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Take a trip through the incredible rise of computer-generated imagery as Jay and Shua explore the groundbreaking movies, visionaries, and technological leaps that forever changed filmmaking. From Westworld and TRON to Terminator 2 and beyond, it's a nostalgic look at the digital revolution that brought impossible worlds to life. Before CGI became invisible, audiences couldn't stop talking about it! Join us as we celebrate the artists, programmers, and filmmakers who transformed movie magic one pixel at a time. News Amiga Freeware Archive for the Commodore 64 - A massive archive featuring more than 18,000 downloadable demos, scene releases, disk magazines, and software celebrating the legendary Commodore community. Knight Rider: Declassified - A new five-part documentary explores the history of the classic television series with new interviews, rare footage, and an in-depth look behind the scenes of KITT and Michael Knight. Blade Runner 2099 Trailer - Prime Video released the first trailer for the long-awaited continuation of the Blade Runner universe, premiering November 25, 2026. Matchbox: The Movie Trailer - Apple TV unveiled the first trailer for its live-action adaptation of the iconic die-cast toy line, arriving October 9. Electronic Plastic Museum – An impressive online museum showcases more than 900 handheld electronic games, preserving the history of one of gaming's most nostalgic eras. Check out our TeePublic store for some enjoyable swag and all the latest fashion trends What we're Enjoying Shua has been diving into Dungeon Crawler Carl, a wildly entertaining fantasy adventure recommended by listener Tim. Combining tabletop RPGs, video games, dark humor, and a talking cat named Princess Donut, the series follows Carl as he battles through a deadly dungeon that's broadcast across the galaxy as a reality show. The unique premise and fast-paced storytelling made it an easy recommendation, and Shua is looking forward to continuing the series. Jay has been revisiting Marvel's Netflix shows Luke Cage and Iron Fist while adding even more filming locations to MCU Location Scout. Luke Cage follows Harlem's bulletproof hero protecting his neighborhood from crime, while Iron Fist tells the story of billionaire Danny Rand returning with mystical martial arts abilities after years away. Although Iron Fist didn't quite live up to expectations, Jay enjoyed revisiting both series and expanding the MCU Location Scout database. MCU Location Scout MCULocationScout.com is Jay's ongoing project documenting and exploring real-world filming locations used throughout the Marvel Cinematic Universe and related Marvel television productions. Through detailed research, photos, and travel guides, fans can discover where their favorite Marvel moments were filmed. Lately Jay has been adding locations from Spider-Noir, with some familiar locations that were used in other noir films. And don't forget to check out all of Jay's Sci-Fi Saturdays on RetroZap. You can also tune in to SHIELD: Case Files where Jay and Shua breakdown Marvel properties and Superhero Suite for news on comics, movies, TV and more. Enjoy Evolution Before computers could create entire galaxies, superheroes, and photorealistic dinosaurs, filmmakers were experimenting with pixels, mathematics, and imagination. Jay and Shua trace the fascinating rise of computer-generated imagery from its earliest appearances in classic films like Westworld, TRON, and Star Trek II through the groundbreaking visual effects that forever changed Hollywood. Along the way, they celebrate the pioneers who made it all possible, including Industrial Light & Magic, Pixar's founders, James Cameron, George Lucas, and Ed Catmull, while exploring how CGI evolved from obvious visual spectacles into the nearly invisible effects that modern audiences rarely even notice. It's a fun, nostalgic look at one of the biggest technological revolutions in movie history. Do you like early versions of CGI? Has it gone too far in filmmaking? Let us know! First person that emails me with the subject line, "That's a real dinosaur" will get a special mention on the show. Let us know. Come talk to us in the Discord channel or send us an email to EnjoyStuff@RetroZap.com
Antes del terror en 3D hubo juegos capaces de helar la sangre con apenas unos píxeles. Recordamos los grandes clásicos de Amstrad, Spectrum, MSX y Commodore que marcaron a toda una generación de jugadores. Voces del Misterio ENCUENTROS: Videojuegos retro de terror que convirtieron Amstrad, Spectrum, Commodore, en pesadilla.
This week, we're joined by Veronica from the brilliant YouTube channel Veronica Explains for a journey through a lifetime of tinkering with technology. Veronica shares stories of growing up in a family of programmers, exploring the early Internet through Prodigy and GeoCities, inheriting a 50-year-old COBOL codebase, her love of the Commodore 64 and Amiga, the lost art of the computer manual, and why older computers often encouraged us to understand, repair and truly own the technology we used. Veronica Explains: https://veronicaexplains.net/https://www.youtube.com/@VeronicaExplainsContents:00:00 – The Week's Retro News Stories50:17 – Veronica Explains InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comGo to https://surfshark.com/retrohour or use code RETROHOUR at checkout to get 4 extra months of Surfshark VPN!Check out PCBWay at https://pcbway.com for all your PCB needsPlayEXPO Blackpool: https://www.playexpoblackpool.com/We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesXbox Backwards Compatibility Expands: https://lnk.ua/TLKK3aUEzRuff 'n' Tumble 2026: https://lnk.ua/mRTXvpXvM3DO Classic Comes To Jaguar: https://lnk.ua/1usp847sOConker 64 Footage Surfaces: https://lnk.ua/9Lb4R3KoHSega Rally On Mega Drive: https://lnk.ua/NlQIztuNFRare Nintendo FamicomBox Discovered: https://lnk.ua/dD0ixsVqOHomemade PS4 OLED Handheld: https://lnk.ua/qdxKaI6ME
The Belle of Louisville is the most prominent of three city river vessels and the interim CEO Barbara Sexton Smith has quite a story to tell.Pull up a chair on the Cox Park boat ramp and listen. There's plenty to learn about Louisville's Belle!
Mick looks at a less nostalgic part of the 90s with "Gargoyles" (1995) on the Sega Mega Drive, McCormick gives us a deep dive into cult activities in rural Donegal with "The Secret of St Brides" (1985) for the Commodore 64 and Andy discusses why "Yoshi Touch & Go" (2005) for the Nintendo DS is the perfect game for when you're Yoshi touchin cloth.
Synopsis Le retour de Richer! Avec Patrick, Francis et Jacques, on se demande pourquoi la technologie s'invite dans nos affaires sans jamais demander la permission : des caméras infrarouges dans les prochains AirPods pour donner des yeux à Siri, de l'IA poussée dans le fond de la gorge à chaque mise à jour, et un buzz grandissant pour les téléphones « zen », les écrans e-ink et le retour à l'analogique — jusqu'au flip phone Callback 8020 de Commodore, sans navigateur ni réseaux sociaux. Ensuite ça brasse : l'AI-washing dans les startups — payer des tokens pour ce qu'un script Python de dix lignes ferait aussi bien —, les 97 % d'applications vibe-codées qui meurent dans leur première année faute de soutien, et la grande question de la souveraineté numérique canadienne : autonomie réelle ou rêve pieux? Le sujet d'opinion revient sur nos fleurons vendus aux Américains — Element AI passé chez ServiceNow, les talents formés à Mila qui migrent au sud — et sur ce que ça veut dire de partir une entreprise ici. La démonstration du jour arrive d'ailleurs toute cuite : Washington ordonne à Anthropic de couper l'accès à Fable 5 et Mythos 5 pour tout ressortissant étranger, trois jours après leur lancement. On termine avec les face scans au Royaume-Uni, l'interdiction des réseaux sociaux aux moins de 16 ans, le débat sur l'anonymat en ligne, les 3,5 G$ de fraude par usurpation rapportés par la FTC, et une statistique qui fait mal : une cinquantaine d'entreprises québécoises par année ferment à cause d'un rançongiciel — et on n'en entend jamais parler. Crew Patrick Mathieu — Cofondateur de Hackfest.ca et fondateur de Hexius Richer Dinelle — Expert en sécurité informatique & Gestion de systèmes Francis Coats — Expert, vulgarisateur et conférencier en sécurité et en technologie Jacques Sauvé — PDG, Trilogiam Sujet d'opinion Registraire des entreprises du Québec — immatriculer une entreprise au Québec Element AI vendue à l'américaine ServiceNow (Radio-Canada) Mila – Institut québécois d'intelligence artificielle Québec débloque 36 M$ pour Mila (La Presse) Cohere et Mila collaborent pour mettre au point une IA québécoise (La Presse) Richer veut savoir La souveraineté numérique au Canada remise en question par un rapport fédéral (Radio-Canada) La souveraineté numérique est-elle hors d'atteinte? (La Presse) Énoncé de politique de souveraineté numérique du Québec (PDF) CIRANO – Souveraineté numérique (PDF) News de sécurité Patrick Anthropic – Statement on the US government directive to suspend access to Fable 5 and Mythos 5 Anthropic coupe Fable et Mythos après une directive de contrôle des exportations (Fortune) SpaceX en bourse : deux FNB canadiens couverts en CAD lancés la même journée (Wealth Professional) Commodore Callback 8020 – le flip phone sans navigateur ni réseaux sociaux METR – Measuring the Impact of Early-2025 AI on Experienced Open-Source Developer Productivity (19 % plus lents, alors qu'ils se croyaient 20 % plus rapides) Rapport sur la spécificité du taux de faillites d'entreprises au Québec (PDF, gouvernement du Québec) Francis Apple veut mettre des caméras dans les AirPods (The Verge) Les meilleurs téléphones minimalistes de 2026 (The Gadgeteer) « I Studied 1,000 Vibe-Coded Apps. 97% Failed for the Same 3 Reasons » 91,5 % des applications vibe-codées contiennent au moins une vulnérabilité (recherche Q1 2026) Jacques UK to require ID or face scan before you can make social media accounts (BleepingComputer) Keir Starmer annonce l'interdiction des réseaux sociaux aux moins de 16 ans (Euronews) L'Australie montre déjà les limites du dispositif (Le JDD) FTC warns of record $3.5 billion losses to imposter scams in 2025 (BleepingComputer) Communiqué original de la FTC Shamelessplug Hackfest 2026 - Québec Discord Hackfest securite.fm Crédits Montage audio par Hackfest Communication Locaux virtuels par Streamyard
