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This week JSniperton and Briar talk about all the weeks Retro Gaming news.https://www.patreon.com/dcp_liveCheck Out DCP's New MERCH! store.streamelements.com/dcp_liveRetro Slot is: @JSniperton | @TheBriarRabbit |Find all of the DCP Members on Twitter: @teft |@TheBriarRabbit | @franmirabella | @Mrs5oooWatts | @JSniperton | @ArekkzGaming Art by Ash: @AR_McDSocial Media and Twitch Management by Mr_Ar3s: @Mr_Ar3s--------------------------------------------------------Join us on our DCP LIVE Twitch Channel! https://www.twitch.tv/dcp_live/Our Patreon is now LIVE! https://www.patreon.com/dcp_liveJoin our DCP Discord Server! https://discord.gg/dcp--------------------------------------------------------We have a new merch store! Exclusive t-shirts and more incoming! https://www.dcplivemerch.com Want some sweet DCP tshirts/coffee mugs? https://society6.com/dcp Save 5% on Scuf Gaming with code "DCP" https://scufgaming.com/
The topic of this episode is “interesting” music, whatever that means. It's kind of open to interpretation, but if you really get down to it, it basically means good tracks in an unusual way. Along with the music, you get a couple nice morse code solos, Rob tries out some Seinfeld-esque stand-up comedy, and there's a listening appreciation session to at least one emergency test
To help support the channel, please consider signing up for monthly services, or just use our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlMore info: http://www.retrorgb.com/week468.html T-Shirts: https://retrorgb.link/tshirtsAll equipment used to shoot this video can be found here: http://retrorgb.link/amazon 00:00 Welcome00:18 Mega Man 6 NES to SNES: https://www.retrorgb.com/mega-man-6-nes-to-snes-conversion.html02:40 Switch 2 HDR Fix: https://www.retrorgb.com/nintendo-switch-2-proper-hdr-settings.html04:30 New ISA Sound Card: https://www.retrorgb.com/mk1869-xtreme-pre-order-now-live.html07:03 RetroTINK 5x & 4K Firmware: https://www.retrorgb.com/retrotink-5x-4k-smooth-240p-480i-handling.html13:48 MegaSwitch HD's SMS Mode: https://www.retrorgb.com/megaswitch-hds-sms-mode-demod.html18:22 FBX's ‘Perfect' NES Soundtrack Rips: https://www.retrorgb.com/fbxs-nes-perfect-audio-soundtrack-rips.html20:55 Lu's MiSTer Updates: https://www.retrorgb.com/mister-fpga-news-lightning-fighters-pretty-soldier-sailor-moon-thunder-fox-more.html24:08 More Neptune PCB's: https://www.retrorgb.com/neptune-pcb-kit-new-batch-for-sale.html26:08 GF1 Neptune Interest Check: https://www.retrorgb.com/gamescare-gf1-neptune-mailing-list.html 29:39 Mini Review - The WORST “webcam” ever: https://amzn.to/4lw9iRx
We're joined by Allen Anderson, a veteran SNES coder, and one of the key programmers behind Rock n' Roll Racing. Starting as a teenage game cracker in Arkansas, he shares how hacking games led him into the industry, the chaos of SNES development with homemade dev kits, and how he programmed the Game Genie under insane deadlines, and the story behind the legendary cancelled Sega Saturn title, Propaganda. Contents: 00:00 - The Week's Retro News Stories 38:20 - Allen Anderson Interview Please visit our amazing sponsors and help to support the show: Bitmap Books - https://www.bitmapbooks.com Take your business to the next level today and enjoy 3 months of Shopify for £1/month: https://shopify.co.uk/retrohour We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon: https://theretrohour.com/support/ https://www.patreon.com/retrohour Get your Retro Hour merchandise: https://bit.ly/33OWBKd Join our Discord channel: https://discord.gg/GQw8qp8 Website: http://theretrohour.com Facebook: https://www.facebook.com/theretrohour/ X: https://twitter.com/retrohouruk Instagram: https://www.instagram.com/retrohouruk/ Bluesky: https://bsky.app/profile/theretrohour.com Twitch: https://www.twitch.tv/theretrohour Show notes: Switch 2 Emulation Issues: https://youtu.be/A3ylCAr0dbs Maplin Returns: https://tinyurl.com/23w9xy5p Duke Nukem Netflix Project: https://tinyurl.com/yc8euk4h Turrican CPC Remaster: https://tinyurl.com/mr3se7jp Linux Format Closes: https://tinyurl.com/5e9dhzcx
Here's the Supporter-only Q&A from June 26th, 2025. All comments and questions are fielded through the supporter service Q&A page. Please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlT-Shirts: https://retrorgb.link/tshirtsAmazon Recommended List: http://retrorgb.link/amazonTIMESTAMPS (please assume all links are affiliate / paid links that pay RetroRGB a commission on each sale. Even if links are currently not affiliate, I may update them with one, should a partner list that item for sale in the future):00:00 Welcome!00:08 Which scaler for SNES, N64, Dreamcast: https://www.retrorgb.com/retrotink.html05:37 Retro at Anime con08:05 Booking “gigs”, or panels at cons?14:40 Retro Castle I/O with Taki's DE-10???16:31 Neptune Questions: https://www.retrorgb.com/triad.html20:42 RGB to S-Video?25:42 Thank you!: https://www.retrorgb.com/support.html
In this episode Greg and Joe bring you a treat (?) as we set a record in covering in detail FOUR games in this episode. Welcome to the so called Hero's Games series, four games developed and published to help to educate and instruct kids on how to handle health issues such as asthma and diabetes. Panned by most gamers, tests and surveys show the games did achieve their stated goals. So how bad ARE these games, how did they come to be, and how much would you need to shell out for a copy of these rare games today? Tune in to find out! Any questions, comments, etc can be left on our FB page or e-mailed to thesnespodcast@yahoo.com and as always thanks for your support! The SNES Podcast is proud to be part of the Geekade network! Please check out their fantastic gaming and non gaming related podcasts at geekade.com. Also check out their Patreon at https://www.patreon.com/geekade Find out more at https://the-snes-podcast.pinecast.co This podcast is powered by Pinecast.
