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This was a frustrating experience. My first thought after booting up Evil Dead: The Game was, "Wow, this is prettier than I was expecting," followed immediately by, "Damn, I wish this was just a normal-ass single-player game. As I played the tutorials and eventually a handful of games, my disappointment and sadness only grew as the tutorial did a poor job of preparing me for a real match. Even once I started to "get it," I still wished Evil Dead: The Game was a single-player game instead of a live-service game; however, a live-service game it is (or was) and as many do, like the name of the game, this one is dead.
I've played many a Need for Speed game, but not one has frustrated me as much as Need for Speed Unbound. It may have a great sense of style and take place in a fictionalized version of my hometown--a not-so-great take on Chicago--but that's not enough to make up for its annoying structure, frustrating race design, and cheap AI. It also shouldn't come as a surprise that the story is shit, but I doubt anyone was expecting a great story in their racing game. Long story short, the fun was unfound in Need for Speed Unbound.
Abraham Kotei's resignation as GBA President is for personal reasons, but he believes it may also ease tensions since Sports Minister Kofi Adams has refused to work with him - Mohammed Amin Lamptey, PRO of the GBA, clarifies.
We're not just peacocking with this pile o' internet reviews gathered for your entertainment and to look like the NBC logo. That's right! Internet reviews for eating pale chicken in boxer briefs, purging the impurities with some of that sticky cleaning goo, avoiding spaghetti and pterodactyls at the Brookfield Zoo, embracing out evolution with Tony Hawk Pro Skater 4 on the GBA, and watching Lilo & Stitch(2002) "differently". For the segment, we crack an Upon Further Review and have a look at the actual origins of Kellog's and the motivation behind his corn flake cereal. It's a new age of breakfast!Want more party? Check it out at https://www.reviewpartydotcom.com/ !
Send us a textIntro; our heroes discuss their favorite Saturday Morning Cartoons...though there is some discussion on what actually counts as a Saturday Morning Cartoon.
"Use Duality to control two bodies in real-time, letting you defend two sites at once, cover your own cross, or even trade yourself." Sounds pretty cool, right? Sadly, as cool as Spectre Divide sounded in concept, it never quite reached those levels in practice. Part of that comes down to the shooting--which was just okay--but the whole "Duality" system never felt like more than in gimmick in what little time I put into the game. Maybe its intricacies needed time to be discovered, but with it shutting down only a few weeks after its console release (and six months after its PC release), it never really got the chance.
Der alte Affe hat's noch drauf! Dome und René haben die neueste Nintendo Direct geschaut und sprechen über ihre Eindrücke zu Donkey Kong Bananza!Im Anschluss werfen die Jungs einen Blick auf die Historie der Donkey Kong Games. Wie hat das Affentheater damals angefangen und welches ist eigentlich das beste Donkey Kong Game?Zum Schluss gibt es noch den News-Flash mit dem Release des neuen Koop-Shooters FBC Firebreak von Remedy sowie der Verschiebung von Bungies Extraction-Shooter Marathon.Viel Spaß beim Hören!Pixelburg Savegame auf Instagram, Threads, YouTube und TikTokDominik Ollmann auf Instagram und ThreadsRené Deutschmann auf Instagram und Threads (00:00) - In dieser Folge... (02:48) - Erfahrungen mit der Nintendo Switch 2 (05:49) - Probleme mit dem Dock und LAN-Port der Switch 2 (08:48) - Neuer Fernseher und Gaming-Erlebnisse (11:48) - Nintendo Direct und Donkey Kong Bonanza (23:55) - Die Ursprünge von Pauline und Donkey Kong (27:48) - Erster Eindruck von Donkey Kong Bonanza (29:51) - Gameplay-Mechaniken und Zerstörungselemente (33:49) - Neue Fähigkeiten und Transformationen (37:45) - Musik und ihre Rolle im Spiel (41:50) - Die Story und die Antagonisten (44:51) - Skilltree und Gameplay-Elemente (47:16) - Die Faszination von 3D-Jump'n'Runs (48:50) - Nintendo und das Worldbuilding (51:28) - Die Evolution von Donkey Kong (54:32) - Das Nintendo Connected Universe (58:27) - Die Geschichte der Donkey Kong-Spiele (01:10:31) - Die Evolution von Donkey Kong (01:13:57) - Die Fortsetzungen und ihre Innovationen (01:19:00) - Donkey Kong 64 und seine Besonderheiten (01:23:49) - Die Ära des Gamecube und neue Spielmechaniken (01:30:29) - Die Wii-Ära und die Abkehr vom klassischen Jump'n'Run (01:32:48) - Die Evolution von Donkey Kong (01:35:49) - Neues aus der Donkey Kong Welt (01:37:48) - FBC Firebreak: Ein neuer Ansatz für Remedy (01:49:52) - Marathon: Verschiebung und Erwartungen (01:55:43) - Abschluss und Ausblick auf kommende Spiele
In this week's deep dive, Davey and Mitch crack open the cartridge on Pokémon Emerald Seaglass, a stunning ROM hack that reimagines the classic GBA adventure through a queer-inclusive lens. The boys explore how LGBTQ+ developers are reshaping nostalgic games to reflect diverse identities, inclusive storytelling, and radical kindness. From character customization to heartfelt narratives, this episode celebrates the power of ROM hacking as a tool for representation and community.Whether you're a seasoned gaymer or just curious about the magic behind the mods, this one's a pixel-perfect journey you won't want to miss!JOIN OUR NEW DISCORDSUPPORT THE BQN PODCAST NETWORK ON PATREON
Behold the second and final episode of my Attack the Backlog review of Grounded. While I really liked the game overall, one mission almost made me rage quit the game. I managed to get through it in the end, but it did leave a sour taste in my mouth and somewhat tarnished what is a mostly great game.