RETRO ENTRE AMIGOS 14x12 – El Verano siempre trajo cosas guays Sed bienvenidos todos a esta edición tan veraniega de REAM. Tenemos el placer de acercarnos hasta vosotros en este Verano de llamas y ceniza que nos rodea. Intentaremos en algo mas de tres horas “refrescar” el ambiente con cháchara mas o menos trascendente (o no). En primer lugar, y como no podía ser de otra forma, repasamos los que ha sido RETROPIXEL 2026 en su nueva edición donde hemos estrenado fechas y lugar. Habrá anécdotas y muchas que cosas que, seguro os serán desconocidas. Por supuesto, hacemos también repaso a lo mejor y lo mejorable. Como invitada al programa tenemos a una aficionada llamada “Julieta” que viene desde Argentina, aunque vive en Málaga donde nos presenta su interesante proyecto de Game Sapiens”. Tenemos “juego del mes” y en este caso, el amigo Espetero nos acerca al título “Indiana Jones y la Ultima Cruzada” el juego de acción para Commodore 64. Un titulo un tanto eclipsado por las aventuras graficas de mismo titulo pero que tiene buenas dosis de dificultad y latigazos (limitados) Como “peli del mes”, El “Viejo del fondo” nos ha traído una oscura cinta llamada “PARTES PRIVADAS”. Un titulo sugerente que nos sugiere…. Una peli mala? ¿?¿?¿. Tendremos que verla para criticarla en condiciones. ¡ABRIMOS EL PPOTY! ¿De qué se trata? Tendréis la oportunidad de votar LA PEOR película que hemos traído en esta ultima temporada. Los votos tendréis que hacerlo en el post creado a tal efecto en www.retroentreamigos.com . Recordad que el “premio” para la película que tenga el mayor numero de votos como BODRIO INCONTESTABLE será el consecuente BANEO para la persona de la “mesa cuadrada” que la propuso. Aun esta por decidir si será para TODA LA VIDA o bien solo durante una temporada… se aceptan vuestras crueles opiniones. Proclamamos el retorno de nuestro “sabio de guardia” Mcleod donde responderá a la interesante pregunta de un oyente y donde se verá que Ckultur esta mas perdido que un pulpo en un garaje. Todo esto... y bastante menos... con el calor de verdad... que no es el del Solazo que aprieta ni el de los Commodores encendidos… sino el calor de la amistad y los momentos compartidos. Espero que os sintáis uno más, sentados a nuestro lado en la mesa “muy cuadrada” que ahora nos da cobijo. ¡¡Nos vemos el mes que viene!! No lo dudéis¡!! Retrosaludos Josua Ckultur & La alegre Pandilla
Ten years to the day. Three fans who were at Rogers Arena for Vancouver night two tell the story - the tickets, the Fiddler's Green goodbye, and the night a one-year-old slept through history.Episode SummaryUncharted waters - we never do third ones. Vancouver, night two. July 26th, 2016. Rogers Arena, the third stop on the Man Machine Poem Tour, and the night The Tragically Hip opened with Fully Completely - just like the set-list sleuths predicted. Ten years later, Yer Hipstories: Reflections From The Final Tour gathers three fans who were in the building: Craig from Langley, Tina from Prince George, and Jay from BC - currently in Ottawa, so probably working for CSIS. We're careful what we say.The ticket stories run the full range. Craig and three coworkers all hit Ticketmaster at 10 a.m. sharp and every one of them scored - no bots, no drama. Tina borrowed a friend's Amex presale code, landed 13th row at the back, then got a phone call: Ryan was trading her his row seven, side of stage seats, because the bigger fan deserved the better view. Jay missed Victoria for a high school reunion, struck out on Vancouver night one, and was mid-refresh with his whole family when his dad popped up with the last row of the lower bowl - exactly where he likes to sit.Then there's the night itself. Tina brought her daughter - the day before her first birthday - who took in the whole scene, collected high fives across the concourse, and fell asleep against her mom the moment the music started. The panel digs into the songs that hit differently: Craig's 'So Hard Done By' that suddenly wasn't funny, Jay's 'Fifty Mission Cap' with Bill Barilko's ghost and the shiny hats, a 'Music @ Work' section that produced 'Toronto #4' - bonkers - and the 'Fiddler's Green' that became Tina's goodbye moment, her "hey man, thanks" to the band that got her through everything. Plus the 'Grace, Too' moment both nights: three minutes of guitar and an entire building screaming.Ten years on, the reflections go deep - how Long Time Running reframed everyone's memories, the Spirit of the West parallel at the Commodore, and Tina on what Gord's Kingston challenge to Trudeau has meant to the Indigenous community: a legacy that goes beyond the music. The word this panel lands on: gifted.The PanelCraig from Langley - 18 shows deep, first one in 1993 with his buddy Gord. Went to both Vancouver nights, predicted the Fully Completely opener in writing, and reunited with Dan, his old drummer, before the show.Tina from Prince George - Day For Night-era fan with the deep-cut lyric tattoo to prove it. Brought her daughter to the show the day before her first birthday; that kid is now a proud Gord Downie fan.Jay from BC - then working at the BC legislature in Victoria, now in Ottawa (no further questions). Walked out of Rogers Arena and bought Calgary night two, because this couldn't be his last.Timestamps00:00 - Welcome: officially into uncharted waters01:59 - The person you think about: Tina's daughter, one day shy of her first birthday02:47 - Craig reunites with Dan, his old drummer05:30 - Hearing the news: gutted at work, glued to the Sunnybrook press conference06:25 - Craig's on-sale: four coworkers, four wins, zero problems07:44 - Tina's Amex presale and the row-seven trade from Ryan09:57 - Jay: a muted newscast, a missed Victoria date, and dad grabs the last row of the lower bowl15:50 - Songs that hit different: 'Daredevil' both nights, 'So Hard Done By' not funny anymore18:27 - Tina: earmuffs, the crashing-waves interlude, and realizing this is the last time22:45 - Jay: the 'Fiddler's Green' surprise, 'Fifty Mission Cap', and 'Toronto #4'28:36 - The outfits, the set-list formula, and touching all 13 albums30:56 - Gord's memory, the lyric monitors, and showing up how he wanted to show up34:14 - The SNL performance, the Sheldon Cooper theory, and the emoting37:25 - When did it dawn on you? The goodbyes inside the show39:37 - Rowdy going in, stunned coming out: tears and the emptying arena44:05 - The 'Grace, Too' moment: three minutes of screaming48:03 - The one last tour that was actually one last tour49:08 - Ten years later: how Long Time Running rewrote Jay's memory of the night53:28 - Craig: full circle since 1993, and the Spirit of the West parallel56:54 - Tina: Kingston, the challenge to Trudeau, and the Downie Wenjack legacy01:00:08 - Final thoughts and a song from that night on the way outResources & ReferencesSetlist and song-count data: hat tip to setlist.fm - roughly 71 different songs across the tour, touching all 13 albumsThe rehearsal and monitor moments discussed come from Long Time RunningThe first-ever live 'Fiddler's Green': MacEwan Hall Ballroom, Calgary, on the World Container TourLearn more about Gord's Kingston challenge and its legacy at the Gord Downie & Chanie Wenjack FundRelated listening: Yer Hipstories - Victoria, July 22 2016Join InThis series is a living audio time capsule, and it only works if the community brings the goods. Were you at a stop on the Man Machine Poem Tour? Share your Hipstory and be part of the record. Want more from the network between episodes? Subscribe to Yer Letter, the monthly newsletter from jD.ClosingHuge thanks to Craig from Langley, Tina from Prince George, and Jay from BC for taking us back inside Rogers Arena - the trades, the tears, and the toddler who slept through the whole thing. The takeaway this week is Tina's word: gifted. We watched them pull a rabbit out of a hat, and we got to say goodbye. So there's that.Next up: Edmonton Night One, July 28th, 2016, and one last night in the old barn. Get after it.ConnectFacebook group: community.tthpods.com | Instagram: @tthpods | YouTube: youtube.com/@tthpods | Email: jd@tthpods.com#TheTragicallyHip #TheHip #GordDownie #ManMachinePoem #InGordWeTrust #YerFavouritesSupport this podcast at — https://redcircle.com/tthtop40/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
In our new episode we welcome Phil Adam, CEO of Amico Entertainment (formerly @Intellivision Entertainment). In this very frank interview interview we talked about the future of the console and its physical release. Tune in for some new insights! (spoiler: Quoting Phil "I think we have to make something happen moving forward in the next 6 months. I don't think we survive beyond that.") Tune in to learn all the details of his rescue plan to bring this console to market still. Interview starts 8:00 minutes into the podcast.
It's time for the twentieth episode of the SceneSat edition of the Chip SID Show! All tracks recorded from the original 6581 and 8580 SID Chips, directly from the rear end of the Commodore 64 home computer.
We all have needs. We need food, water, air. But for some of us... we also need music. And for some of those select fews... we need music that actually feels alive. Well look no further. Tracks to feel alive to, featuring DIÄT, SEX PRISONER, DARLING, EASY EIGHT, SMIRK, MAGICAL POWERS, BORN SINNER, COMMODORE, WRECKAGE, HOT LOAD, GOOD FORTUNE and more. Lets go. Learn more about your ad choices. Visit megaphone.fm/adchoices
It's a time to DRIVE A FREAKIN' TRAIN this week on the RETURNING ARG Presents. Join THE BRENT and Amigo Aaron as they steam HEAD ON with these game selections - Densha De Go! for the Gameboy Color and Train Simulator Classic for the PC! ALL ABOARD!!!
This week's episode is the beginning of my Metal Gear replay and is all about the very first Metal Gear, originally released for the MSX2 before eventually making its way to the NES, Commodore 64, and PC.
