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Pokémon Champions launched on mobile doing roughly $300-400K/day. Two days later it was collapsing. It's now around $80K/day and falling — a textbook shark fin from the biggest IP on the planet. We cover the wins on this podcast, but we also cover the failures, and this one is genuinely fascinating.We break down what went wrong with Pokémon Champions. The game is essentially Pokémon Stadium (the N64 classic) rebuilt for mobile — a pure battler with no exploration, no gyms, no story, no breeding, no catching Pokémon in the wild. The gacha is neutered into a "pick one of ten" system with no randomness at all. And the killer: Pokémon Home import lets players bring their existing collections straight in from Pokémon Go and other titles, so many players arrived on launch day with everything already unlocked — what Jakub calls "Web3 interoperability in play," and a total economy destroyer. Monetization is cosmetics, a battle pass, and ranch refresh tickets. That's it. The crew also contrasts it with the Pokémon apps that genuinely print money (TCG Pocket at ~$15M/month, Pokémon Sleep at ~$150K/day and ~$150M in three years, Pokémon Go spiking on the 30th anniversary), and picks apart the UA: ~300 creatives that are really about 7 concepts, almost all 15-21 seconds, cut from a year-old trailer.⏱️ TIMESTAMPS00:00 Why we're covering a failure02:40 It's Pokémon Stadium, rebuilt for mobile07:05 The neutered gacha — pick one of ten11:26 The shallow monetization: cosmetics and a battle pass12:30 Pokémon Home import — the economy killer14:35 The numbers — shark fin, Japan-driven, 16% US17:06 The Pokémon apps that actually print money19:59 The creatives — 300 videos, 7 concepts, all too shortThis episode is brought to you by Kinoa — the AI operating system for mobile game operations: flows, live segments, in-app messages, push notifications, and A/B testing in one place, run by the operators who own the numbers. Carry1st saw +43% ARPDAU; PlayStudios saw +31% revenue on Tetris Block Party. Learn more at Kinoa.http://www.kinoa.ai?utm_source=MatejPodcast&utm_medium=Link&utm_campaign=Matej+Podcast&utm_id=100PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investorsFor an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SAMatej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiarPlease share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me
JUNE-JULY OF JRPG CONCLUDES! Join the HG101 gang as they discuss and rank the N64's infamous three-dimensional RPG. Then stick around for Queen's Blade: Spiral Chaos, an SRPG that features very distinctive, bouncy visuals! This weekend's Patreon Bonus Get episode will be WACKY RACES (MAC) — an FMV betting game, based on the Hanna-Barbera cartoon series! Donate at Patreon to get this bonus content and much, much more! Follow the show on Bluesky to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2026 © Hardcore Gaming 101, all rights reserved. No portion of this or any other Hardcore Gaming 101 ("HG101") content/data shall be included, referenced, or otherwise used in any model, resource, or collection of data.
On today's Utcast, we discover the bulge that's blocking men in 2026 before releasing the green slime origin on everybody. Later Zoey talks to the newest Maximum Utmost writer and furry expert Zalno about the complicated relationships that the StarFox fan community has with the series (watch the interview as a video here: https://www.youtube.com/watch?v=602h0jOBCd8 ). Along the way, we reminisce about the N64, learn about Rhythm Heaven Groove, and uncover the mysteries at the heart of Sony's ceasing disc manufacturing. All this and a squad of rods.0:00:00 - Bring Back Rod0:10:23 - The Green Slime Origin0:16:25 - Cramming So Many Rods into the Maximum Utcast Comic0:19:35 - Steve Rogers' Package in Marvel Rivals0:20:57 - Gay as a Service Suppressed on Steam0:23:16 - Majora's Mask is a Chulip-like0:25:51 - Rhythm Heaven Groove's Sneezy Moon0:29:55 - Complicated Relationships w/ the StarFox Series in the Fan Community (w/ Zalno)1:15:21 - The Golden Days of N64 Cheats1:18:15 - RIP to Sony Discs1:21:22 - Should We Even Have Endless Sequels?1:23:55 - Wrap Up/Plugs/Thanks Patrons!1:36:03 - We Need to Talk RodZalno's Website: https://zalno.net/Zalno on Bluesky: https://bsky.app/profile/zalno.netZalno's articles on Maximum Utmost: https://maxutmost.com/author/zalno/Zoey on Bluesky: https://bsky.app/profile/adzuken.bsky.socialJonathan on Bluesky: https://bsky.app/profile/tronknotts.bsky.socialThe show on Bluesky: https://bsky.app/profile/ttwav.bsky.socialDaniel on Bluesky: https://bsky.app/profile/douibyorthst.bsky.socialBackyard Baseball on Steam: https://store.steampowered.com/app/3935020/Backyard_Baseball/Nintendo Force Magazine: https://www.nintendoforcemagazine.com/TTRPG Actual Play "Duel Bastards": https://www.youtube.com/watch?v=A2jzuu6C8Aw&list=PLgF9JoRNz05JJ37z3gppDp7pjc7vID2dz&index=7Daniel & Friends talking about the film Exit 8: https://open.spotify.com/episode/5YQVKCrCaBq1AtqQdBwHra?si=c636c26a4e3b4c06Maximum Utmost: https://maxutmost.com/
Cette semaine, on se remet sur le piton en essayant d'oublier les nouvelles des dernières semaines concernant Sony et Xbox, tout en ayant une pensée pour nos collègues chez Bethesda Montréal. On discute aussi des regrettés Sam Neil et Satoru Iwata, alors que ce dernier avait quand même prédit la situation actuelle de l'industrie. Pour se remonter le moral, je vous parle de l'application Nintendo Music, qui m'a permis de tourner la page sur Spotify grâce à son catalogue bien garni des classiques de Koji Kondo et cie! Puis en impressions rétro, on retourne en 1993 avec Donkey Kong Country, le chef-d'œuvre de platforming signé Rare qui a dominé le début de la guerre du 32-bits à lui seul! Est-ce que le jeu est encore intéressant aujourd'hui ou est-ce que son look époustouflant pour l'époque ne tient plus la route? En question, on discute beaucoup de DKC et sa musique, mais aussi de mes fruits préférés, des rumeurs à l'époque du N64, de ma collection, Christopher Nolan, Switch 2 et bien plus encore! Bonne écoute! Diffusion originale: le 13 juillet 2026► Pour nous supporter et accéder à du contenu exclusif: https://ko-fi.com/fredgemus ► Vous pouvez aussi nous suivre et laisser une note positive: C'est gratuit et le meilleur encouragement! ► Écoutez nous en direct au https://www.twitch.tv/elgemusio ► Pour suivre tous mes projets et m'encourager, visitez le https://fredgemus.com/ ► Rejoignez notre communauté Le HUB sur Discord: https://discord.gg/qPDEaYqzXt ► Musique par Rubis Desrenards. Découvrez le ici: linktr.ee/rudyberhnard► Montage et diffusion en audio: Fanie Grégoire au www.fanie.ca
PC Gamer and Read Only Memo's Wes Fenlon joins us on the pod this week to talk about the latest retro game recompilations for N64, PSX, and Xbox 360 games, with a big bonus helping on the latest MiSTer UI and maintenance updates. Sign up for Wes's Read Only Memo newsletter, it's awesome and free! We talked about: Wes's Decomp and Recomp List MiSTer Companion Juaniwck's Mister Retroarch Save Sync Github PC Ports of Old Console Games Are the New AI Vibe Coding Battleground Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod
We're back at it and diving into the most polarizing topic on the internet: how to pronounce tool brands. Whether you're Team Blum or Team Bloom, we've got thoughts. We also debate the merits of hiring out chores—is paying the neighborhood lawn guy or a dog walker worth the money, and more importantly, do you actually tip them? Because tipping culture is the wild west of financial gratitude.Then, we share our favorite life hacks. From gamifying grocery bagging to showering efficiently and extracting every microscopic drop of toothpaste, we're out here trying to save you time and energy. Plus, Zac is overhauling his N64 mod with some 3D printed textures, and Deric gives us an update on his hernia recovery (spoiler: he's finally out of the binder and looking for a worthy contender to take the belt from him). Step out of the shop for a minute and hang out with us! Got questions? Email us at offthecutpodcast@gmail.comJoin the Aftershow: https://www.patreon.com/offthecutpodcastWatch Live: https://www.youtube.com/channel/UCcRJPIp6OaffQtvCZ2AtWWQMerch: https://www.spencleydesignco.comStart a Podcast: https://streamyard.com/pal/c/5926541443858432Follow the Hosts:Zac: @ZacBuildsEric: @SpencleyDesignCoDeric: @PecanTreeDesignProudly Sponsored By: KM Tools (kmtools.com/SPENCLEYDESIGNCO)WTB Woodworking (wtbwoodworking.com/giveaway)Gorilla Glue (http://gorillatough.com/offthecut) #Woodworking #DIY #3DPrinting #Maker #ContentCreation #OffTheCutPodcast #Sponsored #KMTools #WTBWoodworking #GorillaTough
Mickey and his friends have a decent amount of games for the N64 made by various studios, so let's see if it this small world is worth our time after all.
