Podcasts about Populous

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Best podcasts about Populous

Latest podcast episodes about Populous

Navigating Sports Business
Highlight: Populous - Brian Mirakian

Navigating Sports Business

Play Episode Listen Later Jun 3, 2026 2:34


"Most clients want to push create something completely cutting edge."   Brian Mirakian - Senior Principal at Populous - on how they work with visionary team owners to push boundaries to bring something new to the marketplace with their venue designs.   Listen to the full episode here: https://nvgt.com/podcast?ppplayer=1e977ebc536a4f7840f232ca6e253547&ppepisode=1f6000cb7657f36e212b6428ef8f9d3b   For more insights, visit our LinkedIn page or learn more about Navigate at https://nvgt.com/.

Navigating Sports Business
144. Populous - Brian Mirakian

Navigating Sports Business

Play Episode Listen Later May 13, 2026 33:53


Brian Mirakian - Senior Principal at Populous - discusses how architects and sports teams are designing multi-use stadiums with the future in mind.   Trends and interests evolve much faster than stadiums can be built, so flexibility is key.   Timestamps: 1:45 - Brian's role at Populous 6:00 - What owners are looking for in venue design 10:05 - Trends in development 13:55 - The Battery and Truist Park in Atlanta 18:25 - The rate of change in new venues 25:00 - AI in future planning 30:35 - Rapid Fire Questions     For more insights, visit our LinkedIn page or learn more about Navigate at https://nvgt.com/.

Dev Game Club
DGC Ep 471: Dungeon Keeper (part four)

Dev Game Club

Play Episode Listen Later May 6, 2026 73:33


Welcome to Dev Game Club, where this week we complete our series on Dungeon Keeper. We talk about the various strategies we used to overcome some levels, possession, and units as resources of different kinds before turning to our takeaways. Also: Happy Birthday, Peter Molyneux! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 11 (B) or 10 (T) Issues covered: a Happy Birthday message, favorite moments in his games, a punishing campaign of distinct levels, feeling the puzzle, the dungeon crawl aspect of the game, trying many different strategies, playing against what the AI will do, disrupting the enemy, exploratory sacrifice for fun and profit, possessing the Horned Reaper and taking out the heart, strategies for moving around quickly, a diversion into the scavenger room, strategy guides and marketing, first-person mode, all the information about creatures, mood changes, exploiting FPS strategies, cheating and fairness for the AI, creatures as resources for tech trees or for combat, disposable units vs conserving units, playing and failing at various strategies, a non-normal catalog, merging genres, potential, supporting the villian theme, do most players finish Bullfrog games, audio design. Games, people, and influences mentioned or discussed: Peter Molyneux, Theme Park, Populous, Glenn Corpes, Mark Healey, Masters of Albion, Lionhead, Tomb Raider, The Descent, World of Warcraft, MysteryDip, Soren Johnson, Black and White, Starcraft, Homeworld, Fable, Majora's Mask, Evil Genius, Hitman (obliquely), Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Not sure! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

DJ Ribose Podcast
Orbitoclast

DJ Ribose Podcast

Play Episode Listen Later May 2, 2026 125:10


With tracks from St. Germain, Jerome Sydenham, Tiger Stripes, Yor Kultura, Rigopolar, Josh Ludlow, DJ Scratch, Ice Spice, Terence FM, Anura & Sr. Lobezno, Ora The Molecule, Raidho & T.Etno, Alain Chamfort, Tigerbalm Feat Joi N'Juno, Glenn Davis, Populous, Lipelis, Dwson, Musiq Soulchild, Flash Atkins, Supercontinent, Auntie Flo, Rudolpho. Contact: dj@ribeaud.ch.

Dev Game Club
DGC Ep 470: Dungeon Keeper (part three)

Dev Game Club

Play Episode Listen Later Apr 29, 2026 71:51


Welcome to Dev Game Club, where this week we continue our series on Dungeon Keeper. We talk about the weird mix of genres this game presents, and the unique problems that presents to level design and for the player. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 8 (B) and 10 (T) Issues covered: the genre mix, complexity, narrative genre and setting, Murphy's Law (vs Moore's Law), pulling from their own conventions, balancing difficulty, not knowing if it's scripted, requirements for creatures, needing to read the manual, not knowing what the rules are, explaining things to the player and getting over the hump, what some of the rooms do, knowing when to go, using level design for flow, having a clever level with four wizards, grim places the game visits, dungeon crawling, the impact of audio design on RTSes, a little discursion into dynamic music, musical choices, hearing what your units are getting done, understanding game state from audio, favorite codes from back in the day, implementing cheat code systems, giving players options. Games, people, and influences mentioned or discussed: Overlord, Civilization (series), Evil Genius, Chris Corry, StarCraft, WarCraft, Populous, Republic Commando, Dungeons & Dragons, Blizzard, Homeworld, John Carpenter, Russell Shaw, X-COM, mysterydip, Konami, Gradius, Contra, Starfighter (series), Belmont, Penny Arcade, Daron Stinnett, Jedi Knight, Outlaws, id Software, Troy Mashburn, Adventure, Kaeon, Hitman, Bruce Lee, Majora's Mask, Nintendo, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Play more! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 469: Dungeon Keeper (part two)

Dev Game Club

Play Episode Listen Later Apr 22, 2026 70:03


Welcome to Dev Game Club, where this week we continue our series on 1997's Dungeon Keeper. We talk about its tone again, and delve into a number of design topics including interface choices, verbs, and level design. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three more levels-ish Issues covered: tonal neutrality vs tonal specificity, constructing a fantasy world, having a clear identity, villainous UI choices, white standing out, a subtle tiling system, feeling like increasing a hoard, increasing the verb space through direct interaction, picking and dropping things to direct them, units you're not meant to care about, camera choices, shortcuts to get around, preferring the zoom level as it was, the magical moment of possessing a creature, more RTS than expected, the early RTS curve repeating itself, not wanting to lose the builder choices, having to research all the rooms again, needing canvas space to paint, not knowing when units change over to you, finding idols and small rooms, economic victory, pincer moves, having the multiplayer options with the meta, power-up timing loops, starting with multiplayer first, how we have time for all this, trading off time with other games or hobbies, Tim the baby designer.  Games, people, and influences mentioned or discussed: Civilization, Sid Meier, SimCity, Will Wright, Firaxis, Maxis, Populous, Lionhead, The Movies, Peter Molyneux, Black and White, StarCraft, Homeworld, Blizzard, Dragon Quest Builders, Minecraft, Thomas Pynchon, id Software, Doom 2, Quake (series), Halo, Unreal Tournament, Ben, Dark Souls, Bloodborne, Saros, Hollow Knight, Valheim, Diablo (series), Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dungeon Keeper! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 468: Dungeon Keeper (part one)

