Podcasts about Commodore

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Best podcasts about Commodore

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Latest podcast episodes about Commodore

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast
Podcast Ep. #239 - Phil Adam about the current state and future plans of releasing the Amico console

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast

Play Episode Listen Later Jul 26, 2026


In our new episode we welcome Phil Adam, CEO of Amico Entertainment (formerly ⁨@Intellivision⁩ Entertainment). In this very frank interview interview we talked about the future of the console and its physical release. Tune in for some new insights! (spoiler: Quoting Phil "I think we have to make something happen moving forward in the next 6 months. I don't think we survive beyond that.") Tune in to learn all the details of his rescue plan to bring this console to market still. Interview starts 8:00 minutes into the podcast.

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast
Ep. #238 - Kumpalit Phuttipinyo of GameDevHub about game development in Thailand

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast

Play Episode Listen Later Jul 21, 2026


In this episode we are talking with Kumpalit Phuttipinyo, one of the directors of the Thai GameDevHub and one of the major figures in the game industry of Thailand. In this episode, he not only talks about his personal journey but also of the state of game development in Thailand, its challenges and future, and other things as well! Interview part starts at 22:48 minutes. More info and links regarding this episode at: https://scene.world/gamedevhub

New Books Network
Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

New Books Network

Play Episode Listen Later Jul 20, 2026 27:49


The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

New Books in Communications

Play Episode Listen Later Jul 20, 2026 27:49


The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Science, Technology, and Society
Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

New Books in Science, Technology, and Society

Play Episode Listen Later Jul 20, 2026 27:49


The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books in Technology
Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

New Books in Technology

Play Episode Listen Later Jul 20, 2026 27:49


The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

New Books in Popular Culture
Stefan Höltgen et al., "Commodore 64: Past, Present, and Future of a Home Computer" (Projekt Verlag, 2026)

New Books in Popular Culture

Play Episode Listen Later Jul 20, 2026 27:49


The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its techni­cal features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the confer­ence of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelli­gence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

House of Mystery True Crime History
Mandy Eve-Barnett - The Commodore's Gift

House of Mystery True Crime History

Play Episode Listen Later Jul 18, 2026 21:54


Under the Buldrick Empire's rule, Owena finds herself fighting alongside a rebel force. Her aptitude for strategy and swordsmanship come to the fore. When she meets Galen, not only does she fall in love but becomes even more determined to join the fight to restore the rightful King to the throne.Support this show http://supporter.acast.com/houseofmysteryradio. Hosted on Acast. See acast.com/privacy for more information.

Amigos: Everything Amiga Podcast
Sprite Castle 110 - Rogue

Amigos: Everything Amiga Podcast

Play Episode Listen Later Jul 17, 2026 36:08


At last weekend's International Retro Computer Expo (aka "BoatFest") I did a LIVE version of Sprite Castle in which I covered Rogue followed by several Roguelikes for both the Commodore 64 and other 8bit-and-16bit systems. Thanks to everyone who came to watch the show and I hope you enjoy this live edition of Sprite Castle!

RobOHara-Podcasts
Sprite Castle 110: Rogue (Live)

RobOHara-Podcasts

Play Episode Listen Later Jul 17, 2026 36:09


At last weekend's International Retro Computer Expo (aka "BoatFest") I did a LIVE version of Sprite Castle in which I covered Rogue followed by several Roguelikes for both the Commodore 64 and other 8bit-and-16bit systems. Thanks to everyone who came to watch the show and I hope you enjoy this live edition of Sprite Castle! Support Sprite Castle at Patreon.com/RobOHara iTunes | RSS | Facebook | Twitter | WWW | Patreon | Twitch

featured Wiki of the Day
Holden Commodore (VE)

featured Wiki of the Day

Play Episode Listen Later Jul 16, 2026 2:56


fWotD Episode 3359: Holden Commodore (VE) Welcome to featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Thursday, 16 July 2026, is Holden Commodore (VE).The Holden Commodore (VE) is a full-size car that was produced from 2006 to 2013 by Holden, the former Australian subsidiary of General Motors. Dubbed Holden's "billion dollar baby", the car was available as the Holden Berlina—the mid-range model—and the Holden Calais, the luxury variant; utility body styles were marketed as the Holden Ute.Succeeding the VZ series, the VE was the first iteration of the fourth generation of the Holden Commodore, a series of automobiles built between 1978 and 2020. Unlike its predecessors, which used Opel-sourced platforms adapted to mechanics and sizes that would suit the local market, the VE was the first Commodore entirely designed and developed by Holden in Australia. To minimise export redevelopment costs, features such as a symmetrical centre console housing a flush-fitting hand brake lever facilitated the conversion to left-hand drive. The VE was internationally badge-engineered as the Chevrolet Lumina, Chevrolet Omega, Bitter Vero Sport and Pontiac G8.Holden introduced the VE body styles in stages, beginning with the sedan in July 2006. Before this, the company stated they would manufacture two parallel generations of Commodores until the launch of the station wagon and utility. Variants by Holden's performance vehicle partner, Holden Special Vehicles, were released soon after the sedan's debut alongside the long-wheelbase WM Statesman/Caprice models. The VE Ute entered production in 2007, coinciding with the unveiling of the Sportwagon concept car. The production version of the VE Sportwagon—which shared its 2,915 mm (114.8 in) wheelbase with the sedan instead of the extended wheelbase from the Caprice, like previous models—was introduced in July 2008.Named the 2006 Car of the Year by Wheels, the VE frequently ranked as the annual best-selling automobile in Australia over its production run. Holden introduced updates to the VE as model year (MY) changes. Typically subtle, these recurring changes have involved alterations to colours and trim, increased standard equipment and reduced fuel consumption. More noteworthy adjustments have come in the form of a smaller 3.0-litre V6 engine for entry-level versions and "Series II" styling revisions in September 2010.This recording reflects the Wikipedia text as of 00:02 UTC on Thursday, 16 July 2026.For the full current version of the article, see Holden Commodore (VE) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Matthew.

360 with Katie Woolf
Air Commodore Matthew McCormack RAAF Pitch Black Exercise Director on Pitch Black starting

360 with Katie Woolf

Play Episode Listen Later Jul 16, 2026 6:59 Transcription Available


See omnystudio.com/listener for privacy information.

The West Live Podcast
EV sales skyrocket, hit mark not seen since Commodore in 2002

The West Live Podcast

Play Episode Listen Later Jul 15, 2026 3:47


See omnystudio.com/listener for privacy information.

The West Live Podcast
Albo's AI strategy revealed, EV sales skyrocket & hero dogs

The West Live Podcast

Play Episode Listen Later Jul 15, 2026 11:10


In today’s episode, Ben O’Shea unpacks Albanese’s vague AI strategy. Plus, EV sales hit a level not seen since Commodore in the 1990s & a pack of dogs saves two Melbourne women from a sexual assault.See omnystudio.com/listener for privacy information.

Fully & Completely
The Tragically Hip - Live Stream: The Darkest One

Fully & Completely

Play Episode Listen Later Jul 13, 2026 63:28 Transcription Available


A song this beloved, played live only 31 times? The panel unpacks the mystery, the mischief, and the cat at the centre of 'The Darkest One'.Episode SummaryThe wheel landed on a big one. This week, The Tragically Hip On Shuffle pulls 'The Darkest One' - track three and the third single from "In Violet Light" (June 11th, 2002), and number 30 on the Tragically Hip Top 40 countdown. jD gathers Kirk from Chino, Sean from Toronto, and Duxoop from Toledo around the table to debate, discuss, and dissect it.The tale of the tape raises the episode's central puzzle: first played live December 31st, 2001, last played August 1st, 2003, and just 31 performances all-time. Why did a single this strong vanish from the setlists? The panel has theories - Gord Downie's punishing high notes, his one-of-a-kind delivery timing, and the karaoke bravery both would demand.There's a listen to a formidable live version from Vancouver, September 20th, 2002, a close read of the lyrics (a darling sky, not a darkening one - and the moment as a wild place), and Duck Soup's honest, funny, and disarming answer to the question the song keeps asking: who's the darkest one in your friend group?Then it's off to the music video - the Trailer Park Boys, Don Cherry, vintage KFC buckets, and one great cat let in from the rain. The panel ranks the song on the album, mourns Hockey Night in Canada, debates a "Fully Completely" box set, and jD floats a Hip Club conspiracy theory about those suspiciously excellent bonus tracks. The PanelSean from Toronto - repping The Hip from the West Coast, where he saw them at the Commodore on the World Container tour. This week's cheerfully unrepentant heel on 'All Tore Up'.Duxoop from Toledo - honorary Canuck (the Duck Canuck), karaoke stalwart, and the self-confessed darkest one in his friend group.Kirk from Chino - Discovering Downie alum, guitarist with The Daryls, and currently in the studio recording his first solo album, "From the Kirkyard", with producer Joey Delgado. Find him at Kirk Lane Music. Timestamps- 00:00 - Welcome and panel introductions- 03:14 - First hit: favourite Hip summer jams- 06:05 - The tale of the tape: 'The Darkest One' by the numbers- 09:37 - High notes, weird timing, and the karaoke problem- 11:20 - Poll check: "In Violet Light" gets its flowers- 13:44 - Listening party: 'The Darkest One' live in Vancouver, 2002- 18:54 - First thoughts around the table- 25:35 - The lyrics: every friend group has one- 32:16 - The video: Trailer Park Boys, Don Cherry, and a great cat- 37:50 - Final thoughts and album rankings- 46:24 - Did it break through south of the border?- 53:16 - Spin the wheel: next week's song revealed- 55:11 - Plugs Resources & References- Setlist and play-count data: hat tip to Hipbase and setlist.fm- Live recording courtesy of The Tragically Hip Archive- The Hugh Padgham stories come from This Is Our Life by Michael Barclay- Bands plugged this week: The Fabulously Rich (Pacific Northwest), Gift Shop (Vancouver), the Knights of Molino (San Francisco), The Daryls, and the Delgado Brothers- Related listening: Discovering Downie, wherever you get your podcasts Join InThe randomness is the feature, and the community is the point. [Join the community Facebook group](https://community.tthpods.com) to catch the next live stream, vote in the polls, and share your take in the chat. Want more from the network between episodes? [Subscribe to Yer Letter](https://subscribe.tthpods.com), the monthly newsletter from jD. ClosingHuge thanks to Kirk from Chino, Sean from Toronto, and Duxoop from Toledo for pinch-hitting on short notice and bringing the goods - from Salt Lake City name-drops to dentures that laugh. The takeaway this week: the wild are strong, the strong are the darkest ones, and every friend group has one. So there's that.Next week, the wheel says 'Every Time You Go' - a deep cut from "Up to Here". Get after it. ConnectFacebook group: [community.tthpods.com](https://community.tthpods.com) | Instagram: @tthpods | YouTube: youtube.com/@tthpods | Email: jd@tthpods.comTheTragicallyHip TheHip GordDownie InVioletLight TTHOnShuffle InGordWeTrust---Meta description (155 characters): The Tragically Hip On Shuffle unpacks 'The Darkest One' from In Violet Light - Gord Downie's high notes, the Trailer Park Boys video, and one great cat.Support this podcast at — https://redcircle.com/tthtop40/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Play Comics
Flash Gordon Defenders of the Earth with Ryan Estrada