Episode #609: Jordan finally joined the latest handheld generation with a new ROG Xbox Ally X, and he's finding that the "third iteration" is where the magic happens. But as the boys dive into the convenience of the ecosystem, a darker reality hits: Sony is deleting hundreds of digital movies from user libraries, sparking a massive conversation on the "right to own" vs. "license to view."Between the tech talk, the crew gets into a legendary discussion over the ergonomics of the N64 controller—possibly the most contested piece of plastic in gaming history. Plus, we break down the rumored Xbox "Disc to Digital" feature and why it's a game-changer for preservation.Who are the XoneBros?We are your exclusive Xbox Series X & Game Pass weekly podcast. We are more than just a podcast though, we are a positive gaming and Xbox community. We are a group of friends who love gaming, comics, fantasizing about superpowers, and making lame jokes.We strive to bring you news, informative discussion, and rocking good times on a weekly basis all while discussing the world that is Xbox. We are the brothers you never had and the sisters you always wanted... we are the XoneBros. If you are looking for a positive gaming environment, you are always welcome here!Support Us On YouTubeJoin our DiscordX1TheGamer Daily Xbox News MrMcspicey Know Your Game
The Star Fox team is finally BACK after 10 long years and GVG's own Daniel Alba joins this week to give our impressions on the N64 remake. To be quite frank, we're blown away at the amount of heart, polish, technical prowess, and sheer content that is in this new version of the classic Star Fox 64 that we just had to talk about it, along with our thoughts on the surprisingly fun online multiplayer mode and what we see for the future of the series now that Velan Studios has proven their meddle. We also cover all the Nintendo and gaming news such as a HUGE price tag for the upcoming Steam Machine (along with a price hike for the Xbox Series X), a new screen potentially coming to a second version of the Switch 2, rumors around the Nintendo theme parks at Universal Studios and much more. As always, we close with the games we've been playing. Listen to Super Switch Headz on Apple Podcasts, Spotify, YouTube or wherever you enjoy podcasts. 0:00:00 Introduction 0:08:07 News & Rumors 0:40:25 Star Fox Impressions 1:33:30 Games We're Playing Discord: https://discord.com/invite/CWbF4gb Facebook: https://www.facebook.com/groups/switchheadz Patreon: https://www.patreon.com/SuperSwitchHeadz/ Website: https://www.switchheadz.com/ Clips Channel: https://www.youtube.com/@SwitchHeadzClips
There's a whole galaxy of video game news this week and we're exploring every sector of it, including the pricing of the Steam Machine, Xbox price increases, GTA 6 pre-orders going live AND we're reviewing Starfox for Switch 2, a remake of the cult classic N64 game.This episode is brought to you by Distant Worlds, a celebration of music from Final Fantasy performed by the Melbourne Symphony Orchestra at Hamer Hall from July 23 - 25. Book now at mso.com.au Hosted on Acast. See acast.com/privacy for more information.
Take a walk on the wild side with the Maximum Utcast as we tour through the menagerie of exotic beasts. We talk mildly about GTA6 and wildly about Red Dead Redemption 2's horse ball physics before opening the floor to a great debate about the N64 vs. the PS1. Later, the state of the Atari Lynx is discussed and we go deep on Mega Man. Sarah Carapace visits the show to discuss some of the identity crisis facing the Double Dragon series, while focusing on the game Double Dragon Advance (read more about that at the link below). Sweary 65 gets invoked and then we try to find the connections between Chibi Robo, Toy Story, and Small Soldiers.0:00:00 - Kittens Always Drink Plenty of Klim0:07:51 - A New Horror Maven for Our Time0:11:48 - Shrinking Horse Balls (Again)0:16:28 - The Friction of the N64 vs. the Subterfuge of the PS10:23:08 - The Challenges Facing the Atari Lynx0:29:10 - How Jonathan Single-Handedly Saved the Ruby-Spears Mega Man0:30:50 - Was the Past Better Than Now?0:34:50 - What Was Going On with the DOS Version of Mega Man 3?0:36:44 - Advancing Through the History of Double Dragon with Sarah Carapace1:12:15 - Sweary's Really Been Around the Block1:18:01 - Is Chibi Robo a Good Toy Story?1:22:43 - Small Soldiers and Toy Story Might Be Similar1:24:01 - Jonathan's Supergirl Review1:24:37 - This is a Small Soldiers Cast Now1:26:52 - Wrap Up/Plugs/Thanks Patrons!1:37:59 - Balls Shrinking1:39:32 - I Don't Know If You've Ever Done Any DJingRead more about Double Dragon Advance here: https://doubledragon.kontek.net/features/ddacommentary.htmlFollow Sarah Carapace: https://bsky.app/profile/sarahcarapace.bsky.socialJonathan's Paltro Shirt: https://www.bonfire.com/play-your-cards-right-2/Zoey on Bluesky: https://bsky.app/profile/adzuken.bsky.socialJonathan on Bluesky: https://bsky.app/profile/tronknotts.bsky.socialThe podcast's Bluesky: https://bsky.app/profile/ttwav.bsky.socialDaniel on Bluesky: https://bsky.app/profile/douibyorthst.bsky.socialWritten articles at: https://maxutmost.com/Support Zoey's Ko-Fi: https://ko-fi.com/adzukenSupport the show's Patreon: https://www.patreon.com/c/ttwav
35 years from now, our consciousness will be uploaded into robots so that we may enjoy media forever. What wickedly fast Sonic the Hedgehog media will we be enjoying then? Let's spill the beans. Plus, what is the 108th best selling N64 game? MORE PLACES TO FIND USCrubscribe ► https://bit.ly/CrubcastGet the show early and get exclusive content at our Patreon ► https://www.patreon.com/crubOur Crubcasts are recorded LIVE at https://www.twitch.tv/crub_official every Tuesday at 7pm Eastern, with EXCLUSIVE Pre- and Post-ShowsJoin our Discord ► https://crub.org/joinBlueSky ► https://bsky.app/profile/crub.orgCome join our Steam group ► https://steamcommunity.com/groups/crubclubPodcasts are available on Apple, Google, Spotify, and other platforms are available at ► https://crub.orgSHOW NOTESSonic at Cannes:https://www.sega.co.jp/en/release/260622_1.htmlTODAY'S CRUBCAST HOSTSCassandra: https://www.youtube.com/@ThatTravGuyKevin: https://www.youtube.com/@TheGoldenBoltMoriarty: https://www.youtube.com/@reallycoolSean: https://www.youtube.com/@WolfkaosaunCHAPTERS00:00 Speed strats05:43 A scientific guess of Sonic's next 5 years15:05 Can Sonic be at Cannes? (Yes, he can)18:20 What about the 50th anniversary?24:02 The SEGA Cinematic Universe35:46 Planet Griptopia38:55 Sonic and the Nostalgic Curse43:34 Guessing the N64's best selling games ★ Support this podcast on Patreon ★
This week we're joined by Brian Watson, formerly of DMA Design who worked on the Atari ST version of Lemmings 1 and 2, and porting it to the Atari Lynx. He later worked for Iguana Entertainment, Acclaim, working on Turok, N64 audio drivers and clever memory systems used across dozens of games. Brian shares brilliant stories from the trenches of 16-bit and 32-bit development, the challenge of making ambitious games work on limited hardware, and what it was really like behind the scenes at DMA and Acclaim.Contents:00:00 – The Week's Retro News Stories43:31 - Brian Watson InterviewPlease visit our amazing sponsors and help to support the show:Bitmap Books – https://www.bitmapbooks.comCheck out PCBWay at https://pcbway.com for all your PCB needsLondon Gaming Market: https://www.londongamingmarket.com/We need your help to ensure the future of the podcast, if you'd like to help us with running costs, equipment and hosting, please consider supporting us on Patreon:https://theretrohour.com/support/https://www.patreon.com/retrohourJoin our Discord channel: https://discord.gg/GQw8qp8Website: http://theretrohour.comFacebook: https://www.facebook.com/theretrohour/X: https://twitter.com/retrohourukInstagram: https://www.instagram.com/retrohouruk/Bluesky: https://bsky.app/profile/theretrohour.comTwitch: https://www.twitch.tv/theretrohourShow notesMinecraft On PS2: https://lnk.ua/kNl3123pXGame Boy GTA: https://lnk.ua/LQySSpMoNApidya Remake Pre-Orders: https://lnk.ua/23bg38SjWDreamcast USB Controller: https://lnk.ua/MUJ4zS3JzRetro Warehouse Haul: https://lnk.ua/Lbd1kmKIfDiscord Social SDK: https://lnk.ua/6Wfh1bNoy
We're celebrating the great Nintendo 64 as it marks 30 years on the market following its Japan release on June 13rd, 1996!We take a fun quiz, talk favourite games and guess what topped the console's sales charts.Plus, we're playing and chatting about a Japan-only release that has gotten lots of acclaim over the years: Sin & PunishmentSend a text or voicemail to the show completely free at: voicecast.app/remember64(0:00) Intro & new stuff on the show(6:25) Celebrating the N64's 30th birthday!(9:05) The N64 quiz and a look at game sales(34:40) Sin & Punishment(39:00) Visually and technically impressive(46:44) Gameplay thoughts and controller preferences
Do a barrel roll! Gemeinsam mit Gast Kai Schmidt schaut sich Micha das neue Star Fox für Nintendo Switch 2 an, ein Remake von Star Fox 64, das den vielleicht prägendsten Teil der Reihe technisch eindrucksvoll, aber spielerisch erstaunlich konservativ zurückbringt. Die beiden sprechen darüber, warum Nintendo ausgerechnet diesen Klassiker noch einmal neu auflegt, welche Rolle Decompilations und Fan‑Ports dabei spielen und wie gut das Remake audiovisuelle Kindheitserinnerungen an Starwing und Star Fox 64 tatsächlich einlöst.Spannend wird es vor allem dort, wo zwei Nostalgien aufeinandertreffen: hier das Starwing‑Kid, der erst spät zum N64 gefunden hat, dort der bekennende Star‑Fox‑64‑Fan. Gemeinsam sezieren sie Steuerungsprobleme, zu kurze Levels, maue Zusatzmodi und vergleichen das neue Star Fox mit Serienablegern wie Star Fox Assault und Star Fox Zero sowie Indie‑Alternativen wie Ex Zodiac. ist dieses Remake ein hoffnungsvoller Neustart oder doch eher eine schön inszenierte Sackgasse für das Lylat‑Franchise?Und ja, Micha mag Star Fox Zero immer noch, ihr Banausen! Hosted on Acast. See acast.com/privacy for more information.
