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Calling all Winnebago lovers! In this session of RV U, Angie sits down with Phil Raner, Eastern Area Sales Manager of Winnebago, to discuss his nearly 40 years of employment with the company, plus a variety of changes the brand has made over the years and exciting product features to look forward to.Be sure to enroll in RV U by subscribing so you don't miss out on a single episode.Watch Angie's Winnebago playlist.Browse NIRVC's Winnebago inventory. Original Air Date: September 13, 2023 Special thanks to our sponsors:Music City Motorhome Expo VIP ExperienceKick off summer 2024 with an unforgettable RV event like none other. From June 4–7, 2024, join NIRVC for the inaugural Music City Motorhome Expo VIP Experience, an all-inclusive buying showcase for RVers across America. Get an exclusive preview of 2025 model year motorhomes from top brands enjoy tons of amazing food, music and entertainment and feel inspired to continue your journey. Register today!National Indoor RV CentersNIRVC has a wide selection of Class A, B and C RVs. Experience the NIRVC difference today.
Calling all Winnebago lovers! In this session of RV U, Angie sits down with Phil Raner, Eastern Area Sales Manager of Winnebago, to discuss his nearly 40 years of employment with the company, plus a variety of changes the brand has made over the years and exciting product features to look forward to.Be sure to enroll in RV U by subscribing so you don't miss out on a single episode.Watch Angie's Winnebago playlist.Browse NIRVC's Winnebago inventory.Music City Motorhome Expo VIP ExperienceKick off summer 2024 with an unforgettable RV event like none other. From June 4–7, 2024, join NIRVC for the inaugural Music City Motorhome Expo VIP Experience, an all-inclusive buying showcase for RVers across America. Get an exclusive preview of 2025 model year motorhomes from top brands enjoy tons of amazing food, music and entertainment and feel inspired to continue your journey. Register today!Shop National Indoor RV CentersNIRVC has a wide selection of Class A, B and C RVs. Experience the NIRVC difference today.
Our story comes to a conclusion. Raner and his friends go their separate ways, and we get to learn a bit about how each of their stories end. Trouble, Abiil, Rhaesh, and Katrina all head back to The Gate. Things are a mess there, which creates lots of opportunities for them. Grorg and Eloise go to free Bathilda and reunite with the rest of her family. Leroy and Jonathan stop by Golden, thinking of Quis' legacy. And Raner goes back to the home where this whole adventure started. This is the last part of the season 3 finale, and the end to the Song of the Hero. Thank you for listening. Visit us at kqpodcast.com Support us at patreon.com/kqpodcast Email us at knights.quest10@gmail.com
In the second to last episode, the action of the story reaches its climax. Raner confronts the source of all of his problems. Big questions are asked and even bigger answers are given. Ultimately, Raner is forced to make a major decision. One that shape his future and the story that the world tells. The result is one that even surprises the Writer. Will you see it coming? Did you pick up on all the clues? Only one way to find out. This is part 4 of the 5 part finale. Visit us at kqpodcast.com Support us at patreon.com/kqpodcast Email us at knights.quest10@gmail.com
After a chaotic battle, Raner and his friends find themselves in a new space. It's hard to describe. It's nebulous, it's magical, and it's pink. While in this confusing space they meet a loving ally, they encounter a beloved person, and they face their choatic foe. But this isn't the ending quite yet, because Raner makes a decision that changes everything. This is part 3 of the 5 part finale. Visit us at kqpodcast.com Support us at patreon.com/kqpodcast Email us at knights.quest10@gmail.com
Raner and his stupid friends tried to stop Meurgic, and obviously that didn't work very well. Because they are just cute little babies that don't know any better. So now they get to experience a much better world. There are so many dice roles, and lots of chaotic things happen. This is truly the pinacle of creative story telling. Honestly, the Writer has been missing out on my great ideas. You should go and bug him and tell him that his story is bad and that randomly rolling things all the time really takes it to the next level.Meurgic Rules and Raner Drools kqpodcast.com patreon.com/kqpodcast.
