Podcasts about Final Fantasy VI

1994 video game

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Final Fantasy VI

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Latest podcast episodes about Final Fantasy VI

The Command Zone
Final Fantasy 6 - Commander Deck Upgrade Guide | “Revival Trance” | 677

The Command Zone

Play Episode Listen Later May 28, 2025 73:55


Final Fantasy VI did a LOT with only 16 bits, but we're here to do even more with only 10 cards! That's right! It's time for our $50 budget upgrade guide for the new Magic the Gathering: Final Fantasy “Revival Trance” (red/white/black) precon Commander deck. We'll bring you 10 cards to add as playable characters, and the 10 you can cut from the party so you can show that this retro classic still packs an epic punch! -------- Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more! https://www.patreon.com/commandzone -------- FACTOR:  Eat smart with Factor. To get 50% off your first box plus free shipping, use code command50off at  https://www.factormeals.com/command50off    SHOPIFY: Power your business with Shopify. Start your one-dollar-per-month trial period today by going to: https://www.shopify.com/tcz    ZOCDOC:  Stop putting off those doctors appointments! Find and instantly book a top-rated doctor today by going to https://www.zocdoc.com/command  -------- CARD KINGDOM: The Command Zone is sponsored by Card Kingdom! If you want to receive your cards in one safe package and experience the best customer service, make sure to order your Magic cards, sealed product, accessories, and more at Card Kingdom: http://www.cardkingdom.com/command  ARCHIDEKT: Discover, build, catalog, and playtest on Archidekt, the deck-building website that makes it easy to brew brand new lists or manage your old favorites. Go to http://www.archidekt.com/commandzone to get started today!  ULTRA PRO: Huge thanks to Ultra PRO for sponsoring this episode! Be sure to check out their amazing APEX sleeves and super classy MANA 8 product line. If you want to keep your cards protected and support the show, visit: https://ultrapro.com/command -------- Relevant Links: Gaurav Gulati:  Bluesky: @gauravgulati.bsky.social “Revival Trance” Precon Upgrade Deck List:https://archidekt.com/folders/383329 Brian Kibler: Twitter: @bmkibler YouTube: https://www.youtube.com/@commanderathome Aetherdrift Game Knights ft. Christian Navarro: https://www.youtube.com/watch?v=fCS2vmhB3zI -------- THE END STEP: Christian Navarro: Instagram: @christianleenavarro Tales Unrolled: https://www.youtube.com/@TalesUnrolled -------- Follow us on TikTok: @thecommandzone Follow us on Instagram: @CommandCast Follow us on Bluesky: @commandcast.bsky.social Follow us on Twitter: @CommandCast @JoshLeeKwai @jfwong @wachelreeks Follow us on Facebook: https://www.facebook.com/commandcast/ Email us: commandzonecast@gmail.com -------- Commander Rules and Ban List: https://magic.wizards.com/en/banned-restricted-list -------- Learn more about your ad choices. Visit podcastchoices.com/adchoices

Current Gen
DOOM: The Dark Ages | Quick History of DOOM [Episode 272]

Current Gen

Play Episode Listen Later May 19, 2025 94:36


Dan, Kyle, and Tim chat through a quick history of the DOOM franchise from the original game in 1993 all the way to our early impressions of the latest release, DOOM: The Dark Ages. We also chat about our gaming time with Schedule 1, Final Fantasy VI, and the PS2 Grand Theft Auto Trilogy. VIDEO Podcast: YouTube or SpotifyAUDIO Podcast: Apple or search for us wherever you like to listen!

The SML Podcast
The SML Podcast - Episode 1037: Feeling Blue

The SML Podcast

Play Episode Listen Later Apr 24, 2025


Download Episode 1037 – Pernell and Chris are back from their VGM Con excursion (that I could made, sad face), so let’s talk about it!The show kicks off with Pernell Vaughan, Chris Taylor, and Aki all on hand to chat about a whole bunch of things include spaghetti policies, how much worse Spaghetti O’s have gotten in recent years, and of course Chris and Pernell talk about their time at VGM Con earlier in the month! From Chris performing in his own band and guesting with The OneUps to Pernell running into his old foe “Da Bomb”, it’s a fun time talking about a great event! Plus reviews including a segment from Andy Sperry!0:00 - Intro/Chatter25:50 - The Hundred Line: Last Defense Academy - Too Kyo Games, Media.Vision, Aniplex (Pernell)36:44 - Orphans - Infinity Gears Studios (Aki)43:18 - Sacre Bleu - Hildring Studio, Noodlecake (Chris)53:24 - Phantom Breaker: Battle Grounds Ultimate - Rocket Panda Games (Pernell)1:02:34 - Willow Guard - MiTale (Andy)1:07:10 - Warside - LAVABIRD, First Break Labs (Pernell)1:19:46 - Skies Above - HungryDingo, Flynn’s Arcade (Chris)1:28:47 - Snow Squall - VidyGames, Dolores Entertainment (Aki)1:33:12 - Mega Knockdown - dhamster (Pernell)The show ends with some Final Fantasy VI goodness from our good buddy Tony “Prince uf Darkness” Dickinson!1:42:20 - Prince uf Darkness feat. Shnabubula - The Hot Pink of Blues (Final Fantasy VI)https://tookyogames.jp/english/https://ssl.media-vision.co.jp/https://www.aniplex.co.jp/https://infinitygearsstudios.com/https://www.hildringstudio.com/https://noodlecake.com/https://rocketpandagames.com/https://www.mitalegames.com/https://www.playwarside.com/https://firstbreaklabs.com/https://hungrydingo.me/https://www.flynnsarcades.com/https://vidy.games/http://doloresentertainment.com/https://megaknockdown.com/https://tonydickinson.net/https://shnabubula.bandcamp.com/https://ocremix.org/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://terraplayer.com/shows/the-sml-podcasthttps://bsky.app/profile/thesmlpodcast.comhttps://www.facebook.com/theSMLpodcast/https://thesmlpodcast-shop.fourthwall.com/ALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

MOTHER, She Wrote: An EarthBound Podcast
Coffee Break: Cat Plays Final Fantasy VI & Season Update

MOTHER, She Wrote: An EarthBound Podcast

Play Episode Listen Later Apr 2, 2025 64:32


Cat and Jess are hard at work on completing the final episodes of "MOTHER," She Wrote's epic adventure through EarthBound Beginnings! In this Coffee Break, they share some details for what's in store and pick back up on a thread you may remember from Episode Zero: early in their relationship, Jess and Cat set out to play each other's favorite video games. Jess played Cat's favorite video game, EarthBound, and Cat started playing Jess' favorite video game: Final Fantasy VI (originally released as Final Fantasy III in the US). At long last, Cat has finally finished playing this legendary milestone in RPG video games and in this episode she shares her thoughts on the game, her experiences with it, and how its informed her perspective on the arc of RPG history. Learn more about your ad choices. Visit megaphone.fm/adchoices

De Videogame Show
S2A51 - Ik ben hier ook maar [met oa Assassin's Creed Shadows, A Highland Song en Nintendo Switch Direct]

De Videogame Show

Play Episode Listen Later Apr 2, 2025 76:20


Deze week nog even geen Death Stranding Gameclub - die komt een weekje later - maar desalniettemin een bomvolle aflevering met nieuwe avonturen in Assassin's Creed, A Highland Song en Sugoi Sugoi Ichiban. We keken de Nintendo Direct en zien de zon zowel opkomen als ondergaan als het om Nintendo consoles gaat. Verder komt er ook in april weer een hoop moois aan en we lichten de grootste en meest interessante titels voor jullie uit. We zijn erbij, en jullie ook! Het is De Videogame Show! Dragon Force 2 (00:03:40)Final Fantasy VI (00:06:10)Assassin's Creed Shadows (00:09:20)Horizon Zero Dawn (00:19:10)Fallout New Vegas (00:28:05)Batman Arkham serie (00:30:20)Sugoi Sugoi Ichiban (00:33:40)A Highland Song (00:37:50)Grand Theft Hamlet / Mubi (00:46:00)Nintendo Direct (00:48:05)Metroid Prime 4 Beyond (00:51:20)The Eternal Life of Goldman (00:55:20)Patapon 1+2 (00:56:20)Rhythm Heaven Groove (00:57:20)Everybody's Golf Hot Shots (00:57:40)Witchbrook (00:58:50)The Wandering Village (00:59:50)Virtual Gamecards (01:01:05)Nintendo Today (01:04:40)petje.af/devideogameshowReleases van April (01:07:20)Descenders Next (01:08:10)South of Midnight (01:09:10)Blue Prince (01:10:10) Hosted on Acast. See acast.com/privacy for more information.

Workforce Gaming Podcast
Final Fantasy VI Review - The Best One If You're Old

Workforce Gaming Podcast

Play Episode Listen Later Mar 25, 2025 14:04


Brad continues his journey to go back through all the Final Fantasy Pixel Remaster games with arguably the greatest Final Fantasy game with Final Fantasy VI. What is it that makes Final Fantasy 6 stand out from the rest and what would a Final Fantasy VI Remake look like?

