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The anti-imperial resistance group "The Returners" must regroup in the neutral town of Narshe, but get separated on the way back. Each group has their own adventure, recruiting new allies along the way.
In this episode, we get to visit Narshe, Kohlingen, and Jidoor as we explore the world of FFVI. We get some background on Locke, meet Rachel, and you'll hear me talk some stuff about Celes and character stereotypes. Twitter: https://twitter.com/yaffpodcast
1000 years after the War of the Magi nearly destroyed the world, the ascendant Gestahlian Empire sends three soldiers to Narshe to claim a living relic of the war.
Time Codes: Intro (0:00) Battle for Narshe (0:55) To Kohlingen (20:05) Zozo and Terra (38:09) Opera (56:35) The Only Airship in the World (1:37:16)
We get to choose our own adventure as our hero's make their separate ways back to Narshe. Banon and Terra have to sneak through the caves, Locke has to changes clothes 30 times and rescue a prisoner, and Sabin meets some new friends despite his proclivity to pass out whenever he comes into contact with water (which is often). If you enjoyed the video, please like and comment, it really helps us out. Thank you! Time Codes: 1. Intro (0:00) 2. Terra and Banon (0:53) 3. Locke (13:03) 4. Celes (19:02) 5. Sabin (37:34) 6. Cyan (48:58) 7. The Phantom Train (1:09:08) 8. Gau (1:29:33)
As soon as you press start, darkness. We descend below the clouds, into the storm above Narshe. From there, we play all the way till about halfway through Figaro Castle. This game is AMAZING! If you enjoyed the video, please like and comment, it really helps us out. Thank you! Time Codes: Intro (0:00) An Approach to Older Games (0:38) Translation Issues (10:57) The Opening Scene (25:24) Prologue (34:28) Narshe (53:45) Old Man's House (1:03:33) Deus Ex Moogle (1:31:26) To Figaro! (1:43:01)
The party is finally all together. But with no time to spare. The group splits up into three small parties and make their way all the way to a fight with Kefka. Join me on this adventure -- and on my rants about war crimes and how women are depicted in these 90s JRPGs. Twitter: https://twitter.com/yaffpodcast
Join me on an episode where I will, once again, revisit Edgar and how I feel about his character. But not only that, I'll also talk about how South Figaro Cave is the perfect best cave for an adventurer as is South Figaro -- our first regular town since Narshe. Twitter: https://twitter.com/yaffpodcast
How much do I know about this game? Nothing! How wonderful. Join me in jumping straight into Final Fantasy VI, or as it was known on the SNES Final Fantasy III. Twitter: https://twitter.com/yaffpodcast
Jess is back with the team, but The Empire isn't going to slow down. Narshe has the cash, Figaro has the tech, but we still lack the manpower required to enact any kind of heavy assault against Imperial Forces. Well who else hates the Empire? That's right, the Espers do. Our Mission: Contact the Espers, and recruit their aid to help stop the Empire. Today's bonus Balance and Ruin music is Illusionary by Sole Signal. It's a mix of the esper cave music that we hear a whole tone of this in this episode. There's no major genre changes or anything like some mixes have, just quality work expanding the original track up past what the SNES could do. If you like, go sign up for the Patreon.
Today we've got three separate plots to work our way through, even if all roads lead to Narshe in the end. Jess, Jeff, and Banon get to Narshe, but the guards won't let them in, so they're forced to sneak in through the back tunnels. Steve sneaks in to sabotage the Empire's operations, and finds Mel in the imperial jail. Ryan washes up on a distant shore, and has to travel on quite the extended journey where we meet Kai, Skelly, and eventually even Bill. If you like this you can also sign up for the Patreon.