Read transcriptBelieve it or not, ninja enthusiasts, this week on Play Comics we're kunai-diving into the pixelated shinobi wasteland that is Naruto: Ninja Council for the Game Boy Advance – because apparently someone at Tomy thought the best way to honor everyone's favorite orange-clad ramen addict was to trap him in a handheld prison with combat mechanics more frustrating than trying to explain the Chunin Exams to your grandmother. Released in 2003, this side-scrolling “adventure” promised to let players master the art of ninjutsu while battling through iconic locations from the Hidden Leaf Village, but what it actually delivered was a gaming experience so repetitive that even Naruto's shadow clone jutsu would get bored of itself. Joining us for this digital journey through the Land of Mediocre Adaptations is Luke Herr from D'ohMance Dawn – a man who's witnessed more anime-to-game train wrecks than a rejected Akatsuki recruitment video. Together, we'll explore how this GBA “masterpiece” managed to spawn not one, not two, but THREE sequels despite having the gameplay depth of a puddle in the desert and graphics that make early Dragon Ball Z filler episodes look like Studio Ghibli productions. So grab your headband and prepare for an episode that's more entertaining than actually grinding through the same three enemy types for hours on end – which, let's face it, isn't exactly setting the bar at Hokage level. Will this portable ninja adventure redeem itself through sheer nostalgic chakra, or will it vanish faster than Sasuke after a family reunion? Tune in to discover if this manga adaptation belongs in the Hall of Fame… or should be sealed away forever like the Nine-Tailed Fox! Learn such things as: Is it dangerous to have pretty eyes? Is all manga and anime just a giant metaphor for the horrible nature of man? Does a game being fun make it a good intro to the franchise? And so much more! You can find Luke over on D'OhMance Dawn, Exiled, Multiversal Q, and RPG Pals Club. Or catch him on BlueSky @koltreg or his Patreon, found under Luke Herr. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Glitterjaw Podcast Collective and the Kickstarter campaign for Aces and Aros for the promos today. Intro/Outro Music by Backing Track, who doesn't understand Naruto any better than I do.
It doesn't matter if you're first to an idea, if you don't execute it well enough, someone else can swoop in and steal your thunder before you even manage to throw your lightning. That's the case with Stampede: Racing, a battle royale kart racer where you start with 60 players and gradually whittle it down to one after reaching select checkpoints during a race. Sound familiar? It should, because it's basically Mario Kart World's Knockout Tour mode (and also way more similar to something like Fall Guys than Fortnite). Now, I don't know if Stampede was actually first to this idea, but I think we can all agree Knockout Tour refined the idea and made it into something that's tons of fun and will last in a way Stampede never was and will never get a chance to be.
Find out why the GBA was a huge leap over the original Game Boy systems. Mike and Matt remember the Game Boy Advance and why it was such a big success!Email us at thehalloffamepod@gmail.comFollow us @halloffamepod
Behold the first part of my review of Grounded. It's been a long time coming. I tried playing and streaming the game once before, but got so annoyed with the chat that I rage quit both the game and streaming for years. Fast-forward to now and things are very different, not only did chat never bother me when I streamed the game--you can check out the archive for my entire playthrough if you want--I also had a great time with the game and look forward to playing and seeing more (even though I will never not be scared whenever a spider shows up).
Holy Kryptonian catastrophe, comic crusaders! This week on Play Comics, we're diving headfirst into the digital dumpster fire that is Superman: Countdown to Apokolips for the Game Boy Advance – because apparently someone thought the best way to honor Superman: The Animated Series was to trap the Man of Steel in a tiny screen prison with graphics that make MS Paint look like the Sistine Chapel. Released in 2003 by the brave souls at Mistic Software (after poor Crawfish Interactive literally died during development – talk about your occupational hazards!), this isometric adventure promised to let players soar through Metropolis while battling Livewire, Metallo, and the fashion disaster known as Kalibak. What it actually delivered was a gaming experience so punishing that even Darkseid would file a complaint with customer service. Joining us for this digital descent into madness is Adam Maresh from my local shop back when he lived by me – a man who's seen more comic-to-game adaptations crash and burn than a rejected Justice League movie pitch. Together, we'll explore how this GBA “gem” managed to score a whopping 45% on GameRankings and somehow convinced IGN to give it a 4.5/10 (which in retrospect feels generous). So grab your emergency kryptonite antidote and prepare for an episode that's more fun than actually playing the game – which, let's face it, isn't exactly setting the bar stratospheric. Will Superman's portable adventure redeem itself through sheer nostalgic charm, or will it crash harder than a Daily Planet exclusive? Tune in to find out if this animated series tie-in belongs in the Fortress of Solitude… or the Phantom Zone! Learn such things as: Should we get Golden Age Superman