Podcasts about Wing Commander

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Best podcasts about Wing Commander

Latest podcast episodes about Wing Commander

Werewolf the Podcast
The Red Baron vs Monster Zeppelins in Hell | Werewolf the Podcast Episode 261

Werewolf the Podcast

Play Episode Listen Later May 19, 2026 34:31 Transcription Available


Send us Fan MailEpisode 260: The Red Baron vs Monster Zeppelins in HellHell descends into absolute chaos as two battles rage simultaneously across reality itself.On the ground, the Professor fights through a collapsing supernatural battlefield overrun by the horrifying “kittens of doom” — tiny relentless predators tearing through demons, monsters, and ancient war-beasts alike. Exhausted, wounded, and waist-deep in blood-soaked mud, the Professor faces what may finally be his last battle when one of the monstrous lion-headed Balakalavians arrives… alongside the terrifying Fairy Foxglove.Meanwhile, high above the battlefield, Wing Commander Montgomery Fortescue and Lady Luck wage war in the skies aboard a battered Bristol F.2 Fighter against living nightmare Zeppelins made of flesh, lightning, eyes, and screaming horror.As monstrous airships descend upon Hell itself, an unexpected ally arrives:The Red Baron.Together, the legendary WW1 flying ace and the Wing Commander engage in a supernatural aerial battle against eldritch Zeppelin horrors before turning their attention toward each other in the ultimate gentlemanly duel.This episode combines:supernatural horrorcosmic fantasyWW1 aviation combatdark comedyeldritch monstershistorical fantasyBritish humourapocalyptic battlefield horrorPerfect for fans of:The Magnus Archives, Welcome to Night Vale, Old Gods of Appalachia, dieselpunk horror, supernatural war fiction, and dark fantasy audio dramas.Books by Fenrir ThorvaldsenAuthors' page on Amazon.https://amzn.to/3OJkzD0The Werewolf's Story by Fenrir Thorvaldsenhttps://amzn.to/4aX18xP Books by Gregory Alexander-SharpAuthors' page on Amazonhttps://amzn.to/4cTtf3CIl Lupo by Gregory Alexander-Sharphttps://amzn.to/4aZyCvABuy us a coffee at this link right here:https://www.buymeacoffee.com/WerewolfwilGrendel Press, our horror genre partnerThe best indie house publishers of horror in the blooming worldhttps://grendelpress.com/Grendel's very own cool Podcast.https://grendelpress.com/sinister-soup. Join the Lunatics at the Private Facebook Group.Facebook Grouphttps://www.facebook.com/groups/werewolfthepodcast/Greg's X profile: @SempaiGregFenrir's X profile: @FenThorvaldsenWerewolf the Podcast X profile: @AWerewolfsStoryWilIntro partnership with Grendel Press.https://grendelpress.com/ Outro partnership with Grendel Press.https://grendelpress.com/Support the show

airhacks.fm podcast with adam bien
From Manchester to Mountain View: Binary Translators, JVMs, and Android

airhacks.fm podcast with adam bien

Play Episode Listen Later May 8, 2026 65:26


An airhacks.fm conversation with Ian Rogers (@Ian Rogers) about: ZX Spectrum 128K with rubber keys and a burning side grill, Basic programming competitions, REM commands as ASCII art, PC versus Amiga and Archimedes era in the UK, fractal landscape generators for Wing Commander 4 cut scenes, Ocean Software in Manchester and the Head Over Heels game, Manchester Baby and Williams tube as the first stored-program computer, Steve Furber and ARM origins at the University of Manchester, Cosworth and Pi Research Formula One telemetry, transputers and embedded PowerPC data loggers, dynamic binary translation with the Dynamite simulator, ICL 2900 emulation for the Israeli tax system, MIPS to Itanium binary translation for SGI machines, Transitive Corporation and the PowerPC to x86 product that became Apple Rosetta, the Steve Jobs era at Apple, Spark to Power binary translation and the IBM acquisition of Transitive, JDBC versus ODBC API design observations, java.util.Vector and java.util.Hashtable synchronization decisions, StringBuilder array copying overhead from removing synchronization, DARPA HPCS languages Fortress, Chapel, X10, just-in-time parallelization from Java bytecode, LCC compiler from Princeton and the iBerg backend, JikesRVM as a metacircular Java VM written in Java, GNU Classpath and Sable VM by Etienne Gagnon, Apache Harmony port of JikesRVM to Windows, Maxwell and Maxine VMS as GraalVM precursors, Bernd Mathiske and the Sun acquisition by Oracle, GNU Classpath impact of the openJDK GPL release at FOSDEM 2006, Mark Wielaard and Rémi Forax FOSDEM stories, trace compilation and de-optimization parallels with JIT, Azul Systems Vega hardware and concurrent garbage collection, C4 collector design influencing ZGC and Shenandoah, Gil Tene's telephone exchange mentality for JVM responsiveness, page unmapping and signal handler memory pressure problems in HotSpot, Cliff Click and Modular, Google Android Runtime (ART) replacing Dalvik, transactional memory for class initializers in ART, ELF files and OAT format for ahead-of-time compilation, WhatsApp bytecode obfuscation breaking the ART verifier, lock balance verification for speculative lock optimizations, D8 and R8 Android compilers, Goit internal Google bytecode optimizer, Jeremy Manson and Google's OpenJDK variant, Linux kernel performance work and perf tooling, JikesRVM stack trace format making exception-heavy DaCapo benchmarks faster than HotSpot, Energy Efficiency across Programming Languages study comparing Java and Go, Ian Rogers on twitter: @Ian Rogers

Memory Backups
Gracias por jugar

Memory Backups

Play Episode Listen Later May 8, 2026 20:50


Episodio 113: Wing Commander: El bug que se convirtió en un "gracias". La historia del bug que se convirtió en cortesía. ¿Qué haces cuando tu código falla justo antes del lanzamiento y no tienes tiempo para arreglarlo? El equipo de Wing Commander (1990) nos dio la respuesta: ingeniería social. El problema: Un cierre accidentado El juego funcionaba de maravilla, pero tenía un fallo persistente: al salir al escritorio, el sistema DOS lanzaba un error de memoria muy feo. El equipo no encontraba el fallo y los discos tenían que irse a fábrica ya. La solución: El truco del editor hexadecimal El programador Ken Demarest decidió que, si no podía eliminar el error, lo escondería. Usó un editor hexadecimal para entrar en el código y cambió el texto del mensaje técnico "EMM386 Memory manager error. Bla bla bla" por: "Thank you for playing Wing Commander!" El resultado: Un éxito invisible Durante décadas, los jugadores pensaron que ese mensaje era un detalle de cortesía de los desarrolladores. Nadie sospechó que, en realidad, cada vez que leían ese "gracias", el juego acababa de sufrir un error de memoria. La lección: A veces, cuando la lógica falla, una buena gestión de la percepción del usuario puede salvar un lanzamiento millonario. Una "chapuza" genial que ya es historia de la informática.

Werewolf the Podcast
The Wing Commander's Hell: RAF Pilot vs Red Baron | Supernatural Horror Comedy (Episode 259)

Werewolf the Podcast

Play Episode Listen Later May 5, 2026 34:40 Transcription Available


Send us Fan MailEpisode 259: The Wing Commander's Hell – RAF Pilot vs the Red BaronWing Commander Montgomery Fortescue faces his personal trial in Hell as Lucifer's supernatural game continues. Transported to a storm-ravaged version of Montrose Airfield in Scotland, Monty is reunited with his oldest battlefield memories — twisted into something far more dangerous.With Luck by his side, he confronts:possessed war airships from his pastsupernatural storms controlled by Belphastusand finally… the legendary WWI flying ace Manfred von Richthofen (the Red Baron)As reality bends and Hell's rules break down, Lucifer intervenes with another bizarre delivery from Amazombie, providing Monty with the ultimate weapon — his beloved Bristol F.2 Fighter aircraft.What follows is a high-stakes supernatural aerial duel filled with:dark humourhistorical fantasysupernatural horrorand classic British witPerfect for fans of:werewolf podcastsdark fantasy audio dramasupernatural comedyLucifer mythologyWW1 aviation storiesRed Baron legendsGo find all things Jim Maerk at the Old Man's PodcastBooks by Fenrir ThorvaldsenAuthors' page on Amazon.https://amzn.to/3OJkzD0The Werewolf's Story by Fenrir Thorvaldsenhttps://amzn.to/4aX18xP Books by Gregory Alexander-SharpAuthors' page on Amazonhttps://amzn.to/4cTtf3CIl Lupo by Gregory Alexander-Sharphttps://amzn.to/4aZyCvABuy us a coffee at this link right here:https://www.buymeacoffee.com/WerewolfwilGrendel Press, our horror genre partnerThe best indie house publishers of horror in the blooming worldhttps://grendelpress.com/Grendel's very own cool Podcast.https://grendelpress.com/sinister-soup. Join the Lunatics at the Private Facebook Group.Facebook Grouphttps://www.facebook.com/groups/werewolfthepodcast/Greg's X profile: @SempaiGregFenrir's X profile: @FenThorvaldsenWerewolf the Podcast X profile: @AWerewolfsStoryWilIntro partnership with Grendel Press.https://grendelpress.com/ Outro partnership with Grendel Press.https://grendelpress.com/Support the show

Fandom Podcast Network
Lethal Mullet Podcast: #307: Wing Commander

Fandom Podcast Network

Play Episode Listen Later Apr 28, 2026 29:39


Tonight's LIVE show... Lethal Mullet Podcast: Season Nine: Episode #307: WING COMMANDER (1999) Watch the video on www.youtube.com/@FandomPodcastNetwork  Season Nine is here, and the Mullet heads to the Tiger Claw, climbs aboard a Rapier and heads out to kill Kilrathi! Tonight's LIVE SHOW looks at the gaming series that eventually made it to live aciton just before The Matrix and The Phantom Menace.  #wingcommander  WING COMMANDER  Freddie Prinze Jr as Christopher Blair  Matthew Lillard as Todd Marshall   David Warner as Tolwyn  TUNE IN to FPN on fpnet.podbean #FandomPodcastNetwork Trailer: https://youtu.be/Y9qddSX5ghE?si=AsVb5o6jEZZLhnf9  FILM on YOUTUBE: https://youtu.be/IKkIZC1hSDc?si=sopfID9yZ34JWGvj Where to watch the film:  On PRIME, GOOGLE PLAY, APPLE TV   send us your comments on WING COMMANDER below  #lethalmulletpodcast #FandomPodcastNetworkTonight's LIVE show... Lethal Mullet Podcast: Season Nine: Episode #307: WING COMMANDER (1999) Watch the video on www.youtube.com/@FandomPodcastNetwork  Season Nine is here, and the Mullet heads to the Tiger Claw, climbs aboard a Rapier and heads out to kill Kilrathi! Tonight's LIVE SHOW looks at the gaming series that eventually made it to live aciton just before The Matrix and The Phantom Menace.  #wingcommander  WING COMMANDER  Freddie Prinze Jr as Christopher Blair  Matthew Lillard as Todd Marshall   David Warner as Tolwyn  TUNE IN to FPN on fpnet.podbean #FandomPodcastNetwork Trailer: https://youtu.be/Y9qddSX5ghE?si=AsVb5o6jEZZLhnf9  FILM on YOUTUBE: https://youtu.be/IKkIZC1hSDc?si=sopfID9yZ34JWGvj Where to watch the film:  On PRIME, GOOGLE PLAY, APPLE TV   send us your comments on WING COMMANDER below  #lethalmulletpodcast #FandomPodcastNetwork

Living The Next Chapter: Authors Share Their Journey
E702 - John R. Carlos - Retired Royal Australian Air Force Wing Commander and Author of Cryonic Dreams, Awakening

Living The Next Chapter: Authors Share Their Journey

Play Episode Listen Later Apr 20, 2026 42:33


EPISODE 702 - John R. Carlos - Retired Royal Australian Air Force Wing Commander and Author of Cryonic Dreams, AwakeningAmazon Bestselling Author John R. Carlos Launches a Bold Sci-Fi Trilogy That Confronts Power, Control and the Ethics of ResurrectionAbout John R. CarlosBorn in Madrid and raised in Perth, Australia, John R. Carlos is a retired Royal Australian Air Force Wing Commander. Over a 42-year career, he served in a variety of roles across Australia and on deployments to Egypt, Iraq, Sudan, the UAE and Afghanistan. His storytelling is strategic, nuanced with the understanding of systems, hierarchy and moral complexity.Carlos now turns his focus to speculative fiction, publishing his debut novel “Cryonic Dreams: Awakening.” A meticulous worldbuilder and philosophical storyteller, he is passionate about crafting narratives that challenge readers to confront silence, resist control and awaken to the ethical dilemmas of our time.“Packed with heart-stopping suspense, vivid world-building, and thoughtful explorations of scientific ethics, this novel is a captivating must-read for anyone interested in the world we are all sliding towards.” - International Review of BooksCanberra, Australia - In the first installment of his debut series, “Cryonic Dreams: Awakening,” author John R. Carlos delivers a gripping sci-fi thriller that explores the dark intersection of biotechnology, institutional control and the human spirit's refusal to be programmed. Set in the year 2169, the story follows Dr. Michelle Brown, a cryonics specialist whose groundbreaking resurrection of Maryanne Kendricks—a woman preserved for 133 years—triggers a chain of sabotage, murder and pursuit by the ruthless surveillance agency AASID.As Michelle flees Earth to protect Maryanne and uncover the secrets buried in her DNA, she becomes entangled in a covert resistance against elite forces who mask their narcissistic hunger for control behind the guise of virtue and innovation. What begins as a scientific breakthrough becomes a philosophical reckoning—one that could alter the future of humanity itself.“‘Cryonic Dreams: Awakening' tells a story about what happens when science pushes the limits and the tough ethical choices that follow,” said author John R. Carlos. “With modern technology advancing at a rapid pace, it was crucial to outline a story about the tension between power and freedom—one that balances speculative ideas with genuine human stakes. My goal is to encourage readers to think critically about the future we're creating.”Blending cutting-edge biotechnology, high-stakes intrigue and a chillingly plausible vision of tomorrow, “Cryonic Dreams: Awakening” is the first installment in a planned trilogy. It explores the consequences of rewriting history, the weaponization of resurrection and the myth of Mars as a symbol of escape and rebirth.https://johnrcarlos.com.au/Send us Fan MailSupport the show___https://livingthenextchapter.com/podcast produced by: https://truemediasolutions.ca/Coffee Refills are always appreciated, refill Dave's cup here, and thanks!https://buymeacoffee.com/truemediaca

Defence Connect Podcast
Military drone racing, FPV integration and warfare trends, with Wing Commander Keirin Joyce

Defence Connect Podcast

Play Episode Listen Later Apr 17, 2026 50:41


How is drone racing shaping the future of military capability? And can Australia harness these skills to strengthen its uncrewed systems and workforce? In this episode of the Defence Connect Podcast, senior journalist Robert Dougherty is joined by Wing Commander Keirin Joyce, Australian Defence Force Drone Racing Association president and deputy director of disruptive experimentation in the Royal Australian Air Force, to discuss the recent Military International Drone Racing Tournament held in Sydney, where the ADF secured its sixth consecutive team victory amid growing global competition. WGCDR Joyce holds a bachelor of aeronautical engineering (honours) from the Australian Defence Force Academy and has spent more than two decades in support of the ADF Uncrewed Aerial Systems capability, including deployments to Iraq and Afghanistan. He shares experiences from his most recent speaking engagement at the Deakin Defence Conference in Melbourne and his PhD paper: Barriers to large logistics drones. The podcast conversation includes the following topics: How the tournament operates across racing and tactical phases, including payload delivery and aerial interception challenges designed to replicate real-world combat scenarios. Strong crossover between drone racing and military capability. Drone racing and ADF drone capability's role in recruitment, STEM engagement and developing a future-ready workforce. Finally, the discussion looks at evolving drone warfare trends, future ADF integration and opportunities to expand drone racing across services, cadets and veterans. Enjoy the podcast, The Defence Connect team

