Lost and Forgotten Worlds is my podcast about one of my favorite hobbies, Role Playing Games. As you listen, we hope to take you on an adventure through the golden age of RPGs; when Dungeons & Dragons was a young game, only contained within a few books. When the miniatures, cast from lead, scattered…
Ambient sound to play during our Alien RPG. Created by me for our game
Original Flute music by my Dwarf Bard Berunli Woodcutter. The Soot Princess - a fairy tale about a Dwarven princess stolen away by a dragon. She becomes friends with the dragon and they share many wonderful adventures.
Join Austin (Kevin Clarkson), Brett (Dr. Mister McHealy), Jacob (Chopper Stoneheart), Jillian (Saprys), and Maureen (Imryll), as they set out to check on the Keep on the Borderlands to see why they have not paid their taxes to the Kingdom. Part 3 - The Ranger/Druid finds tracks that lead deep into the forest and our heroes discover the Caves of Chaos. This is a Live Play of our Dungeons & Dragons 1st Ed. game.
Join Austin (Kevin Clarkson), Brett (Dr. Mister McHealy), Jacob (Chopper Stoneheart), Jillian (Saprys), and Maureen (Imryll), as they set out to check on the Keep on the Borderlands to see why they have not paid their taxes to the Kingdom. Part 2 - The players accept to help the Keep but will an ambush of goblins on the road end our troop? This is a Live Play of our Dungeons & Dragons 1st Ed. game.
Join Austin (Kevin Clarkson), Brett (Dr. Mister McHealy), Jacob (Chopper Stoneheart), Jillian (Saprys), and Maureen (Imryll), as they set out to check on the Keep on the Borderlands to see why they have not paid their taxes to the Kingdom. This is a Live Play of our Dungeons & Dragons 1st Ed. game.
Gragle, Harper, Virgil, and Madame Elaine learn about the art exhibit for Aramastus at the Cube in Seattle. After breaking in, they meet the artist and confront him about the Librum de Carne Viventem - The Book of the Living Flesh.
Our heroes Harper, Madame Elaine, Gragle, and Virgil explore the house hidden deep in the woods near Seattle. Discovering the deadly art of Aramastus.
Harper, Madame Elaine, Gragle, and Virgil track the marble back to a house deep in the woods. As they begin to explore, they uncover more than they bargained for.
The group follows their nose to a crypt and discover a secret about their employer Litha Grimm. But before they can decide on their next move, they are interrupted by a guest to the graveyard.
Wealthy recluse and high ranking member of the Hidden Court Litha Grimm, hires Gragle (Jer) a Mundane, Madame Elaine (Lis) a Divine, Virgil (Sabrina) a Spooky, and Harper (Raven) a Monstrous to retrieve a stolen artifact. More importantly to discover if the true identity of the thief is indeed her daughter. The problem is, Litha Grimm's daughter has been dead for five years.
We sit and create characters for a brand new game, Monster of the Week.
Cricket Taylor and Mitchell Bower wake after a strange dream in their dorm at the school of the gifted in Respite. But this day holds many strange things for them, and it all leads to a bully named Pat Hogan. Mondays are hard.
We are returning to Tales from the Loop with a side story starring Raven and Sabrina. They will be joining Respite, a special academy for gifted kids set off in remote Minnesota. But they soon find that something is out of place and Respite might be hiding a deep secret. A secret that could jeopardize the lives of all the students at the academy.
Dex, Ira, and Aviv travel to the island peak and find Eran Bittergund III, but they are not alone, and the secrets of Amo'Po and the Embittered Heart are revealed.
After narrowly escaping the Islander ghosts, Dex and Ira take refuge in the temple of an abandoned village. Aviv, a Lee-born Yagga, tells our heroes the tale of Patro and Iras, and learn why the Island of Amo'Po is haunted.
On the haunted island of Amo'Po, the Crystal Hunters Dex and Ira search the jungle for the missing agent, discover a long-lost village, learn that they are not the only ones on the island, and come face to face with what can only be described as Ghosts.
Dex and Ira meet Natu, the local witch and the last person to see Eran Bittergund the 3rd. Can they convince them to take the Agents to Amo'Po?
This week we are playtesting a new setting for Savage Worlds called Crystal Heart. Created by the talented team of Aviv and Eran, two London-based Israeli gamers and producers of the extraordinary online comic Up to Four Players. Our young players, Sabrina and Raven will take on the mantle of Crystal Hunters working for Syn, as they travel to the Island Nations in search of a missing Agent, and seek the Feral Crystal haunting the island of Amo'Po.
Motor, Worm, Faine, and M.I. find themselves deep in the CAS and must now break into a heavily guarded military facility to find Eris.
Four Shadowrunners: Motor - a Human Technomancer who has a love of dumpster-diving, Worm - a southern Dwarf Rigger who suffers from Congenital Hypotrichosis, Faine - an Elf Mage with an extreme sweet tooth, and M.I. an AI robot who thinks its a person. They are hired to find a missing person. Their only clue is a single name; Eris. A seemingly impossible task, will our runners be up to the challenge?
In this episode, we give you a primer for the game ahead; Shadowrun. A near future RPG that combines fantasy and cyberpunk. We also introduce the characters and the new game master. Original Music by C Wilson Trull
Will the three fae - Flitt, Ginko, and Sam, find the staff and the maps that will lead them to the Windrose? Will they find the Crowns of the Hidden People? What of their new companion, the Kitto? Find out in this the final chapter of our Powers & Perils game. Want to hear more of this game? Want to hear others? Let us know at lostandforgottenworlds.com
The three Fae dive deeper into the caves beneath the Wild Wood in search of the staff and the maps to find the Crowns of the Hidden People. They are stopped in their tracks by fire and a tiny Kitto goblin.
