POPULARITY
Super Meat Boy Forever is the sequel to the indie hit Super Meat Boy, coming out this April. Learn more about your ad choices. Visit megaphone.fm/adchoices
Tommy Refenes discusses the latest iteration of the fast and frenzied platformer, Super Meat Boy Forever, while also commenting on making an indie game in an increasingly competitive market.
This episode of Toad on Games features Tommy Refenes, the video game designer and programmer best known for Super Meat Boy. We talk about Super Meat Boy and its upcoming sequel, Super Meat Boy Forever, as well as his appearance on Indie Game: The Movie. The cancellation of Super Meat Boy on the Wii, Cuphead's difficulty and accessibility, physical releases and sausage factories also get a mention. If you liked what you heard, subscribe to this bi-weekly podcast on iTunes, Soundcloud, etc. Episodes are posted every other Wednesday and we have some great guests lined up. If you REALLY liked it, maybe consider supporting it on Patreon? www.patreon.com/Toadsanime You can find me @Toadsanime and Tommy is @TommyRefenes. Opening theme created by the wonderful FearofDark - grab him @FoDSteve!
From humble beginnings as a Flash game back in 2008, Super Meat Boy sprang forth from the minds of Edmund McMillen and Tommy Refenes after a brutal development process that placed everything on the line for the duo of Team Meat. The plucky platformer stole the hearts, minds, and wallets of gamers when it helped to ease mainstream gamers into the indie scene back in 2010. Can its pinpoint platforming and blistering difficulty propel it to the pinnacle of gaming? Is Super Meat Boy one of the best games period? Outro: Super Meat Boy 'Spoiled R0TT3N' by Ben Briggs (http://ocremix.org/remix/OCR02158) You can follow the show on Twitter: @BestGamesPeriod Or download the podcast from Soundcloud: https://soundcloud.com/thebestgamesperiod Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! Support us on Patreon! - https://www.patreon.com/bestgamesperiod
Video Game Movie Anatomy hosts break down Video Game inspired movies to answer the age old question: DO GAMES MAKE GOOD MOVIES?!?! In today's episode, hosts Mark Donica, Stacey Shuttleworth and Patrick Dees discuss the documentary Indie Game: The Movie! Indie Game: The Movie is a 2012 documentary film by Canadian filmmakers James Swirsky and Lisanne Pajot. The film documents the struggles of independent game developers Edmund McMillen and Tommy Refenes during the development of Super Meat Boy, Phil Fish during the development of Fez, and also Jonathan Blow, who reflects on the success of Braid. After two successful Kickstarter funds, interviews were conducted with prominent indie developers within the community. After recording over 300 hours of footage, Swirsky and Pajot decided to cut the movie down to follow the four developers selected. Their reasoning behind this was to show game development in the "past, present and future" tenses through each individual
Got Meat? Super Meat Boy is an independent video game designed by Edmund McMillen and Tommy Refenes and developed by Team Meat. It is the successor to McMillen and Jonathan McEntee's 2008 Flash game Meat Boy.- Music provided by FreeSongsToUse- Vision by Elektronomia- Give credit to the creator by including the support links.Support Elektronomia:https://soundcloud.com/elektronomiahttps://www.facebook.com/Elektronomiahttps://www.youtube.com/watch?v=qXHNLReaF-8--- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app--- Send in a voice message: https://anchor.fm/southarcadia/messageSupport this podcast: https://anchor.fm/southarcadia/support
It's day three at GDC, and now the expo's properly underway it's time to find out if this VR stuff is any good. Luckily we've got a small army of super-special guests to help us work that out. Guests include Tommy Refenes from Team Meat, Ryan Burrell, educator Kerry Turner, Lee Perry, Robin-Yann Storm, FourbitFriday’s Tyriq Plummer, Jake Birkett from Grey Alien Games, Luuk van Aggelen and Bram Simonis from Pillow Games, Katie Goode of Triangular pixels and Gamasutra columnist Katherine Cross. Cheerio! Team OLL x
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee.