The Pulp Writer Show
Episode 298: STARFIELD - A Personal FAQ

The Pulp Writer Show

Play Episode Listen Later Apr 13, 2026 17:54


In this week's episode, I answer questions I receive whenever I mention that STARFIELD is my favorite game of the 2020s. This coupon code will get you 50% off the audiobook of Half-Orc Paladin, Book #3 in the Half-Elven Thief series, (as excellently narrated by Leanne Woodward) at my Payhip store: HECTOR50 The coupon code is valid through April 20th, 2026. TRANSCRIPT 00:00:00 Introduction and Writing Updates Hello, everyone. Welcome to Episode 298 of The Pulp Writer Show. My name is Jonathan Moeller. Today is April 10th, 2026. Today I'm doing an FAQ about my experiences with Starfield, which is my favorite game of the 2020s. Before that, we will have Coupon of the Week and a progress update on my current writing, publishing, and audiobook projects. So let's start off with Coupon of the Week. This week's Coupon Code will get you 50% off the audiobook of Half-Orc Paladin, Book #3 in the Half-Elven Thief series (as excellently narrated by Leanne Woodward), at my Payhip store. That coupon code will be HECTOR50. And as always, the coupon code and the link to my Payhip store will be available in the show notes for this episode. And this coupon code will be valid through April 20th, 2026. So if you need a new audiobook for this spring, we have got you covered. Now for an update on my current writing, publishing, and audiobook projects. As of this recording, I am done with the first pass of editing through Blade of Wraiths and then starting on the second. It's taken a bit longer than I've wanted because I've had a lot of Real Life Stuff to do, but if all goes well, I'm hoping to have the book out in the second half of April, so hopefully not too much longer now. I'm also 19,000 words into Dragon-Mage, which will be the sixth book in the Rivah Half-Elven Thief series. Hopefully that will be out in May, if all goes well. No, that might slip to June, but I'm really hoping to get that one out in May. In audiobook news, Hollis McCarthy has started work on Cloak of Illusion, so hopefully if all goes well, we'll have that out to you in May sometime. In fact, I'm hoping that will come out concurrently with Dragon-Mage, because it's always nice when I can stack an ebook and an older audiobook in the series like that together. So that is where we're at with my current writing, publishing, and audiobook projects. 00:01:46 Main Topic: Starfield Now onto our main topic. This is ostensibly a podcast about writing and the business of writing, but I like video games, so we're going to talk about a video game this week. The reason for that is whenever I post about Starfield or share a screenshot from it, I frequently get a number of questions. I think it's because Starfield was an oddly divisive game when it came out. People have strong opinions about it and then have strong opinions about other people's strong opinions and I do not have these strong opinions myself. While I enjoy the game a great deal, if you don't like it, that's fine. There are lots and lots and lots of legitimate reasons to criticize Microsoft, which is the ultimate owner of Starfield. It's possible for two things to be simultaneously true that Microsoft has done a lot of sketchy things, and that Starfield is a good game that I enjoyed. I suspect it's a bit like enjoying a football game while at the same time knowing that the NFL is an unscrupulous cartel that could benefit from some thorough reforms. Despite that, I have to admit that I don't think it's super healthy to make gaming opinions, whether video games or sports games, a core part of your identity. A game in the end is just a fancy toy for amusement and idle moments. If God descended tomorrow and told me that Starfield would vanish from the face of the earth, I'd be rather disappointed, but my dinner would still taste just as good and my house would be just as warm. That said, I did enjoy the game quite a bit. Everybody needs a hobby and even I can't work every hour of every day. I wrote like a hundred novels in the last 10 years. Everyone has their own stresses in life, of course, but we seem to live in particularly stressful time these days, so a harmless hobby is a nice break from real life. The game's newest expansion came out a couple days ago on April 7th. And so with that in mind, I thought I would answer the most common questions I get whenever I post or talk about Starfield. Question: Did Starfield influence your Silent Order Science fiction series at all? No. But I'm always pleased when I get this question because it's easily answered. The final book of Silent Order came out on September the 4th, 2023, and Starfield came out on September 6th, 2023. I tried Starfield like the day after it came out, but I didn't actually start playing it in earnest until April of 2024, like I didn't actually finish the starter dungeon until April of 2024. So no, Starfield was not an influence on Silent Order. It would be fair to say that Silent Order was more influenced by James Bond, some H.P. Lovecraft, and Wing Commander: Privateer, which is actually our next question. Question: What initially drew your interest to Starfield? Part of the game reminded me a lot of Wing Commander: Privateer from the '90s, which was one of my favorite games back in the day. If you're not familiar with it, Wing Commander: Privateer was what's now called a "space trading sim" set in the Wing Commander universe. In all the previous Wing Commander games, you played as a Starfighter pilot fighting in the humans' war against the cat-like Kilrathi invaders. Your missions were assigned to you along with the specific ship you would fly for that mission. But in Privateer, you played a freelance captain with a rundown freighter. You can carry cargo, go bounty hunting, do mercenary work, trading, and just wander around the map following infinite procedurally generated missions from the Mission Board, the Merchants' Guild, and the Mercenaries' Guild. Eventually, you would have enough cash to upgrade your rundown ship to something better and configure it however you liked. There's a main plot, but you can totally ignore it and do whatever you want. I loved Privateer and I finished both it and the expansion. And of course, spent a lot of time doing the infinite procedurally generated quests. Starfield does the same thing, but with 30 years' worth of advancement of game design and technology improvements. In grand Bethesda game tradition, you don't even have to do any of the main plot lines. You can just wander around doing procedurally generated quests. It's like Privateer, but better and with ground-based quests as well. You can get out of your ship and walk around in a way you couldn't in Privateer. In Starfield, you can land at some random science outpost or industrial outpost and the inhabitants will have a quest for you. I've heard Starfield described as a "cozy game", since quite a few people enjoy just building their outposts and their ships and then decorating them like the science fiction version of Animal Crossing or Stardew Valley. In another sense, I suppose Starfield could be described as "cozy adventure". Granted, that might be a strange thing to say about missions where you machine gun space pirates, blow up their base, and then loot all their stuff, but Starfield is an excellent game for just puttering around. It's fun after a long day to play for an hour, take out some space pirates, upgrade your ship a little, maybe tinker with your outpost. And I do like, I have to admit, the main plot line and the various faction quests. Question: So the procedural generation stuff doesn't bother you? No. Procedural generation has been part of gaming forever and long before the civilizational blight that is modern LLM systems. Certainly there are points where the procedural generation of Starfield could be improved and it has been improved with patches, but I enjoy the randomness of it. Question: If you think Starfield is good, why did it have such mixed reviews? It did have some rough points at launch, like the lack of surface vehicles, the lack of city maps, and some weird choices for inventory management (among some other issues, though those were later patched or upgraded). I honestly think the game is better than the mixed reviews would indicate, and I also think the mixed reviews were a combination of different converging social factors, specifically, people's expectations of what they imagined the game would be versus what it actually was, its Xbox and PC exclusivity, and the unfortunate addiction to outrage culture in social media. As I mentioned before, I think it's obvious that we live in stressful times and for a variety of reasons that are beyond the scope of this episode, I think people are overall angrier and eager to lash out when a target presents itself, especially online. Additionally, I suspect a big part of the mixed reviews is that Microsoft has built up a lot of ill will since the launch of Windows 11 and Copilot, and Starfield is a convenient outlet for that. Like Outlook and Teams are widely hated software tools, probably some of the most hated software tools in the world, but your job forces you to use them and you can't do anything about it. It's more effective to criticize a consumer-facing business like video games than it is Outlook and Teams, since those tend to be sold in blocks of thousands of licenses to large institutional customers that don't particularly care what their employees think about Outlook or Teams. In fact, fun fact, while I was writing this episode, Outlook was causing problems on Artemis II, NASA's first manned mission to the moon in over 50 years. So there is yet another historical milestone for Outlook. Question: You've said repeatedly that you don't like multiverse stuff, yet Starfield's main plot revolves heavily around the multiverse. That's true. I don't really like multiverse stuff in fiction because it's hard to execute well without making the story pointless. If there are a billion parallel universes and somebody dies in one of them, so what? Just hop over one universe and find a new version of the dead guy. Multiverse and parallel universe plot lines are a bit like homemade lasagna or homemade spaghetti carbonara. It needs to be done by someone who really, really knows what they're doing, otherwise the end result is sad and unpleasant, indigestible, or outright disgusting. That said, multiverse as a game mechanic is actually the clever idea. Like we all know that if you really like a game, you're going to play it more than once. How many times have you replayed Skyrim? How many uncounted quintillions of times has the original Super Mario Brothers been replayed? Starfield rather cleverly builds that replaying into the game. You can start over in a new universe and play the game again, but this time your character has in- game foreknowledge of everything that's going to happen and that can affect the gameplay in fun ways. Question: Did you really lose 40 pounds while playing Starfield? Yes. Of course, the main factor was some lifestyle changes in terms of exercise and diet, but I did lose 40 pounds since starting to seriously play Starfield in April of 2024. The game was an excellent distraction instead of late night snacking, so I suppose I sublimated the snacking urge into blowing up space pirates. Question: Aren't you worried Starfield will influence or slow down your writing? Well, writers and other creatives draw inspiration from all sorts of places, but no, I'm not worried about that because Starfield draws so heavily on multiverse tropes and as I've mentioned a few times before, I don't really like multiverse stuff in fiction. In terms of productivity, I published a million new words in 2024 and again in 2025. Though in full disclosure, I will be surprised if I hit a million words in 2026 due to the amount of Real Life Stuff I will have to do this year, but admittedly that is Real Life Stuff unconnected to gaming or recreation and it's only April, so who can say how the rest of the year will play out? Question: Did playing Starfield so much take time away from reading? Probably not. In 2025, I read 69 books and by the end of March in 2026, I have read 15. Lots of people read more than I do, but 69 books in a year is still significantly higher than the American national average. In all honesty, I both read less and play fewer video games now than I did like 20, 25 years ago when I had way fewer responsibilities. Question: The expansion pack Shattered Space got mixed reviews, but you really enjoyed it. Why? I thought the concept was intriguing. "Religious leader builds machine to contact his conception of God and accidentally blows up half his capital city and creates a space time rift" is an interesting concept for both a game and for fiction. I also liked how the expansion pack went in depth into the crazy space cultists' home planet, which was a fun environment to play. Shattered Space is definitely Starfield on hard mode though. The game recommends it for Level 35 characters, but I think 50 might be better, if I'm honest. Question: If Starfield was a commercial failure, why do you play it? Well, "commercial success" and "I enjoyed this" don't necessarily overlap on the Venn Diagram, do they? Just because something is popular doesn't mean it is good and just because something is unpopular doesn't mean it is bad. That said, I don't think it's objectively correct to say Starfield is a commercial failure, regardless of one's opinion of the game. Microsoft is a ruthless corporate empire that has absolutely no qualms about cutting things that are liabilities, especially as more and more of its resources go into Copilot and LLM slop (though there are some indications that its AI focus is starting to loosen as reality begins to impose itself on the grand delusion of the AI powered future). Considering that in the two and a half years since Starfield came out, it's received a lot of patches, a lot of new free content, and two paid expansions, it's clear that the Lidless Eye of Microsoft has not turned towards Starfield in fiery wrath, especially since Microsoft laid off lots of people and shut down a bunch of its game studios during that time. People tend to focus on Steam rankings, but that's only a segment (if a very large segment) of the market. Various Starfield devs in interviews have said that the game is in the top 10 for played hours on Xbox Game Pass. Xbox Game Pass is really important to Microsoft, probably more important than the physical Xbox itself. So I don't think it's objectively true that Starfield is a commercial failure, though it definitely wasn't as successful as Skyrim or Fallout 4. Question: Baldur's Gate 3 (BG3) came out at about the same time as Starfield. Did you like Starfield better than Baldur's Gate 3? Yes. Question: What? Why? Everyone knows Baldur's Gate 3 is the better game. Baldur's Gate 3 is an excellent game. Well written, well designed, excellent voice acting, the works. That said, I also think Starfield is an excellent game and I just enjoyed it more. It's a matter of taste, I think, which is not quantifiable. BG3 is a big Larian/BioWare-style narrative RPG, which is kind of its own genre in the same way that a Bethesda RPG is also its own genre. I mentioned above that I enjoy the puttering around aspect of Starfield a great deal and BG3 doesn't offer as much space for that kind of puttering, some but not nearly as much. I have enjoyed that style of narrative RPG in the past. Dragon Age: Origins and Knights of the Old Republic were both excellent games I played back to back in 2009 or maybe 2008, back when I had more time for that kind of thing and I think they qualify as direct predecessors to Baldur's Gate 3. But these days, I like the freedom of puttering more, even if a game like BG3 offers an excellent interactive narrative. Additionally, I admit I got frustrated a lot with BG3 in a way I didn't with Starfield. In BG3, I kept frequently running into Total Party Kill situations, which is exasperating after you've sunk 20 or 30 minutes into a complicated combat encounter. So I think it's objectively and quantifiably true to say that Baldur's Gate 3 is significantly more popular than Starfield, but on the subjective level, I just enjoy Starfield more. Question: Do you like the soundtrack of Starfield? Oh yeah. It's some of my favorite writing music. For fun, go search on YouTube and watch the London Symphony Orchestra's concert of the Starfield soundtrack. The composer Inon Zur gets to conduct some of it. I'd say my favorite tracks are Into the Starfield, New Atlantis, The Safety of the Citizens, Freestar, The New Old Frontier (I think that plays in the Trackers' Alliance headquarters), Cydonia, Sublevels, Neon, and In Silent Orbit. The battle of music when you fight the Star Born is pretty great as well. I think it's called "Stars and Sacrifice", but I'm not 100% sure. I also quite liked the soundtrack for Baldur's Gate 3 as well, to return to an earlier question. Andrew Wincott totally deserved the BAFTA for "Raphael's Final Act." Question: If a Switch 2 port comes along of Starfield, will you buy it? I would wait for reviews, but honestly, I would be amazed if there was a Switch 2 port of Starfield. The Switch 2 is more powerful than its predecessor, but there's no denying that Starfield is a chunky, chunky game. Then again, I wouldn't have thought it was possible to get Cyberpunk 2077, Witcher 3, or Fallout 4 on the Switch, and apparently those are good ports, so I guess we'll see. Question: Favorite Quest in Starfield? The Mantis, Groundpounder, and the entire thing with the Terrormorphs. Also the whole freaky quest with the Crucible and the clones, that was some great '70s-style science fiction stuff. I enjoy any of the quests with Walter Stroud because he's a fun character, and also voiced by the actor who played Quark in Deep Space Nine in the '90s, back when I was playing Privateer. (Full circle moment!) Also fighting The Hunter for the last time is pretty great since he's such a smug Nietzschean jerk. One of the greatest moments in the game is how The Hunter is just chilling in a Spaceport bar and willing to have amiable conversations with you at the start of the game since he's killed alternate versions of you thousands of times before and isn't expecting trouble, so no reason not to have a civil chat over a drink. I also played through the new Trackers' Alliance plotline. If you get the premium edition of Starfield and its bonus 1,000 Creation Credits, I highly recommend you use them on the Trackers' Alliance expansion. It is a lot of fun. Question: Favorite ship in the game? The Razor Leaf and the Ecliptic Claymore. Also, this is a new addition, but I really like the Orchid you pick up from the fake Mantis Quest in the Trackers' Alliance Quest line. I think my favorite overall ship is the Shieldbreaker that you can buy on New Atlantis, but if you're going to buy a ship instead of stealing it, I think Walter's company Stroud-Ecklund (see above) has the best ships. Honestly, one of my favorite activities in Starfield is stealing ships from space pirates. It's always so much fun. Question: Favorite gun? The Magstorm hands down. Peace through superior firepower. The Magstorm is what I used for the final battle with The Hunter and then again for the final mission of Shattered Space. For stealth, the Hard Target with a suppressor and a scope. I've taken out entire pirate bases with the Hard Target and stealth mode. The one Starborn lady who sells stuff to you in New Universes has a really excellent stealth optimized version of the Hard Target in her inventory. I also really like the Urban Eagle pistol you get early in the Vanguard plotline, since it's usually the best gun in the game I found at that point. Conclusion I hope that explains why I enjoy Starfield and answers some of the questions people always seem to have whenever I mention it. I doubt anyone involved with Starfield will ever listen to this, but I would like to thank everyone who has worked on the game in any capacity: devs, artists, writers, composers, Q&A people, everyone. Thank you for all your hard work, which has given me a lot of enjoyment and mental escape during some very stressful times. So that's it for this week. I promise we will go back to writing related topics next week. Thank you for listening to The Pulp Writer Show. I hope you found the show useful. A reminder that you can listen to all the back episodes at https://thepulpwritershow.com. If you enjoyed the podcast, please leave your view on your podcasting platform of choice. Stay safe and stay healthy, and we'll see you all next week.  

