Podcasts about 22cans

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Best podcasts about 22cans

Latest podcast episodes about 22cans

The GamesIndustry.biz Podcast
Behind the reveals of Gamescom Opening Night Live 2024

The GamesIndustry.biz Podcast

Play Episode Listen Later Aug 21, 2024 23:39


Continuing our Gamescom 2024 coverage, Chris and James look back at the biggest announcements from this year's Opening Night Live showcase. We talk about Take-Two's packed 2025 line-up, the range of updates from Xbox's many studios, and some of the big surprises, such as the new fantasy god game Masters of Albion from veteran designer Peter Molyneux and his team at 22Cans. You can find out more about Molyneux's approach to this - potentially his final game - in his full interview with GamesIndustry.biz. As always, you can get more news, insight and analysis at www.gamesindustry.biz, and you can get all the biggest news delivered straight to your inbox by signing up to the GI Daily at www.gamesindustry.biz/newsletters. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Jeff Gerstmann Show - A Podcast About Video Games
080: Don't Make A Live Service Game Unless You Wanna Be A Live Service Studio

The Jeff Gerstmann Show - A Podcast About Video Games

Play Episode Listen Later Dec 19, 2023 146:09


Let's talk about the end of The Last of Us Online, Insomniac's situation, the Death Stranding movie, Spring Breakers, almost buying another Xbox, remembering Godus, uninstalling The Finals, and more.

My Perfect Console with Simon Parkin
Peter Molyneux O.B.E., video game designer (Populous, Theme Park, Fable).

My Perfect Console with Simon Parkin

Play Episode Listen Later Sep 5, 2023 74:41


My guest today is an English video game designer and programmer. In 1984 he designed The Entrepreneur, a simulation game about running a start-up company. When it sold just two copies, however, my guest left the world of video games and began exporting cans of baked beans to the Middle East. When the computer manufacturer Commodore mistook this venture for a software company with a similar name, my guest signed a deal to design a database system for the Amiga. This benign deception eventually led to the founding of Bullfrog Productions, where my guest designed Populous, the first so-called god game, which went on to sell more than four million copies. Many more successes followed: 1994's Theme Park, 1997's Dungeon Keeper then, after he founded Lionhead Studios, the multi-million selling Fable series. My guest is no stranger to controversy either; his more recent, experimental work at 22Cans, the company he founded in 2012, has sometimes been accused of overpromising and underdelivering. He remains, nonetheless, a legendary – if elusive – figure in the UK games industry.  Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.

Indie Pod: An Indie Games Podcast
#123: The Future Is Looking Nice

Indie Pod: An Indie Games Podcast

Play Episode Listen Later Feb 26, 2021 137:49


In this week's episode, we talk about Tarsier Studios moving away from Little Nightmares, layoffs at 22Cans, Disc Room's everchanging future, and Firewatch on Switch having an awesome retro easter egg. We also hop over to Kickstarter to check out an upcoming Adventure game called Pines, answer your listener questions, and much more. If you love Indie Games and want to stay informed, or better yet entertained, then be sure to tune in each and every Friday for new episodes of Indie Pod. In which we run you through all the news surrounding the world of Indie Game Development, as well as, check out Indies over on crowdfunding sites, answer your listener questions, and even interview a developer or two. So be sure to subscribe to Indie Pod: An Indie Games Podcast on your favorite listening platform. Links: God Bless The Crowd: Pine: A story about loss and letting go told through illustration, animation, and interaction. https://www.kickstarter.com/projects/madeupgames/pine-a-story-driven-game Time Codes: What we've been playing: Josh: 15:00 Everhood Demo (Chris Nordgren and Jordi Roca) Space Court (Uphill Promise) Vaughn: 31:50 Dragon Creek (Rekkeld) Shattered - Tale of the Forgotten King (Redlock Studio) Main News Stories: 57:10 News Cram: 1:28:25 God Bless The Crowd: 1:42:40 Listener Questions: 1:51:50 Music Credits: Song: Overworld Artist: Kubbi Direct Download: http://bit.ly/Overworld_Download Learn more about your ad choices. Visit podcastchoices.com/adchoices

Game Bytes
Game Bytes :: November 9, 2016 :: FPSpectations

Game Bytes

Play Episode Listen Later Nov 10, 2016 38:55


A new midweek show appears! We discuss the video games we've played this week, including World of Warcraft: Legion, The Egyptian Prophecy: The Fate of Ramses, ADR1FT, and the new mobile game from Peter Molyneux' studio 22Cans. Intro: "My Air Supply (ADR1FT Rap Song Tribute)" by DEFMATCH Outro: "Suramar" - World of Warcraft: Legion, by Russell Brower, Neal Acree, Sam Cardon, Edo Guidotti and Glenn Stafford Check out our Discord community at https://discord.gg/ZTzKH8y

Midnight Resistance
Podcast #074 - Hello, Moly!