Dev Game Club

Play Episode Listen Later Apr 15, 2026 67:22


Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper. We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown, Square, Nintendo, Theme Hospital, Black & White, Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu, Alex Evans, Media Molecule, Rare, Fable (series), The Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Nintendo 64, SW: Starfighter, Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion, Justin Graham, Minecraft, LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It  Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Women Leaders Podcast
Episode 175: Sherri Privitera

Women Leaders Podcast

Play Episode Listen Later Apr 2, 2026 44:34


Hello and welcome to the Women Leaders in Sports Podcast! I'm your host, Patti Phillips, CEO of Women Leaders in Sports. Today, I'm joined by an incredible leader and innovator - Sherri Privitera, Senior Principal at Populous and a driving force behind the future of women's sports design.  With nearly 30 years in the industry, Sherri is one of the few women to reach the senior principal level - and recently made a bold pivot from leading collegiate projects to helping shape the growth of women's professional sports.  In our conversation, you can feel her passion for women's facility design, and how she's creating real change – designing facilities without compromise.  She is prioritizing athlete performance, women's health, women's privacy, and the evolving women's sports fan. She also reminds us that their work goes far beyond architecture - as collaborators, storytellers, and listeners shaping the full experience.  Let's get started - and remember, We Are Women Leaders! 

geraumt
#74 | What Gaming Teaches Wayfinding

geraumt

Play Episode Listen Later Mar 16, 2026 33:17


How do we find our way through spaces we have never visited before? And what happens when orientation is shaped less by signs and more by atmosphere, landmarks and subtle spatial cues? In this episode, Christian Lunger speaks with Ari Lorenzana and Simon Borg from Populous, a global architecture and design firm specialising in large‑scale public venues. Their work spans sports environments and immersive settings, always with a focus on how people move through and experience a building. The conversation explores how gaming influences our understanding of navigation. Open worlds instead of linear routes. Exploration rather than simple direction. Spaces that guide through their own character. Ari and Simon describe how these ideas can be translated into real architecture: through spatial choreography, through light, through landmarks, through buildings that lead without instructing. And why wayfinding becomes more meaningful when it is considered from the very beginning of the design process. A calm, focused half hour on movement, perception and the question of how spaces can speak — quietly, but with intention. Shownotes https://populous.com https://www.motasdesign.com

Talking Architecture & Design
Episode 283: Dr. Kavita Gonsalves & Brayden Goodwin from Populous on Beyond the Games: How circular design and sustainability are transforming sports infrastructure

Talking Architecture & Design

Play Episode Listen Later Feb 16, 2026 42:46


To help us unpack what it really means to build not just for a few weeks of sport, but for decades of community benefit, reuse, and resilience we spoke to two experts from design firm Populous: Dr. Kavita Gonsalves, Associate Principal - Sustainability Design Lead ‑ APAC, and Brayden Goodwin, Principal, Architect — Brisbane, on how circular design and sustainability are transforming sports infrastructure in Australia. 

The Everyday Scholar
Inside Sports Architecture: Building Spaces Where Sports Happen | EP129

The Everyday Scholar

Play Episode Listen Later Feb 12, 2026 37:10


In this Voices in the Field episode, hosts Dr. Jim Reese and Dr. Brittany Jacobs welcome Jamie Benallo, Associate Principal and Senior Architect at Populous, to explore how sports and recreation facilities are designed with long-term impact in mind. Jamie shares her path into sports architecture and explains how listening to communities, athletes, and stakeholders is central to creating adaptable, future-ready spaces. Jamie also offers insight into her work on the Denver Summit NWSL expansion projects, highlighting the collaboration required to balance athlete needs, fan experience, and community use. She closes with advice for students pursuing careers in sport management and related fields, emphasizing curiosity, relationship-building, and learning the craft before chasing titles. Hosted on Acast. See acast.com/privacy for more information.

Dev Game Club
DGC Ep 453: Bonus Interview with Ed Fries

Dev Game Club

Play Episode Listen Later Dec 3, 2025 87:28


Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers, Lunar Lander on a calculator, 6800-based kit computer and programming in assembly, cardboard computer, jumping from BASIC to assembly language, using a print terminal, modem sounds, competitive Asteroids, the first real video game, oscilloscopes and radar, complaining to the dentist, inspiring a generation of programmers and engineers, learning by typing from magazines, the 8-bit microprocessor, getting a 6502 square root routine from Woz, using a computer terminal, an intro to Rogue and its procedural elements, a things-going-wrong simulator, "there were not that many games in the world," building a game for different player types, the D programming language and other alphabetic languages, a short remembrance of Dani Bunten Berry, Multiple Use Labor Elements, how M.U.L.E. plays, screwing your buddies, similarities to Euro strategy games, the auction phase, crystite mining, a literary game, the first original IP character in a video game, moving from real caves to fantasy, some connections, album covers from EA, expensive personal computers. Games, people, and influences mentioned or discussed: Frogger, ROMox, The Princess and the Frog, Ant Eater, Sea Chase, Tom and Ed's Bogus Software, Tom Saxton, Sucker Punch, Microsoft, Ender's Game, Phil Spencer, Xbox, Bungie, Ensemble Studios, Rare Limited, World of Warcraft, Gabe Newell, Atari 2600, Halo, 1Up Ventures Fund, Psychonauts, Keeper, Tim Schafer, Boeing, Digital Equipment Corporation, Lunar Lander, CARDIAC, Nintendo Labo, Apple ][, Atari 800, Space Wars, Asteroids, Nolan Bushnell, Ampex, Ted Dabney, Computer Space, Nutting Associates, Computer Trivia, Pong, Homeworld, Steve Wozniak, Rogue, Defeating Games for Charity, Dark Souls, HACK, PDP-11/VAX, Epyx, Walter Bright, Sid Meier, Civilization, Bruce Shelley, Age of Empires, M.U.L.E., Dani Bunten Berry, Seven Cities of Gold, Settlers of Cataan, Diplomacy, AJ Redmer, Maxis, Will Wright, Dungeon/Zork, Don Daglow, Tim Anderson, Colossal Cave Adventure/Advent, Infocom, Frank Cifaldi, Video Game History Foundation, Kate Willaert, Will Crowther, Don Woods, Mike Haas, Andrei Alexandrescu, 2001: A Space Odyssey, Populous, The Bard's Tale, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! or more Pikmin TTDS: 40m 6s Links: Ant Eater source  Princess and Frog source Sea Chase source  Nitro source Errata: I misspoke with respect to the co-inventor of D, it was Andrei Alexandrescu. We regret the error. Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Highlights from Moncrieff
Jakarta named world's most populous city