Play Comics

Play Episode Listen Later Jul 12, 2026 40:23 Transcription Available


Read transcriptIn 1986, King Features looked at its stable of unrelated newspaper strip heroes and decided the responsible thing to do was throw them all in a blender. Flash Gordon, Mandrake the Magician, and the Phantom. A spaceman, a stage hypnotist, and a guy who lives in a skull-shaped cave and inherited his job from his dad got drafted into a single Saturday morning cartoon called Defenders of the Earth on the apparent theory that if the Avengers could do a team-up, so could three guys who had never met before that year and shared nothing except a syndicate contract. Then, because nothing from the '80s was allowed to stay just a cartoon, Defenders of the Earth became a video game in 1990, courtesy of Enigma Variations, for the exact kind of home computer that made you type a magic incantation and wait: Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and, for the three people on Earth who owned one, the SAM Coupé. You play Flash, sneaking through Ming's castle dodging security cameras, occasionally calling in Mandrake or the Phantom to open doors, because apparently that's what magic and jungle-honed strength were for in these days. Helping make sense of this glorious pile of licensed heroes is Ryan Estrada, who's written comics for Star Trek, Popeye, Garfield, and, fittingly, Flash Gordon itself, having contributed to Papercutz's newer Flash Gordon Adventures line. Ryan's also built a reputation for tucking real hidden puzzles and messages directly into his comic pages, in plain sight, daring anyone paying close enough attention to find them. Which feels like exactly the right skillset for an episode about a security system that apparently only a few specific comic strip disciplines can defeat. So track down a joystick you no longer own, adjust to a universe where Flash Gordon answers to a management structure that includes a professional hypnotist, and let's find out whether the Defenders of the Earth earned their game, or whether Earth would've been just fine handling Ming on its own. Learn such things as: Is it really a team game if you only get to play as one member? Why should you learn another language that uses a different alphabet? What are some of the special rules with making licenses comics? And so much more! You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let's see if anyone can pick out my favorite part. I'll give you a hint, it's on the home page. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. The next episode is going to be Teenage Mutant Ninja Turtles 3 Mutant Nightmare, so get your thoughts ready and over to me if you want to hear them in the show. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Xandar Radio and Saints of Storm and Sorrow by Gabriella Buba for the promos today. Intro/Outro Music by Backing Track, who exclusively wears red jackets with embedded speakers so there's always a soundtrack. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.