Ones Ready
Ep 576: Harvard to F-15C Pilot to 53rd Wing Commander - Col "CAP" Gunn

Ones Ready

Play Episode Listen Later Apr 10, 2026 57:19


Send us Fan MailMost people think becoming a U.S. Air Force Wing Commander is about perfect careers and flawless records. It's not.In this episode of Ones Ready, Peaches sits down with Colonel “CAP” Gunn, Commander of the 53rd Wing, to talk about the real path to leadership in the Air Force. From a Harvard math degree to flying fighters, leading combat units, and ultimately commanding one of the most influential wings in the Air Force, his career wasn't built on shortcuts—it was built on discipline, humility, and relentless learning.They break down what it actually takes to lead airmen, how high-level Air Force leadership works behind the curtain, and why the best officers stay students of the profession. If you want a realistic look at military leadership, aviation culture, and what separates good leaders from great ones, this conversation delivers.⏱️ Timestamps: 00:00 Welcome to Ones Ready 01:10 Meet 53rd Wing Commander Colonel CAP Gunn 03:30 Harvard math to Air Force pilot 07:15 Early motivation to join the military 11:40 Fighter pilot training and career path 18:30 Learning leadership the hard way 26:45 Command responsibility and pressure 35:10 How Air Force leadership really works 44:20 Lessons from decades of service 53:10 Advice for young officers and future leaders 01:00:20 What great leaders do differently

Never Mind The Dambusters
Episode 71 - Internment of Allied Airmen in Neutral Countries, with Andrew White

Never Mind The Dambusters

Play Episode Listen Later Mar 31, 2026 39:53


Send us a message or question! Episode available on general release on Wednesday 1st April. Episode SummaryIn the final episode of Series 4, Jane and James are joined by historian and former RAF intelligence officer Andrew White to explore a lesser-known aspect of the Second World War air war: the internment of Allied airmen in neutral countries.When aircraft came down in neutral territory, aircrew entered a complex legal and diplomatic grey area — neither prisoners of war nor free to return home. Drawing on Andrew's research and experience, this episode examines how internment worked in practice, how different countries interpreted their obligations, and what life was like for the men caught in between war and neutrality.We explore the legal framework governing internment, the countries involved, the lived experiences of interned airmen, and the moral and political tensions that shaped their treatment. The discussion also touches on escape attempts, repatriation, and the controversial question of whether some airmen may have sought internment deliberately.As Series 4 draws to a close, this episode reflects the podcast's wider aim — to go beyond operations and aircraft, and to uncover the human stories and complexities behind the bombing war.What We Cover What internment meant under international law during WWII  Which nations interned British and Allied airmen  Living conditions and day-to-day experiences of interned crews  How politics and neutrality influenced treatment  Changes in policy as the war progressed  Repatriation and the duration of internment  Escape attempts from neutral countries  The controversial idea of “choosing” internment About Our GuestAndrew White is a retired RAF intelligence officer (Wing Commander) who served from 1985 to 2011, including operational tours in Northern Ireland, Bosnia, and Iraq.He now works as a battlefield guide and military historian, and is the author of three published biographies of airmen from the First and Second World Wars.Series 4This episode marks the final instalment of Series 4 of Never Mind the Dambusters.Across the series, we've explored a wide range of topics, including: RAF Bomber Command operations and strategy  The Short Stirling and De Havilland Mosquito  The Peenemünde raids and V-weapons programme  The USAAF bombing campaign over Schweinfurt  Bomb disposal in Hamburg  Cold War bombers and evolving air strategy Thank you to all our guests — and to everyone who has listened, supported, and joined the conversation along the way. Support the showPlease subscribe to Never Mind The Dambusters wherever you get your podcasts. You can support the show, and help us produce great content,  by becoming a paid subscriber from just $3 a month here https://www.buzzsprout.com/2327200/support . Supporters get early access to episodes and invitations to livestreams.  Thank you for listening! You can reach out to us on social media at @RAF_BomberPod (X) or @NeverMindTheDambusters (Instagram)You can find out about James' research, articles, lectures and podcasts  here .You can read more about Jane's work on her website at https://www.justcuriousjane.com/, and listen to podcasts/media stuff here

Podcast – Spieleveteranen
#438: Zeitreise 4/2016, 2006, 1996

Podcast – Spieleveteranen

Play Episode Listen Later Mar 15, 2026 104:49


Spieleveteranen-Episode #438 (12-2026) Besetzung: Heinrich Lenhardt und Jörg Langer Aufnahmedatum: 11.03.2026 Laufzeit: 1:44:48 Stunden (0:00:15 News & Smalltalk – 0:39:44 Zeitschriften-Zeitreise) Bei der Zeitschriften-Zeitreise reisen die Spieleveteranen in vergangene Jahrzehnte zurück, um alte Magazine und persönliche Erinnerungen auszugraben. Wenn sie dabei Mammuts begegnen, dann nicht, weil die Maschine falsch kalibriert war, sondern weil sich Ubisoft in einem Open-World-Spiel weit in die Vergangenheit gewagt hatte (2016). Weiter zurück auf dem Heft-Zeitstrahl werden Strategen sowohl aus dem Tolkien- als auch aus dem Star-Wars-Lager glücklich gemacht (2006) – und apropos, wenig später (bzw. 10 Jahre früher) erwartet uns auch eine Begegnung mit Mark Hamill (1996). Im Bonus-Segment für Patreon-Unterstützer steuern wir zusätzlich das Jahr 1986 an und sinnieren da über alternative Lebensläufe. Doch zuvor wertschätzen die Veteranen, was die Gegenwart zu bieten hat: News, Hörerpost und aktuelle Spielerlebnisse, bei denen sich auch Stephan Freundorfer zu Wort meldet. Unterstützt die Spieleveteranen und hört das volle Programm: https://www.patreon.com/spieleveteranen 00:15 News & Smalltalk 01:54 Gemischte News: Evercade kündigt Rare Edition des Analogue Pocket an, neue Hinweise auf Remaster von Fallout 3 aufgetaucht, Ubisoft bestätigt Entwicklung von Assassin's Creed – Black Flag Resynced, Sony will weniger Spiele für PC umsetzen, Microsoft dagegen mit „Project Helix“ PC und nächste Xbox kombinieren. 14:52 Zuletzt gespielt: Battlestar Galactica: Scattered Hopes (Demo), Slay the Spire 2 (feat. Stephan Freundorfer). 37:53 Hörerpost von Berti Bertig. 39:44 Zeitschriften-Zeitreise: März 2016, 2006, 1996 41:03 GamersGlobal und GameStar 4/2016, u.a. mit The Division, Far Cry Primal und Day of the Tentacle Remastered. 1:03:32 GameStar 4/2006, u.a. mit Battle for Middle-earth II, Star Wars: Empire at War und BloodRayne 2. 1:15:32 PC Player 4/1996, u.a. mit Wing Commander 4, Formula One Grand Prix II und Descent 2. 1:42:22 Abspann.

Fort Wayne's Morning News
122nd Fighter Wing Commander on Rising Iran Tensions

Fort Wayne's Morning News

Play Episode Listen Later Mar 6, 2026 6:16


See omnystudio.com/listener for privacy information.

Werewolf the Podcast
Werewolf the Podcast: Live from Wetherspoons! (Episode 250)

Werewolf the Podcast

Play Episode Listen Later Mar 3, 2026 82:39


Send a textWe are here to celebrate the 250th episode of the number one horror-comedy podcast in the world. We meet with the Wing commander and the Werewolf as they enjoy a pint in the unhallowed Leicester Wetherspoons. The Wing Commander is there to keep the wolf within social standards.The Professor is trying to get hold of the Werewolf. He manages.Eventually.Books by Fenrir ThorvaldsenAuthors' page on Amazon.https://amzn.to/3OJkzD0The Werewolf's Story by Fenrir Thorvaldsenhttps://amzn.to/4aX18xP Books by Gregory Alexander-SharpAuthors' page on Amazonhttps://amzn.to/4cTtf3CIl Lupo by Gregory Alexander-Sharphttps://amzn.to/4aZyCvABuy us a coffee at this link right here:https://www.buymeacoffee.com/WerewolfwilGrendel Press, our horror genre partnerThe best indie house publishers of horror in the blooming worldhttps://grendelpress.com/Grendel's very own cool Podcast.https://grendelpress.com/sinister-soup. Join the Lunatics at the Private Facebook Group.Facebook Grouphttps://www.facebook.com/groups/werewolfthepodcast/Greg's X profile: @SempaiGregFenrir's X profile: @FenThorvaldsenWerewolf the Podcast X profile: @AWerewolfsStoryWilIntro partnership with Grendel Press.https://grendelpress.com/ Outro partnership with Grendel Press.https://grendelpress.com/Support the show

Dev Game Club
DGC Ep 460: Ultima IV (part three)

Dev Game Club

Play Episode Listen Later Feb 11, 2026 87:25


Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

airhacks.fm podcast with adam bien
Industry 4.0, Palm Civet and Real-Time Java

airhacks.fm podcast with adam bien

Play Episode Listen Later Jan 20, 2026 57:12


An airhacks.fm conversation with Christofer Dutz (christofer-dutz) about: first computer was a Commodore C64 from Hannover Messe, early programming in Basic, playing Wizards of War game on cassette tape, growing up in Melbourne Australia until age ten, visiting Ayers Rock and seeing prehistoric armored fish in puddles, learning C and C++ at Volkshochschule around 1992, memory management challenges with DOS gaming like X-Wing vs TIE Fighter and Wing Commander, starting Java at Technical University of Darmstadt in 1998 with version 1.0.7, appreciating Java's simplicity compared to C++ and no system crashes from memory errors, early involvement with Apache Cocoon for XML and XSL transformations, contributing to eXist-db XML database as committer number two, working with XML XSL and XSLT for data transformation, frustrations with YAML compared to XML, transition from Cocoon to Adobe Flex after Cocoon switched to Spring and Maven, becoming co-maintainer of Flex Mojos Maven plugins, Adobe donating Flex to Apache Software Foundation, attending ApacheCon in Sinsheim and connecting with Apache committers, committer and PMC member of 12 active Apache projects, firefighting role fixing Maven builds for stuck projects, retiring Apache Cocoon project, strong focus on industrial IoT projects, Apache IoTDB as best time series database, Apache StreamPipes for cloud IoT orchestration, Apache Camel and Apache NiFi involvement, founding Apache PLC4X in 2017 at codecentric, Apache PLC4X as JDBC-like interface for industrial equipment communication, spending 80-90 hours per week on PLC4X for nine years, challenges with industrial automation industry not understanding open source, anecdote about steel melting plant operator expecting free enterprise support, Germany being a difficult market for industrial automation consulting, founding ToddySoft company end of last year, building installable products and plugins for industrial solutions, ethical approach to open source by only selling products from projects he contributes to, real-time definitions varying from tens of milliseconds in cloud to nanoseconds in industrial systems, ToddySoft named after PLC4X mascot Toddy the palm civet (toddy cat), plans for future episode discussing IoTDB StreamPipes PLC4X and NiFi use cases Christofer Dutz on LinkedIn: christofer-dutz

Hangar 46
Hangar 46: Supporting the Fight with Squadron Leader Zac Smit, Lieutenant Commander Jamie Imlay-Gillespie, and Wing Commander James Grigson

Hangar 46

Play Episode Listen Later Nov 25, 2025 68:52


Hangar 46: Supporting the Fight with Squadron Leader Zac Smit, Lieutenant Commander Jamie Imlay-Gillespie, and Wing Commander James Grigson."For those working at the tactical level, whether it's on a flight line, in a health centre, or behind the scenes in logistics, your work is critical in supporting the fight, keep it up."Join us in the hangar as Squadron Leader Zac Smit, Headquarters Joint Operations Command, Lieutenant Commander Jamie Imlay-Gillespie, Joint Health Command, and Wing Commander James Grigson, Joint Logistics Command, discuss and breakdown 'Supporting the Fight'.

TheAvod
725 - 90s November Week 2 - Ersatz Adaptation

TheAvod

Play Episode Listen Later Nov 16, 2025


This week, your friends Count Vardulon and DM continue their trip down memory lane with Super Mario Bros. and Wing Commander. One of them is better than you remember. Still not great, tho. Tune in to find out what DM is reading and stay to hear about what she's been watching. 

Inspiring Leadership with Jonathan Bowman-Perks MBE
388. Turning The Tables on Trauma - Wing Commander Jacqui Wilkinson RAF

Inspiring Leadership with Jonathan Bowman-Perks MBE

Play Episode Listen Later Oct 7, 2025 61:03


This week on the Inspiring Leadership Podcast: Meet Wing Commander Jacqui Wilkinson, a decorated senior leader in the British Royal Air Force, with over 20 years of service—and a powerful story of resilience, leadership, and transformation.

Technology Tap
History of Modern Technology : Zip vs. CD

Technology Tap

Play Episode Listen Later Oct 5, 2025 23:14 Transcription Available


professorjrod@gmail.comStorage didn't just get bigger; it got personal. We rewind to the late '90s and early 2000s to unpack the clash between Iomega's Zip drive and the laser-lit world of the CD—two formats that taught a generation how to back up, carry, and truly own their data. From the pain of 30‑floppy installs to the thrill of dropping a 700 MB burn into a jewel case, we dig into what made each medium take off, where they stumbled, and why their lessons still shape how we save files today.We start with the super floppy dreams behind Zip 100—engineering choices, bold “Click. Zip. Done.” marketing, and the way creatives, students, and IT teams built daily workflows around blue drives and rugged cartridges. Then we confront the trust crisis of the “click of death,” the lawsuits and lost archives, and how fast‑rising alternatives—CD‑ROM, cheaper external hard drives, and the first USB sticks—changed the game. Along the way, we share real‑world snapshots: college labs checking out Zip disks like library cards, E3 press kits living on cartridges, and NASA quietly slotting Zip into space for portable transfer.Next, lasers take center stage. We chart the CD's leap from digital audio to data with 650–700 MB per disc, the fall in drive costs, and the cultural surge fueled by Myst, Encarta, and Wing Commander. CD‑R and CD‑RW flipped the script by giving anyone the power to publish, archive, and share—burning playlists, handing off portfolios, and shipping software at scale. We revisit the AOL CD blitz, the DVD capacity boom, and the slow fade of optical drives as broadband, flash storage, and cloud sync took over. Through it all, a throughline emerges: good storage changes behavior. When saving is simple, people back up. When media is portable, they create and share more.By the end, you'll see why Zip and CD were more than formats—they were habits, rituals, and signals of identity in an era when data became a part of daily life. Hit play, ride the nostalgia, and take away practical lessons on redundancy, media reliability, and the tradeoffs behind every storage shift. If this brought back memories of your first burn or the dreaded click, subscribe, share with a friend, and leave a review to keep the conversation going.Support the showIf you want to help me with my research please e-mail me.Professorjrod@gmail.comIf you want to join my question/answer zoom class e-mail me at Professorjrod@gmail.comArt By Sarah/DesmondMusic by Joakim KarudLittle chacha ProductionsJuan Rodriguez can be reached atTikTok @ProfessorJrodProfessorJRod@gmail.com@Prof_JRodInstagram ProfessorJRod

Werewolf the Podcast
Werewolf the Podcast. The Start of The Special Occult Service. (Episode 228)

Werewolf the Podcast

Play Episode Listen Later Sep 30, 2025 28:30 Transcription Available


Send us a textThe morning after the fight with the sky demons, the Professor and the Wing Commander became friends. They discuss what happened and what the heck the Wing Commander is. It turns out he is literally the luckiest man to have ever lived. Through the devastation, the chaps walk to the Star Hotel where the proposal is made and the SOS is born. Please check out Odin Apparel for amazing Viking-themed kits and our T-shirts. Preorder it now at this link.https://odinapparel24.myshopify.com/collections/werewolf-a-serial-killer-podcastThe Old Man's Podcast:The writing duo speak to the Old Man himself. Go check us out on his award-winning Podcast.https://podcasts.apple.com/gb/podcast/the-old-mans-podcast/id1595940192?i=1000708626677Grendel Press, our horror genre partnerhttps://grendelpress.com/Grendel's very own cool Podcast.https://grendelpress.com/sinister-soup. Buy us a coffee at this link right here:https://www.buymeacoffee.com/WerewolfwilBuy a book about werewolves. Here it is, straight from a fang-filled mouth.Il LupoGreg's first Werewolf book. Brilliantly written characters in an incredible story. https://books2read.com/ILLUPOA Werewolf's Storyhttps://amzn.to/3BjXoZuWerewolf the Colouring Book.What should I do this evening? Why not sit and do some Wonderful Werewolf colouring?  Red may be a theme.https://amzn.to/40k93l6Facebook Grouphttps://www.facebook.com/groups/werewolfthepodcast/Greg's X profile:@SempaiGregWerewolf the Podcast:@AWerewolfsStoryWilIntro partnership with Grendel Press.https://grendelpress.com/ Outro partnership with Grendel Press.https://grendelpress.com/Support the show

A Trip Down Memory Card Lane
Ep.265 – Heroes in the Cockpit: Chris Roberts and the Making of Wing Commander (1990)

A Trip Down Memory Card Lane

Play Episode Listen Later Sep 25, 2025 56:09


In 1990, Origin Systems released Wing Commander, Chris Roberts' groundbreaking space combat simulator that aimed to feel like a movie you could play. We trace Roberts' path from teenage programmer on the BBC Micro to his time at Origin, where Times of Lore shaped his cinematic ambitions. The episode explores how Roberts taught himself 3D tricks, pitched Squadron, and assembled a small team to bring branching campaigns, cockpit chatter, and dynamic music to life. Our conversation highlights critic and fan praise for its spectacle, the rush of expansions and sequels, and its leap into full-motion video with Mark Hamill in Wing Commander III. We also follow Roberts beyond Origin, from Freelancer to Star Citizen. Join us as we dogfight, dive, and dream big through Wing Commander on today's trip down Memory Card Lane.

Werewolf the Podcast
Werewolf the Podcast: The Professor and the Wing Commander. (Episode 226)

Werewolf the Podcast

Play Episode Listen Later Sep 16, 2025 22:45 Transcription Available


Send us a textWe go back an episode or two to talk more about what happened on that fateful day when the Professor and the Wing Commander met on a tiny piece of Scottish windblown grass. Seagulls, airships and Haggis. Not a werewolf this week, but it's all leading up to a howlingly funny episode.Please check out Odin Apparel for amazing Viking-themed kits and our T-shirts. Preorder it now at this link.https://odinapparel24.myshopify.com/collections/werewolf-a-serial-killer-podcastThe Old Man's Podcast:The writing duo speak to the Old Man himself. Go check us out on his award-winning Podcast.https://podcasts.apple.com/gb/podcast/the-old-mans-podcast/id1595940192?i=1000708626677Grendel Press, our horror genre partnerhttps://grendelpress.com/Grendel's very own cool Podcast.https://grendelpress.com/sinister-soup. Buy us a coffee at this link right here:https://www.buymeacoffee.com/WerewolfwilBuy a book about werewolves. Here it is, straight from a fang-filled mouth.Il LupoGreg's first Werewolf book. Brilliantly written characters in an incredible story. https://books2read.com/ILLUPOA Werewolf's Storyhttps://amzn.to/3BjXoZuWerewolf the Colouring Book.What should I do this evening? Why not sit and do some Wonderful Werewolf colouring?  Red may be a theme.https://amzn.to/40k93l6Facebook Grouphttps://www.facebook.com/groups/werewolfthepodcast/Greg's X profile:@SempaiGregWerewolf the Podcast:@AWerewolfsStoryWil Intro partnership with Grendel Press.https://grendelpress.com/ Outro partnership with Grendel Press.https://grendelpress.com/Support the show

Eggplant: The Secret Lives of Games
EP: A Year of UFO 50 - Campanella 3

Eggplant: The Secret Lives of Games

Play Episode Listen Later Aug 29, 2025 105:12


We're joined by Liz Ryerson (musician, writer, podcaster), Adam Conover (Adam Ruins Everything), and Steve Gillham (OzymandiasAV) to discuss Campanella 3, the 49th game in the UFO 50 collection. “It's time for Pilot to return to what he does best -- flying the Campanella through deep space!” Next week: Cyber Owls Audio edited by Dylan Shumway   Discussed in this episode: Eggplant Merch! https://cottonbureau.com/people/eggplant-the-secret-lives-of-games-podcast  Adam Conover Tickets https://www.adamconover.net/  Wing Commander 1+2 https://www.gog.com/en/game/wing_commander_1_2  Wild Blue https://store.steampowered.com/app/1921490/Wild_Blue/  Thumper https://thumpergame.com/  The Virtual Museum of Dead Wifery https://lilithzone.itch.io/the-virtual-museum-of-dead-wifery  Abnormal Mapping https://www.abnormalmapping.com/  doseone https://www.doseone.xyz/  The Unearthed Treasure Room: An Alternative Showcase of Overlooked Games https://www.youtube.com/watch?v=SNPPJohxAk4  Anodyne 2 https://store.steampowered.com/app/877810/Anodyne_2_Return_to_Dust/  Great Art  https://www.mostancient.com/shop/great-art  Wood Teeth (doseone EP with Height Keech) https://doseone.bandcamp.com/album/wood-teeth?from=embed  https://www.youtube.com/eggplantshow  http://discord.gg/eggplant https://www.patreon.com/eggplantshow

pilot ufos wing commander campanella anodyne virtual museum wild blue abnormal mapping height keech adam conover adam ruins everything liz ryerson
Green Blooded Bastard's Movie Commentary Podcast
Green Blooded Bastard - Wing Commander: Countdown To Invasion

Green Blooded Bastard's Movie Commentary Podcast

Play Episode Listen Later Jul 20, 2025 67:35


The one where Green Blooded Bastard watches Wing Commander: Countdown To Invasion.  So Freddie Prinze, Jr. gets off easy in this fan edit, but he's still a half breed asshole that can't act for shit, but somehow he's still a pilot in this damn movie.  Saffron Burrows is still sexy and Matthew Lillard is even more subdued in this cut.

