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Curt Covert of Smirk and Dagger Games joins us on the podcast! Curt is a designer and publisher who has brought us games like Cutthroat Caverns, Shobu, The Night Cage, and most recently BOOP! Curt shares his most memorable experiences after 20 years of working in the industry and how collaborating with creatives has made his time worth it. We also talk about the future of Smirk and Dagger, Qwirkle, Good Face Bad Face, and (regrettably) Silver Coin. All this and more on today's voyage! Support Smirk and Dagger
Today’s show is brought to you by Smirk & Dagger and our contest on the Theology of Games Podcast! You can win a copy of Cindr, and an Anniversary Edition of Cutthroat Caverns by going over to TheologyofGames.com/scorepad and score the latest episode of the Theology of Games and you’re automatically entered! Today’s Word on the Street segment Jeremiah, talks about his failed Kickstarter, the show killing trip to Williamsburg, and why he is drinking Mudwater... And during the Feedback Loop, Jeremiah asks discusses "Games you love but your friends hate!" with the listeners! Don’t forget to rate, review, subscribe and share! That's How I Roll is produced by Jeremiah Isley and Crooked Path Productions
The show is now a game! That's right each segment will be scored, scores will be tallied, and a winner will be crowned! Who scores the game? YOU DO!! Head over to www.TheologyofGames.com/scorepad and select your winner and be entered to win a copy of The Kickstarter Edition of Cindr AND The Anniversary Edition of Cutthroat Caverns from Smirk & Dagger! Today we have a guest host joining us! Curt Covert of Smirk & Dagger Today's segments are! Fill in the Blank When a game is about __________(theme) I am instantly intrigued! The best game to play outdoors is _______. The game release I most anticipated was/is?________ Hot Takes - Curt shares the latest on Smirk & Dagger; The Night Cage, and The Spill! Lightning Round! King of all desserts is? 2.The Power goes out, what do you do to entertain yourself? Best Intellectual Property (IP) not made into a game yet that needs one Theology of Games Podcast is hosted by: Jeremiah Isley Scott Firestone and AJ Skifstad Follow us on Facebook, Twitter, and Instagram Don't forget to enter the contest for a copy of Space Park by scoring today's show at www.TheologyofGames.com/scorepad!
Danny from ZiaComics.com teaches us how to play the fantasy adventure card game, Cutthroat Caverns, by Smirk & Dagger Games. This is a game for 3-6 players ages 12+ and should take 90 minutes for a complete game. Manufacturer Description "Without teamwork, you will never survive. Without betrayal, you’ll never win." Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. A unique combination of cooperative game play and opportunistic backstabbing. SUBSCRIBE to watch more videos like this one! LET'S CONNECT! -- Talk Nerdy to Me Facebook -- Zia Comics Facebook -- Zia Comics Twitter -- Zia Comics Instagram -- Talk Nerdy to Me website -- Zia Comics website LISTEN TO OUR PODCAST! - iTunes - RSS Feed - Stitcher - Google Play - Podbean - Spotify - Tune In/Alexa - Pandora #ziacomics #cutthroatcaverns #smirkanddagger #CurtCovert #PaulAdam #JustinBrunetto #ianfieldrichards #HenriHärkönen #NoelHill #MatsHolmgren #MarkJernstrom #BrunoKrippahl #EricRMartin #SteveMessenger #LoïcMuzy #MorganRashand #ChadSavage #WilliamTeo #AdamVehige #TimWollweber #iello
Emma and Gil welcome Geoff Engelstein and Isaac Shalev back to the show to discuss their new book Building Blocks of Tabletop Game Design. This is a reference of board game mechanisms that any designer, new or experienced, can use to look up different tools they can use to solve problems in game design. Games and other things mentioned in this episode: 19m30s: Kraftwagen Glen More Francis Drake Egezia High Rise 19m39s: Opinionated Gamers article on time track vs. one-way track Patchwork Thebes Tokaido Tutankhamen 22m13s: Impulse 23m11s: Great Western Trail 33m55s: Empire Builder 35m22s: Monopoly Sushi Go Advanced Squad Leader 41m07s: BoardGameGeek official mechanism page 51m30s: Diplomacy 52m10s: Republic of Rome Cutthroat Caverns 53m07s: Prisoner's Dilemma 54m27s: Catan 55m55s: Interview with Donald X. Vaccharino about theme, mechanism, and data 1h04m54s: Drop Geoff a BGG GeekMail Drop Isaac a BGG GeekMail Encyclopedia of Mechanisms Guild on BGG
First up, we fight the enemy shoulder to shoulder — but never show each other our backs! — in Cutthroat Caverns. Next, we build towns with our own personal flare . . . and it’s for keeps, no backsies in the legacy game, Charterstone. And lastly, we make Mary Ellis and the Night Witches […]
Today our guest is Curt Covert, owner of Smirk and Dagger games creator of wonderful gems like Hex Hex and Cutthroat Caverns. Find out what it's like to run a game company! Intro music by Regular Gonzales, from his song Blackout.Outro music by Marcos H. Bolanos, from his song Extreme Fight.