Management Blueprint
342: Why-Who-What-How Management with Vasily Petrenko

Management Blueprint

Play Episode Listen Later Jul 7, 2026 26:02


https://youtu.be/kiaY0bw-4KQ Vasily Petrenko, CEO of Another World, is passionate about making immersive free-roam virtual reality accessible to everyone. Guided by Why-Who-What-How Management, a scientific mindset, and a relentless pursuit of continuous improvement, Vasily has grown Another World from a university escape room startup into a global VR entertainment company with more than 400 signed locations across 50 countries.  We explore Vasily’s Scientific Entrepreneurship Framework: Learn How to Delegate, Hire People Better Than You, Figure Out Your Sales Formula, Grasp the Big Picture and Manage the Why, Who, What & How. Vasily explains why entrepreneurs should treat business like a scientific experiment, using failures as data to improve future decisions, and why delegation is essential to overcoming founder bottlenecks. He also shares how hiring specialists who outperform you accelerates growth, why scalable communication systems are critical for global teams, how Another World is democratizing immersive VR for communities of every size, and his vision for partnering with major entertainment brands to create the next generation of immersive experiences. — Why-Who-What-How Management with Vasily Petrenko  Good day. Steve Preda here with the Management Blueprint Podcast, and today my guest is Vasily Petrenko, the CEO of Another World, a company that offers a solution for opening VR arenas all around the world. Vasili, welcome to the show.  Hello. Thank you for the invitation. Yep.  Yeah, it’s awesome to have you. You’re calling in from Miami, and you just showed me through the window the beautiful weather and the skyline, which is quite impressive. So what’s your story? How did you end up here, on this side of the ocean?  Yeah, thank you for asking. Actually, I started my first business in 2014 with my friends. We were thinking about starting something new, some fresh idea, and we thought about what we could do. At that time, we were writing different scenarios, participating in comedy shows, and searching for different business ideas. We found out that, at that time, classical escape rooms were very popular. We thought, “Wow, it’s entertaining people. It’s something about puzzles.” We were studying at the university at that time, and we were like, “Okay, it’s something scientific.  Make some electronics, puzzles, and so on. You need to think, you need to be smart, you need to be funny.” So it was a perfect match between me, my friends, and the business idea. The thing is, we built our first escape room, and all the money that we collected from our parents and friends—we got back all of the investment in two months. I cannot imagine a business right now where you invest money and get all of that back in two months. The thing is, that’s the main thing that allowed us to evolve in the future: we did not stop at that moment. We decided that we would invest all this money back into the business, and we started searching for new ideas.  First of all, we continued to build the best escape rooms in our city and in our country. Other owners saw that and were like, “Oh, we see your success. We want that too.” So they started calling us, like, “Can you build that business for us in another city?” So from one little business, we opened another one at the same time, which was the B2B solution—opening this type of business for others. Again, we were searching for new ideas, for new products.  Two years later, we thought, “Okay, let’s add a new product: virtual reality.” It wasn’t trending at that moment. The thing is, we hadn’t found anything that would be good for us. We were like, “Wow, this is low quality. We don’t like this.” Basically, there were so many dislikes about everything on the market that we decided we needed to make our own product. It took us about two more years to think about this idea, and in 2018 we came up with the idea of a free-roam virtual reality arenas.Share on X  So I want to correct you a little bit here. In the introduction, you said Another World VR arcades. It’s not exactly arcades. It is virtual reality arenas. And free roam, for those who might not know, means that you don’t have any limitation with wires. So it’s not like playing VR at home, where you put on the headset, sit on the couch, and play. No. Our VR arenas are from 1,000 to 2,000 square feet, and the player can explore the whole arena from one corner to another. They can run, they can jump, they can interact with each other, and there can be up to 20 players simultaneously. We started this business in 2018 as an additional product for our escape room owners. It was an additional game for them. But again, over time, more and more of our partners—and we realized this ourselves—decided that this could be a separate business. Not the escape room, but the VR arena could be a business by itself. And we started doing that.  We did a rebranding, and we started providing not only the best games in the world for our partners, but also the design, brand, website, booking system, and all of that.Share on X So basically, we packed our product into the franchise. By now, this year will be the eighth year of the company, and we have 400 signed contracts all around the world in 50 countries. That means our partners either already own and operate our locations or they’re in the process of opening. They’re doing the construction and opening the business, and we’re helping them with that. So yeah, that’s the story.  That’s fantastic. So are you a licensing business, or are you a franchise business? That’s a really good question. Right now, we’re registering the franchise. I know that in some countries there are strict regulations. So today, we’re licensing our technology and games to our partners. But we want to become an official franchise, so we’re working on that right now and preparing everything for it.  That’s super exciting. So let me ask you my favorite question. What is your personal “why,” and how are you manifesting it in this business?  This is a really good question. For anything that you do, for any of your daily tasks, you should ask yourself: “Why am I doing this and not that?” So why will this idea work? It’s a really good question for you to ask yourself all the time. I’m kind of, in this case, a perfectionist. That’s both the good and the bad side of my personality. I’m also into marathons and triathlons. I’ve already done many ultras. So the good side is that I'm very intense when it comes to working hard. I will do everything so that my business succeeds. I will do everything so that I finish this marathon.Share on X  But after I finish the marathon, the next second I’m asking myself, “Where can I be better? Why did I do this or that?” It’s always about balance. It’s not about work-life balance, but even inside your work, you need to find the right balance between good and bad. I’ve been learning that over the past few years, trying to get better at it. So I think that’s the question. But still, asking yourself, “Why am I doing this and not that?” is always important, in my opinion. So your “why” is to always get better?  I would say yes. Well, okay, let me also add to that. To get better—and there’s no ideal—but there is a way to get on that path. So that’s the first thing. The second thing is that your “why” also describes how you feel about what you’re doing. It might be your work, it might be your business, it might be whatever you’re doing. Actually, my graduation was absolutely not about business. I started at the university studying cytology and genetics. So I used to be in molecular biochemistry, biology, and all of that. I was the kind of guy who was doing research for PCR tests. You might be familiar with them from the Covid..  Oh, yeah. Yeah, the Covid era of those PCR tests. So I was developing stuff like that. I know how to do that. I know all of that. But right now I’m in the entertainment business. The thing is that I really like to consider business with a scientific approach. What I mean is that business is also something where you don’t know exactly what’s going to happen. So there are a lot of hypotheses. There are a lot of ideas that you get when you’re brainstorming, alone or with your team. The thing is, first of all, there might be mistakes. There will be mistakes, and that’s absolutely normal.  Like we say in science, a negative result is also a result. So it’s all about experiments. You change one factor, you test one hypothesis, you run the experiment, you see the result, and you make a conclusion from that. If it’s a negative result, okay, don’t do that anymore. If it’s a positive result, okay, how do we scale that and do it better? Again, we might consider that as a “why” question. 342: Why-Who-What-How Management with Vasily PetrenkoShare on X  Yeah. I saw your post about the five things that you learned as an entrepreneur. That was pretty interesting. It kind of shows your scientific way of thinking about business as well. So, talking more about the science of business, this podcast is called The Management Blueprint, and what I’m looking for in every conversation is a framework that you’ve discovered while building your business that you could share with the audience, so they can maybe apply it to their own business. So think of something like three to five steps, or a mental model, or a way of thinking about things. Anything come to mind?  Yeah, actually, as I said, first of all, the scientific approach—and don’t be afraid of mistakes. I think this is mostly for young entrepreneurs. Even right now, my little kids are going to some sports, and sometimes they’re upset if something goes wrong, right? I’m trying to teach them not to be afraid. If something goes wrong, it’s just a way for you to get better. That’s the first thing. The second thing is, when you’re trying to scale, I know it’s also a mistake that many entrepreneurs or managers make.  You always think you know better how to do something, and you’re afraid to let someone else do it. I know that from my own experience. As I said, I’m a perfectionist, and if I see some task, I’m thinking, “Okay, nobody will do that better.” So first of all, try to teach yourself how to delegate. Because without that, you cannot evolve. You cannot scale. If you're doing everything by yourself, you'll be a solo entrepreneur.Share on X  You can do only one thing, and that might be enough for somebody, but you cannot build a big business that way. At some point, I realized that if I hire people and they do those challenges—those tasks that I’m giving them—even if they do them at 70% of my ideal, it will still be okay. Because five of them will do five different challenges. I’ll just check their work, save tons of my time, and give them feedback. Yes, maybe it won’t be 100% ideal in the end, but it will get closer to 80% or 90%, which is already very good. For me, it would take weeks to finish those five challenges by myself. With five different employees, it will be five times faster. Okay. So learning to delegate—that’s important. So what else is in your framework?  About delegation, the other thing I learned is to hire professionals. That’s the next step: hire those people who know better than you. Why would you hire somebody who knows less than you? Hire professionals in their areas so that they can bring value into your company. So that’s the second step after delegation. Again, for me, it’s always about finding a new idea, experimenting, and if it’s a positive result, scaling it. Then back again to a new idea. So it’s always constant loop of coming up with new hypotheses. Again, don’t sit in one place just doing what you’re already doing.  Okay. So experiment and scale what works. That’s great. That’s it? So: delegate, hire people… technicians, I think you called them? Or specialists?  Not only technicians. I mean, it could be in marketing, it could be in sales, it could be in tech… So yeah, there are so many people in my company right now who know better than I do. I don’t know how to set up a CRM system. I don’t know how to set up a Google campaign. I know, in general, some of those things, especially at the beginning when you’re hiring your first people.  You might need to dig a little bit into the area. But after some time, you just need to… I remember there was a movie—I think it was about the financial crisis of 2008—and I remember one scene. The first employee who found the problem was explaining it to his boss with too many parameters, saying, “Oh, we have an apocalypse here. That’s a crash.” His boss was like, “Oh yeah, that’s a crash.” Then his boss went to his manager and explained it in, like, three sentences. Then the top manager explained it to the CEO in two words, and the CEO was like, “Okay, I got it.”  So it’s pretty much the same thing. It’s always like that. I really like that idea of how it’s structured. In our case, again, I don’t know exactly how everything is arranged in the details, but in general, I keep it all in mind.  You see the big picture. You see the big picture, and you can communicate it.  Exactly.  Maybe that’s also another step: grasp and communicate the big picture. From that idea, I just realized one more thing—the environment for your employees, your staff, your partners. It’s really important to give them the proper instruments for how they’re going to work. Actually, you can describe the structure of the company this way: The first employees know how to do things.  The next level asks, “What are we doing?” The CEO asks, “Who is doing that?” So at some point, as the CEO, you’re deciding who will be doing those things. Top managers are thinking about what we’re going to do. Employees are thinking about how to do it and working with the tools. In this case, it’s really important to put all of this into a workable… I don’t know how to describe it… an environment that will be feasible for everybody.  If your company is growing, you need to work on the communication between different departments, between different people, and so on. Because there might be a mistake in the tech department or on the website that doesn’t allow sales or marketing to develop future things, and so on. So you need to give your team the appropriate instruments to work with. As you asked me at the beginning, yes, my team right now is around 70 or 80 people. I don’t know the exact number right now. The thing is, about half of them I don’t know personally.  I haven’t seen them in person, or even online, and they’re in different countries and different cities. So we’re working hard to make sure that, for these tasks, we have this type of CRM system. For this one, we have this type of platform. It might also be different depending on what your team is doing. For the sales department, we have one set of needs. For our tech team, it’s absolutely different. So yeah, that also matters.  Yeah. So I was thinking about what you explained—the who. The person at the top decides who will do it, then the who decides the what, and the what people decide the how. But I would say maybe above the who, you have the why.  Why. Yeah, that’s good. Why are we doing it? So this is about the mission of the company, the initial idea. So this is something, okay, maybe not the CEO. This is something the board of directors, the investors—they’re thinking, “Why are we doing that? Why are we investing our time and money into that?” So that’s absolutely true. That’s absolutely right.  Yeah. Love it. Let me switch gears here. So what drives growth in your particular company, Vasily?  We are family-friendly, so we are spreading joy and fun for people. Actually, this was one of our ideas at the very beginning when we started thinking about VR.Share on X We saw that there were some competitors, and they were doing a pretty similar product. But the thing is, they were selling their franchise for millions of dollars. Moreover, just the equipment they were using to build their arena cost hundreds of thousands of dollars. We looked at that and realized, okay, this type of business is still a business. You need to earn money. Of course, it’s fun to give people joy, but it’s a business, and a business should earn money, right?  We realized that if we made a product like that, then you could open it only in major cities like New York or Los Angeles because only there would you have enough customer traffic, market size, and money for people to get their investment back. So that’s millions of dollars of investment that you would eventually recover from this type of park or arena. We realized that our mission would be to make the same quality product—high-end, immersive virtual reality.  Virtual reality is still something that not many people have even tried, so it still looks futuristic to a lot of people. Our mission is for every kid and every adult in the world to have the opportunity to play this type of experience.Share on X How do we do that? Basically, by opening locations not only in Los Angeles and New York, but also in smaller cities. So we had to find a way for business owners to open our business. Not for millions of dollars, but for tens of thousands, or $100,000 to $200,000. That could be opened in any city—even a small city—with a little arena, a little family entertainment center (FEC), where people come, have fun, celebrate birthday parties, hold corporate events, and spend time together. What still drives us—and I’ll be honest with you—is when we get a new opening.  Just today, I had a call from Vietnam. I had a call from China. People there want to open our locations, and I’m happy about it. Not only because it helps us grow the business. The bigger the market we have, the more games we can develop, and the better we can make our product. But it’s also another point on the map. We can see, “Oh, we’re getting there.” So that’s the first thing—that more people can experience highly immersive, high-end entertainment. The other thing is, from the very beginning, I remember it was my dream that someday we would work with huge companies like Disney and Warner Bros., and develop games based on their IPs.  Just imagine creating a Harry Potter game. That would be a different level, right? That was my dream, and it still is. Only now am I getting closer to those companies and having some negotiations. That’s what drives me personally. That’s what drives us emotionally to wake up every day and do this business—for me, my employees, and everyone else. I don’t know if this question was about that…  I think that’s more of the “why” question that I asked you earlier.  Okay. So that’s the why for the company, and that’s very exciting. You’re basically democratizing this whole experience. You’re bringing it to people in smaller cities, and that’s always a huge idea. I had a client years ago who was in the floor-covering and home-decoration business. That was in Eastern Europe as well—in Hungary, Romania, and Slovakia.  He figured out a way to franchise it to people who didn’t even own real estate, who were just family businesses. He figured out a way to lease them the location and make it a viable franchise in towns with only 10,000 people. He basically cornered the market in that segment. So that’s super exciting. So, Vasily, let me ask you: What’s the one thing that you’re trying to figure out in your business right now? As I said, this big challenge of getting a famous IP… I just came back from Licensing Expo in Las Vegas, and I had a few productive meetings there with some companies. So I see a lot of business opportunities there, but it also makes me feel… I mean, when we make this kind of game, I feel proud. I feel that little Vasily—the little boy inside of me—feels like, “Oh…” If somebody had told me 20 or 25 years ago that I would be making computer games, VR games, and especially a game based on a famous Disney or other IP, I would not have believed it.  And this is what I really love. I mean, for some people it might sound like a dream. For me, it’s still a dream, even though I’m getting closer to it. So that’s my main challenge right now, to be honest. But also, I’m doing a lot of other stuff in the company. So yeah, distribution is another big challenge. Also, new markets. There are pros and cons. We’ve been growing rapidly. It’s great to have 50 countries on the map with our locations.  But just imagine that each country has a different language, mentality, and everything that comes with it. So you need to prepare additional websites, tools, CRM systems, marketing materials, videos, training—everything. It’s crazy. First of all, we need to help our partners in all of those countries grow their businesses. That’s important. Also, when I get calls and requests from new countries and new regions—like Latin America right now—we have a distributor in Latin America, so that’s a new market for us.  Of course, we’re not starting from scratch. We have some background, right? But still, in that particular territory, you need to build the business from zero. So that’s also a challenge. I gave you a few, but those are the things I’m working on every day.  Yeah, that’s fantastic. So what’s something that you would like our listeners to learn about your company, or maybe do and explore around what you’re doing? First of all, Google Another World VR. Find a location in your city or nearby. Come and try our games. Your kids will love them. I know that not all adults are gamers or whatever, so it depends on the person. But everybody should definitely try it. I’ve seen a lot of people in their 20s, 30s, 40s, and 50s playing our games multiple times and having a lot of fun. We have PvE games, which means player versus environment, where you’re on one team. For example, you and I are in one squad, and we’re killing zombies or aliens, trying to survive.  We also have PvP games, or player versus player, where we’re on different teams competing against each other. That’s a lot of fun. It’s also very competitive. We also have features like playing against other locations. Just imagine that a location in Toronto, Canada, can play against Atlanta, Georgia. We have a location there. We already have that technical feature, and we’re adding tournaments. So you can participate in tournaments locally and then play internationally. So yeah, first of all, Google our company and try our games.  You’ll love them. As I said, we’re already in 50 countries, so I think you might find a location near you—or one will be opening soon. The other thing is, if you’re a business owner looking for something to invest in, or you’re looking for new ideas, contact me or contact our company, and we’ll show you what our business consists of. Yeah, we have something to offer you. And the last thing: if you’re in the industry and you’re connected to the big players in entertainment—companies like Netflix and others—call me as well.  We’ll find a way to collaborate, cooperate, and make the best game based on those IPs and trademarks, so everybody benefits. The people who want to play our games will have even more fun playing their favorite characters. That’s what it’s all about.  Yeah, that’s amazing. So, Vasily Petrenko, CEO of Another World. Google Another World VR, check out the locations, and try these VR games. I definitely think the wind is in your sails because the younger generations grew up with games. I was on a Commodore 64 when I was a kid, but the younger generations actually grew up with VR games. So it’s going to be a great experience for all of you. And those of you listening, if you liked the show, make sure you follow us on YouTube, subscribe, and leave us a review, because every week I bring an amazing entrepreneur like Vasily onto the show. So thanks for coming, and thanks for listening. Important Links: Vasily's LinkedIn Vasily's Website