back? What powers do you give the man who could have anything? Where's Krypto? I want Krypto! Everyone is always talking about Krypto. And so much more! You can find Adam at a place that even I technically don't know the location of. If you want to be a guest on the show please check out the Be a A Guest on the Show page and let me know what you're interested in. If you want to help support the show check out the Play Comics Patreon page or head over to the Support page if you want to go another route. You can also check out the Play Comics Merch Store. Play Comics is part of the Gonna Geek Network, which is a wonderful collection of geeky podcasts. Be sure to check out the other shows on Gonna Geek if you need more of a nerd fix. You can find Play Comics @playcomics.bsky.social on Bluesky, @playcomicscaston Twitter and in the Play Comics Podcast Fan Groupon Facebook. A big thanks to the Kickstarter campaign for Aces and Aros and to the Kickstarter campaign for Starlite for the promos today. Intro/Outro Music by Backing Track, who still believes in Santa and has no idea how those presents get under the tree.Read transcript
Introduction Welcome to RetroLogic! I'm Sam Wagers here with John Cummis and Shannon Eno and Dan Caporello But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Tell me one thing that happened this week! Housekeeping Retro Groove : S4 Ep. 24 Green Day - Warning S4 Ep 23 Deftones - White Pony Retro Rewind Solar Jetman - winner is Micah On Topic Retro: Kuru Kuru Kururin FilmLogic: Tubi Decided: Heavenly Blade Third Strongest Mole (youtube): Battle network 6 complete Star Wars Dads: Episode 19 The Price Is Retro If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Shan's list Sam's list John's list Trivia Card Show Topic A History of Donkey Kong It all began with the great Ape War…. Timeline of Games Classic Era Donkey Kong - 1981 (arcade) Donkey Kong Game and Watch - 1982 Donkey Kong Jr Game and Watch - 1982 Donkey Kong II Game & Watch - 1982 Donkey Kong Jr - 1982 (arcade) Donkey Kong 3 - 1983 (arcade) Donkey Kong Circus Game & Watch - 1983 Donkey Kong Jr Math - 1983 - famicom/NES Donkey Kong 3 Game & Watch - 1984 Donkey Kong Hockey Game & watch - 1984 Donkey Kong (‘94) - 1994 - Gameboy Rare Era Donkey Kong Country - 1994 - SNES Donkey Kong Country 2: Diddy's Kong Quest - 1995 - SNES Donkey Kong Land - 1995 Donkey Kong Country 3: Dixie Kong's Double Trouble! - 1996- SNES Donkey Kong Land 2 - 1996 Donkey Kong Land III - 1997 Diddy Kong Racing - 1997 - N64 Donkey Kong 64 - 1999 - N64 Part 2 What do we do now? Era Donkey Konga - 2003 - Gamecube Donkey Konga 2 - 2004 - Gamecube Donkey Kong Jungle Beat - 2004 - Gamecube Mario vs. Donkey Kong - 2004 - GBA Donkey Konga 3 (jp only) - 2005 - Gamecube DK King of Swing - 2005 - GBA Mario vs. Donkey Kong 2: March of the minis - 2006 - DS Donkey Kong Barrel Blast - 2007 - Gamecube DK Jungle Climber - 2007 - DS Mario vs. Donkey Kong: Minis march again - 2009 - DSiware Mario vs. Donkey Kong: Mini-Land Mayhem! - 2010 - DS Retro Era Donkey Kong Country Returns - 2010 - Wii Mario vs. Donkey Kong: minis on the Move : 2013 - 3DS eshop Donkey Kong Tropical Freeze - 2014 - Wii U Mario vs. Donkey Kong: tipping stars - 2015 - 3DS and Wii U eshop Current Era Donkey Kong Bananza - 2025 - Switch 2 Cancelled games Sega game - 1984 - arcade - featured DK as a parking attendant Return of Donkey Kong - NES - 1987 Untitled CD-i game - 1993 Donkey Kong Coconut Crackers - 2004- GBA : became It's Mr. Pants when Rare acquired by MicroSoft Diddy Kong Pilot - 2005 - GBA - became Banjo Pilot Donkey Kong Racing - Gamecube - 2002 Freedom - 2016 - Nintendo Switch (?) - Nintendo & Vicarious Visions, 3d platformer, grinding on vines. Activision Blizzard wanted VV to work on Call of Duty instead. Thoughts Does Donkey Kong Need to be distinct from Mario? Where would DK be without Rare? Is Rare DK (and characters like King K Rool) a thing of the past? Tiki Taks at Nintendo World… Hopes for Bananza and Donkey Kong's new era Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my twitter bio. You can also find everything on our website Retrologic.games
Send us a textIntro; Vital Stats; Development Details; First Memories; Story; Level notes; Current thoughts; Cultural Significance.
I had a taste for more Star Wars after playing through both Star Wars Jedi games and rewatching most of the movies and shows. I could have played something new, something I never played before, but opted for something I remembered fondly: Star Wars: The Force Unleashed. My memory of the game was that it wasn't amazing, but achieved what it set out to do: deliver a satisfying Jedi power fantasy; however, sometimes things are left best as memories and Star Wars: The Force Unleashed is exactly that. Instead of getting the power fantasy I expected, I got a frustrating reality of sadness and disappointment.
Broforce is a lot of fun...until it isn't. What do I mean by this? I don't mean what you probably think--that it's fun for a while and eventually stops being fun--but that it's best enjoyed in small doses instead of large ones. I played Broforce two nights in a row for roughly four hours each night and the same thing happened both nights: after about hour two, I started to get annoyed and frustrated with the game and stopped enjoying it. Long story short, I'd recommend Broforce to most--especially if you have a friend or two to play it with (even though it can get quite hectic)--just make sure you keep your sessions on the shorter side if you don't want to lose your mind.