Highlights from Moncrieff

Play Episode Listen Later Dec 2, 2025 8:23


According to a new UN study, Jakarta has now overtaken Tokyo as the world's most populous city. But, what is it actually like living in the Indonesian capital?Joining Seán to discuss is Barry Dunning, an Irishman who spent a number of years living there…

Moncrieff Highlights
Jakarta named world's most populous city

Moncrieff Highlights

Play Episode Listen Later Dec 2, 2025 8:23


According to a new UN study, Jakarta has now overtaken Tokyo as the world's most populous city. But, what is it actually like living in the Indonesian capital?Joining Seán to discuss is Barry Dunning, an Irishman who spent a number of years living there…

Dev Game Club
DGC Ep 452: Pikmin (part one)

Dev Game Club

Play Episode Listen Later Nov 26, 2025 74:03


Welcome to Dev Game Club, where this week we begin a new series on 2001's Pikmin. We set the game in its time and then spend a lot of time talking about putting Nintendo's spin on the RTS on a console. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first few days Issues covered: a well-trod year, some MMO history, the GameCube at LucasArts, playing PC vs console, playing PC RTSes of the time, history with Pikmin, keeping an eye on Nintendo making and entering genre spaces, making a thing on controller first rather than jamming in a KBM game, Tim talks about his favorite controller again, inspirations, being embodied in the world vs the god's-eye view, the simplicity of the ship pieces and setup, Nintendo's open world game, meteors vs meteoroids, the puzzle RTS, making the environment more of the enemy than the creatures, lightly building an army, trading pikmin for time vs the heavy pieces, task-based challenges, spreading your army but limitations due to movement and level design, the Forest's Navel, moving to avatar-based RTSes and MOBAs, wanting to play the prototypes, forks in strategy games this year, the simplicity of verbs due to Olimar's centrality, limiting your verbs due to the controller, the cognitive overload of the PC RTS, diversions into Valve, where we're playing, letting go of accuracy and min/maxing, chunky buttons. Games, people, and influences mentioned or discussed: Calvin & Hobbes, Reed Knight, Halo: Combat Evolved, GTA III, Silent Hill 2, Ico, Civ III, Anachronox, Animal Crossing, Phoenix Wright Ace Attorney, Devil May Cry, MGS 2: Sons of Liberty, Final Fantasy X, Baldur's Gate: Dark Alliance, Super Smash Melee, Tony Hawk Pro Skater 3, Jak & Daxter, Game Boy Advance, Advance Wars, Max Payne, Black & White, Dark Age of Camelot, Everquest, Matt Firor, Zenimax Online Studios, Shigeru Miyamoto, Eternal Darkness, Baldur's Gate II, Andrew Kirmse, StarCraft, Blizzard, Halo Wars, Ensemble Studios, Microsoft, Homeworld, Paul Pierce, Haden Blackman, Behind the Magic, Starfighter (series), Republic Commando, Nintendo64, Warcraft (series), Legend of Zelda, Super Mario 64, Splatoon, Metroid Prime, Shadows of the Empire, Rogue Squadron, GoldenEye, Nintendo Switch, Deadly Premonition, Blade Runner, Alien, Star Wars, X-Files, Twin Peaks, Breath of the Wild, The Witcher III, Assassin's Creed, Command & Conquer (series), Company of Heroes, Orcs Must Die, Dynasty Warriors (series), Calamity Nolan, Satoru Iwata, Peter Molyneux, Populous, Total Annihilation, DotA, Valve, IceFrog, Chet Faliszek, Wii, Chris Hecker, Outer Wilds, Far Cry 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Pikmin (or possibly something else) Twitch: timlongojr and twinsunscorp  YouTube Discord  DevGameClub@gmail.com

Revenue Above Replacement
Best of Bruce Miller

Revenue Above Replacement

Play Episode Listen Later Nov 26, 2025 50:00


In a quarter century of design work, Bruce has earned the trust and respect of countless clients, colleagues and industry peers. Along the way, he's amassed a portfolio of high-impact sports projects across the United States including the likes of Twin City icons Target Field and Allianz Field. He's a sought-after source on stadium design, having guest lectured at New York University and been interviewed by national and industry media alike. Recruited to Populous upon his graduation from the University of Cincinnati with a degree in architecture, Bruce's dedication to the firm has spanned the entirety of his career to date. Early in that journey, Sports Business Journal named him among the best young talent in sports business. His ability to manage complex projects showed in endeavors like Target Field, a beloved ballpark sitting on one of the smallest and most complex urban sites in baseball. More recently, he led the design of Minnesota United FC's Allianz Field, a stunning soccer-specific stadium that raised the bar of the Major League Soccer match day experience. Throughout his work as an architect, Bruce has shown a keen ability to motivate staff to excellence, both as a mentor to others and as a member of Populous' regional and global leadership teams. He's an active member of the American Institute of Architects and is a LEED Accredited Professional.