Steamy Stories Podcast
Save World - Get Girl: Part 2

Steamy Stories Podcast

Play Episode Listen Later Mar 18, 2025


Player 2 arrives.Based on the post of MsCherylTerra, in 3 parts. Listen to the ► Podcast at My First Time.At no point in the history of time or space would I have thought I'd end up geeking out over The Circlet of Nianus with Ashton Halliday. I mean, at no point would I have ever thought I'd end up sitting in the backseat of my car, chatting excitedly about games we'd recently played and upcoming ones we were looking forward to. There was no reason for me to think we'd get into a heated debate about which Final Fantasy was best, or that he'd have bad enough taste to claim that Final Fantasy VII was better than Final Fantasy VI."Next you're going to tell me you think Wheatley is a better villain than GLaDOS," he groaned."Of course not!" I said indignantly. "Wheatley's hilarious, but he's a moron. GLaDOS is smart enough to be an actual villain. But the real question is, do you think Cave Johnson is funnier than both of them or are you wrong?"Ashton threw his head back as he laughed. "We're in full agreement on that.""Phew," I said, leaning against the door. "It's a good thing you said that, otherwise there's no way we could be friends.""Are we friends?" he asked.My laughter faded as I met his eyes. There was still a half-smile on his lips, but his eyes studied me seriously."I mean; we aren't, you know. Not friends," I said."Yeah, but we used to be, like, actual friends."I fidgeted nervously. "We were kids.""Doesn't mean we weren't friends," he replied. "I don't really know why we stopped hanging out, Ramona."I swallowed hard. There was no reason for his words to sting so much; we'd stopped being friends because he hadn't invited me to his ninth birthday party. It was stupid. It was petty.And it bothered me that he didn't remember."I need to turn the car off," I said. "You can keep charging, just; I don't want to waste gas."Before he could respond, I opened the door. The rush of night air was a relief against my flushed skin and I took my time walking around the vehicle and turning it back to accessory mode before returning to the back seat."Ramona; " he started when I got in."Do you mind getting the dome light?" I interrupted. "It'll drain the battery too fast."He paused, then reached up and turned the light off as I shut the door. As I adjusted to the sudden darkness that fell over us, I realized how small the inside of my car felt."I believe you've got some Pokemon to master," I said, just for something to fill the silence. "And Zelda's not going to free herself from Calamity Ganon.""True," Ashton said lightly. "But I have a proposal for you."I closed my eyes and sighed. "I don't want to talk about; ""Mario Kart."I paused, then frowned. "What?"Ashton's face was barely visible in the darkness, but between his tone and the glimmer in his eyes, I could tell he was smiling."Mario Kart," he repeated. "Let's play it together.""You want to play; Mario Kart?""Okay, full disclosure?" he said. "I fucking love Mario Kart and no one ever wants to play it with me, and it's not as fun as a single-player game. Since we're hanging out anyway, let's play together."I was relieved that we were back to video game talk, though my confusion about his sudden dropping of the whole "friends" thing was slow to fade."Okay," I said slowly. "One problem, though.""I'll buy you the game if you don't have it," he said immediately."How am I supposed to download it? The power's out and I don't know what kind of fancy Honda your dad drives, but my car isn't equipped with Wi-Fi.""One step ahead of you." There was a rustling sound as he fiddled around for a moment, then I winced as the sudden brightness of his phone lit up the interior of the car. "I'll hotspot my phone. And we can do local play once you download it so we won't even need to stay connected."I looked at his phone, then up at the excitedly twinkling eyes gazing at me in the ghostly glow of the screen light."You're really into Mario Kart, eh?" I said, amused."Come on," he said, grinning. "I'll even go easy on you. At first.""Don't bother," I said, grabbing my Switch. "I'll have you know I'm a fucking champ when it comes to Mario Kart and there's no way I'm going easy on you."Ashton Humbled.By a glow that was ironically ghastly given the colorful nature of anything Mario-related, I destroyed Ashton."Have you ever even played this game before?" I asked after the first race, where I easily came in first."Beginner's luck," he said."Beginner? I've been playing Mario Kart since before you were born."He opened his mouth, then closed it and frowned. "I'm three months older than you.""Details, details," I said, then joined the next race."I might be a little rusty," he admitted after I wiped the floor with him again in the next race."A little?""Once I find my groove, you're going to be begging for mercy.""Sure, Ash. Gotta catch me first."He groaned as I giggled.During the third race, I managed to run him off a cliff."Jerk," he muttered."Bitch," I replied, and he burst out laughing."Just Supernatural or are you part of the whole trifecta?"I rolled my eyes as I drifted around a corner. "Do I look like I'm part of SuperWhoLock?""Blue hair, eyebrow piercing, complete and utter disdain for an overbearing mother? You're the fucking poster child for Tumblr."I missed hitting an Item Box as I glared at my screen. "Asshole."He laughed. "What, you can dish it out but you can't take it?"I gritted my teeth as an NPC Bowser blasted past me. "Let me remind you whose car this is and whose charger you're currently using.""Oh," he said, his laughter falling as flat as my tone had. "I; sorry.""Whatever."We finished the rest of the race in silence. I still beat him, but I didn't come in first."I was joking," he said when he finally crossed the finish line and the characters began to whirl around the track automatically. "I'm sorry.""It's fine.""Your hair looks awesome," he continued. "I didn't mean to make you feel bad about it or something. You look so; ""I don't care about that," I interrupted, partly because the fact he was complimenting my appearance was making me tingle in a way that was almost infuriating, since I shouldn't care at all what Ashton Halliday thought of how I looked, but mostly because it wasn't the thing that had bothered me. "I just don't need to be reminded about my mother right now."He was quiet for a moment. "Is everything; are you okay?""I'm fine," I said. "I don't want to talk about it."Out of the corner of my eye, I saw him nod."Got it." He mashed one of the buttons on his Switch. "Come on, start the next race. I've got a good feeling about this one."I snorted. "A good feeling about losing?""I'm gonna make you eat those words.""Looks like I'm going to be starving.""Big talker," he said. "You just wait."He came closer to beating me that time; neither of us came in first but he was only a couple of seconds behind me."Hope you're hungry," he teased."Oh, that's right!" I said suddenly."What?"I dug through the pocket on the back of the passenger seat. "Want some Oreos?""Does the Pope shit in the woods?""Depends on if the bear is Catholic."We both snickered, then went silent as we each popped an Oreo in our mouths. The dim light from our Switches filled the car, and I looked at him out of the corner of my eye as he grabbed another cookie."Can I ask you something stupid?" I asked suddenly.He took a bite of the Oreo. "Yeah."I picked up another one but didn't eat it, choosing instead to fidget with it by twisting the chocolate discs. "Don't laugh.""I might.""When we were kids, in like; third grade, I think? Maybe fourth?" I knew it was third grade, but I was trying to pretend like it was slightly less of a big deal than I was making it. "Sometime around then. You; you had a birthday party. Playing laser tag, I think.""Yeah, sounds about right," he said lightly.I swallowed hard, still twisting the Oreo back and forth. "Why didn't you invite me?""I did."I pressed my lips together as my stomach tightened. Of course he didn't remember."You didn't," I said. "Everyone was super excited about it and then the day came and; ""And your mom called and said you didn't want to go," he finished.I looked up, my eyes wide, to see him staring back at me with a hard expression on his face."It was third grade, not fourth," he said. "And my mom was mad because I'd insisted you were gonna come even though you didn't respond to the invitation. She'd already paid for everything for the party and your mom only called her like an hour before it started.""What?" I said. "That can't be right.""Trust me. I remember my mom being pissed about it."I bit my lip. "She said I wasn't invited."Ashton's face softened as he saw the confusion on mine. "Your mom totally hated me, Ramona. I mean, I kinda figured but my mom confirmed it after your mom called the police on me for skateboarding after ten p.m. at the park.""What?!"He started laughing. "Yeah, when I was like, fifteen. I mean, I seriously wasn't doing anything besides skateboarding, but I was scared shitless when the cops came and brought me home. I was lucky, though. He hung out to tell my mom that they only had to do something because Liz Roth was the one who called it in and that technically the bylaw did say that the park was closed after ten. After he left my mom said your mom thought I was a bad influence because she and her never got along." He took another cookie from the package, his smile fading. "I thought you'd just decided we weren't friends or something because you stopped wanting to hang out and you wouldn't even talk to me at school. I didn't know; she really told you I hadn't invited you?"I couldn't bring myself to respond. Yeah, she had told me Ashton hadn't invited me to his birthday party. And that had been so hurtful that I stopped being friends with him. And for; well, for ten years, since we were nineteen now, we hadn't been friends because my mom thought a child was, what, a bad influence? A troublemaker? And she'd;"She called the police on you?" I asked, my voice shaking with anger.