No Cartridge Audio
No Cartridge 294 - At the Drive-in! Wing Commander!

No Cartridge Audio

Play Episode Listen Later Jul 17, 2025 58:42


Liv and Trevor wade into the extremely disappointing but also kind of promising but mostly disappointing WING COMMANDER. Thrill at Matthew Lillard and Ginny Holder (of Death in Paradise fame) being asked to save an entire movie's plot! It's all here! Learn more about your ad choices. Visit megaphone.fm/adchoices

Video Game Newsroom Time Machine

Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here:     https://www.patreon.com/posts/131691264 7 Minutes in Heaven: Zero Tolerance Video Version: https://www.patreon.com/posts/131666929     https://www.mobygames.com/game/10115/zero-tolerance/ Corrections: August 1994 Ep - https://www.patreon.com/posts/august-1994-123352781 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://en.wikipedia.org/wiki/Magic:_The_Gathering     https://en.wikipedia.org/wiki/Sega     https://www.retroreversing.com/super-famicom-snes-sdk/     https://archive.org/details/st-report             https://patentarcade.com/tag/alpex-computer-v-nintendo 1994: Street Fighter loses its luster     A Warrior of Video Games, The New York Times, September 6, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 6; Financial Desk ; Column 6; Byline: By ANDREW POLLACK,     Capcom's video game superhero, Mega Man, debuts this week in nationally syndicated cartoon series; Interactive software giant embraces Hollywood to create precedent-setting entertainment, Business Wire, September 7, 1994, Wednesday     https://www.imdb.com/title/tt0111301/?ref_=fn_all_ttl_2         https://www.imdb.com/title/tt0219458/?ref_=fn_all_ttl_14         https://www.imdb.com/title/tt0115421/?ref_=fn_all_ttl_1         https://en.wikipedia.org/wiki/USA_Action_Extreme_Team     https://www.imdb.com/title/tt0165046/?ref_=fn_all_ttl_1         Joe Morici - Capcom - https://www.patreon.com/posts/37289815 CD duplicators expand their offerings     "Keeping Track Of All Trades; Replicators Go Beyond The Basics, Branching Out Into Packaging,Distribution And More, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 86, Byline: BY PAUL VERNA           The Expanding Universe Of Replication; Companies Roll Out The Format Welcome Mat, Opening The Door To CDROM And Others, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 84, Byline: BY STEVE TRAIMAN" CD piracy explodes in Hong Kong     Software pirates strike gold, South China Morning Post (Hong Kong), September 15, 1994, Section: FEATURE; Pg. 25          https://www.youtube.com/watch?app=desktop&v=eEUNtQprsc0 Best Buy expands     Best Buy Plans Southern Calif. Invasion; Discounter Promises 'New Shopping Experience', Billboard, September 10, 1994, Section: Pg. 5, Byline: BY EILEEN FITZPATRICK Woolworth UK hit hard by drop  in computer software sales     Kingfisher offshoots turn in mixed performance, Financial Times (London,England), September 14, 1994, Wednesday, London, Section: UK Company News; Pg. 25,  Rhino sees slowdown     Rhino runs deeper into red at midway, Financial Times (London,England), September 20, 1994, Tuesday, Section: UK Company News; Pg. 26, Byline: By GARY EVANS Video game slump hits Wong         Video-game slump hits firm, South China Morning Post (Hong Kong), September 30, 1994, Section: BUSINESS; Pg. 18     Raymond Yap - Wong's International, Mondex - https://www.patreon.com/posts/108390526 Playmates shifts to games     Post-TMNT Playmates Goes Vid, Ad Day, September 19, 1994, Section: NEW PRODUCTS; Pg. 17 Software Toolworks becomes Mindscape     THE SOFTWARE TOOLWORKS, INC. BECOMES MINDSCAP , INC., PR Newswire, September 30, 1994, Friday - 19:34 Eastern Time Strauss Zelnick to head BMG     "Ex-IBM chief to head Canadian films group, Financial Times (London,England), September 15, 1994, Thursday, London; Section: International Company News; Pg. 27, Byline: By LOUISE KEHOE and REUTER          Ex-Film Executive Chosen To Head Bertelsmann Unit, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 8; Column 5; Financial Desk ; Column 5; Byline: By SALLIE HOFMEISTER,            https://en.wikipedia.org/wiki/Strauss_Zelnick Katzenberg out at Disney     Now Playing: Disney in Turmoil, The New York Times, September 23, 1994, Friday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By BERNARD WEINRAUB with GERALDINE FABRIKANT,     https://en.wikipedia.org/wiki/DisneyWar     https://www.amazon.com/Men-Who-Would-King-DreamWorks/dp/0547520271 Battletech Centers go online     L.A.-Vegas link makes virtual a new reality, The Hollywood Reporter, September 2, 1994, Friday            DISNEY'S GAME LINK, Variety, September 12, 1994 - September 18, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Update; Pg. 33 Nicastro's to co-CEO WMS     Neil D. Nicastro appointed co-chief executive officer of WMS Industries, Business Wire, September 12, 1994, Monday Arnie's Place closes down     Scrappy Arcade Owner Gives Up the Fight, The New York Times, September 20, 1994, Tuesday, Late Edition - Final, Distribution: Metropolitan Desk, Section: Section B; ; Section B; Page 4; Column 1; Metropolitan Desk ; Column 1; ; Biography, Byline: Arnie Kaye, Special to The New York Times, Dateline: WESTPORT, Conn., Sept. 19           https://www.nytimes.com/1994/09/20/nyregion/scrappy-arcade-owner-gives-up-the-fight.html?searchResultPosition=1          http://arniesplacearcade.com/pictures.html Nintendo owns CES     https://archive.org/details/edge-012-september-1994/page/10/mode/2up?view=theater     https://archive.org/details/edge-012-september-1994/page/44/mode/1up?view=theater RPGs, adventures and doom clones abound on pc at ces     https://archive.org/details/computer-gaming-world-issue-122-september-1994/page/22/mode/1up?view=theater      Sega bypasses Japanese distributors     SEGA DECIDES TO SELL DIRECT TO RETAILERS, Computergram International, September 13, 1994 EA disses Saturn     No Headline In Original, Consumer Electronics, September 19, 1994, Section: NOTEBOOK, Vol. 34, No. 38 3DO's next gen system is a dog...     https://archive.org/details/edge-012-september-1994/page/6/mode/2up     https://en.wikipedia.org/wiki/Panasonic_M2 ESRB rates its first game     No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 Mortal Kombat II breaks records     Acclaim's 'Mortal Kombat II' breaks video game and film industry records with $50 million opening week, Business Wire, September 22, 1994, Thursday Sega and Nintendo plan big Xmas ad spends     Sega and Nintendo Prepare to Do Battle Over Holiday Season Sales, Wall Street Journal (3 Star, Eastern (Princeton, NJ), Edition), , September 21, 1994, Business and Industry, Section: Pg. B10; Vol. CCXXIV; No. 57; ISSN: 0099-9660 EA sees CD future     Electronic Arts Shifts Focus to CD-ROM Video Games, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Business and Industry, Section: Pg. B4; Vol. CCXXIV; No. 47; ISSN: 0099-9660 CDi gets new slogan     A NEW STRATEGY FOR CD-I PHILIPS LOWERS PRICE, CHANGES SLOGAN  TO DRIVE SALES, Advertising Age, September 26, 1994, Section: Pg. 14         https://youtu.be/TgtBDVRwKCQ?si=77kblLoNQUYxSl16 China seen as growth market by Nintendo     Nintendo to launch game software production in China, Japan Economic Newswire, SEPTEMBER 6, 1994, TUESDAY, Dateline: TOKYO, Sept. 6 Kyodo     Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 Sanyo avoids face off with Matsushita         Sanyo to market 32-bit computer game, Report From Japan, September 1, 1994     https://www.linkedin.com/feed/update/urn:li:activity:7327486440387289088/ Konix lives     Aiming to succeed where others have failed - MSU's CD systems look set to find their way into homes world-wide / Growth from Technology, Financial Times (London,England), September 8, 1994, Thursday, London, Section: UK Company News; Pg. 30, Byline: By ALAN CANE     https://www.konixmultisystem.co.uk/index.php?id=interviews&content=wyn Myst coming to laseractive     https://segaretro.org/Myst_(Mega_LD)         Pioneer gets LaserActive with 'Myst' software hit; Redford eco entertainment also set for format, The Hollywood Reporter, September 6, 1994, Tuesday, Byline: Scott Hettrick       https://segaretro.org/Legacy Time Warner picks up Rise of the Robots     Time Warner Interactive to release "Rise of the Robots" on CD-ROM and Floppy in United States; TWi also to release "Rise" on 10 interactive platforms in Europe, Business Wire, September 6, 1994, Tuesday, Dateline: MILPITAS, Calif.      Sega bets on Cornhuskers     "Sega Sports opens college football season by predicting this weekend's winners on the new ""College Football National Championship"" video game;Nebraska Cornhuskers take national championship on Sega Sports field, Business Wire, September 2, 1994, Friday" Shaq goes multiple media     ive, EA Hope Shaq Game/CD Promo Hits Nothing But Net, Billboard, September 24, 1994, Section: ARTISTS & MUSIC; Pg. 10, Byline: BY MARILYN A. GILLEN Chaos Studios renamed     Gamepro September 1994 pg. 161      Tensions between Intel and Compaq heat up     Compaq-Intel spat is fascinated dread, Financial Times (London,England), September 20, 1994, Tuesday, Section: Pg. 21, Byline: By LOUISE KEHOE and ALAN CANE PowerPC alliance unravels     BUSINESS TECHNOLOGY; Computing's Bold Alliance Falters, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Target moving out of PC business     No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 MOS technology sold         STARTING FROM ASHES OF OLD FIRM COMMODORE'S NORRISTOWN PLANT CAN BE SOLD TO A START-UP COMPANY, U.S. BANKRUPTCY COURT SAID., The Philadelphia Inquirer, September 24, 1994 Saturday FINAL EDITION, Section: BUSINESS; Pg. D01     CONTENDER FOR FIRM ADVERTISES FOR HELP ONE BIDDER FOR COMMODORE IS ALREADY SEEKING WORKERS. THE OTHER BIDDER SAYS IT WANTS THE RESUMES, TOO., The Philadelphia Inquirer, September 22, 1994 Thursday FINAL EDITION, Section: BUSINESS; Pg. C01     Der PC-Pionier stellte Antrag auf Konkurs,  Handelsblatt, September 13, 1994, Business and Industry, Section: Pg. 11; ISSN: 0017-7296 Wing Commander budget to break records     Computer Gaming World, September 1994 pg. 12     https://en.wikipedia.org/wiki/Transmetropolitan Activision brings back 2600 classics     ACTIVISION'S NEW ATARI 2600(TM) ANTHOLOGY - A REAL BLAST FROM THE PAST; ORIGINAL BEST-SELLING HITS TO BE AVAILABLE FOR WINDOWS EARLY '95, PR Newswire, September 20, 1994, Tuesday - 15:02 Eastern Time, Section: Financial News Monty Python comes to CDRom     COMPUTER GAMES: THE CIRCUS COMES TO TOWN; Jack Schofield on something very silly a CD-ROM celebration of Monty Python, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T7      The Information Super Highway is destined to fail     "The information highway heads for the exit lane, The Age (Melbourne, Australia), September 13, 1994 Tuesday Late Edition, Section: NEWS; Features; Pg. 15" Ads will make the interactive world go round.     into the ring, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, Byline: By Michael Schrage      The future belongs to content     "start your content engines, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, byline: By Michael Krantz"      FCC to investigate interactive TV bidders     FCC probing interactive video bidders, The Hollywood Reporter, September 1, 1994, Thursday AT&T pushes The Edge over a ledge     AT&T Scraps Plan to Sell Gear For Video Game, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 1, 1994          AT&T PULLS PLUG ON EDGE 16, Consumer Electronics, September 5, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 36; Pg. 15          WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13      BellAtlantic, Time Warner and Viacom face delays     Discord and Delay for Bell Atlantic Network, The New York Times, September 9, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By EDMUND L. ANDREWS, Compuserve moves to the internet     WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13# Online services days numbered     The Executive Computer; In the On-Line Market, the Name of the Game Is Internet, The New York Times, September 25, 1994, Sunday, Late Edition - Final, Distribution: Financial Desk, Section: Section 3; ; Section 3; Page 7; Column 1; Financial Desk ; Column 1; XBAND to launch as Genesis exclusive     Sega and Catapult sign agreement to support XBAND game modem and network service, Business Wire, September 6, 1994, Tuesday,                   Catapult Video-Game Modem Gets a Boost From Sega, Nintendo, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Section: Pg. B8; Vol. CCXXIV; No. 47; ISSN: 0099-9660     T-HQ announces debt and equity financings, Business Wire, September 19, 1994, Monday Playstation to go online... in France     Sony, France Telecom link in video game business, Japan Economic Newswire, SEPTEMBER 16, 1994, FRIDAY CDRom gets online updates     RealTime Moving Quickly Into Sports Arena; BMG, Nederlander Behind New CD-ROM Supplier, Billboard, September 17, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 68, Byline: MARILYN A. GILLEN Mondex aims to revolutionize payments     A Visionary Pushes Toward the Cashless Revolution, American Banker, September 15, 1994, Business and Industry, Section: Pg. 12; Vol. 159; No. 178; ISSN: 0002-7561        https://www.patreon.com/posts/108390526?collection=481857 Futurist sees internet as savior of democracy     Books and Authors, The Associated Press, September 2, 1994, Friday, BC cycle, Section: Entertainment News, Byline: By ELIZABETH WEISE, Associated Press Writer           https://www.researchgate.net/publication/318765343_The_Virtual_Community_Homesteading_on_the_Electronic_Frontier UK magazine market collapses     GAMES MAGAZINES: A MILLION CRUEL CUTS, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T3      Atari and Sega bury the hatchet     Sega and Atari Announce Longterm Licensing Agreements, Equity, Investment, and Resolution of Disputes, Business Wire, September 28, 1994, Wednesday Nintendo sues TSMC         NINTENDO FI ES SUIT AGAINST TAIWAN COMPANY TO STOP COUNTERFEITING OF VIDEO GAME SEMICONDUCTOR CHIPS, PR Newswire, September 13, 1994, Tuesday - 16:47 Eastern Time     919  921     COUNTERFEIT CHIP SUIT, Consumer Electronics, September 19, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 38     https://archive.org/details/AtariCorporationAnnualReport1994 Nintendo wins in Taiwan Court     Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 9th Circuit rebukes Apple     Apple's Copyright Suit Against Rivals Rejected, The Associated Press, September 19, 1994, Monday, AM cycle, Section: Business News, Byline: By BOB EGELKO, Associated Press Writer      George Forman KOs Power Punch II in court     No Headline In Original, Consumer Electronics, September 5, 1994, Section: NOTEBOOK, Vol. 34, No. 36; Pg. 12      Acclaim mocap comes to the big screen     Acclaim Motion Capture Technology Tapped For Warner Bros. 'Batman Forever'; Special Effects to Employ Motion Capture, Business Wire, September 1, 1994, Thursday        https://www.youtube.com/watch?v=mZrZK9-stCM Watch the future of computing on your TV     https://archive.org/details/jcnhomecomputing/Home.Computing.1.XviD-VHSRip.avi          PCTV, INC. ANNOUNCES NEW @OME O FICE COMPUTER SHOWS AS PART OF FALL LINEUP OF TV PROGRAMS, PR Newswire, September 13, 1994, Tuesday - 06:57 Eastern Time Photoshop gets layered     Byte September 1994 pg. 30 Pulp Fiction wins Palm D'Or     THE MOVIE JUNKIE; The critics hated it, the audience hurled abuse: stand by for Quentin Tarantino's Pulp Fiction, The Guardian (London), September 19, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T8 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Gateleapers
Press Play - Wing Commander

Gateleapers

Play Episode Listen Later Jun 5, 2025 85:11


Surely it's only up from here gang. Join Drew and Jason as they look back at Wing Commander - A movie starring "Fred and Shaggy", that is based on a 90s game franchise with a heavy dose of 80s cinema. And a lot of Star Wars...Featuring guest players Aaron Randolph and Chris Ragain Hosted by Drew Shulman and Jason Nguyen, Press Play looks back at the history of video game adaptations. From the small screen in your living room you control with your hands, to the big screen in the room with all the chairs you watch with your eyes, it's time to Press Play.Gateleapers is an ad and listener supported podcast, consider supporting our production at patreon.com/gateleapers to get ad-free, bonus and video episodesMusic: Mint Condition by Alexander Nakarada (www.creatorchords.com)Licensed under Creative Commons BY Attribution 4.0 Licensehttps://creativecommons.org/licenses/by/4.0/Become a supporter of this podcast: https://www.spreaker.com/podcast/gateleapers-a-fandom-gameshow--5150861/support.