Ben, Matt James, Steve Ahlman, and Rob Mahoney plug in their trident controllers for a four-player, 30th-anniversary celebration of a classic console from their youth, the Nintendo 64. First, in Patch Notes, they play a guessing game about what 'Grand Theft Auto VI' will cost as preorders begin, discuss whether the price is wrong for Valve's Steam Machine, and react to reports about upcoming Xbox layoffs and studio closures. Then they play "Mash or Pass?" with Nintendo's Switch 2 ‘Star Fox' remake and ‘The Adventures of Elliot: The Millennium Tales,' and they share what they want and expect from the upcoming ‘Ocarina of Time' remake. Finally, they assess the N64's legacy and draft their favorite N64 games across several genres. Intro (0:00)Patch Notes (5:00)Mash or Pass?: 'Star Fox' (27:23)Mash or Pass?: 'The Adventures of Elliot: The Millennium Tales' (35:26)'Ocarina of Time' remake predictions (38:41)N64 Draft (47:48)Outro (2:07:13) Host: Ben LindberghGuests: Matt James, Steve Ahlman, and Rob MahoneyProducer: Devon RenaldoAdditional Production Support: Arjuna Ramgopowell Learn more about your ad choices. Visit podcastchoices.com/adchoices
Email your questions to the podcast here. Is the Ocarina of Time Remake going to be faithful to the original? A new leak suggests it may be just that. This week on Nintendo Pow Block, Corey Dirrig is joined by the one and only Stephanie Klimov to discuss leaked game description that hints that Link's iconic N64 adventure will be a faithful remake with gorgeous new visuals and "timeless combat" later this year. They also discuss Nintendo Japan's strict new 50-hour playtime requirement to combat multi-language Switch 2 scalpers in the region, Mega Man's playable debut and Capcom's presence at Gamescom 2026, and the shocking reports that Microsoft is weighing major closures and spin-offs for fan-favorite Xbox studios like Ninja Theory and Double Fine. Finally, they dive into Valve's pricey new $1,000+ Steam Machine announcement and answer community questions about future Nintendo dating sims, post-Direct hype, and the evolving relationship between Xbox and Nintendo platforms.This and more on Nintendo Pow Block! Join our Communities:Join the Boss Rush Network Community Discord. Join the Boss Rush Network Facebook Group.Follow Nintendo Pow Block on Social Media: Nintendo Pow Block Podcast: X/Twitter, Bluesky, Instagram, Threads, FacebookYouTube, Twitch.TVFollow the Boss Rush Network: X/Twitter, Bluesky, Instagram, Threads, Facebook, LinkedIn, YouTube, Twitch.TVFollow our Hosts: Edward Varnell, Cofounder of Boss Rush Media and host of Nintendo Pow Block. X/Twitter, Bluesky, InstagramCorey Dirrig, Cofounder and CEO of Boss Rush Media and host of the Boss Rush Podcast, Nintendo Pow Block, Xbox Casuals, and Tower Casuals: The Destiny Podcast. X/Twitter, Bluesky, Instagram, Threads, Mastodon, Facebook, LinkedInStephanie Klimov is the Vice President of Media and Developer Relations of The Boss Rush Network, the cohost of The Boss Rush Podcast, and leads the Boss Rush Spotlight initiative. X/Twitter, Instagram, Bluesky, LinkedInSupport Boss Rush Network:Support Boss Rush on Patreon and buy merch on our Store. Subscribe to Boss Rush on YouTube and visit our website at BossRush.net for more great content.Thanks for Your Continued Support!Thank you for supporting Nintendo Pow Block! If you're listening on podcast platforms, leave us a five-star rating and a review. If you're watching on YouTube, subscribe, like, comment, and hit the bell so you never miss an episode. Your support means the world—see you next time on Nintendo Pow Block!
An exuberant, behind-the-scenes look at the designers and the company that brought us Mario, Zelda, Pokémon, and so much more, illuminating Nintendo's singular ethos, its massive cultural impact, and the innovative solutions behind its creative triumphsWhat magical mushroom could have turned an unassuming playing card company into one of the dominant cultural forces of the twenty-first century?In Super Nintendo, lifelong gamer and a renowned video games journalist Keza MacDonald traces Nintendo back to its quirky beginnings in 1889. Leaping from game to game, she tells the remarkable story of the people who brought us Super Mario Bros., Zelda, Pokémon, Animal Crossing, Splatoon, and more—not to mention the SNES, N64, Game Boy, Wii, Switch, and a host of other wacky gizmos—and charts the delights they've offered over the decades. MacDonald draws on private interviews with icons like Shigeru Miyamoto, the creator of Mario, who continues to leave his stamp on the company, and takes readers on a trip to the secretive Nintendo HQ—making her one of the few Western journalists to have set foot inside the building. Along the way, she provides a close-up look at the company's willingness to take risks and place long-term success over short-term profits.A carousel of wonders, Super Nintendo whisks you back to the couch in the den, a controller in your hands for the very first time, staring up at a screen of infinite possibilities.
Big anniversaries this week for the N64 and for Quake! Let's talk about those, also the FUTURE OF SCIENCE, the future of Unreal Engine, a review of the Beitong Pangu, the Steam Machine, goblinAmerica, and more! Learn more about your ad choices. Visit podcastchoices.com/adchoices
26th June 2026 marks 30 years since the Nintendo 64 launched in Japan, and Alex went so mad with the pod format for one of his seminal console that we've had to cut the pod into two parts! We're taking you on a journey through every year of the console's life cycle (including some bonus prerequisite pre-release chat) from 1996-2001, with the key developments and news, plus our thoughts on the key games. We'll culminate the pod in the very near future with the same for 2000-2001, and finish everything off with our own personal top 10 games lists. Tune in for that in a few weeks. Tell us your favourite N64 games on BlueSky @winnerisyou, and check out what we're up to on RankOne - SuperSmillie and Thrillex.
