closures of game companies like Irrational Games and 38 Studios, the industry's sustainability problems, and lots more. Plus: find out how to win a free copy of Press Reset!One More Thing:Kirk: For All MankindMaddy: The Mitchells vs. The MachinesJason: Killing EveLinks:Buy Press Reset: Ruin and Recovery in the Video Game Industry: https://www.grandcentralpublishing.com/titles/jason-schreier/press-reset/9781538735480/Press Reset giveaway: https://app.viralsweep.com/sweeps/full/7b4618-86973?framed=1Support Triple Click: http://maximumfun.org/joinJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/

Bioshock: The Midnight Series
Twelve Days to Midnight

Bioshock: The Midnight Series

Play Episode Listen Later Feb 9, 2021 127:20


Taking place in the most turbulent time in Andrew Ryan's Rapture, follow the stories of multiple citizens only twelve days before Atlas's fatal strike on the Kashmir; sending the underwater city into civil war. Based on the Bioshock series. Written & Produced by Preston Hardin Artwork by Grace Mutton Patreon: https://www.patreon.com/abombradio One-time donations: https://donorbox.org/a-bomb-radio-donations Facebook: https://facebook.com/abombradio Twitter: https://mobile.twitter.com/abombradio YouTube: https://youtube.com/c/XperimentalMIRV Email and business inquiries: atombombradio@gmail.com Cast: Sonny Jacobs by Joe Cliff Thompson Nina Thompson by Cari Scholtens  Ada Johnson by Eileen Anglin Sander Cohen by Roman Howell Atlas by Harrison Bulman  Andrew Ryan by Jesse Hammel  Trenton Bigsby by Philip Jones  Sullivan by Jesse Hammel  Emmett Wyman by Jeff Weatherup Kyle Fitzpatrick & Martin Finnegan by Harrison Bulman Henry Masters by Wyatt henry Vance by Jonah M. Jackson Tillie Taylor by Storm Watters Mary Taylor by Dearbhla Klue Gail Taylor by Abigail Turner James Taylor by Jeff Weatherup Dennis by Riese Meyers Homer Walker by Harrison Bulman Additional voices by Kankennon, Arlen Chitty, Harrison Bulman, A.J. Carter, Roman Howell, Shaun Daws, Noel Sadak, Amberdoesblank, Don Gold, David Smethurst, Stephanie Carlson, Cari Scholtens, & Ashlee Todd. Bioshock: Twelve Days to Midnight is a non-profit fan creation based within the Bioshock franchise, made for entertainment purposes only. Any Bioshock-related mentionings are registered trademarks or copyrights of 2K Games & Irrational Games.

Bioshock: The Midnight Series

Following the events of Twelve Days to Midnight, Andrew Ryan's underwater city of Rapture has plunged into civil war. Atlas and Ada Johnson join forces in the offensive, while Sonny Jacobs and Nina Thompson do their best to flee the falling city. (Featured in 2020's HEAR Now Audio Festival) Written & Produced by Preston Hardin Edited & Mixed by Jef Leeson Theme by Alec Shea Artwork by Christopher Lozanov  Patreon: https://www.patreon.com/abombradio One-time donations: https://donorbox.org/a-bomb-radio-donations Facebook: https://facebook.com/abombradio Twitter: https://mobile.twitter.com/abombradio YouTube: https://youtube.com/c/XperimentalMIRV Email and business inquiries: atombombradio@gmail.com Cast: Sonny Jacobs by Joe Cliff Thompson Nina Thompson by Cari Scholtens Ada Johnson by Eileen Anglin Atlas/Fontaine by Harrison Bulman Andrew Ryan by Jesse Hammel Michael by Preston Hardin Sullivan by Jesse Hammel Nancy Wyman by Dearbhla Klue Mortimer Thompson by James Dean Trenton Bigsby by Philip Jones Sander Cohen by Roman G. Howell Additional Voices by Philip Sacramento, Jef Leeson, Sharon Grunwald, David Smethurst, Matthew Archer, Allen Jenson. Bioshock: After Midnight is a non-profit fan creation based within the Bioshock franchise, made for entertainment purposes only. Any Bioshock related mentionings are registered trademarks or copyrights of 2K Games & Irrational Games.