Dev Game Club
DGC Ep 427: Interstate '76 Interview with Sean Vesce and Zack Norman

Dev Game Club

Play Episode Listen Later Apr 23, 2025 74:45


Welcome to Dev Game Club, where this week we return with a bonus interview for our series on Interstate '76. We talk about shipping the game's predecessor, pulling together, and making something new. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:15 Interview 1:05:22 Break 1:06:00 Outro Issues covered: introducing the guests, having fun making games, great manuals, marrying video games and Hollywood, having more video game applicable experience than you realize, having to right the ship well into development, preordering a game you ended up working on, living in the office, getting enough memory to run the games, opening up space for something new, superheroics and glue, "high polygon counts," muscle cars with guns, being ahead of the curve, sims being in the blood, engine development, come back with your tenth idea, a 28-year scoop on engine work, "I can do that," optimizing and making things up as you go along, making a game like a movie or TV show, a soundtrack that helped drive the game, a team of 12 or 13 people, the few basic bits in a vehicle sim, the players don't know what you've cut, not being arena-based, vigilantes and comic-book heroes, the tools for making the world and a scripted objective system, building from scratch, mission structure, finite state machines and AI, having an identity and character, having a bubble, sticking to your passion, working on a new car game, hearing the chemistry, TTRPGs and alternate histories, our audience maybe not being born yet when this game came out, #minecraft-realm-life.  Games, people, and influences mentioned or discussed: Activision, Mechwarrior 2, 20After1, Cinemaware, Crystal Dynamics, Project Snowblind, Tomb Raider (series), E-Line Games, Never Alone, Colabee, Very Very Spaceship, Niantic, Live Aware, Jamdat, DoggyLawn, Atari 2600, David Crane, Stephen Cartwright, Commodore '64, Pitfall: The Mayan Adventure, Adventure, River Raid, Bobby Kotick, Mediagenic, Intellivision, Pong, SimCity, Alan Gershenfeld, Howard Marks, DOOM (1993), FASA Interactive, Battletech, Egghead Software, E3/CES, Tim Morten, LucasArts, Totally Games, Larry Holland, TIE Fighter/X-Wing, Star Wars: Starfighter, id Software, Epic, Julio Jerez, Airport '77, The A-Team, Third Eye Blind, Kelly Walker Rogers, Tim Schafer, Carmageddon, Twisted Metal, Watchmen, Jordan Weisman, Microsoft, Wing Commander, Falcon, Fallout, Tim Cain, Leonard Boyarsky, X-COM, Julian Gollop, Alex Garden, Homeworld, Dan Stansfield, Castle Falkenstein, Secret Weapons of the Luftwaffe, Minecraft, mors, LostLake, Kaeon, bvron, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Back to Fez Notes: Julio Jerez appears to be from Dominican Republic Twitch Discord DevGameClub@gmail.com

DOS Game Club
Subwar 2050

DOS Game Club

Play Episode Listen Later Apr 22, 2025 96:17


We've featured a lot of different kinds of sim games over the years. We've piloted fighter jets, space ships, a ww2-era bomber and even giant mechs. But never before have we gone under water! In a lot of ways, 1993's Subwar 2050 by Particle Systems and MicroProse could be described as "aquatic Wing Commander". But […]

The Weekly Planet
Wing Commander - Caravan Of Garbage

The Weekly Planet

Play Episode Listen Later Apr 11, 2025 21:20


Wing Commander is a bad movie that came out in 1999. Sure it's based on a much beloved computer game series (that features the likes of Mark Hamill) and stars both Freddie Prinze Jr and Matthew Lillard. Plus it was directed by Chris Roberts who not only created the original series but also the upcoming Star Citizen video game which is going to change the way you do video games. All in all though it was a horrible experience. Thanks for watching our Caravan Of Garbare reviewSUBSCRIBE HERE ►► http://goo.gl/pQ39jNHelp support the show and get early episodes ► https://bigsandwich.co/Patreon ► https://patreon.com/mrsundaymoviesJames' Twitter ► http://twitter.coQm/mrsundaymoviesMaso's Twitter ► http://twitter.com/wikipediabrownPatreon ► https://patreon.com/mrsundaymoviesT-Shirts/Merch ► https://www.teepublic.com/stores/mr-sunday-movies The Weekly Planet iTunes ► https://itunes.apple.com/us/podcast/the-weekly-planet/id718158767?mt=2&ign-mpt=uo%3D4 The Weekly Planet Direct Download ► https://play.acast.com/s/theweeklyplanetAmazon Affiliate Link ► https://amzn.to/2nc12P4 Hosted on Acast. See acast.com/privacy for more information.

Dev Game Club
DGC Ep 424: Interstate '76 (part three)

Dev Game Club

Play Episode Listen Later Apr 2, 2025 74:22


Welcome to Dev Game Club, where this week we sadly conclude our series on Interstate '76. Poor Tim could not really play the game at all, so we're going to have to let this one go, but we'll still talk about a few things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Mission 10 (B) Issues covered: Tim being unable to get the game running, other cultural objects disappearing, physics implementation details from an implementer!, PC compatibility testing, running down bugs even today, flight stick vs controller, acceleration and turning, independent throttle, analog triggers on modern controllers, easy difficulty, getting a lot out of a few cars, making cars seem smarter, lack of uncanny valley, feeling a whole story in a mission, level design vs mission design, repetitive missions in other games, rewarding you with movies, impersonating a President, committing to a stylistic identity, standing out from the crowd, leveraging an IP shift, moving around between teams, the other game made with the same fiction, working remotely in the games industry, fear and trust. Games, people, and influences mentioned or discussed: Nosferatu, Moby Dick, Typee, Omoo, Emily Dickinson, Hailee Steinfeld, True Grit, Phil Salvatore, Carlos, Julio Jerez, Daniel Stanfield, Starfighter (series), Quake, Tomb Raider, Ultima Underworld, Trespasser, TIE Fighter, Wing Commander (series), George H. W. Bush, FASA, Duke Nukem, Blood, Shadow Warrior, Gladius, Final Fantasy Tactics, Red Rock, Sam and Max, Republic Commando, Rebel Assault, Mortimer and the Riddles of the Medallion, Wes, Twisted Metal, Luxoflux, Vigilante 8, Star Wars: Demolition, SNES, Zombies Ate My Neighbors, Super Star Wars, Big Sky Trooper, Activision, Nintendo 64, Game Boy Color, Dave K, Grand Designs, Bethesda Game Studios, Microsoft, Kingdoms of Amalur, .38 Studios, LostLake, Mors_d, Minecraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch Discord DevGameClub@gmail.com

The Aerospace Advantage
Episode 228 — Remotely Piloted Aircraft in Action: Insights from Air Force RPA Commanders

The Aerospace Advantage

Play Episode Listen Later Mar 22, 2025 75:36


Episode Summary: Heather “Lucky” Penney and Senior Fellow Brig Gen Houston "Slider" Cantwell, USAF (Ret.) chat with some of the nation's top remotely piloted aircraft (RPA) commanders about on-going combat contributions and the Air Force's future development path for this incredible mission. They are joined by Brig Gen Christopher "Reggie" Hammond, Director of RPA and Airborne ISR Capabilities at Headquarters Air Force; Col Timothy "Tilt" Monroe, Wing Commander of the 319th Reconnaissance Wing; and Col Nicholas "Fever" Pederson, Wing Commander of the 432nd Wing. Remotely Piloted Aircraft spent the past two decades affording incredible battlefield persistence and compressed the kill chains unlike any weapon system in history. Airmen are now working to develop new tactics, techniques, and procedures to address challenges of today and tomorrow—including the peer threat. We also explore how RPA operations will help inform emerging technologies like Collaborative Combat Aircraft (CCA). Credits: Host: Heather “Lucky” Penney, Senior Resident Fellow, The Mitchell Institute for Aerospace Studies Producer: Shane Thin  Executive Producer: Douglas Birkey Guest: Brig Gen Houston "Slider" Cantwell, USAF (Ret.), Senior Resident Fellow, The Mitchell Institute for Aerospace Studies Guest: Brig Gen Christopher "Reggie" Hammond, Director, RPA and Airborne ISR Capabilities Guest: Col Timothy "Tilt" Monroe, Commander, 319th Reconnaissance Wing Guest: Col Nicholas "Fever" Pederson, Commander, 432nd Wing Links: Subscribe to our Youtube Channel: https://bit.ly/3GbA5Of Website: https://mitchellaerospacepower.org/ Twitter: https://twitter.com/MitchellStudies Facebook: https://www.facebook.com/Mitchell.Institute.Aerospace LinkedIn: https://bit.ly/3nzBisb Instagram: https://www.instagram.com/mitchellstudies/ #MitchellStudies #AerospaceAdvantage #RPA #UAV #MilitaryLeadership Thank you for your continued support!

The Skiffy and Fanty Show
807. Wing Commander (1999) — Torture Cinema #150 w/ Natania Barron

The Skiffy and Fanty Show

Play Episode Listen Later Feb 26, 2025 91:45


Submarines, space mutants, and bad kitties, oh my! Shaun Duke, Paul Weimer, and special guest Natania Barron join forces to tackle Wing Commander (1999)! Together, they talk about the 90s aesthetic, what it means to be pretty in space, the logic of space submarines, the Backstreet Boys, and more! Thanks for listening. We hope you enjoy the episode! Show Notes: If you have a question you'd like us to answer, feel free to shoot us a message on our contact page. Our new intro and outro music comes from Holy Mole. You can support his work at patreon.com/holymole. See you later, navigator!

Press B To Cancel
Press B 245: Planes, Trains, and... Space Ships?

Press B To Cancel

Play Episode Listen Later Feb 24, 2025 71:38 Transcription Available


Buckle up for a ride as we chat about vehicle based games! From the cockpit of Wing Commander to the open roads of Burnout Paradise and the retro thrills of Rad Racer. We're taking a tour of games that put you in the driver (or bicycle?) seat. Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows. Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript

The Pilot Project Podcast
Episode 42: The Wing Commander: Commanding 15 Wing Moose Jaw and flying the CH-146 Griffon Part 2 - Dan Coutts

The Pilot Project Podcast

Play Episode Listen Later Feb 4, 2025 67:13 Transcription Available


What is it like to be in charge of the one of Canada's largest pilot training bases? What does the future hold for pilot training in Canada, and what are we doing now to ensure our pilots are the best of the best? Colonel Dan Coutts is the current Wing Commander of 15 Wing Moose Jaw. In part 2 of our chat with him, we will discuss current and future plans for pilot flight training in Moose Jaw, we'll talk about why he continues to pursue flight even at the rank of Colonel, and we'll go into some questions from you, our listeners. Tune in today!

Podcast – Spieleveteranen
#393: Zeitreise 2/2015, 2005, 1995

Podcast – Spieleveteranen

Play Episode Listen Later Jan 19, 2025 108:13


Spieleveteranen-Episode #393 (03-2025) Besetzung: Heinrich Lenhardt und Jörg Langer Aufnahmedatum: 15.01.2025 Laufzeit: 1:48:12 Stunden (0:00:15 News & Smalltalk – 0:28:40 Zeitschriften-Zeitreise) Auch im Jahr 2025 ist das TÜV-Zertifikat der Zeitmaschine noch nicht abgelaufen. Sie wird diesmal sogar im News-Segment gebraucht, um die Switch-2-Ankündigung in dieser Episode zu berücksichtigen. Da das Raum-Zeit-Kontinuum dadurch nicht zerstört wurde, kann es im Anschluss mit dem Blättern in vergangenen Jahrzehnten weitergehen. Diesmal begegnen die Veteranen einem Rundentaktik-Kleinod aus Deutschland (2015), dem US-Launch eines MMO-Phänomens (2005) und der spektakulären Filmproduktion für ein Weltraumspiel (1995). Im Bonus-Segment für Patreon-Unterstützer entführt uns ein Spieleveteranen-Flashback zur schicksalhaften Episode 64. Doch zu Beginn der Sendung plaudern wir wie gewohnt über Meldungen, Spielberichte und Hörerpost der Gegenwart. Unterstützt die Spieleveteranen und hört das volle Programm: https://www.patreon.com/spieleveteranen 0:00:15 News & Smalltalk 0:01:59 Gemischte News: Die Switch-2-Enthüllung war etwas dünn, Hinweise auf ein Oblivion-Remake verdichten sich, die Sonic-Filme werden immer erfolgreicher. 0:13:59 Was haben wir zuletzt gespielt? Sword of Aragon, Foundation. 0:25:36 Hörerpost von Pat und Mario. 0:28:30 Zeitschriften-Zeitreise: Januar 2015, 2005, 1995 0:29:31 GamersGlobal und GameStar 2/2015, u.a. mit Blackguards 2, Grey Goo und dem Oculus Rift DK2. 0:50:17 PC Games 2/2005 und GameStar 2/2005, u.a. mit World of Warcraft, Chronicles of Riddick: Escape from Butcher Bay und Sid Meier's Pirates! 1:06:41 PC Player 2/1995, u.a. mit Wing Commander 3, System Shock (CD-ROM) und Panzer General. 1:45:46 Abspann.

SOL CITIZENS
Episode 236: "Wing Commander to Squadron 42"

SOL CITIZENS

Play Episode Listen Later Jan 19, 2025 123:28


Episode 236: "Wing Commander to Squadron 42" by GriffinGamingRPG

NO FLICKS GIVEN
Wing Commander (1999)

NO FLICKS GIVEN

Play Episode Listen Later Jan 13, 2025 62:22


Happy New Year! This time, the boys have honored a resolution to, once again, inflict movies on their co-hosts. Matt's weapon of choice is the often maligned video game adaptation and production mess that is the 1999 Wing Commander film. Stick around long enough and you might find out why pilgrim is a dirty word and learn to believe that our conversation never existed.

Fort Wayne's Morning News
Inside the 122nd Fighter Wing: Introduction To The New Wing Commander

Fort Wayne's Morning News

Play Episode Listen Later Dec 13, 2024 8:50


Colonel Scott "Tug" Boatright, commander of the 122nd Fighter Wing at Fort Wayne Air National Guard Base joined Fort Wayne's Morning News to talk about taking over as the new base commander. See omnystudio.com/listener for privacy information.