Welcome back to Pursuing Pixels, and welcome back to another edition of 'Save it for the 'cast!' — can you believe we've done 100 of these?!? As always, Kevin kicks things off with some of the games that he's been checking out lately — and also takes a few minutes to spotlight the 4th annual Pursuing Pixels James Jam Game Gam, which is serendipitously wrapping up today. After that, John & Randall jump into the conversation and we dive into all sorts of video gaming goodies — Kevin plays some more Nintendo Switch with his nephew, Randall dusts off his Castlevania Double Pack for GBA, and John considers making a better Destiny 2... Timestamps: PPJJGG Game Jam #4 - 00:01:16 Pipistrello and the Cursed Yoyo - 00:04:18 BAKERU - 00:09:43 Thanks for taking the time to listen! If you'd like to find us elsewhere on the Internet, you can find us at:
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of KVGM "The Last Wave", with your host, Hammock. A biweekly VGM podcast bringing you the jammiest video game music from all your favorite composers and consoles. Sit back, relax, and get ready to catch...the Last Wave. June is here, the summer interns are back (unfortunately), and the jams keep coming! We're all over the place on this week's episode, from the bouncy GBA to fishing on the SNES to mahjong on the PS1 and of course...Hentai Prison. Yikes. Playlist Two People from the Bottom - C MUSIC Professional Library (Sayaka, FM Towns) Fulfillment - Satoshi Nakamura (Hentai Prison, PC) Tournament Open - Eurhythm and Kenichi Fujii (TNN Bass Tournament of Champions, Super Nintendo) In the Parlor - Hiroyasu Hoshi (Shisenfuu Gekikara Mahjong, Sony PlayStation) Summer Nights - Kyoko Ide (Magical Witch Academy ~Boku to Sensei no Magical Lesson~, PC) No scrap, No life - Takuma Nishimura (Cyanotype Daydream: The Girl Who Dreamed the World, Nintendo Switch) BGM 5 - Katsuya Yoshida (Soshite Bokura wa,…and He Said, Sony PlayStation 2) BGM 14 - Yumi Satake (Angel Collection 2: Pichimo ni Narou, Nintendo Game Boy Advance) Sweet Pain - Takumaru (Sabae no Ou Scenario II, PC) Ending - Toshihiko Sahashi (Katekyou Hitman Reborn! DS: Fate of Heat ~ Honoo no Sadame, Nintendo DS) Special Request Winter (Nocturne Of Ice) - ConcernedApe (Stardew Valley, PC)
We take a look at a game that was supposed to be on the show back in the first 6 months but due one of the founders leaving the game put on the back burner till now. Here we have a forgotten Spider Man game for the GBA that reminds of the days back when we use to get Marvel licensed games like candy from the gas station. Its a simple action platformer but has some interesting pixel art and some surprise villains. Come hear what we think about this game. Starring Mike Albertin, and Blair Farrell. Blair's Website - https://comicbookvideogames.com/ Gamer Looks at 40 - https://agamerlooksat40.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/YQRZB2sXJC Spider-Man 2018 - GMMF 234 https://gamesmymomfoundpodcast.podbean.com/e/spider-man-2018-gmmf-234 The Amazing Spider-Man 2 (Film 106) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/the-amazing-spider-man-2-film-106-gmmf Spider-Man Shattered Dimensions DS (Mini 32) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/spider-man-shattered-dimensions-ds-mini-32-gmmf The Amazing Spider-Man (Film 34) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/the-amazing-spider-man-film-34-gmmf Spider-Man Far From Home (MCU Film 23) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/spider-man-far-from-home-mcu-film-23-gmmf Spider-Man (2000) - GMMF 131 https://gamesmymomfoundpodcast.podbean.com/e/spider-man-2000-gmmf-131 Spider-Man Homecoming (MCU Film 16) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/spider-man-homecoming-mcu-film-16-gmmf Spider-Man Into The Spiderverse (Film 9) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/spider-man-into-the-spiderverse-film-gmmf Spider-Man - GMMF 26 https://gamesmymomfoundpodcast.podbean.com/e/spider-man-gmmf-26
Our trio of Banjo-Kazooie episodes continues!We boot up the GBA with Grunty's Revenge and Banjo Pilot with Thrak from The 3DO Experience & Josh returns from @stillloadingpodcast !We talk a ton about the Game Boy Advance, our favourites on the handheld, and if these two games are worth picking up!You can WATCH this episode as well: https://youtu.be/WvppWugqUEkWhat did you think of the episode and this game? Leave us a message completely free at: voicecast.app/remember64We've launched a Patreon page where you can get episodes early and pre-show chats about pretty much anything and everything!PLUS, some free content is dropping on the page as well like mini reviews! patreon.com/remember64show
I've always been a naysayer about Fortnite's move to the battle royale space--I am one of the weirdos who liked Fortnite when it was just Save the World--so take everything I say with a grain of salt, but I always found Realm Royale more fun that Fortnite. It wasn't good enough to pull me away from Apex Legends when I was deep in the battle royale space, but if there was any runner-up for me amongst the crowd, it was Realm Royale, so with that, let's pour one out for this here game that had a good run and is no longer with us. Cheers Realm Royale, you were one of the good ones.
It's another patron request, sans Billy, as we take on Baldur's Gate : Dark Alliance for the PS2! It was also released on the XBox, GameCube, and even the GBA, but we both played it on the PS2 for this episode. This is a Diablo-style game, but based in the world of Dungeons and Dragons, and has a far more action-arcade style than the previous Baldur's Gate games had -- but is that good or bad? LateToGaming who picked this game for us to play can be found many places, but he recommended Instagram : https://www.instagram.com/latetogaming/ Want to jump right to the game? Charge your shot for the 11:20 mark. Join us over on our Discord to discuss games, food, or really anything over at https://discord.gg/pb76x32uWY __________________________ If you would like additional bonus episodes of Retrovaniacs or to request a game we must cover, our Patreon is located here : https://www.patreon.com/user?u=21041333 If you enjoy this podcast, why not write a review wherever you download it from? It's easy, and helps people find us by accident. Find everything Retrovaniacs at http://www.retrovania.net Intro song is "8-Bitter" by Subtastics, and is used with permission, mainly because Jeremy P is in that band.