This was a frustrating experience. My first thought after booting up Evil Dead: The Game was, "Wow, this is prettier than I was expecting," followed immediately by, "Damn, I wish this was just a normal-ass single-player game. As I played the tutorials and eventually a handful of games, my disappointment and sadness only grew as the tutorial did a poor job of preparing me for a real match. Even once I started to "get it," I still wished Evil Dead: The Game was a single-player game instead of a live-service game; however, a live-service game it is (or was) and as many do, like the name of the game, this one is dead.
OK, LMH user, your showcase is a fully loaded mixtape featuring all your favorites hits. First, we'll be sending you on an all expenses paid vacation to the insect world of Insector X with "Grooving Diver (Round 3: City Area)". After that, you can relax to the calming tones of "Let's Play!" from Gamble Hourouki. Of course, no showcase would be complete without some treasure and
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame Facebook.com/RememberTheGamePodcast TikTok.com/@MemberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGame And you check out the trailer for Tyler's flick, Contamination, here: https://youtu.be/sXV4YeArtqo?si=PigYGrRBQxiqeP9q I adore the SNES and love Contra and Super C, so Contra III should be my jam. But for some reason, it's never really clicked with me. I finally spent a week grinding away at it and while I don't think it's as good as its 8-bit counterparts, I have to admit, it won me over. Contra is gaming done right. Run, shoot, jump. My love of the NES games comes from their snare drum tight controls and tough-but-fair challenge. the SNES entry improves on a lot of the aspects of Contra & Super C: better weapons, level variety, obviously the graphics. I may not like the gameplay as much as the older games, but I can't deny that it levels up in a lot of aspects. And it's still tough as fuck, which I love. My boy Tyler hops back on the show this week. Contra III is his preferred flavour of Contra, and while we may have disagreed on where the series peaked, we come together to show this game some love and talk about the good, the bad, and the bullshit (level 5) of Contra III. And before we run 'n gun, I put together another edition of the Infamous Intro! This week, someone asks if gaming is stuck in a remaster loop? What console still needs a mini version? And is it wrong to start your kid out with retro games instead of modern stuff? Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3. great retro run 'n guns: Metal Slug 3, Gunstar Heroes, and Sunset Riders. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGame Instagram: @MemberTheGame Twitch.tv/MemberTheGame Youtube.com/RememberTheGame Facebook.com/RememberTheGamePodcast TikTok.com/@MemberTheGame And if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year! Patreon.com/RememberTheGame And you check out the trailer for Tyler's flick, Contamination, here: https://youtu.be/sXV4YeArtqo?si=PigYGrRBQxiqeP9q I adore the SNES and love Contra and Super C, so Contra III should be my jam. But for some reason, it's never really clicked with me. I finally spent a week grinding away at it and while I don't think it's as good as its 8-bit counterparts, I have to admit, it won me over. Contra is gaming done right. Run, shoot, jump. My love of the NES games comes from their snare drum tight controls and tough-but-fair challenge. the SNES entry improves on a lot of the aspects of Contra & Super C: better weapons, level variety, obviously the graphics. I may not like the gameplay as much as the older games, but I can't deny that it levels up in a lot of aspects. And it's still tough as fuck, which I love. My boy Tyler hops back on the show this week. Contra III is his preferred flavour of Contra, and while we may have disagreed on where the series peaked, we come together to show this game some love and talk about the good, the bad, and the bullshit (level 5) of Contra III. And before we run 'n gun, I put together another edition of the Infamous Intro! This week, someone asks if gaming is stuck in a remaster loop? What console still needs a mini version? And is it wrong to start your kid out with retro games instead of modern stuff? Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3. great retro run 'n guns: Metal Slug 3, Gunstar Heroes, and Sunset Riders. Learn more about your ad choices. Visit megaphone.fm/adchoices
To help support the channel, please consider signing up for monthly services, or just use our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlMore info: http://www.retrorgb.com/week467.html T-Shirts: https://retrorgb.link/tshirtsAll equipment used to shoot this video can be found here: http://retrorgb.link/amazon 00:00 Welcome00:30 Saturn ODE's Compared: https://www.retrorgb.com/sega-saturn-ode-comparison.html02:28 N64 Rubber Feet: https://www.retrorgb.com/n64-rubber-feet.html04:42 Lu's MiSTer Updates: https://www.retrorgb.com/mister-fpga-news-cd-i-sega-st-v-sega-saturn-more.html11:58 RetroTINK RGB Cables: https://www.retrorgb.com/retrotink-rgb-cables.html14:26 Life Force NES to SNES: https://www.retrorgb.com/life-force-nes-to-snes-conversion.html16:40 PicoGUS Adds CD Emulation: https://www.retrorgb.com/picogus-adds-cd-emulation.html18:17 BackBit Neo Geo ROM Cart Setup: https://www.retrorgb.com/backbit-neo-geo-rom-cart-setup.html 19:51 Marco BVM Video: https://www.retrorgb.com/marcos-pvm-bvm-jvc-comparison.html 23:14 Check your controllers for Switch 2 compatibility!24:25 Thank you!!! https://www.retrorgb.com/support.html
I've played many a Need for Speed game, but not one has frustrated me as much as Need for Speed Unbound. It may have a great sense of style and take place in a fictionalized version of my hometown--a not-so-great take on Chicago--but that's not enough to make up for its annoying structure, frustrating race design, and cheap AI. It also shouldn't come as a surprise that the story is shit, but I doubt anyone was expecting a great story in their racing game. Long story short, the fun was unfound in Need for Speed Unbound.