Midnight Resistance

Play Episode Listen Later Jun 8, 2016


Well, now.We couldn't do a normal episode because Chris and I are jetting off to pummel some bastards at Glesgames. You should come!So, instead I managed to pull friend, podcaster and esteemed luxomancer Gareth Dutton of Chat Very Good and Making Games Is Fun fame into resurrecting a failed MGIF project for your entertainment.For those not aware, MGIF is Gary's project where he interviews game developers and photographs them, producing a written article, a podcast, and a photoshoot with each developer. It's cool and you should check it out.You can hear the full story in the show, but here's the gist: this episode contains the highlights of Gary's short interview with Peter Molyneux and Ryan Singh of 22Cans, recorded not long after that RPS interview. The plan was to revisit the studio and do some more photos and a longer interview, but logistical issues and unanswered e-mails put a stop to it. So Gary took the best bits of what he had, and we listened to it together whilst intermittently offering our stupid fucking opinions as we went.It was a lot of fun to record, and hopefully you mugs will appreciate having something slightly different to listen to this fortnight.Normal service will resume prrrrobably in a fortnight, unless me and Chris somehow record something at Glesgames. Which would be funny, but don't hold your breath. Seriously, you'll die.x

normal peter molyneux rps moly ryan singh 22cans chat very good glesgames making games is fun mgif
Enemy Slime
Podcast Episode 65: Peter Mercury

Enemy Slime

Play Episode Listen Later Feb 11, 2015 72:40


On this week's podcast we discuss the possibility of Fallout 4, the sorry state of Godus, and Jay puts us all at risk of heading to prison by discussing Ar nosurge. Oh and here's the 22Cans video referenced in the podcast:

Constantly Calibrating Podcast (Gaming & Geek Culture)

Now THIS is a podcast! Though seriously, WTFAYNPGTAV people?! Anyways, we do appreciate you taking the time to listen, as this is arguably the best podcast we have put out to date. Justin joins Brad and I to discuss topics ranging from our Current Affairs, World of Warcraft and Brad's thoughts on improving the game, my own thoughts on the GODUS beta, Doctor Who news, and assorted stories from all of us. Seriously, if you listen to one episode of ConCal, this is the one! Then keep listening after that, dammit!

Constantly Calibrating Podcast (Gaming & Geek Culture)

This week Brad and I had the distinct pleasure of chatting with Matthew Allen, the Community Manager for 22Cans, Community Manager for The Dead Hamster, and Community Contact for Lionhead Studios. For the last couple of months Brad and I have discussed the importance of what goes into making a successful game; the topic almost always falling back to how a company embraces the community. After months of discussing this, it seemed time to bring someone on to explain to us what goes into the process, and how he found himself in that career. It's not all community relations topics though, as we pick Matthew's brain about his thoughts on companies like 22Cans and Lionhead Studios, as well as what he thinks is going on with both current and next-gen gaming. It's a long one (so to speak), so strap yourself in (seriously, so to speak) and get ready to listen to some fun conversations on gaming.

LCC Games Design
LCC Games Podcast - Ep. 16 - Happy Father's Day!

LCC Games Design

Play Episode Listen Later Jun 17, 2012


First thing's first: come to our End of Year Show! Check out our post about it here!Shan and Omar join Sam to talk about Peter Molyneux's 22Cans, financial morality and ultraviolence in games, scary! But it's not all heavy stuff as we give a shout out to all the gaming dads for Father's Day, talk about Tropico 4 and recommend Botanicula.Remember to subscribe in iTunes and please leave a comment or e-mail us letting us know what you think.Download the MP3 directly.Add the Podcast feed to your RSS reader.Subscribe using iTunes.Hosts: Sam Barker, Omar Bobat, Shan BlackwoodMusic: http://www.purple-planet.com/