Believe it or not, but this forgotten game was one of the games that inspired Attack the Backlog. I still remember thinking it looked so cool on PlayStation 4, but never getting around to it because I was all-in on Xbox One to start that generation. By the time I got a PlayStation 4, it felt like the moment had passed and I might as well wait for a hopeful Xbox One port. Fast-forward four years and it would finally make its way to Xbox, Switch, and Vita and...I still didn't play it. Now, some seven years later, I've finally scratched Mercenary Kings off my backlog and, sadly, it couldn't help but disappoint with repetitive and tedious missions, weird customization choices, and occasionally frustrating difficulty spikes.
Send us a textOur heroes discuss their top 10 favorite Playstion 1 and X-box games.
Sometimes a gamer is searching in the dark for the next game to play on their list. sometimes you need a small beat em up where you play as a man dressed all in red. For this Mini we take a look at the only Daredevil game in existence. We play the GBA game based on the moved that goes in some different places. Come hear what we thought about DareDevil. Starring Mike Albertin, Blair Farrell. Gamer Looks at 40 - https://agamerlooksat40.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/YQRZB2sXJC Daredevil (Film 58) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/daredevil-film-58-gmmf DareDevil Born Again - GMMF (Comic 9) https://gamesmymomfoundpodcast.podbean.com/e/dare-devil-born-again-gmmf-comic
A combination of uninspired gameplay and a completely bonkers handling of its release are just two of the factors that led to MultiVersus wasting a treasure trove of IP; add a poor microtransaction structure and spotty server connectivity on top of that and you've got a recipe for disaster, and a disaster is exactly what MultiVersus was. It's a shame, too, because with better gameplay and a better handling of its great cast of characters, MultiVersus had the potential to be one of the few live service success stories, but alas, a success story it was not.
Gameplay woes and character issues aside, the team over at Naughty Dog pulled off the impossible: they not only made me not hate Abby, they made me like her so much I think she may just be the new best character in the series. Unlike Ellie, Abby actually shows growth and an ability to make her own decisions, whereas Ellie becomes a less interesting character the longer the game goes on, eventually becoming someone I almost, kind of, don't like anymore--the final confrontation is a perfect showcase of the how feelings have changed from the beginning of the playthrough to the end of it. While I still don't think Naughty Dog is the best at gameplay, they prove with The Last of Us Part II that they still know how to make one hell of a story.
Join Dr. Steve Freeman, the regular studio cast, and special guests Lynelle Sutton and Michelle Martin, Principals of GBA, as they dive into this Biblical question!
Due to YouTube recommendations got around to a Gameboy advance game I didn't even know existed. Here we have a action platformer/beatem up. Here we have Dragon Ball Advanced Adventure which to many is regarded as the best Dragon Ball game we ever got. Come hear how this forgotten GBA game holds in 2025. Starring Mike Albertin, and Kyle. Gamer Looks at 40 - https://agamerlooksat40.com/ Zac's Podcast - https://linktr.ee/absolutelythebest Helena - https://linktr.ee/helhathfury Patreon - https://www.patreon.com/GamesMyMomFound Follow us on Facebook. Instagram - gamesmymomfound_ YouTube - https://youtube.com/c/GamesMyMomFoundPodcast Discord - https://discord.gg/YQRZB2sXJC Dragon Ball Super Super Hero (Film 149) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/dragon-ball-super-super-hero-film-gmmf Dragon Ball Z Budokai (Mini 72) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/dragon-ball-z-budokai-mini-72-gmmf Dragon Ball Z Buu's Fury - GMMF 319 https://gamesmymomfoundpodcast.podbean.com/e/dragon-ball-z-buus-fury Dragon Ball Super Broly (Film 133) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/dragon-ball-super-broly-film-133-gmmf Dragon Ball Z Resurrection F (Film 108) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/dragon-ball-z-resurrection-f-film-108-gmmf Dragon Ball Z Battle of Gods (Film 104) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/dragon-ball-z-battle-of-gods-film-104-gmmf Dragon Ball Z Legendary Super Warriors (Mini 25) - GMMF https://gamesmymomfoundpodcast.podbean.com/e/dbz-legendary-super-warriors-mini-25-gmmf Dragon Ball Z Legacy of Goku 2 - GMMF 52 https://gamesmymomfoundpodcast.podbean.com/e/dbz-legacy-of-goku-2-gmmf-52
Unlike some of the games I've recently played for The Last Call, Dauntless had a good run, launching in beta in May 2018 and lasting until May 2025. That's seven good years. Well, as someone who didn't regularly play it, I can't say they were good years with any kind of authority, but as someone who played it near launch and near death, it was a fine time. Ultimately, I think it never found a way to get out from under Monster Hunter's shadow, so it was only a matter of time until it died. To all the players who will miss it now that it's gone, I hope you're able to remember all the good times you had as you try a find a new game to play with your lads.
This was a long time coming. I've talked about wanting to play The Last of Us Part II for years now, but the mood was never quite right. After luckily stumbling into a 30th Anniversary PlayStation 5 Pro, I said The Last of Us Part II would be the game to break my new console's cherry. Fast-forward six months later and that time has finally come (insert eyebrow raising here). This episode covers a little over half of the game's story and this shouldn't need to be said, but expect heavy spoilers. With all that out of the way, give this episode a listen to see if I think The Last of Us Part II is a significant improvement over its predecessor, or just more of the same.
Join Dr. Steve Freeman, the regular studio cast, and special guests Lynelle Sutton and Michelle Martin as they talk about all things GBA and introduce a really great Bible question.