Alors non, le kaiju du jeu vidéo japonais n'a peur de rien. En revanche, il vieillit, petit à petit. En ce mois de juin 2026, il fête les 30 ans de sa Nintendo 64, mais aussi le départ à la retraite de Takashi Tezuka, un nom aussi important que celui de Shigeru Miyamoto chez Nintendo. On revient donc sur le parcours de ces deux légendes du jeu vidéo dans cet épisode #66 ! Mais Marc, Nicolas et Thierry abordent aussi dans ce podcast : la première adaptation animée de Super Mario Bros. (en 1986 !), le superbe jeu d'action / aventure Mina the Hollower, le remake de Project Zero II: Crimson Butterfly, ou encore le dernier manga de l'auteur de Gantz. Pause musicale : Engage the Enemy (敵との対峙) - Xenoblade Chronicles: Definitive Edition OST, par ACE+ Chapitres : 00:00:00 Introduction 00:07:05 Vie au Japon - Les Eaux Troubles, Bitsummit 2026, Nintendo Museum, 40 ans Famitsu, Xenoblade 00:32:56 Hommage à Yuji Ohno 00:38:28 松 Matsu - Retraite de Takashi Tezuka et 30 ans de la Nintendo 64 01:20:32 Pause Musicale - Xenoblade, Engage the Enemy par ACE+ 01:24:18 竹 Take - Fatal Frame II: Crimson Butterfly Remake 01:38:09 竹 Take - Super Mario Bros Peach Hime Kyushutsu Daisakusen ! 01:57:38 竹 Take - Mina the Hollower 02:18:20 Courrier des Auditeurs 02:26:13 梅 Ume - Première partie de GoldenEye sur N64 02:28:27 梅 Ume - L'influence de Xevious sur Famicom 02:32:06 梅 Ume - La musique de dégustation dans Muramasa 02:33:57 和菓子 Wagashi - Kanreki Hime de Hiroya Oku 02:40:06 Conclusion Prolongez l'expérience avec la newsletter de Thierry. Véritable extension de l'émission, vous y trouverez des informations complémentaires ainsi que des illustrations visuelles.Le billet de l'épisode 66 est disponible ici. Retrouvez toutes les précédentes publications sur thierryfalcoz.fr Retrouvez-nous sur Twitter / X, mais aussi sur Bluesky Contactez-nous pixelbentopodcast@gmail.com
Welcome to RetroLogic! I'm Dan Caporello here with Shannon Eno and John Cummins, and Adam Caporello! Intros But RetroLogic isn't just a podcast. It's a community of retro gamers! - We've got an active, friendly, and free discord. - Giveaways - Contests - AND Dive into our family of Retro podcasts! Like RetroGroove, a music history podcast, and On Topic Retro, a podcast dedicated to 1 video game per episode hosted by our very own John Cummins. - you can find everything at our website retrologic.games Housekeeping John - New retrologic content coming! On Topic Retro - Gradius Interstellar Assault for Game Boy The Price Is Retro If this is your first time playing Price Is Retro, here's how we play. I'm going to list off 4 or 5 games and everyone has to guess how much the lot is worth in total. Whoever is closest to the actual value wins that round! Everyone has a list and everyone guesses on each other's list. At the end, the player that won the most rounds wins the episode! But watch out for the robot Deus Guess Machina! He averages all of our guesses together for his own guess Dinosaur - Leonard - adds up original costs, retail value Ghost - Polterguest - always guesses 300 Shannon's List Dan's List Adam's list John's List Show Topic - remake/remaster/reimagining Which do you prefer? What is your favorite game that has had one of these treatments? Third Strongest Mole — 6/13/26, 8:47 AM I'll try to give my condensed thoughts here since I wont' make it onto next week's show. The only remakes that I consider justified are games that truly had potential they failed to live up to. Games that are perfectly good as they are don't need remakes - just ports. While I appreciate keeping classic games available for people who don't have original hardware, ports address that problem in a much more cost effective way - and the "need" for remasters is selling a solution to a problem created by the planned obsolescence of the idea of console generations. We don't actually need new hardware (at least not to play old games)- console makers just need new hardware and software to sell. By all means keep the classics available through reprints and officially licensed emulation. But those aren't new releases and we shouldn't pretend they are. If you really "can't wait to play Ocarina of time again" - plug in the N64, or boot up the NSO app. Community Couch Savannah the Hyena Queen — 6/12/26, 6:59 PM I like remakes, for two reasons. One, they allow a new generation of players to experience an old game with the conveniences of the modern era. And two, they give fans a brand new way to experience their favorite games. Pokémon Omega Ruby and Alpha Sapphire was the first point for me, and Brilliant Diamond and Shining Pearl was the second. That being said, I think Nintendo has been doing too many remakes and updates to old games recently and not enough new ones. But maybe that's just cause I'm not super interested in Star Fox or Ocarina of Time Drex1981 [ARC], — 6/12/26, 7:04 PM Remakes are tricky things. One of the side they can fix issues that at the time couldn't be addressed. They can expand on storylines and tell the story with more detail. They can introduce new players to these games and create new fans. On the other side they can be souless cash grabs and change what makes these games great. MooseGooseNinja [SEAF], — 6/12/26, 7:18 PM I like remakes as long as they do the original game justice (looking at RE3R), but otherwise I do like the idea of remakes for the same reasons Savannah mentions. I generally try to judge remakes on a case-by-case basis though, and my personal favorite part of remakes is playing both versions (if I can get my hands on the original) and comparing and contrasting the two. I also try not to decide which is better or anything, but just objectively finding differences. It was the most fun for RE4 because I LOVE those games. My favorite game that got a remake was probably Dead Space. DoubleD — 6/12/26, 8:57 PM I've been mulling this over for a bit now and I think I like remasters the most. Making older games accessible to a new audience while improving the graphics and QoL features will get me every time (Don't ask me how many versions of the various Final Fantasy games I've bought through the years). Final Fantasy Tactics: The Ivalice Chronicles is probably my favorite remaster though. It kept one of my favorite games mostly the same but added amazing voice acting that let me experience one of my favorite video game stories in a completely different way! Your Wallet's Defense Attorney — 6/13/26, 12:16 AM I prefer remakes that change stuff more than faithful remakes. They are more interesting to analyze, and they provide more of a reason to play them if you have access to the original. Solo [nDAD], — 6/13/26, 8:37 AM I welcome a remaster of the game. The trend now in console camps is to remaster games to bring them into the contemporary level of graphics and/or new art design to make them more appealing to new generation of gamers. OoT is a cherished entry into the Zelda series. Off of this one entry we get the branches into the Downfall causing BoTW/ToTK, Child and Adult timelines of Zelda lore. Would be interesting if in the remaster then made methods to connect the game to others; for example the lore we see in BoTW/ToTK that many have played (even those that are not deep dive Zelda fanboys and just played off IP recognition alone). Hoping myself the remaster is not a lockstep redo of the original since that version is already out there. I find it more exciting if they were to add new story beat elements into a new artwork scheme. adam — 6/13/26, 9:25 AM i find the discourse around remakes and remasters to be kind of pointless, because if you don't like them, just don't play them. is there a conversation to be had about companies rereleasing games instead of taking risks on new ips? yeah absolutely. but i think that's different then should these remakes/remasters exist. emulation and ports are important in the preservation of media, but remakes/remasters update games to be more accessible on modern hardware. remakes/remasters recontextualize their stories into the modern broader canon. i think people are excited to play oot remake/remaster because of the first two reasons. i don't think anyone would pretend that the z targeting and camera controls in the original are good. (innovative for the time but obviously not great in comparison to today) so updated qol features, coupled with excitement to see how they will recontextualize oot to better fit with the current branch of botw/totk, and hopefully give us a glimpse of what's to come next (In response to adam) Your Wallet's Defense Attorney — 7:56 AM People get annoyed about remakes because of the opportunity cost. Time you take developing a remake/remaster is time you could have spent developing something new. So there are some stakes to the discussion. Also, as a community based around gaming, we like talking about games. So we wanna talk about whether remakes/remasters are interesting to us, and listen to how other like minded people feel about them. The discussion itself is often the point. (Adam thinks the opportunity cost argument doesn't hold water because plenty of studios are able to output both) (Flightsy says there is STILL an opportunity cost. And resources were spent) (Adam responds) adam — 12:16 PM I can't recall a situation where a new game or a game that's in development was sidelined by a remake/remaster. if anything the remakes and remasters make studios more money to put into new titles. … but like i said i think really the bigger issue in the industry is the live service model/microtransactions being pushed by suits in c-suites. it's why naughty dog hasn't dropped anything, it's why xbox is in such a bad spot financially. *and then to fill the void of canceled games companies just rerelease or remaster something … i think it's an interesting topic, and i think that the recent uptick in remakes/remasters is a barometer for the health of the current industry. and if it's good or bad is up to interpretation, or more likely somewhere in the middle Xomber — 1:35 PM Have mixed feelings on remakes. Some games are just classics and it doesn't really do much to put a fresh coat of paint on a classic. I will still play them, however, hence the mixed feelings. Like when Last of Us 2 was remade on the PS5, it seemed, pointless to me, but since I hadn't played it up until that point that'd be the option I would go with. I still like good games being remade to a certain extent, but are we going to do that every 5-10 years or every 2-3 generations? Xomber — 1:39 PM Another thing I wonder, would a remake make some bad games good? I'm curious about that. Could a story be fleshed out more, or an annoying game mechanic be improved to where it's not cumbersome? That's what actually interests me. Flightsy: I was definitely disappointed by the OOT remake announcement, and in general by the large amount of old content on the Switch 2. But in the end, that's not actually what I'm disappointed about. I'm disappointed that a year in, I still don't really feel compelled to buy the Switch 2. I'm annoyed about the remasters because it reminds me of that core issue, but it isn't actually the issue itself. And there's no way to know if a decision not to make those remasters would have actually led to a world that fixes that issue… Thanks for listening to the RetroLogic Podcast! We are proudly part of the Nintendo Dads family of podcasts. If you like what you hear, check me out on Bluesky at @retrologicgames.bsky.social. You're also welcome to jump into our friendly and 100% non-toxic Discord Community! The link to that is in my Blusky bio. You can also find everything on our website Retrologic.games
George Osborn is a journalist, strategist, and analyst whose work explores the increasingly fraught intersection of video games, business, and politics. He has worked as a reporter, consultant, and as Head of Campaigns and Communications at Ukie, the UK trade body for games, developing a rare vantage point on how the medium shapes, and is shaped by, power.He is also the founder of Half-Space Consulting and the editor of the Video Games Industry Memo newsletter, where he examines the forces driving the modern games business. In his new book, Power Play: Video Games, Politics, and the Battle for Global Influence, he argues that games have become far more than entertainment: they are now digital third places, contested spaces in which authoritarian regimes, populists, and extremists seek to wield influence.LINKS:George Osborn:The book: Power Play – buy via Bookshop.org UK (supports independent booksellers)Power Play – WaterstonesPower Play – Bookshop.org US The newsletter: Video Games Industry Memo – George's newsletter (free to subscribe)The Games: GoldenEye 007 (N64, 1997) The Legend of Zelda: Majora's Mask (N64, 2000) Championship Manager 01/02 Mass Effect 2 BalatroAlso mentioned Bellingcat – investigative journalism outlet founded by Eliot Higgins Support My Perfect Console on PatreonBecome a My Perfect Console supporter and receive a range of benefits at www.patreon.com/myperfectconsoleTake the Acast listener survey to help shape the show: My Perfect Console with Simon Parkin Survey 2025 Hosted on Acast. See acast.com/privacy for more information.