Steamy Stories
Save World - Get Girl: Part 2

Steamy Stories

Play Episode Listen Later Mar 18, 2025


Player 2 arrives.Based on the post of MsCherylTerra, in 3 parts. Listen to the ► Podcast at My First Time.At no point in the history of time or space would I have thought I'd end up geeking out over The Circlet of Nianus with Ashton Halliday. I mean, at no point would I have ever thought I'd end up sitting in the backseat of my car, chatting excitedly about games we'd recently played and upcoming ones we were looking forward to. There was no reason for me to think we'd get into a heated debate about which Final Fantasy was best, or that he'd have bad enough taste to claim that Final Fantasy VII was better than Final Fantasy VI."Next you're going to tell me you think Wheatley is a better villain than GLaDOS," he groaned."Of course not!" I said indignantly. "Wheatley's hilarious, but he's a moron. GLaDOS is smart enough to be an actual villain. But the real question is, do you think Cave Johnson is funnier than both of them or are you wrong?"Ashton threw his head back as he laughed. "We're in full agreement on that.""Phew," I said, leaning against the door. "It's a good thing you said that, otherwise there's no way we could be friends.""Are we friends?" he asked.My laughter faded as I met his eyes. There was still a half-smile on his lips, but his eyes studied me seriously."I mean; we aren't, you know. Not friends," I said."Yeah, but we used to be, like, actual friends."I fidgeted nervously. "We were kids.""Doesn't mean we weren't friends," he replied. "I don't really know why we stopped hanging out, Ramona."I swallowed hard. There was no reason for his words to sting so much; we'd stopped being friends because he hadn't invited me to his ninth birthday party. It was stupid. It was petty.And it bothered me that he didn't remember."I need to turn the car off," I said. "You can keep charging, just; I don't want to waste gas."Before he could respond, I opened the door. The rush of night air was a relief against my flushed skin and I took my time walking around the vehicle and turning it back to accessory mode before returning to the back seat."Ramona; " he started when I got in."Do you mind getting the dome light?" I interrupted. "It'll drain the battery too fast."He paused, then reached up and turned the light off as I shut the door. As I adjusted to the sudden darkness that fell over us, I realized how small the inside of my car felt."I believe you've got some Pokemon to master," I said, just for something to fill the silence. "And Zelda's not going to free herself from Calamity Ganon.""True," Ashton said lightly. "But I have a proposal for you."I closed my eyes and sighed. "I don't want to talk about; ""Mario Kart."I paused, then frowned. "What?"Ashton's face was barely visible in the darkness, but between his tone and the glimmer in his eyes, I could tell he was smiling."Mario Kart," he repeated. "Let's play it together.""You want to play; Mario Kart?""Okay, full disclosure?" he said. "I fucking love Mario Kart and no one ever wants to play it with me, and it's not as fun as a single-player game. Since we're hanging out anyway, let's play together."I was relieved that we were back to video game talk, though my confusion about his sudden dropping of the whole "friends" thing was slow to fade."Okay," I said slowly. "One problem, though.""I'll buy you the game if you don't have it," he said immediately."How am I supposed to download it? The power's out and I don't know what kind of fancy Honda your dad drives, but my car isn't equipped with Wi-Fi.""One step ahead of you." There was a rustling sound as he fiddled around for a moment, then I winced as the sudden brightness of his phone lit up the interior of the car. "I'll hotspot my phone. And we can do local play once you download it so we won't even need to stay connected."I looked at his phone, then up at the excitedly twinkling eyes gazing at me in the ghostly glow of the screen light."You're really into Mario Kart, eh?" I said, amused."Come on," he said, grinning. "I'll even go easy on you. At first.""Don't bother," I said, grabbing my Switch. "I'll have you know I'm a fucking champ when it comes to Mario Kart and there's no way I'm going easy on you."Ashton Humbled.By a glow that was ironically ghastly given the colorful nature of anything Mario-related, I destroyed Ashton."Have you ever even played this game before?" I asked after the first race, where I easily came in first."Beginner's luck," he said."Beginner? I've been playing Mario Kart since before you were born."He opened his mouth, then closed it and frowned. "I'm three months older than you.""Details, details," I said, then joined the next race."I might be a little rusty," he admitted after I wiped the floor with him again in the next race."A little?""Once I find my groove, you're going to be begging for mercy.""Sure, Ash. Gotta catch me first."He groaned as I giggled.During the third race, I managed to run him off a cliff."Jerk," he muttered."Bitch," I replied, and he burst out laughing."Just Supernatural or are you part of the whole trifecta?"I rolled my eyes as I drifted around a corner. "Do I look like I'm part of SuperWhoLock?""Blue hair, eyebrow piercing, complete and utter disdain for an overbearing mother? You're the fucking poster child for Tumblr."I missed hitting an Item Box as I glared at my screen. "Asshole."He laughed. "What, you can dish it out but you can't take it?"I gritted my teeth as an NPC Bowser blasted past me. "Let me remind you whose car this is and whose charger you're currently using.""Oh," he said, his laughter falling as flat as my tone had. "I; sorry.""Whatever."We finished the rest of the race in silence. I still beat him, but I didn't come in first."I was joking," he said when he finally crossed the finish line and the characters began to whirl around the track automatically. "I'm sorry.""It's fine.""Your hair looks awesome," he continued. "I didn't mean to make you feel bad about it or something. You look so; ""I don't care about that," I interrupted, partly because the fact he was complimenting my appearance was making me tingle in a way that was almost infuriating, since I shouldn't care at all what Ashton Halliday thought of how I looked, but mostly because it wasn't the thing that had bothered me. "I just don't need to be reminded about my mother right now."He was quiet for a moment. "Is everything; are you okay?""I'm fine," I said. "I don't want to talk about it."Out of the corner of my eye, I saw him nod."Got it." He mashed one of the buttons on his Switch. "Come on, start the next race. I've got a good feeling about this one."I snorted. "A good feeling about losing?""I'm gonna make you eat those words.""Looks like I'm going to be starving.""Big talker," he said. "You just wait."He came closer to beating me that time; neither of us came in first but he was only a couple of seconds behind me."Hope you're hungry," he teased."Oh, that's right!" I said suddenly."What?"I dug through the pocket on the back of the passenger seat. "Want some Oreos?""Does the Pope shit in the woods?""Depends on if the bear is Catholic."We both snickered, then went silent as we each popped an Oreo in our mouths. The dim light from our Switches filled the car, and I looked at him out of the corner of my eye as he grabbed another cookie."Can I ask you something stupid?" I asked suddenly.He took a bite of the Oreo. "Yeah."I picked up another one but didn't eat it, choosing instead to fidget with it by twisting the chocolate discs. "Don't laugh.""I might.""When we were kids, in like; third grade, I think? Maybe fourth?" I knew it was third grade, but I was trying to pretend like it was slightly less of a big deal than I was making it. "Sometime around then. You; you had a birthday party. Playing laser tag, I think.""Yeah, sounds about right," he said lightly.I swallowed hard, still twisting the Oreo back and forth. "Why didn't you invite me?""I did."I pressed my lips together as my stomach tightened. Of course he didn't remember."You didn't," I said. "Everyone was super excited about it and then the day came and; ""And your mom called and said you didn't want to go," he finished.I looked up, my eyes wide, to see him staring back at me with a hard expression on his face."It was third grade, not fourth," he said. "And my mom was mad because I'd insisted you were gonna come even though you didn't respond to the invitation. She'd already paid for everything for the party and your mom only called her like an hour before it started.""What?" I said. "That can't be right.""Trust me. I remember my mom being pissed about it."I bit my lip. "She said I wasn't invited."Ashton's face softened as he saw the confusion on mine. "Your mom totally hated me, Ramona. I mean, I kinda figured but my mom confirmed it after your mom called the police on me for skateboarding after ten p.m. at the park.""What?!"He started laughing. "Yeah, when I was like, fifteen. I mean, I seriously wasn't doing anything besides skateboarding, but I was scared shitless when the cops came and brought me home. I was lucky, though. He hung out to tell my mom that they only had to do something because Liz Roth was the one who called it in and that technically the bylaw did say that the park was closed after ten. After he left my mom said your mom thought I was a bad influence because she and her never got along." He took another cookie from the package, his smile fading. "I thought you'd just decided we weren't friends or something because you stopped wanting to hang out and you wouldn't even talk to me at school. I didn't know; she really told you I hadn't invited you?"I couldn't bring myself to respond. Yeah, she had told me Ashton hadn't invited me to his birthday party. And that had been so hurtful that I stopped being friends with him. And for; well, for ten years, since we were nineteen now, we hadn't been friends because my mom thought a child was, what, a bad influence? A troublemaker? And she'd;"She called the police on you?" I asked, my voice shaking with anger.

All Elite Arcade
I Choose You Cheetozard!

All Elite Arcade

Play Episode Listen Later Mar 10, 2025 60:09


This week on Arcade, Uno is wrapping up his Like a Dragon: Pirate Yakuza playthrough and gives an update on his quest to beat every Donkey Kong game ever made. Chugs gives us a preview of the five-game cycle he's diving into next, featuring Stellar Blade, Final Fantasy VI, and more. Plus, he shares progress on his Pokémon Scarlet & Violet and Nine Sols playthroughs. Later on, the boys break down the latest in gaming news, including: the 2025 Video Game Hall of Fame nominations, all the details from the official Tony Hawk's Pro Skater 3+4 reveal, Monster Hunter Wilds becoming Capcom's fastest-selling game ever, and much more! Learn more about your ad choices. Visit podcastchoices.com/adchoices

State of the Arc Podcast
The Music of Final Fantasy | SNES Era | State of the Arc Podcast

State of the Arc Podcast

Play Episode Listen Later Mar 3, 2025 77:50


We now look back on the music of Final Fantasy throughout the SNES era. Nobuo Uematsu levels up and creates some of the most moving and beautiful songs in all video games. We cover Final Fantasy IV, Final Fantasy V and Final Fantasy VI in this video. Don't forget to support us on Patreon if you enjoy the content. Thank you! Time Codes: 1. Intro (0:00) 2. SNES (1:34) 3. Final Fantasy IV (14:48) 4. Final Fantasy V (33:31) 5. Final Fantasy VI (54:52) **We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc

Reap the Spoils
Fantasian (2021)

Reap the Spoils

Play Episode Listen Later Feb 14, 2025 164:14


The creator of one of our collective favorite franchises has finally released his latest game out of Apple Arcade jail...but did it live up to our expectations? Join us as we discuss questionable design choices, difficult boss fights, and how much better Final Fantasy VI was over 30 years ago.Note: The music track at the start of the episode is “Cinderella Tri-Stars”, composed by Nobuo Uematsu for the Fantasian Original Soundtrack. We in no way have or claim ownership of this music.Sakaguchi's Interview with The Verge: https://www.theverge.com/2025/1/24/24350575/hironobu-sakaguchi-interview-fantasian-neo-dimensionSupport the showEmail us at: dcellmedia@gmail.com

Dev Game Club
DGC Ep 419: Outcast (part two)

Dev Game Club

Play Episode Listen Later Feb 12, 2025 66:52


Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. Tim can't get enough of the voxels, and we dive a little bit into combat, mounts, and structure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Mostly through Shamazaar Issues covered: revisiting Defeating Games for Charity, the work behind the event, launch of VGHF library, accepting the voxels, possible benefits of voxels, how to represent transfer, back to metaballs, generating noise in the voxels, collision and voxels, looking unlike other games of the time, leaving out polygons for the voxels to show through, avoiding the enemies vs blasting, apparent resource scarcity, weak stealth, projectile-based shooting, combat and missing all the time, enjoying dodging but hating missing, abstraction in games, enemies dropping guns that disappear, voice work, stand-out characters, having fun with the NPCs, not being too self-serious, investigating the twon-ha, the different aesthetics of European games, a flexible mount, stumbling on the quest log, skipping ahead in the knowledge tree, seeing games in the same family, a milieu or scene, what were the game inputs that got you to this game, coming at ideas from different directions, German dubbing, the voice of Pey'j, adding legitimization, the music.  Games, people, and influences mentioned or discussed: BioStats, Mark Garcia, Artimage, Final Fantasy VI, Video Game History Foundation, Phil Salvador, Minecraft, Starfighter, Steve Ash, Spore, System Shock 2, DOOM (1993), CliffyB, Chess, Annals of the Grand Historian, Arnold Schwarzeneggar, Bruce Willis, Halo, Dark Crystal, Beyond Good and Evil, Rayman, Ultima (series), Populous, Peter Molyneux, Sid Meier, Civilization (series), Vitor, Assassin's Creed (series), David Gasman, Star Wars, John Williams, Dark Souls 2, Kirk Hamilton, Aaron Evers. Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Into the Aether