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Welcome to the Backlog Busters, Season 8 - Episode 23. Mathman, BlazeKnight, and Hootz talk about No King protests, unboxing of Like a Dragon: Yakuza Pirate in Hawaii, Steel Magnolias, and early Father's Day presents. At the end of the episode, we dish out top secret tips for the SNES and Genesis versions of Zombies ate my Neighbors (code for the last level) and the Genesis version of Street Fighter II (playing with only special moves). We also played some games...Hootz - Nine Sols, Sea of Stars, Mario Kart World, Shapez 2Mike - SSX, Lost Words, FEAR, Enslaved: Odyssey to the West, and Expedition 33Ryan - Fire Emblem: The Sacred Stones, Mario Kart WorldIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
Here's the Supporter-only Q&A from June 19th, 2025. All comments and questions are fielded through the supporter service Q&A page. Please consider supporting this channel via monthly support services, tips, or even just by using our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlT-Shirts: https://retrorgb.link/tshirtsAmazon Recommended List: http://retrorgb.link/amazonTIMESTAMPS (please assume all links are affiliate / paid links that pay RetroRGB a commission on each sale. Even if links are currently not affiliate, I may update them with one, should a partner list that item for sale in the future):00:00 Welcome!00:08 CRT Modding Resources? https://consolemods.org/wiki/CRT:CRT_Wiki / https://crtdatabase.com/ 03:39 MiSTer DAC's?05:10 HDMI Switch / EDID Suggestions09:01 PlayStation SCPH-1160 Breakout Adapter: https://ebay.us/xhoKCI13:19 Should you RGB mod a CRT with YPbPr?15:19 Evan's Book!: https://amzn.to/4l7Q0le16:29 Swap the 7805 while SNES refurbishing?18:49 Zaxour's 3bp / Steady Hands21:18 Thank you!: https://www.retrorgb.com/support.html
Send us a textIntro; our heroes discuss their favorite Saturday Morning Cartoons...though there is some discussion on what actually counts as a Saturday Morning Cartoon.
"Use Duality to control two bodies in real-time, letting you defend two sites at once, cover your own cross, or even trade yourself." Sounds pretty cool, right? Sadly, as cool as Spectre Divide sounded in concept, it never quite reached those levels in practice. Part of that comes down to the shooting--which was just okay--but the whole "Duality" system never felt like more than in gimmick in what little time I put into the game. Maybe its intricacies needed time to be discovered, but with it shutting down only a few weeks after its console release (and six months after its PC release), it never really got the chance.
The puzzles are solved, the villain is slain, and the credits are about to roll. You know what that means...it's time for some ending music! Sometimes triumphant, sometimes melancholic, but always a treat. A good ending track can take you on a journey remembering everything you experienced throughout the game. And though the game may be over, the totally bonk jams are just
Behold the second and final episode of my Attack the Backlog review of Grounded. While I really liked the game overall, one mission almost made me rage quit the game. I managed to get through it in the end, but it did leave a sour taste in my mouth and somewhat tarnished what is a mostly great game.
Nintendo owns CES, The future belongs to the internet & EA disses Sega These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in September 1994. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here: https://www.patreon.com/posts/131691264 7 Minutes in Heaven: Zero Tolerance Video Version: https://www.patreon.com/posts/131666929 https://www.mobygames.com/game/10115/zero-tolerance/ Corrections: August 1994 Ep - https://www.patreon.com/posts/august-1994-123352781 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ https://en.wikipedia.org/wiki/Magic:_The_Gathering https://en.wikipedia.org/wiki/Sega https://www.retroreversing.com/super-famicom-snes-sdk/ https://archive.org/details/st-report https://patentarcade.com/tag/alpex-computer-v-nintendo 1994: Street Fighter loses its luster A Warrior of Video Games, The New York Times, September 6, 1994, Tuesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 6; Financial Desk ; Column 6; Byline: By ANDREW POLLACK, Capcom's video game superhero, Mega Man, debuts this week in nationally syndicated cartoon series; Interactive software giant embraces Hollywood to create precedent-setting entertainment, Business Wire, September 7, 1994, Wednesday https://www.imdb.com/title/tt0111301/?ref_=fn_all_ttl_2 https://www.imdb.com/title/tt0219458/?ref_=fn_all_ttl_14 https://www.imdb.com/title/tt0115421/?ref_=fn_all_ttl_1 https://en.wikipedia.org/wiki/USA_Action_Extreme_Team https://www.imdb.com/title/tt0165046/?ref_=fn_all_ttl_1 Joe Morici - Capcom - https://www.patreon.com/posts/37289815 CD duplicators expand their offerings "Keeping Track Of All Trades; Replicators Go Beyond The Basics, Branching Out Into Packaging,Distribution And More, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 86, Byline: BY PAUL VERNA The Expanding Universe Of Replication; Companies Roll Out The Format Welcome Mat, Opening The Door To CDROM And Others, Billboard, September 3, 1994, Section: CD REPLICATION; Spotlight; Pg. 84, Byline: BY STEVE TRAIMAN" CD piracy explodes in Hong Kong Software pirates strike gold, South China Morning Post (Hong Kong), September 15, 1994, Section: FEATURE; Pg. 25 https://www.youtube.com/watch?app=desktop&v=eEUNtQprsc0 Best Buy expands Best Buy Plans Southern Calif. Invasion; Discounter Promises 'New Shopping Experience', Billboard, September 10, 1994, Section: Pg. 5, Byline: BY EILEEN FITZPATRICK Woolworth UK hit hard by drop in computer software sales Kingfisher offshoots turn in mixed performance, Financial Times (London,England), September 14, 1994, Wednesday, London, Section: UK Company News; Pg. 25, Rhino sees slowdown Rhino runs deeper into red at midway, Financial Times (London,England), September 20, 1994, Tuesday, Section: UK Company News; Pg. 26, Byline: By GARY EVANS Video game slump hits Wong Video-game slump hits firm, South China Morning Post (Hong Kong), September 30, 1994, Section: BUSINESS; Pg. 18 Raymond Yap - Wong's International, Mondex - https://www.patreon.com/posts/108390526 Playmates shifts to games Post-TMNT Playmates Goes Vid, Ad Day, September 19, 1994, Section: NEW PRODUCTS; Pg. 17 Software Toolworks becomes Mindscape THE SOFTWARE TOOLWORKS, INC. BECOMES MINDSCAP , INC., PR Newswire, September 30, 1994, Friday - 19:34 Eastern Time Strauss Zelnick to head BMG "Ex-IBM chief to head Canadian films group, Financial Times (London,England), September 15, 1994, Thursday, London; Section: International Company News; Pg. 27, Byline: By LOUISE KEHOE and REUTER Ex-Film Executive Chosen To Head Bertelsmann Unit, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 8; Column 5; Financial Desk ; Column 5; Byline: By SALLIE HOFMEISTER, https://en.wikipedia.org/wiki/Strauss_Zelnick Katzenberg out at Disney Now Playing: Disney in Turmoil, The New York Times, September 23, 1994, Friday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By BERNARD WEINRAUB with GERALDINE FABRIKANT, https://en.wikipedia.org/wiki/DisneyWar https://www.amazon.com/Men-Who-Would-King-DreamWorks/dp/0547520271 Battletech Centers go online L.A.-Vegas link makes virtual a new reality, The Hollywood Reporter, September 2, 1994, Friday DISNEY'S GAME LINK, Variety, September 12, 1994 - September 18, 1994, Section: SPECIAL REPORT: INTERTAINMENT; Update; Pg. 33 Nicastro's to co-CEO WMS Neil D. Nicastro appointed co-chief executive officer of WMS Industries, Business Wire, September 12, 1994, Monday Arnie's Place closes down Scrappy Arcade Owner Gives Up the Fight, The New York Times, September 20, 1994, Tuesday, Late Edition - Final, Distribution: Metropolitan Desk, Section: Section B; ; Section B; Page 4; Column 1; Metropolitan Desk ; Column 1; ; Biography, Byline: Arnie Kaye, Special to The New York Times, Dateline: WESTPORT, Conn., Sept. 19 https://www.nytimes.com/1994/09/20/nyregion/scrappy-arcade-owner-gives-up-the-fight.html?searchResultPosition=1 http://arniesplacearcade.com/pictures.html Nintendo owns CES https://archive.org/details/edge-012-september-1994/page/10/mode/2up?view=theater https://archive.org/details/edge-012-september-1994/page/44/mode/1up?view=theater RPGs, adventures and doom clones abound on pc at ces https://archive.org/details/computer-gaming-world-issue-122-september-1994/page/22/mode/1up?view=theater Sega bypasses Japanese distributors SEGA DECIDES TO SELL DIRECT TO RETAILERS, Computergram International, September 13, 1994 EA disses Saturn No Headline In Original, Consumer Electronics, September 19, 1994, Section: NOTEBOOK, Vol. 34, No. 38 3DO's next gen system is a dog... https://archive.org/details/edge-012-september-1994/page/6/mode/2up https://en.wikipedia.org/wiki/Panasonic_M2 ESRB rates its first game No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 Mortal Kombat II breaks records Acclaim's 'Mortal Kombat II' breaks video game and film industry records with $50 million opening week, Business Wire, September 22, 1994, Thursday Sega and Nintendo plan big Xmas ad spends Sega and Nintendo Prepare to Do Battle Over Holiday Season Sales, Wall Street Journal (3 Star, Eastern (Princeton, NJ), Edition), , September 21, 1994, Business and Industry, Section: Pg. B10; Vol. CCXXIV; No. 57; ISSN: 0099-9660 EA sees CD future Electronic Arts Shifts Focus to CD-ROM Video Games, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Business and Industry, Section: Pg. B4; Vol. CCXXIV; No. 47; ISSN: 0099-9660 CDi gets new slogan A NEW STRATEGY FOR CD-I PHILIPS LOWERS PRICE, CHANGES SLOGAN TO DRIVE SALES, Advertising Age, September 26, 1994, Section: Pg. 14 https://youtu.be/TgtBDVRwKCQ?si=77kblLoNQUYxSl16 China seen as growth market by Nintendo Nintendo to launch game software production in China, Japan Economic Newswire, SEPTEMBER 6, 1994, TUESDAY, Dateline: TOKYO, Sept. 6 Kyodo Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 Sanyo avoids face off with Matsushita Sanyo to market 32-bit computer game, Report From Japan, September 1, 1994 https://www.linkedin.com/feed/update/urn:li:activity:7327486440387289088/ Konix lives Aiming to succeed where others have failed - MSU's CD systems look set to find their way into homes world-wide / Growth from Technology, Financial Times (London,England), September 8, 1994, Thursday, London, Section: UK Company News; Pg. 30, Byline: By ALAN CANE https://www.konixmultisystem.co.uk/index.php?id=interviews&content=wyn Myst coming to laseractive https://segaretro.org/Myst_(Mega_LD) Pioneer gets LaserActive with 'Myst' software hit; Redford eco entertainment also set for format, The Hollywood Reporter, September 6, 1994, Tuesday, Byline: Scott Hettrick https://segaretro.org/Legacy Time Warner picks up Rise of the Robots Time Warner Interactive to release "Rise of the Robots" on CD-ROM and Floppy in United States; TWi also to release "Rise" on 10 interactive platforms in Europe, Business Wire, September 6, 1994, Tuesday, Dateline: MILPITAS, Calif. Sega bets on Cornhuskers "Sega Sports opens college football season by predicting this weekend's winners on the new ""College Football National Championship"" video game;Nebraska Cornhuskers take national championship on Sega Sports field, Business Wire, September 2, 1994, Friday" Shaq goes multiple media ive, EA Hope Shaq Game/CD Promo Hits Nothing But Net, Billboard, September 24, 1994, Section: ARTISTS & MUSIC; Pg. 10, Byline: BY MARILYN A. GILLEN Chaos Studios renamed Gamepro September 1994 pg. 161 Tensions between Intel and Compaq heat up Compaq-Intel spat is fascinated dread, Financial Times (London,England), September 20, 1994, Tuesday, Section: Pg. 21, Byline: By LOUISE KEHOE and ALAN CANE PowerPC alliance unravels BUSINESS TECHNOLOGY; Computing's Bold Alliance Falters, The New York Times, September 14, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Target moving out of PC business No Headline In Original, Consumer Electronics, September 12, 1994, Section: NOTEBOOK, Vol. 34, No. 37 MOS technology sold STARTING FROM ASHES OF OLD FIRM COMMODORE'S NORRISTOWN PLANT CAN BE SOLD TO A START-UP COMPANY, U.S. BANKRUPTCY COURT SAID., The Philadelphia Inquirer, September 24, 1994 Saturday