Insert that cartridge to continue! This week Jay and Shua celebrate the 30th anniversary of the Nintendo 64, the groundbreaking console that brought 3D gaming into living rooms and changed the way we play forever. From legendary multiplayer battles and innovative controller designs to unforgettable adventures in Hyrule and beyond, the guys look back at the system that may not have won the console war but absolutely changed gaming history. News A fan-created version of Radiohead's OK Computer has been recreated entirely with Nintendo 64 game soundfonts, creating a fascinating alternate-universe take on the classic album. Star Wars Zero Company revealed a new trailer ahead of its August 27 release, showcasing a gritty single-player tactical adventure set in the galaxy far, far away. Star Wars Galactic Racer debuted its story trailer, introducing a revenge-fueled racing tale set during the New Republic era before its October 6 launch. Check out our TeePublic store for some enjoyable swag and all the latest fashion trends What we're Enjoying Jay has been spending time with LEGO Batman: The Legacy of the Dark Knight on PlayStation 5. He enjoyed the game's hilarious Batman references, fun gameplay, and the trademark charm that has made LEGO games a favorite among players for years. Shua checked out Masters of the Universe and came away pleasantly surprised. He loved the action, humor, and countless references to the franchise's rich history We encourage everyone to support the movie and experience it for themselves. MCU Location Scout MCULocationScout.com is Jay's ongoing project documenting and exploring real-world filming locations used throughout the Marvel Cinematic Universe and related Marvel television productions. Through detailed research, photos, and travel guides, fans can discover where their favorite Marvel moments were filmed. Jay is currently wrapping up his extensive work on Jessica Jones Season 3. Each entry explains the scene, identifies the filming location, and details the detective work involved in tracking it down. The interactive maps make it easy to dive deep into the Marvel Cinematic Universe and explore New York City through Jessica's final season. And don't forget to check out all of Jay's Sci-Fi Saturdays on RetroZap. You can also tune in to SHIELD: Case Files where Jay and Shua breakdown Marvel properties and Superhero Suite for news on comics, movies, TV and more. Enjoy Polygonal Gaming! This week the guys power up their nostalgia circuits and celebrate thirty years of the Nintendo 64, one of the most influential gaming consoles ever created. From its unusual controller design and revolutionary analog stick to its groundbreaking approach to 3D gaming, they explore how Nintendo helped shape an entirely new generation of video games. Jay and Shua also look back at the developers, innovations, and unforgettable experiences that made the N64 special. Along the way they revisit favorite titles, discuss why so many of the console's biggest games remain beloved today, and remember the multiplayer moments that made the system a permanent part of gaming history. Did you see both of these 1981 movies? How do they compare to each other? Let us know! First person that emails me with the subject line, "If adventure had a license to kill…" will get a special mention on the show. Let us know. Come talk to us in the Discord channel or send us an email to EnjoyStuff@RetroZap.com
*This episode originally published on March 13, 2017.* "Super C"Jason & Derek discuss the never released Die Hard 64 game, the 20 year anniversary of the N64, and Jason reviews the NES classic Super C.--To get your very own ad free RSS feed to use in the podcatcher of your choice and early access to all extra monthly content: www.patreon.com/nerdcaveretro –Leave us a voice message at voicecast.app/ncr–Email us at nerdcaveretro@gmail.com--www.nerdcaveretro.com --Check out our merch: www.ncrmerch.com –Follow us on all social media platforms: @nerdcaveretro, @Derek_Diamond @JayFunktastic--Use our code "NCR" at checkout at www.brezcoffeeco.com for 10% off your order! -- To watch the archived videos or join in Live every Monday at 6 pm central: www.youtube.com/@jayfunktastic. Hosted on Acast. See acast.com/privacy for more information.
We hit the pitch for some Nintendo Direct analysis... oh actually the EA Sports FIFA games on the N64... but mostly about the Ocarina of Time Remake and other Nintendo announcements.Send a text or voicemail to the show completely free at: voicecast.app/remember64(0:00) Intro & Steam game giveaway(11:25) Nintendo Direct overall thoughts(14:45) Ocarina of Time Remake(25:16) Other games from the Direct(46:50) FIFA Soccer games
Norah is visiting Tucson this week, so she has stopped by the studio to procure some Mango affection (via bribery) and make an appearance on the podcast! They were planning on doing a different word initially, but they are keeping it in the same wheelhouse to make a distinction between the two words—often used as synonyms. After a quick introduction where Ben talks about the game review code he received for the recent port of the N64 game Glover, Norah and Ben discuss their thoughts on the differences between retro and vintage, antique and vintage collections or items, and educational techniques that aren't keeping pace with technological advancements. To close out the show, they share their Disneyland and Disney World experiences and critique a blog post about some historical menu items served at the parks. *** 00:00:20 - Hand gestures, cats with false teeth, nephews and book fairs, and Norah on-brand 00:03:15 - A line-segment of proofreaders, balls and gloves, and refurbishing “antique” games 00:07:08 - An unfortunate distinction, ball metamorphosis, a platformer relic, and ideas of fun 00:10:55 - Clash of the Titans, games out of time, Norah's surprise, and everyone's favorite ox 00:13:31 - Rifles in Indiana, items of high quality, wine diagrams, and hipsters or vino snobs 00:16:25 - Sommeliers, roasty coffee, Merriam-Webster chaser, and pondering the differences 00:20:41 - Literal organic word growth, the quality debate, art is neither, and Norah is an astute 00:25:52 - Coffins and ashes, collecting heirlooms, hobbies versus investments, and hipsters 00:29:16 - Antique educational methods, vaccines (NOT leeches), other ideas, and typewriters 00:34:04 - Vintage foods, impossible pies, Disney anecdotes, Ben's favorite ride, and Epcot 00:38:34 - Listing food items, an historic chili cook-off, making Norah sick, and futuristic pies 00:42:53 - Not very pirate-ish, sea chicken sandwiches, an ill-advised pun, and unsurprising 00:45:34 - ACTUAL vintage foods, mincemeat pie, Spam dishes, arcade cabinets, and Pong 00:49:32 - Atari impact, do not eat the aunt, misgendered Mango, and inspired to be difficult *** Follow Andrew / Partly Robot Industries on… His website: https://partlyrobot.com/ On Instagram: https://instagram.com/partlyrobot On TikTok: https://www.tiktok.com/@partlyrobot On Substack: https://partlyrobot.substack.com/ On Bluesky: https://bsky.app/profile/partlyrobot.com On Ko-fi: https://ko-fi.com/partlyrobot On Microcosm Publishing: https://microcosmpublishing.com/catalog/artist/andrew-coltrin On Patreon: https://www.patreon.com/partlyrobot And his TREE o' LINKS: http://linktr.ee/partlyrobot Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On Substack: https://twovaguepodcast.substack.com/ On Bluesky: https://bsky.app/profile/twovaguepodcast.com For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com For all of your PRI and 2VP merch, check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries Please consider helping Andrew out with a pledge for Nerd Emergencies... And Other Misunderstandings: A Comix Showcase of Neurodivergent Perspectives, his latest zine offering featuring the creative comic musings of dozens of neurodivergent artists and allies: https://www.kickstarter.com/projects/partlyrobot/nerd-emergencies *** References, Links, and Tags Check out all of the vintage console game offerings (including Glover) at the Piko Interactive website: https://www.pikointeractive.com/home/PIKO-Online-Store-c33087521 Glover (QUByte Classics) trailer - https://www.youtube.com/watch?v=26WM8bODn8g #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #MicrocosmPublishing #Kickstarter #NerdEmergencies #PikoInteractive #Glover #QUByteClassics