In this episode, the King of All Cosmos trades in katamaris for catalytic converters!Discussed: GOTY 2017 is out on the Patreon!, the deal, Indiana Jones and the Kingdom of the Crystal Skull, the d6, Tyrant's Realm, Skies of Arcadia trademark renewed, Tokyo Extreme Racer, Hironobu Sakaguchi wants his next (and maybe last) game to be ‘a successor to Final Fantasy VI' on The Verge, Tyrant's Realm (for real), The Miyoo Flip is Not Ready Yet (Review) from Wavelengths, Metroid Fusion, Everyone is Underestimating Mouse Mode from Wavelengths, the Switch 2, Heroes of Hammerwatch 2, Nintendo Music, Dynasty Warriors: Origins, Carburetor Carl---Find us everywhere: https://intothecast.onlineBuy some NEW merch if you'd like: https://shop.intothecast.onlineJoin the Patreon: https://www.patreon.com/intothecast---Follow Stephen Hilger: https://stephenhilgerart.com/Follow Brendon Bigley: https://bsky.app/profile/bb.wavelengths.onlineProduced by AJ Fillari: https://bsky.app/profile/ajfillari.bsky.social---Season 7 cover art by Scout Wilkinson: https://scoutwilkinson.myportfolio.com/Theme song by Will LaPorte: https://ghostdown.online/---Timecodes:(00:00) - Intro (00:20) - GOTY 2017 is available on our Patreon! (01:25) - Here's the deal (05:47) - Tyrant's Realm (10:03) - Tokyo Extreme Racer (30:49) - Tyrant's Realm (42:10) - Metroid Fusion (54:25) - A Switch 2 prediction (56:35) - Three things remain (57:13) - Heroes of Hammerwatch 2 (01:06:28) - Nintendo Music (01:22:19) - Dynasty Warriors: Origins (01:37:05) - Wrapping up ---Thanks to all of our amazing patrons including our Eternal Gratitude members:Zachary DIanfaceMcGeeMatt HClayton MChris Yw0nderbradShawn LCody RZach RFederico VLogan HAlan RSlinkmattjanzz DeaconGrokCorey ZDirectional JoySusan HOlivia KDan SIsaac SWill CJim WEvan BDavid Hmin2Aaron GVErik MBrady HJoshua JTony LDanny KSeth MAdam BJustin KAndy HDemoParker EMaxwell LSpiritofthunderJason WJason TCorey TMinnow Eats WhaleCaleb WfingerbellyJesse WMike TCodesWesleyErik BmebezacSergio LninjadeathdogRory BA42PoundMooseAndrewJustin MPeterStellar.BeesBrendan KScott RwreckxNoah OMichael GArcturusChris RhepaheCory FChase ALoveDiesNick QWes KChris MRBMichaela WAdam FScott HAlexander SPTherese KjgprintersJessica BMurrayDavid PJason KBede RKamrin HKyle SPhilip  ★ Support this podcast on Patreon ★

Dev Game Club
DGC Ep 417: Mailbag!

Dev Game Club

Play Episode Listen Later Jan 22, 2025 78:52


Welcome to Dev Game Club, where this week we are catching up on our mailbag! Let's face it, it's mostly about Minecraft, though we spend a lot of time on video game preservation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: the manananggal, Defeating Games for Charity, ownership of work materials, Tim's notes on the Discord Game Club interview with Phil Salvador, our own games disappearing, the value of libraries, preserving all games, copyright lawyers, the tension between corporations and preservationists, protecting children online, defending your kids, engaging with your kids over games, external references, limits on exploration interest, Tim and Brett disagree about whether Minecraft devs relied on the existence of a wiki, older version availability in Minecraft Java Edition, speedrunning Minecraft, modding and Minecraft, YouTube and Minecraft trajectories, Lego Fortnite's means of directing you, limited building or building towards story purposes, curbing anxiety, dating the Balrog.  Games, people, and influences mentioned or discussed: Dungeons & Dragons, Dark Matters/X-Files, Minecraft, CalamityNolan, Video Game History Foundation, KyleAndError, Hollow Knight, Kaeon, DuckTales, Trespasser, Tower Song, Pikmin, N0isses, Rocksmith, Robotspacer, Enchanted Scepters, Mystery House, Artimage, Jedi Starfighter, Katamari Damacy, BioStats, Phil Salvador, Midway/Bally, Nosferatu (1922/2024), Prince of Persia, Warcraft, The Sims, Tony Rowe, Microsoft, Bill Roper, Wil Wright, John Romero, Leo Tolstoy, Socrates, Frank Cifaldi, Nintendo, Tim Schafer, Double Fine, Devin Kelly-Sneed (P2 programmer), Joe Lieberman, Hillary Clinton, Joe Biden, Mickey Mouse/Disney, mysterydip, Roblox, Lego Fortnite, Just Dance, Ubisoft, Club Penguin, Luke Theriault, LostLake, Dwarf Fortress, Raymond, Mojang, Factorio, Satisfactory, Father Beast, Skyrim, Ben from Iowa, Dragon Quest Builders, The Lord of the Rings Return to Moria, The Long Dark, Pacific Drive, Valheim, Final Fantasy VI, Epic Games, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Our next game (whatever that may be) Defeating Games for Charity Twitch: timlongojr Discord DevGameClub@gmail.com

Final Fantasy Lorecast
Characters - Terra Branford

Final Fantasy Lorecast

Play Episode Listen Later Jan 17, 2025 53:36


We dive into one the favorite characters in Final Fantasy VI, Terra Branford. We dive into her history and go over her special powers as well. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices

Dev Game Club
DGC Ep 414: Minecraft (part four)

Dev Game Club

Play Episode Listen Later Jan 15, 2025 71:01


Welcome to Dev Game Club, where this week we conclude our series on Minecraft. We talk about our stories, multiplayer, and other topics, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours of Minecraft Issues covered: the upcoming charity event, Tim not knowing where Site D is, milestones for Tim, an epic story of loss with Mors, having high stakes and risk, Brett makes a long deep dive into an enormous open cavern, the procedural elements of exploration, connected caverns, Lost Lake's skill and visiting his place, the causeway that takes you to Lost Lake, automating systems, never finding an emerald, ad campaigns from the 1950s, a game developer muses about his existence in the universe, terrain modeling and erosion, not being able to tell that something wasn't hand-modeled, changes in the algorithm over time, getting lost in narrow caverns, simple goals that are obvious needs for survival, the excellence of the second-to-second loop of mining and picking up, height modeling for terrain with height maps vs voxels, player goals and having the ability to make them as specific as you want, leaving off the limits in a block game, trading verisimilitude for expressivity, allowing the player to impact everything, simple creativity, continuing the server. Games, people, and influences mentioned or discussed: Lost Lake, Trespasser, Phil Salvador, Video Game History Foundation,  mors_d, Buck Rogers, Disneyland, Star Trek, Burma Shave, Mad Men, Dwight Eisenhower, Fallout 3, Skyrim, Oblivion, mysterydip, Valheim, Lego, Ravenloft, Picross, Terraria, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: End of year review! Links: Defeating Games for Charity Video Game History Foundation Interview with Phil Salvador  Twitch: timlongojr Discord DevGameClub@gmail.com

Retro Game Club
Final Fantasy VI, Hyper Catalog 4 - Hugues' last podcast episode ever(?)

Retro Game Club

Play Episode Listen Later Jan 6, 2025 89:23


Season 6 Episode 26 Episode 189 Intro Hugues' annual virtual xmas card CX30+ PADDLE CONTROLLER BUNDLE Rob's trip to the Blue Mountains News Emulation / hacks / translations / homebrew games Saturn Bomberman Fight!! English Translation Patch Is Out Now The Top Sega Saturn Stories of 2024  English translation patch for the NEC PC-FX game "Team Innocent: The Point of No Return” Other odd or interesting things New Arcades Open For 2025 The Founder of Nihon Falcom Masayuki Kato Has Passed Away, Aged 78   Gordon Mah Ung, PCWorld editor and renowned hardware journalist, dies at 58 Sega Admits It Doesn't Know How Many Games It Owns   Topic: 15 Years of Podcasting Nintendo Retrocast Retrogaming Radio If NES games were made today   Game Club Discussion Final Fantasy VI Hyper Catalog 4   New Game Club Games Super Mario Bros. 3 Myst   Links Game Club Link Tree Retro Game Club Discord server Bumpers: Raftronaut , Inverse Phase Threads, Facebook, Bluesky, and  Instagram managed by: Zach ====================================   #SegaSaturn #BomberMan #PCFX #Arcade #Sega #FinalFantasy #PCEngine #retro #retrogames #retrogaming #videogames #classiccomputing 

Par i Pixlar
Avsnitt 207 – Final Fantasy VI

Par i Pixlar

Play Episode Listen Later Dec 27, 2024


Avsnitt 207 – Final Fantasy VI

sverige svensk final fantasy vi tvspel videospel pixlar retrospel spelpodcast spelpod
Dev Game Club
DGC Ep 414: Minecraft (part three)