FINAL EDITION, Section: BUSINESS; Pg. D01 CONTENDER FOR FIRM ADVERTISES FOR HELP ONE BIDDER FOR COMMODORE IS ALREADY SEEKING WORKERS. THE OTHER BIDDER SAYS IT WANTS THE RESUMES, TOO., The Philadelphia Inquirer, September 22, 1994 Thursday FINAL EDITION, Section: BUSINESS; Pg. C01 Der PC-Pionier stellte Antrag auf Konkurs, Handelsblatt, September 13, 1994, Business and Industry, Section: Pg. 11; ISSN: 0017-7296 Wing Commander budget to break records Computer Gaming World, September 1994 pg. 12 https://en.wikipedia.org/wiki/Transmetropolitan Activision brings back 2600 classics ACTIVISION'S NEW ATARI 2600(TM) ANTHOLOGY - A REAL BLAST FROM THE PAST; ORIGINAL BEST-SELLING HITS TO BE AVAILABLE FOR WINDOWS EARLY '95, PR Newswire, September 20, 1994, Tuesday - 15:02 Eastern Time, Section: Financial News Monty Python comes to CDRom COMPUTER GAMES: THE CIRCUS COMES TO TOWN; Jack Schofield on something very silly a CD-ROM celebration of Monty Python, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T7 The Information Super Highway is destined to fail "The information highway heads for the exit lane, The Age (Melbourne, Australia), September 13, 1994 Tuesday Late Edition, Section: NEWS; Features; Pg. 15" Ads will make the interactive world go round. into the ring, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, Byline: By Michael Schrage The future belongs to content "start your content engines, ADWEEK, September 5, 1994, All Southeast EditionSouthwest EditionWestern Advertising News Edition, Section: SPECIAL REPORT, byline: By Michael Krantz" FCC to investigate interactive TV bidders FCC probing interactive video bidders, The Hollywood Reporter, September 1, 1994, Thursday AT&T pushes The Edge over a ledge AT&T Scraps Plan to Sell Gear For Video Game, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 1, 1994 AT&T PULLS PLUG ON EDGE 16, Consumer Electronics, September 5, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 36; Pg. 15 WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13 BellAtlantic, Time Warner and Viacom face delays Discord and Delay for Bell Atlantic Network, The New York Times, September 9, 1994, Friday, Late Edition - Final, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; Byline: By EDMUND L. ANDREWS, Compuserve moves to the internet WHEN IT COMES TO NEW MEDIA, AT&T'S NOT PLAYING GAMES; AT THE MOVIES: TWO-WAY TV; RETAILERS SIGN ON TO INTERACTIVE TV; COMPUSERVE TO BE INTERNET PROVIDER; OTHER NEWS: , Advertising Age, September 05, 1994, Section: Pg. 13# Online services days numbered The Executive Computer; In the On-Line Market, the Name of the Game Is Internet, The New York Times, September 25, 1994, Sunday, Late Edition - Final, Distribution: Financial Desk, Section: Section 3; ; Section 3; Page 7; Column 1; Financial Desk ; Column 1; XBAND to launch as Genesis exclusive Sega and Catapult sign agreement to support XBAND game modem and network service, Business Wire, September 6, 1994, Tuesday, Catapult Video-Game Modem Gets a Boost From Sega, Nintendo, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), September 7, 1994, Section: Pg. B8; Vol. CCXXIV; No. 47; ISSN: 0099-9660 T-HQ announces debt and equity financings, Business Wire, September 19, 1994, Monday Playstation to go online... in France Sony, France Telecom link in video game business, Japan Economic Newswire, SEPTEMBER 16, 1994, FRIDAY CDRom gets online updates RealTime Moving Quickly Into Sports Arena; BMG, Nederlander Behind New CD-ROM Supplier, Billboard, September 17, 1994, Section: THE ENTER*ACTIVE FILE; Pg. 68, Byline: MARILYN A. GILLEN Mondex aims to revolutionize payments A Visionary Pushes Toward the Cashless Revolution, American Banker, September 15, 1994, Business and Industry, Section: Pg. 12; Vol. 159; No. 178; ISSN: 0002-7561 https://www.patreon.com/posts/108390526?collection=481857 Futurist sees internet as savior of democracy Books and Authors, The Associated Press, September 2, 1994, Friday, BC cycle, Section: Entertainment News, Byline: By ELIZABETH WEISE, Associated Press Writer https://www.researchgate.net/publication/318765343_The_Virtual_Community_Homesteading_on_the_Electronic_Frontier UK magazine market collapses GAMES MAGAZINES: A MILLION CRUEL CUTS, The Guardian (London), September 22, 1994, Section: THE GUARDIAN ONLINE PAGE; Pg. T3 Atari and Sega bury the hatchet Sega and Atari Announce Longterm Licensing Agreements, Equity, Investment, and Resolution of Disputes, Business Wire, September 28, 1994, Wednesday Nintendo sues TSMC NINTENDO FI ES SUIT AGAINST TAIWAN COMPANY TO STOP COUNTERFEITING OF VIDEO GAME SEMICONDUCTOR CHIPS, PR Newswire, September 13, 1994, Tuesday - 16:47 Eastern Time 919 921 COUNTERFEIT CHIP SUIT, Consumer Electronics, September 19, 1994, Section: THIS WEEK'S NEWS, Vol. 34, No. 38 https://archive.org/details/AtariCorporationAnnualReport1994 Nintendo wins in Taiwan Court Taiwan firm to compensate Nintendo, Singapore Business Times, September 18, 1994 9th Circuit rebukes Apple Apple's Copyright Suit Against Rivals Rejected, The Associated Press, September 19, 1994, Monday, AM cycle, Section: Business News, Byline: By BOB EGELKO, Associated Press Writer George Forman KOs Power Punch II in court No Headline In Original, Consumer Electronics, September 5, 1994, Section: NOTEBOOK, Vol. 34, No. 36; Pg. 12 Acclaim mocap comes to the big screen Acclaim Motion Capture Technology Tapped For Warner Bros. 'Batman Forever'; Special Effects to Employ Motion Capture, Business Wire, September 1, 1994, Thursday https://www.youtube.com/watch?v=mZrZK9-stCM Watch the future of computing on your TV https://archive.org/details/jcnhomecomputing/Home.Computing.1.XviD-VHSRip.avi PCTV, INC. ANNOUNCES NEW @OME O FICE COMPUTER SHOWS AS PART OF FALL LINEUP OF TV PROGRAMS, PR Newswire, September 13, 1994, Tuesday - 06:57 Eastern Time Photoshop gets layered Byte September 1994 pg. 30 Pulp Fiction wins Palm D'Or THE MOVIE JUNKIE; The critics hated it, the audience hurled abuse: stand by for Quentin Tarantino's Pulp Fiction, The Guardian (London), September 19, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T8 Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras
Hey Podtimists,This week we pay our dues every podcast must pay this week and talk about the Switch 2 and the games we've played on it so far. Some of them are good!We also took a deeper look at Actraiser Renaissance, the remaster of the SNES classic. This game was suggested to us by listener Patrick M. Thanks Patrick!---Timestamps:(0:00) - Intro(0:57) - Switch 2 first impressions(25:18) - Switch 2 games(25:21) - Mario Kart World(46:15) - Soul Caliber 2(50:58) - Pokemon Scarlet(1:03:32) - Hitman World of Assassination(1:11:47) - Mina the Hollower(1:16:08) - David's Podtimistic thing of the week(1:19:01) - Chase's Podtimistic thing of the week(1:21:36) - Good Games! Featuring Actraiser Renaissance(1:40:01) - Outro---Games mentioned:Mario Kart WorldSoul Caliber 2Pokemon ScarletHitman World of AssassinationMina the HollowerActraiser Renaissance
Welcome to the Backlog Busters, Season 8 - Episode 22. Mathman and Hootz talk about the Switch 2, interesting students, science centers, and feeding birds. At the end of the episode, we dish out top secret tips for the SNES classic Prince of Persia and the Genesis game, Sonic the Hedgehog 2. We also played some games...Hootz - Nine Sols, Sea of Stars, Kirby and the Forgotten Land, Mario Kart WorldRyan - Fire Emblem: The Sacred Stones, Mario Kart World, Fast Fusion, LoZ: WWIf you were a patron, you would hear all the stuff we talk about before and after the theme music. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
It's been a while since RGDS covered some SNES games and dedicate an episode to this amazing console. Join Kingy and Almac as they cover various genres and recommend ones to play along to the episode with. Games list: Jelly Boy Demon's Crest Kirby's Dream Course Super Tennis Run Saber Actraiser Equinox (Solstice II) Blackthorne Axelay Pop'n Twin Bee
HolliwoodKole, Kleerfyre, and SwingingThunder dive headfirst into a mysterious Top 10 list of the most underrated SNES games—sight unseen until the mics were hot. No prep. No bias. Just three retro warriors reacting in real time to pixelated gems, forgotten flops, and maybe a few takes that'll spark a SNES-sized debate. Will your sleeper favorite make the cut? Or did we just insult your childhood? There's only one way to find out. Leave us a review or comment on todays podcast at www.hnkexp.com Email: hnkexp@gmail.com Facebook: www.facebook.com/hnkexp YouTube: https://www.youtube.com/@hnkexp Twitter: https://www.twitter.com/hnkexp
Mick helps root oot counter-revolutionary bourgeois dissidents in "KGB" on MS DOS (1992), Andy Mac takes on heavy metal cinematic platformer "Blacthorne" on the SNES (1994) and McCormick plays auld N64 classic "Jet Force Gemini" (1999) which causes us to use the bleep button a record number of times.
It doesn't matter if you're first to an idea, if you don't execute it well enough, someone else can swoop in and steal your thunder before you even manage to throw your lightning. That's the case with Stampede: Racing, a battle royale kart racer where you start with 60 players and gradually whittle it down to one after reaching select checkpoints during a race. Sound familiar? It should, because it's basically Mario Kart World's Knockout Tour mode (and also way more similar to something like Fall Guys than Fortnite). Now, I don't know if Stampede was actually first to this idea, but I think we can all agree Knockout Tour refined the idea and made it into something that's tons of fun and will last in a way Stampede never was and will never get a chance to be.
On the rare occasion the Legacy Music Hour goes beyond the fourth generation for an episode. But on this rarest of occasions, they did back-to-back Beyond 16-Bit episodes. Somehow, even in an episode with relaxed rules for what tracks are legal to play, an illegal track slipped though, as "Jewelry (Prize Cue 1989)" from Wheel of Fortune on Sega CD was a previously existing track, not
Welcome to Dev Game Club, where this week we complete our series within a series on walking simulators, this time with The Stanley Parable. We talk about the multiple paths, the humor, the zany meta of it all, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of The Stanley Parable Issues covered: preconceptions, focusing on different things, a good capper, a career of meta, goals for different walking simulators, recognizing the player, having the opportunity to ignore the narrator, talking about the broom closet, following directions, some of the Ultra Deluxe, the jump button, the skip button, not making something so new that it's unrecognizable but making it fresh, interactive theater and cinema, always going the opposite direction from the way the designer wants you to go, the structures which bind our lives, constraints generating interesting experiences, extreme focus and constraints, the impact of voice work, playing with constraints, playing against expectations, being in conversation with the player, is subverting expectations a genre mechanic?, recognizable human spaces, communicating through a shared humanity, a comparison with an alien space. Games, people, and influences mentioned or discussed: Davey Wreden, William Pugh, Galactic Cafe, Crows Crows Crows, Kevan Brightley, Severance, Firewatch, The Beginner's Guide, UFO 50, Hideo Kojima, Wanderstop, Crows Crows Crows, Gone Home, Dear Esther, Portal, Mousetrap, Agatha Christie, Bandersnatch, Brian Eno, Clue, Memento, Dunkirk, Christopher Nolan, Outer Wilds, BioStats, Adventure, Chris Hecker, Rogue, Rogue Legacy 2, Animal Farm (obliquely), SNES, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch Discord DevGameClub@gmail.com
Behold the first part of my review of Grounded. It's been a long time coming. I tried playing and streaming the game once before, but got so annoyed with the chat that I rage quit both the game and streaming for years. Fast-forward to now and things are very different, not only did chat never bother me when I streamed the game--you can check out the archive for my entire playthrough if you want--I also had a great time with the game and look forward to playing and seeing more (even though I will never not be scared whenever a spider shows up).