Bond, we need you to stand in front of this wall and show off the latest styles from Old Navy. Check out Neon Crown by Jenny Reed on Kindle! - https://www.amazon.com/Neon-Crown-Jenny-Reed-ebook/dp/B0H1FBBTHBDiscussed: Hits of 2026, Mina the Hollower, games from our past that haunt us, Pocket Bomberman, N64 era of Bomberman, 007 First Light, GoldenEye, Perfect Dark, favorite eras of Bond, the influence of Uncharted, WarioWare montage, beige Find us everywhere: https://intothecast.onlineBuy some merch, if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://bsky.app/profile/stephenhilger.bsky.socialFollow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 8 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Intro (00:21) - Lost in the sauce (02:36) - Mina the Hollower | The goo flows (37:30) - BRIEF MECHANICAL SPOILER (38:03) - Mina the Hollower | The goo continues to flow (45:09) - Break (46:47) - Pocket Bomberman | Haunted games (01:01:39) - Kaboom (01:01:41) - Tell us about your haunted games (01:03:10) - 007: First Light | James Bond TWO (01:49:41) - Wrapping up ---Thanks to all of our amazing patrons, including our Eternal Gratitude members:Michael CBrian MSuperThisWayNick GStarfallrondoSusan H0nlygh0stsVincent JPatrick KEd ASamantha DNorth HeroSam HSnzznGregory Mark SCmndr BiscuiticemanChristian HRydan BCaleb HArden FEye of the DuckKaleNathan EJ. H. AjoelchronoMellowMatthew BRobin LPSeekingSeakingJimmerszoey!Vinny MMattKerry KBrian MNoah DZach DChristopher TDHugo WToddChris BLukerfuffleStephen YDaniel GEric FTaran WBrendan OChris ZClayton MZach RDylan NFederico VTigerz RevengeLogan HAlan RJohn AMike LmattjanzzDavid MHeavyPixelsKaleb HTyler JCorey ZSusan HBarry TRobert RChris JBrett Allen HDan SJack SGarrett CjimiiboJohn HDirch FJim EJim WTristan LEvan BAwfulHanzomin2Aaron GJean HTodd Nred_wagonNeilPeter BJohn VvErik MRedmage77Joshua JTony LDanny KGibson GKate Duncan BRichard MDaniel NSeth MJamesAndy HDemoEmmaLyn ECorey TCaleb WJake LJesse WMike TCodesMatt BWesleymebezacAlex LSergio LninjadeathdogRory BA42PoundMooseRobert MMichael WAndrewthis_JUSTINRyan O14.3 billion yearsBrendan KMegan BSecretAgentKoalaNoah OArcturusAndrew WhepaheChase ALoveDiesNick QChris MRBKaren HAdam FScott HAlexander SMatt HMurrayDavid PJason KMicah OKamrin HAndrew DKyle SPhilip N ★ Support this podcast on Patreon ★
Donkey Kong 64 has officially arrived on Nintendo Switch Online, and this week on Nintendo Therapy we're taking a look back at Rare's massive N64 adventure. We discuss what made DK64 such a memorable game, how it holds up today, and what its addition means for Nintendo's growing library of classic games.We're also getting nostalgic and sharing our earliest Nintendo memories. From our first consoles and favorite childhood games to the moments that made us lifelong Nintendo fans, this episode is a celebration of the experiences that shaped our gaming journeys.What was your first Nintendo console? Are you excited to revisit Donkey Kong 64 on Nintendo Switch Online? Let us know in the comments! If you enjoy the show, be sure to like, subscribe, and share the episode with a fellow Nintendo fan.Nintendo Therapy Linktree: https://linktr.ee/nintendotherapySidePanel Network Website: https://sidepanelnetwork.my.canva.site/#NintendoTherapy #NintendoPodcast #DonkeyKong64 #NintendoSwitchOnline #Nintendo64 #N64 #RetroGaming #Nintendo #GamingPodcast #NintendoFans #ClassicGaming #Rareware #SwitchOnline #VideoGames #GamingCommunity
BS Section and House Keeping Discord Server geekoholics.com/discord/ Whatcha Been Playing? Rune Dice Vampire Crawlers Forza Horizon 6 007 First Light News: Cross Platform / PC / Misc Exposed Charging Pins on Valve Steam Controller Puck Raise Safety Questions Star Citizen reaches $1 billion in lifetime funding The Witcher 3: Wild Hunt – Songs of the Past Announced Destiny 2 is officially saying goodbye No Man's Sky goes to war in upcoming update Resident Evil Requiem finally has a free PC and console demo Epic announces Unreal Engine 6 Nintendo NES and Super NES mini made to assist sustain business Pokémon game sales cross 515m units PlayStation Sony switches off servers for PS5 exclusive Destruction AllStars PSA's: Epic Games Store Freebies this week: Mystery Game PS Plus monthly games for June Donkey Kong 64 is finally coming to Switch Online's N64 library Free 4 All Bruce and Brandon Lee's Grave Visit New Desk/Setup Justified – TV Show – D+ Intro/Outro Music: Geeky Beat – @johnsbernardo Help support the show: – Subscribe to our Twitch channel http://twitch.tv/geekoholics – Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE
-The company explains that Wi-Fi 8 promises a less laggy, steadier connection and stronger coverage, even with more devices connected to it and even while you're moving around your home. However, the standard isn't expected to be finalized until March 2028. -Google software engineer Michele Spagnuolo has been accused of using insider information from his employer to place bets on Polymarket about common Google search subjects -Nintendo has announced that cult favorite N64 platformer Donkey Kong 64 is finally joining its Nintendo Classics library on June 4. Learn more about your ad choices. Visit podcastchoices.com/adchoices
In today's Daily Fix:Activision has revealed Call of Duty: Modern Warfare 4, the latest in the rebooted sub-franchise of Call of Duty. Somewhat unsurprisingly, the series is leaving the PlayStation 4 and Xbox One behind (they are 14-year-old consoles after all), although some elements of online multiplayer will remain playable for previous installments. In other news, the Steam Deck is sold out at Valve's online store, despite an immediate (and significant) price hike for the OLED models. And finally, a classic N64 game is coming Nintendo Switch Online, and its theme song might just get stuck in your head.IGN Live 2026 is happening next weekend in Downtown Los Angeles. Looking for a free ticket? Go to live.ign.com and use code THEFIX at checkout.
This Week's Panel - ElroyOMJ, FreakyRO, InigoMontoya80 Show Discussion - The hosts tackle the burning xbox issues of the day with talk of defensive baseball drill VHS tapes, the best N64 games of all time, and roadkill. Games Mentioned: ElroyOMJ - Sacred Citadel, Tom Emanski Baseball, Double Dragon IV (last time he promises), Jay & Silent Bob: Chronic Blunt Punch (got into the weeds on that one), Banjo & Kazooie, Star Fire: Eternal Cycle FreakyRO - Black College Football Experience: Dough Williams Edition, Slayaway Camp, Avicii Invecter, Legend of Zelda: Majora's Mask, Deponia Doomsday, Lego this, Lego that, Lego everything InigoMontoya80 - Lego 2K Drive, Forza 3? 4? 6? (who knows, but it was a bunch of Forza blah blah blah but not as much as Freaky's Lego blah blah blah) ----- AH101 Podcast Show Links - https://tinyurl.com/AH101Links Intro music provided by Exe the Hero. Check out his band Window of Opportunity on Facebook and YouTube
Episode 810 is loaded with massive Nintendo drops and landscape-shifting news! ? Star Fox Direct Shadow Drop! A brand new Star Fox 64 remake is coming with modern multiplayer, online play, and Switch N64 controller support. ? Switch 2 Price Increase: Nintendo is bumping the console price to $499 this September, but they are softening the blow with early June bundles featuring Mario Kart World, DK Bananza, or Pokopia. ? End of an Era: Legendary director Takashi Tezuka is retiring from Nintendo after 40 incredible years of shaping Super Mario and The Legend of Zelda. ? Plus, a look at the upcoming Mineru's Construct amiibo from Tears of the Kingdom! ? In Change the System: Justin ventures into Xenoblade Chronicles X squad missions and updates his chaotic Tomodachi Life island featuring Walt Disney and Stephen Hawking. Brandon samples Dead as Disco, tinkers with his 3DS, and hits Level 50+ on his island. Eugene goes retro with emulatorJS, blasting through NES Super Spike V'Ball, World Cup 98 on N64, and classic arcade staples like Tapper and Rampart.