Dev Game Club

Play Episode Listen Later Dec 25, 2024 73:02


Welcome to Dev Game Club, where this week we continue our series on Minecraft, with this special Christmas edition. We talk a little about seeds and sharing them, carpeting your friend's base, stories of ongoing Minecrafting, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours of Minecraft Issues covered: wall-to-wall carpeting, Defeating Games for Charity, Minecraft gear, motion capture, finding Tim's base, stairs being my hallmark, the importance of community, a potato generator, farming spaces and pens, not being deep on the tech tree, building being an important part, learning about sheep and their needs, grass propagation, sudden appearance of grass, emergent properties and experimentation, getting quickly to the nether, leaning on villagers, building up the spawn point, monster generation, XP as currency, upgrading villagers, a system to get quickly to villages, a very deep hole, climbing out of a big hole, getting connected to the world, blockiness contributing to readability, replayable/pseudo-randomness, selecting a seed, determinism, a multiverse of deterministic universes, a shareable number that you can replicate, difficulty progression in other games, getting same-y, going to the end, investing yourself, asking why?, making and letting go, spreading out to other games, Deathgaze and other end-game FF6 discussion. Games, people, and influences mentioned or discussed: Phil Salvador, BioStats, Mega 64, Mark Garcia, LostLake86, MysteryDip and progeny, Lord of the Rings (obliquely), Valheim, Dark Souls, Breath of the Wild, Indiana Jones (obliquely), Minesweeper, Bridge, Starfighter, Spelunky, Skyrim, Soren Johnson, Civilization, No Man's Sky, Star Trek: The Next Generation, Corbin Bernsen, Pacific Drive, Final Fantasy VI, Kirk Hamilton, Aaron Evers. Next time: End of year review! Links: Defeating Games for Charity Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

Nördliv - En podcast om spel och nörderi
RETRO GOTY 1994 - "Tre heta pixlar!" | Avsnitt 485

Nördliv - En podcast om spel och nörderi

Play Episode Listen Later Dec 22, 2024 56:45


Fredrik och Fredrik ger forna år en match, när de ska samsas om dåtidens bästa spel. Detta ÄR "Retro GOTY!"Upplägget är följande: Vi lyfter först våra personliga topp tio spel för året i fråga - denna gång spelåret 1992! Efter det blir det (om finnes) knasig trivia och fakta - eller allmänna minnen från året i fråga. Därefter gör vi den titulära RETRO GOTY:n. Vilka är spelen som hamnar i vår gemensamma "Game of the Year" á 1992? Lyssna och lär kära lyssnare!Exempel på spel som tas upp:Super Star Wars Empire Strikes Back,Wario Land,Secret of Mana,Mega Man 6,Final Fantasy VI,Magic Carpet,SimTower,Cannon Fodder 2,System Shock,Doom II,Donkey Kong Country,Dessa och många många fler (obs! Vi spoilar inte de som ligger i våra personliga topplistor ovan!

Dev Game Club
DGC Ep 412: Minecraft (part one)

Dev Game Club

Play Episode Listen Later Dec 4, 2024 70:13


Welcome to Dev Game Club, where this week we begin a new series on 2009's Minecraft. We talk about the early access history of the title, the impact on the industry, and then dive into some initial thoughts on our first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours Issues covered: Brett kills Tim, an announcement about opening world, an announcement about Defeating Games for Charity, the Minecraft Timeline, the beginning of Early Access, starting with creative mode, adding core concepts later, viral success, cellular automata, emergence in a user-created space, free-to-play vs early access, hunger, huge success, a smart purchase, a rough start, undirected and unexplained, the key to the experience, building a game with a community, the crafting table and drawing little items, sanding edges off, crafting blocks with blocks, connecting to your humanity, how long you can go without stuff, building up a city, the survival test and launching a genre, holding everything in your hand, the sense of exploration, player types, sanding away friction, space for sequels, dealing with the Internet, the rise of the day one patch, boundaries and generations, a dangerous model, triaging bugs for day one, right-sizing the game. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Phil Salvador, Video Game History Foundation, Arkham Asylum, Uncharted 2, Borderlands, Demons's Souls, Brutal Legend, League of Legends, Infamous, Assassin's Creed II, Dragon Age: Origins, Left 4 Dead 2, New Super Mario Bros Wii, Bayonetta, Plants vs Zombies, Red Faction: Guerilla, Artimage, Steam, Dwarf Fortress, MUD, Everquest, Far Cry 2, Clint Hocking, Valheim, Microsoft, Mojang, Bethesda Game Studios/Zenimax, id Software, Machine Games, Tango Gameworks, Discord, Phil Spencer, Halo, The Three Stooges, Picross, Black Hawk Down, Delta Force, Dragon Quest Builders, Spelunky, WoW Classic, Blizzard, mysterydip, Ubisoft, Sony, Horizon (series), Nintendo, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Minecraft! Twitch: timlongojr Discord DevGameClub@gmail.com

RPG Fan's Rhythm Encounter
149 - RPG Music Origin Stories

RPG Fan's Rhythm Encounter

Play Episode Listen Later Dec 2, 2024 110:20


We all have origin stories about how we got into RPGs (several of us shared them almost six years ago in this feature!), so today our panel discusses music origins — what RPGs attuned us to the RPG music scene or otherwise elevated our senses and made us take notice. For some of us, this dates back to the days of the NES, and sometimes our awakening happened during the days of the GameCube. Whenever these songs hail from, they each hold a special place in our hearts.Featuring: Mike Salbato, Wes Iliff, Gio Castillo, Rob White; Edited by Paul DennisWarm Beginnings0:05:01 - Diddle's Organ (Yoko Shimomura) - Legend of Mana0:05:53 - Godot - The Fragrance of Darkness; That is Coffee (Noriyuki Iwadare) - Phoenix Wright: Ace Attorney – Trials & Tribulations16-Bit Vibes0:25:35 - Kids Run Through the City (FFPR ver.) (Nobuo Uematsu) - Final Fantasy VI Pixel Remaster0:28:11 - Frog's Theme (Yasunori Mitsuda) - Chrono TriggerRound 3: Fight!0:44:50 - Colosseum Round 3 (Tsukasa Tawada) - Pokémon XD: Gale of Darkness0:49:05 - Battlefield Without Light -War Theme 2- (Miki Higashino) - Suikoden II Iconic Themes1:11:11 - Tantagel Castle (Koichi Sugiyama) - Symphonic Suite Dragon Quest I1:14:31 - Fear of the Heavens (Hiroki Kikuta) - Secret of Mana1:46:22 - Gio's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom

Noclip
Grunn, Solitomb, Final Fantasy VI

Noclip

Play Episode Listen Later Nov 29, 2024 84:59


In our final pre-GOTY episode of the year, the crew shares new indies Solitomb and Loco Motive, the totally normal gardening game Grunn, FF6's MKUltra connections, and of course: that one time terrorists attacked the world of Digimon. SUBMIT/VOTE FOR YOUR GAME OF THE YEAR HERE: https://www.patreon.com/posts/vote-noclips-116488018 Solitomb: https://krajzeg.itch.io/solitomb Loco Motive: https://store.steampowered.com/app/1709880/Loco_Motive/ Grunn: https://store.steampowered.com/app/2720950/Grunn/ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclipvideo Crewcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Chapters: 0:00:00 - Intro 0:01:00 - Digimon vs. Terrorism 0:04:03 - The Final non-GOTY Episode of the Year! (SUBMIT YOUR GAMES) 0:07:41 - Thanking our supporters! 0:09:29 - More on GenAI Voices 0:15:14 - Solitomb 0:26:23 - Loco Motive 0:28:58 - Grunn 0:38:57 - Final Fantasy VI 0:49:10 - Frank's Continued Crusade for RetroAchievements 0:53:56 - Q: What is your favorite snow level/stage? 1:01:56 - Q: What are your favorite soundtracks and/or sound effects? 1:16:10 - Noclip Updates

Sacred Symbols: A PlayStation Podcast
#334 | Kadokawacquisition?

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Nov 25, 2024 268:31


The industry was recently set alight by a pair of articles from newswire Reuters indicating that Sony is interested in buying Japanese media conglomerate Kadokawa Corporation, and indeed, Kadokawa itself has since confirmed the reporting. Such a move has massive implications for Sony's increasing dominance in the anime and manga spaces, and it's likely this attempt at M&A is squarely focused on that first and foremost. But acquiring Kadokawa could be a huge boon for the PlayStation brand, too, considering it owns the likes of Spike Chunsoft and Acquire, and perhaps most importantly a controlling share in FromSoftware, too, the prolific studio behind Elden Ring, Bloodborne, Demon's Souls, Dark Souls, Armored Core, Sekiro, King's Field, and more. Should Sony nab Kadokawa, does that mean FromSoft would join PlayStation Studios as a proper first party team? Could further emphasizing Sony's Japanese identity provide a valuable path forward for PlayStation? Other news this week includes fresh PlayStation 6-related rumors, word out of Square Enix concerning Final Fantasy VII Remake: Part III and a potential 2D-HD version of Final Fantasy VI, PlayStation Portal's awesome upgrade to allow cloud gaming without PS5, and more. Per usual, we wrap things up with inquiries from our beloved audience. What are our thoughts on this year's iteration of Geoff Keighley's Game Awards? Which difficulty settings are most appealing to us in the titles we play? How does Colin deal with any negative feedback surrounding the games he writes? In one listener's quest to invite another to be his Best Man, could it be that their shared romance is the real story? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:15:36 - New Chris video 0:25:23 - Why the Chris hate? 0:33:40 - This week in Situational Advice 0:45:12 - Best Man Bromance 0:47:52 - Sacred helps hearing loss! 1:07:55 - PlayStation Black Friday sales have started 1:11:42 - PlayStation 6 rumors have begun 1:14:50 - Shakeup at PlayStation mobile 1:23:36 - Final Fantasy VII Remake Part III is in full development 1:30:20 - SE producer sees FFVI as a logical target for HD-2D 1:37:36 - Remedy's financials 1:44:00 - Splinter Cell movie is dead 1:48:02 - What Are We Playing? 2:29:17 - Sony is trying to buy Kadokawa 2:58:36 - PlayStation Portal update with cloud gaming 3:11:14 - Black Myth Wukong's GOTY nomination 3:33:35 - Knockoff game on the PSN store 3:42:13 - Getting more from higher difficulty 3:54:16 - The design of PS5 and PS5 Pro 4:01:20 - Dealing with criticism of your own game 4:07:46 - Minimizing griefing in multiplayer Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Level
Episode 523: Respect My Rot!