Stay Forever
TI-99/4 (SFT 22-2)

Stay Forever

Play Episode Listen Later Jul 5, 2026 94:06 Transcription Available


Dies ist Folge 2 von 2. Folge 1 erschien vor einer Woche. Worum geht's? Nachdem der TI-99/4 endlich fertig entwickelt ist, muss er sich nun auf dem hart umkämpften Heimcomputermarkt beweisen – gegen Tandy, Atari und vor allem gegen Commodore. Henner und Chris erzählen, wie Texas Instruments seinen Rechner vermarktet, warum die Verpackung bewusst auf das technische Kürzel verzichtet und stattdessen groß „Home Computer“ verspricht, und wie sich der Nachfolger 99/4A entwickelt: mit besserer Tastatur, neuem Grafikmodus, aufgebohrter Sprite-Engine, aber auch gnadenlosem Rotstift bei Lautsprecher und Kopfhöreranschluss. Es geht um die Werbekampagne mit Bill Cosby, der in unzähligen Spots stets denselben Satz wiederholt: „This is the one.“ Um ein teures Rückrufproblem wegen potenziell gefährlicher Netzteile. Und um die immer verzweifeltere Suche nach Software für ein System, dessen exotische Prozessorarchitektur Entwicklerinnen und Entwickler eher abschreckt als einlädt – im Gegensatz etwa zum gut dokumentierten 6502 in Ataris Rechnern. Trotzdem entsteht nach und nach ein überraschend vielfältiges und teils hochwertiges Spieleangebot, nicht zuletzt dank der kreativen Freiheit, die TI seinen eigenen Entwicklerinnen und Entwicklern lässt, und dank externer Partner wie Milton Bradley mit ihrem kuriosen MBX-Erweiterungssystem. Am Ende dreht sich alles um den ruinösen Preiskampf mit Commodore, der TI schließlich einen Quartalsverlust von 100 Millionen Dollar beschert und die Aktie einbrechen lässt. Noch auf der Sommer-CES 1983 kündigt TI mit dem winzigen TI-99/2 und einem neuen Topmodell einen Neuanfang an – doch beide Projekte werden nie veröffentlicht. Stattdessen zieht sich Texas Instruments im selben Jahr komplett aus dem Heimcomputergeschäft zurück und verramscht die Restbestände für 50 Dollar das Stück. Was bleibt, sind rund 2,8 Millionen verkaufte Geräte weltweit – und ein paar Chips wie der Soundbaustein SN76489, die in vielen anderen Systemen noch lange weiterleben. Produktions-Credits: Sprecher, Redaktion: Henner Thomsen, Christian Schmidt Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Johannes DuBois Vielen Dank an Karl Guttag und Paul Urbanus.

ANTIC The Atari 8-bit Podcast
ANTIC Interview 459 - Mike Lorenzen: Atari Program-Text Editor, Pitfall II

ANTIC The Atari 8-bit Podcast

Play Episode Listen Later Jul 5, 2026 148:27


Mike Lorenzen: Atari Program-Text Editor, Pitfall II Mike Lorenzen worked at Atari, Activision, and Accolade, creating games for the Atari 2600, Atari 8-bit, and Commodore 64 computers. At Atari, Mike coded Golf and Circus Atari for the Atari 2600. For the 8-bit computers, he wrote MEDIT (which he told me stands for Mike's EDITor.) Atari got a lot of mileage from MEDIT, using versions of that text editor in several products: first, in Atari Program-Text Editor (which was bundled with Atari's Macro Assembler), and in two Atari Program Exchange products: APX 20075, Atari Program-Text Editor; and APX 20076: Word Processing Diskette, where it was bundled with a text formatter. Both Program-Text Editor and Word Processing Diskette first appeared in the Winter 1981 APX catalog (the second APX catalog) with a price of $39.95 for Program-Text Editor and $49.95 for Word Processing Diskette — relatively hefty prices, considering the median price for software in that catalog was just $17.95. At Activision, he ported Pitfall and Pitfall II Lost Caverns to the Atari 8-bit — and in that, created the undocumented Easter egg of an additional game inside: Pitfall III, which appears only in the Atari 8-bit version. At Accolade, Mike developed the game "Psi-5 Trading Company" for the C64, which he called "the most sophisticated Commodore 64 program ever written". This interview took place on June 4, 2026. Software mentioned: Macro Assembler and Program-Text Editor at AtariMania APX 20075: Atari Program-Text Editor at AtariMania APX 20076: Word Processing Diskette at AtariMania Pitfall at AtariMania Pitfall II Lost Caverns at AtariMania People mentioned: Scott Scheiman interview Dale Yocum interview Chris Crawford interview Fred Thorlin interview Brad Fregger on Lorenzen's overwork More information: Inverse ATASCII reviews APX Program-Text Editor AtariWiki on Program-Text Editor Psi-5 Trading Company

The Retro Hour (Retro Gaming Podcast)
538: Commodore 64: The Birth of a Cultural Icon - The Retro Hour EP538

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Jul 3, 2026 114:51


This week, we're joined by legendary documentary makers Ant and Nic Caulfield, the team behind From Bedrooms to Billions, The Amiga Years and The Rubber-Keyed Wonder, as they return to celebrate one of the most iconic home computers ever made: the Commodore 64. Commodore 64: The Birth of a Cultural Icon on Kickstarter: https://lnk.ua/TRJ0cmHX1Contents:00:00 – The Week's Retro News Stories56:23 – Commodore 64 Documentary InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsPlayEXPO Blackpool: https://www.playexpoblackpool.com/We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesCommodore Phone Price Drop: https://lnk.ua/L9Jyk0HoHSonic Cartridges Return: https://lnk.ua/RbgJGWLALEcco Remaster Physical Edition: https://lnk.ua/1R9OKXgHbNeo Turbo Challenge Amiga: https://lnk.ua/Vl6vprJIbWolfenstein 3D On Lynx: https://lnk.ua/gaL5jitCm3DO Returns?: https://lnk.ua/hCMaWHfX6Meshtastic On Commodore 64: https://lnk.ua/XlABpzaBa

Madigan's Pubcast
Episode 279: World Cup's Witch Doctor, Fairy Armadillos & 4th of July's Most Magical Mushrooms

Madigan's Pubcast

Play Episode Listen Later Jul 1, 2026 84:33


Kathleen opens the show drinking a Salty Golfer Pineapple Blonde ale from Grand Strand Brewing Company in Myrtle Beach, SC. She reviews her weekend in Knoxville with 2 sold out shows and her first steamed sandwich at Gus's Good Times Deli.    TOUR NEWS: See Kathleen live on her “Day Drinking Tour.”   TASTING MENU (1:20): Kathleen samples Chili Cheese Dog Cheez-Its, Miller Lite Beer-Braised Steak Pringles, and Firecracker Pop Oreos.    QUEEN NEWS (17:04): Kathleen shares that Dolly Parton attended the opening of her Dolly's Tennessean Travel Stop, Stevie Nicks will sing at Taylor Swift's upcoming wedding, and Post Malone brought many special guests to the Nashville date of his Big Ass Stadium Tour.    HOLLYWOOD HAPPENINGS (25:54): HollyBobby provides the latest news in Hollywood.   UPDATES (35:12): Kathleen shares updates on the latest Nancy Guthrie ransom note, another missing scientist has been found dead under unexplained circumstances, Everest sherpas are calling for change, and Primm Nevada finds a lifeline to stay operating.   HOLY SHIT THEY FOUND IT (48:32): Kathleen reads about the discovery of a previously-determined-to-be-extinct pink fairy armadillo in Argentina.    WHAT ARE WE WATCHING (1:15:36): Kathleen recommends watching Season 3 of the Dallas Cowboy's Cheerleaders documentary “America's Sweethearts” on Netflix.    SPORTS NEWS (50:14): Kathleen reports on Argentinian World Cup fans adopting an Austrian dwarf fan as their mascot king, Ghana has a witch doctor who has been making bold World Cup predictions, and Buffalo Bills fans are upset at the initial ticket prices offered in their new stadium.   FRONT PAGE PUB NEWS (58:45): Kathleen shares articles on Mexico's “Batman” capturing motorcycle thieves, Dunkin' Donuts unveils a limited edition Eagle cup to compete with Starbucks bear cup, Paris has closed the Eiffel Tower and Louvre as France experiences record high temps, new magic mushrooms make users see tiny “gnome” people, tech company Commodore is bringing back the flip phone, and Northern snakehead fish can walk and breath air and are invading many US states.    SPANISH PHRASE OF THE WEEK (1:11:22): The Spanish phrase to learn this week is “hay un cocodrilo en el agua” or “there is a crocodile in the water” in English.    SAINT OF THE WEEK (1:19:50): Kathleen reads about St. Simeon the Stylite, patron saint of shepherds.   FEEL GOOD STORY (1:16:58): Kathleen shares a story of a shepherd mutt named Storm who made her way into LA's Sofi Stadium to see Metallica live.   