Game Not Over
Level 118: Tube

Game Not Over

Play Episode Listen Later Nov 15, 2025 27:55


Wenn man an Bullfrog Productions zurückdenkt, einen der ganz, ganz großen Spieleentwickler der 80er bis Mitt-90er, dann fallen einem schnell Namen wie „Populous“, „Syndicate“, „Magic Carpet“ oder „Dungeon Keeper“ ein, während man verträumt vor sich… Mehr

Revenue Above Replacement

In a quarter century of design work, Bruce has earned the trust and respect of countless clients, colleagues and industry peers. Along the way, he's amassed a portfolio of high-impact sports projects across the United States including the likes of Twin City icons Target Field and Allianz Field. He's a sought-after source on stadium design, having guest lectured at New York University and been interviewed by national and industry media alike. Recruited to Populous upon his graduation from the University of Cincinnati with a degree in architecture, Bruce's dedication to the firm has spanned the entirety of his career to date. Early in that journey, Sports Business Journal named him among the best young talent in sports business. His ability to manage complex projects showed in endeavors like Target Field, a beloved ballpark sitting on one of the smallest and most complex urban sites in baseball. More recently, he led the design of Minnesota United FC's Allianz Field, a stunning soccer-specific stadium that raised the bar of the Major League Soccer match day experience. Throughout his work as an architect, Bruce has shown a keen ability to motivate staff to excellence, both as a mentor to others and as a member of Populous' regional and global leadership teams. He's an active member of the American Institute of Architects and is a LEED Accredited Professional.

Focus
India's baby bust: World's most populous country fears demographic decline

Focus

Play Episode Listen Later Oct 16, 2025 6:04


India, home to 1.45 billion people, recently overtook China as the world's most populous country. Yet, behind this demographic milestone lies an unexpected challenge. While national leaders once warned that a large population could hinder development, several southern states are now facing the opposite problem – falling fertility rates. This decline is more than just a demographic issue. A shrinking birth rate could reduce the future workforce, strain healthcare and social services, and weaken political influence, since parliamentary representation and federal funding are tied to population size.

Beyond the Headlines
Is Israel exploiting distrust between Syria's Druze and Damascus?

Beyond the Headlines

Play Episode Listen Later Jul 18, 2025 21:33


The city of Sweida in southern Syria became a battleground this week after a series of retaliatory attacks between Druze militiamen and Bedouin tribes escalated. President Ahmad Al Shara's government deployed general security forces to the area, ostensibly to restore order. What followed were deadly confrontations and dozens of soldiers were killed. But residents of the Druze-majority city say the government's response was brutal. Populous neighbourhoods came under heavy shelling, forcing people to flee, and civilians were killed in the crossfire. From across the border, Israel intervened with strikes on key government sites including the Ministry of Defence headquarters in Damascus. It stepped in to defend the Druze, Israeli officials said. The violence killed hundreds of people before a ceasefire was announced on Wednesday. But what is at the root of the tension between this Druze minority and the new leadership in Syria? And why is Israel imposing itself on the conflict? In this episode of Beyond the Headlines, host Nada AlTaher digs deep into the many complex layers that brought bloodshed to Sweida this week. She speaks to Syria experts and academics Rahaf Aldoughli and Joshua Landis, and we also hear from a Druze fighter involved in the conflict. Jake Pace Lawrie contributed reporting to this episode. Editor's Note: We want to hear from you! Help us improve our podcasts by taking our 2-minute listener survey. Click here.

The John Batchelor Show
VIEW: INDONESIA TRADE: Colleague Charles Ortel living in Indonesia comments on the ambitions of the most populous Muslim state following a trade deal with Washington. More to come.

The John Batchelor Show

Play Episode Listen Later Jul 17, 2025 1:27


VIEW: INDONESIA TRADE: Colleague Charles Ortel living in Indonesia comments on the ambitions of the most populous Muslim state following a trade deal with Washington. More to come.

PBS NewsHour - Segments
‘Slow motion crisis’: Why some of the most populous cities in the U.S. are sinking

PBS NewsHour - Segments

Play Episode Listen Later Jul 13, 2025 5:13


According to a recent study published in the journal Nature Cities, 28 of the most populous U.S. cities are sinking. It’s due to a phenomenon called land subsidence, exacerbated in many cases by humans extracting too much groundwater from underground aquifers. Ali Rogin speaks with Grist senior writer Matt Simon to learn more. PBS News is supported by - https://www.pbs.org/newshour/about/funders

PBS NewsHour - Science
‘Slow motion crisis’: Why some of the most populous cities in the U.S. are sinking

PBS NewsHour - Science

Play Episode Listen Later Jul 13, 2025 5:13


According to a recent study published in the journal Nature Cities, 28 of the most populous U.S. cities are sinking. It’s due to a phenomenon called land subsidence, exacerbated in many cases by humans extracting too much groundwater from underground aquifers. Ali Rogin speaks with Grist senior writer Matt Simon to learn more. PBS News is supported by - https://www.pbs.org/newshour/about/funders

Mangool
M@ngØØl - Mekong [Ritual 2]

Mangool

Play Episode Listen Later Jun 25, 2025 65:28


001 Manu Ela - El Sol 002 Kurup - Surf na Mata 003 Geju, Rapossa - Out Tal (Original Mix) 004 Viken Arman - Close 005 Aleceo, Hernan Suarez - Amazonia ft. Hernan Suarez (Original Mix) 006 Kruder & Dorfmeister - Black baby 007 Chancha Via Circuito ft. Lido Pimienta - Sol Jardines 008 Da Iguana - El Jaguar Caza (ft. Sāgarā) 009 Obsqure - Sufi Bazaar 010 Intiche - Siembra (Rodrigo Gallardo Remix) 011 Populous & Barda - Banda 012 Samarana - Fady 013 Dashiko - Khomei 014 Tamer ElDerini - Souq (Original Mix) 015 DJ Krush - Song 2 016 Yør Kultura - Willow (Original Mix) 017 PAAX (Tulum) - Ikaro (Extended Mix) 018 Zero 7 feat. Sophie Barker - Passing By 019 Rocket Empire - Boombadom

ritual mekong populous kruder chancha via circuito
SportsBusiness Journal
SBJ Morning Buzzcast: May 29, 2025

SportsBusiness Journal

Play Episode Listen Later May 29, 2025 10:43


Big week in Oklahoma City as Populous lands OKC stadium development bid and Thunder make NBA Finals; Breaking down the viewership of Prime Video's NASCAR debut and the Broncos' ticket sales strategy paying off.

Toward The Games
Olympic Stadium Secrets

Toward The Games

Play Episode Listen Later May 15, 2025 61:24 Transcription Available


World renowned stadium designer Paul Henry from Populous explains why Victoria Park is the perfect location for the Brisbane Olympic and Paralympic Stadium - and shares what he has learned from othersSee omnystudio.com/listener for privacy information.