Classic Gaming Brothers
CGB - Episode Fifty One: Freedom Force!

Classic Gaming Brothers

Play Episode Listen Later Nov 22, 2020 49:00


Another episode of Classic Gaming Brothers! This week we talk about the game Freedom Force (2002) by Irrational Games. -- Send us feedback on episodes at ClassicGamingBrothers@gmail.com (and have a chance at winning a free game!), comment on our Facebook or shoot us a DM.-- Make sure to like our pages and subscribe to our podcast on your favorite streaming service we are now on most of them (iTunes, Stitcher, Google Music, Google Podcasts, Spotify, TuneIn, iHeartRadio, and apps like Podcast Addict). Our YouTube is Classic Gaming Brothers. -- If there is a service we aren't on yet that you want to hear us on, let us know.-- Check us out on Twitch at https://Twitch.tv/classicgamingbrothers and YouTube @Classicgamingbrothers.-- We have a website, it is at https://www.classicgamingbrothers.com-- Intro/Outro song is "The Little Broth" by Rolemusic from the album "The Black Dot".

Ready Press Play
Bioshock (2007) Review & Spoilercast (DLC #4)

Ready Press Play

Play Episode Listen Later Aug 17, 2020 67:23


Dan and Luis have finally finished one of the biggest holes in their backlog: Irrational Games' modern classic from 2007, Bioshock. The story-driven FPS directed by Ken Levine has been hyped up for our hosts through more than a decade, and they finally made a point to see it through the end. Does this game hold up in 2020? Is Luis smart enough to understand its story? Is Dan going to have nightmares about Rapture and the Circle of Values forever? We'll find out. 00:00 – Intro 02:20 – Spoiler-free Review 16:15 – Spoilercast! ← SPOILER WARNING!! 1:05:50 – Outro / Ready Press Play Full Theme by Joel “WAZ” Perez Every Friday, Dan Lima (@thedanlima) and Luis Menchaca (@chacalaca88) will catch you up on everything that's new and exciting in the world of videogames. If you want to write anything to be read in the show, send an email to readypressplay@gmail.com or hit us up on Twitter @readypressplay. Please subscribe to the feed so you can get every new show directly to your device as soon as it posts, and if you like it, please leave us a nice review. If you like our intro and would like to support the artist, go check out The.How.To.Be by Waz on Spotify. Thank you!

beyond FORMAT
Parallelwelten

beyond FORMAT

Play Episode Listen Later Aug 1, 2020 96:50


Für die neunte Episode von beyond FORMAT haben wir uns ins sogenannte Multiversum gewagt. Obwohl in den letzten Jahren oft thematisiert, ist die Idee von Parallelwelten gar nicht so neu. Schon die alten Griechen haben darüber nachgedacht. Aber was fasziniert uns Menschen so an anderen Realitäten und wie werden Parallelwelten in verschiedenen Formaten und Medien dargestellt? Führen verschieden Medien auch zu verschiedenen Parallelwelten oder sind sich all diese Realitäten am Ende nicht auch etwas ähnlich?   Diskutierte Medien: BioShock Infinite - Videospiel von Ken Levine und Irrational Games (2013): https://2k.com/en-US/game/bioshock-infinite/ (08:15) Spider-Man: Into the Spider-Verse - Animationsfilm von Bob Persichetti, Peter Ramsey & Rodney Rothman (2018): https://www.imdb.com/title/tt4633694/ (34:40) Rick and Morty - Animationsserie von Justin Roiland & Dan Harmon (2013): https://www.imdb.com/title/tt2861424/ (1:07:56)

Let's Play By Play
Tribes: Vengeance – Part 3 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the third quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 1 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the first quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 2 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the second quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Let's Play By Play
Tribes: Vengeance – Part 4 of 4 – Play-by-play

Let's Play By Play

Play Episode Listen Later Jul 23, 2020


Descriptively narrated playthrough of Irrational Games’ 2004 shooter. This episode covers the fourth quarter of the game. Hi-Rez Studios makes the game available for free from TribesUniverse.com to promote Tribes: Ascend. Let’s Play By Play is a collection of descriptively narrated playthroughs of games.