The Level

Play Episode Listen Later Nov 22, 2024 112:53


Kole, Dennis, Jala, and Moxie talk about Tetris Forever, The Thaumaturge, Pipe Push Paradise, and much more! The Grind: Dennis: Spyro Reignited Trilogy. Pipe Push Paradise. Snakebird. Call of Duty: Black Ops 6. Moxie: Call of Duty: Black Ops 6. Jala: The Thaumaturge. Kole: Tetris Forever. The Multiplayer: What's your most-hoped-for new feature in consoles? The End Boss: Call of Duty barrels don't do shit. Vermintide gets new update and deep discount. Sorry We're Closed launches. Producer says Final Fantasy VI should get an HD-2D remaster.

Dev Game Club
DGC Ep 411: Dead Rising (part four)

Dev Game Club

Play Episode Listen Later Nov 20, 2024 89:23


Welcome to Dev Game Club, where this week we conclude our series on 2006's Dead Rising. We visit the end of the game a bit and then turn to our takeaways, before tackling a reader question. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the enemy mix, just being a journalist, being interrupted by Otis, the arrival of the army, captured by cultists, constant use of the chainsaw, adding an enemy and its impact, greater XP rewards, state changes and controlling the state change, an ongoing narrative, how games end, overtime mode, the helicopter arrival, how new game+ or post-game works these days, frustration with unplugging the bombs, vehicle troubles, reach exceeding grasp, having the wrong feelings, the wall mission, early replay to skills gather, the bomb cyclone, the open world structure and its rogue-like nature, picking the good inspiration, weapon variety and payoff, finding new things to do on your run, conducive to achievements, systems over mechanics, different kinds of mastery, getting little bang for buck from first person or special moves, zombies as level design, tuning and balancing, item progression, humans as the real enemies, psychopaths, little survivor stories, balancing silliness and poignancy, when you've changed your mind, individuating the clones, adding humor, using more and less of the language, moving to systems over mechanics, moving away from design documentation, iteration over inspiration, defensiveness, solving for growing team size with documentation. Games, people, and influences mentioned or discussed: Dark Souls, MegaMan, Fallout, Bethesda Game Studios, Morrowind, The Witcher 3, Grand Theft Auto, Lost Planet, Monster Hunter, Dragon's Dogma, Resident Evil (series), Dawn of the Dead, Gears of War, Vampire Survivor, Robotron 2084, Fatal Frame, mystery dip, Republic Commando, George Lucas, The Clone Wars, The Bad Batch, Robin Williams, William Shakespeare, Harley Baldwin, Starfighter (series), Soren Johnson, Sid Meier, LucasArts, Halo, Tomb Raider, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? TBA ??? Errata: You do not in fact have to carry all the queens at once. Brett may not have advanced Isabela's conversation enough. Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 410: Dead Rising (part three)

Dev Game Club

Play Episode Listen Later Nov 13, 2024 80:08


Welcome to Dev Game Club, where this week we continue our series on Dead Rising. Brett finally slays a killer clown a decade after his first failure, and we talk more about weapons, location, and "the run." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours! Issues covered: defeating killer clown, saving all the survivors, capturing Kent's photo, additional player agency, changing tactics over time, picking up the jewelry store mother, systems coming together, having no way to communicate trajectory, "simple" tweaks to a formula, learning Adam's patterns, throwing cash registers, getting battle axes to take out Adam but not losing the tourists, controller and gun, Carlito's guns, a distillation of the game, getting quick transit between, learning the survivor loops, the big effects of stat changes, survivor uniqueness, personifying mechanics or measures, "the truth has vanished into darkness," story threading into open world, putting a premium on story, juxtaposing location with horror, the beginning of the zombie outbreak, series rather than anthology, displayed stats, matchmaking, ugly matchmaking patents, more on achievements, qte escapes. Games, people, and influences mentioned or discussed: Ico, Dark Souls, kyleanderror, Morrowind, Arkham: Knight, Legend of Zelda (series), Far Cry 2, GTA (series), Mad Libs, Fallout (series), George Romero, Resident Evil, 28 Days Later, Fear the Walking Dead, The Last of Us, The Girl with All the Gifts, Mr. E. Dip, Bubble Bobble, Starfighter, Skyrim, Josh Menke, 343 Industries, Call of Duty, League of Legends, StarCraft II, Republic Commando, Jeffool, King Kong, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish (?) Dead Rising Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 407: Fatal Frame (part four)

Dev Game Club

Play Episode Listen Later Oct 23, 2024 69:45


Welcome to Dev Game Club, where this week we complete our series on Fatal Frame. We talk about a couple of rough things about the game, some things we loved, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into Night 3 (Brett), End of Night 2 (Tim) Issues covered: ritual - oof, haunted house effects, effective randomness, character reactions, a consistent atmosphere, excellent cinematic control, mask themes and usage, integration of masks into multiple avenues of design, audio and music design, Foley work for footsteps, level reuse and recontextualization, increasing house connectivity, motivating the space, feeling empowered by learning, replanning routes, map visual language, lack of signaling about difficulty, four difficult ghosts, the possibility for grinding, unlocking nightmare mode, extending the life of survival horror games, power ups for the camera, combat is still combat, a high skill floor, the difficulty, economical and disciplined design, audio as the gateway to the limbic system, excellent lighting, projected shadows, a culturally driven story, grounding survival horror, a really great haunted house.  Games, people, and influences mentioned or discussed: Eternal Darkness, PlayStation 2, Nintendo, N64, GameCube, Resident Evil (series), dagur danielsson, Silent Hill 2, Tecmo, Luigi's Mansion, Ninja Gaiden, Ju-On: The Grudge, The Ring, Final Fantasy VI, Biostats, LostLake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 406: Fatal Frame (part three)

Dev Game Club

Play Episode Listen Later Oct 16, 2024 62:44


Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about retreading, camera upgrade strategies, how ghosts move and how that impacts level design, and various other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: the strangling places, replaying the beginning of the game, knowing where to go or not, variety of uses for talismans, blocked off paths, pieces and doors and showing locks before you can find the keys, intentional design with controls, creating tension with controller choices, series evolutions, having less fun, feeling frustrating, not unifying movement around one stick, zombies vs ghosts, building levels around your enemies, the outdoor areas and fear, forests and atavistic fears, things not being fully representational and adding layers of fear, the Abyss, lots of lenses to view the same events, the meta of visiting this haunted place to make a game, ammo and bonus functions, upgrading the camera strategies, feeling skittish about the bonus functions, how many nights, the use of stone mirrors, looking forward to the future, pressing your luck, how many shots do you have left, wanting to take pictures with a camera, worrying about film amounts, dragon and mime hunting. Games, people, and influences mentioned or discussed: Resident Evil (series), Halo, GameCube, Nathan Martz, Dead Rising, Keiji Inafune, Dark Souls, Pharaijin, Dagur Danielsson, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish the game? Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 405: Fatal Frame (part two)

Dev Game Club

Play Episode Listen Later Oct 9, 2024 72:07


Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about the economy of the design, some sticky puzzles and usability thoughts, and mechanical considerations. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: economy and discipline, the warbling space that signifies a ghost, a possible positive reinforcement loop and the score economy, making every ghost matter, high stakes camera use, unsettling your comfort, the disorienting movement and camera shifts popping out of combat, melodramatic and zany, the different movie eras these series connect to, the Mothman, Japanese making Western horrors, Buddhism vs Shintoism, playing croquet with the Old Ones, brute forcing a puzzle, "well there's a note," head-look, wanting a little more from the map, usability issues, the gap in the wall, mechanical inconsistency, seeing patterns that aren't there, the adventure game of it all, exponential vs linear, the talisman photos in your inventory, RTFM, various reminiscences of Father Beast on HOMM, discovery in HOMM. Games, people, and influences mentioned or discussed: Resident Evil (series), Clue, Capcom, Dead Rising, Unsolved Mysteries, Jen Longo, Silent Hill, Don't Look Now, Eternal Darkness, Day of the Tentacle, Father Beast, Heroes of Might and Magic, King's Bounty, Master of Magic, Archon, X-COM, Final Fantasy VI, Dave Wolinsky, Pippin Barr, Beyond Good and Evil, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fatal Frame Twitch: timlongojr Discord DevGameClub@gmail.com

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 8

The Book of Mudora

Play Episode Listen Later Oct 8, 2024 133:33


The remnants of the old world reunite to defeat the lord of the World of Ruin.

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 7

The Book of Mudora

Play Episode Listen Later Oct 1, 2024 108:16


In a wounded world, Celes must overcome her despair and search for her lost friends.