Curious Cat
The Last of the June Doom (but it's actually super-upbeat!)

Curious Cat

Play Episode Listen Later Jun 30, 2026 54:46 Transcription Available


Commodore 64 built a phone. Say yes to the interNOT, they market. And we are fans. What a way to open the doom hole, with a Santa-bell worthy story!Ed Zitron guest on Better Offline writes a opinion piece for the New York Times about 'doom trolling' which he defines as AI executives warning us the sky is falling due to their products.Our interview with Miss Molly Knows (who is dynamite, by the way!) ends with her advice about ways to heal fast after dipping a toe in the mainstream news and other exposure to current events.Our own confessions about getting drawn in by the news and its negative effects on us. Are there really two sides to American politics? Leading researchers and professors beg to disagree on that. There's a third substantial group that feels neither party represents them. Pew Research has a great in-depth article about this.There is a happy place on the internet that Jesse found and shared, Low Tech Web Ring. It's a place that does not spy on you or sell your data and is a landing page for RSS feeds. He shares the site and explains they no longer accept new RSS feeds, as of 2025, but Jenn and Jesse are certain someone out there is doing the same thing in the same spirit. This was definitely a Santa-bell moment.Then we looked at the chart shared by Luiza Jarovsky on socials about who is suing who in the world of AI behemoths.The original author of the chart is credited as David McCandless. If you're interested in learning more about Luiza Jarovsky's AI Tech and Privacy Academy click here.Offhand conversation about Whitley Strieber while Jesse looks up something on the google. Watching the alien show made Jenn feel itchy!Then Jesse finds the story and images! Snapchat's CEO has helped develop the most ridiculous AR glasses and the world is responding with gold-medal memes! Then Jesse loops in Succession, to add to Jenn's watchlist.And to close out the show, Jesse's thoughts drift to the time that our AI chatbot, Nova, called him a genius. Here's that show in case you missed it!Send us Fan MailIf you are searching for a fresh, binge-able podcast, this might be the one for you!Support the showSupport Curious Cat, an independent, human-made podcast!***Curious Cat Podcast on Substack!***Buy Curious Cat Podcast a Coffee!

The Ben Maller Show
The Fifth Hour: RobbieTheMarinersFan Mail Bag!

The Ben Maller Show

Play Episode Listen Later Jun 28, 2026 43:35 Transcription Available


Benny is back in the audio sweatshop, the SpinMaster of Misinformation, Bantering Broadcaster, Beethoven of B.S. joins show legend, Robbie the Mariners Fan, for the latest edition of the wildly popular Sunday Mailbag. The boys crack open the P1 inbox and tackle everything from peanut butter on burgers, hot dog buns, and a pirate's life to the meteoric rise of IShowSpeed, trashcan madness, Wendy's stock, and the legendary Commodore flip phone. Nothing is off limits as every question gets sliced, diced, grilled, and seasoned with a generous shake of Cajun pepper in another freewheeling edition of the Fifth Hour Podcast. All questions sent in by new listeners & P1's of the #MallerMilitia! Download, subscribe, and remember that sharing is caring (unless it's an STD.) Follow Ben on Twitter @BenMaller and listen to the original terrestrial radio edition of "Ben Maller Show," Monday-Friday on Fox Sports Radio, 2a-6a ET, 11p-3a PT!...Follow, rate & review "The Fifth Hour!" #BenMaller #FSRWeekends See omnystudio.com/listener for privacy information.

Fox Sports Radio Weekends
The Fifth Hour: RobbieTheMarinersFan Mail Bag!

Fox Sports Radio Weekends

Play Episode Listen Later Jun 28, 2026 43:35 Transcription Available


Benny is back in the audio sweatshop, the SpinMaster of Misinformation, Bantering Broadcaster, Beethoven of B.S. joins show legend, Robbie the Mariners Fan, for the latest edition of the wildly popular Sunday Mailbag. The boys crack open the P1 inbox and tackle everything from peanut butter on burgers, hot dog buns, and a pirate's life to the meteoric rise of IShowSpeed, trashcan madness, Wendy's stock, and the legendary Commodore flip phone. Nothing is off limits as every question gets sliced, diced, grilled, and seasoned with a generous shake of Cajun pepper in another freewheeling edition of the Fifth Hour Podcast. All questions sent in by new listeners & P1's of the #MallerMilitia! Download, subscribe, and remember that sharing is caring (unless it's an STD.) Follow Ben on Twitter @BenMaller and listen to the original terrestrial radio edition of "Ben Maller Show," Monday-Friday on Fox Sports Radio, 2a-6a ET, 11p-3a PT!...Follow, rate & review "The Fifth Hour!" #BenMaller #FSRWeekends See omnystudio.com/listener for privacy information.

The Tech Addicts Podcast
Tech Addicts 2026 – A Callback for Commodore

The Tech Addicts Podcast

Play Episode Listen Later Jun 28, 2026 90:03


his week on the Tech Addicts podcast, we're diving into another packed lineup of tech news. From a modern flip phone designed to help curb social media addiction to RedMagic's ambitious gaming tablet that promises PC emulation on the go, there's plenty to get excited about. We also take a closer look at whether Google's latest smart speaker is a genuine upgrade over the Nest Mini, discuss O2's plans to finally retire its ageing 2G network in the UK, and round things off with the latest developments surrounding Samsung's One UI 9 beta rollout. Whether you're into smartphones, gaming, smart home tech, or the future of mobile networks, there's something for every tech enthusiast in this week's episode. With Gareth Myles and Ted Salmon Join us on Mewe RSS Link: https://techaddicts.libsyn.com/rss Direct Download | iTunes | YouTube Music | Stitcher | Tunein | Spotify  Amazon | Pocket Casts | Castbox | PodHubUK Feedback A nice review from Jeremy - Sony Reon Pocket 5 review News Commodore Callback - Price dropped - Explainer at Gemini RedMagic's Gaming Tablet 5 Pro to offer a PC emulator, key specs revealed Google Home Speaker vs. the mainstay Nest Mini: Is this a true upgrade? O2 to begin UK 2G switchoff in 2029, and that means you might need a new smart metre Samsung Brings One UI 9 Beta To Galaxy S23, Galaxy S24 Phones - a Forbes link? Eeek! - AndroidPolice Netflix now requires every user profile to be tied to unique email address Banters: Knocking out a Quick Bant Sony's Limited and revocable license. "Play has no limits" on the email… Article MSPublisher Demise - Ted's Latest Update Bought Report UGREEN Steam Deck Dock Moto Watch 2026 in Black ♥️ Samsung Galaxy Watch Ultra - The Killer Feature Bargain Basement: Best UK deals and tech on sale we have spotted Hoyixi Tabletop Sun Shade £20 with voucher from £30 (was once £15) - also for photography? Logitech Pebble Mouse 2 M350s - £12.99 Was: £24.99 Linux Mouse Mat XL (novelty for Gazza!) - £11.66 from £13.99 Belkin 108W GaN USB Charging Station - £26.00 Was: £79.99 FiiO DM13 BT Aluminium Portable CD Player £117 from £139 in Black, Red, SIlver, White Xiaomi smart tag 4 Pack - £44.99 Pixel Watch 4, 41mm, WiFi £249 from £349 Pixel Watch 4, 45mm, WiFi £299 from £399 UGREEN NAS DH4300 Plus 4-Bay + 120W UPS Bundle - £368.03 - Recommended Price: £455.98 Main Show URL: http://www.techaddicts.uk | PodHubUK Contact:: gareth@techaddicts.uk | @techaddictsuk Gareth - @garethmyles | Mastodon | Blusky | garethmyles.com | Gareth's Ko-Fi Ted - tedsalmon.com | Ted's PayPal | Mastodon | Ted's Amazon YouTube: Tech Addicts  

Fallo de sistema
Fallo de sistema - 878: Películas en 9 Bit - 28/06/26

Fallo de sistema

Play Episode Listen Later Jun 28, 2026 59:15


A lo largo de la década de los ochenta y a comienzos de los noventa, millones de jóvenes usuarios de ordenadores de 8-Bit en todo el mundo descubrieron que, gracias al trabajo de desarrolladoras de videojuegos que adaptaban a formato jugable los grandes éxitos cinematográficos del momento, tenían la posibilidad de transformarse por unas horas en sus héroes del cine o del videoclub, joystick o teclado mediante.MOVIES EN 8-BIT (Ed. Dolmen) de nuestro invitado Kromic Bruck propone un viaje nostálgico a nuestras habitaciones de infancia y adolescencia, aquellas que nuestras madres calificaban de hediondas leoneras siempre desordenadas, y lo hace de la mano de los grandes filmes de la mágica década de los ochenta y de sus versiones en videojuego para los sistemas de 8-Bit Spectrum, Amstrad, MSX y Commodore. Y con Don Víctor desde el Planeta Segovia ahondamos en la nostalgia retro desde el comic… Escuchar audio

This Week in Retro
Lord British's Ultima Returns (In 2027?) - This Week In Retro 274