It's the beginning of the end. The plan has been made, the party is here, Meurgic is here, now it's time for action. Can their spirit ally fend off Meurgic long enough for Raner and his friends to make it to the Heart in time? Will their plan even work? They've got epic weapons, they've reached their final forms, and they've got their friends. It's now or never. This episode is part one of the four part season finale. kqpodcast.com patreon.com/kqpodcast
The party has one last opportunity to plan, talk, and get ready for their confrontation with Meurgic. Quis has a heart to heart with Leroy. Trouble has a heart to heart with Abiil. Grorg has a heart to heart with Jonathan. Raner has like, three heart to heart conversation. Oh, and Eloise gets a cool weapon upgrade.
Raner and crew are standing on top of a mountain having done the impossible. So now what? It's time to ask questions, assess resources, and create a plan. It turns out their new ally has a lot more to bring to the table than previously thought. While this is going on, an unexpected visitor is brought to the scene. Could this be helpful or take us even further off the rails? Probably both. www.kqpodcast.com patreon.com/kqpodcast
Raner and friends enter into the mountain top passage which reveals something far grander than anything they've seen before. As they confront the spirit within they discover secrets about the world that will change everything. But more importantly, will they be able to achieve their goal while having no plan, no leverage, and no idea what they're doing? Only the dice know for sure.kqpodcast.com patreon.com/kqpodcast knights-quest.fandom.com/wiki/
Raner and friends enter into the mountain top passage which reveals something far grander than anything they've seen before. As they confront the spirit within they discover secrets about the world that will change everything. But more importantly, will they be able to achieve their goal while having no plan, no leverage, and no idea what they're doing? Only the dice know for sure.kqpodcast.com patreon.com/kqpodcast knights-quest.fandom.com/wiki/
This episode takes a turn as we focus on some tougher conversations. Jonathan arrives in Varden to confront his family. Old tensions get brought to the surface while new faces are introduced. Back in the mountains, Raner asks Eloise a heretical question. Leroy tries to draw Quis back in. And Abiil reals from the recent revelation. All while preparing to lie to a spirit. kqpodcast.com patreon.com/kqpodcast
This episode takes a turn as we focus on some tougher conversations. Jonathan arrives in Varden to confront his family. Old tensions get brought to the surface while new faces are introduced. Back in the mountains, Raner asks Eloise a heretical question. Leroy tries to draw Quis back in. And Abiil reals from the recent revelation. All while preparing to lie to a spirit. kqpodcast.com patreon.com/kqpodcast
Trapped in a fortress for the night, Raner and the team decide it's time to finally solve the mystery of who is the Writer's Assistant. The answer requires a few more clues from Leroy. But once solved it reveals much more than they had anticipated. Meanwhile, Jonathan is on his own journey and experiences the wonder, magic, and bustle of Varden. kqpodcast.com patreon.com/kqpodcast
Trapped in a fortress for the night, Raner and the team decide it's time to finally solve the mystery of who is the Writer's Assistant. The answer requires a few more clues from Leroy. But once solved it reveals much more than they had anticipated. Meanwhile, Jonathan is on his own journey and experiences the wonder, magic, and bustle of Varden. kqpodcast.com patreon.com/kqpodcast
The party journeys into the mountains and finds an abandonded fortress. It seems to be defending something very powerful. While there, Raner tries to build a bridge with Leroy. Trouble goes off exploring. Eloise and Grorg talk about their Zodiac signs. And Quis decides that it's time to make himself whole by going to the root of the problem.
The party journeys into the mountains and finds an abandonded fortress. It seems to be defending something very powerful. While there, Raner tries to build a bridge with Leroy. Trouble goes off exploring. Eloise and Grorg talk about their Zodiac signs. And Quis decides that it's time to make himself whole by going to the root of the problem.
After the results of their cavern ccombat, Raner and his allies must now convince an even more powerful threat to help them. It probably won't be easy. Meanwhile, back in the village, Quis and Leroy are having some breakthroughs and connections. And Trouble has a heart to heart with an unexpected new friend.