Il Mondo
Trailer il Mondo cultura del 3 maggio 2025

Il Mondo

Play Episode Listen Later May 3, 2025 3:22


Le perfezioni, il romanzo di Vincenzo Latronico publicato da Bompiani nel 2022, è entrato a sorpresa nella sestina finale dell'International Booker prize, uno dei premi letterari più prestigiosi del mondo. Il banchiere di Dio è un podcast sul caso della morte misteriosa, avvenuta a Londra nel 1982, di Roberto Calvi, il presidente del Banco Ambrosiano. Il dj e produttore Andrea Mangia (in arte Populous) ha inciso a Lanzarote, nelle isole Canarie, Isla diferente, un album che mescola cumbia, bolero ed elettronica ambient. A Torino, alle Gallerie d'Italia, una mostra ripercorre la carriera della fotografa afroamericana Carrie Mae Weems.CONVincenzo Latronico, scrittoreNicolò Majnoni, autore di podcastPopulous, produttore e dj Daria Scolamacchia, photo editor che collabora con InternazionaleSe ascolti questo podcast e ti piace, abbonati a Internazionale. È un modo concreto per sostenerci e per aiutarci a garantire ogni giorno un'informazione di qualità . Vai su internazionale.it/podcastScrivi a podcast@internazionale.it o manda un vocale a +39 3347063050Produzione di Claudio Balboni e Vincenzo De Simone.Musiche di Carlo Madaghiele, Raffaele Scogna, Jonathan Zenti e Giacomo Zorzi.Direzione creativa di Jonathan Zenti.Le perfezioni: https://www.youtube.com/watch?v=2Lit2Ohj9vQ&t=15sIl banchiere di Dio: https://www.youtube.com/watch?v=NjhebqhxTxAIsla duferente: https://youtu.be/KFsCQxXijRE?si=L5hychoe1ss5wVTVCarrie Mae Weems: https://gallerieditalia.com/it/torino/mostre-e-iniziative/mostre/2025/04/17/carrie-mae-weems-the-heart-of-the-matter-in-mostra-a-torino/

Expansión Daily: Lo que hay que saber
Mark Carney gana las elecciones en Canadá

Expansión Daily: Lo que hay que saber

Play Episode Listen Later Apr 29, 2025 23:12


Banxico solo da 10% de lo que esperaban de remanentes para Hacienda, México y Estados Unidos llegan a acuerdo sobre el agua del río Bravo y Canadá elige primer ministro entre provocaciones de Donald Trump, con Gonzalo Soto y Patricia Tapia00:00 Introducción03:33 Banxico entrega remanente de 18,000 mdp a Hacienda; 10% de lo estimado08:59 Gobierno y la banca preparan convenio para financiar pymes12:38 México y EU llegan a acuerdo sobre las asignaciones de agua del río Bravo14:49 Mark Carney gana las elecciones en Canadá19:33 Populous tiene en sus manos el diseño de estadios mexicanos para el Mundial 2026

Design:ED
Jonathan Mallie - Populous

Design:ED

Play Episode Listen Later Mar 17, 2025 39:03


Jonathan Mallie of Populous joins Architectural Record's DESIGN:ED Podcast to discuss the design of the new Highmark Stadium for the Buffalo Bills, the use of multimedia to enhance architecture, and how the firm has become a leader in the sports and entertainment industry over the past 40 years.

CE Center Podcasts
DESIGN:ED Podcast: Jonathan Mallie - Populous

CE Center Podcasts

Play Episode Listen Later Mar 17, 2025 39:02


DescriptionDESIGN:ED presents a conversation with Jonathan Mallie of Populous as he discusses the evolution of stadium and entertainment venue design, emphasizing the shift from purely functional spaces to immersive, memory-driven experiences. The discussion highlights how modern stadiums integrate technology, branding, and user-centric design to enhance engagement, referencing projects like the Buffalo Bills' new stadium and the Barclays Center renovations. Jonathan, soon to be Managing Director of the Americas at Populous, reflects on the firm's growth, the importance of community and storytelling in architecture, and the continued demand for innovative event spaces. The conversation also touches on personal career insights, leadership philosophies, and the future direction of Populous in the evolving entertainment industry.Learning ObjectivesAnalyze the evolution of stadium and entertainment venue design, focusing on user experience, branding, and technological integration.Evaluate the role of architecture in shaping community engagement and fan experiences within sports and entertainment venues.Identify key considerations in designing multipurpose venues that accommodate diverse events, from sports to concerts and large-scale gatherings.Examine leadership strategies and best practices for managing large-scale architectural projects, fostering collaboration, and driving innovation in the industry. Credits: 1.0 AIA LU/ElectiveSpeaker: Jonathan Mallie

The Business Case For Women's Sports
Ep. #133 How Populous is Revolutionizing Women's Sports Facilities and Designing Spaces Worthy Of Their Unique Needs, ft. Sherri Privitera & Avi Greene

The Business Case For Women's Sports

Play Episode Listen Later Feb 25, 2025 27:36


Dev Game Club
DGC Ep 419: Outcast (part two)

Dev Game Club

Play Episode Listen Later Feb 12, 2025 66:52


Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. Tim can't get enough of the voxels, and we dive a little bit into combat, mounts, and structure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Mostly through Shamazaar Issues covered: revisiting Defeating Games for Charity, the work behind the event, launch of VGHF library, accepting the voxels, possible benefits of voxels, how to represent transfer, back to metaballs, generating noise in the voxels, collision and voxels, looking unlike other games of the time, leaving out polygons for the voxels to show through, avoiding the enemies vs blasting, apparent resource scarcity, weak stealth, projectile-based shooting, combat and missing all the time, enjoying dodging but hating missing, abstraction in games, enemies dropping guns that disappear, voice work, stand-out characters, having fun with the NPCs, not being too self-serious, investigating the twon-ha, the different aesthetics of European games, a flexible mount, stumbling on the quest log, skipping ahead in the knowledge tree, seeing games in the same family, a milieu or scene, what were the game inputs that got you to this game, coming at ideas from different directions, German dubbing, the voice of Pey'j, adding legitimization, the music.  Games, people, and influences mentioned or discussed: BioStats, Mark Garcia, Artimage, Final Fantasy VI, Video Game History Foundation, Phil Salvador, Minecraft, Starfighter, Steve Ash, Spore, System Shock 2, DOOM (1993), CliffyB, Chess, Annals of the Grand Historian, Arnold Schwarzeneggar, Bruce Willis, Halo, Dark Crystal, Beyond Good and Evil, Rayman, Ultima (series), Populous, Peter Molyneux, Sid Meier, Civilization (series), Vitor, Assassin's Creed (series), David Gasman, Star Wars, John Williams, Dark Souls 2, Kirk Hamilton, Aaron Evers. Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 418: Outcast (part one)