This Week in Retro

Play Episode Listen Later Jun 27, 2026 44:41


Has Richard Garriott (Lord British) truly maxed out his Intelligence and Wisdom scores so that he can undo a 1992 transaction and reclaim Ultima? Can Chris tell the difference between reality and a simulation, or does it all end in air sickness? And will new code development environments for the C64 Ultimate, and for the Atari ST, Amiga, Macintosh, and other 16-bit platforms uncork a tsunami of new applications and games? All these questions answered plus first takes on the Commodore phone and other topics of retro interest as June 2026 winds to a close! 00:00 - Show Opening 01:50 - Britannia Is Saved? Story Link: https://www.pcgamer.com/games/rpg/the-creator-of-ultima-is-reportedly-reclaiming-the-series-rights-back-from-ea-and-it-could-happen-as-soon-as-next-year/ Additional Link: https://www.youtube.com/watch?v=v_aVTHKzGbA 13:35 - New IDEs For Old Machines Story Link: https://www.youtube.com/watch?v=WjqnU-YNF78 C64U Engine: c64portal.pl Additional Link: https://macumbaeditor.com/ 24:21 - Housekeeping - News links found below 30:31 - Real Or Sim? Story Link: https://www.reddit.com/r/thisweekinretro/comments/1u7r9cc/comparison_of_geoff_crammonds_f1gp_with_real_track/ Revs Footage: https://www.youtube.com/watch?v=Sp6Z-Y1Z-cQ F1GP Footage: https://www.youtube.com/watch?v=mH476Zrp7UU Facebook Page: https://www.facebook.com/RaceSimCentral  How Were The Tracks Built: https://revs.bbcelite.com/deep_dives/building_a_3d_track_from_sections_and_segments.html 40:02 - Community Question of the Week

Daily Tech News Show
More price increases but also some DECREASES - DTNS 5298

Daily Tech News Show

Play Episode Listen Later Jun 26, 2026 30:21


Microsoft raises prices, but also lowers some, as does Framework and Commodore. We also talk about Android's new virtual controller for foldable gaming. Starring Tom Merritt and Huyen Tue Dao.Show notes found here. Hosted on Acast. See acast.com/privacy for more information.

Algorithms + Data Structures = Programs
Episode 292: GPU MODE, PLs, Post AGI, Wingspan & Lawn Care

Algorithms + Data Structures = Programs

Play Episode Listen Later Jun 26, 2026 34:13 Transcription Available


In this episode, Conor and Bryce chat about GPU MODE, programming languages, post AGI, Wingspan, lawn care and more!Link to Episode 292 on WebsiteDiscuss this episode, leave a comment, or ask a question (on GitHub)SocialsADSP: The Podcast: TwitterConor Hoekstra: LinkTree / BioBryce Adelstein Lelbach: TwitterShow NotesDate Recorded: 2026-06-10Date Released: 2026-06-26creduceautoresearchGPU ModeParrotNVIDIA CUDA TilecuTile PythonTritonJeri EllsworthCppCast Episode 218: Commodore 64 and Tilt Five AR (with Jeri Ellsworth)Intro Song InfoMiss You by Sarah Jansen https://soundcloud.com/sarahjansenmusicCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: http://bit.ly/l-miss-youMusic promoted by Audio Library https://youtu.be/iYYxnasvfx8

DD214 GAMING PODCAST
DD214 NETWORK | 266 |Still Standing the Watch

DD214 GAMING PODCAST

Play Episode Listen Later Jun 25, 2026 85:19


#podcast #veterans #memeJoin Jon and Joe for a wide-ranging conversation covering military life, modern tech, gaming, and the humor that comes from years of military experience. From stories about basic training, barracks life, and drill sergeants to discussions about retro technology, handheld gaming devices, Steam Decks, PlayStation issues, and the anticipation surrounding GTA 6, this episode blends nostalgia, honest opinions, and plenty of laughs. The hosts also reflect on military culture, recruitment experiences, combat training, service member camaraderie, and the importance of mental health awareness. Whether you're a veteran, gamer, tech enthusiast, or just looking for a fun conversation, this episode has something for everyone.Timestamps01:35 - Headphones, Battery Life & Audio Gear05:09 - Commodore, Light Phone & New Portable Tech08:27 - Retro Tech Revival & Nostalgic Gadgets11:25 - Vintage Gaming Consoles & Accessories15:01 - Steam Deck Review & Pricing Discussion17:02 - Why Steam Beats Xbox & PlayStation18:56 - GTA 6 Pre-Orders, Delays & Price Predictions19:38 - PlayStation 5 Problems & Console Repairs23:28 - GTA Criticism & Gaming Community Reactions24:49 - Skyrim Rumors & Bethesda Discussion28:42 - Military Recruitment Stories & Older Recruits36:35 - Barracks Life, Discipline & Military Culture45:50 - Army Structure, Drill Sergeants & Traditions55:30 - Military Tips, Gear Maintenance & Readiness01:02:00 - Training Exercises & Urban Combat Drills01:08:17 - Coast Guard Rescues & Funny Field Stories01:13:46 - Military Humor, Memes & Camaraderie01:21:12 - Mental Health, Coping & Support Resources01:24:27 - Closing Thoughts & Upcoming EpisodesDD214 Network PodcastDirected & Produced by Jonathan ‘Clean' SanchezHosted by Joe Squillini & Jay CampbellEdited by Clean Sanchez Media, LLCMusic by Shrieks666 ("Shadow Surfing," "Voices Getting Louder") – Check them out on Bandcamp!Website: CleanSanchezMedia.comAffiliate LinksGovee - https://govee.sjv.io/CLEANStreamLabs - https://streamlabs.pxf.io/CleanHemper -https://www.hemper.co/DD214Disclaimer: This Podcast contains adult language. Adult Supervision is advised.Fair Use Disclaimer:The content provided on this podcast may include material subject to copyright protection. In accordance with the principles of "fair use" as defined in Section 107 of the Copyright Act of 1976, the use of copyrighted material on this podcast is for purposes such as criticism, comment, news reporting, teaching, scholarship, or research.The determination of whether the use of copyrighted material constitutes fair use is made on a case-by-case basis, taking into account various factors outlined in Section 107. The inclusion of such material is not an endorsement by the DD214 Network Podcast or Clean Sanchez Media, LLC, but is meant to enrich and contribute to discussions within the specified purposes of fair use. All copyrights and trademarks are the property of their respective owners.Shop official merch for DD214 Network: http://www.CleanSanchezMedia.com

Madigan's Pubcast
Episode 278: Bass Pro's Golf Mecca, Backup God Parents & World Cup's Ranch Dressing Frenzy

Madigan's Pubcast

Play Episode Listen Later Jun 24, 2026 96:59


INTRO (00:24): Kathleen opens the show drinking a Bluegill Light Lager from 4 By 4 Brewing Company in Springfield, MO. She reviews her week golfing at Bass Pro Shop founder Johnny Morris's Big Cedar Lodge with friends.   TOUR NEWS: See Kathleen live on her “Day Drinking Tour.”   TASTING MENU (1:20): Kathleen samples limited edition World Cup themed Ritz Crackers, limited edition Miller Lite Beer Cheese Burger Pringles, and Australian Tim Tam cookies.    QUEEN NEWS (43:26): Kathleen shares that Taylor Swift was inducted into the Songwriters Hall of Fame and supported fiancé Travis Kelce at Tight End University, and Dolly Parton is releasing a line of “A Cup of Ambition” coffee at her Buc-ee's like “Dolly's Tennessean Travel Stop.”   HOLLYWOOD HAPPENINGS (15:04): HollyBobby provides the latest news in Hollywood.   UPDATES (48:26): Kathleen shares updates on Jelly Roll filing for divorce from Bunnie XO, Nancy Guthrie's 2nd ransom note confirmed her death, and a man with no legs makes history by climbing Everest using only his arms.   HOLY SHIT THEY FOUND IT (1:09:50): Kathleen reads about the resurgence of the Cozumel Dwarf Fox.   WHAT ARE WE WATCHING (24:16): Kathleen recommends watching “Maternal Instinct” on Netflix, “I Will Find You” on and “Outrageous” on BritBox.    SPORTS NEWS (53:20): Kathleen reports on Scottish fans donating nearly $30K to charities for welcoming them in for World Cup games, Europeans are buying up Ranch dressing to take home from World Cup trips, and Kraft is rolling out a TSA compliant Ranch dressing.   FRONT PAGE PUB NEWS (1:18:22): Kathleen shares articles on Johnny Morris's donations of fishing rods and reels to schoolchildren, Costco shoppers are hoarding Australian Tim Tam cookies, Pope Leo will hold an iconic mass at Spain's Sagrada Familia, Commodore is bringing back the flip phone, a Magritte painting has been damaged by a child with a pine cone, and police allege that an Air Canada pilot flew for years without a proper captain's license.    SPANISH PHRASE OF THE WEEK (1:26:33): The Spanish phrase to learn this week is “a qué distancia está el aeropuerto?” or “how far is it to the airport” in English.    SAINT OF THE WEEK (1:33:13): Kathleen reads about Macarius the Younger of Alexandria, the patron saint of pastry makers.    FEEL GOOD STORY (1:29:26): Kathleen shares a story of a British hospital that created an outdoor ICU for patients. 

idearVlog
Rendición cognitiva: el concepto que está empeorando a la humanidad.

idearVlog

Play Episode Listen Later Jun 23, 2026 16:58 Transcription Available


Qué tal, queridos Curiosinautas. Bienvenidos a un nuevo CuriosiMartes, el resumen semanal de noticias tecno del tío Fabián.Esta semana viene cargada: el regreso inesperado de Commodore con un teléfono retro pensado para comunicarse sin caer en redes sociales, los problemas de Android 17 en los propios Pixel, la nueva guerra tecnológica entre China, Estados Unidos y la Unión Europea, y un cambio clave en Apple con la posible llegada de una etapa más enfocada en diseño y hardware.Además, hablamos de inteligencia artificial en serio: la salida de figuras clave de Google DeepMind y Meta, las advertencias de Sam Altman sobre una IA que podría superar intelectualmente a los humanos, el concepto de “rendición cognitiva” y el riesgo de dejar de pensar por depender demasiado de los chatbots.También exploramos el futuro de la robótica versátil junto a DEEPRobotics, con avances en robots cuadrúpedos, embodied AI, automatización y nuevos formatos como el M20 y su pequeño compañero robótico.La robótica ya no es solo industrial: empieza a mezclarse con asistencia, autonomía, seguridad, compañía y nuevas formas de interacción con el mundo físico.Y para cerrar, una noticia que parece ciencia ficción: Midjourney Medical trabaja en un sistema de escaneo corporal con medio millón de sensores ultrasónicos, pensado para analizar el cuerpo completo en menos de 60 segundos y ayudar en la detección temprana de enfermedades.