THE LONG BLUE LEADERSHIP PODCAST
Col. (Ret.) Nicole Malachowski '96 - How Leader's Defy Life's Gravity

THE LONG BLUE LEADERSHIP PODCAST

Play Episode Listen Later Nov 26, 2024 40:08


Col. (Ret.) Nicole Malachowski '96 shares her insights on leadership, resilience, resurgence, perseverance, advocacy, and how she continues to serve her country, even after her military career. ----more---- A SHOW NOTE:  There are two ways to learn from Col. Malachowski's leadership journey. If you're short on time, the audio version delivers the highlights of her stories in 40 minutes. Her leadership bites, takeaways, keys to leadership and transcript are below. The video version is 1:46:00 and is well worth the investment of your time. This version includes stories and details about the Colonel's journey she hasn't shared before. Click the "Play" button in the video above and settle in for a most enlightening conversation.    SUMMARY Col. (Ret.) Nicole Malachowski '96 is a trailblazer who has broken barriers in both military aviation and advocacy. She was one of the first women to fly combat fighter aircraft, accruing more than 2,300 flight hours in six different aircraft and serving in multiple high-stakes missions, including Operations Deliberate Forge and Iraqi Freedom. But her story doesn't end there. As the first woman to fly with the U.S. Air Force Thunderbirds, a White House Fellow, and a key advisor on military and veterans' issues, Nicole's career has been defined by leadership at the highest levels. After being medically retired due to a Tick-Borne Illness, she turned her focus to advocacy, leading efforts to improve care for the wounded, ill, and injured service members through the Air Force Wounded Warrior Program. Now a passionate advocate for Tick-Borne Disease research, Nicole serves on several national committees and advisory boards, including the Department of Defense's Congressionally Directed Medical Research Program.   NICOLE'S LEADERHIP BITES "Leadership is a journey." "The runway behind you is always unusable." "Don't think you have to be perfect to be a leader." "Believe those who believe in you." "Nobody wants to lead a scripted life." "Courage, compassion, and curiosity drive me today." "It's okay to admit when you make mistakes."   SHARE THIS EPISODE LINKEDIN  |  TWITTER  |  FACEBOOK   TAKEAWAYS Leadership is personal - It's about understanding what motivates and drives each individual on your team, and tailoring your approach accordingly. Believe in those who believe in you - Mentors like Mick Jaggers who supported and encouraged Nicole were pivotal in her development as a leader. Don't write yourself or others out of the script - As General Matthews told Nicole, "Nobody wants to lead a scripted life." Embrace opportunities to dream big and take risks. Radical acceptance is key - When Nicole's military career ended unexpectedly, learning to accept the situation allowed her to move forward and find new purpose. Personal values guide your path - Nicole's core values of courage, compassion and curiosity have been instrumental in navigating life's challenges and reinventing herself.   CHAPTERS 00:00  The Journey of Leadership 02:01  Colonel Malachowski's Early Life and Aspirations 06:01  Navigating the Air Force Academy 09:46  Leadership Lessons from Soaring 14:07  Overcoming Challenges in Pilot Training 17:50  Key Leadership Experiences in the Air Force 21:59  Becoming a Thunderbird Pilot 25:47  Transitioning to Civilian Life 30:02  Advocacy and New Beginnings 34:09  Personal Values and Resilience 37:54  Final Thoughts on Leadership   NICOLE'S KEYS TO LEADERSHIP SUCCESS Leadership is a journey that requires growth and learning. It's okay to admit mistakes and seek help. Resilience is key to overcoming challenges. Personal values guide decision-making and actions. Mentorship plays a crucial role in personal and professional development. Failure is often the price of entry for success. Authentic leadership is about understanding and connecting with people. The importance of representation in leadership roles. Transitioning to civilian life can be a new beginning. Embrace opportunities and seize the moment.   ABOUT NICOLE BIO Colonel Nicole Malachowski (USAF, Ret.) is a pioneering leader whose distinguished career spans combat aviation, military advocacy, and public service. As one of the first women to fly fighter jets, Nicole's journey included over 188 combat hours and multiple leadership roles, including F-15E Flight Commander, Instructor Pilot, and Flight Lead. She also made history as the first woman to fly with the USAF Thunderbirds. Throughout her career, Nicole demonstrated exceptional leadership, serving in high-level roles such as a White House Fellow and Executive Director of the ‘Joining Forces' program, where she advised the First Lady and Dr. Jill Biden on veterans' issues. After being medically retired due to a neurological Tick-Borne Illness, Nicole transitioned to a new mission: advocating for service members, veterans, and others impacted by chronic illnesses. She's a leader in the national Tick-Borne Disease community, serving on key advisory boards and government committees, and actively mentoring wounded veterans through the Air Force Wounded Warrior Program. Nicole is also a sought-after speaker, author, and consultant, sharing her experiences of overcoming adversity and breaking barriers to inspire the next generation of leaders. Her accomplishments include two master's degrees, induction into the Women in Aviation Pioneer Hall of Fame, and founding her own speaking and consulting firm. Today, Nicole continues to serve and lead, using her story to drive change and impact communities across the country.  - Adapted from Col. Malachowski's bio at nicholemalachowski.com   READ NICOLE'S FULL STORY HERE     CONNECT WITH NICOLE LINKEDIN  |  FACEBOOK  |  INSTAGRAM  |  NICOLE'S LINKTREE     ABOUT LONG BLUE LEADERSHIP Long Blue Leadership drops every two weeks on Tuesdays and is available on Apple Podcasts, TuneIn + Alexa, Spotify and all your favorite podcast platforms. Search @AirForceGrads on your favorite social channels for Long Blue Leadership news and updates!          ABRIDGED AUDIO TRANSCRIPT DOWNLOAD THE UNABRIDGED VIDEO TRANSCRIPT HERE  SPEAKERS GUEST:  Col. (Ret.) Nicole Malachowski '96  |  HOST:  Lt. Col. (Ret.) Naviere Walkewicz '99   SPEAKERS Naviere Walkewicz, Nicole Malachowski   Nicole Malachowski  00:11 You know, leadership is a journey. We're always put into positions that we're supposed to grow into. Don't think you have to be perfect to be a leader. It's okay to admit when you make mistakes, it's okay to ask for help, and it's okay to have failures, as long as you overcome them. And I like to remind folks at all levels of leadership, you know that the runway behind you is always unusable. All you ever have is the runway that's in front of you.   Naviere Walkewicz  00:34 My guest today is Colonel Retired Nicole Malachowski, USAFA class of '96. Her career has been nothing short of extraordinary. Colonel Malachowski is perhaps best known as the first woman to fly as a pilot with the Thunderbirds, a singular distinction that set her path to reaching even greater heights. However, what you might not know is that her journey took an unexpected turn when she faced a sudden life altering loss of her place in the Air Force. The challenges that followed were extreme and personal, but through them, Colonel malikowski demonstrated a resilience and strength that not only transformed her own life, but also empowered her to help others with their own struggles. In today's conversation, we'll dive deep into the personal and professional journey that led her to transition to civilian life, the lessons she learned from the hardships she faced along the way, and how she now advocates for others, sharing the wisdom she's gained from the tough battles she's fought and won. We'll also take a look back at her time at the academy, her experiences as a pilot and the leadership principles that have guided Colonel malikowski, she has become a powerful voice for resilience, perseverance and leadership, and I'm excited to hear her insights on all of these topics. Colonel Malachowski, may I call you Nicole?   Nicole Malachowski  02:34 Yes, please.   Naviere Walkewicz  02:34 Welcome to Long Blue Leadership, and thank you for being here.   Nicole Malachowski  02:37 Thank you for having me.   Naviere Walkewicz  02:38 It's a pleasure. It truly is. I think one of the things that's so exciting for our listeners is really getting to know you. And you know, I think there's no question about who you are in the media, I mean, all the things you've accomplished, but some things that are most special is when we just sit down and kind of get to know you behind the scenes.   Nicole Malachowski  02:53 Indeed, let's do it.   Naviere Walkewicz  02:54 So let's go back to even before the Academy. Where did you grow up? Where are you from? And what were you like as a little girl?   Nicole Malachowski  03:00 Sure, yeah. So I was actually born in central California, in a town called Santa Maria, and I was born, I consider very lucky, because I was born a woman in America, so there was a lot of opportunities, you know, afforded to me. Also very lucky to be born into a solid, you know, middle class family, you know, I was a kid who always had a roof over my head and food on the table, which makes it a lot easier, right, for you to seize opportunities and to be your best. And think it's important that we acknowledge that not everybody is born into that position. And so I was very, very lucky, I will tell you, I was definitely the loner, definitely an introvert. Always have been. A lot of people would be surprised by that, but I am a solid INFJ on the Myers Briggs, but as a young kid, just very quiet, kept to myself. I was very much a dreamer, very curious about things, so I loved to dive into books. I loved school. I was the kid that would take my lunch box, you know, out into the middle of the football field by myself and just stare up at the sky and the clouds moving by, and dream about things. I remember being in the Girl Scouts during junior high we moved down towards Southern California, where I learned about Civil Air Patrol, and then from there, in high school, we actually made a big move to Las Vegas, Nevada. I continued my time in Civil Air Patrol as a cadet, but also joined the Air Force Junior ROTC at my high school.   Naviere Walkewicz  04:16 I'm just drawn to this visual of you with your lunch box in the middle of the football field looking up at this guy. So were you dreaming about flying?   Nicole Malachowski  04:24 I was, you know, I went to an air show when I was five years old, and I remember seeing an f4 phantom fly by, and it flew by so low, and it was so loud, I had to cover my ears. And I remember, like, my chest rumbling, you know, the smell of jet fuel. And I remember thinking, man, like there's a person in there, like, I want to be, you know, that person. And I had come from a family that, you know, honored and respected military service. So both of my grandfathers were career military my father had been drafted into the army during Vietnam. So I knew that, like, you know, military service was honorable and noble and good. And when I discovered that that was a military plane. I remember as a kid putting one plus one is two. I'm like, wait, you can fly jets and serve in the military. That's what I'm going to be. And wow, that was around 1979 and that's right, there are no boundaries on things. So looking up at the sky, watching planes, and of course, in high school in particular, moving to Las Vegas, Nevada, because Nellis Air Force bases there. So, I mean, I would watch the red flag launches and watch how those jets fly. And of course, I would see the six ship of Thunderbirds flying by as a kid, thinking that was pretty cool. So to be honest, I set my sights on the Air Force Academy in elementary school.   Naviere Walkewicz  05:34 Oh, my goodness.   Nicole Malachowski  05:35 Yeah. So when I was five and decided to be a fighter pilot, you had decided, I mean, I was maniacally, maniacally focused. I did not have a backup plan. I am so lucky that things worked out because I have no idea what else I would have done, you know, with my career, but I remember in sixth grade, I wrote a letter to the Air Force Academy. They responded. The admissions office responded with a personalized letter letting me know I'm kind of young to apply now, but here's the application process. They sent me a whole bunch of Air Force Academy swag, and that was it sixth grade. I was going to the Air Force Academy, goodness, when you were actually old enough to apply. Now to the academy.   Naviere Walkewicz  06:13 Let's talk about that process. What was it like for you? Well, I mean, I think it was more exciting than anything else. I told you. I had stayed maniacally focused. I was very particular and organized about prioritizing how my application would look. So of course, I strove to have the good grades, and obviously stayed involved with the activities like Civil Air Patrol or participating in sports like running cross country and track, as well as doing, you know, community service type activities. So I was indeed focused on making sure that application looked good. I remember the thing I was probably the most nervous about were those interviews with your, you know, senators and your representatives, and wondering if I was going to be able to interview well. So I was, you know, putting my best foot forward. And I remember my senior year, it was approximately October, maybe coming up on November about this time, right? And I went to the mailbox to get the mail, and I had the application had already been in, right? Because everything was done before the fall, and I saw this giant envelope from the Air Force Academy. And I thought, No way, because it's only like October or November. And I started shaking, and I opened it right there at the mailbox. I had to go up the street. I opened it, and I feel bad because I think I littered like the envelope all over the street, but I remember opening it up, and the first line was, congratulations. You know, you've been accepted to the class of 1996 and I instantaneously just started crying and running as fast as I could back to my house.   Naviere Walkewicz  07:38 Had you been to the Academy prior to the acceptance?   Nicole Malachowski  07:41 No, never stood a foot on at all. And I remember when my parents came to drop me off for for Jacks Valley and everything basic training, when we came up over that hill, over Monument Hill, and you can see the chapel and the kind of imposing, you know, white buildings on a hill, I was like, Oh, wow, that's extraordinary. And I was really just excited. People ask, were you nervous that day? I was not, because I was just so happy that this, to me, was like the first step of the rest of my life. It was that first real step towards this goal of serving my country, you know, like people my family had, and getting to fly jets while I do it, how cool is that? I don't remember any highs or lows. I do remember I got my enjoyment becoming a cadet, you know, soaring instructor pilot.   Naviere Walkewicz  08:28 So let's talk about that. That is a, kind of a key leadership role as well.   Nicole Malachowski  08:32 Yes, that was my leadership role. So my senior year, I was the cadet soaring squadron commander. Oh, let's talk about Yes, yes. So obviously, between freshman, sophomore year, I signed up as soon as I could, you know, to take soaring, and when I discovered that you could actually apply to be a soaring instructor, and I remember that was a really like growth experience, because it's one thing to be able to fly a glider, it's another thing to be able to try to teach somebody how to do that. And I really, I I give a lot of credit to this, you know, sorry, instructor upgrade program teaching me the skills of, how do you communicate something technical? How do you communicate something hard, this idea that you need to be able to communicate it not just in one way, but two or three different ways, because each of your students is going to come at it with a different skill set or a different perspective or a different personality that responds to different type of teaching. So learning how to tailor your instruction and your care and your leadership to each individual was something I learned here, you know, as a sophomore, this idea that I would carry that on into my career as a leader and, you know, ultimately into being, you know, a fighter squadron commander. This tailored leadership actually started here, but soaring is what was my respite. Soaring is where I refilled that tank. It's one thing to be successful yourself. It's a whole different level to teach somebody else to be successful.   Naviere Walkewicz  09:55 So you knew you enjoyed Well, obviously you enjoyed the flying? And soaring, the leadership aspect, I think, was something that was new to you then. Or had you done that in Civil Air Patrol? Did you also have leadership there?   Nicole Malachowski  10:06 Yeah, I had leadership experience in Civil Air Patrol, but I think this was a different level. You know, my senior year becoming the cadet soaring squadron commander, it was really cool, because not only were you trying to take inputs from your peers and your colleagues on things we could improve or do differently, you know, valuing the other cadets opinions. But how do I translate that to leadership? How do I go now and talk to the real officers, the active duty officers in charge, and go, these are maybe resources we need, or things culturally, you know, that we need to change, and that was hard for me, you know, because I had never done that before. How do you advocate for your peers in a way that's understood, you know, by the active duty leadership. So that was really something that, again, would become important in my military career, because when you're put in a leadership role, you know, it's about, I think, advocating for the people who you are, you know, accountable for and responsible to, yes, and so how can you do that and do it in a way that it's received? Well, yes, you know, by the leadership above you,   Naviere Walkewicz  11:07 After you graduated from the Academy, you went on to pilot training.   Nicole Malachowski  11:11 I was slated to go early right after graduation, and I was a casual status Lieutenant flying gliders. Of course, went out for a jog and broke my ankle. So this would be my first kind of little, little detour. And I ended up, they offered me to go, to go to shepherd a lot later, or as soon as my ankle was healed, I could go to Columbus Air Force Base Mississippi right away. And I said, I gotta go, like, I cannot sit around and wait. I want to go to Columbus Air Force Base Mississippi. And everyone's like, what you're going to turn down, like, the chance of going to fighters to like, have to fight for it at Columbus. I like, I can't be stagnant. I need to go. So showed up at Columbus Air Force Base Mississippi, and again, really grateful for all of the flying experience that I had. I think that just those foundational procedures, you know, foundational knowledge, was vital to being a little more comfortable than other people that didn't have that experience. It was easy to be slightly ahead of the curve early on, but as I like to tell people, I fell flat on my face across the starting line my second check ride in pilot training, I failed. Now, pilot training at that time was about a year long. There were about 10 check rides, and at that time, failing one check ride, statistically, traditionally, would take you out of the running for graduating high enough to be a fighter pilot. This was devastating to me, and I remember even having fleeting moments that night of like, maybe I should just quit. Now this is, of course, the youth in me, right? I'm a 21 year old kid, and I'm just getting a little bit emotional about it, but if I can't be a fighter pilot and I just knock myself out of the running, I should quit. And I didn't call my parents because I didn't want to tell them I was too, like, embarrassed maybe, to say, like, hey, my dream that you all have supported is about to come to an end, because I messed up, and I made a really junior varsity mistake. And so I called my mentor, Sue Ross, and then she just let me talk, and she's like, are you done? And I'm done. And she goes, Well, are you going to do that again tomorrow? And I said, Sue, how am I supposed to get back in the jet tomorrow? How do I face my peers? I've been telling them I'm going to fly strike Eagles this whole time. Like this is so embarrassing. What if I fail again? What if I fail again tomorrow? And I remember, she talked me off the ledge, man, you know, and I came away. I came away with that conversation, realizing that indeed, I think I rarely believe failure is the price of entry for achieving something great, because if you have the right mindset, you come away with failures, I think a lot more committed, a lot more dedicated, a lot more focused, and I think a lot more humble, and all of those characteristics and traits are good things. You know, it worked out for me, and I did finish fourth in my class, and I had an extraordinary class. It was a time of great cultural change in the Air Force, because we were the first group of women to come through pilot training with the option of flying fighter aircraft.   Naviere Walkewicz  14:04 So talk about your time while you're in uniform. You had some key leadership positions. You were squadron commander. Can you share some of your stories with that and maybe even some high points and some lessons learned, where you as a leader felt that maybe, maybe it was a low point or a failure, but you grew from it?   Nicole Malachowski 14:20 Sure, sure. Yes. I mean, I had so many, you know, different fun assignments. You know, obviously when you're in your first fighter squadron, I got out at RAF Lake and Heath out there in England. I mean, what a rage right to be a lieutenant flying strike Eagles at 500 feet, 500 miles an hour, up Loch Ness, to live in the dream, you know, becoming in my second squadron, which was at Seymour Johnson Air Force Base, becoming a, you know, flight lead and upgrading to instructor pilot. Very nervous to go into the instructor pilot upgrade. I went in very young. In fact, when I got to that squadron, the weapons officer said, hey, I want to put you in the instructor upgrade. And I was like, no. Away like I am not ready for that. I am not good enough for that. And I was new to the squadron. There were people technically older and more experienced than me. They were in the queue, and he wanted me to jump the queue, a guy by the name of Michael Jaggers, call sign, Mick, I'm still friends with him to this day, and I remember I avoided him. I avoided him like the plague because I did not want to upgrade to instructor. And I remember saying, Mick, I just am not sure I can do this. And he looked at me, and he said, it's not your job to get through it. It's not your job to get through it alone. It's my job. It's my job to ensure you have what it takes and what you need. It's my job to teach you to be a good instructor. So your success is going to be my success. I will not let you fail. What a glorious man, what a wonderful instructor. And the lesson learned here to people is this, believe those who believe in you. Believe those who believe in you.   Naviere Walkewicz  15:52 It's true, though it really is. And those people, I think sometimes your trajectory can change or just like, accelerate, because someone gave you a little bit of courage that you just needed that little piece.   Nicole Malachowski 16:03 And to learn as I gained experience and credibility how to replicate that and how to be that person for other people, right? Because it's about turning around. It really is about lifting up other people. Your success isn't your own. It's how can you help other people achieve the best of themselves? And that's what you know Mikey and Mick did for me. And of course, the rest, you know, being history, because then I had the credentials I needed to apply to be a Thunderbird. And then from the Thunderbirds, I could become a commander, yada yada, you know, but being an instructor pilot, again, in the F 15 e how extraordinary to teach a brand new pilot or WSO, not only to fly the aircraft, to how to employ it as a weapon system and then to turn around and go to war with them. There's no bigger honor. There's nothing, I think, more humbling than that.   Naviere Walkewicz  16:49 Can you share something that maybe you learned from the perspective of how to lead better?   Nicole Malachowski 16:55 So let's be honest, when you go into a fighter squadron, things are a little bit one note, right? I mean, we all are cut from a similar cloth. We all kind of have similar personality traits. You know, you don't want your fighter pilots any other way, putting the effort into understanding what drives and motivates individuals. So learning at that age how to put your arms around everybody that you're responsible for, not just the ones that maybe are easiest to lead, or maybe the ones you're the most comfortable, you know, interacting with as a leader is, how do I figure it out? You know, there were some guys that, if I were to call them on up to the front of the room, in front of the whole squadron, to compliment them on something they did, maybe a check right they had. Or this goes for my fighter squadron command as well. You know, they would love it, right? Because it it was how they were extrinsically motivated, and that's okay. There's nothing wrong with that. If that's what they need, and that's what you need to do to get the best of their strengths and best of their commitment go for it. And then were others that low? If I were to bring them in front of their peers to compliment them, they would shut down and never talk to me for the rest of the you know, their assignment. And so that's where I would take the time to write a handwritten note, maybe put it on the seat of their Humvee, or put it in their helmet, you know, in the fighter squadron. And then when they'd see me walking down the hallway, we give the knowing nod that they were acknowledged for their awesome, whatever it was, and we would move on.   