Dev Game Club

Play Episode Listen Later Jan 30, 2025 72:29


Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Multipolarista
BRICS expands to 54.6% of world population by adding Nigeria, Africa's most populous country

Multipolarista

Play Episode Listen Later Jan 19, 2025 14:44


BRICS added as a new partner Nigeria, Africa's most populous country, with the 6th-biggest population on Earth. BRICS+ now has 10 members and 9 partners, which make up 54.6% of the world population and 42.2% of global GDP (PPP). Ben Norton explains the importance of this expansion. VIDEO: https://www.youtube.com/watch?v=ZNNrMP_1E9g Sources and more information here: https://geopoliticaleconomy.com/2025/01/19/brics-expands-population-nigeria-africa/ Check out our related video on BRICS' plan to challenge US dollar domination by creating a multi-currency financial system: https://geopoliticaleconomy.com/2024/10/19/brics-russia-multi-currency-system-us-dollar/ Topics 0:00 BRICS expansion 0:58 BRICS' two main goals 1:52 De-dollarization 3:36 Map of BRICS membership 4:00 Indonesia joined BRICS 5:01 List of members & partners 5:37 BRICS is 54.6% of world population 6:57 Fastest growing countries by population 7:59 Africa's population growth 9:05 BRICS is 42.2% of global GDP (PPP) 9:47 Africa's biggest economies 11:37 Nigeria is Africa's top oil producer 12:05 BRICS+ & OPEC+ 13:04 Shared economic interests 14:27 Outro

Multipolarista
BRICS grows, adding Indonesia as member: world's 4th most populous country, 7th biggest economy

Multipolarista

Play Episode Listen Later Jan 7, 2025 25:06


BRICS keeps expanding. As a new full member, it added Indonesia, the 4th most populous country with the 7th largest economy on Earth. BRICS now has 10 members and 8 partners. Together they make up 41.4% of global GDP (PPP) and roughly half the world population. Ben Norton explains. VIDEO: https://www.youtube.com/watch?v=tIDWOWHW-cU Sources and links here: https://geopoliticaleconomy.com/2025/01/07/brics-adds-indonesia-member-economy/ Check out our related report on BRICS' plan to challenge US dollar domination by creating a multi-currency financial system: https://geopoliticaleconomy.com/2024/10/19/brics-russia-multi-currency-system-us-dollar/ Topics 0:00 BRICS expansion 0:51 Map of BRICS membership 1:11 List of BRICS members & partners 1:47 BRICS share of world economy 2:27 BRICS vs G7 3:44 Indonesian economy bigger than UK & France 4:41 Indonesia's BRICS invitation 6:05 Global South cooperation 6:56 China supports Global South 7:29 Non-Aligned Movement & Bandung Conference 8:31 US-backed coup against Sukarno 8:58 CIA-sponsored massacres 9:53 ASEAN prefers China over USA 11:07 Philippines allies with USA 12:08 Indonesia calls China & Russia friends 13:52 China is Indonesia's largest trading partner 14:17 China is ASEAN's largest trading partner 14:39 Nickel production 15:32 Indonesia industrializes with China's help 21:53 BRICS cooperation 23:43 De-dollarization 24:46 Outro

Viva & Barnes: Law for the People
Mike Benz & the Deep State Censorship Complex and War Against the Populous Movement Worldwide! Viva Frei Interview

Viva & Barnes: Law for the People

Play Episode Listen Later Dec 13, 2024 106:39


Twitter: https://x.com/MikeBenzCyber Foundation: https://foundationforfreedomonline.com/

SportsPro Podcast
The AI-powered reality for Populous and the sports venues of the future

SportsPro Podcast

Play Episode Listen Later Nov 7, 2024 27:53


Tom Bassam is joined by a couple of sports venue experts as he sits down with Jonathan Nelson, global head of digital at Populous, and OnePlan founder and CEO, Paul Foster, to talk about the future of the space. Populous is the leading firm in sports and entertainment venue architecture, while OnePlan is a five-year old business specialising in digital twin technology - essentially AI-powered virtual representations of physical spaces - like football stadiums or event venues. Together, with AI technology unlocking new possibilities, the two companies are collaborating to unlock greater understanding about the stadiums and arenas fans flock to, as well as helping those who manage them make sure those spaces are being used in the most optimal fashion.

CoMotion Podcast
French Connection: What America's Most Populous County Can Learn from Paris

CoMotion Podcast

Play Episode Listen Later Nov 4, 2024 35:08


In the latest episode of CoMotion's Fast Forward Podcast, Ray Sosa, Chief Planning Officer for LA Metro, sits down with our own Nick Perloff-Giles to talk about the billions the agency is investing to expand transit in the notoriously car-centric region. Ray, who has been working in LA transit for three decades, says the big shift is not just about the new rail lines and bus routes being built, it's about a fundamental change in attitude where people are demanding more transit options. ———————————— Join us next at CoMotion LA '24, Nov 13-14. Get your pass now: www.comotionla.com/register ———————————— LinkedIn: linkedin.com/company/CoMotionNEWS Twitter: twitter.com/CoMotionNEWS YouTube: youtube.com/channel/UCUdylw5XdxHdaXi-1KGwJnQ

