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Variable State co-founders Jonathan Burroughs, Terry Kenny, and Lyndon Holland pop by to chat about their supernatural anthology drama Last Stop. We discuss capturing London through its details, telling an interconnected story across multiple genres, and the importance of pacing. Show notes: Variable State Virginia Last Stop Hannah Nicklin Attack the Block Fleabag Firewatch Thirty Flights of Loving Primer timeline Dunkirk
Jonathan Burroughs is President and CEO of The Burroughs Healthcare Consulting Network, Inc. He works with some of the nation’s top healthcare consulting organizations to provide ‘best practice’ solutions and training to healthcare organizations throughout the country.Dr. Burroughs serves on the national faculty of the American College of Healthcare Executives and the American Association for Physician Leadership, where he has been consistently rated as one of their top speakers and educators.He is the author or coauthor of many books on healthcare leadership including, Redesign the Medical Staff Model - A Collaborative Approach, which was the winner of the 2016 James A. Hamilton Award for Outstanding Healthcare Management Book of the year.Dr. Burroughs received his bachelor’s degree at Johns Hopkins University, his MD from Case Western Reserve University, and a healthcare MBA with honors from the Isenberg School of Management.We hope you enjoy our conversation where we talked about knowing yourself, the importance of physician healthcare executives, and following the money in medicine. As always, if you like what we’re doing give us a positive rating and follow our social media pages for more content. We hope you enjoy this episode of Leading The Rounds. Questions we asked included: How did you develop your leadership philosophy? Tell us about Burroughs consulting? How do we follow the money in medicine? How do trainees learn the business of medicine? Our favorite quotes: “Learn from every single patient. That’s why they call it the practice of medicine” “Look in the mirror and see who you are… then exploit the strengths and minimize the weaknesses.”“If you don’t learn the business, you are going to be delegated to the assembly line.” “Doctors who only know how to diagnose and treat patients will be treated as a commodity in the coming century.” “He or she who controls the money, controls the system.” Book Suggestions: French’s Differential Diagnosis Introduction to Healthcare Finance by Carlene Harrison and William P. HarrisonEssential Operational Components for High Performing Healthcare Enterprises by Don Burroughs The Innovator's Prescription by Clayton Christensen and Jason Hwang
Continuing the December theme of speaking with devs who made some of my favourite games of 2016, I'm joined this week by Jonathan Burroughs, one of the creators of Virgina and co-founder of Variable State. The team have recently been nominated for Writer's Guild of Great Britain award for the writing in the game too, so huge congratulations to them for that. In addition to his almost accidental career path - which took him from QA on Burnout 3 to starting his own game company via Battlefield and writing House of the Dead - Overkill - we talk about his Spectrum in a briefcase, an early love of Cannon Fodder and Wing Commander, designing levels for Marathon, the story of Virgina, how Lumines can be a cure for anxiety and how Gamedev Story can mend a broken heart. "There was a fish in the percolator!" The drawing game I couldn't remember the name of is Drawception, and it's still absolutely amazing https://drawception.com/ PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Mini Metro, Persona 4 Golden, Virginia, Battalion Wars, Burnout 3, Earthworm Jim, Monkey Island 2, Wing Commander, Cannon Fodder, Draw Something, Lumines, Gamedev Story, Asterisk, Kentucky Route Zero, Passage, Golden Axe, Dictator, Giddy Game Show. RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki
Christmas Eve 1931. Superior, Arizona. While driving through the desert, a couple named Ed and Julia Stewart experience a flat tire and pull over to a remote spot. They soon discover an abandoned newborn baby girl inside a hatbox and turn her over to the authorities. While the story of the “Hatbox Baby” becomes a media sensation, the child's family cannot be located, so she is adopted out to a couple, whose identities are kept secret from the public. Over 50 years later, a woman named Sharon Elliott is shocked to learn that she was the mysterious Hatbox Baby. Even though Sharon attempts to uncover the truth about her past and finds some promising leads, she does not receive any conclusive answers about the identity of her family or how she wound up in the desert. Was the discovery of the Hatbox Baby a genuine Christmas miracle, or an elaborate set-up orchestrated to protect someone? For our final Christmas-themed of “The Trail Went Cold”, we will be shying away from violent crime and chronicling a much more unique mystery than usual. Special thanks to listener Jonathan Burroughs for providing the opening narration for today’s episode. Also, a big thanks to Esther Gamez for providing us with another terrific piece of cover art for this episode. Be sure to check out Esther’s Facebook and Tumblr pages to see more of her artwork. We would like to thank Sock Club for sponsoring the Trail Went Cold. To earn 15 % off your next order of socks, visit sockclub.com/cold and use the discount code “cold”. Additional Reading: https://unsolvedmysteries.fandom.com/wiki/The_Hatbox_Baby http://www.azcentral.com/community/mesa/articles/2011/12/19/20111219hatbox-baby-mystery-still-lingers.html Spokane Chronicle (Dec. 26, 1988) Click here to subscribe to the podcast on iTunes. Click here to listen to the podcast on Stitcher. Click here to subscribe to the podcast on Google Play Music. The Trail Went Cold is produced and edited by Magill Foote. All music is composed by Vince Nitro.
Is it a game, isn’t it a game – this is a question becoming increasingly popular in discussion about certain games and has certainly, for better or worse, been the central topic around which a lot of criticism of Variable State’s Virginia has revolved. We talk to the studio’s co-founder Jonathan Burroughs about his reaction to that question, whether it’s a meaningful point of enquiry, the design goals of Virginia and much more over the course of the interview coming. If you’ve ever played Virginia, and we recommend you do or at least watch some of the playthrough we have on our YouTube channel, you’ll know that it’s a game that celebrates ambiguity and subjectiveness in storytelling – and it’s these discussion about these aspects that kick off our conversation with Jonathan. Visit us at IndieByDesign.net - Twitter: @indiebydesign - Facebook.com/IndieByDesign - YouTube - Patreon.com/IndieByDesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
Is it a game, isn't it a game – this is a question becoming increasingly popular in discussion about certain games and has certainly, for better or worse, been the central topic around which a lot of criticism of Variable State's Virginia has revolved. We talk to the studio's co-founder Jonathan Burroughs about his reaction to that question, whether it's a meaningful point of enquiry, the design goals of Virginia and much more over the course of the interview coming. If you've ever played Virginia, and we recommend you do or at least watch some of the playthrough we have on our YouTube channel, you'll know that it's a game that celebrates ambiguity and subjectiveness in storytelling – and it's these discussion about these aspects that kick off our conversation with Jonathan. Visit us at IndieByDesign.net - Twitter: @indiebydesign - Facebook.com/IndieByDesign - YouTube - Patreon.com/IndieByDesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.
In which the co-director of lauded first-person thriller Virginia joins Tom for a chat about forming his studio Variable State, signing with publisher 505 Games and developing a debut game that has raised eyebrows across the board. Read more about Virginia (and sample the excellent soundtrack) at Virginia.game The game and accompanying soundtrack are available … Continue reading 14: Interview – Jonathan Burroughs of Variable State → The post 14: Interview – Jonathan Burroughs of Variable State appeared first on .