We have a fever! And the only prescription is Dr. Mario's coloured pills!Or so we think... how does this late N64 puzzle gamer hold up? What's it like compared to others in the genre and this same franchise?PLUS Jiggylookback is tested with another music quiz!Send a text or voicemail to the show completely free at: voicecast.app/remember64(0:00) Intro & contest info(7:40) Early impressions and history with Dr. Mario(11:15) Story and gameplay basics(19:22) Overall gameplay & comparables(31:45) The very difficult gameplay(42:09) Music quiz time!(50:05) Extro & what's coming up
Thirty years into its life, how does the N64 live on? Today, Conner is joined by producer Jeremy Schmidt to discuss how the console lives through emulation, Nintendo's official offerings, and playing original hardware. Show Notes Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch
Episode 321 - Current Gen PodcastDan, Tim, and Kyle are joined by a late-arriving Jeff to talk about the narrative adventure, Mixtape. The reviews are through the roof, but how is the game? We are enjoying it and talk about that as well as Motorslice, Pragmata, Crimson Desert, and the recently released Mortal Kombat II movie. Also, Switch prices are going up, but Star Fox is getting a remake of the N64 classic, so Nintendo is somehow still winning. VIDEO Podcast: YouTube or SpotifyAUDIO Podcast: Apple or search for us wherever you like to listen!
This week on the Mega64 Podcast, we finally tackle the ultimate question: was the Nintendo 64 actually a great console, or are we all just blinded by nostalgia? We're looking back on our favorite N64 memories, debating the system's best games, and figuring out once and for all whether the Nintendo 64 truly deserves its legendary status. Check out the newest episode of Cringe Lords here: https://youtu.be/GL-0do811Ss?si=PbrFqR9gtwlsIClY http://mega64.com http://patreon.com/mega64 http://shop.mega64.com http://twitter.com/mega64 http://instagram.com/mega64official http://facebook.com/mega64 http://youtube.com/mega64archives https://youtube.com/@CringeLords64 https://twitch.tv/mega64podcast Subscribe for more from Mega64
Show Notes On this week's podcast, Dan and Kris bring you the latest installment in the Alphabet Soup-er Series. It was Kris's pick for the letter D, and he went with DK: King of Swing for Game Boy advance. Is this weird DK spinoff worth your time? What is its connection to the Black Box NES oddball Clu Clu Land? Does any of this matter? Let's find out! Then, in Week Old News, Mega Man Xtreme gets a little Xtreme-er, Donut Dodo's N64 port gets an update, Star Fox puppets face destruction, and someone goes to extreme lengths to scalp Pokemon cards. Finally, in the Checkpoint, Kris sadly doesn't have any updates on the fridge saga, but he did play some Panel de Pon, which is always a good thing. Meanwhile, Dan is doing more work for less pay because he's nuts, is enjoying Vampire Crawlers WAY more than Kris is, and has some big Ball x Pit plans for the weekend. Enjoy! See Our Faces!!! Stone Age Gamer YouTube Just Hear Our Voices Audio only version Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela Nintendo Force Magazine SAG's theme Song “Squared Roots” by Banjo Guy Ollie Break Music DK: King of Swing - World Map Donut Dodo - Fun House Fiasco Super Smash Bros. Ultimate - Space Armada Super Smash Bros. Ultimate - Lip's Theme Social Stuff Join us on Discord! Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us
For he FULL EXPERIENCE head to: https://www.patreon.com/c/timbutterly We Are BACK with very special guest James Donalds Forbes McCann (the man with the catamaran). We're talking Waver Racer for the N64, We're talking Japanese slop food, We're talking abouth the aesthetic wasteland that is the mall food court, and what Mcdonalds is like in other countries. BUT MORE IMPORTANLTY we talk about Organ Hour. one of the best peices of media to bless youtube since creation. Get In Here. UPCOMING SHOWS AT https://timbutterly.com Catch the show live AND new eps of Metal Girl Solid live - https://www.twitch.tv/timbutterly CHECK OUT MORE JAMES: https://www.youtube.com/jamesdonaldforbesmccann Download Cash App Today: https://click.cash.app/ui6m/ijd4q5z4 #CashAppPod.Cash App is a financial services platform, not a bank. Banking services provided by Cash App's bank partner(s). Prepaid debit cards issued by Sutton Bank, Member FDIC. See terms and conditions at https://cash.app/legal/us/en-us/card-agreement. Direct Deposit, Overdraft Coverage and Discounts provided by Cash App, a Block, Inc. brand. Visit http://cash.app/legal/podcast for full disclosures.
To help support the channel, please consider signing up for monthly services, or just use our affiliate links to purchase things you were already going to buy anyway, at no extra cost to you: https://www.retrorgb.com/support.htmlMore info & link to audio-only version: http://www.retrorgb.com/week512.html T-Shirts: https://retrorgb.link/tshirtsAll equipment used to shoot this video can be found here: http://retrorgb.link/amazon 00:00 Grille Master: https://retrorgb.link/tshirts / https://youtube.com/shorts/87NWCBE07Dc 00:54 Jotego Confirms AES+ Features: https://retrorgb.com/jotego-confirms-neo-geo-aes-features.html04:32 N64 240p Test Suite: https://retrorgb.com/240p-test-suite-for-ntsc-nintendo-64.html 06:26 PGM ROM Cart Update: https://retrorgb.com/polygame-master-rom-cart-progress.html08:38 5X-Y-Z SCART Open Sourced: https://retrorgb.com/5x-y-z-scart-adapter-open-sourced.html 09:50 Cheap Magnetically Shielded Speakers: https://retrorgb.com/cheap-magnetically-shielded-speakers-from-cyber-acoustics.html 12:19 USB GC Adapter with Ethernet Support: https://retrorgb.com/usb-dolphin-usb-adapter-for-gamecube.html17:18 Compatible Ethernet Adapter: https://retrorgb.com/usb-dolphin-compatible-ethernet-adapter.html20:45 Lu's MiSTer Updates: https://retrorgb.com/mister-fpga-news-retroachievements-polygame-master-darius-2-more.html25:06 New Neo Geo / Saturn Game: https://retrorgb.com/overserved-food-fighters-now-available-to-pre-order-for-neo-geo-and-sega-saturn-project-neon-for-dc-and-saturn.html26:37 New GBC Game KUROHI: https://retrorgb.com/kurohi-game-boy-color-sergio-elisondo.html27:49 Thank You: https://www.retrorgb.com/support.html
We're heading back to a galaxy far, far away to fly our X-Wings, A-Wings, and other wing-like ships in Rogue Squadron!Dave and Jiggylookback reminisce about their Star Wars fandom, how this game emerged from another N64 title a couple of years prior, and have a new Steam game giveaway contest for YOU the listener and viewer!Send a text or voicemail to the show completely free at: voicecast.app/remember64(0:00) Intro and we're giving away a Steam game!(9:25) Rogue Squadron early thoughts and some show and tell(23:32) YOUR thoughts and the game's controls(28:29) Rogue Squadron game development(41:05) Using the expansion pack in Hi-Res mode(53:23) The game's difficulty curve(102:58) Star Wars fandom and Game Cube Rogue Squadron Games
Lords: Andrew https://kittenm4ster.neocities.org/ Noel https://noelcody.itch.io/ Topics: Moss Moss design & process Being gaslit by an open-source 3D physics engine ACME products Splinter by Carl Sandburg https://allpoetry.com/poem/14327262-Splinter-by-Carl-Sandburg Microtopics: Blippo+ Wearing merch for a TV show in the Blippo+ cosmology. The bureau where you keep your cotton. Mossing the world and finding secrets. Designing for mystery and discovery. A platformer with no skill checks. The standard puzzle game playbook. Designing your game to offer one question per screen. Pig Farm. Discovering your way through a story. What to show and what to hide Collecting leaves that grow a vine up to something at the top. Cats or rabbits or turnips or something. An underrated comment on the Pico-8 BBS. A secret at the end of the game that you try to be okay with most players not finding. Play testing with your local game dev scene. Various Pico-8 data compression strategies. Code golfing until you can't stand it. Ending every project in a nightmare slog. PARENS-8. How Pico-8 makes constraints feel real and not like some arbitrary bullshit you decided to do. Forking Pico-8 and expanding the token limit to 8193. 50 years of game designs to draw examples from. Spikes. Bounding your understanding of the space. The satisfying feeling of playing a good XAMWWSKH. Lions sculpted out of hedges that want to give you a big hug. Creatures in the game world just going about your business in a way that can aid or hinder you. Just lil dudes, just hanging out. The feeling of being outside the bounds of a game world. Lunacid. Games that don't know you're playing them. The pickup truck you can just barely spot in Pokemon Red. Interpreting data as a compressed Pokemon. Trying to make an N64 game because Pyrite 64 came out Testing on your Summer Cart. Choosing the physics engine that only supports cubes. Lateral friction. Reading about video game car physics on the Internet and getting so desperate that you start asking the LLMs. Four wheels all applying different forces in different conditions. What Google indexes now rather than text on the Internet. A heavily abbreviated transcript. Nearly 20,000 microtopics. microtopics_ebooks. An ebook written by many uncredited people. Collecting 30,000 Bug Mars Work Visa signatures. Informing your users that you are collecting their personal information but only in order to improve the contents of your wallet. Zenith Electronics Is. The game developers who broke off of Activision to form Accolade looking in the dictionary to find a name that's come earlier than Activision in alphabetical listings, and then the game developers who broke off from Accolade to form Acclaim doing the same thing. Going to a movie theater in the 1930s because that's how you see the memes. Hanna-Barbera inventing a new animation technique where they give everybody a collar so they can animate their head and body separately. Disney replacing animators with photocopiers in the 1950s. A medium's technical limitations eventually becoming an art style. How often did they make the Looney Tunes? How many Looney Tunes are there? Shorts that play before the main feature. The DJ in the projection booth deciding what Looney Tune will drive the crowd wildest. How many movies are made each year. When the MPAA was established. Which Looney Tunes did they play in front of the R-rated movies? A splinter of singing. If you say hello a thousand times, is the thousandth time actually a goodbye? Eating the last grilled cheese sandwich of your life, and either being aware of it or not aware of it. Crickets going extinct every winter and re-evolving in the spring. Crickets becoming locusts in the winter and seeing how many divine plagues they can enact before springtime. Entomology Blog: you're totally full of shit. Walking towards a cricket and it stops chirping and you're like "how am I supposed to hunt you down and eat you now?" The science weighs in: we won't be able to visit the aliens, but we will be able to send them a plague of locusts.
