Podcasts about marcus lindblom

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Latest podcast episodes about marcus lindblom

Folktribunalen
91. 3 akter

Folktribunalen

Play Episode Listen Later Feb 22, 2022 73:26


Veckans podd består av tre akter. I den första akten pratar Eskil Höglund och Marcus Lindblom ner matchen mot Sylvia och diverse som har hänt i Siriusvärlden den senaste veckan. I den andra akten ringer Viktor in från Amsterdam för att prata sitt drev och i den sista akten intervjuas André Spång från Trelleborgs Allehanda om Sirius kommande motståndare Trelleborg. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Dilettante Ball
464 - Marcus Lindblom

Dilettante Ball

Play Episode Listen Later Nov 2, 2021 23:12


What's crappening in this episode: Support us on Patreon (Now with Discord)! Thanksgiving, X-Men, Sin and Punishment, Magic: The Gathering, masks If you'd like to play along at home click here.

The Retro Hour (Retro Gaming Podcast)
271: Earthbound & Life Inside Nintendo with Marcus Lindblom - The Retro Hour EP272

The Retro Hour (Retro Gaming Podcast)

Play Episode Listen Later Apr 15, 2021 88:41


Please visit our amazing sponsors and help to support the show:Bitmap Books Game Boy: The Box Art Collection https://bit.ly/32b2YICGet 3 months of ExpressVPN for FREE: https://expressvpn.com/retroWe need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourGet your Retro Hour merchandise: https://bit.ly/33OWBKdThanks to our amazing donators this week: Jonathan Quilter, Peter Cimone, Rob Huibers, Sam Rhymes, Pierre KressmannJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/Twitter: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Twitch: https://www.twitch.tv/theretrohourShow notes:   Sealed Pokemon Blue found: https://bit.ly/3dhVppV Metroid Prime 2D: https://bit.ly/3dfkLom Turn iPhone into MS-DOS PC: https://bit.ly/3abi84K Earthbound 3D: https://bit.ly/3tl0O4W Lotus Turbo Challenge Atari ST ppgrade: https://bit.ly/2RBqPiD 

Blåsvarta Baksmällan
#227 - Räknestugan

Blåsvarta Baksmällan

Play Episode Listen Later Aug 20, 2019 92:23


"Det är inget som tyder på att vi inte ska klara det här". #227 känner först orons vindar blåsa men letar också anledningar att inte deppa när spelschemat nu lättar. Sedan listas flertalet ögonblick och matcher där stoltheten över Sirius peakat, innan gästande Marcus Lindblom grillas om sitt supporterskap. Dessutom: inspirerande ord i Offias pojkrum, Diamants imitationer, Band of Sibylla-brothers, det historiska tifot, målskyttsquiz och lite, lite bandy. Medverkande: Oskar Bernövall, Jonatan Pinheiro Diamant och Marcus Lindblom.