After the results of their cavern ccombat, Raner and his allies must now convince an even more powerful threat to help them. It probably won't be easy. Meanwhile, back in the village, Quis and Leroy are having some breakthroughs and connections. And Trouble has a heart to heart with an unexpected new friend.
It's time to enter into the den of danger intself. After gaining some support from Grorg's family, Raner, Eloise, Trouble and Grorg find themselves on a hunt. Or are they the ones being hunted? Now they are forced to fight their toughest creature yet. Will they survive? Will they accomplish their goal? And who will make the final blow?
It's time to enter into the den of danger intself. After gaining some support from Grorg's family, Raner, Eloise, Trouble and Grorg find themselves on a hunt. Or are they the ones being hunted? Now they are forced to fight their toughest creature yet. Will they survive? Will they accomplish their goal? And who will make the final blow?
After the events of the previous night, Raner and his friends need to face the consequences of their actions. Grorg confronts his father. Raner makes a big ask. Jonathan leaves a message. Quis gets cooking and casting. And Eloise can't say no to a fight.
After the events of the previous night, Raner and his friends need to face the consequences of their actions. Grorg confronts his father. Raner makes a big ask. Jonathan leaves a message. Quis gets cooking and casting. And Eloise can't say no to a fight.
Grorg continues to fight his father in the duel of rights. One will win the duel, one will win the respect of the family, and that could be different orcs. Eloise and Quis try their best to aid their friend. Raner never gives up. And Grorg learns what it truly means to win.
Grorg continues to fight his father in the duel of rights. One will win the duel, one will win the respect of the family, and that could be different orcs. Eloise and Quis try their best to aid their friend. Raner never gives up. And Grorg learns what it truly means to win.
Grorg has been reunited with his family in his home town. To celebrate, his father throws a big feast. Raner plays some catchy jingles, Leroy sends a package, and Jonathan shows off his style. How will Grorg's family receive all the changes in his life? And most importantly, how will his father respond? kqpodcast.com patreon.com/kqpodcast
After some wild encounters with spirits, the gang has a good old fashioned travel episode. Everyone gets some character development! Abiil learns what happened to his home. Jonathan and Raner have a heart to heart. Leroy is reminded of his heritage. Quis gets a new pet. Trouble picks a name. Eloise and Grorg collect sticks
In this bonus episode Jake and Jamie record a special prequel. They tell the story of how Raner and Jonathan first met and became friends. Along the way Jake and Jamie have to impersonate Nathan's characters since he isn't there. It's goofy, it's silly, it's old fasioned KQ. patreon.com/kqpodcast kqpodcast.com
Jungle Shenanigans ensue! Our party travels through the Oerwelf jungle on their way to Garka. Quis aquires a weapon. Eloise goes hunting. Grorg shares his faith. Jonathan has a business disagreement. Abiil picks up a new skill. Trouble gets a stick. Raner learns a new tune. Leroy looks into the book. And we roll over 100 dice, because this is our 100th episode! www.kqpodcast.com www.patreon.com/kqpodcast
It's the end of a chapter and the start of a new one. Everyone must decide where they go next, and it's not all to the same place. Raner has an emotional experience during his dream. Jonathan finds his true fashion sense. Quis plays with a wand. Trouble finds a stick. It's travel time!
It's time to get ready for the show. Jonathan, Grorg and Abiil have lots of work to do. Most importantly, they need a script. But their co-stars are not being helpful. Meanwhile, Raner finally asks his dad a question that's been on his mind for weeks.
Raner and his friends are shown a mysterious book. This artifact contains knowledge beyond their imaginations. It reveals helpful insights, but it also reveals life shattering truths. Will they toy with fate again and how will it change their future? Plus, fun new fair food and the results of an investigation.
Raner finds himself at the top of the Ba-wayu. On one hand he has important information to delvier. On the other hand is Katrina trying to do her thing. How will their two missions collide? They aren't leaving that chamber without changing the Beacon's fate.