Support Nintendo Pow Block: Patreon || Discord || Website || Store || YouTubeFollow Nintendo Pow Block: X/Twitter || Bluesky || InstagramThis week on Expansion Pass, Edward and Corey discuss the launches and the libraries of Nintendo's earliest entries into the home console market in the NES and the SNES, as well as the longevity of the Game Boy in this last edition of Nintendo Launch Lineups before the Switch 2 launches. Thank you for watching and/or listening to Expansion Pass, part of Nintendo Pow Block's family of content. If you enjoyed the discussion, subscribe and like the video, leave a comment, and hit the bell so you don't miss an episode. If you listen on Apple Podcasts or Spotify, remember to leave us a five star rating and a nice review. You can support Boss Rush on Patreon at any tier and get Expansion Pass two weeks early and other perks. Thank you for supporting Boss Rush Media and The Boss Rush Network's independent endeavor. It means more than you know.
Welcome to the Backlog Busters, Season 8 - Episode 21. Mathman, SkinnyMatt, and Hootz talk about loaner cars, surprisingly interesting aviaries, and meeting a Backlog Buster in person. At the end of the episode, we dish out top secret tips for the SNES classic Addams Family (easy to acquire four 1-ups). We also played some games...SkinnyMatt - Mario Kart 8, Splatoon 3, Powerwash Simulator, Crime Scene CleanerHootz - Citizen Sleeper 2, Nine Sols, Monster Hunter Wilds, Sea of Stars, Kirby and the Forgotten LandRyan - Fire Emblem: The Sacred Stones, Picross, Balatro, Monster Train, Dave the DiverIf you were a patron, you would hear all the stuff we talk about before and after the theme music. This week, we played a Jeopardy-style game in the middle of the episode. You never what you'll hear!If you would like to have more of the Backlog Busters in your life, head on over to the socials and follow these fine folks:Blue SkyBacklog BustersMathman1024BlazeKnightSkinnyMattAlso, don't forget to join the Discord and be part of the fun.Patreon link -->patreon.com/BacklogBustersSkinnyMatt's Extra Life page --> here
I had a taste for more Star Wars after playing through both Star Wars Jedi games and rewatching most of the movies and shows. I could have played something new, something I never played before, but opted for something I remembered fondly: Star Wars: The Force Unleashed. My memory of the game was that it wasn't amazing, but achieved what it set out to do: deliver a satisfying Jedi power fantasy; however, sometimes things are left best as memories and Star Wars: The Force Unleashed is exactly that. Instead of getting the power fantasy I expected, I got a frustrating reality of sadness and disappointment.
For Episode 285, Rob purposely picked all Sega console tracks, but by coincidence and by accident, Brent picked all Nintendo console tracks, so it ended up being an accidental Sega versus Nintendo showcase. Other than, Brent and Rob look at some suggestive artwork and then try to recreate it for the episode photo. Full track listing below.Download and listen NOWGame - Composer - Song
We skip the first Wednesday of the month to give me time to pay the games for RTG, but fortunately we have a backlog of about 1,000 podcasts on Patreon to draw from to fill in the gaps. And this week, we're turning the nostalgia knob all the way up and looking back at what is inarguably one of the greatest consoles of all-time: the Super Nintendo. Y'all know the raging clue I have for this system, and on this episode we talk about the launch, the SNES era, our favourite games, memories, and so much more. God bless the SNES. Learn more about your ad choices. Visit megaphone.fm/adchoices
We skip the first Wednesday of the month to give me time to pay the games for RTG, but fortunately we have a backlog of about 1,000 podcasts on Patreon to draw from to fill in the gaps. And this week, we're turning the nostalgia knob all the way up and looking back at what is inarguably one of the greatest consoles of all-time: the Super Nintendo. Y'all know the raging clue I have for this system, and on this episode we talk about the launch, the SNES era, our favourite games, memories, and so much more. God bless the SNES. Learn more about your ad choices. Visit megaphone.fm/adchoicesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
In this one, Jerry and Eddie geek out over Jerry wanting to play Street Fighter again, Eddie gets a killer Deadshot figure, a SNES game that should have been based on Regulate, the best song on the Beverly Hills Cop 2 Soundtrack and so much more... Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoices
Broforce is a lot of fun...until it isn't. What do I mean by this? I don't mean what you probably think--that it's fun for a while and eventually stops being fun--but that it's best enjoyed in small doses instead of large ones. I played Broforce two nights in a row for roughly four hours each night and the same thing happened both nights: after about hour two, I started to get annoyed and frustrated with the game and stopped enjoying it. Long story short, I'd recommend Broforce to most--especially if you have a friend or two to play it with (even though it can get quite hectic)--just make sure you keep your sessions on the shorter side if you don't want to lose your mind.
Do you hear that sound? Can you feel it? The cool ocean breeze in your hair, the salt on your tongue. It's the smooth crash of KVGM "The Last Wave", with your host, Hammock. A biweekly VGM podcast bringing you the jammiest video game music from all your favorite composers and consoles. Sit back, relax, and get ready to catch...the Last Wave. June is here, the summer interns are back (unfortunately), and the jams keep coming! We're all over the place on this week's episode, from the bouncy GBA to fishing on the SNES to mahjong on the PS1 and of course...Hentai Prison. Yikes. Playlist Two People from the Bottom - C MUSIC Professional Library (Sayaka, FM Towns) Fulfillment - Satoshi Nakamura (Hentai Prison, PC) Tournament Open - Eurhythm and Kenichi Fujii (TNN Bass Tournament of Champions, Super Nintendo) In the Parlor - Hiroyasu Hoshi (Shisenfuu Gekikara Mahjong, Sony PlayStation) Summer Nights - Kyoko Ide (Magical Witch Academy ~Boku to Sensei no Magical Lesson~, PC) No scrap, No life - Takuma Nishimura (Cyanotype Daydream: The Girl Who Dreamed the World, Nintendo Switch) BGM 5 - Katsuya Yoshida (Soshite Bokura wa,…and He Said, Sony PlayStation 2) BGM 14 - Yumi Satake (Angel Collection 2: Pichimo ni Narou, Nintendo Game Boy Advance) Sweet Pain - Takumaru (Sabae no Ou Scenario II, PC) Ending - Toshihiko Sahashi (Katekyou Hitman Reborn! DS: Fate of Heat ~ Honoo no Sadame, Nintendo DS) Special Request Winter (Nocturne Of Ice) - ConcernedApe (Stardew Valley, PC)
In this episode of the SNES Podcast, Greg and Joe are joined by returning guest host Sean as they discuss the last Nintendo published game for the SNES -- Kirby's Dream Land 3! Featuring a unique and crayon style graphic scheme and a great sound track we discuss how the game plays and how it holds up today. Any questions, comments, etc can be left on our FB page or e-mailed to thesnespodcast@yahoo.com and as always thanks for your support! The SNES Podcast is proud to be part of the Geekade network! Please check out their fantastic gaming and non gaming related podcasts at geekade.com. Also check out their Patreon at https://www.patreon.com/geekade Find out more at https://the-snes-podcast.pinecast.co This podcast is powered by Pinecast.