Naviere Walkewicz  18:13 Yes. And so what I'm hearing, in a really, kind of summarizing way, is leadership is personal.   Nicole Malachowski 18:19 Very. it's all about people and it's about authenticity and connections.   Naviere Walkewicz  18:25 So speaking about personal and authenticity, I'd be remiss if we didn't talk about your journey to the Thunderbirds.   Nicole Malachowski  18:31 I knew this was gonna come.   Naviere Walkewicz  18:32 It's here, and so you know it is. It's a different time. There was no woman Thunderbird pilot before you.   Nicole Malachowski 18:40 I grew up in Las Vegas, Nevada, so the Thunderbirds were part of the backdrop. I knew that the Thunderbirds, you know, as a kid, were special and were considered, you know, elite. And kind of going back to my personality, I love being told that, you know, you can't do things. And the truth is, people laugh at this, but the truth is, when I applied to be a Thunderbird, I did it because the way my career was going, I wasn't ready to, I wasn't on timeline to go to ide yet or to go to ACSC, but I had, like, a weird year kind of gap, and I didn't they didn't really know what to do with me. I didn't know what to do with them, and my husband was going to be PCs in the Nellis. This is, like, a true story. Wow. I know people want me to say, well, I had this big, long dream when I was Thunderbird. Also thought about it was always in the background. Is something that, you know, wasn't, was an option. And I, you know, because of a lot of people who put a lot of effort into me, I was indeed qualified, you know, to get in there and to give it a try. But it wasn't something that was like an ultimate goal. I did not know they had not had a woman Thunderbird pilot when I applied, did not even occur to me. Remember, I had never known an Air Force without women fighter pilots in it. That's right, that's and we had all achieved the age where we had acquired the hours needed, and it just lined up with the timing. And I'm like, Well, that would be kind of fun and different to do. And. So I always tell people, you know, when you get those butterflies in your stomach that says, This could be something cool, something different, that is your cue to go do it. Don't worry about what anybody else is saying. And so, you know, I was able to put that application in. And in fact, I was I put that application in, and when I went and told everyone I was going to apply, generally speaking, people were really tickled and happy and happy and supportive. But as the days went by, people started to think about it. I heard, you know, it's too hard to be a Thunderbird, you probably won't get picked. I mean, statistically, no one gets picked to do that. They've never had a woman before. Are you sure you want to do that and this and that? And I remember the day I turned my application in. This was back when you still had hard copies, and you still had to mail them, okay, 2005 took it over to the group commander's Chief of Staff, slid it across the desk. I was super nervous, because the voice in my head was like, Nicole, other people become Thunderbird pilots, not you. That was the other people become Thunderbird pilots, not you. What are you doing? Why are you risking this? But I kept thinking, what's the worst that's going to happen? I don't get picked, like most people don't get picked, and I go back to flying strike Eagles with my community, which I love, like life is good, right? Either way, it's a win, win. So as I slid that application across the desk, said, I'm applying to be a Thunderbird. Here's my application. I remember the staff looked up to me and said, you know Nicole, It's hard to be a Thunderbird. You know Nicole, you probably won't get picked. And the exact words were, you know Nicole, they've never had a woman before, and the colonel can only stratify one person in that moment. Let's, I think there's leadership lessons here, because this person was not trying to be mean, right? What was coming out was, I think the unconscious bias all of us have to check ourselves on every day at all ages. I think what was coming out were the cultural paradigms of the Air Force at that time. And I think what was coming out, you know, were other people's expectations about what I should or shouldn't be doing. And in that moment, the truth is, I grabbed my application and I took it back, I went across to the officers club and grabbed a beer like any good fighter pilot would, and I remember thinking, thank God I didn't put myself out there. Thank God Nicole, you know, now I'm a 30 year old captain, so I'm still a young person, you know. Thank God you didn't risk failure. Who are you to think you could be a Thunderbird, silly girl, right? And in that moment, the weirdest thing happened. And I tell this story on stage, sometimes the door opened to the officers club, and in walk the Wing Commander, Brigadier General Mark Matthews, for whatever reason, comes over and starts talking to me. Now, this is weird, right? I'm a captain. He's a brigadier general. I don't know why he was talking to me, you know, like walking amongst the people that day, or, you know, just making small talk. And so I'm trying to hold my own talking to him a little bit nervous. It's a little you're probably still feeling a little bit down from totally down. And in that moment, over walks my squadron commander, a wonderful man by the name of Dan Debree. His call sign was, trash. Get it? Trash, debris. Trash. Walks over, super excited, very supportive of my application. And he's like, Hey, General, did you know Nicole's applying to be a Thunderbird now? Man, I mean, you could have slowed down time. I was like, ixnay on the underbird Fae like, this is terrible. Neither of these guys knew that I had removed my application. And Dan's standing there all proud. He's my squadron commander supporting me. A great man again. And Mark Matthews looks down at me, general Matthews, and he goes, that's great. How's your application going? And I'm like, I looked at him, and here's what happened. I said, you know, sir, it's hard to be thunder, but I probably won't get picked. They haven't had a woman, so I don't want to waste anybody's time.   Naviere Walkewicz  23:11 Oh, you said, I said it.   Nicole Malachowski  23:13 I said all of it. And this is kind of an embarrassing story to tell, but I'm just this is the truth, right? This is the vulnerable truth of how this happened. And and he looked down at me, and I will never forget this. And I hope folks listening who have big dreams and gnarly goals remember this. He looked down at me and he said, Nicole, actually. He said, Fifi. My call sign, Fifi. Nobody wants to lead a scripted life. And he walked away and left me in extraordinarily uncomfortable silence. And those words nobody wants to lead a scripted life have become my life's mantra. Every time I get the knot in my stomach that says that dreams too big or that idea is too innovative, don't rock the boat, I remember what he said, because those words, like they lifted the weight of the world off my shoulders, told me it was okay to dream big. It was okay to buck the status quo. It was okay to be different. He was telling me, it's okay to risk failure in pursuit of personal professional growth, and it's not so much. I think he's telling you and me to write ourselves into the script. What he was saying was, don't ever write yourself out of the script. And as leaders and teammates, don't you ever write anybody else or their wild ideas out of the script, either. And so nobody wants to lead a scripted life. And I, I hope what you're hearing in these stories, and maybe what I'm realizing just chatting with you, is these little turning points, these pivot moments where these really important people, the mark Matthews, you know, the Mikey whiteheads, the Mick Jaggers, the Sue Rosses, the Kim Jamesons, they all come at that right moment. You got to be open to that you know, and and how important your actions and your words are to making or breaking somebody else's journals.   Naviere Walkewicz  24:48 Yes, yeah, so you took that application back.   Nicole Malachowski 24:52 Sure did. Sure did. I did not get the number one stratification from the colonel, but I did from the general. And. So that worked out for me. When I really started thinking about, I think I was putting myself back in the kid in high school with her brown bag lunch out on the football field watching the Thunderbirds fly over that can tend to see that those six jets smoked behind in red, white and blue, screaming over your high school. You know, you wanted to be a fighter pilot. Since you're a kid, I'm staring up at them, thinking, there's people up there. You know, I want to be one of those people. This idea that there would be a little kid watching me as a Thunderbird pilot, and maybe someday go, maybe I could fulfill whatever my dream is. Maybe I could join the Air Force too, a little girl going, maybe I could be a fighter pilot someday. And I think the gravity and the weight of the mission of the Thunderbirds started to really impact me, because it had indeed impacted me as a kid, and the idea that I could be a part of that. And I think the other thing was, and maybe this sounds cheesy or trite, but it's not, you know, sitting at Al UD, drinking my one beer at three in the morning after I land from my night combat mission, sitting with all these great Americans from all over the country, from every different background, and thinking, I could go tell their story, and that's what Thunderbirds get to do. You get to represent the world's greatest Air Force and tell the stories of these airmen who are out there getting the job done, those tech piece those crew chiefs, you know, the folks that are working at the tower, the folks in the food hall, our medical professionals, the cyber the whole thing, right? And all of a sudden it got really exciting to me, like I could go out there with this team, with this mission, and we could represent our friends with the honor and the dignity and the respect that they deserve. And I think those two things kind of collided together, and I started getting really excited about excited about this Thunderbird thing. Ended up back at Lake and Heath painfully excruciating waiting for the vinyls. And when we got back from Iraq, they give you the kind of three weeks of downtime. My husband was a gracious man and took me on a Cruise of the Baltic Sea. We're sitting in our cabin in Oslo Norway, and the phone in the cabin rings. The phone in your cabin, phone in my cabin rings. It's about 10 o'clock at night, but full sun outside, because it's summertime in Norway. And immediately we looked at each other, and both of our heart we've talked about this, both our hearts sank, because why does a phone call come to military people on vacation? It's not never it's never good. Yeah, and I was a flight commander at the time. So was he we immediately thought something disastrous had happened, an aircraft accident, a death, you know, a car accident. And we let it ring another time, and he's like, You need to pick it up. And I picked it up. And I said, Hello. And they go, is this Captain malikowski? I said, Yes. And they go standby for the commander of Air Combat Command. Oh my gosh. And I looked at my husband, and I was like, What is going on? Well, I knew this was the consolation call. There was, I think, I think there was five or six of us who had made it to finals. Three people were getting good position. The other were not. And it is tradition that the commander of Air Combat Command calls all six, coach is very gracious and professionally courteous. And so I thought this was my consolation call. So I'm waiting, and it feels like an eternity, and all of a sudden I hear Stevie there, and I said, Yes. He goes, Ron keys which was General. Ron Keyes, Commander, Air Combat Command. I'm a young captain. I'm like, you've got to be kidding me. And I go, sir, how are you? He goes. We have a pretty amazing Air Force that we can find you in the middle of the Oslo Norway fjord, don't we? I said, Yes, sir, we do. He goes. Well, I know you're on vacation, so I want to keep it simple. I want to offer you a job. And I said, Yes, sir. He goes. How would you like to be Thunderbird number three? And I said, I stayed as professional as I could in my voice, but I was looking at my husband gesticulating, jumping up and down like you're not gonna believe I said, Sir, I would absolutely love that. He goes, Okay, great. You're the next Thunderbird number three. Look forward to watching you fly and get back to your vacation. And he hung up the phone. You know, the Thunderbirds are, at that time, 125 people from 25 different career fields who came together to make that mission happen. Wow, never been in a squadron with that many high performing, highly motivated people in my life. I am still dear friends with my crew chief, still friends with people on the team. It is such a crucible experience. It's a one off, you know. Well, fast forward. Finish up the Thunderbirds. I get a phone call. He goes, it's Viking blurling. I'm like, How the heck did this guy that I met once get my phone he goes, Hey, when I was an Air Force officer, a young fighter pilot, I did acse as a White House fellow, and I think you should be a White House fellow. I said, Well, what's the White House Fellowship? So he explains it to me, and I'm like, there is no way I will get picked as one of 12 to 15 people across the United States, across all career fields, including civilians, to be a White House fellow. Colin Powell was a White House fellow. I am not a White House fellow. This is ridiculous. So I entertained his conversation. He says, I want you to think about I'm gonna call you back tomorrow, same time. Boom. Phone rings. Viking borling, you're applying to be a White House fellow, no, sir. I'm not. Third day ping. Phone calls. You're applying to be a White House fellow. Anyways, I applied to be a White House fellow. Went through that whole process, semi finals, regional panel interviews, and then the finals, and was selected to be a White House fellow. I got assigned outside of the White House to the US, General Services, Administration, yes, like, it was exciting. And I was like, this is where the nuts and bolts happen? Well, the GSA also runs what's called the office of the president elect. Between election and inauguration, the incoming president and their team needs to have a place to get ready, like our current incoming administration is doing. It's a physical office building where they make decisions about cabinet secretaries, or they get their intelligence briefings and all of that. Guess who got put on the presidential transition support team to be up close and personal for the peaceful transition of power between George Bush and Barack Obama? Wow. The extraordinary part about the White House Fellowship was most of the fellows were civilian, and I had been nothing but military since I was 17 years old and showed up at the Air Force Academy. So to be able to look at leadership and teamwork and professionalism from a completely different lens, to see how people from the education field or from healthcare would solve a problem was fascinating. You know, we in the military can look to solve problems a very specific way, and a lot of us are a little bit very specific in how we do it. And so to learn how to look at problems and solve things in different ways was extraordinary.   Naviere Walkewicz  31:23 So your career trajectory is just really incredible. Because you've kind of talked about how you've been put in these places based off of circumstance, but then when you get there, it's all about, how do you make the most of it, seize the opportunity and see what's available.   Nicole Malachowski  31:38 A lot of times, you know, as human beings, we go, Well, I don't have this, or I can't do this right now, or not resource this way, man, find a way. Yeah, ask yourself the right question. What is it I can do right now with what I have?   Naviere Walkewicz  31:49 Well, that makes me feel like that's a really good lead into kind of what circumstantially happened to you, unexpectedly. Yes, so you're medically retired from the Air Force. Do you want to talk about how that happened?   Nicole Malachowski  32:00 And sure, sure, you know, the the greatest honor of my career was serving as the commander of the 3/33 fighter squadron. I enjoyed that, and I remember also during that time being physically fit, mentally fit, spiritually fit. And I remember feeling ill in the summer of 2012 like I had the flu, but within three months, I started having severe neurological problems, so things like word finding, slurring my words, inability to read write, inability to type, dropping things with my right hand, dragging my right leg, getting lost, driving home, and I remember going into a grocery store and having a complete panic attack because I didn't know what a grocery store was or why I was in there so very Alzheimer's dementia like symptoms. So in fact, what was happening was my brain was becoming inflamed with an infection. So over the next four years, my symptoms would wax and wane. They would come and go, they would change in severity. Obviously, I could no longer fly. I was grounded, but they said, Hey, you can stay in the Air Force. You just can't fly. And I said, that's great, because honestly, I just want to lead airmen. Lead airmen and be a part of a team. So, you know, there's a lot of details, you know, to this story, but my symptom list was like 63 symptoms long, covering every system in my body. And so they cast the net wide, and that's where tick borne illness came into it. And at that time, I was in a wheelchair. I couldn't talk. My husband was wheeling me around, and I remember when the doctor said, we come on in. We have the diagnosis. We know what's wrong with her. The doctor says she'll never fly again. And my husband said, Well, how long until she's better? And she goes, Well, treatment is going to take at least two years. And it was in that moment, it wasn't that I wasn't going to fly again, that hurt. But when they said two years, I knew that the military was going to medically retire me, I knew it was over, and I couldn't speak or say anything, and I was just devastated. I remember my goal was to be the commandant of the Air Force Academy. That was my dream. And all that just came crashing, you know, crashing down. And in that moment, so for nine months I couldn't walk, talk, read or write. I spent another year and a half in rehab, and during that time, obviously went through my medical evaluation board, but I was medically retired, I fought to stay in and then I realized my body wasn't gonna let me and once I accepted that it was over, you know, I was able to move forward so radical acceptance was a hard thing to come by. But the day of my retirement, December 29 2017 came, I was home alone because I was bedridden and house bound for two years. Um, was very hurtful. Remains hurtful. How my Air Force career ended. I love the Air Force based on all the stories that I told, but this moment is very painful for me. It still is. And, you know, I thought, well, what are you going to do about it? You know, you can't. Change that you were bit by tick, can't change that you have a brain injury. What are you going to do? Girl, you know, the fighter pilot in you is not going to quit. And that's when I decided, well, I'm going to, you know, I got to do something. And the phone rang, and the phone rang, and it was during this time, a gal by the name of Buff Bucha, retired colonel, had been in a helicopter accident broke her neck in Afghanistan. She said, Hey, how you doing? I said, I'm not good. She goes talk to me, and I remember for two hours just vomiting everything out to this person I didn't really know very well. Well, she was calling from the Air Force Wounded Warrior program, wow, and the Wounded Warrior program swooped in to save me, and I ended up becoming a trained ambassador and a trained mentor, which I still am to this day. I'm able to help other airmen who are being discharged, but I just want to give a shout out to the Air Force wind Warrior Program, psychologically and mental health wise, I don't know that I would have recovered, and that I would have recovered to the place that I am today without them. And so I want for the active duty, listening for people in the reserve and the guard. It is for you, yeah, it is for everyone, and it is literally a life saving program.   Naviere Walkewicz  32:45 Maybe talk about what you've been doing then since.   Nicole Malachowski  36:16 Yeah, I do leadership consulting and professional speaking, but predominantly, that helps pay the bills, and I enjoy it. Predominantly, I do patient advocacy work at the national level, so I'm on several government boards. I'm on several nonprofit panels. We've tripled them, and IH funding through the state and like TicK Act and things like that. I'm currently on a National Academies of Science Committee. Can't talk about that because our report will come out in the spring. I hope everyone will read it. But Lyme disease, I went from being a fighter pilot to being an expert on ticks and Lyme disease. Who knew the path to success is always going to be non linear.   Naviere Walkewicz  36:49 Yes, you also mentioned you have children. You have twins. Do so how is it talk about, like family life in this new kind of in the way that you're working now, right? You're not in uniform anymore. You're still pushing amazing things forward. You're consulting what's it like being a mom?   Naviere Walkewicz  37:06 Man, it's harder, it is harder to raise 14 year old twins than it is to get shot at  in combat, I will tell you that. So you know, the person that's been missing in this whole time we've been talking is the most important person in my life, which is my husband, Paul. So we will be married. We just, yeah, just had our anniversary. 23 years. I met him in my first fighter squadron in the late 90s. He's an F-15E WSO. So we met flying together. And my biggest cheerleader, my biggest supporter, the greatest human being on Earth, is my husband, Paul.   Naviere Walkewicz  37:38 I want to talk about this resurgence, because I feel like that is really important for some of our listeners. When they're, you know, they're thinking about you said you got to know who you are and what's important to you. And how did you get to that clarity?   Nicole Malachowski 37:52 You really need to be able to answer the question, what is it I value and why? And I'm talking about your personal values, the ones that you're going to wake up with every day and go, these are my values. And so I'll tell you what mine are. Mine are courage and compassion and curiosity, and I developed those as I went through this deep thinking and deep reinvention, when I lost my career and compassion, courage and curiosity are what drive me today.   Naviere Walkewicz  38:18 We'll ask for Nicole's thoughts on reinvention, resilience and leadership. But before we do that, I'd like to take a moment and thank all of you for listening to long blue leadership. The podcast publishes on Tuesdays in both video and audio, and is available on all your favorite podcast platforms. Watch or listen to all episodes of Long blue leadership and subscribe at longblue leadership.org so we have had an incredible journey together, and really where we'd like to go. One final thought on leadership, if you might, leave your listeners with something about leadership, and I can say just from being in this short amount of time with you, your your 3 Cs are coming out in spades, your compassion, your curiosity and your courage. So thank you.   Nicole Malachowski  39:01 Thank you. You know leadership is a journey. We're always put into positions that we're supposed to grow into. Don't think you have to be perfect to be a leader. It's okay to admit when you make mistakes, it's okay to ask for help, and it's okay to have failures, as long as you overcome them. And I like to remind folks at all levels of leadership, you know that the runway behind you is always unusable. All you ever have is the runway that's in front of you.   Naviere Walkewicz  39:25 Well said, well said, Thank you so much for being on long blue leadership.   Nicole Malachowski  39:29 Thank you for having me. And here's a shout out to the current cadets that are working hard up on the hill, yeah, wishing them best and hoping they take it one day at a time.   Naviere Walkewicz  39:36 Absolutely. And for our listeners, I mean, I think that it's, it's it's certainly one thing to say, you know, you get to meet these incredible leaders, but my ask of you is to share this with your networks, because it's great if you felt something and you've had an impact in your life, but imagine the magnitude you can have by sharing some of the stories of our leaders like Nicole today with your networks and the change we can make together. So until next time, thanks for being on. Long blue leadership, thank you for joining us for this edition of long blue leadership. The podcast drops every two weeks on Tuesdays and is available on all your favorite podcast apps. Send your comments and guest ideas to us at social media@usafa.org, and listen to past episodes at longblueleadership.org.   KEYWORDS leadership, resilience, resurgence, Air Force Academy, mentorship, aviation, women in military, pilot training, overcoming adversity, personal growth, fighter pilot, mentorship, leadership, Thunderbirds, women in military, self-doubt, White House Fellowship, WASP, Air Force, personal growth, diversity, WASP, Air Force, medical retirement, resilience, leadership, Lyme Disease, tick-borne illness, self-discovery, personal values, reinvention, advocacy         The Long Blue Line Podcast Network is presented by the U.S. Air Force Academy Association and Foundation    