Star Wars Episode I: Jedi Power Battles is one of the few games I've not completed for Attack the Backlog. The reason is twofold. First, it's structured in such a way that you can just play whatever level you want in whatever order you want and actually "beating" the game feels inconsequential. Second, and more importantly, it's just an incredibly frustrating game. That said, however, there's so much potential in a game like Jedi Power Battles, which reminds one of games like Gauntlet Dark Legacy and Marvel: Ultimate Alliance, that I'd love to see either a proper remake or a brand new game in the series. Sadly, I doubt that will ever happen, but I'll continue hoping because if you lose hope with Star Wars, what do you have left?
fWotD Episode 2922: Kingdom Hearts: Chain of Memories Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Monday, 5 May 2025, is Kingdom Hearts: Chain of Memories.Kingdom Hearts: Chain of Memories is a 2004 action role-playing video game that was developed by Square Enix and Jupiter, and published by Square Enix in collaboration with Disney Interactive for the Game Boy Advance. The game, which is an intermediary between the two larger-scale PlayStation 2 games in the Kingdom Hearts series, was one of the first GBA games to incorporate full motion video (FMV).Kingdom Hearts: Chain of Memories is the second game in the Kingdom Hearts series. It is a direct sequel to Kingdom Hearts whose ending is set about a year before the events of Kingdom Hearts II. Kingdom Hearts: Chain of Memories follows Sora and his friends as they explore the mysterious Castle Oblivion while battling Organization XIII, a new group of antagonists in the series. The game introduces new characters and plot lines that further expand the Kingdom Hearts universe and set up the premise of Kingdom Hearts II. The game uses a new card-based battle system rather than its predecessor's real-time combat system.Though it was not as successful as the other Kingdom Hearts games, Kingdom Hearts: Chain of Memories received positive reviews and sold well. It was praised for its story, graphics, and full-motion videos (FMV) but its card-based battle system was criticized. When it debuted in Japan, the game sold over 100,000 units in 48 hours. Kingdom Hearts: Chain of Memories was remade for the PlayStation 2 as Kingdom Hearts Re:Chain of Memories, which was packaged with Kingdom Hearts II Final Mix and released in Japan in March 2007. The remake was released in North America on December 2, 2008, and was remastered in high definition (HD) and included in the Kingdom Hearts HD 1.5 Remix collection, which was released in 2013 for the PlayStation 3 (PS3), and later for PlayStation 4 (PS4), Xbox One, and personal computer (PC).Kingdom Hearts: Chain of Memories is a combination of a role-playing video game and a collectible card game. There is an experience point system that can be used to increase the character's maximum health and Card Points, or to learn new skills. The cards are used in the progression of the story and in combat. The game features a world map and a battle screen. The world map is an isometric area where the player traverses rooms. Enemies inhabit the world and track the player to engage in combat, which is initiated when the player and an enemy come into contact. Once in combat, the game switches to the battle screen, which uses the card-based battle system.To advance through the game, the player uses map cards they obtain after winning battles to create rooms through "room synthesis". The map card the player chooses determines the properties of each room―including the quality of items and the strength of enemies. The color of each card has a specific effect: red cards affect the number and type of enemies; green cards affect the power of the player's deck; and blue cards affect the properties of the room, such as the allowance of treasure chests or the appearance of save points.The game has three modes; two are story modes featuring Sora and Riku, and the third is a two-player battle mode. Initially, only Sora's story mode is available; once that story is completed, the "Reverse/Rebirth" mode becomes available. Reverse/Rebirth allows the player to play the second story mode featuring Riku and the battle mode in which two players using a Game Link Cable can battle each other.This recording reflects the Wikipedia text as of 00:30 UTC on Monday, 5 May 2025.For the full current version of the article, see Kingdom Hearts: Chain of Memories on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm neural Ayanda.
Two great questions on which the boys pontificate in fineform. Yes, ZIP-R is "backwards" (rigid insulation interior tostructural sheathing) but that does not mean that it doesn't work; itdoes, just differently. So why don't we typically rain screen roofcladdings? The short answer is it always costs more, regardless of thetype of roof cladding. But you know the saying: vent until youcan't...NOTE: - An Apology: Pete keeps saying "vinyl siding" when he means"vinyl wallpaper" in terms of what many older homes see as newly addedcovering over failed/failing plaster... Oh, and we can endlesslyapologize for Steve's parting "jokes"...PETE'S RESOURCES:- "Calculating minimum thickness of rigid foam sheathing"NOTE: Martin Holladay has more than one seminal GBA blog on the topicof adding continuous exterior rigid insulation to meet code--and evenbetter--for greater energy efficiency and maintained moisturemanagement.- "Avoiding Wet Roofs:"https://www.jlconline.com/how-to/insulation/avoiding-wet-roofs_o &https://www.jlconline.com/how-to/insulation/avoiding-wet-roofs-part-ii_o
Or it could just be that LEGO games are no longer for me. (It's probably a little bit of both.) What I thought was going to be a nice chill time and a return to a game formula I remembered loving, quickly turned into a sad realization: maybe I've grown out of LEGO games. The constant need to change characters in order to interact with this and that, and having to randomly smash bricks until you find the ones you're looking for, frustrated me more than I expected in my old age--it's surprising how often I got stuck, unsure of what I needed to do in order to progress. My only hope is not Obi-Wan Kenobi, but that maybe LEGO Batman is just a bad LEGO game and the next time I return to the series will have a more favorable outcome. Until then, I'll just be left with a sour taste in mouth.