Dev Game Club
DGC Ep 403: Heroes of Might and Magic (part three)

Dev Game Club

Play Episode Listen Later Sep 25, 2024 76:33


Welcome to Dev Game Club, where this week we conclude our series on Heroes of Might and Magic. We confess that we should have learned more about this game before we tried it, and then turn to takeaways and email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played:  Some... more? Issues covered: games we've fallen down on, the commitment, why we don't play certain genres, falling short, the possibility of finding guest hosts, game selection moving forward, having a tech tree in the manual but things we missed, board games and picking up strategy, hot seat multiplayer, modernizing the series, the limits of the audience, adding narrative, the heroes off the battlefield, June alert, whether you should do something, thinking about the computer audience, clarity and taste, how you present the information to the player in the manual, ramping up the campaign, "board games can be fun," creating your own space, learning design from board games, enjoying the tactical map, coming up with the names for things, not overthinking it, deepening and alienating people, machinima, stories from The Sims, boxes from the past. Games, people, and influences mentioned or discussed: Waypoint, Austin Walker, Patrick Klepek, Danielle Riendeau, MegaMan, GTA III, Final Fantasy Tactics, Kaeon, Dwarf Fortress, Artimage, The Sims, Street Fighter, Mortal Kombat, Smash Brothers, NES/SNES, Apple ][, Lode Runner, Wizardry, Final Fantasy VI, Ubisoft, Jurassic Park, Jeff Goldblum, Slay the Spire, Civilization, X-COM, Warhammer, Andrew Kirmse, mysterydip, Bethesda Game Studios/Zenimax, Notch, Halo, Call of Duty, Battlefield, Battlefront, Battlezone, Jeffool, Red vs Blue, Quake, Tacoma, PUBG, LucasArts, Father Beast, Margot Robbie, Barbie, Ashton Herrmann, Lords of Magic, Lords of the Realm, Stonekeep, Interplay, Day of the Tentacle, Burn: Cycle, Phantasmagoria, Tony Rowe, Trespasser, Bill Roper, Warcraft, Diablo, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! Note: I think the person Tim was thinking of is Natalie Watson. We regret our lack of memory. Also note: Philip Johnson is the architect Brett was thinking of, with his "Glass House" in New Canaan, Connecticut. Twitch: timlongojr Discord DevGameClub@gmail.com

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 6

The Book of Mudora

Play Episode Listen Later Sep 17, 2024 114:44


Working alongside what little remains of the Empire, the Returners seek to broker peace with the Espers whose rage threatens to destroy the entire world.

YAFF Podcast
Final Fantasy VI: Albrook, Tzen, and Maranda

YAFF Podcast

Play Episode Listen Later Sep 14, 2024 16:05


Join me on a journey through multiple cities and confusing directions in FFVI. Twitter: ⁠⁠⁠⁠https://twitter.com/yaffpodcast⁠

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 5

The Book of Mudora

Play Episode Listen Later Sep 10, 2024 121:28


Terra learns of her origins in the Esper world, and the Returners resolve to recruit the remaining Espers into their war against the Empire.

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 4

The Book of Mudora

Play Episode Listen Later Sep 3, 2024 135:23


The Returners are tasked with rescuing Espers from the Imperial Continent, but to get there, they must form an alliance with Setzer Gabbiani, a gambling vagabond who finds freedom from society's narrow views of morality aboard his airship, the Blackjack. The Returners concoct a plan to meet Setzer by tricking him into kidnapping Celes from tonight's Opera House performance.

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 3

The Book of Mudora

Play Episode Listen Later Aug 27, 2024 115:17


The Returners send a search party to scour the west for any signs of Terra, who may be the key to turning the tides against the Empire.

The SML Podcast
The SML Podcast - Episode 983: Space Truckin'

The SML Podcast

Play Episode Listen Later Aug 22, 2024


The SML Podcast - Episode 983: Space Truckin’Download Episode 983 – The voice of SML drops by for a rowdy visit on this episode of SML, so let’s start the show!The show kicks off with Pernell Vaughan, Chris Taylor, Andy Sperry, and Aki all on hand to welcome George “norg” Nowik to the show to chat about the insanity that are discord audio settings and later on we discuss terrible racing games that Chris can’t remember the names to. Jumping back, we also chat about George’s voice work, what he’s been up to with his profession, how it relates to soda drinkers and those with Psoriasis, and tons more! Plus reviews!0:00 - Intro/norg17:14 - ARCO - Franek, Max Cahill, Bibiki, Fáyer, Panic (norg)30:32 - Mad Devils: Damned-finitive Edition - Itzy Interactive (Pernell & Andy)45:08 - Slash Quest - Big Green Pillow, Mother Gaia Studio, Noodlecake (Andy)1:00:30 - Feed the Deep - Luke Muscat (Andy & Pernell)1:08:39 - Thief Simulator 2 - CookieDev, Ultimate Games (Aki)The show ends with some thievery related goodness with Jan Van Valburg’s take on “Forever Rachel” from Final Fantasy VI off of the old Project Majestic Mix album!1:19:18 - Jan Van Valburg - Forever Rachel (Final Fantasy VI)https://arco.game/https://blog.panic.com/https://itzyinteractive.com/https://biggreenpillow.com/https://mothergaia.com.br/https://noodlecake.com/https://lukemuscat.com/https://store.steampowered.com/developer/cookiedevhttps://ultimate-games.com/https://www.keymailer.co/https://itunes.apple.com/us/podcast/the-sml-podcast/id826998112https://open.spotify.com/show/6KQpzHeLsoyVy6Ln2ebNwKhttps://twitter.com/theSMLpodcast/https://www.facebook.com/theSMLpodcast/https://store.streamelements.com/thesmlpodcastALL REVIEWED GAMES HAVE BEEN PROVIDED FOR FREE FOR THE PURPOSE OF ANY COVERAGE ON THE SHOW

Dev Game Club
DGC Ep 401: Heroes of Might and Magic (part one)

Dev Game Club

Play Episode Listen Later Aug 21, 2024 76:44


Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We set the game a little in its time, talk about the way the game creates a divergent path from other tactical turn-based combat games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some tutorial, some standard, some campaign Issues covered: the multiverse/divergent evolution, a game that wasn't copied, long games, setting the game in its time, moving more to real-time combat, finite audiences, action became important for larger audiences, the experimentation in the space, the unexpected battle map, an automated complicated board game, tabletop wargaming, wondering how you get from the main series to this, SSI's path, playing the tutorial, the early game, resources and time and other elements, the city view, generating armies and garrisoning, other things that buildings provide, the hero doesn't fight, choosing your heroes and what units you get, retreating and surrendering, leveling your heroes, not being expected to win the first game, the world map, exploring and watching the world map progress, considering multiplayer, metaphors for humanity (computing, industry, alignments, attributes), grinding, wanting cinematography controls in in-game cutscenes, deleting the chip bag, giving the cheats, #PecsAndGlutesForLyfe. Games, people, and influences mentioned or discussed: Ubisoft, New World Computing, Jon Van Caneghem, Final Fantasy Tactics, X-COM, Populous, Black & White, Marvel Midnight Suns, Freedom Force, Wildermyth, Civilization, Richard Garriott, Kaeon, NES/SNES, Chrono Trigger, Dark Forces, Full Throttle, Jagged Alliance, Dragon Quest VI, Rayman, Hexen, Suikoden, PlayStation, Warcraft 2, The Dig, Twisted Metal, Kings Field 2, Command & Conquer, Total Annihilation, World of Warcraft, Fallout, Firaxis, Final Fantasy (series), Baldur's Gate, Diablo, David Brevik, Archon, Gary Gygax, Dave Arneson, Chivalry, Dungeons & Dragons, Fallout Tactics: Brotherhood of Steel, Commandos, SSI, Ultima (series), Eye of the Beholder, Cinemaware, Defender of the Crown, Taylor, The Sims, Majora's Mask, GURPS, Baron, Shadow Tactics, Tacoma, Assassin's Creed: Valhalla, Metal Gear Solid (series), Halo, Prince of Persia: Sands of Time, Braid, Quake, Daron Stinnett, Celeste, Jeffool, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of HOMM! Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 2

The Book of Mudora

Play Episode Listen Later Aug 20, 2024 135:36


The anti-imperial resistance group "The Returners" must regroup in the neutral town of Narshe, but get separated on the way back. Each group has their own adventure, recruiting new allies along the way.

The Book of Mudora
Book of Matoya Episode 7: Final Fantasy VI: Part 1

The Book of Mudora

Play Episode Listen Later Aug 6, 2024 133:59


1000 years after the War of the Magi nearly destroyed the world, the ascendant Gestahlian Empire sends three soldiers to Narshe to claim a living relic of the war.

They Create Worlds
Final Fantasy VII

They Create Worlds

Play Episode Listen Later Aug 1, 2024 99:31


TCW Podcast Episode 215 - Final Fantasy VII   Final Fantasy VII holds a special place in the hearts of many gamers. For some, it was the first time they really connected with a JRPG. For others, it marked the transition from pixel art games to 3D gaming. Final Fantasy VII owes much to the storytelling work of its predecessor, Final Fantasy VI, led by Yoshinori Kitase. Kitase used his love of filmmaking to add an artistic flair to games, improving on the static scenes most games relied on. With Final Fantasy VII, Kitase aimed to overcome hardware limitations in storytelling. This desire to push beyond hardware constraints also led SquareSoft to break ties with Nintendo and join Sony with their new PlayStation. The marketing of FF VII in the West as more than just an RPG helped it become the first Final Fantasy game to sell more in the West than in Japan, thereby cementing JRPGs in the public's mind.   TCW 157 - Final Fantasy's Tale: https://podcast.theycreateworlds.com/e/final-fantasy-s-tale/ FFVI - Sand on my boots!: https://www.youtube.com/watch?v=W79EPTyL7Pc FFVI - Opera Scene: https://www.youtube.com/watch?v=WwHrQdC02FY FFVI - Cid's Death and Celes Reaction: https://www.youtube.com/watch?v=dHNcwGol0zo FFVI - Loke and Rachel's Backstory: https://www.youtube.com/watch?v=xl7urWIrQTU FFVI - The Falcon: https://www.youtube.com/watch?v=tZA9om3Ezww The Original Trilogy ILM Special Effects Makers: https://www.youtube.com/watch?v=85MK2GDkoxo Star Wars Intro: https://www.youtube.com/watch?v=oJguy6wSYyI Spaceballs Intro: https://www.youtube.com/watch?v=1dZveoBfiww TCW 053 - This History and Merger of Enix and Square: https://podcast.theycreateworlds.com/e/the-history-and-merger-of-enix-and-square/ TCW 011 - The Genesis of JRPGs: https://podcast.theycreateworlds.com/e/the-genesis-of-jrpgs/ FF IV - Intro: https://www.youtube.com/watch?v=Njl7aBS0Ah4 FF IV - The Giant of Babil: https://www.youtube.com/watch?v=mq6k1gHh_2k  FF VI - Coin Toss: https://www.youtube.com/watch?v=C0ZSXwMe678 FF VI - Intro: https://www.youtube.com/watch?v=iAD31P49hsw FF 7 - An Oral History: https://www.polygon.com/a/final-fantasy-7 Polygon - Final Fantasy VI Tech Demo with Kazuyuki Hashimoto: https://www.youtube.com/watch?v=-DTjrY1LXrk FF VI SGI Tech Demo: https://www.youtube.com/watch?v=uHHdODEMD9c FF VII Opening Movie: https://www.youtube.com/watch?v=6CORYpK6_W8 Interview With Hironobu Sakaguchi: https://youtu.be/wucMb3Hcuhc?t=269 Friendly Tap of the Horn: https://www.youtube.com/watch?v=1mYHss0Xmus Following the Blood Trail: https://www.youtube.com/watch?v=SkQq79OZIvE The Midgar Zolom: https://www.youtube.com/watch?v=YfqkWu1Yrj8 Knights of the Round cast: https://www.youtube.com/watch?v=sv9aI5RkoeQ Sephiroth's Ultimate Attack - Super Nova: https://www.youtube.com/watch?v=Ktc022h9Nj8 Final Fantasy VII Commercials: https://www.youtube.com/watch?v=QDz9A4ByHIQ FF7 Promo Art: https://www.mobygames.com/game/858/final-fantasy-vii/promo/ Aerith's Death: https://www.youtube.com/watch?v=FGuohjmGY3Q     New episodes are on the 1st and 15th of every month!   TCW Email: feedback@theycreateworlds.com  Twitter: @tcwpodcast Patreon: https://www.patreon.com/theycreateworlds Alex's Video Game History Blog: http://videogamehistorian.wordpress.com Alex's book, published Dec 2019, is available at CRC Press and at major on-line retailers: http://bit.ly/TCWBOOK1     Intro Music: FF VII Opening ~ Bombing Mission: https://archive.org/details/final_fantasy_vii_soundtrack/02-Opening+~+Bombing+Mission.mp3     Outro Music: RolemMusic - Bacterial Love: http://freemusicarchive.org/music/Rolemusic/Pop_Singles_Compilation_2014/01_rolemusic_-_bacterial_love    Copyright: Attribution: http://creativecommons.org/licenses/by/4.0/