Retcon Air: The Plotline Repair Podcast
If We Could Retcon Bioshock | Retcon Air | Ep 9

Retcon Air: The Plotline Repair Podcast

Play Episode Listen Later May 1, 2020 58:23


In this episode of Retcon Air, Bryar and Shelby break down Bioshock, a game from the mind of Ken Levin, developed by Irrational Games and 2k games. Table of Contents: Intro: 0:20 Writers Room: 1:55 Deep Impact: 2:28 There and Back Again: 6:30 Synopsis Bioshock - Chapter One: Ye old Lighthouse Chapter Two: The Horrible world of Rapture - Chapter Three: Enter Fort Frolic 32:24 - If We Could Retcon Bioshock

Game Dev Unchained
0222: Tough Times at Naughty Dog and the State of Contract Work with Shora Farahani

Game Dev Unchained

Play Episode Listen Later Apr 28, 2020 79:26


Shora Farahani is a Senior Level Artist and have been all over the United States working at prominent studios like Sledgehammer Games, Naughty Dog, and now Ghost Story Games (formerly Irrational Games). He share his personal story while working at Naughty Dog and the pressure of its environment. We also dive into the state of contract work being overused in the AAA industry... For the video version, please visit https://youtu.be/wK9zDjj7M2E This episode is sponsored by: CORE Enter the Retro Game Jam with Core and win a 2070 RTX NVIDIA Card https://www.artstation.com/shora_f Support us on Patreon and get the exclusive weekly episodes of Life Unchained. A behind the scenes look of building a startup within game development. To watch future GDU episodes live, go to twitch.tv/blu_champs every Tuesdays at 11 AM PST Grab some Merch! Game with me every Thursday @ 8PM PST on the BLU Champs Discord Channel. Give us a rating on iTunes: apple.co/2IKxTmU

MindMine Podcast
[114] 9 of the Best Games of the Past 9 Years

MindMine Podcast

Play Episode Listen Later Apr 14, 2020 6:20


9 of the Best Games of the Past 9 Years We’ve been able to get lost in gorgeous worlds, feel the thrill of victory and get our heartstrings pulled. The past 9 years have brought games that pushed the boundaries of storytelling, environmental player interactions, combat mechanics and so much more. Join us as we celebrate a few of these games with our “9 of the Best Games of the Past 9 Years.” About the games: Witcher 3 by CD Projekt Red - https://thewitcher.com/en/witcher3The Sexy Brutale by Cavalier Game Studios and Tequila Works - https://store.steampowered.com/app/552590/The_Sexy_Brutale/Orwell by Osmotic Studios - https://store.steampowered.com/app/491950/Orwell_Keeping_an_Eye_On_You/Tacoma by Fullbright - https://tacoma.gameNarcosis by Honor Code Inc. - https://store.steampowered.com/app/366870/Narcosis/Bioshock Infinite by Irrational Games - https://2k.com/en-US/game/bioshock-infinite/Hyper Light Drifter by Heart Machine - https://store.steampowered.com/app/257850/Hyper_Light_Drifter/Ruiner by Reikon Games - http://ruinergame.com/Dying Light by Techland - https://dyinglightgame.com/dyinglight/About MindMineTV: We're Evin and Tatiana - filmmakers, actors, directors, digital media producers, and gamers. Join us for exciting games, hilarious jokes (at least we like to think so), engaging perspectives and a passion for entertaining you (the Brainstream community)! See the video, HERE: https://www.youtube.com/watch?v=50ZshDpHNDA