In this episode we are talking with Kumpalit Phuttipinyo, one of the directors of the Thai GameDevHub and one of the major figures in the game industry of Thailand. In this episode, he not only talks about his personal journey but also of the state of game development in Thailand, its challenges and future, and other things as well! Interview part starts at 22:48 minutes. More info and links regarding this episode at: https://scene.world/gamedevhub
The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its technical features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the conference of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelligence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its technical features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the conference of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelligence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications
The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its technical features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the conference of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelligence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its technical features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the conference of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelligence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology
The Commodore 64 is the most significant computer of its era. From 1982 to 1994, a total of 27 million units were sold—more than any other computer from a single manufacturer afterwards. Due to its widespread use as well as its technical features, the C64 has a huge international following—even to this day. The 19 contributions compiled in Commodore 64: Past, Present, and Future of a Home Computer (Projekt Verlag, 2026) illustrate the significance of the platform for the digitalization of society, the general public's computer science knowledge, as well as digital art and culture—both in the past, present, and also in the future. Volume 5 of the »Computer Archaeology« series is partly based on the conference of the same name held in 2024 at the University of Bonn and has here been supplemented with additional contributions from the fields of artificial intelligence, quantum computing, and digital humanities. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, and is editor of the weekly game research newsletter Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture
Under the Buldrick Empire's rule, Owena finds herself fighting alongside a rebel force. Her aptitude for strategy and swordsmanship come to the fore. When she meets Galen, not only does she fall in love but becomes even more determined to join the fight to restore the rightful King to the throne.Support this show http://supporter.acast.com/houseofmysteryradio. Hosted on Acast. See acast.com/privacy for more information.
At last weekend's International Retro Computer Expo (aka "BoatFest") I did a LIVE version of Sprite Castle in which I covered Rogue followed by several Roguelikes for both the Commodore 64 and other 8bit-and-16bit systems. Thanks to everyone who came to watch the show and I hope you enjoy this live edition of Sprite Castle!
At last weekend's International Retro Computer Expo (aka "BoatFest") I did a LIVE version of Sprite Castle in which I covered Rogue followed by several Roguelikes for both the Commodore 64 and other 8bit-and-16bit systems. Thanks to everyone who came to watch the show and I hope you enjoy this live edition of Sprite Castle! Support Sprite Castle at Patreon.com/RobOHara iTunes | RSS | Facebook | Twitter | WWW | Patreon | Twitch
fWotD Episode 3359: Holden Commodore (VE) Welcome to featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Thursday, 16 July 2026, is Holden Commodore (VE).The Holden Commodore (VE) is a full-size car that was produced from 2006 to 2013 by Holden, the former Australian subsidiary of General Motors. Dubbed Holden's "billion dollar baby", the car was available as the Holden Berlina—the mid-range model—and the Holden Calais, the luxury variant; utility body styles were marketed as the Holden Ute.Succeeding the VZ series, the VE was the first iteration of the fourth generation of the Holden Commodore, a series of automobiles built between 1978 and 2020. Unlike its predecessors, which used Opel-sourced platforms adapted to mechanics and sizes that would suit the local market, the VE was the first Commodore entirely designed and developed by Holden in Australia. To minimise export redevelopment costs, features such as a symmetrical centre console housing a flush-fitting hand brake lever facilitated the conversion to left-hand drive. The VE was internationally badge-engineered as the Chevrolet Lumina, Chevrolet Omega, Bitter Vero Sport and Pontiac G8.Holden introduced the VE body styles in stages, beginning with the sedan in July 2006. Before this, the company stated they would manufacture two parallel generations of Commodores until the launch of the station wagon and utility. Variants by Holden's performance vehicle partner, Holden Special Vehicles, were released soon after the sedan's debut alongside the long-wheelbase WM Statesman/Caprice models. The VE Ute entered production in 2007, coinciding with the unveiling of the Sportwagon concept car. The production version of the VE Sportwagon—which shared its 2,915 mm (114.8 in) wheelbase with the sedan instead of the extended wheelbase from the Caprice, like previous models—was introduced in July 2008.Named the 2006 Car of the Year by Wheels, the VE frequently ranked as the annual best-selling automobile in Australia over its production run. Holden introduced updates to the VE as model year (MY) changes. Typically subtle, these recurring changes have involved alterations to colours and trim, increased standard equipment and reduced fuel consumption. More noteworthy adjustments have come in the form of a smaller 3.0-litre V6 engine for entry-level versions and "Series II" styling revisions in September 2010.This recording reflects the Wikipedia text as of 00:02 UTC on Thursday, 16 July 2026.For the full current version of the article, see Holden Commodore (VE) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Matthew.
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In today’s episode, Ben O’Shea unpacks Albanese’s vague AI strategy. Plus, EV sales hit a level not seen since Commodore in the 1990s & a pack of dogs saves two Melbourne women from a sexual assault.See omnystudio.com/listener for privacy information.
A song this beloved, played live only 31 times? The panel unpacks the mystery, the mischief, and the cat at the centre of 'The Darkest One'.Episode SummaryThe wheel landed on a big one. This week, The Tragically Hip On Shuffle pulls 'The Darkest One' - track three and the third single from "In Violet Light" (June 11th, 2002), and number 30 on the Tragically Hip Top 40 countdown. jD gathers Kirk from Chino, Sean from Toronto, and Duxoop from Toledo around the table to debate, discuss, and dissect it.The tale of the tape raises the episode's central puzzle: first played live December 31st, 2001, last played August 1st, 2003, and just 31 performances all-time. Why did a single this strong vanish from the setlists? The panel has theories - Gord Downie's punishing high notes, his one-of-a-kind delivery timing, and the karaoke bravery both would demand.There's a listen to a formidable live version from Vancouver, September 20th, 2002, a close read of the lyrics (a darling sky, not a darkening one - and the moment as a wild place), and Duck Soup's honest, funny, and disarming answer to the question the song keeps asking: who's the darkest one in your friend group?Then it's off to the music video - the Trailer Park Boys, Don Cherry, vintage KFC buckets, and one great cat let in from the rain. The panel ranks the song on the album, mourns Hockey Night in Canada, debates a "Fully Completely" box set, and jD floats a Hip Club conspiracy theory about those suspiciously excellent bonus tracks. The PanelSean from Toronto - repping The Hip from the West Coast, where he saw them at the Commodore on the World Container tour. This week's cheerfully unrepentant heel on 'All Tore Up'.Duxoop from Toledo - honorary Canuck (the Duck Canuck), karaoke stalwart, and the self-confessed darkest one in his friend group.Kirk from Chino - Discovering Downie alum, guitarist with The Daryls, and currently in the studio recording his first solo album, "From the Kirkyard", with producer Joey Delgado. Find him at Kirk Lane Music. Timestamps- 00:00 - Welcome and panel introductions- 03:14 - First hit: favourite Hip summer jams- 06:05 - The tale of the tape: 'The Darkest One' by the numbers- 09:37 - High notes, weird timing, and the karaoke problem- 11:20 - Poll check: "In Violet Light" gets its flowers- 13:44 - Listening party: 'The Darkest One' live in Vancouver, 2002- 18:54 - First thoughts around the table- 25:35 - The lyrics: every friend group has one- 32:16 - The video: Trailer Park Boys, Don Cherry, and a great cat- 37:50 - Final thoughts and album rankings- 46:24 - Did it break through south of the border?- 53:16 - Spin the wheel: next week's song revealed- 55:11 - Plugs Resources & References- Setlist and play-count data: hat tip to Hipbase and setlist.fm- Live recording courtesy of The Tragically Hip Archive- The Hugh Padgham stories come from This Is Our Life by Michael Barclay- Bands plugged this week: The Fabulously Rich (Pacific Northwest), Gift Shop (Vancouver), the Knights of Molino (San Francisco), The Daryls, and the Delgado Brothers- Related listening: Discovering Downie, wherever you get your podcasts Join InThe randomness is the feature, and the community is the point. [Join the community Facebook group](https://community.tthpods.com) to catch the next live stream, vote in the polls, and share your take in the chat. Want more from the network between episodes? [Subscribe to Yer Letter](https://subscribe.tthpods.com), the monthly newsletter from jD. ClosingHuge thanks to Kirk from Chino, Sean from Toronto, and Duxoop from Toledo for pinch-hitting on short notice and bringing the goods - from Salt Lake City name-drops to dentures that laugh. The takeaway this week: the wild are strong, the strong are the darkest ones, and every friend group has one. So there's that.Next week, the wheel says 'Every Time You Go' - a deep cut from "Up to Here". Get after it. ConnectFacebook group: [community.tthpods.com](https://community.tthpods.com) | Instagram: @tthpods | YouTube: youtube.com/@tthpods | Email: jd@tthpods.comTheTragicallyHip TheHip GordDownie InVioletLight TTHOnShuffle InGordWeTrust---Meta description (155 characters): The Tragically Hip On Shuffle unpacks 'The Darkest One' from In Violet Light - Gord Downie's high notes, the Trailer Park Boys video, and one great cat.Support this podcast at — https://redcircle.com/tthtop40/donationsAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy
Read transcriptIn 1986, King Features looked at its stable of unrelated newspaper strip heroes and decided the responsible thing to do was throw them all in a blender. Flash Gordon, Mandrake the Magician, and the Phantom. A spaceman, a stage hypnotist, and a guy who lives in a skull-shaped cave and inherited his job from his dad got drafted into a single Saturday morning cartoon called Defenders of the Earth on the apparent theory that if the Avengers could do a team-up, so could three guys who had never met before that year and shared nothing except a syndicate contract. Then, because nothing from the '80s was allowed to stay just a cartoon, Defenders of the Earth became a video game in 1990, courtesy of Enigma Variations, for the exact kind of home computer that made you type a magic incantation and wait: Commodore 64, ZX Spectrum, Amstrad CPC, Atari ST, Amiga, and, for the three people on Earth who owned one, the SAM Coupé. You play Flash, sneaking through Ming's castle dodging security cameras, occasionally calling in Mandrake or the Phantom to open doors, because apparently that's what magic and jungle-honed strength were for in these days. Helping make sense of this glorious pile of licensed heroes is Ryan Estrada, who's written comics for Star Trek, Popeye, Garfield, and, fittingly, Flash Gordon itself, having contributed to Papercutz's newer Flash Gordon Adventures line. Ryan's also built a reputation for tucking real hidden puzzles and messages directly into his comic pages, in plain sight, daring anyone paying close enough attention to find them. Which feels like exactly the right skillset for an episode about a security system that apparently only a few specific comic strip disciplines can defeat. So track down a joystick you no longer own, adjust to a universe where Flash Gordon answers to a management structure that includes a professional hypnotist, and let's find out whether the Defenders of the Earth earned their game, or whether Earth would've been just fine handling Ming on its own. Learn such things as: Is it really a team game if you only get to play as one member? Why should you learn another language that uses a different alphabet? What are some of the special rules with making licenses comics? And so much more! You can find everything you could ever want to know about Ryan on RyanEstrada.com. Let's see if anyone can pick out my favorite part. I'll give you a hint, it's on the home page. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. The next episode is going to be Teenage Mutant Ninja Turtles 3 Mutant Nightmare, so get your thoughts ready and over to me if you want to hear them in the show. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicspodcast on Threads, @playcomics on YouTube, or the Play Comics website. If you want to hear Chris talk with Karrington Martin about the lessons we learned from children's media and how crazy it is that we're supposed to just forget about that now that we're adults, then Sugar, Spite, and Everything is Fine is probably something you should check out. A big thanks to Xandar Radio and Saints of Storm and Sorrow by Gabriella Buba for the promos today. Intro/Outro Music by Backing Track, who exclusively wears red jackets with embedded speakers so there's always a soundtrack. Check out our podcast host, Pinecast. Start your own podcast for free with no credit card required. If you decide to upgrade, use coupon code r-89f00a for 40% off for 4 months, and support Play Comics.