Built to Play
Built to Play 37: HomeBound

Built to Play

Play Episode Listen Later Jun 9, 2014 62:14


We venture into the history of the beloved Super Nintendo role playing game, EarthBound and the whole Mother series in North America.  As part of our localization month, we're going to recount the history of EarthBound' release in North America. That means we're going to look at everything from EarthBound Zero to the fan translation of Mother 3. But first, what's an EarthBound? Download Here. Subscribe on iTunes. Subscribe on Stitcher. You play as a kid from the suburbs, Ness. Ness lives in Eagleland, and recently an alien crash landed near his house. At the crash site, a bee from the future tells Ness that ten years from now the world sucks, but Ness can change that. He can travel across Eagleland, to the big cities and defeat the evil alien Gygas. The world was definitely not our own, but the monsters were street punks, and to save you had to call your dad. Originally released in 1995, game designer Shigesato Itoi wrote the game to be a bit of an oddity. There were no empires to defeat, like in Final Fantasy. And there was no great wizard to find, like in Dragon Quest. You were just a kid with a bat who wanted to make a few friends and occasionally got homesick.  So you'd think the game would be this great success, like those games were. Well, not really. For that we talked to Jeff Benson.  Jeff is working on a documentary about EarthBound called EarthBound USA.Jeff grew up with the game. He played it alongside his father and his brother, and even made an embarrassing home movieabout it. But Jeff's family was only one of a few who picked that game up. According to Jeff, both the marketing and the price seemed to push people away. For instance, the tagline was "This game STINKS," and all the advertising was based around that one line.  Nintendo of America probably didn't think this one through. Throw 'em a bone. It was the 90s. EarthBound, at $60, was also a little expensive for the time. Nintendo included the strategy guide in the box, which made the box bigger, and $10 more than the average SNES game. It didn't help that they used scratch and sniff cards that reeked of gym socks to draw kids to stores.  That didn't stop the people who did pick it up from forming a community around it at Starmen.net. Jeff eventually became part of that community, and over time grew so fascinated he's working on a full length documentary all about it. He talks about the game, the marketing campaign, and why he made a terrible home movie about it starting 28:00. Before EarthBound there was one other game, Mother, also known as EarthBound Zero, that sat dormant for years.  A prototype cartridge of the original Earth Bound. Courtesy EarthBound Central EarthBound wasn't the first time Nintendo tried to bring over Shigesato Itoi's work from Japan. They'd tried before with Mother, the first game in the series. Mother was Itoi's first major RPG and was a minor sensation in Japan. Partially it's because Itoi wrote really catchy advertising copy. In the 80s, Japanese people quoted his ads like they would a pop song. It was also the first role playing game to not focus on swords and sorcery for the Famicom game console. But the game never made it over to North America, despite Nintendo having essentially finished localizing it. It would have been released on the Nintendo Entertainment System, but with the SNES less than a year away, they didn't have time to market it. So it sat in someone's drawer for four years. Steve Demeter, better known as Demiforce, is a fan translator who got his hands on a copy of a late prototype of Mother, then called Earth Bound (note the space in the middle). A few prototypes had escaped from Nintendo, and ended up in his lap. That version only needed a some light editing, so in 1998 he copied the game off the cartridge and fixed it up. Then it was just a matter of uploading it to the internet for people to see as EarthBound Zero. To hear more about how he found one of four known copies of Earth Bound, and why he dumped it online, tune in around 35:00. Games don't usually pop out of aether, fully translated, especially text heavy games like RPGs. Someone has to spend hours translating and editing together the dialogue.  For plain old EarthBound, Marcus Lindblom had that job. In 1995, Marcus was a software analyst in Nintendo's game group. Software analyst is a fancy name that meant he worked on the localization team for a couple games. These games didn't require much text outside of the menus. Games like Wario's Woods don't really provide much opportunity for creativity. So when they suggested he work on the localization of Mother 2, Marcus leaped at the chance. Here was a 10 hour long game that needed new jokes and new dialogue.  Marcus teamed up with an ex-Ape employee, Masayuki Miura. Miura translated the game line by line, then handed it over to Marcus who'd make each line more palatable to an English speaking audience. Together they created a memorable translation that referenced the Beatles and included lines like "Aiiiiiie, I screamed 'cause I didn't know what to do." Courtesy  KurkoBoltsi on DeviantArt But Marcus picked an awkward time to get into localization. There were no tools to make the translation process simpler. Miura would read out each line and Marcus would offer an edited version. Then Miura would copy that into the code. For a while, they didn't have a functional version of the game to see the context either. As for the length offering creativity, turns out 10 hour games take a long time to translate. By the time Marcus had the job, 10 per cent of the work was already done. Nintendo wanted the project done before June, however, and with most of the dialogue unfinished and items unnamed, he needed to work about 14 hours a day. Marcus took one day off in February for the birth of his daughter, and then worked for the next few weeks non-stop. When they wrapped it all up, Miura printed out the script for Marcus to read over. Page laid on top of page, it was about six inches high. And then in June, the game flopped. There was that misguided ad campaign, and EarthBound didn't review well. It was the 90s, and EarthBound's cheery tone didn't sit well with a lot of critics. In a few months the Sony PlayStation and Sega Saturn would be in stores. Who wanted to play an rpg on their SNES with new consoles on the way? Marcus didn't really talk about EarthBound for the next 10 years. To hear what happened next, tune in around 38:45. Years passed before anyone heard about another EarthBound game coming to North America, but once a new game existed, people were ready to do anything to see more. For a long time, that seemed like it would be the end of the  Mother series. It didn't sell well. Nintendo cancelled Earthbound 64, the sequel for the Nintendo 64 Disk Drive. Fans had gathered on Starmen.net but there wasn't much to do. They petitioned Nintendo to continue on with the N64 game but the disk drive was another Nintendo peripheral that just didn't sell. Then in 2006, Mother 3 landed on the Game Boy Advance, Nintendo's handheld gaming platform. Fans cheered for it to be released across the pacific, but it was too late. Like EarthBound Zero (and EarthBound to a lesser extent) it came out at the end of the platform's life. The new system, the Nintendo DS, had been out for two years already. Who was going to buy a GBA game in 2006? Jeff Erbrecht would. Jeff, known online as JeffMan, found someone in a forum willing to share a copy of Mother 3. It was the day before that game was supposed to come out in Japan, but the ROM was real. Jeff immediately set out to translate the game and so that people could play it. The main problem was that he was in tenth grade in an Ontario high school, and didn't know much Japanese. So he teamed up with a few friends online who knew a little more, and became their main programmer.  Clyde Mandelin had the same idea, except he was a professional translator during his day job. He translated anime for Funimation, like Gunslinger Guns. Clyde loved EarthBound and helped to build the community around it on Starmen.net, where he was known as Tomato. He built his own group, bringing together a who's who of fan translators, like Steve Demeter. Jeff's group eventually fell apart due to some laziness and bad blood, so he joinedClyde's. He again settled in as the programmer, and every night, after he finished his homework, he'd work on bringing to life the last game in the Mother series. It took them three years to finish it, but along the way the Mother 3 translation brought in tons of new fans and a new respect for the series. Or you can hear them tell it starting 50:50. Courtesy the CAPS LORD. This week's music came from the OC Remix, the Free Music Archive, and the Earthbound OST. From OC Remix we used: "Twoson Hits the Road" by djpretzel, "The Great Blizzard of '9X" by halc and "Practicing Retrocognition" by sci. From the Free Music Archive we used: Luca La Morgia's "Money Talks," Charles Atlas' "Photosphere," and Candlegravity's "Always." From the EarthBound OST we used: "Sunrise & Onett Theme" and "Buzz Buzz Prophecy." Our opening theme was special! We used "Lonely Summer" by Super Flower from the Free Music Archive. As always, this episode was written by Arman Aghbali and Daniel Rosen, and edited by Arman.  You can find everything mentioned above at Starmen.net, and another incredibly valuable resource, EarthBound Central.  Our header image was from KurkoBoltsi on DeviantArt. His fan art about the Mother series is incredible. Everyone check it out. If you have any questions about the show, want to comment or critique us, comment below or send us an email to mail@builttoplay.ca. If you've heard your music used inappropriately on our show, be sure to send us an email. 