Welcome to Dev Game Club, where this week we continue our series on Final Fantasy VI. Tim catches up and fails to save the world, so we talk about making it work, in the ashes, as we got the band back together, before turning to listener feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours past Floating Continent Issues covered: the messed up inner turmoil of Terra, being stuck in a maze with random encounters, five hours on the floating continent, wiping after racing to the ship, waiting because of the walkthrough (or not), Timmy saves the day and holds back Kefka, cutscenes that age well or poorly, saving Cid or not, the cost of resetting the party, fears of apocalypse, meaningful sequences of finding each character again, finding a dragon and failing, Terra not rejoining you, wandering around Zozo, Sabin holding up a house and another timed sequence, regaining Edgar, going through Darill's/Daryl's Tomb, restoring the Falcon and watching it rise from the water, grinding around Narshe, being able to do more because production costs are lower, talking about FFXV's troubled production and feeling it in the game, revisiting games a second time around, first bosses in several ATB games, renting from the store, long load times and emulation, having trouble when you name your character the same as an in-game character, being frustrated when characters are taken away, wanting it to be Cyan's story, the reactive world. Games, people, and influences mentioned or discussed: LoZ: Ocarina of Time, Lani Lum, Tron, 20000 Leagues Under the Sea, Symphony of the Night, Gabe Durham, Boss Fight Books, Sebastian Deken, Nobuo Uematsu, Silent Hill 2, Nick Faulhaber, Derek from Spokane, Link's Awakening, MrRhythm, Zack from Melbourne, Maas Neotek Proto, Death Stranding, Dragon Quest Builders, Minecraft, Dark Cloud, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of the World of Ruin Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Ben and I discuss Locke and Terra's quests, regrouping with Celes and the rest in Narshe to defend the Esper from Kefka. --- Support this podcast: https://anchor.fm/wesley-schantz/support
No One Can Know About This: A Podcast Where We Play Every Final Fantasy
We finally pick up where we left off and try to make it to Narshe with Cyan and Sabin, but end up on a ghost train adventure that ends in sadness. Then we jump off a waterfall and meet a feral child, while Jeff starts reading an epically long article… Email: NOCKATpodcast@gmail.com @NOCKATpodcast patreon.com/nockat
We're hot and distracted in this episode, so bear with us. You may want to, you know, skip ahead to the Quest Mog. We're just saying. It's tangent town, population: this podcast! This week we discuss train suplexing, Kefka's unhappy army, Terra's crappy scenario, why Shadow is a jerk, dogs enjoying badminton, blue spartans, Nomi Malone, that weird Final Fantasy III commercial where Mog has a gruff voice, ULTROS, a kid that can destroy the most powerful karate man, Gau's tragic backstory that is orchestrated with comedy music, and so much more! 07:52 - Level Up 25:50 - The Quest Mog 01:38:50 - Bullshit Minigame Corner 01:40:00 - Squarely Against This Week: We play until everyone meets back up in Narshe! Next Week: We play until you reach the Imperial Continent! Our intro music for this series is The OneUps' cover of Terra's theme! Band Web Site - http://www.theoneups.com Our outro is LordBifMusic's jazz cover of Shadow's theme! LordBifMusic's Patreon: https://www.patreon.com/lordbifmusic LordBifMusic's YouTube: https://www.youtube.com/c/LordBifMusic Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com
No One Can Know About This: A Podcast Where We Play Every Final Fantasy
It’s the choose your own adventure chapter, and we start off with Locke infiltrating Narshe, stealing clothes and Old Man Cider. Then we meet Cyan, and fail to stop his castle from being poisoned. Then we make a discovery that will reverberate throughout the rest of the season. Email: NOCKATpodcast@gmail.com @NOCKATpodcast patreon.com/nockat
There's a lot of talk about child stars in this episode of Square Roots, which is suprising given that we're talking about THE NUMBER ONE GREATEST RPG EVER, Final Fantasy VI. So is it really the Number One Greatest? Are Biggs and Wedge dating? Is Terra a witch or a sorceress? Is Edgar flirting due to societal pressure, or is he a creep? How can Sabin be a bear icon when he doesn't even have a beard? Stay tuned for the weremammothiest, lightning snailiest, daddy killingiest Square Roots yet! 03:20 - Level Up 22:00 - The Quest Mog 01:14:00 - Bullshit Minigame Corner 01:15:48 - Squarely Against This Week: We play through until the Imperial raid on the Returners Base. Next Week: We play until everyone meets back up in Narshe. Our intro music for this series is The OneUps' cover of Terra's theme! iTunes - https://itunes.apple.com/us/artist/the-oneups/id293487288?ign-mpt=uo%3D6 Bandcamp - http://theoneups.bandcamp.com Merch Store - http://store.mustinenterprises.com Twitter - http://www.twitter.com/theoneupsband Band Web Site - http://www.theoneups.com Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com
No One Can Know About This: A Podcast Where We Play Every Final Fantasy
Jeff and Ryan embark on their longest, most drawn out journey yet: playing Final Fantasy VI. The adventure begins, and we meet a magic girl named Terra, who is wearing the most horrifying and powerful item that could possibly exist in the world. We explore Narshe, fight some were-rats, discover an esper, meet “The Returners”, and sacrifice some Moogles. A lot happens in this episode, and yet, we have only BARELY started this game. Email: NOCKATpodcast@gmail.com @NOCKATpodcast patreon.com/nockat