https://youtu.be/kiaY0bw-4KQ Vasily Petrenko, CEO of Another World, is passionate about making immersive free-roam virtual reality accessible to everyone. Guided by Why-Who-What-How Management, a scientific mindset, and a relentless pursuit of continuous improvement, Vasily has grown Another World from a university escape room startup into a global VR entertainment company with more than 400 signed locations across 50 countries. We explore Vasily’s Scientific Entrepreneurship Framework: Learn How to Delegate, Hire People Better Than You, Figure Out Your Sales Formula, Grasp the Big Picture and Manage the Why, Who, What & How. Vasily explains why entrepreneurs should treat business like a scientific experiment, using failures as data to improve future decisions, and why delegation is essential to overcoming founder bottlenecks. He also shares how hiring specialists who outperform you accelerates growth, why scalable communication systems are critical for global teams, how Another World is democratizing immersive VR for communities of every size, and his vision for partnering with major entertainment brands to create the next generation of immersive experiences. — Why-Who-What-How Management with Vasily Petrenko Good day. Steve Preda here with the Management Blueprint Podcast, and today my guest is Vasily Petrenko, the CEO of Another World, a company that offers a solution for opening VR arenas all around the world. Vasili, welcome to the show. Hello. Thank you for the invitation. Yep. Yeah, it’s awesome to have you. You’re calling in from Miami, and you just showed me through the window the beautiful weather and the skyline, which is quite impressive. So what’s your story? How did you end up here, on this side of the ocean? Yeah, thank you for asking. Actually, I started my first business in 2014 with my friends. We were thinking about starting something new, some fresh idea, and we thought about what we could do. At that time, we were writing different scenarios, participating in comedy shows, and searching for different business ideas. We found out that, at that time, classical escape rooms were very popular. We thought, “Wow, it’s entertaining people. It’s something about puzzles.” We were studying at the university at that time, and we were like, “Okay, it’s something scientific. Make some electronics, puzzles, and so on. You need to think, you need to be smart, you need to be funny.” So it was a perfect match between me, my friends, and the business idea. The thing is, we built our first escape room, and all the money that we collected from our parents and friends—we got back all of the investment in two months. I cannot imagine a business right now where you invest money and get all of that back in two months. The thing is, that’s the main thing that allowed us to evolve in the future: we did not stop at that moment. We decided that we would invest all this money back into the business, and we started searching for new ideas. First of all, we continued to build the best escape rooms in our city and in our country. Other owners saw that and were like, “Oh, we see your success. We want that too.” So they started calling us, like, “Can you build that business for us in another city?” So from one little business, we opened another one at the same time, which was the B2B solution—opening this type of business for others. Again, we were searching for new ideas, for new products. Two years later, we thought, “Okay, let’s add a new product: virtual reality.” It wasn’t trending at that moment. The thing is, we hadn’t found anything that would be good for us. We were like, “Wow, this is low quality. We don’t like this.” Basically, there were so many dislikes about everything on the market that we decided we needed to make our own product. It took us about two more years to think about this idea, and in 2018 we came up with the idea of a free-roam virtual reality arenas.Share on X So I want to correct you a little bit here. In the introduction, you said Another World VR arcades. It’s not exactly arcades. It is virtual reality arenas. And free roam, for those who might not know, means that you don’t have any limitation with wires. So it’s not like playing VR at home, where you put on the headset, sit on the couch, and play. No. Our VR arenas are from 1,000 to 2,000 square feet, and the player can explore the whole arena from one corner to another. They can run, they can jump, they can interact with each other, and there can be up to 20 players simultaneously. We started this business in 2018 as an additional product for our escape room owners. It was an additional game for them. But again, over time, more and more of our partners—and we realized this ourselves—decided that this could be a separate business. Not the escape room, but the VR arena could be a business by itself. And we started doing that. We did a rebranding, and we started providing not only the best games in the world for our partners, but also the design, brand, website, booking system, and all of that.Share on X So basically, we packed our product into the franchise. By now, this year will be the eighth year of the company, and we have 400 signed contracts all around the world in 50 countries. That means our partners either already own and operate our locations or they’re in the process of opening. They’re doing the construction and opening the business, and we’re helping them with that. So yeah, that’s the story. That’s fantastic. So are you a licensing business, or are you a franchise business? That’s a really good question. Right now, we’re registering the franchise. I know that in some countries there are strict regulations. So today, we’re licensing our technology and games to our partners. But we want to become an official franchise, so we’re working on that right now and preparing everything for it. That’s super exciting. So let me ask you my favorite question. What is your personal “why,” and how are you manifesting it in this business? This is a really good question. For anything that you do, for any of your daily tasks, you should ask yourself: “Why am I doing this and not that?” So why will this idea work? It’s a really good question for you to ask yourself all the time. I’m kind of, in this case, a perfectionist. That’s both the good and the bad side of my personality. I’m also into marathons and triathlons. I’ve already done many ultras. So the good side is that I'm very intense when it comes to working hard. I will do everything so that my business succeeds. I will do everything so that I finish this marathon.Share on X But after I finish the marathon, the next second I’m asking myself, “Where can I be better? Why did I do this or that?” It’s always about balance. It’s not about work-life balance, but even inside your work, you need to find the right balance between good and bad. I’ve been learning that over the past few years, trying to get better at it. So I think that’s the question. But still, asking yourself, “Why am I doing this and not that?” is always important, in my opinion. So your “why” is to always get better? I would say yes. Well, okay, let me also add to that. To get better—and there’s no ideal—but there is a way to get on that path. So that’s the first thing. The second thing is that your “why” also describes how you feel about what you’re doing. It might be your work, it might be your business, it might be whatever you’re doing. Actually, my graduation was absolutely not about business. I started at the university studying cytology and genetics. So I used to be in molecular biochemistry, biology, and all of that. I was the kind of guy who was doing research for PCR tests. You might be familiar with them from the Covid.. Oh, yeah. Yeah, the Covid era of those PCR tests. So I was developing stuff like that. I know how to do that. I know all of that. But right now I’m in the entertainment business. The thing is that I really like to consider business with a scientific approach. What I mean is that business is also something where you don’t know exactly what’s going to happen. So there are a lot of hypotheses. There are a lot of ideas that you get when you’re brainstorming, alone or with your team. The thing is, first of all, there might be mistakes. There will be mistakes, and that’s absolutely normal. Like we say in science, a negative result is also a result. So it’s all about experiments. You change one factor, you test one hypothesis, you run the experiment, you see the result, and you make a conclusion from that. If it’s a negative result, okay, don’t do that anymore. If it’s a positive result, okay, how do we scale that and do it better? Again, we might consider that as a “why” question. 342: Why-Who-What-How Management with Vasily PetrenkoShare on X Yeah. I saw your post about the five things that you learned as an entrepreneur. That was pretty interesting. It kind of shows your scientific way of thinking about business as well. So, talking more about the science of business, this podcast is called The Management Blueprint, and what I’m looking for in every conversation is a framework that you’ve discovered while building your business that you could share with the audience, so they can maybe apply it to their own business. So think of something like three to five steps, or a mental model, or a way of thinking about things. Anything come to mind? Yeah, actually, as I said, first of all, the scientific approach—and don’t be afraid of mistakes. I think this is mostly for young entrepreneurs. Even right now, my little kids are going to some sports, and sometimes they’re upset if something goes wrong, right? I’m trying to teach them not to be afraid. If something goes wrong, it’s just a way for you to get better. That’s the first thing. The second thing is, when you’re trying to scale, I know it’s also a mistake that many entrepreneurs or managers make. You always think you know better how to do something, and you’re afraid to let someone else do it. I know that from my own experience. As I said, I’m a perfectionist, and if I see some task, I’m thinking, “Okay, nobody will do that better.” So first of all, try to teach yourself how to delegate. Because without that, you cannot evolve. You cannot scale. If you're doing everything by yourself, you'll be a solo entrepreneur.Share on X You can do only one thing, and that might be enough for somebody, but you cannot build a big business that way. At some point, I realized that if I hire people and they do those challenges—those tasks that I’m giving them—even if they do them at 70% of my ideal, it will still be okay. Because five of them will do five different challenges. I’ll just check their work, save tons of my time, and give them feedback. Yes, maybe it won’t be 100% ideal in the end, but it will get closer to 80% or 90%, which is already very good. For me, it would take weeks to finish those five challenges by myself. With five different employees, it will be five times faster. Okay. So learning to delegate—that’s important. So what else is in your framework? About delegation, the other thing I learned is to hire professionals. That’s the next step: hire those people who know better than you. Why would you hire somebody who knows less than you? Hire professionals in their areas so that they can bring value into your company. So that’s the second step after delegation. Again, for me, it’s always about finding a new idea, experimenting, and if it’s a positive result, scaling it. Then back again to a new idea. So it’s always constant loop of coming up with new hypotheses. Again, don’t sit in one place just doing what you’re already doing. Okay. So experiment and scale what works. That’s great. That’s it? So: delegate, hire people… technicians, I think you called them? Or specialists? Not only technicians. I mean, it could be in marketing, it could be in sales, it could be in tech… So yeah, there are so many people in my company right now who know better than I do. I don’t know how to set up a CRM system. I don’t know how to set up a Google campaign. I know, in general, some of those things, especially at the beginning when you’re hiring your first people. You might need to dig a little bit into the area. But after some time, you just need to… I remember there was a movie—I think it was about the financial crisis of 2008—and I remember one scene. The first employee who found the problem was explaining it to his boss with too many parameters, saying, “Oh, we have an apocalypse here. That’s a crash.” His boss was like, “Oh yeah, that’s a crash.” Then his boss went to his manager and explained it in, like, three sentences. Then the top manager explained it to the CEO in two words, and the CEO was like, “Okay, I got it.” So it’s pretty much the same thing. It’s always like that. I really like that idea of how it’s structured. In our case, again, I don’t know exactly how everything is arranged in the details, but in general, I keep it all in