The Best Games Period
Episode 110 - BioShock Infinite

The Best Games Period

Play Episode Listen Later Sep 10, 2018 94:51


BioShock Infinite, the swan song of Ken Levine's now defunct Irrational Games studio, release in 2013 to critical and commercial success. Over the years it has been subject to countless think pieces and theory articles diving into its esoteric world and thick layer of semiotics. It also found itself in something like a controversy surrounding criticism of its use of graphic violence.  Now that it has been half a decade since its release, does BioShock Infinite stand as one of the best games of all-time? Is it the best BioShock of the series? Listen in to find out! Outro music: Dragon Warrior VII 'Deeper in the Heart' by Bluelighter, Arvangath, Chris ~ Amaterasu, and Katamari (http://ocremix.org/remix/OCR03762) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! Support us on Patreon! - https://www.patreon.com/bestgamesperiod

El Batallón Pluto
EBP 4x22 - Especial saga BIOSHOCK: Bioshock Infinite

El Batallón Pluto

Play Episode Listen Later Aug 29, 2018 235:16


Ponemos punto y final al especial de Bioshock hablando sobre la gran obra que cerró una etapa, una trilogía que cambió para siempre el shooter moderno y en definitiva la narrativa actual de los videojuegos tal y como lo conocemos. Un camino en el que numerosos faros llevaban a la misma conclusión: no podemos cambiar los sucesos, en este caso el cierre definitivo de Irrational Games, pero sí entender sus comienzos. La opresiva Rapture da paso a una distopía en las nubes, un lugar imposible construido en base a la fe y la firme creencia de ser los elegidos de una tierra prometida. Hemos llegado a Columbia, así que agarrense porque el aterrizaje va a ser doloroso. Muchas gracias a todos por acompañarnos en este viaje. >>>>>>>>>>>>>>>>>>>>>> SORTEO: Estamos sorteando una clave de Bioshock Remastered para Steam. Si quieres participar solo tienes que dar like a este audio y dejar un comentario aquí abajo. Recuerda dejar algún dato que nos permita contactar contigo en caso de resultar ganador. >>>>>>>>>>>>>>>>>>>>>> Síguenos en: DISCORD: https://discord.gg/CerwY5y Twittter (@elbatallonpluto) Facebook (/elbatallonpluto)

El Batallón Pluto
EBP 4x21 - Especial saga BIOSHOCK: Bioshock 2

El Batallón Pluto

Play Episode Listen Later Aug 21, 2018 157:44


Segundas partes no suelen ser buenas. Eso es lo que desde pequeños hemos escuchado hasta la saciedad y que luego el mundo se ha encargado de demostrarnos en reiteradas ocasiones. Y es que, ¿cómo resistirse a continuar una obra querida y amada por todos con la certeza de asegurarte un buen pellizco económico y además bajo el amparo de los fans? Bioshock 2 bien pudo ser eso o, por el contrario, ser más ambicioso, completo y profundo que su antecesor. Sin embargo, la opinión general es la de que estamos ante un juego de transición que está demasiado preocupado de mirar atrás como para poder forjar su propio camino. Eso sí, cargar con el peso de aquello que creó Irrational Games con Ken Levine a la cabeza no es algo al alcance de cualquiera, ni mucho menos saber respetar y continuar el legado de un universo tan rico como es Rapture. -------- Síguenos en: Discord: https://discordapp.com/invite/QFqC2Ak Twitter: @elbatallonpluto

El Batallón Pluto
EBP 4x19 - Especial saga BIOSHOCK: Orígenes y creación de Irrational Games (Parte 1)

El Batallón Pluto

Play Episode Listen Later Aug 7, 2018 120:00


Siempre hay un faro, siempre hay una ciudad, siempre hay un hombre. Hay historias que trascienden el propio medio y se instalan en nuestro subconsciente acompañándonos toda la vida. Aprendemos, maduramos y empatizamos con lo que le ocurren a algunos personajes en la ficción y el caso de Bioshock, es por motivos propios, una obra tan ambiciosa que merecía que aquí en El Batallón Pluto le dedicásemos un programa especial. Su valor es tal que da lugar a numerosos análisis culturales, filosóficos, humanísticos, artísticos y por supuesto reflexivos. Esta serie de programas supone un viaje ya no solo a las profundidades de Rapture, sino a la mente de su alma máter, Ken Levine, y la trayectoria del estudio que ha construido este universo: Irrational Games.