Today our guest is Curt Covert, owner of Smirk and Dagger games creator of wonderful gems like Hex Hex and Cutthroat Caverns. Find out what it's like to run a game company! Intro music by Regular Gonzales, from his song Blackout.Outro music by Marcos H. Bolanos, from his song Extreme Fight.
For our twentieth-eigth episode, we talk to Curt Covert, designer of Cutthroat Caverns and head of Smirk & Dagger Games.
Indier och Pakistanier ser likadana ut, men det betyder inte att de är samma sak. Denna jämförelse tycker Hedlund att man kan trycka på ketchup och bearnaise också. Är ketchup en sås? Välkommen till EP24 av [NÖRD:IGT] Denna vecka vandrar vi inte bara igenom smalökarnas rike, vi fokuserar såklart mest på det som vi kan något/lite om: nörderi. Diskussionen denna vecka handlar om soundtracks. Vi ville att DU skulle dela med dig av dina favoriter och det bidrog till att det här blev en av de bästa konversationer och diskussioner vi haft! Tack för hjälpen. I Filmdelen tar Kjellin och Berglöf och ventilerar sina tankar kring nya Iron Man 3. Vi recenserar dessutom allihopa Life Of Pi och tittar på Thor 2-trailern LIVE i studion. I Speldelen ber Hedlund om nåd när det gäller Dead Island: Riptide och Bengtsson vurmar över ett analogt brädspel: Cutthroat Caverns! I Comicsdelen så har indiern Hedlund läst första TP:n av Ultimate Spider-Man och bollar sina tankar om den med Kjellin. Inte dark and gritty men inte happy-happy heller? Och i TV-seriedelen inser Berglöf att det är en jäkla massa som är ”lite oklart” när det kommer till Hemlock Grove. Det är även här som Slitheens dyker upp. Om du märker en ljudskillnad denna vecka så beror det på att vår Ljud-Balk Ivan är bortrest och den allsmäktige John ”Fjodor” Swartling har tagit över teknikbiten. Slutsnackat i textform, nu börjar snacket i ljudform istället! Trevlig lyssning!
Curt Covert joins Russ and Craig in Episode 101. Curt is the owner and Chief Instigator at Smirk and Dagger Games and the creator of Cutthroat Caverns, Hex Hex, Run for Your Life Candyman and other games that prove "Games are a lot more fun when you can stab a friend in the back". Up first Curt, Craig, and Russ take a positive look at Kickstarter. How is it helpful and why would a company owner like Curt consider using it? Later the crew takes a detailed look at the Wizards of the Coast board game "Lords of Waterdeep." Mixing Euro mechanics with a D&D theme? All that and our other not-too-horrible segments including: - The Hollywood Minute - Total Fan Girl - Do You Ever Notice - When you wish upon a game - & More If you'd like to discuss the show with us and others in our forum thread: . The following fine organizations help make this show possible: , on behalf of friendly, professional gaming stores everywhere. , latest gaming news, great stores, & more! ==Quick Reference== The News: 1 hr 3 min Kickstarter: 1 hr 12 min Hollywood Minute: 1 hr 59 min Total Fan Girl: 2 hr 8 min Wish Upon a Game: 2 hr 18 min Lords of Waterdeep Detailed Review: 2 hr 22 min Links Discussed in the show: Jeremy's Cartoon Blog: http://Mayhemmoments.blogspot.com Craig's Blog: Russ's Blog: Total Fan Girl Blog: Pulp Gamer Network:
Curt Covert joins Russ and Craig to discuss games that inspired them when they got their start in gaming. Curt is the owner and Chief Instigator at Smirk and Dagger Games and the creator of Cutthroat Caverns, Hex Hex, Run for Your Life Candyman and other games that prove "Games are a lot more fun when you can stab a friend in the back".