mind. You see the big picture. You see the big picture, and you can communicate it. Exactly. Maybe that’s also another step: grasp and communicate the big picture. From that idea, I just realized one more thing—the environment for your employees, your staff, your partners. It’s really important to give them the proper instruments for how they’re going to work. Actually, you can describe the structure of the company this way: The first employees know how to do things. The next level asks, “What are we doing?” The CEO asks, “Who is doing that?” So at some point, as the CEO, you’re deciding who will be doing those things. Top managers are thinking about what we’re going to do. Employees are thinking about how to do it and working with the tools. In this case, it’s really important to put all of this into a workable… I don’t know how to describe it… an environment that will be feasible for everybody. If your company is growing, you need to work on the communication between different departments, between different people, and so on. Because there might be a mistake in the tech department or on the website that doesn’t allow sales or marketing to develop future things, and so on. So you need to give your team the appropriate instruments to work with. As you asked me at the beginning, yes, my team right now is around 70 or 80 people. I don’t know the exact number right now. The thing is, about half of them I don’t know personally. I haven’t seen them in person, or even online, and they’re in different countries and different cities. So we’re working hard to make sure that, for these tasks, we have this type of CRM system. For this one, we have this type of platform. It might also be different depending on what your team is doing. For the sales department, we have one set of needs. For our tech team, it’s absolutely different. So yeah, that also matters. Yeah. So I was thinking about what you explained—the who. The person at the top decides who will do it, then the who decides the what, and the what people decide the how. But I would say maybe above the who, you have the why. Why. Yeah, that’s good. Why are we doing it? So this is about the mission of the company, the initial idea. So this is something, okay, maybe not the CEO. This is something the board of directors, the investors—they’re thinking, “Why are we doing that? Why are we investing our time and money into that?” So that’s absolutely true. That’s absolutely right. Yeah. Love it. Let me switch gears here. So what drives growth in your particular company, Vasily? We are family-friendly, so we are spreading joy and fun for people. Actually, this was one of our ideas at the very beginning when we started thinking about VR.Share on X We saw that there were some competitors, and they were doing a pretty similar product. But the thing is, they were selling their franchise for millions of dollars. Moreover, just the equipment they were using to build their arena cost hundreds of thousands of dollars. We looked at that and realized, okay, this type of business is still a business. You need to earn money. Of course, it’s fun to give people joy, but it’s a business, and a business should earn money, right? We realized that if we made a product like that, then you could open it only in major cities like New York or Los Angeles because only there would you have enough customer traffic, market size, and money for people to get their investment back. So that’s millions of dollars of investment that you would eventually recover from this type of park or arena. We realized that our mission would be to make the same quality product—high-end, immersive virtual reality. Virtual reality is still something that not many people have even tried, so it still looks futuristic to a lot of people. Our mission is for every kid and every adult in the world to have the opportunity to play this type of experience.Share on X How do we do that? Basically, by opening locations not only in Los Angeles and New York, but also in smaller cities. So we had to find a way for business owners to open our business. Not for millions of dollars, but for tens of thousands, or $100,000 to $200,000. That could be opened in any city—even a small city—with a little arena, a little family entertainment center (FEC), where people come, have fun, celebrate birthday parties, hold corporate events, and spend time together. What still drives us—and I’ll be honest with you—is when we get a new opening. Just today, I had a call from Vietnam. I had a call from China. People there want to open our locations, and I’m happy about it. Not only because it helps us grow the business. The bigger the market we have, the more games we can develop, and the better we can make our product. But it’s also another point on the map. We can see, “Oh, we’re getting there.” So that’s the first thing—that more people can experience highly immersive, high-end entertainment. The other thing is, from the very beginning, I remember it was my dream that someday we would work with huge companies like Disney and Warner Bros., and develop games based on their IPs. Just imagine creating a Harry Potter game. That would be a different level, right? That was my dream, and it still is. Only now am I getting closer to those companies and having some negotiations. That’s what drives me personally. That’s what drives us emotionally to wake up every day and do this business—for me, my employees, and everyone else. I don’t know if this question was about that… I think that’s more of the “why” question that I asked you earlier. Okay. So that’s the why for the company, and that’s very exciting. You’re basically democratizing this whole experience. You’re bringing it to people in smaller cities, and that’s always a huge idea. I had a client years ago who was in the floor-covering and home-decoration business. That was in Eastern Europe as well—in Hungary, Romania, and Slovakia. He figured out a way to franchise it to people who didn’t even own real estate, who were just family businesses. He figured out a way to lease them the location and make it a viable franchise in towns with only 10,000 people. He basically cornered the market in that segment. So that’s super exciting. So, Vasily, let me ask you: What’s the one thing that you’re trying to figure out in your business right now? As I said, this big challenge of getting a famous IP… I just came back from Licensing Expo in Las Vegas, and I had a few productive meetings there with some companies. So I see a lot of business opportunities there, but it also makes me feel… I mean, when we make this kind of game, I feel proud. I feel that little Vasily—the little boy inside of me—feels like, “Oh…” If somebody had told me 20 or 25 years ago that I would be making computer games, VR games, and especially a game based on a famous Disney or other IP, I would not have believed it. And this is what I really love. I mean, for some people it might sound like a dream. For me, it’s still a dream, even though I’m getting closer to it. So that’s my main challenge right now, to be honest. But also, I’m doing a lot of other stuff in the company. So yeah, distribution is another big challenge. Also, new markets. There are pros and cons. We’ve been growing rapidly. It’s great to have 50 countries on the map with our locations. But just imagine that each country has a different language, mentality, and everything that comes with it. So you need to prepare additional websites, tools, CRM systems, marketing materials, videos, training—everything. It’s crazy. First of all, we need to help our partners in all of those countries grow their businesses. That’s important. Also, when I get calls and requests from new countries and new regions—like Latin America right now—we have a distributor in Latin America, so that’s a new market for us. Of course, we’re not starting from scratch. We have some background, right? But still, in that particular territory, you need to build the business from zero. So that’s also a challenge. I gave you a few, but those are the things I’m working on every day. Yeah, that’s fantastic. So what’s something that you would like our listeners to learn about your company, or maybe do and explore around what you’re doing? First of all, Google Another World VR. Find a location in your city or nearby. Come and try our games. Your kids will love them. I know that not all adults are gamers or whatever, so it depends on the person. But everybody should definitely try it. I’ve seen a lot of people in their 20s, 30s, 40s, and 50s playing our games multiple times and having a lot of fun. We have PvE games, which means player versus environment, where you’re on one team. For example, you and I are in one squad, and we’re killing zombies or aliens, trying to survive. We also have PvP games, or player versus player, where we’re on different teams competing against each other. That’s a lot of fun. It’s also very competitive. We also have features like playing against other locations. Just imagine that a location in Toronto, Canada, can play against Atlanta, Georgia. We have a location there. We already have that technical feature, and we’re adding tournaments. So you can participate in tournaments locally and then play internationally. So yeah, first of all, Google our company and try our games. You’ll love them. As I said, we’re already in 50 countries, so I think you might find a location near you—or one will be opening soon. The other thing is, if you’re a business owner looking for something to invest in, or you’re looking for new ideas, contact me or contact our company, and we’ll show you what our business consists of. Yeah, we have something to offer you. And the last thing: if you’re in the industry and you’re connected to the big players in entertainment—companies like Netflix and others—call me as well. We’ll find a way to collaborate, cooperate, and make the best game based on those IPs and trademarks, so everybody benefits. The people who want to play our games will have even more fun playing their favorite characters. That’s what it’s all about. Yeah, that’s amazing. So, Vasily Petrenko, CEO of Another World. Google Another World VR, check out the locations, and try these VR games. I definitely think the wind is in your sails because the younger generations grew up with games. I was on a Commodore 64 when I was a kid, but the younger generations actually grew up with VR games. So it’s going to be a great experience for all of you. And those of you listening, if you liked the show, make sure you follow us on YouTube, subscribe, and leave us a review, because every week I bring an amazing entrepreneur like Vasily onto the show. So thanks for coming, and thanks for listening. Important Links: Vasily's LinkedIn Vasily's Website
Dies ist Folge 2 von 2. Folge 1 erschien vor einer Woche. Worum geht's? Nachdem der TI-99/4 endlich fertig entwickelt ist, muss er sich nun auf dem hart umkämpften Heimcomputermarkt beweisen – gegen Tandy, Atari und vor allem gegen Commodore. Henner und Chris erzählen, wie Texas Instruments seinen Rechner vermarktet, warum die Verpackung bewusst auf das technische Kürzel verzichtet und stattdessen groß „Home Computer“ verspricht, und wie sich der Nachfolger 99/4A entwickelt: mit besserer Tastatur, neuem Grafikmodus, aufgebohrter Sprite-Engine, aber auch gnadenlosem Rotstift bei Lautsprecher und Kopfhöreranschluss. Es geht um die Werbekampagne mit Bill Cosby, der in unzähligen Spots stets denselben Satz wiederholt: „This is the one.“ Um ein teures Rückrufproblem wegen potenziell gefährlicher Netzteile. Und um die immer verzweifeltere Suche nach Software für ein System, dessen exotische Prozessorarchitektur Entwicklerinnen und Entwickler eher abschreckt als einlädt – im Gegensatz etwa zum gut dokumentierten 6502 in Ataris Rechnern. Trotzdem entsteht nach und nach ein überraschend vielfältiges und teils hochwertiges Spieleangebot, nicht zuletzt dank der kreativen Freiheit, die TI seinen eigenen Entwicklerinnen und Entwicklern lässt, und dank externer Partner wie Milton Bradley mit ihrem kuriosen MBX-Erweiterungssystem. Am Ende dreht sich alles um den ruinösen Preiskampf mit Commodore, der TI schließlich einen Quartalsverlust von 100 Millionen Dollar beschert und die Aktie einbrechen lässt. Noch auf der Sommer-CES 1983 kündigt TI mit dem winzigen TI-99/2 und einem neuen Topmodell einen Neuanfang an – doch beide Projekte werden nie veröffentlicht. Stattdessen zieht sich Texas Instruments im selben Jahr komplett aus dem Heimcomputergeschäft zurück und verramscht die Restbestände für 50 Dollar das Stück. Was bleibt, sind rund 2,8 Millionen verkaufte Geräte weltweit – und ein paar Chips wie der Soundbaustein SN76489, die in vielen anderen Systemen noch lange weiterleben. Produktions-Credits: Sprecher, Redaktion: Henner Thomsen, Christian Schmidt Audioproduktion: Johannes DuBois, Christian Schmidt Titelgrafik: Johannes DuBois Vielen Dank an Karl Guttag und Paul Urbanus.