Giant Bombcast
850: REVENGEANCE (The Mount Rushmore of Mario Party Minigames)

Giant Bombcast

Play Episode Listen Later Jul 26, 2024 66:24


Grubb, Dan, Mike, and Shawn are finishing the week by talking to y'all about their time with Marvel Rivals, Final Fantasy VI, and Nintendo World Championships. After that, they decide the Mount Rushmore of Mario Party minigames!

Dev Game Club
DGC Ep 397: The Sims (part three)

Dev Game Club

Play Episode Listen Later Jul 17, 2024 84:23


Welcome to Dev Game Club, where this week we continue our series on The Sims. We talk about a dark spiral, read some poetry, the problem of having enough time, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: alien life, Windows snippet tool vs print screen, not saving, random seeds, introducing a chaos event, theorizing about end games for careers, Tim's persistent chip bag, forums and forever games, games you can play daily, free-to-play mobile games, appointment-based gaming, min/maxing psychology, selling the kids' doll house for food, Dianne being negative, "I'm too depressed to even look at myself," lack of weekends, two Sims having a day off, a podcast first, multiple burners, having to closely manage Bob's fun, the Sims for therapy, externalizing developer feelings of 21st century life, using the room meter to understand what needs to be done, the ultimate plate-spinning game, "did you know that love could be lucrative?," falling in love to increase your net worth, 3D characters and a 2D environment, modding goals and having 3D characters, dimetric vs isometric, revisiting gender normativity, liking problematic things, listening to their audience, how you might approach things the second time around, remastering Final Fantasy VI, a party of side characters, two automated characters healing each other. Games, people, and influences mentioned or discussed: SimCity, Dianne Feinstein, Apple ][, Farmville, Diner Dash, Bejeweled, Animal Crossing, Sims Online, Maxis, Firaxis, Ensemble Studios, Terry Pratchett, Mia Goth, Halo, Kenneth Koch, David Sedaris, Diablo, Quake, Tomb Raider, Super Mario 64, Michael, EA, Wing Commander, Anita Sarkeesian, Northern Exposure, Starfighter, Kirk Hamilton, Aaron Evers, Mark Garcia, Final Fantasy VI, BioStats, Kaeon, Unity, Final Fantasy Tactics, Cloud Strife, Apocalypse Now.  Next time: A few more hours and maybe finish with The Sims Links: Here's an audio recording of the poet Kenneth Koch reading his poem Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 395: The Sims (part one)

Dev Game Club

Play Episode Listen Later Jul 3, 2024 69:34


Welcome to Dev Game Club, where this week we start a new series on 2000's The Sims. We first set the game in its time, and then turn almost immediately to what happened with our Sims. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: spiders and ant farms, last few episodes, our interview with Michel Ancel, games from 2000, all-time sales by brand, an expansion-pack driven business model, games that don't end, a precedent, building up to simulating people, our memories, jumping in without the manual, following the tutorial, talking about Bob and Betty Newbie, a little shade on the console version, what you learn in the tutorial, getting a job, roleplaying the newbies, being visited by the Goths, an interview with John Romero, another visit from the Goths, Tim diving into level design, making messes, options for reading, promoting experimentation, people eating all over the place, Bob and Betty dividing up labor, Bob the freeloader, the people in your neighborhood, horror movie on the TV, kids running in the streets, Mrs Goth collecting her child, the bed against the wall, building versus micromanaging, finding our own fun, comedy factory, inter-system friction, Maslow's hierarchy of needs, spinning the plates, "some dude got water everywhere," discussing how the pathfinding might work, keeping it clean, our Easter Egg, the Aw Jeez files. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Ben from Iowa, Mark Garcia, Michel Ancel, SW: Starfighter, Final Fantasy IX, Deus Ex, THPS 2, SSX, Perfect Dark, NOLF, Baldur's Gate 2, Vagrant Story, Diablo 2, Banjo-Tooie, Spyro: Year of the Dragon, Majora's Mask, Crazy Taxi, Counter-Strike, Thief II, PlayStation, Pokémon, Tetris, Assassin's Creed, Legos, Minecraft, FIFA, Grand Theft Auto, Call of Duty, Mario, Game Boy, Little Computer People, Seaman, Tamagotchi, Amiga, Atari, David Crane, Rich Gold, Pitfall!, Famicom, Will Wright, Raid on Bungeling Bay, Maxis, EA, Final Fantasy Tactics, Donald Pleasance, SimCity, Dwarf Fortress, John Romero, Spore, Mr Rogers, The Exorcist, George Lucas, Far Cry 2, Abraham Maslow, Dave K, Final Fantasy VI, Kirk Hamilton, Aaron Evers.  Next time: More The Sims! Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com

Axe of the Blood God: USG's Official RPG Podcast
Shadow of the Erdtree, Nintendo Direct, FFVI, and More! w/ Mitchell Saltzman

Axe of the Blood God: USG's Official RPG Podcast

Play Episode Listen Later Jun 24, 2024 104:25


I hope you like your rings elden and your trees erd because this week Kat, Nadia, Eric, and special guest Mitchell Saltzman discuss the much-anticipated Elden Ring DLC. Plus, the latest Nintendo Direct, and Eric's experience with Final Fantasy VI so far. It's a jam-packed episode this week on Axe of the Blood God! Tune in to live recordings of the show every Saturday morning at https://www.twitch.tv/bloodgodpod and subscribe for bonus episodes and discord access at https://www.patreon.com/bloodgodpod Also in this episode: Legend of Zelda: Echoes of Wisdom MAAAHVEL BAYBEE Fantasian Shin Megami Tensei V: Vengeance Do we need leakers? Final Fantasy VI is really good Timestamps: 00:00 - Intro 4:16 - Main Topic - Shadow of the Erdtree 38:04 - Random Encounters 41:28 - Nintendo Direct 1:00:40 - The Tavern 1:32:48 - Nadia's Nostalgia Nook Music Used in this Episode: Do Your Best - [Breath of Fire III] A Curious Tale - [Secret of Mana] Airship Stage - [Marvel Vs Capcom 2] Learn more about your ad choices. Visit megaphone.fm/adchoices

Retronauts
613: Episode 613 Preview: Final Fantasy VI (Live From Midwest Gaming Classic 2024)

Retronauts

Play Episode Listen Later May 24, 2024 9:21


You're listening to a free preview of Retronauts Episode 613: Final Fantasy VI (Live From Midwest Gaming Classic 2024). To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

Jimquisition
Podquisition 489: Keeping Up With The Kids

Jimquisition

Play Episode Listen Later May 16, 2024 67:12


Time to pivot. Games we played this week include: Hades II (8:45) Little Kitty Big City (20:00) Crow Country (22:45) Tales of Kenzera: Zau (28:20) Athenian Rhapsody (34:20) Vampire Survivors (43:55) Final Fantasy VI (49:35) Slayers X (50:15) --- News things talked about in this episode: Microsoft tries (fails) to justify studio closures (56:05) https://www.eurogamer.net/xbox-president-responds-to-studio-closures-as-commitment-to-make-sure-that-the-business-is-healthy-for-the-long-term Mike Ybarra thinks people are being too mean to Microsoft executives (59:55) https://www.eurogamer.net/former-blizzard-boss-mike-ybarra-defends-xboxs-phil-spencer-following-arkane-austin-tango-gameworks-closures --- Buy official Jimquisition merchandise at https://thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on https://LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter/Instagram/BlueSky and check out his Patreon (https://patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at https://mercenarycreative.com. Photo Credit: ekstrazabawki.pl / CC BY 4.0 DEED

Retronauts
607: Episode 607 Preview: Final Fantasy VI Character Ranking Hootenanny

Retronauts

Play Episode Listen Later Apr 26, 2024 7:23


You're listening to a free preview of Retronauts Episode 607: Final Fantasy VI Character Ranking Hootenanny. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.