Our show takes us back in time to the pleasant summer vibes of Malibu Bikini Volleyball, a no-frill sports game released in 1993 for the underdog Atari Lynx handheld, developed by Hand Made Software and composed by Paul Tonge. Hand Made Software was a boutique first- (or second-) party game developer that produced original games exclusively for the Lynx and Jaguar from about 1990 to 1995, with a handful of previously unreleased games making their way out in the early 2000s. While this game is a pretty self explanatory late-era volleyball game for the Lynx, the music is definitely worth checking out. English composer Paul Tonge is a multi-talented musician, sound designer, sound driver developer, game producer and music director that worked from the late 80s to the early 2000s, starting on the C64 and Amiga and eventually retiring from games around the GBA era. He worked on games such as: Tinhead, The Tick, George Foreman for Real, and Samurai Jack: The Amulet of Time as well as working on a number of sound drivers across multiple console generations. It's a leisurely episode where we finally take the time for a deeper dive on Lynx sound and graphics hardware. We also cover Paul's work with "Sound Images", his joint audio production company with composer Tony Williams, and Paul's eventual work with Software Creations, the British software developer that was a powerhouse of game audio talent in the 90s even if their games were just alright. In any case, sit back and enjoy this early 90s mixtape of beachy volleyball tunes! Composed by: Paul Tonge Tracklist 0:00:00 Malibu Volleyball 0:07:55 Trout Shout 0:16:11 Bikini Beauty 0:22:09 Beach Boy Blues 0:33:36 Spike 0:42:37 On the Shoreline 0:48:29 Banana Volley 0:57:47 Beach Volley 1:04:59 SandOut 1:09:17 SkyBall 1:16:19 Winners
Estamos de regreso para hablar de lo más importante en el mundo de los videojuegos Tuvimos un gran programa hablando de lo siguiente: Fire Emblem de GBA llega al Nintendo Switch Ghost of Yotei ya tiene fecha de lanzamiento Se revela a Elena en Street Fighter 6 Hyper Light Breaker llega en Early Access Suikoden 1 y 2 HD también llegará a Nintendo Switch 2 ¿Cómo van las preventas de Nintendo Switch 2? Se lanza The Elder Scrolls IV: Oblivion Remastered Nueva expansión para Pokémon TCG Pocket La reseña de esta ocasión es el Fatal Fury: Garou City of Wolves
Sigma Start listening to this Saga of sound as Stuart Gipp chats to WayForward's Matt Bozon and Adam Tierney about a GBA gem. Psyme me up! Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
In this powerful episode of Digital Transformers, from the Emerging GovTech livestream series, sponsored by GBA and National DigiFoundry, hosts Kevin L. Jackson and Gerard Dache dive into emerging government technology and the future of the workforce.Topics include:How Web3 is reshaping jobs with decentralized workforces, smart contracts, and token-based incentives.The major layoffs in the US federal government — and why many may get rehired soon.Why AI can't replace creativity — and how understanding AI, Web3, and IoT is critical for staying competitive.The rise of blockchain-powered credentials and how GBA (Government Blockchain Association) and National DigiFoundry can help you build a future-proof career.Success stories like Omri Gross, who leveraged Web3 education to launch a consulting career in blockchain and regulatory compliance.Why critical thinking and design thinking are the must-have skills of tomorrow.How to break into Web3: from certifications, hackathons, and working groups to open-source contributions.Plus, hear firsthand insights from industry leaders Bryant Nielson, Gerard Dache, and Omri Gross about navigating the digital transformation and securing your future in the Web3 economy.Whether you're an IT pro, marketer, project manager, or content creator, this episode shows how YOU can pivot, upskill, and thrive in a rapidly changing world.Additional Links and Information:Connect with Bryant: https://www.linkedin.com/in/bryantnielson/Connect with Omri: https://www.linkedin.com/in/omri-gross/Learn more about GBA: https://gbaglobal.org/Learn more about National DigiFoundry: https://www.digifoundry.org/Learn more about Digital Transformers: https://supplychainnow.com/program/digital-transformersThis episode was hosted by Kevin L. Jackson and Gerard Dache. For additional information, please visit our dedicated show page at: https://supplychainnow.com/AI-web3-shaping-global-work-force-dt97
If Road Redemption was a pleasant surprise, Road Rage was a crashing disappointment. It didn't help that I played Road Rage immediately after playing Road Redemption, but where Road Redemption found a few elements to focus on and refine, Road Rage went the other route and tried doing too much. I can see a version of Road Rage that's good, but the Road Rage we have fails on all fronts and only manages to frustrate and bore instead of giving players anything to enjoy.
For a game with drift in the title, the drifting in KartRider: Drift felt terrible. That could be excused if everything else was good to great, but that wasn't the case. Sure, there's a lot of content there, from a large cast of drivers to a decent selection of tracks, but none of that mattered when the game wasn't fun to play, and when you're in a crowded genre full of some very big hitters, you need to be more than fine to stand out. Unfortunately for KartRider: Drift, that never happened. Now KartRider: Drift is dead in all forms except on PC in Korea and Taiwan, so let's toast to it one last time in this here episode of The Last Call. Anyway, that's it and that's all folks. You can get an even more in-depth discussion by listening to the podcast and, if you're feeling extra generous, you can become a patron to show your support for the site, the podcasts, the streaming, the videos, the art, and everything in between--and you'll get a few nice bonuses while you're at it. Thank you for taking the time out of your day to consume any of the content I make and thank you for being a fan. I can't begin to express how much I appreciate each and every one of you. Cheers. Email: atb[at]pixelatedsausage[dot]com - Twitter: @PXSausage Apple Podcasts | Spotify | Pandora | YouTube | RSS | Facebook | Twitter
This was a surprise. Early this year I wasn't sure what to play and wasn't quite ready for anything too big, so I perused my various libraries and picked out a few games that caught my eye. Road Redemption was one of those games. As someone who grew up with Road Rash and loved every iteration of it up to and including Road Rash 3D, any game that looks like Road Rash is going to get my attention. That said, I wasn't expecting much from Road Redemption based on the visuals, but as soon as I started playing, I fell in love. It may not be the prettiest game out there and it's rough around the edges, but it's great where it counts: it's just a lot of fun to play.