PC Perspective Podcast
Podcast #872 - Steam Machine Benchmark Leak, Zen 6 Desktop CPUs May Drop iGPU, Memory Lane, Commodore Phone + MORE!

PC Perspective Podcast

Play Episode Listen Later Jun 22, 2026 78:46


Well well, what do we have here?   Another episode of the PCPer Podcast for your enjoyment!  Commodore is making phones, Steam Machine is starting to make waves, iGPUs are getting dropped, 12vHPWR is making lightning, a very special segment on pricing of olde, a critical Copilot vulnerability (suprise?), and a Bitlocker Zero Day.  Steam hardware survey, brown cooling, and the infamous Podcast sound board.Relax and take it all in.Timestamps:0:00 Intro1:06 Patreon5:12 Josh fails to deliver a food segment6:31 Steam Machine benchmarked8:06 Zen 6 desktop CPUs may lose iGPU, add NPU11:16 Intel and NVIDIA collaborate on upcoming processor12:51 A trip down memory (and storage) lane18:37 AMD giveth, and AMD taketh away22:19 Noctua NL-LC1 liquid cooler reviewed at TPU26:08 Handheld with Arc G3 Extreme pricing28:22 IQUNIX Ghost in the Shell hall effect keyboards30:24 Commodore Callback34:53 Logitech folding mouse38:40 Another melting 12VHPWR connector story42:02 (In)Security Corner53:44 Gaming Quick Hits1:05:52 Picks of the Week1:16:45 Outro ★ Support this podcast on Patreon ★

Dad's Game Review
DGR 170 – Commodore 64 Ultimate

Dad's Game Review

Play Episode Listen Later Jun 22, 2026 51:16


What's Up Kids! This week on Dad's Game Review, Paul and John crack open the Commodore 64 Ultimate, a machine designed to answer the age-old question: "What if 1982 had HDMI?" Join them as they celebrate one of gaming's most iconic computers, relive the glory days of floppy disks, and marvel at a device that somehow makes retro gaming feel brand new again.

Daily Tech News Show
A Retro Digital Detox Phone from Commodore - DTNS Weekend

Daily Tech News Show

Play Episode Listen Later Jun 21, 2026 36:57


Tom chats with Brian Dunaway from Play Retro about Commodore venturing out from nostalgia computing to nostalgia digital detox phones with the Commodore Callback 8020."Commodore - The Future We Were Promised™" https://commodore.net/"Long-forgotten brand is bringing back the flip phone with no apps — and tech-weary fans are relieved: ‘Take my money' - AOL" https://www.aol.com/articles/long-forgotten-brand-bringing-back-173550000.html?guccounter=1"8Bit Computer Club – The once a week meet up where we celebrate the history and future of 8bit Computing." https://8bitcomputer.club/"Play Retro | Scott Johnson" https://frogpants.com/en-usd/pages/playretro Hosted on Acast. See acast.com/privacy for more information.

Mobile Tech Podcast with tnkgrl Myriam Joire
Moto Edge 2026 review, Xiaomi 17T Pro review, Snap Specs AR glasses, Xreal Aura Android XR glasses, Commodore phone, and more with Eric Zeman of PCMag

Mobile Tech Podcast with tnkgrl Myriam Joire

Play Episode Listen Later Jun 21, 2026 68:19


Welcome to episode 484 of the Mobile Tech Podcast with guest Eric Zeman of PCMag -- brought to you by Mint Mobile. In today's show, we review the Moto Edge 2026 and Xiaomi 17T Pro, then discuss Snap's Specs AR glasses and Xreal's Aura Android XR glasses. We also cover news, leaks, and rumors from Google, OnePlus, Lenovo, and Sharp, plus Commodore's odd minimalist flip phone. Enjoy :)Episode Links- Support the podcast on Patreon: https://www.patreon.com/tnkgrl- Donate / buy me a coffee (PayPal): https://tnkgrl.com/tnkgrl/- Support the podcast with Mint Mobile: https://mintmobile.com/mobiletech- Eric Zeman: https://www.threads.com/@ericmzeman- Moto Edge 2026 review: https://www.pcmag.com/reviews/motorola-edge-2026- Xiaomi 17T Pro review: https://www.androidcentral.com/phones/xiaomi/xiaomi-17t-pro-review- Snap AR glasses: https://www.pcmag.com/news/snap-reveals-2195-specs-augmented-reality-glasses-would-you-wear-them- Xreal Aura Android XR glasses with Snapdragon Reality Elite: https://www.gsmarena.com/xreal_aura_glasses_unveiled_with_android_xr_and_the_new_snapdragon_reality_elite-news-73315.php- Android 17 is rolling out: https://www.gsmarena.com/android_17_stable_update_is_rolling_out_to_pixel_phones-news-73308.php- OnePlus N series coming to India June 30: https://www.gsmarena.com/oneplus_first_n_series_phone_will_be_unveiled_on_june_30-news-73272.php- Lenovo Tab Plus Gen 2: https://www.gsmarena.com/lenovo_tab_plus_gen_2_launches_with_9_jbl_speakers_and_a_121_lcd_with_dolby_vision-news-73297.php- Sharp Aquos R11: https://www.gsmarena.com/the_new_sharp_aquos_r11_gains_a_385mp_tele_camera_snapdragon_8s_gen_4_chipset-news-73291.php- Commodore phone: https://www.pcmag.com/news/commodores-next-launch-is-a-flip-phone-aimed-at-getting-you-off-socialAffiliate Links (If you use these links to buy something, we might earn a commission)- Moto Edge 2025: https://amzn.to/4oKE8J1- Google Pixel 10a: https://amzn.to/4w7u7rY- OnePlus 15R: https://amzn.to/4vl7UX9- Xiaomi 17T Pro: https://amzn.to/4eVLC8z- Poco F8 Ultra: https://amzn.to/4gxXhvt

Amigos: Everything Amiga Podcast
Sprite Castle 109: Space Pilot

Amigos: Everything Amiga Podcast

Play Episode Listen Later Jun 20, 2026 50:33


If you like multidirectional shooters and loved Time Pilot, this is the game for you. Sme for the games, stay for the snacks and Commodore 64 news as we play and discuss this episode's game, SPACE PILOT

sme commodore time pilot space pilot sprite castle
Sprite Castle: A C64/Commodore Game Podcast
Sprite Castle 109: Space Pilot

Sprite Castle: A C64/Commodore Game Podcast

Play Episode Listen Later Jun 20, 2026 50:33


If you like multidirectional shooters and loved Time Pilot, this is the game for you. Sme for the games, stay for the snacks and Commodore […]

sme commodore time pilot space pilot sprite castle
Sprite Castle: A C64/Commodore Game Podcast
Sprite Castle 109: Space Pilot (Fixed)

Sprite Castle: A C64/Commodore Game Podcast

Play Episode Listen Later Jun 20, 2026 50:33


If you like multidirectional shooters and loved Time Pilot, this is the game for you. Sme for the games, stay for the snacks and Commodore […]

sme commodore time pilot space pilot sprite castle
Rover's Morning Glory
FRI PT 3: Duji was traumatized by two little boys in the women's restroom

Rover's Morning Glory

Play Episode Listen Later Jun 19, 2026 48:41


Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom. 

Rover's Morning Glory
FRI FULL SHOW: Did Rover buy the hooker's apartment in London, people are wearing diapers, and Duji was traumatized by two little boys in the women's restroom

Rover's Morning Glory

Play Episode Listen Later Jun 19, 2026 174:48


Did Rover buy the hooker's apartment in London? GrrBrr. JLR asked MEWL to have sex. Did JLR ever sell the car and/or fridge? Olivia Rodgrigo says she has smelled people wearing diapers while performing. Man has a fetish of watching prepubescent boys with diarrhea. Landscaping tomorrow with Tomas. Minor League baseball team, York Revolution, cannot play after they refuse to wear the Pride night uniform. Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom. Chaos ensues at the Knicks parade. Full body scans.

Rover's Morning Glory
FRI PT 3: Duji was traumatized by two little boys in the women's restroom

Rover's Morning Glory

Play Episode Listen Later Jun 19, 2026 48:17 Transcription Available


Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom. See omnystudio.com/listener for privacy information.

Rover's Morning Glory
FRI FULL SHOW: Did Rover buy the hooker's apartment in London, people are wearing diapers, and Duji was traumatized by two little boys in the women's restroom

Rover's Morning Glory

Play Episode Listen Later Jun 19, 2026 172:15 Transcription Available


Did Rover buy the hooker's apartment in London? GrrBrr. JLR asked MEWL to have sex. Did JLR ever sell the car and/or fridge? Olivia Rodgrigo says she has smelled people wearing diapers while performing. Man has a fetish of watching prepubescent boys with diarrhea. Landscaping tomorrow with Tomas. Minor League baseball team, York Revolution, cannot play after they refuse to wear the Pride night uniform. Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom. Chaos ensues at the Knicks parade. Full body scans. See omnystudio.com/listener for privacy information.