RNZ: Morning Report
Air Force Museum holds 'Aircraft of the Year' competition

RNZ: Morning Report

Play Episode Listen Later Nov 3, 2024 4:27


The Air Force Museum in Christchurch is holding its annual "Aircraft of the Year" competition, inviting the public to vote for their favourite historic aircraft. Wing Commander and Airforce Museum director Brett Marshall spoke to Ingrid Hipkiss.

Lore Together
Episode 125: Wing Commander

Lore Together

Play Episode Listen Later Nov 2, 2024 50:19


We delve into the prelude to the Terran-Kilrathi War and touch on the events of Wing Command 1. Join us as we Lore Together! Contact us: Instagram: https://instagram.com/loretogether BlueSky: https://bsky.app/profile/loretogether.bsky.social Mastodon: https://universeodon.com/@LoreTogether Reddit: https://www.reddit.com/user/LoreTogetherPod Youtube: https://www.youtube.com/@LoreTogether Steam: https://steamcommunity.com/id/LoreTogether We're proudly part of the Boss Rush Games Network! Check them out, and the rest of the podcasts over at https://bossrush.net/ where you can also join our own Lore Together discord channel on their discord server. Music: "Perspectives" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License

I See Bad Movies
Wing Commander (1999)

I See Bad Movies

Play Episode Listen Later Oct 8, 2024 75:14


Blair, a fighter pilot, joins an interstellar war to fight the evil Kilrathi who are trying to destroy the universe.We suffered through this film and try to salvage a conversation about it. Can Dave keep Emma focused long enough to rip this movie apart? listen in and find out.We rented this movie on Prime Video UKhttps://linktr.ee/iseebadmoviesMusic by ZakharValaha from Pixabay Hosted on Acast. See acast.com/privacy for more information.

acast wing commander zakharvalaha pixabay hosted kilrathi
The Best Games Ever Podcast
Episode 113: The best game that outlived its biggest competitor

The Best Games Ever Podcast

Play Episode Listen Later Sep 21, 2024 37:39


Who won out of Star Citizen and Elite Dangerous, the crowdfunded space sim sensations pitched to us a decade ago by two of the genre's most celebrated game directors? Star Citizen being a spiritual follow up to Wing Commander and Privateer, and Elite Dangerous being a direct sequel to Elite, Frontier: Elite 2 and Frontier: First Encounters. Well, it depends how you define "win". Or, indeed, "exists". This is just one of the Enthusiastic Disagreements we have in this week's Best Games Ever Podcast, along with GTA vs Saints Row, Call of Duty vs Medal of Honor, and another one that we can't remember. Learn more about your ad choices. Visit megaphone.fm/adchoices

Dev Game Club
DGC Ep 397: The Sims (part three)

Dev Game Club

Play Episode Listen Later Jul 17, 2024 84:23


Welcome to Dev Game Club, where this week we continue our series on The Sims. We talk about a dark spiral, read some poetry, the problem of having enough time, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: alien life, Windows snippet tool vs print screen, not saving, random seeds, introducing a chaos event, theorizing about end games for careers, Tim's persistent chip bag, forums and forever games, games you can play daily, free-to-play mobile games, appointment-based gaming, min/maxing psychology, selling the kids' doll house for food, Dianne being negative, "I'm too depressed to even look at myself," lack of weekends, two Sims having a day off, a podcast first, multiple burners, having to closely manage Bob's fun, the Sims for therapy, externalizing developer feelings of 21st century life, using the room meter to understand what needs to be done, the ultimate plate-spinning game, "did you know that love could be lucrative?," falling in love to increase your net worth, 3D characters and a 2D environment, modding goals and having 3D characters, dimetric vs isometric, revisiting gender normativity, liking problematic things, listening to their audience, how you might approach things the second time around, remastering Final Fantasy VI, a party of side characters, two automated characters healing each other. Games, people, and influences mentioned or discussed: SimCity, Dianne Feinstein, Apple ][, Farmville, Diner Dash, Bejeweled, Animal Crossing, Sims Online, Maxis, Firaxis, Ensemble Studios, Terry Pratchett, Mia Goth, Halo, Kenneth Koch, David Sedaris, Diablo, Quake, Tomb Raider, Super Mario 64, Michael, EA, Wing Commander, Anita Sarkeesian, Northern Exposure, Starfighter, Kirk Hamilton, Aaron Evers, Mark Garcia, Final Fantasy VI, BioStats, Kaeon, Unity, Final Fantasy Tactics, Cloud Strife, Apocalypse Now.  Next time: A few more hours and maybe finish with The Sims Links: Here's an audio recording of the poet Kenneth Koch reading his poem Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com

The Aerospace Advantage
Episode 187 – Spectrum Warfare: Freedom to Attack, Maneuver, and Defend

The Aerospace Advantage

Play Episode Listen Later Jun 8, 2024 45:58


Episode Summary: In episode 187 of the Aerospace Advantage, Spectrum Warfare: Freedom to Attack, Maneuver, and Defend, Heather “Lucky” Penney chats with 350th Spectrum Warfare Wing commander Col Joshua Koslov. Electromagnetic spectrum operations are critical to the success of any modern combat mission. With the growth of sensors, processing power, and connectivity—a tremendous range of effects can be netted through this realm. This includes attack, protection, and support functions. At its core, electromagnetic spectrum operations come down to securing an information advantage, which facilitates more effective decision making at the strategic, operational, and tactical levels. Electromagnetic spectrum warfare lies at the heart of concepts like JADC2 and ABMS—empowering data gathering, exchange, processing, and collaboration between various team members in the battlespace. It's also a competitive realm, with our adversaries seeking to deny us this capability and our forces seeking to do the same to our opponents. This episode explores how this mission area has evolved and where it is headed in the future. Credits: Host: Heather “Lucky” Penney, Senior Fellow, The Mitchell Institute for Aerospace Studies Producer: Shane Thin Executive Producer: Douglas Birkey Guest: Col Joshua Koslov, Wing Commander, 350th Spectrum Warfare Wing Links: Subscribe to our Youtube Channel: https://bit.ly/3GbA5Of Website: https://mitchellaerospacepower.org/ Twitter: https://twitter.com/MitchellStudies Facebook: https://www.facebook.com/Mitchell.Institute.Aerospace LinkedIn: https://bit.ly/3nzBisb Instagram: https://www.instagram.com/mitchellstudies/ #MitchellStudies #AerospaceAdvantage #EMSO #Leader Thank you for your continued support!

Stay Forever
Freelancer (SF 142)

Stay Forever

Play Episode Listen Later Mar 27, 2024 146:31


Chris Roberts war in den 90ern ein Superstar der Games-Szene - die treibende kreative Kraft hinter Spielen wie Wing Commander, Strike Commander und Privateer. Kein Wunder also, dass die Welt aufhorchte, als er 1999 ein besonderes Weltraumspiel ankündigte: Freelancer sollte in Sachen Umfang und spielerischer Freiheit alles bisher dagewesene übertreffen. Chris und Gunnar analysieren in gewohnter Manier das ambitionierte Weltraumspiel und leiten Stärken und Schwächen des Titels aus seiner wechselhaften Entstehungsgeschichte ab. Infos zum Spiel: Thema: Freelancer, 4.3.2003 Plattform: Windows Entwickler: Digital Anvil Publisher: Microsoft Genre: Weltraumspiel Designer: Chris Roberts, Jörg Neumann, Bruce Lemons, Phil Wattenbarger Musik: James Hannigan, Andrew G. Sega Podcast-Credits: Sprecher: Christian Schmidt, Gunnar Lott + Einspieler von Heinrich Lenhardt Audioproduktion:Christian Schmidt Titelgrafik: Paul Schmidt www.stayforever.de

Dev Game Club
DGC Ep 383: Homeworld Bonus Interview with Alex Garden

Dev Game Club

Play Episode Listen Later Mar 20, 2024 78:28


Welcome to Dev Game Club, where this week we return to our series on Homeworld with an interview with special guest Alex Garden, who co-founded Relic and directed the title. We talk about the inception of the idea to the implementation difficulties and much more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52    Interview 1:03:49 Break 1:04:24 Outro Comments Issues covered: the history of our guest, distributing pirated games, the cold intro, testing games, dropping out of high school, selling the company and working for some years, fixing someone else's bugs, the crystal sphere, "Spaghetti Ball," the lightning bolt, focusing on the loss, pulling together the team, a 50000-line demo, starting with multiplayer to demo, demoing for gods, "this has changed how I'll make games," not knowing how to tell stories in space, creating a reference for the ships, believing you can overcome the difficulties, finding your home and knowing you were in the right, the gravity of the situation and losing people, every life being precious, you are not the target audience, making the story and the gameplay the same, lack of dynamic range, one revolution multiple evolution, changing the licensor, ships with fantastic shapes and colors, the main ship and why it has that design, ship scale on LODs, a frequency domain audio engine, doing a lot procedurally, clock radios, joining the rebellion, what sticks with you today, trusting your vision, expectations smashed, the new game gods, trying to make designers rock stars, knowing your collaborators. Games, people, and influences mentioned or discussed: Madden (franchise), Triple Play, The Divide, PlayStation, Impossible Creatures, Warhammer 40K: Dawn of War, Company of Heroes, Nexon, Xbox Live, Zune, Zynga, US Robotics, Distinctive Software, Chris Taylor, Don Mattrick, Omar Sharif On Bridge, Where in the World is Carmen Sandiego, Sega Genesis, Beavis and Butthead, Conceptual Interface Devices, Luke Moloney, Radical Entertainment, Electronic Arts, NASA/JPL, Ptolemy, Battlestar Galactica, Jon Mavor, Greg McMartin, Scott Lynch, Sierra, Valve, Erin Daly, Rob Cunningham, Aaron Kambeitz, Jane Jensen, Rob Lowe, Roberta and Ken Williams, Peter Molyneux, Black & White, Wing Commander, Chris Roberts, Star Citizen, The Breakfast Club, Blizzard, Starcraft, Republic Commando, Games Workshop, Blur Entertainment, Chris Foss, Peter Elson, Monkey Island, Shane Alfreds, Deus Ex, Warren Spector, Harvey Smith, Tim Cain, Fallout, Ion Storm, Ken Levine, Cliff Bleszinski, Killcreek (Stevie Case), John Romero, Hal Barwood, Wil Wright, Tim Schafer, Larry Holland, Gabe Newell, American McGee, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 374: Homeworld (part one)

Dev Game Club

Play Episode Listen Later Jan 10, 2024 74:23


Welcome to Dev Game Club, where this week we start a new series on 1999's Homeworld, from Relic Entertainment. We set the game in its time and then turn a little bit to the opening moments and the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First couple of levels + tutorial Issues covered: a layered intro, our history with RTSes, the music hitting, transitioning to a console player, console RTSes, a new timeline, setting the game in its time, going against the norm, Relic and its RTS series, the big genre of the time but one that never grew, grognard capture, the appeal of online games, early e-sports, popularity in Korea, the feel of a space sim, checking all the boxes, how 3D it really is, switching views to elevate a target point, mouse and keyboard, doing their own thing with hotkeys, evolution working on games, presentational advantages, a graphics benchmark game, economical game development, elegant ship design, great silhouettes, maybe tessellating, editors that look like RTSes, spending budget on contrails, using specific things on PCs vs the graphics cards, camera and control, mining everything you can and building as you go, replacing inferior ships with new ones, finite people and resources reflecting themes, elegance in design, framing the camera well, the great use of the fleet commander and the magic of moving the camera, WWII space physics vs more accurate space physics, interestingly bad video games, finding those bad games, moon shots, imagining a deeper ecology, speedrunning Trespasser, a diversion into speedrunning. Games, people, and influences mentioned or discussed: Starfighter, Starcraft (series), Total War (series), Warcraft (series), Quake, Halo, Battlestar: Galactica, DOOM, Diablo, PlayStation, Age of Empires (series), Pikmin, Brutal Legend, Tim Schafer, Johnny "Pockets", System Shock 2, Legacy of Kain: Soul Reaver, Planescape: Torment, Shenmue, Owen Wilson, Command and Conquer (series), Westwood, Tim Curry, Sid Meier's Alpha Centauri, Final Fantasy VIII, Chrono Cross, Silent Hill, Rayman 2: The Great Escape, Quake III Arena, Omikron: The Nomad Soul, David Cage, Asheron's Call (series), D&D Online, LotR Online, Turbine Entertainment, Derek Flippo, Sega, Creative Assembly, Blizzard, Ensemble Studios, Total Annihilation, Impossible Creatures, Dawn of War, Company of Heroes, Warhammer: 40K, Myth, Bungie, Call of Duty (series), LucasArts, Galactic Battlegrounds (series), Force Commander, Andrew Kirmse, TIE Fighter (series), Descent: Freespace, Wing Commander, Colony Wars, Elite, Star Citizen, Star Wars: Squadrons, Star Trek: Wrath of Khan, GoldenEye: 007, Metroid Prime, Resident Evil (series), Eric Johnston, X-COM, Julian Gollop, Baldur's Gate, Troy Mashburn, Trespasser, Biostats, Belmont, Reed Knight, Dragon's Dogma, Bethesda Game Studios, D&D, Black and White, ARK: Survival Evolved, Valheim, Half-Life 2, GameThing, Dave Wolinsky, Pippin Barr, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: A few more levels! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com