Adventures In Venueland
Geoff Cheong

Adventures In Venueland

Play Episode Listen Later Oct 23, 2024 43:55


Tuck your drafting pencil behind your ear and unfurl those blueprints because we're talking venue design with this episode, where we chat with Geoff Cheong, Senior Principal and Senior Architect at Populous. With a focus of drawing people together around the things they love and amplifying the atmosphere of excitement and joy, Populous has designed some of the world's most renowned venues. Geoff, who served as lead designer on Climate Pledge Arena and had a significant role in the design of T-Mobile Arena and many others, walks us through his experience as a venue and event designer and how he found his way into the field. From a love of sports at a young age to designing some of the most cutting-edge sports and entertainment venues, he provides fascinating insight into how venue design is approached and the importance they place on their project teams immersing into communities. We talk about the trends of more music-first venues as well as the importance they are placing on venue accessibility and inclusivity. From his home base in Kansas City, traveling for meetings, and a design-focused mindset with project collaborations and leading teams – hear a bit of what it's like to be a venue designer and some of the designs and innovations that inspire Geoff. Enjoy this interesting look into what goes into creating amazing new venues and retrofitting iconic legacy buildings on this fun, informative episode.Geoff Cheong: LinkedIn | EmailPopulous: Facebook | X/Twitter | Instagram ––––––ADVENTURES IN VENUELANDFollow on Instagram, LinkedIn, Facebook, or X/TwitterLearn more about Event & Venue Marketing ConferenceMeet our team:Paul Hooper | Co-host, Booking, Branding & MarketingDave Redelberger | Co-host & Guest ResearchMegan Ebeck | Marketing, Design & Digital AdvertisingSamantha Marker | Marketing, Copywriting & PublicityCamille Faulkner | Audio Editing & MixingHave a suggestion for a guest or bonus episode? We'd love to hear it! Send us an email.

An Old Timey Podcast
26: The 1904 St. Louis Olympics Sucked (Finale)

An Old Timey Podcast

Play Episode Listen Later Oct 9, 2024 122:53


America's first Olympic games were bad. But just how bad were they??? The 1904 St. Louis Olympics were part of a World's Fair that featured human zoos, a display of premature babies, a racist athletic event called “Anthropology Days,” and more! The actual Olympic competitions were disorganized and featured mostly American athletes. And for the turd on this poo sundae - a marathon event that almost killed competitors. But despite all this, some historians feel the 1904 St. Louis Olympics have been misjudged. Let's find out! Remember, kids, history hoes always cite their sources! For this episode, Norm pulled from:  AICO. “1904 OLYMPIC GAMES ST. LOUIS, MISSOURI : OFFICIAL MEDALS & BADGES,” n.d. https://aicolympic.org/collectors_library/1904-olympic-games-st-louis-missouri-official-medals-badges/. Boykoff, Jules. Power Games: A Political History of the Olympics. Verso, 2016. DiMeo, Nate. “Olympic-Sized Racism.” Slate, August 21, 2008. https://slate.com/culture/2008/08/remembering-the-anthropology-days-at-the-1904-olympics.html. Holroyd, Steve. “Lacrosse at the 1904 Summer Olympics: Correcting the Record.” Crossecheck (blog), March 16, 2019. https://crossecheck.com/2019/03/16/lacrosse-at-the-1904-summer-olympics-correcting-the-record/. ISOH. “The Evolution of the Early Olympics,” n.d. https://isoh.org/cause-view/the-evolution-of-the-early-olympics/. Johnson, Walter. “The Largest Human Zoo in World History.” Roundtable (blog), April 14, 2020. https://www.laphamsquarterly.org/roundtable/largest-human-zoo-world-history. Kahler, Abbot, and Ellen Wexler. “How the 1904 Marathon Became One of the Weirdest Olympic Events of All Time.” Smithsonian Magazine, August 7, 2012. https://www.smithsonianmag.com/history/how-the-1904-marathon-became-one-of-the-weirdest-olympic-events-of-all-time-14910747/. Matthews, George R. America's First Olympics: The St. Louis Games of 1904. University of Missouri Press, 2018. Populous. “Populous Magazine | The Bizarre Tale of the 1904 St. Louis Marathon,” n.d. https://populous.com/article/the-bizarre-tale-of-the-1904-st-louis-marathon. Runner's World. “The Unbelievable True Story of the Craziest Olympic Marathon,” August 6, 2021. https://www.runnersworld.com/runners-stories/a37039437/1904-olympic-marathon/. Are you enjoying An Old Timey Podcast? Then please leave us a 5-star rating and review wherever you listen to podcasts! Are you *really* enjoying An Old Timey Podcast? Well, calm down, history ho! You can get more of us on Patreon at patreon.com/oldtimeypodcast. At the $5 level, you'll get a monthly bonus episode (with video!), access to our 90's style chat room, plus the entire back catalog of bonus episodes from Kristin's previous podcast, Let's Go To Court.

Lehto's Law
Cyberattack Shuts Down Michigan's Most-Populous County's Computers

Lehto's Law

Play Episode Listen Later Oct 4, 2024 10:30


Wayne County, where Detroit is located. https://www.lehtoslaw.com

The Scoot Show with Scoot
Is the age of the US populous a factor in why more people identify as Republicans?

The Scoot Show with Scoot

Play Episode Listen Later Sep 30, 2024 34:58


This hour, guest host Dave Cohen speaks with John Couvillon, Louisiana based pollster and founder of JMC Analytics and Polling, about why Republicans outnumber Democrats among registered voters.

Neville Medhora Talks Copywriting
SWIPES Email: AI images, Most spoken Languages, Populous Countries, transcripts and San Francisco

Neville Medhora Talks Copywriting

Play Episode Listen Later Sep 20, 2024 8:07


Dev Game Club
DGC Ep 401: Heroes of Might and Magic (part one)

Dev Game Club

Play Episode Listen Later Aug 21, 2024 76:44


Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We set the game a little in its time, talk about the way the game creates a divergent path from other tactical turn-based combat games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some tutorial, some standard, some campaign Issues covered: the multiverse/divergent evolution, a game that wasn't copied, long games, setting the game in its time, moving more to real-time combat, finite audiences, action became important for larger audiences, the experimentation in the space, the unexpected battle map, an automated complicated board game, tabletop wargaming, wondering how you get from the main series to this, SSI's path, playing the tutorial, the early game, resources and time and other elements, the city view, generating armies and garrisoning, other things that buildings provide, the hero doesn't fight, choosing your heroes and what units you get, retreating and surrendering, leveling your heroes, not being expected to win the first game, the world map, exploring and watching the world map progress, considering multiplayer, metaphors for humanity (computing, industry, alignments, attributes), grinding, wanting cinematography controls in in-game cutscenes, deleting the chip bag, giving the cheats, #PecsAndGlutesForLyfe. Games, people, and influences mentioned or discussed: Ubisoft, New World Computing, Jon Van Caneghem, Final Fantasy Tactics, X-COM, Populous, Black & White, Marvel Midnight Suns, Freedom Force, Wildermyth, Civilization, Richard Garriott, Kaeon, NES/SNES, Chrono Trigger, Dark Forces, Full Throttle, Jagged Alliance, Dragon Quest VI, Rayman, Hexen, Suikoden, PlayStation, Warcraft 2, The Dig, Twisted Metal, Kings Field 2, Command & Conquer, Total Annihilation, World of Warcraft, Fallout, Firaxis, Final Fantasy (series), Baldur's Gate, Diablo, David Brevik, Archon, Gary Gygax, Dave Arneson, Chivalry, Dungeons & Dragons, Fallout Tactics: Brotherhood of Steel, Commandos, SSI, Ultima (series), Eye of the Beholder, Cinemaware, Defender of the Crown, Taylor, The Sims, Majora's Mask, GURPS, Baron, Shadow Tactics, Tacoma, Assassin's Creed: Valhalla, Metal Gear Solid (series), Halo, Prince of Persia: Sands of Time, Braid, Quake, Daron Stinnett, Celeste, Jeffool, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of HOMM! Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