Sup, Holmes?
Sup, Holmes? Ep 90 w/ Marcus Lindblom! (Earthbound)

Sup, Holmes?

Play Episode Listen Later May 29, 2014 101:21


Holmes talks with Marcus Lindblom about localizing MOTHER 2 into the North American release, Earthbound and the changes the games industry has undergone in three decades.

mother north american holmes earthbound marcus lindblom sup holmes
1UP.com - Games, Dammit!
Games, Dammit! Episode 30 - It Came From Outer Space | 2/15/2013

1UP.com - Games, Dammit!

Play Episode Listen Later Feb 15, 2013 64:20


This week we put together a show that ties into our site's cover story theme, "It Came From Outer Space." Join host Jose Otero along with guests Bob Mackey, Marty Sliva, IGN's Ryan McCaffery for games discussion. And check out a special interview segment with Marcus Lindblom, one of the localizers behind a beloved Super Nintendo game called Earthbound.

1UP.com - 1UP Radio
Games, Dammit! Episode 30 - It Came From Outer Space | 2/15/2013

1UP.com - 1UP Radio

Play Episode Listen Later Feb 15, 2013 64:20


This week we put together a show that ties into our site's cover story theme, "It Came From Outer Space." Join host Jose Otero along with guests Bob Mackey, Marty Sliva, IGN's Ryan McCaffery for games discussion. And check out a special interview segment with Marcus Lindblom, one of the localizers behind a beloved Super Nintendo game called Earthbound.