Grumpy Old Geeks
751: Brewster's Trillions

Grumpy Old Geeks

Play Episode Listen Later Jun 18, 2026 68:26


The AI hype train keeps shedding wheels this week. KPMG managed to publish a report about the transformative power of AI that was apparently riddled with hallucinations, fake citations, and imaginary products, proving once again that asking a stochastic parrot to do your homework is not a substitute for actual research. Meanwhile, Americans are using AI faster than ever while trusting it less than ever, OpenAI somehow turned $13 billion in revenue into losses that would make a dot-com CFO blush, and Silicon Valley CEOs have quietly stopped promising to replace all workers with AI. Not because they've changed their minds, mind you, just because they discovered that telling employees they're obsolete is terrible for morale and stock prices. Add in protests dogging Google CEO Sundar Pichai, Meta employees revolting against soul-crushing AI evaluation work, and the message is clear: the future is here, and everyone involved seems miserable.We then return to one of the founding principles of Grumpy Old Geeks: never build your house on somebody else's land. Anthropic learned that lesson the hard way when its AI models reportedly got caught in a geopolitical and regulatory tug-of-war involving Amazon, the U.S. government, and national security concerns. World leaders are now openly questioning whether American AI platforms can be trusted if access can be revoked overnight. The same platform-risk story pops up again as Meta launches AI-powered search across Facebook's oceans of questionable user-generated content. Remember kids: when you pitch your tent in someone else's backyard, don't act shocked when they turn on the sprinklers.From the Injustice Files, the hits keep coming. The Atlantic revealed the staggering scale of copyrighted music used to train AI systems, Hollywood inches closer to becoming a monopoly-themed amusement park, and the DOJ is backing xAI in a pollution lawsuit while reports emerge that Grok-assisted systems played a role in military operations. Elon keeps collecting legal losses, SpaceX buys Cursor for an eye-watering $60 billion, and Trump is threatening French wine over tech taxes while simultaneously promoting crypto through a UFC event at the White House. We wrap with Britain banning social media for kids under 16, hackers stealing entire Roblox games, Fox buying Roku, the return of human narrators at Blinkist, a gloriously anti-social-media flip phone from Commodore, and a reminder that Star Trek: Strange New Worlds is still one of the few things keeping the future worth looking forward to.Sponsors:DeleteMe - Get 20% off your DeleteMe plan when you go to JoinDeleteMe.com/GOG and use promo code GOG at checkout.Shopify - Sign up for your one-dollar-per-month trial today at Shopify.com/grumpyPrivate Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/751Watch on YouTube at https://youtu.be/iRrbNdVw-pMSHOW NOTESA report on the benefits of AI was reportedly full of AI hallucinationsJust 16% of Americans Believe AI Will Positively Impact Society, Pew Poll FindsExclusive: OpenAI Losses Increased Nearly 8X in 2025, With Spending Hitting $34 BillionThe CEOs are No Longer (Publicly) Threatening to Replace Humans With AISundar Pichai faces boos, walkout at Stanford graduation ceremony over Google's Israel, ICE ties‘Tell Him He's a Piece of Shit': Meta's New AI Unit Is a Total MessAnthropic becomes a cautionary sovereign-AI fableAnthropic Says It's Taking Claude Fable 5 Offline to Comply With US Government OrderCyber experts warn Fable limits aid attackers and hurt defendersAmazon Triggered Claude Fable 5 Shutdown: Investor, Cloud Host, Now RegulatorWorld leaders want American AI. They just don't want America to be able to turn it off.Meta's new ‘AI Mode' on Facebook pulls from public info across its platformsInvestigation by The Atlantic reveals many millions of songs used for AI music trainingJustice Department Decision to Allow Paramount Deal Surprised Staff InvestigatorsJustice Department backs xAI in NAACP lawsuit over data center pollutionPentagon used Elon Musk's Grok AI to fire 2,000 missiles at Iran, official saysxAI's lawsuit accusing OpenAI of stealing trade secrets has been thrown outSpaceX to acquire Cursor for $60B in stock, days after blockbuster IPOTrump threatens 100 percent tariff on France's wine industry over its tech taxUFC to pay White House fighters in crypto issued by Trump companyUK will ban social media for children under 16Hackers Are Hijacking Entire Roblox Games NowFox is buying Roku for $22 billionApple TV renews comedy horror Widow's Bay for a second seasonDownton Abbey: A New EraDownton Abbey: The Grand FinaleDisclosure DayShrek 5 | Official Teaser TrailerRIDICULOUS - 2026 Special - Trailer #1 - Louis C.K.Star Trek: Strange New Worlds | Season 4 Official TrailerCommodore made a social media-banishing flip phoneSnap's Stock Plunges the Moment It Reveals Its Comically Gigantic AR GlassesSo Good They Can't Ignore You by Cal NewportCreator Capitalist by the Category PiratesTrackalotBlinkist pulls back on AI narratorsSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Vergecast
Snap's Specs look good on nobody

The Vergecast

Play Episode Listen Later Jun 18, 2026 87:16


The new smart glasses from Snap look like an impressive bit of technology, and some of the most advanced glasses we've seen. But Nilay and David start the show by wondering, does that matter if nobody wants to put them on? What would it take to overcome the ear-smashing? After that, they discuss the reasons for (and problems awaiting) Fox's acquisition of Roku, the latest updates from Matter, Facebook's wild AI Mode, and more. Further reading: Snap is finally about to ship AR glasses — and they cost a fortune  Snap Unveils Specs Smart Glasses at AWE 2026 From CNBC: Snap CEO Evan Spiegel on new AR Specs: New opportunity to bring computing to the world around you Qualcomm's latest chip hints that more powerful smart glasses could be on the way The Microsoft Surface Laptop 8 and Surface Pro 12 now come with Snapdragon X2 chips  Commodore's Callback 8020 is a retro flip phone with modern ideals  Google's first smart speaker in six years arrives next week Fox is buying Roku  Fox wants to take over your TV — and the tech inside it  Netflix was reportedly worried about antitrust scrutiny if it bought Roku instead of Fox. Fox is taking over Roku City  How Stephen Colbert's Replacement Is Helping Tank the Rest of CBS Will Matter finally be able to do what it should have always done? | The Verge Thread Direct looks to solve Matter's biggest setup headache | The Verge Half a billion people are using Threads every month  Facebook's new AI Mode search gets its info from public posts  Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed. We love hearing from you! Email your questions and thoughts to vergecast@theverge.com or call us at 866-VERGE11. (Timestamps are approximate.) 00:01:00 Intro 00:02:00 Snap Specs revealed 00:06:00 Snap software advantage 00:08:00 Price comfort reality check 00:10:00 True AR breakthrough 00:15:00 Demos vs daily life 00:21:00 Privacy and moderation risks 00:27:00 Fox buys Roku why 00:29:00 Distribution is power 00:33:00 Roku neutrality ends 00:37:00 Roku Lock-In Debate 00:41:00 Piracy Exit Ramp 00:42:00 Tubi Meets Roku Channel 00:46:00 Go90 Scale Rankings 00:52:00 Distribution Matters CBS 00:57:00 Hype Desk Movies 01:03:00 Knicks Laptop Festival 01:06:00 Brendan Carr Is A Dummy 01:10:00 Radio Ownership Waivers 01:12:00 Threads User Numbers 01:16:00 Meta AI Mode Risks 01:19:00 Matter Joint Fabric 01:28:00 Wrap Up and Plugs Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Nextlander Podcast
253: The Alex Navarro Jumpscare

The Nextlander Podcast

Play Episode Listen Later Jun 18, 2026 163:57


Brad unfortunately had to duck out for this week's show, but Vinny and Alex keep the conversation going with more Summer Game Fest updates, ample discussion on Microsoft and the larger industry's current fortunes, and even a bit of speculation on what our level of survivability would be when pitted up against any X-Man, but mostly one X-Man in particular. The one with knives in his hands.CHAPTERS(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) Intro(00:02:00) Rant 001: The U.S. Healthcare Grift(00:09:59) Rant 002: The U.S. Mint Grift(00:21:42) Retro Rewind: Video Store Simulator | [PC (Microsoft Windows)] | Mar 17, 2026(00:25:35) Clutch | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Q1 2027(00:36:28) First Break(00:36:29) Stuntman: Hollywood | [PlayStation 5, PC (Microsoft Windows), Xbox Series X|S] | TBD(00:42:12) Clive Barker's Hellraiser: Revival | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Oct 08, 2026(01:03:51) Tomb Raider: Legacy of Atlantis | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Nintendo Switch 2] | Feb 12, 2027(01:08:49) Generative AI was also on display at SGF(01:13:16) Replaced | [PC (Microsoft Windows), Xbox Series X|S] | Apr 14, 2026(01:16:19) 007 First Light | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | May 27, 2026(01:23:04) Crushed in Time | [PC (Microsoft Windows)] | Jun 10, 2026(01:26:32) Second Break(01:26:33) Finding out what Xbox's reset might look like...(01:47:21) Don't Nod might run out of money(01:49:56) Are we seeing a video game crash?(02:05:17) Official PS5 SSDs are comically expensive(02:13:09) Sony wants to sell you soft and rock hard buttons(02:17:29) Commodore is making a mobile phone?(02:23:18) Emails(02:38:37) Nextlander schedule updates(02:40:20) Washington Prime | [PC (Microsoft Windows)] | TBD(02:41:00) Wrapping up and thanks(02:41:34) Mysterious Benefactor Shoutouts(02:43:15) See ya!

Daily Tech News Show
Snap's Specs Are AR Glasses Without the Puck - DTNS 5291

Daily Tech News Show

Play Episode Listen Later Jun 16, 2026 31:34


Commodore has a new digital detox flip phone called the Callback 8020 that has strict limits on what it can and can't do, and Microsoft unveiled new Surface Laptop and Surface Pro devices with Snapdragon X2 processors and steep price increases.Starring Jason Howell and Tom Merritt.Links to stories discussed in this episode can be found here. Hosted on Acast. See acast.com/privacy for more information.

The Jeff Gerstmann Show - A Podcast About Video Games

Some hands-on reporting from the worlds of Tomb Raider: Legacy of Atlantis, Turok Origins, Stranger Than Fiction, and Sprawl Zero. Also: last week's “Xbox has to make some tough choices” talk turns into this week's “massive layoff and studio closure” talk. EA gets (back) into in-game advertising. Commodore makes an expensive cell phone? Sure, why not? Learn more about your ad choices. Visit podcastchoices.com/adchoices