The gaming world stands at the precipice of a new era as Nintendo's Switch 2 launch looms just 20 days away. Industry analysts predict a $400 price point and an unprecedented 6-8 million units ready for day one – potentially solving the scalping nightmares that have plagued recent console launches.We explore the fascinating world of indie developers keeping beloved genres alive, from Wild Blue's spiritual homage to Star Fox (complete with animal pilots and dogfighting) to Pip Estrello's GBA-style adventure that introduces the world's first "yo-yo-vania." These passion projects demonstrate how indie developers often preserve gaming traditions that major studios have abandoned.Digital ownership takes center stage as Xbox revokes Alan Wake Remastered from users who received it free in January through a store error. This stark reminder that we never truly "own" our digital games sparks a deeper conversation about preservation and consumer rights in an increasingly digital marketplace. Meanwhile, Star Wars Hunters shutting down after less than a year reveals the brutal economics of free-to-play games competing for player attention and engagement.Send a Text Message to The Game Junction Podcast we may read live!PWRUP Grip 2Use code "GameJunction" for 10% off.NYXI Gaming - NYXI Wizard GameCube Wireless Joy-pad for Nintendo Switch. Use code "gamejunction" for 10% off!Dubby EnergyGet 10% all your Dubby Energy drink needs using "gamejunction10" and help support Game Junction!Disclaimer: This post contains affiliate links. If you make a purchase, I may receive a commission at no extra cost to you.Support the showLive on YouTube, TikTok, & Twitch Fridays @ 8 PM EST YouTube Channels @GameJunctionMedia @BrandonHurlesYT @TheJunctionNetwork All Socials: https://linktr.ee/GameJunctionFacebook: https://www.facebook.com/GameJunctionInstagram: https://www.instagram.com/GameJunctionMediaTikTok: https://www.tiktok.com/@GameJunctionMediaDiscord: https://discord.gg/gamejunctionTeespring: https://my-store-dcccac.creator-spring.com/Patreon: https://www.Patreon.com/GameJunctionMediaBonfire Merch: ...
Mercury is in retrograde and we're all feeling it… Em, Al and Xanthe are in the studio today - and we're gonna be honest… it was a little hard for us to find goods for this week's GBA. Al's been getting violent at the dentist and Em's household has been hit by the flu. We also dive into the conversations that have been opened up in the mainstream in the wake of the Netflix show Adolescence - which follows the story of a 13 year old boy who is arrested for the murder of a girl in his school. We discuss the rise of online misogyny, how it's affecting young boys and what hope we have of stopping it.This conversation does discuss plot points from Adolescence - but if you haven't seen it - the conversation mainly focuses on the issues the show brings up rather than the details of the plot. It won't ruin the show, but you may get more from this conversation if you've seen at least the first two episodes of the series. Listen to Sam Browne's spoken work piece ‘Silly Billy'. Follow Sam to hear more of his brilliant work. If you would like to get in touch - you can email us on shouldideletethatpod@gmail.comFollow us on Instagram:@shouldideletethat@em_clarkson@alexlight_ldnShould I Delete That is produced by Faye LawrenceStudio Manager: Dex RoyVideo Editor: Celia GomezSocial Media Manager: Emma-Kirsty FraserMusic: Alex Andrew Hosted on Acast. See acast.com/privacy for more information.
Come join George and I as we discuss Disney's Lilo & Stitch for the GBA and go on a few tangents. Join us as we talk what happened discuss the history and give our thoughts on the game and if it still holds up today. Feel Free to leave comments and criticisms by either joining the Facebook group or Our Discord (updated permanent link- https://discord.gg/N2QmVJcykT) https://www.facebook.com/groups/radicalretroroundup/ You can also follow the podcast on Twitter @retro_roundup or follow George @D3RPkitten on Twitter or his Twitch https://www.twitch.tv/d3rpkitten/ My Twitch is https://www.twitch.tv/joesux69 The Podcast will also be featured on my YouTube https://www.youtube.com/user/joekopel
In 1992, Final Fantasy V came to Super Famicom in Japan, but in the west, the seminal JRPG would remain a mystery for years. In 1999 (via PS1!) English-speaking audiences would gain access to the game for the first time (unless you played fan translations via emulator, of course), and since then -- whether on GBA, PC, phones, or more recently modern consoles -- FFV has always held an interesting place in the pantheon of great Final Fantasy titles. Is it as monumental as IV, VI, or VII? Not at all. But it's still extremely special in its own right, an adventure predicated on a robust jobs system that would later help inspire the likes of Final Fantasy Tactics, jobs utilized by a small core group of protagonists that stand the test of time (and pull at your heartstrings, too). For KnockBack's triumphant return, we thought we'd get back into the Pixel Remasters where we left off, and needless to say, we've got a lot to go over. So get in your airship, or on your chocobo, or whatever mode of transportation speaks to you most, and join us for another old-school chat. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Special guests Randy Williams and Travis Brungardt answer listener questions and talk about their construction business and new projects with FHB and GBA. Tune in to Episode 676 of the Fine Homebuilding Podcast to learn more about: Why you might want a drywall sander How to fix a failed foundation in an Adirondack cabin The best way to detail posts for a post-frame building Have a question or topic you want us to talk about on the show? Email us at fhbpodcast@taunton.com. ➡️ Check Out the Full Show Notes: FHB Podcast 676 ➡️ Learn about Building Custom Cabinets with Gary Streigler, the new E-learning course from Fine Homebuilding ➡️ Follow Fine Homebuilding on Social Media: Instagram • Facebook • TikTok • Pinterest • YouTube ⭐⭐⭐⭐⭐ If you enjoy the show, please subscribe and rate us on iTunes, Spotify, YouTube Music, or wherever you prefer to listen.