For some, the N64 was the catalyst to broaden their horizons. On episode 4 of the Nintendo 64 diaries Patrick Ehlers returns to discuss anticipating the console, opening day joy, and how the console's lack of RPGs lead him to branch out in the world of video games. Show Notes Patrick Ehlers - Nintendo Cartridge Society podcast Conner McCabe – Bluesky Produced, Edited, and Original music by Jeremy Schmidt Call Me By Your Game – Instagram - Bluesky – YouTube - TikTok Super NPC Radio – Patreon - Discord - Bluesky – Instagram – Twitch
If you support us on Patreon, you may know that we have been doing Aftershows weekly for many years. We are releasing Aftershows from the past (two years old) on Fridays for everyone's enjoyment. https://www.youtube.com/watch?v=_7Pm3jjNyFI Tappa Tappa Tappa Aftershow Set your mind back to May 1999. Lots of Nintendo 64 games are hitting shelves, and a lot of N64 games are reviewed in EGM. This week, we have an EGM review quiz from May 1999. Can you guess the games being described by these reviews? Try it out! If you have an idea for a game we can play in the Aftershow, email it to us at playeronepodcast@gmail.com! Thanks for your support!
Hosts Lindsay Gibbs and Ben Lindbergh discuss the maddest moment of March—from the UConn buzzer beater, to Women's Final Four redux. Alex Kirshner rejoins for two interviews: the first with author and professor Seth Tannenbaum about the growing class divide inside baseball stadiums, the subject of his new book, Bleacher Seats and Luxury Suites: Democracy and Division at the Twentieth-Century Ballpark. The second with Nina Mandell about an Ohio gymnastics dynasty, chronicled in her book: A Fraction of a Point: A Gymnastics Dynasty on the Line.Finally, Ben closes with an Afterball about the historic and cringey N64 video game Mia Hamm Soccer 64.In this week's bonus episode for Slate Plus members: the T-Rex hunting for a draft spot in the NFL.March Madness: (6:37): Duke's demiseBleacher Seats (26:32): The haves and the have-notsFraction of a Point (42:42): The gymnastics world beatersAfterballs (57:49): Mia Hamm Soccer 64(Note: time codes are only accurate for Slate Plus members, who listen ad-free.)Get more Hang Up and Listen with Slate Plus! Join for weekly bonus episodes of Hang Up and Listen and ad-free listening on all your favorite Slate podcasts. Subscribe from the Hang Up and Listen show page on Apple Podcasts or Spotify, or visit slate.com/hangupplus for access wherever you listen.You can email us at hangup@slate.com.Podcast production and editing by Kevin Bendis, with production assistance from Patrick Fort Hosted on Acast. See acast.com/privacy for more information.
Hosts Lindsay Gibbs and Ben Lindbergh discuss the maddest moment of March—from the UConn buzzer beater, to Women's Final Four redux. Alex Kirshner rejoins for two interviews: the first with author and professor Seth Tannenbaum about the growing class divide inside baseball stadiums, the subject of his new book, Bleacher Seats and Luxury Suites: Democracy and Division at the Twentieth-Century Ballpark. The second with Nina Mandell about an Ohio gymnastics dynasty, chronicled in her book: A Fraction of a Point: A Gymnastics Dynasty on the Line.Finally, Ben closes with an Afterball about the historic and cringey N64 video game Mia Hamm Soccer 64.In this week's bonus episode for Slate Plus members: the T-Rex hunting for a draft spot in the NFL.March Madness: (6:37): Duke's demiseBleacher Seats (26:32): The haves and the have-notsFraction of a Point (42:42): The gymnastics world beatersAfterballs (57:49): Mia Hamm Soccer 64(Note: time codes are only accurate for Slate Plus members, who listen ad-free.)Get more Hang Up and Listen with Slate Plus! Join for weekly bonus episodes of Hang Up and Listen and ad-free listening on all your favorite Slate podcasts. Subscribe from the Hang Up and Listen show page on Apple Podcasts or Spotify, or visit slate.com/hangupplus for access wherever you listen.You can email us at hangup@slate.com.Podcast production and editing by Kevin Bendis, with production assistance from Patrick Fort Hosted on Acast. See acast.com/privacy for more information.
1998 erscheint ein Spiel, das (gemeinsam mit anderen Titeln) ein neues Genre etabliert, Taktik-Shooter. Das Spiel ist Tom Clancy's Rainbow Six, kein einfacher Action-Shooter, sondern ein brutaler, planungsintensiver Einsatzsimulator, in dem ein einziger Schuss tödlich sein kann. Ein neues Genre ist geboren, der Taktik-Shooter. Gunnar und Christian sprechen über das einzigartige, unbarmherzige Gameplay und analysieren, was Rainbow Six so einzigartig macht: die tödliche Spielmechanik, die strategische Planung vor jedem Einsatz und die sperrige, aber faszinierende KI, die selbst einfache Befehle manchmal in Chaos verwandelt. Die Entstehungsgeschichte reicht von Ronald Reagans Einfluss auf Tom Clancys Karriere, über die Gründung von Red Storm Entertainment, die Nutzung einer ungeeigneten Technologie bis zur Parallelentwicklung zum gleichnamigen Roman. Es geht um die Frage, warum das Spiel trotz seiner technischen Mängel und nervigen Eigenheiten bis heute eine treue Fangemeinde hat – und warum moderne Taktik-Shooter wie Rainbow Six Siege zwar den Namen tragen, aber kaum noch etwas mit dem Original gemein haben. Infos zum Spiel: Thema: Tom Clancy's Rainbow Six Erscheinungstermin: 21. August 1998 Plattform: Windows (später Portierungen für PlayStation, N64, Mac, Dreamcast) Entwickler: Red Storm Entertainment Publisher: Ubisoft, Take-Two Interactive, Red Storm Entertainment Genre: Taktik-Shooter Designer: Brian Upton, Carl Schnurr Musik: Bill Brown Produktions-Credits: Sprecher, Redaktion: Christian Schmidt, Gunnar Lott Gast in dieser Folge: Dr. Michael Flintrop Audioproduktion: Christian Schmidt Titelgrafik: Paul Schmidt Intro & Outro: Nino Kerl (Ansage); Chris Hülsbeck (Musik)