Face to face with a guardian of the Wild Wood, our heroes continue their search for the maps that will lead them to the Crowns of the Hidden People. But first, they must unravel a Dragon's riddle.
Our three heroes, after discovering the identity of their attacker, follow a trail of garbage deeper into the Wild Wood. They soon discover an underground cavern and come face to face with the guardian of the Wild Wood.
With hopes of uncovering ancient Crafter secrets, our heroes venture out of Kingsgate and into the Wild Wood. Deep in the wood their skills are put to the test.
Ep 1 - Providence Three Fay wander into the Iron Leaf Inn and meet a mysterious stranger who offers them a chance to uncover a relic of their people.
Introduction to our Powers & Perils game and characters. Includes a history of our Middle World and a primer for the upcoming podcasts of our game. All Music by C Wilson Trull
With the new L&FWs podcast coming out in one week, I thought I would post the intro music for Powers & Perils. Hope it gets you in the mood for some ol' school hack and slash and dungeon crawling.
Music inspired by the Lost & Forgotten Worlds podcast (and a love for Steven Universe).
Music inspired by the Lost & Forgotten Worlds podcast. JumpingABeat is like an 80's sci-fi police chase through a church.
Background music for ShadowRun RPG on L&FWs Podcast.
Going to be used in an upcoming L&FWs Podcast. Inspired by the RPG Coriolis by Free League Publishing.
Original music used in Tales from the Loop Holiday Special. Final fight scene
Original into music used in Tales from the Loop Holiday Special.
Up and over the scaffolding, the teens; Matilda, Riley, and Scotty, follow the Robot Bear Mohawk. Down into the backyard of the creepy house on the hill. There they meet the architect of the heist that took their Christmas presents and learns of the sinister reason behind it. But do they have the stuff to face this new foe and save their holiday? Only one way to find out...
Robot Bears have stolen Matilda, Scotty, and Riley's Christmas gifts, brand new Tindendo Entertainment Devices. Tracking them through the local mall, they end up at a local Gas & Go. But it was a trap and a very messy fight broke out between the robots and the teens. Now they follow the Robot Bear leader, Mohawk, out the back door and up to a spooky house on a hill. But not before having to traverse several obstacles that seem oddly familiar. Grab your quarters, its part two of our holiday special.
L&FWs - Tales from the Loop Holiday Special - Episode 1 The Christmas Thief The Christmas before the kids ever discovered the Mirror, they had a bit of an adventure when the hottest new toy - a Tendindo Entertainment Device - was stolen by tiny little robot bears. Now Riley, Scotty, and Matilda chase down the culprits through the streets of Buckler Washington. Will they get their gift back? Why did the bears take the gifts in the first place? And what the heck is a sash? It's Christmas in the Loop!
The final episode of the Through the Looking Glass arc. The teens find the Mirror and set in motion the end of the world.
After narrowly escaping Mrs Abernathy at the school, the kids make their way to Matilda's house to try and learn how to program the programmer. Now they have to find their way back to the mirror, but first they need to make a stop to find an old friend.
The Teens make their way to the school to ask Dawn's father for help. Will they tell him that the mind of his lost daughter is trapped inside their friend Joshua? They also learn more about the ghosts and many sandwiches are consumed.
Sensing something deeper going on, the kids rendezvous at their hideout to learn what Dawn has to tell them and to plan their next move. It is not what they expected. Intro: The Accident at Vancouver Thank you Raven for your help with this.
We return to Buckler Washington and pick up right where we left off. But first, a bit of a recap and some leveling up as we play our next chapter in Tales from the Loop. Major thanks for additional voice talents of Raven Warning; this was a live play with toddlers in the room. So, there is a bit of background noise that could just not be helped. Oh, and an unhealthy dose of macarons.
Piper discovers that she's not alone on this planet.
Episode 1 - part 5 Orphans of 66 Piper and the Droid C0-F3, after finding themselves abandoned by the Howling Saber. find themselves adrift and floating towards the Gas Giant.
Episode 1 - part 4 Orphans of 66 Piper, a young shuttle pilot meets a deadly opponent, follows the voices in her head, and learns a hard rule of finders keepers.
Episode 1 - part 3 Orphans of 66 A young pilot on hard times finds herself in the company of the disreputable pirate Capt Chipper. In service to the Howling Saber, she helps hunt down bounties for the newly formed Empire. One prize, in particular, the smuggler Caled and his passengers always seem to stay one step ahead of the captain. But the Captain has an ace up her sleeve, and she needs her young pilot to help her retrieve it.
Episode 1 - part 2 Orphans of 66 After escaping the pirates with the help of the force, our heroes - Caled the smuggler, Waelyn a Twi'lek bodyguard, Gunny a force sensitive child, and the droid JU-JU 7 - land at the smuggler's world Borlin Hyde. Our heroes try to unlock the secret of the locket, left to them by the Jedi Hab Sarune six years ago when he left Gunny in their care. Caled has come to Borlin Hyde to check with his smuggler friends to help open the locket, find the mysterious world known as Ghanna'me, and the hidden Jedi Temple.