The GamerSushi Show
The GamerSushi Show, Ep 85: An Irrational Decision

The GamerSushi Show

Play Episode Listen Later Mar 3, 2014 67:55


We talk the Titanfall beta, Ken Levine dissolving Irrational Games, and what we're playing.

The Infinite Longbox
Infinite Longbox 118 Guardians of the Galaxy

The Infinite Longbox

Play Episode Listen Later Feb 26, 2014 56:44


Infinite Longbox 118 NEWS: RIP Harold Ramis. Heroes Reborn. Archie young adult novels. Eastman and Laird TMNT cover. David Finch takes over Wonder Woman. Marvel's CEO is quite the philanthropist. Diamond Digital shuts down. Top Shelf DRM free graphic novels. Guardians of the Galaxy and Godzilla trailer.   GAMING CLOSET: Seth Rogan's Console Wars. Irrational Games shuts down.   COMICS: New Warriors #1 Guardians of the Galaxy #1-11 Superior Foes of Spider-Man #1-8 Loki: Ragnarok and Roll #1 Secret Warriors Omnibus Undertow #1   Hosted by: Charlie West, Jess Hall, Jordan Phegley & Steven Radocchia www.infinitelongbox.com

My Take Radio
My Take Radio-Episode 216

My Take Radio

Play Episode Listen Later Feb 22, 2014 213:09


Show NotesJosh Wood from MMA Valor/ The MMA Pulse joins us to discuss the latest MMA news and as well as share his fight picks for UFC 170. Quark joins us for wrestling to break down the Elimination Chamber and the latest wrestling news. MTR definitely went into overtime this week clocking in at 3.5 hours.00:17:13– MMA ·         UFC Fight Night 36 Recap·         GSP vs. Dana White rages on·         El Nino heading to Bellator?·         Guida vs. Kawajiri is a lock for April?·         Invicta adds to their roster and welcome some for TUF competitors as well.·         UFC takes the fight to pirates·         MMA Valor's Josh Wood joins Rich to break down UFC 170 01:29:19 – Wrestling·         Raw was…..·         Quark joins Rich to breakdown the latest wrestling news and share his Elimination Chamber PPV picks·         WWE DVD/Blu-Ray schedule news·         Dish Networks drops WWE PPV·         Rey Mysterio's in ring career is discussed·         Vince acknowledges the CM Punk situation during the latest conference call·         NXT to be exclusive to the WWE network in the US  02:58:28 – Video Games ·         Transformers head to next gen consoles with Rise of the Dark Spark·         Harmonix unveils music themed FPS called Chroma that is free to play on the PC. Get it at PlayChroma.com·         Xbox One digital offerings costing less?·         The closing of Bioshock studio Irrational Games·         Arkham Origins: Blackgate heading to consoles. 03:05:04 – Movies/TV                   ·         The Jungle Book film gets a director·         Knight Rider to big screen with Kenny Powers?·         Lego owns the box office and remains awesome·         Beetlejuice 2?·         Ride Along sequel news·         Jack Reynor Star Wars bound?·         Jada heads to Gotham and Jai Courtney battles Terminators·         Fantastic Four casting news·         Dr. Strange director picksAnnouncements·         A large majority of our writers have returned to school so as usual we are looking for talented and opinionated individuals to add to our team.We have openings in all categories and have a minimum requirement of four articles a month and some good writing skills. Wordpress and Windows Live Writer experience are a plus. Writers get access to comics, hardware and software when available.This is not a paid gig but if you are looking to get your work out there you're more than welcome to join us and get your work seen.Guest LinksJosh Wood: MMAValor.com & TheMMAPulse.comTwitter: @MMAValor @JoshWoodSponsor LinksRipt Apparel, Superhero Stuff and Busted Tees are just some of our advertisers. Every banner click and purchase you do via our site and their sites helps us and allows us to get better equipment and grow the show. You can also shop via the MTR Amazon shop which helps us as well.MusicIntro: MTR Intro              Outro: Contra Force Power TripArtist: Nick PerrinWebsite: OCRemix.orgFB: N/AYouTube: N/AListener InfoPlease take a moment and rate the show and/or app on iTunes.Follow My Take Radio on Twitter-@MyTakeRadioBecome a fan of My Take Radio on Facebook-Facebook.com/MyTakeRadioAdd My Take Radio to your circle on Google+Follow our boards on PinterestFollow Rich on Instagram: MyTakeRadio_RichIf you have any feedback or questions you can now call the MTR Feedback line 347-815-0687.Guest inquiries can be forwarded to MTRHost@MyTakeRadio.com Show your support by picking up an MTR T-Shirt or by shopping from our Amazon store. 