Mike Lorenzen: Atari Program-Text Editor, Pitfall II Mike Lorenzen worked at Atari, Activision, and Accolade, creating games for the Atari 2600, Atari 8-bit, and Commodore 64 computers. At Atari, Mike coded Golf and Circus Atari for the Atari 2600. For the 8-bit computers, he wrote MEDIT (which he told me stands for Mike's EDITor.) Atari got a lot of mileage from MEDIT, using versions of that text editor in several products: first, in Atari Program-Text Editor (which was bundled with Atari's Macro Assembler), and in two Atari Program Exchange products: APX 20075, Atari Program-Text Editor; and APX 20076: Word Processing Diskette, where it was bundled with a text formatter. Both Program-Text Editor and Word Processing Diskette first appeared in the Winter 1981 APX catalog (the second APX catalog) with a price of $39.95 for Program-Text Editor and $49.95 for Word Processing Diskette — relatively hefty prices, considering the median price for software in that catalog was just $17.95. At Activision, he ported Pitfall and Pitfall II Lost Caverns to the Atari 8-bit — and in that, created the undocumented Easter egg of an additional game inside: Pitfall III, which appears only in the Atari 8-bit version. At Accolade, Mike developed the game "Psi-5 Trading Company" for the C64, which he called "the most sophisticated Commodore 64 program ever written". This interview took place on June 4, 2026. Software mentioned: Macro Assembler and Program-Text Editor at AtariMania APX 20075: Atari Program-Text Editor at AtariMania APX 20076: Word Processing Diskette at AtariMania Pitfall at AtariMania Pitfall II Lost Caverns at AtariMania People mentioned: Scott Scheiman interview Dale Yocum interview Chris Crawford interview Fred Thorlin interview Brad Fregger on Lorenzen's overwork More information: Inverse ATASCII reviews APX Program-Text Editor AtariWiki on Program-Text Editor Psi-5 Trading Company
This week, we're joined by legendary documentary makers Ant and Nic Caulfield, the team behind From Bedrooms to Billions, The Amiga Years and The Rubber-Keyed Wonder, as they return to celebrate one of the most iconic home computers ever made: the Commodore 64. Commodore 64: The Birth of a Cultural Icon on Kickstarter: https://lnk.ua/TRJ0cmHX1Contents:00:00 – The Week's Retro News Stories56:23 – Commodore 64 Documentary InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsPlayEXPO Blackpool: https://www.playexpoblackpool.com/We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesCommodore Phone Price Drop: https://lnk.ua/L9Jyk0HoHSonic Cartridges Return: https://lnk.ua/RbgJGWLALEcco Remaster Physical Edition: https://lnk.ua/1R9OKXgHbNeo Turbo Challenge Amiga: https://lnk.ua/Vl6vprJIbWolfenstein 3D On Lynx: https://lnk.ua/gaL5jitCm3DO Returns?: https://lnk.ua/hCMaWHfX6Meshtastic On Commodore 64: https://lnk.ua/XlABpzaBa
Kathleen opens the show drinking a Salty Golfer Pineapple Blonde ale from Grand Strand Brewing Company in Myrtle Beach, SC. She reviews her weekend in Knoxville with 2 sold out shows and her first steamed sandwich at Gus's Good Times Deli. TOUR NEWS: See Kathleen live on her “Day Drinking Tour.” TASTING MENU (1:20): Kathleen samples Chili Cheese Dog Cheez-Its, Miller Lite Beer-Braised Steak Pringles, and Firecracker Pop Oreos. QUEEN NEWS (17:04): Kathleen shares that Dolly Parton attended the opening of her Dolly's Tennessean Travel Stop, Stevie Nicks will sing at Taylor Swift's upcoming wedding, and Post Malone brought many special guests to the Nashville date of his Big Ass Stadium Tour. HOLLYWOOD HAPPENINGS (25:54): HollyBobby provides the latest news in Hollywood. UPDATES (35:12): Kathleen shares updates on the latest Nancy Guthrie ransom note, another missing scientist has been found dead under unexplained circumstances, Everest sherpas are calling for change, and Primm Nevada finds a lifeline to stay operating. HOLY SHIT THEY FOUND IT (48:32): Kathleen reads about the discovery of a previously-determined-to-be-extinct pink fairy armadillo in Argentina. WHAT ARE WE WATCHING (1:15:36): Kathleen recommends watching Season 3 of the Dallas Cowboy's Cheerleaders documentary “America's Sweethearts” on Netflix. SPORTS NEWS (50:14): Kathleen reports on Argentinian World Cup fans adopting an Austrian dwarf fan as their mascot king, Ghana has a witch doctor who has been making bold World Cup predictions, and Buffalo Bills fans are upset at the initial ticket prices offered in their new stadium. FRONT PAGE PUB NEWS (58:45): Kathleen shares articles on Mexico's “Batman” capturing motorcycle thieves, Dunkin' Donuts unveils a limited edition Eagle cup to compete with Starbucks bear cup, Paris has closed the Eiffel Tower and Louvre as France experiences record high temps, new magic mushrooms make users see tiny “gnome” people, tech company Commodore is bringing back the flip phone, and Northern snakehead fish can walk and breath air and are invading many US states. SPANISH PHRASE OF THE WEEK (1:11:22): The Spanish phrase to learn this week is “hay un cocodrilo en el agua” or “there is a crocodile in the water” in English. SAINT OF THE WEEK (1:19:50): Kathleen reads about St. Simeon the Stylite, patron saint of shepherds. FEEL GOOD STORY (1:16:58): Kathleen shares a story of a shepherd mutt named Storm who made her way into LA's Sofi Stadium to see Metallica live.
Commodore 64 built a phone. Say yes to the interNOT, they market. And we are fans. What a way to open the doom hole, with a Santa-bell worthy story!Ed Zitron guest on Better Offline writes a opinion piece for the New York Times about 'doom trolling' which he defines as AI executives warning us the sky is falling due to their products.Our interview with Miss Molly Knows (who is dynamite, by the way!) ends with her advice about ways to heal fast after dipping a toe in the mainstream news and other exposure to current events.Our own confessions about getting drawn in by the news and its negative effects on us. Are there really two sides to American politics? Leading researchers and professors beg to disagree on that. There's a third substantial group that feels neither party represents them. Pew Research has a great in-depth article about this.There is a happy place on the internet that Jesse found and shared, Low Tech Web Ring. It's a place that does not spy on you or sell your data and is a landing page for RSS feeds. He shares the site and explains they no longer accept new RSS feeds, as of 2025, but Jenn and Jesse are certain someone out there is doing the same thing in the same spirit. This was definitely a Santa-bell moment.Then we looked at the chart shared by Luiza Jarovsky on socials about who is suing who in the world of AI behemoths.The original author of the chart is credited as David McCandless. If you're interested in learning more about Luiza Jarovsky's AI Tech and Privacy Academy click here.Offhand conversation about Whitley Strieber while Jesse looks up something on the google. Watching the alien show made Jenn feel itchy!Then Jesse finds the story and images! Snapchat's CEO has helped develop the most ridiculous AR glasses and the world is responding with gold-medal memes! Then Jesse loops in Succession, to add to Jenn's watchlist.And to close out the show, Jesse's thoughts drift to the time that our AI chatbot, Nova, called him a genius. Here's that show in case you missed it!Send us Fan MailIf you are searching for a fresh, binge-able podcast, this might be the one for you!Support the showSupport Curious Cat, an independent, human-made podcast!***Curious Cat Podcast on Substack!***Buy Curious Cat Podcast a Coffee!