The tension in the Bawayu continues. Katrina, Rhaesh, and Runn make their way to their target's room. While there, they overhear a conversation with someone they have not heard from in a while. Meanwhile, Raner and the gang bear important information. Along the way, they actually finish a quest, or at least they hope they did.
After receiving a strange call, Raner and the gang hear some unsettling news from The Gate. They meet Meurgics "new friend", gain a new quest, and generally get quite upset. Meanwhile, Katrina does some sneaky stabby stuff, and absolutely kills it.
After training with the Educator, Trouble is ready for a real Orc fight. Raner and the gang get front row seats to the biggest event in the Instagram. Will this scrappy blue dude be able to claim a victory, or will he even be able to make it out alive? Only the dice know.
Finally, all of our characters reunite, but not before some key conversations. Grorg and Eloise go through a training montage. Katrina talks about a conspiracy. Raner makes a call. Leroy makes a bet. And Jonathan choses a partner. All in a days work.
Raner, Katrina, Quis, and Leroy are stuck between a rock... and another rock. Well they aren't stuck, but something is that shouldn't be and they need to get it unstuck. Meanwhile, a tricky spirit looms overhead. Can they restore power to the Beacon, or will they also be trapped? Along the way, Raner discovers a mystery that he didn't even know he had to be solving.
The team divide and conquers as the set to their tasks around the Beacon. Eloise goes on a tour. Jonathan meets the tallest orc. Abiil calculates the exchange rate. Quis acts intimidating. Raner joins a quest. And Grorg has big character growth.
After learning about the Bawayu getting sick, the gang decides the best course of action is to all do their own thing. Jonathan does a sales pitch. Katrina gets into a scrape with Runn. Leroy gets a snack. Raner plays music, what a shocker. They were all popped out the momma ready (You'll get it soon)
Our time in The Beacon has been relatively chill and without conflict. Well, what if that all changed? Katrina gets into an altercation. Abiil creates his mugnum opus. Raner finds who he's looking for. And a whole new problem arises with the morning.
After a hard days work, Raner and his friends go hang out at their coworker's house. Grorg tells some old tales. Quis discovers something he probably shouldn't. Meanwhile, Katrina is learning more about Runn and her story. Is Runn trustworthy, or is she sketchy? Is it possible to be both?
After discovering that they can't pay the bill, Raner and his friends are forced into a day of hard labor. Will they do good work at their new job, or will they be trapped forever? Meanwhile, Trouble has run away, and Rhaesh is the only one able to catch him. Also, Katrina does sneaky assassin stuff, as usual.
Raner and the gang arrive in the Rylian city of The Beacon. And of course, the first thing they do in this wonderous and magical city is find somewhere to eat lunch. And even then, they still find a way to cause trouble.
Raner and his friends make their way towards the only sign of civilization in the jungle. Jonathan pulls a prank. Raner learns of a new threat. Quis overcomes a fear. Grorg does more exposition. And Abiil awakens surrounded by snakes.
A new adventure begins (or the same one continues) as Raner and his friends find themselves in the middle of the jungle. They need to work together to find their way home, or at least to civilization. Along the way they encounter a powerful being, and maybe don't start off on the right foot. Plus 3 new character sheets are added to the party all with the new rules. What a wild ride this is going to be.
The moment has finally come. Raner and the whole crew face off against Meurgic and Conquis deep in the dungeon. There's a lot at stake, and the Spirit of Chaos means business. Anything can happen. Only the dice know how season 2 will end.
After the intense battle, Raner and his friends continue their delve into the dungeon. As they get deeper and deeper, things start to get weird. Yes, even weirder than usual. It seems like everything is about to come to a head. So, it's time to make a plan, get a good nights rest, and face their biggest challenge yet.
Two former friends face off for a final time. It seems like only one of them will make it out alive. What side will all the characters pick? How will Raner intervene? Meanwhile, the real threat is only a few floors away, scheming.
As the party continues to explore the dungeon, the past is revealed for one of the more eccentric members. Will the shadows of the past catch up to them? Raner haggles a deal. Jonathan solves a puzzle. Grorg talks more about magic.