Do you like jokes, adventure, killing things, and friendship? Of course you do! The Damage Guild is an actual-play Pathfinder 2E (2nd Edition) podcast with a focus on collaborative storytelling, character-driven narrative, and improv comedy shenanigans. Join us for new episodes every other Monday, so you can kiss those weekend blues goodbye and get pumped to slay the dragon of your everyday life!
As our heroes emerge from the mountainous depths, their path forward appears impeded. Zara's senses take flight. Verrol procures a museum piece. Kardain devises a drainage solution.
Beset by mechanical monstrosities, our heroes battle for death and ruin. Kardain releases the charge. Verrol crawls bravely. Zara searches for civilization.
On their journey into the mountain depths, our heroes stumble upon a pair of ancient specimens. Kardain charges up. Verrol gets a grip. Zara strikes first oil.
Our heroes journey into the Erduin Mountains, anxious to find what awaits them on the other side. Verrol is bejewelled. Kardain goes nuts. Zara weaponizes her laughter.
Our heroes make the rounds through Fossdale's finest social establishments in search of new contacts. Zara locates a shack. Kardain catches wind of a rumor. Verrol must decide whether to stay or go.
There is much to be considered in the wake of the secret meeting. Verrol debates whether or not to enlist the help of his allies. Kardain expounds upon Bron's potential uses. Zara conducts a flyover.
Events in Fossdale and its surrounds take a turn for the urgent. Zara loses herself in the pages. Kardain obtains a massive gift. Verrol finds his mark.
The blighted forest holds new challenges for our heroes. Zara conducts some research. Kardain racks his memory. Verrol receives a valuable letter.
Our heroes enter the hidden chamber to face what awaits within. Kardain puts a loyal canine to work. Verrol takes the conservationist stance. Zara questions how her research could have so misled her.
In their continued search for the river's source, our heroes make ready to face whatever lies beyond Thorberf's lair. Kardain summons an old friend. Zara tallies her first kill shot. Verrol refuses vehicular service.
The party's new friend appears to have turned foe. Kardain summons a soon-to-be legendary ally. Verrol's tongue is twisted. Zara uses an alternate mode of transportation.
As our heroes explore the river tunnel in search of the poison's source, they've slipped on something rather distasteful. Kardain knows his enemy. Verrol commissions some jewelry. Zara bats a thousand.
With the help of their resident cartographer, our heroes pick up the trail of their strange green quarry and follow the river toward its source. Kardain remains equipped. Zara journals. Verrol looks for souvenirs.
As our heroes make their way towards the foothills of the Erduin Mountains, the forest comes alive. Kardain receives some unwanted attention. Verrol puts on airs for his guest. Zara finds her zen.
Our heroes venture into the wilderness in search of the grove's magical source. Verrol gains an expert. Kardain consults an old friend. Zara decimates the local rodent population.
While business arrangements are made, our heroes engage in their respective downtime activities. Zara conducts regional research. Verrol chats up the locals. Kardain constructs a cage.
Gremlins continue to hamper the party's progress through the earthen tunnels beneath the grove. Kardain summons the stank. Verrol goes swimming. Zara needles a pesky foe.
In which an insect of unusual size accosts our heroes during their exploration of a gremlin burrow. Verrol delivers a scathing insult. Zara passes the flaming baton. Kardain delves deep.
Our heroes find themselves worse for wear and opt to convalesce before moving forward with their mission. Kardain brews up a covert concoction. Verrol makes a familial inquiry. Zara gets a visit from an old friend.
Our heroes delve into the lair of the gremlins, where they encounter an unusually hoppy foe. Zara's flight is black as night. Verrol is super ineffective. Kardain slips and slides.
In which our three heroes cross paths for the first time via a mutual interest in herbal preservation. Zara receives an objectionable task from her father. Verrol is presented with a new venture. Kardain uncovers an infestation.
Join us for this special look at the Damage Guild's brand-new Pathfinder 2nd Edition actual-play campaign. The Damage Guild is a tabletop role playing adventure podcast with a focus on worldbuilding, collaborative storytelling, and character-driven narrative, with plenty of improv family-friendly comedy thrown in for good measure. New episodes release every other Monday starting August 5th, 2024. In this special preview episode, we'll meet our heroes and get a taste of the adventures to come.