Benny is back in the audio sweatshop, the SpinMaster of Misinformation, Bantering Broadcaster, Beethoven of B.S. joins show legend, Robbie the Mariners Fan, for the latest edition of the wildly popular Sunday Mailbag. The boys crack open the P1 inbox and tackle everything from peanut butter on burgers, hot dog buns, and a pirate's life to the meteoric rise of IShowSpeed, trashcan madness, Wendy's stock, and the legendary Commodore flip phone. Nothing is off limits as every question gets sliced, diced, grilled, and seasoned with a generous shake of Cajun pepper in another freewheeling edition of the Fifth Hour Podcast. All questions sent in by new listeners & P1's of the #MallerMilitia! Download, subscribe, and remember that sharing is caring (unless it's an STD.) Follow Ben on Twitter @BenMaller and listen to the original terrestrial radio edition of "Ben Maller Show," Monday-Friday on Fox Sports Radio, 2a-6a ET, 11p-3a PT!...Follow, rate & review "The Fifth Hour!" #BenMaller #FSRWeekends See omnystudio.com/listener for privacy information.
Benny is back in the audio sweatshop, the SpinMaster of Misinformation, Bantering Broadcaster, Beethoven of B.S. joins show legend, Robbie the Mariners Fan, for the latest edition of the wildly popular Sunday Mailbag. The boys crack open the P1 inbox and tackle everything from peanut butter on burgers, hot dog buns, and a pirate's life to the meteoric rise of IShowSpeed, trashcan madness, Wendy's stock, and the legendary Commodore flip phone. Nothing is off limits as every question gets sliced, diced, grilled, and seasoned with a generous shake of Cajun pepper in another freewheeling edition of the Fifth Hour Podcast. All questions sent in by new listeners & P1's of the #MallerMilitia! Download, subscribe, and remember that sharing is caring (unless it's an STD.) Follow Ben on Twitter @BenMaller and listen to the original terrestrial radio edition of "Ben Maller Show," Monday-Friday on Fox Sports Radio, 2a-6a ET, 11p-3a PT!...Follow, rate & review "The Fifth Hour!" #BenMaller #FSRWeekends See omnystudio.com/listener for privacy information.
Has Richard Garriott (Lord British) truly maxed out his Intelligence and Wisdom scores so that he can undo a 1992 transaction and reclaim Ultima? Can Chris tell the difference between reality and a simulation, or does it all end in air sickness? And will new code development environments for the C64 Ultimate, and for the Atari ST, Amiga, Macintosh, and other 16-bit platforms uncork a tsunami of new applications and games? All these questions answered plus first takes on the Commodore phone and other topics of retro interest as June 2026 winds to a close! 00:00 - Show Opening 01:50 - Britannia Is Saved? Story Link: https://www.pcgamer.com/games/rpg/the-creator-of-ultima-is-reportedly-reclaiming-the-series-rights-back-from-ea-and-it-could-happen-as-soon-as-next-year/ Additional Link: https://www.youtube.com/watch?v=v_aVTHKzGbA 13:35 - New IDEs For Old Machines Story Link: https://www.youtube.com/watch?v=WjqnU-YNF78 C64U Engine: c64portal.pl Additional Link: https://macumbaeditor.com/ 24:21 - Housekeeping - News links found below 30:31 - Real Or Sim? Story Link: https://www.reddit.com/r/thisweekinretro/comments/1u7r9cc/comparison_of_geoff_crammonds_f1gp_with_real_track/ Revs Footage: https://www.youtube.com/watch?v=Sp6Z-Y1Z-cQ F1GP Footage: https://www.youtube.com/watch?v=mH476Zrp7UU Facebook Page: https://www.facebook.com/RaceSimCentral How Were The Tracks Built: https://revs.bbcelite.com/deep_dives/building_a_3d_track_from_sections_and_segments.html 40:02 - Community Question of the Week
Microsoft raises prices, but also lowers some, as does Framework and Commodore. We also talk about Android's new virtual controller for foldable gaming. Starring Tom Merritt and Huyen Tue Dao.Show notes found here. Hosted on Acast. See acast.com/privacy for more information.
INTRO (00:24): Kathleen opens the show drinking a Bluegill Light Lager from 4 By 4 Brewing Company in Springfield, MO. She reviews her week golfing at Bass Pro Shop founder Johnny Morris's Big Cedar Lodge with friends. TOUR NEWS: See Kathleen live on her “Day Drinking Tour.” TASTING MENU (1:20): Kathleen samples limited edition World Cup themed Ritz Crackers, limited edition Miller Lite Beer Cheese Burger Pringles, and Australian Tim Tam cookies. QUEEN NEWS (43:26): Kathleen shares that Taylor Swift was inducted into the Songwriters Hall of Fame and supported fiancé Travis Kelce at Tight End University, and Dolly Parton is releasing a line of “A Cup of Ambition” coffee at her Buc-ee's like “Dolly's Tennessean Travel Stop.” HOLLYWOOD HAPPENINGS (15:04): HollyBobby provides the latest news in Hollywood. UPDATES (48:26): Kathleen shares updates on Jelly Roll filing for divorce from Bunnie XO, Nancy Guthrie's 2nd ransom note confirmed her death, and a man with no legs makes history by climbing Everest using only his arms. HOLY SHIT THEY FOUND IT (1:09:50): Kathleen reads about the resurgence of the Cozumel Dwarf Fox. WHAT ARE WE WATCHING (24:16): Kathleen recommends watching “Maternal Instinct” on Netflix, “I Will Find You” on and “Outrageous” on BritBox. SPORTS NEWS (53:20): Kathleen reports on Scottish fans donating nearly $30K to charities for welcoming them in for World Cup games, Europeans are buying up Ranch dressing to take home from World Cup trips, and Kraft is rolling out a TSA compliant Ranch dressing. FRONT PAGE PUB NEWS (1:18:22): Kathleen shares articles on Johnny Morris's donations of fishing rods and reels to schoolchildren, Costco shoppers are hoarding Australian Tim Tam cookies, Pope Leo will hold an iconic mass at Spain's Sagrada Familia, Commodore is bringing back the flip phone, a Magritte painting has been damaged by a child with a pine cone, and police allege that an Air Canada pilot flew for years without a proper captain's license. SPANISH PHRASE OF THE WEEK (1:26:33): The Spanish phrase to learn this week is “a qué distancia está el aeropuerto?” or “how far is it to the airport” in English. SAINT OF THE WEEK (1:33:13): Kathleen reads about Macarius the Younger of Alexandria, the patron saint of pastry makers. FEEL GOOD STORY (1:29:26): Kathleen shares a story of a British hospital that created an outdoor ICU for patients.
Well well, what do we have here? Another episode of the PCPer Podcast for your enjoyment! Commodore is making phones, Steam Machine is starting to make waves, iGPUs are getting dropped, 12vHPWR is making lightning, a very special segment on pricing of olde, a critical Copilot vulnerability (suprise?), and a Bitlocker Zero Day. Steam hardware survey, brown cooling, and the infamous Podcast sound board.Relax and take it all in.Timestamps:0:00 Intro1:06 Patreon5:12 Josh fails to deliver a food segment6:31 Steam Machine benchmarked8:06 Zen 6 desktop CPUs may lose iGPU, add NPU11:16 Intel and NVIDIA collaborate on upcoming processor12:51 A trip down memory (and storage) lane18:37 AMD giveth, and AMD taketh away22:19 Noctua NL-LC1 liquid cooler reviewed at TPU26:08 Handheld with Arc G3 Extreme pricing28:22 IQUNIX Ghost in the Shell hall effect keyboards30:24 Commodore Callback34:53 Logitech folding mouse38:40 Another melting 12VHPWR connector story42:02 (In)Security Corner53:44 Gaming Quick Hits1:05:52 Picks of the Week1:16:45 Outro ★ Support this podcast on Patreon ★
Tom chats with Brian Dunaway from Play Retro about Commodore venturing out from nostalgia computing to nostalgia digital detox phones with the Commodore Callback 8020."Commodore - The Future We Were Promised™" https://commodore.net/"Long-forgotten brand is bringing back the flip phone with no apps — and tech-weary fans are relieved: ‘Take my money' - AOL" https://www.aol.com/articles/long-forgotten-brand-bringing-back-173550000.html?guccounter=1"8Bit Computer Club – The once a week meet up where we celebrate the history and future of 8bit Computing." https://8bitcomputer.club/"Play Retro | Scott Johnson" https://frogpants.com/en-usd/pages/playretro Hosted on Acast. See acast.com/privacy for more information.
Did Rover buy the hooker's apartment in London? GrrBrr. JLR asked MEWL to have sex. Did JLR ever sell the car and/or fridge? Olivia Rodgrigo says she has smelled people wearing diapers while performing. Man has a fetish of watching prepubescent boys with diarrhea. Landscaping tomorrow with Tomas. Minor League baseball team, York Revolution, cannot play after they refuse to wear the Pride night uniform. Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom. Chaos ensues at the Knicks parade. Full body scans.
Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom.
Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom. See omnystudio.com/listener for privacy information.
Did Rover buy the hooker's apartment in London? GrrBrr. JLR asked MEWL to have sex. Did JLR ever sell the car and/or fridge? Olivia Rodgrigo says she has smelled people wearing diapers while performing. Man has a fetish of watching prepubescent boys with diarrhea. Landscaping tomorrow with Tomas. Minor League baseball team, York Revolution, cannot play after they refuse to wear the Pride night uniform. Not working on the Sabbath. Commodore has announced they are releasing a new flip phone, the Callback 8020. DOOM. Soccer players leg was broken during the Canada vs. Qatar match. Man is confronted for bringing his two little girls into the women's restroom. Duji was traumatized by two little boys in the women's restroom. Chaos ensues at the Knicks parade. Full body scans. See omnystudio.com/listener for privacy information.