The Drill Down
314: Moved to Tears

The Drill Down

Play Episode Listen Later Feb 21, 2014 73:12


This week, Samsung's got its finger on the pulse, Kickstarter's been hacked, Candy Crush reaches a new level, Facebook adds more pronouns and knows WhatsApp, Bitcoin falls due to a glitch, the biggest game of Pokémon ever, and more... What We're Playing With Andy: House of Cards, season 2; Whisper Dwayne: Secret Headlines Samsung Galaxy S5 might come with a fingerprint sensor Kickstarter hacked, with data stolen for an unknown number of customers Here Comes the Candy Crush IPO! BioShock developer Irrational Games 'winding down' Facebook Drops $16 Billion To Snatch Up WhatsApp Audible Book of the Week It's Complicated: The Social Lives of Networked Teens by Danah Boyd Sign up at AudibleTrial.com/TheDrillDown Music Break: Girls and Boysby Blur More Headlines Facebook Opens Up LGBTQ-Friendly Gender Identity And Pronoun Options FCC's Wheeler unveils new proposed rules for network neutrality Bitcoin's largest exchange is dying. Here's why that's not a problem for Bitcoin. Mt. Gox: Bitcoin Withdrawals Will Resume Soon Music Break: Pokémon Red/Blue theme by Kanto Symphony The Drill Down Video of the Week Here's What Happens When 80,000 People Simultaneously Play One Game of Pokemon Watch live video from TwitchPlaysPokemon on www.twitch.tv Subscribe! The Drill Down on iTunes (Subscribe now!) Add us on Stitcher! The Drill Down on Facebook The Drill Down on Twitter Geeks Of Doom's The Drill Down is a roundtable-style audio podcast where we discuss the most important issues of the week, in tech and on the web and how they affect us all. Hosts are Geeks of Doom contributor Andrew Sorcini (Mr. BabyMan), marketing research analyst Dwayne De Freitas, and Box tech consultant Tosin Onafowokan. Occasionally joining them is Startup Digest CTO Christopher Burnor.

Enemy Slime
Podcast Episode 24: Cosplay Jesus Part 1

Enemy Slime

Play Episode Listen Later Feb 19, 2014 71:25


This week's podcast has some fresh blood transfused into it in the form of our special guest and indie-dev, Jennifer Dawe. On this episode we discuss the closing of Irrational Games, Jared talks about the Titanfall beta and his heinous misdeeds in Rust, meanwhile Jay and Lucio harness their inner girl power with their respective […]

MGPodcast
MG Podcast 2x23 - Parte 2 - BIOSHOCK INFINITE - Análisis y Teorías sobre su final

MGPodcast

Play Episode Listen Later Apr 13, 2013 113:49


Introducción por @silentchan y @alvaroondina Primer MG Podcast en directo! Reunidos en familia, analizamos la última obra de Irrational Games, con sus puntos brillantes y no tan brillantes, para concluir con una recopilación de teorías sobre el final. Nuestra Debutante María Emegé nos contará además sobre su viaje a los Ubisoft Digital Days, donde pudo probar Far Cry 3 Blood Dragon, la loca expansión retrofuturista de Ubisoft, y el remake de un juego muy querido: Flashback, con algo de controversia sobre los remakes, las ediciones HD. En este podcast participan @alvaroondina, @silentchan, @alexpasc y María Emegé, que no tiene twitter, pero tiene un DeviantArt, que es más trendy (http://emege.deviantart.com/gallery/)