Short in stature, but big in heart is the theme of Ep. 31 as we review Munchkin & Small World in detail. Fans have asked how does Munchkin compare to Cutthroat Caverns, so the D6G Team answers this question in particular. We then dive into Small World, the latest game from Days of Wonder. All that and our usual 'not too horrible' humor, with features such as: - Rapid Fire - The Hollywood Minute - When Wives Attack- The Score- & More If you'd like to discuss the show with us and others in our forum thread: . Advertisers this episode: , on behalf of friendly, professional gaming stores everywhere. Links Mentioned this episode: When Wives Attack Blog: Craig's Blog: Wargamer Radio Network: Pulp Gamer Network:
In this show, Tom and Sam give the results of their Cutthroat Caverns contest, and discuss using www.artscow.com to make custom game parts. Geoff talks about Chess ranking, while Giles muses on how adventure works with board games. We discuss various board game awards, and give our top ten adventure games.
In this episode, we continue our contest for Cutthroat Caverns and expansions, and talk about Sam leaving the show. We discuss some upcoming expansions, and Geoff tells us how winning makes us lose. Moritz says goodbye to Dave Arneson, Giles talks about Australian game expos, and Mark discusses war game expansions. We discuss Tom's top ten games from 1994 - and end the show with an interview with Kimberly Maita about board game cruises.
In this episode, we continue our contest for Cutthroat Caverns and expansions, and talk about Sam leaving the show. We discuss some upcoming expansions, and Geoff tells us how winning makes us lose. Moritz says goodbye to Dave Arneson, Giles talks about Australian game expos, and Mark discusses war game expansions. We discuss Tom's top ten games from 1994 - and end the show with an interview with Kimberly Maita about board game cruises.
Episode 29 is massive. We just had so much to squeeze in. But if it helps, think of it this way.: The D6 Generation is not a 4 hour show released every two weeks. It's really just a two hour weekly show released bi-weekly. :-) In this episode we interview Curt Covert, the man behind Smirk and Dagger games and creator of Cutthroat caverns. Curt gives us a lot of great insight into what it takes to start a game company and some of the pitfalls one should try and avoid. Later in the show we dive into the details of Cutthroat Caverns and give an in depth review of the game. All that and our usual 'not too horrible' humor, with features such as: - Achievements In Gaming with Adepticon Report- Rapid Fire - The Hollywood Minute - When Wives Attack- The Score- & More If you'd like to discuss the show with us and others in our forum thread: . Advertisers this episode: , on behalf of friendly, professional gaming stores everywhere. Links Mentioned this episode: Craigs Adepticon Battle Report: When Wives Attack Blog: Craig's Blog: Wargamer Radio Network: Pulp Gamer Network:
In this show, Jim Reed interviews Curt from Smirk and Dagger Games, discussing Cutthroat Caverns and more. Tom and Sam talk about news and answer questions - how many games should a gamer buy in a year? Finally, we give our top ten games from five years ago - 2004, and discuss 2004's effect on gaming.
In this show, Jim Reed interviews Curt from Smirk and Dagger Games, discussing Cutthroat Caverns and more. Tom and Sam talk about news and answer questions - how many games should a gamer buy in a year? Finally, we give our top ten games from five years ago - 2004, and discuss 2004's effect on gaming.
Diabolik sits down with Curt Covert of Smirk & Dagger games at Dreamation 2009. Curt talks about Cutthroat Caverns and about his work in progress as a sequel to Run For Your Life Candyman called Shootin' Ladders. It sounded like tons of fun when people were demoing it at his booth. Curt also talks about how something of his won Toy of the Year at Toyfare this year.You can watch the interview directly here.
In this episode, Moritz talks about a horrible gaming experience, while Tom describes what it's like to go 40 Days around the World. Sam and Tom both review Cutthroat Caverns, and answer several user questions. Moritz talks about gaming design, Paul about chit pulling, and Geoff discusses the Prisoner's Dilemma. We talk about our top ten economic games, and our hot games of the month. Finally, we conclude our Starcraft contest. By the way, we didn't mention it in the show, but to enter our latest contest, simply email us at thedicetower@gmail.com and let us know which game award you find most interesting.
In this episode, Moritz talks about a horrible gaming experience, while Tom describes what it's like to go 40 Days around the World. Sam and Tom both review Cutthroat Caverns, and answer several user questions. Moritz talks about gaming design, Paul about chit pulling, and Geoff discusses the Prisoner's Dilemma. We talk about our top ten economic games, and our hot games of the month. Finally, we conclude our Starcraft contest. By the way, we didn't mention it in the show, but to enter our latest contest, simply email us at thedicetower@gmail.com and let us know which game award you find most interesting.