10ish Podcast
269) Most Populous Animals on Earth

10ish Podcast

Play Episode Listen Later Jul 17, 2024 94:56


Have you ever wondered which type of animal is most plentiful on Earth? Well, wonder no more, nerd!  On this episode, animal expert Ellen Weatherford returns to guess the Top 10 Most Populous Animals on Earth, ranked by latest population estimates. PLUS...fun facts and trivia about each animal, what leads to huge populations, animal industrialization and domestication, the Insect Uprising, the Damascus goat, the weird dairy industry, and MUCH more. WATCH THE FULL VIDEO VERSION OF THIS EPISODE: https://www.youtube.com/10ishpodcast ------------------------------------------- Hear more from Ellen on her podcast, Just the Zoo of Us, a family-friendly animal review podcast. Listen now on any podcast app or at https://www.justthezooofus.com. ------------------------------------------- NEW BONUS EPISODE FOR 10ISH POD+ MEMBERS: Guess the Movie…based on a poorly-described plot summary: https://www.patreon.com/posts/107837305  ------------------------------------------- AD-FREE EPISODES: https://www.10ishpod.com/plus  NEWSLETTER: https://www.10ishpod.com/newsletter MERCH: https://www.10ishpod.com/merch REDDIT: https://www.reddit.com/r/10ishPod TIKTOK: https://www.tiktok.com/@10ishpod X (Twitter): https://www.x.com/10ishpod INSTAGRAM: https://www.instagram.com/10ishpod ------------------------------------------- Learn more about your ad choices. Visit megaphone.fm/adchoices

Marketplace All-in-One
International pop stars are finally recognizing the world's most populous country

Marketplace All-in-One

Play Episode Listen Later May 1, 2024 7:13


Hampered by insufficient infrastructure, famous musicians would often leave India out of their world tours. But the country's massive, young population makes it a potentially lucrative market, and more musicians are opting to stop and perform there. Thanks to increased investment, it seems India's live music industry is primed to take off. Also on the program: betting on skee ball and a look at fresh payroll data.

Marketplace Morning Report
International pop stars are finally recognizing the world's most populous country

Marketplace Morning Report

Play Episode Listen Later May 1, 2024 7:13


Hampered by insufficient infrastructure, famous musicians would often leave India out of their world tours. But the country's massive, young population makes it a potentially lucrative market, and more musicians are opting to stop and perform there. Thanks to increased investment, it seems India's live music industry is primed to take off. Also on the program: betting on skee ball and a look at fresh payroll data.

Dev Game Club
DGC Ep 388: Final Fantasy Tactics (part one)

Dev Game Club

Play Episode Listen Later May 1, 2024 65:10


Welcome to Dev Game Club, where this week we begin a new series on 1997's Final Fantasy Tactics, which took the series into a new genre. We talk about the game's presentation, basics, and technology as well as how the game begins. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few battles Issues covered: finals fantasies, 1997 in games, testing various games, placing us in that time, a surprising departure in the series, TTRPGs and being "like chess," translating a genre to the PS1, closer combat/smaller spaces, opacity, not remembering the game well, the Zodiac, some other series, a niche genre, limited input options and menus, Ivalice and medieval setting, a deeper simulated system than FF combat generally has, translating well to the genre, the opening cinematics, preferring alignment of story with general engine use, developing technology to stream video, in-game stuff holding up better, getting the leverage from sprites, the diorama look, merging gameplay with non-interactive content, pre-rendered rewards, terrain rendering and spinning the camera, the close-in space vs larger areas and fog of war, elevation and abilities, map differentiation for visuals and challenge, the game over screen, modern engagement. Games, people, and influences mentioned or discussed: Vagrant Story, Final Fantasy (series), Johnny "Pockets", GoldenEye, Diablo, Fallout, Castlevania: SotN, The Last Express, FF 7, Curse of Monkey Island, Grand Theft Auto, JK: Dark Forces 2, Myth: The Fallen Lords, Ultima Online, Outlaws, XvT, Starfox 64, Quake 2, Blade Runner, Dungeon Keeper, Age of Empires, Riven, Gran Turismo, Interstate '76, Populous, LucasArts, MechWarrior, Ogre Battles (series), SNES, Quest Corporation, Hironobu Sakaguchi, Chris Hockabout, Chris Corry, X-COM (series), Mario/Rabbids (series), Fire Emblem (series), Mark Garcia, Disgaea (series), Anachronox, Front Mission (series), Shining Force (series), Vandal Hearts (series), Valkyria Chronicles, Mass Effect (series), Star Wars, Blizzard, Ghost of Tsushima, Horizon: Forbidden West, God of War, The Sims, Vagrant Story, Metal Gear Solid, Axis and Allies, Kirk Hamilton, Aaron Evers. Next time: More battles! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

The John Batchelor Show
#MI: Michigan is said to be a swing state, and the longtime Michigan political voice Thaddeus McCotter analyzes what to expect fron divergent populous counties (Macomb, Oakland and Wayne) -- and from the governor.

The John Batchelor Show

Play Episode Listen Later Mar 18, 2024 6:16


#MI: Michigan is said to be a swing state, and the longtime Michigan political voice Thaddeus McCotter analyzes what to expect fron divergent populous counties (Macomb, Oakland and Wayne) -- and from the governor.   undated Three Rivers MI