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". It was self-published as the successor to Meat Boy, a 2008 flash game designed by McMillen and Jonathan McEntee.
Super Meat Boy is a 2010 platform game designed by Edmund McMillen and Tommy Refenes under the collective name of "Team Meat". --- Send in a voice message: https://podcasters.spotify.com/pod/show/tradepaperbacks/message --- Send in a voice message: https://podcasters.spotify.com/pod/show/rangerryan/message
Using the foundations laid down by a 2008 flash game, Edmund McMillen and Tommy Refenes crafted what would become one of the most talked about and well loved digital releases to hit Xbox Live Arcade […] The post Super Meat Boy – Cane and Rinse No.97 appeared first on Cane and Rinse.
I speak with Edmund McMillin and Tommy Refenes about Super Meat Boy and the new ios game, The Binding Of Issac Wrath of the Lamb expansion and their inspirations in gaming. E-mail: jeneseegrey@yahoo.com Twitter: @TheGreyArea Web: https://greyareapodcast.com Facebook: https://www.facebook.com/greyareapodcast
In our second episode, Holmes is joined for a celebration of life and love by Tommy Refenes of Team Meat and Shannon Gregory. They're lovers and stuff. Topics include romantic games and relationship advice.
Edmund McMillen & Tommy Refenes are chatting with the boys this week via skype! If you're not familiar with Team Meat, they are indie game creates who have struck it big with their game Super Meat Boy! Check out this amazing episode where you get to hear the early struggles of Edmund and Tommy as they make a name for themselves in the gaming universe! This is a story that is like no other, get ready to learn a shit load!!! Grab some coffee, get your work ready for the week and have a listen! Follow us on twitter at @guyswithpencils
You cannot get any cooler than the interview We Talk Games did with the creators from Team Meat, Edmund McMillen and Tommy Refenes. As the release of Super Meat Boy looms over us with its action platforming goodness (and since Wiggly was revealed to be the announcer in the game), the time is ripe for revisiting one of our favorite interviews. If you like what you hear, drop by We Talk Games Dot Com and join our free and fantastic community, subscribe to our flagship monthly show and weekly Break-Out Bonus Level Minisodes.
In our latest developer special, Neal Ronaghan chatted with both Edmund McMillian and Tommy Refenes, two of the developers of the upcoming WiiWare title, Super Meat Boy. The team, responsible for the original Meat Boy as well as the more recently released TimeFcuk, talk about everything under the sun. Things started off smooth with discussion of their origins and the upcoming title, but quickly digressed into aimless, random (hilarious) discussion. Given the coherency of the episode, regardless of the digression, little has been cut from the original recording. As such, all listeners beware - this episode is long. Clocking in at a little over 40 minutes, you'll get a healthy dose of Team Meat, laced with quite a bit of foul-mouthed hilarity. A big thanks to Team Meat and of course, Neal, for making this special happen before his departure. Download Here Subscribe to Our Feed! Edited by Nick DiMola. Music by Andy McKee.
In our latest developer special, Neal Ronaghan chatted with both Edmund McMillian and Tommy Refenes, two of the developers of the upcoming WiiWare title, Super Meat Boy. The team, responsible for the original Meat Boy as well as the more recently released TimeFcuk, talk about everything under the sun. Things started off smooth with discussion of their origins and the upcoming title, but quickly digressed into aimless, random (hilarious) discussion. Given the coherency of the episode, regardless of the digression, little has been cut from the original recording. As such, all listeners beware - this episode is long. Clocking in at a little over 40 minutes, you'll get a healthy dose of Team Meat, laced with quite a bit of foul-mouthed hilarity. A big thanks to Team Meat and of course, Neal, for making this special happen before his departure. Download Here Subscribe to Our Feed! Edited by Nick DiMola. Music by Andy McKee.