On this week's episode, we welcome comedian and writer, Mike Drucker, to chat about stackin' damage, comics made by children, the Omegavese, his new book (Good Game, No Rematch: A Life Made of Video Games), and more!Jordan will be at the Toronto Comic Arts Festival, June 7th and 8th!Jordan's new Spider-Man's comic is out now!Pre-order Jordan's new Godzilla comic! Be sure to get our new ‘Ack Tuah' shirt in the Max Fun store.Or, grab an ‘Ack Tuah' mug!The Maximum Fun Bookshop!Follow the podcast on Instagram and send us your dank memes!Check out Jesse's thrifted clothing store, Put This On.Check out Producer Steven and Margaret Cho's chat on See Jurassic Right about the “Movies That Made Us Queer.”Follow brand new producer, Steven Ray Morris, on Instagram.Listen to See Jurassic Right!
It's DK time here at the Switch 2 The Past as Mike & Neil celebrate all things Kong-like in this part 1 of 2 episodes all about the big ape himself. Donkey Kong Country and Donkey Kong Country 2 Diddy's Kong Quest were iconic SNES games released 31 and 30 years ago respectively and have truly stood the test of time. This week friend of the show Kira @toonietwirls joins once again to discuss her love of the franchise and Diddy and Dixie in particular. And yes, the unbelievable David Wise score is discussed at length so stick around and you just may hear some Stickerbush Symphony sprinkled in.
While some of the tracks in this mixtape may *sound* like they're from the third or fourth generation, this is in fact a Beyond 16-Bit episode (the eighth one to be precise). These episodes are a way for the boizz to share modern VGM finds that wouldn't normally be LMH legal. As you'll see from tracks like "Saved the Moon (Alt. Ending/Credits)" from Elechead or "Marsh" from Lizard,
In this one, Eddie and Jerry talk G.I. Joe Comics, a Joe vehicle, the Footloose Soundtrack, a SNES game that should have been and a violent football announcer brawl... Enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoices
GVG's Jon Cartwright joins us again this week to go through all of Nintendo's home console launch lineups (including the Switch 2!) and rank them in a definitive list of best to worst. How does the Switch 2 stack up against Nintendo's outings historically? We also cover all the Nintendo and gaming news such as a Nintendo Direct rumored for a week after the new system's launch, new Game Boy titles added to Nintendo Classics and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:05:37 News and Rumors 0:28:54 Nintendo Console Launch Lineups 1:36:00 Games We're Playing GVG's Channel: https://www.youtube.com/@GVG Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips
This week we talk about The Lion King for the Sega Genesis & SNES as well as all the latest Retrogaming News!--To get your very own ad free RSS feed to use in the podcatcher of your choice and early access to all extra monthly content: www.patreon.com/nerdcaveretro –Leave us a voice message at voicecast.app/ncr–Email us at nerdcaveretro@gmail.com--www.nerdcaveretro.com --Check out our merch: www.ncrmerch.com –Follow us on all social media platforms: @nerdcaveretro, @Derek_Diamond @JayFunktastic--Use our code "NCR" at checkout at www.brezcoffeeco.com for 10% off your order! -- To watch the archived videos or join in Live every Monday at 6 pm central: www.youtube.com/@jayfunktastic. Get bonus content on Patreon Hosted on Acast. See acast.com/privacy for more information.
We're crawling on all fours back into the void, where we discuss whatever topics manifest into our brains. Aaron and Gerry are joined by Twitch streamer Sl0nk0b0mb to discuss things like Clair Obscur: Expedition 33, bad experiences in movie theaters, and lots and lots of SNES nostalgia. This Podcast Is Super Scope-Compatible. Batteries not included.Cool Things Discussed: Star Wars, Bluesky vs X, Tetris Attack, Mega Man, Kirby, Earthbound, Secret of Mana, Louvre Guide on Nintendo 3DS, horror movies, Mega Man X, Kirby Super Star, Trials of Mana.
This week on My Third Place Podcast, Evo and Gregg throw it all the way back like a rewound VHS and level up the nostalgia!From Evo's latest nerd haul—featuring 50 Pokémon cards, a Lorcana deck, and two Superman graphic novels—to memories of grinding through the 90s console era and rushing home for after school cartoons, we're hitting you with pure retro power.We also talk:
On this week's episode, we welcome comedian, Brent Weinbach, to chat about Mother's Day, McG updates, Rules 37, and more.Watch Brent's new special, Popular Culture!Watch The Chicken Coop!And listen to Brent's video game podcast, Legacy Music Hour!Jordan will be at the Toronto Comic Arts Festival, June 7th and 8th!Jordan's new Spider-Man's comic is out now!Pre-order Jordan's new Godzilla comic! Be sure to get our new ‘Ack Tuah' shirt in the Max Fun store.Or, grab an ‘Ack Tuah' mug!The Maximum Fun Bookshop!Follow the podcast on Instagram and send us your dank memes!Check out Jesse's thrifted clothing store, Put This On.Check out Producer Steven and Margaret Cho's chat on See Jurassic Right about the “Movies That Made Us Queer.”Follow brand new producer, Steven Ray Morris, on Instagram.Listen to See Jurassic Right!
Another LMH year comes to a close, and it's time again for the Best Of Year In Review. Brent and Rob count down their top six tracks of the year and Gabe counts down his top three. Will there be any overlaps this time? Either way, you know these are all going to be "Tenners"... or would it be "Sixers" this time?Download and listen NOWMANATREE'S AWARDS & COMMENDATIONSNo