The AI hype train keeps shedding wheels this week. KPMG managed to publish a report about the transformative power of AI that was apparently riddled with hallucinations, fake citations, and imaginary products, proving once again that asking a stochastic parrot to do your homework is not a substitute for actual research. Meanwhile, Americans are using AI faster than ever while trusting it less than ever, OpenAI somehow turned $13 billion in revenue into losses that would make a dot-com CFO blush, and Silicon Valley CEOs have quietly stopped promising to replace all workers with AI. Not because they've changed their minds, mind you, just because they discovered that telling employees they're obsolete is terrible for morale and stock prices. Add in protests dogging Google CEO Sundar Pichai, Meta employees revolting against soul-crushing AI evaluation work, and the message is clear: the future is here, and everyone involved seems miserable.We then return to one of the founding principles of Grumpy Old Geeks: never build your house on somebody else's land. Anthropic learned that lesson the hard way when its AI models reportedly got caught in a geopolitical and regulatory tug-of-war involving Amazon, the U.S. government, and national security concerns. World leaders are now openly questioning whether American AI platforms can be trusted if access can be revoked overnight. The same platform-risk story pops up again as Meta launches AI-powered search across Facebook's oceans of questionable user-generated content. Remember kids: when you pitch your tent in someone else's backyard, don't act shocked when they turn on the sprinklers.From the Injustice Files, the hits keep coming. The Atlantic revealed the staggering scale of copyrighted music used to train AI systems, Hollywood inches closer to becoming a monopoly-themed amusement park, and the DOJ is backing xAI in a pollution lawsuit while reports emerge that Grok-assisted systems played a role in military operations. Elon keeps collecting legal losses, SpaceX buys Cursor for an eye-watering $60 billion, and Trump is threatening French wine over tech taxes while simultaneously promoting crypto through a UFC event at the White House. We wrap with Britain banning social media for kids under 16, hackers stealing entire Roblox games, Fox buying Roku, the return of human narrators at Blinkist, a gloriously anti-social-media flip phone from Commodore, and a reminder that Star Trek: Strange New Worlds is still one of the few things keeping the future worth looking forward to.Sponsors:DeleteMe - Get 20% off your DeleteMe plan when you go to JoinDeleteMe.com/GOG and use promo code GOG at checkout.Shopify - Sign up for your one-dollar-per-month trial today at Shopify.com/grumpyPrivate Internet Access - Go to GOG.Show/vpn and sign up today. For a limited time only, you can get OUR favorite VPN for as little as $2.03 a month.SetApp - With a single monthly subscription you get 240+ apps for your Mac. Go to SetApp and get started today!!!1Password - Get a great deal on the only password manager recommended by Grumpy Old Geeks! gog.show/1passwordShow notes at https://gog.show/751Watch on YouTube at https://youtu.be/iRrbNdVw-pMSHOW NOTESA report on the benefits of AI was reportedly full of AI hallucinationsJust 16% of Americans Believe AI Will Positively Impact Society, Pew Poll FindsExclusive: OpenAI Losses Increased Nearly 8X in 2025, With Spending Hitting $34 BillionThe CEOs are No Longer (Publicly) Threatening to Replace Humans With AISundar Pichai faces boos, walkout at Stanford graduation ceremony over Google's Israel, ICE ties‘Tell Him He's a Piece of Shit': Meta's New AI Unit Is a Total MessAnthropic becomes a cautionary sovereign-AI fableAnthropic Says It's Taking Claude Fable 5 Offline to Comply With US Government OrderCyber experts warn Fable limits aid attackers and hurt defendersAmazon Triggered Claude Fable 5 Shutdown: Investor, Cloud Host, Now RegulatorWorld leaders want American AI. They just don't want America to be able to turn it off.Meta's new ‘AI Mode' on Facebook pulls from public info across its platformsInvestigation by The Atlantic reveals many millions of songs used for AI music trainingJustice Department Decision to Allow Paramount Deal Surprised Staff InvestigatorsJustice Department backs xAI in NAACP lawsuit over data center pollutionPentagon used Elon Musk's Grok AI to fire 2,000 missiles at Iran, official saysxAI's lawsuit accusing OpenAI of stealing trade secrets has been thrown outSpaceX to acquire Cursor for $60B in stock, days after blockbuster IPOTrump threatens 100 percent tariff on France's wine industry over its tech taxUFC to pay White House fighters in crypto issued by Trump companyUK will ban social media for children under 16Hackers Are Hijacking Entire Roblox Games NowFox is buying Roku for $22 billionApple TV renews comedy horror Widow's Bay for a second seasonDownton Abbey: A New EraDownton Abbey: The Grand FinaleDisclosure DayShrek 5 | Official Teaser TrailerRIDICULOUS - 2026 Special - Trailer #1 - Louis C.K.Star Trek: Strange New Worlds | Season 4 Official TrailerCommodore made a social media-banishing flip phoneSnap's Stock Plunges the Moment It Reveals Its Comically Gigantic AR GlassesSo Good They Can't Ignore You by Cal NewportCreator Capitalist by the Category PiratesTrackalotBlinkist pulls back on AI narratorsSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
The new smart glasses from Snap look like an impressive bit of technology, and some of the most advanced glasses we've seen. But Nilay and David start the show by wondering, does that matter if nobody wants to put them on? What would it take to overcome the ear-smashing? After that, they discuss the reasons for (and problems awaiting) Fox's acquisition of Roku, the latest updates from Matter, Facebook's wild AI Mode, and more. Further reading: Snap is finally about to ship AR glasses — and they cost a fortune Snap Unveils Specs Smart Glasses at AWE 2026 From CNBC: Snap CEO Evan Spiegel on new AR Specs: New opportunity to bring computing to the world around you Qualcomm's latest chip hints that more powerful smart glasses could be on the way The Microsoft Surface Laptop 8 and Surface Pro 12 now come with Snapdragon X2 chips Commodore's Callback 8020 is a retro flip phone with modern ideals Google's first smart speaker in six years arrives next week Fox is buying Roku Fox wants to take over your TV — and the tech inside it Netflix was reportedly worried about antitrust scrutiny if it bought Roku instead of Fox. Fox is taking over Roku City How Stephen Colbert's Replacement Is Helping Tank the Rest of CBS Will Matter finally be able to do what it should have always done? | The Verge Thread Direct looks to solve Matter's biggest setup headache | The Verge Half a billion people are using Threads every month Facebook's new AI Mode search gets its info from public posts Subscribe to The Verge for unlimited access to theverge.com, subscriber-exclusive newsletters, and our ad-free podcast feed. We love hearing from you! Email your questions and thoughts to vergecast@theverge.com or call us at 866-VERGE11. (Timestamps are approximate.) 00:01:00 Intro 00:02:00 Snap Specs revealed 00:06:00 Snap software advantage 00:08:00 Price comfort reality check 00:10:00 True AR breakthrough 00:15:00 Demos vs daily life 00:21:00 Privacy and moderation risks 00:27:00 Fox buys Roku why 00:29:00 Distribution is power 00:33:00 Roku neutrality ends 00:37:00 Roku Lock-In Debate 00:41:00 Piracy Exit Ramp 00:42:00 Tubi Meets Roku Channel 00:46:00 Go90 Scale Rankings 00:52:00 Distribution Matters CBS 00:57:00 Hype Desk Movies 01:03:00 Knicks Laptop Festival 01:06:00 Brendan Carr Is A Dummy 01:10:00 Radio Ownership Waivers 01:12:00 Threads User Numbers 01:16:00 Meta AI Mode Risks 01:19:00 Matter Joint Fabric 01:28:00 Wrap Up and Plugs Learn more about your ad choices. Visit podcastchoices.com/adchoices
Brad unfortunately had to duck out for this week's show, but Vinny and Alex keep the conversation going with more Summer Game Fest updates, ample discussion on Microsoft and the larger industry's current fortunes, and even a bit of speculation on what our level of survivability would be when pitted up against any X-Man, but mostly one X-Man in particular. The one with knives in his hands.CHAPTERS(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) Intro(00:02:00) Rant 001: The U.S. Healthcare Grift(00:09:59) Rant 002: The U.S. Mint Grift(00:21:42) Retro Rewind: Video Store Simulator | [PC (Microsoft Windows)] | Mar 17, 2026(00:25:35) Clutch | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Q1 2027(00:36:28) First Break(00:36:29) Stuntman: Hollywood | [PlayStation 5, PC (Microsoft Windows), Xbox Series X|S] | TBD(00:42:12) Clive Barker's Hellraiser: Revival | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | Oct 08, 2026(01:03:51) Tomb Raider: Legacy of Atlantis | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S, Nintendo Switch 2] | Feb 12, 2027(01:08:49) Generative AI was also on display at SGF(01:13:16) Replaced | [PC (Microsoft Windows), Xbox Series X|S] | Apr 14, 2026(01:16:19) 007 First Light | [PC (Microsoft Windows), PlayStation 5, Xbox Series X|S] | May 27, 2026(01:23:04) Crushed in Time | [PC (Microsoft Windows)] | Jun 10, 2026(01:26:32) Second Break(01:26:33) Finding out what Xbox's reset might look like...(01:47:21) Don't Nod might run out of money(01:49:56) Are we seeing a video game crash?(02:05:17) Official PS5 SSDs are comically expensive(02:13:09) Sony wants to sell you soft and rock hard buttons(02:17:29) Commodore is making a mobile phone?(02:23:18) Emails(02:38:37) Nextlander schedule updates(02:40:20) Washington Prime | [PC (Microsoft Windows)] | TBD(02:41:00) Wrapping up and thanks(02:41:34) Mysterious Benefactor Shoutouts(02:43:15) See ya!
Commodore has a new digital detox flip phone called the Callback 8020 that has strict limits on what it can and can't do, and Microsoft unveiled new Surface Laptop and Surface Pro devices with Snapdragon X2 processors and steep price increases.Starring Jason Howell and Tom Merritt.Links to stories discussed in this episode can be found here. Hosted on Acast. See acast.com/privacy for more information.
Some hands-on reporting from the worlds of Tomb Raider: Legacy of Atlantis, Turok Origins, Stranger Than Fiction, and Sprawl Zero. Also: last week's “Xbox has to make some tough choices” talk turns into this week's “massive layoff and studio closure” talk. EA gets (back) into in-game advertising. Commodore makes an expensive cell phone? Sure, why not? Learn more about your ad choices. Visit podcastchoices.com/adchoices