Podcast appearances and mentions of kirk hamilton

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Best podcasts about kirk hamilton

Latest podcast episodes about kirk hamilton

Dev Game Club
DGC Ep 430: Gone Home/Walking Simulators (part one)

Dev Game Club

Play Episode Listen Later May 28, 2025 77:19


Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency.  Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com

Dungeon Punks
Super U - Issue 43: Spring Break! Woo!

Dungeon Punks

Play Episode Listen Later May 28, 2025 48:06


Thanks to a Time Dilation Event, Spring Break has sprung a little early! So the members of Collateral Damage take advantage and party on Kaiju Island, and I can't imagine anything bad would happen on a place with that name? Featured Music: "Pool Party" by Penny & the Pits and "Get a Life" by Goodnight Sunrise Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 429: Fez (part four)

Dev Game Club

Play Episode Listen Later May 21, 2025 81:54


Welcome to Dev Game Club, where this week we complete our series on Fez. We talk about getting to New Game +, some favorite puzzles or mechanics, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! (once) Issues covered: Tim's audio quality, community event, mind blowing, needing a certain number of cubes, a discussion of QR codes, every QR code a Fez puzzle, not being sure you should follow a QR code, stepping through the 32-cube door, metaphysical reflections, stepping back through bit depth, meme sunglasses, seeing how the world is built, debug tools, keeping a secret, independence and control of marketing and secrets, time pivots and traversing quickly, glowing gates and time of day, the low gravity space, Fez notes, Brett tries to talk around figuring out how to translate the language, talking yourself into being on the right track but not being, the lore in the world, subverting expectations and norms, exploring consequences of innovation, inspiration and subversion of classic games, not overstaying the welcome of its mechanics, changing how you think of the game, always having something going on, the artifacts and treasure maps, a more approachable platformer, difficult twitch reflexes, so you're saying it's possible. Games, people, and influences mentioned or discussed: Keep Talking and No One Explodes, Kaeon, Calamity Nolan, Space Team, BioStats, Beyond Good & Evil, Alan Wake, 2001: A Space Odyssey, Super Hexagon, Atari 2600, NES, Adventure, Plato/The Republic, The Wizard of Oz, Assassin's Creed, Dark Souls, Mines of Moria, sixty second shooter prime, MYST, Minecraft, Tetris, Humongous, Freddi Fish, Pajama Sam, Father Beast, Vessel, Prince of Persia: The Lost Crown, Axiom Verge, Hollow Knight, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com

You'll Hear It - Daily Jazz Advice
What Genre Is Tower Of Power??

You'll Hear It - Daily Jazz Advice

Play Episode Listen Later May 19, 2025 69:51


We hand the mic to Kirk Hamilton from the Strong Songs podcast to help us break down the groovy 1973 self-titled release: Tower of Power. We unpack what makes this Oakland funk outfit a generational institution – from David Garibaldi's precision drum fills and Rocco Prestia's machine-gun bass lines to what may be the tightest horn section of all time. We dig into standout tracks like “What Is Hip?” and “Soul Vaccination,” spotlight Lenny Pickett's wild ascent from TOP to SNL, and detail some funny production quirks (like why the drums are panned hard left). It's a full-course tour through funk, soul, and brass brilliance – with a healthy side of stank face.Check out the Strong Songs podcast → https://strongsongspodcast.com/ABOUT OPEN STUDIO------------------------------------------------------------------------------------------------------------------------------------------------------------As the premier online jazz education platform, with an ever-expanding course library and 20,000+ members, Open Studio (OS) has everything you need to excel and thrive on your jazz journey.Featuring everything from beginner to advanced lessons, engaging courses from A-list instructors, step-by-step curriculum, real-time classes and a thriving and incredibly supportive community, OS is the perfect platform to level up your jazz playing, whether you're a total beginner, or an advanced pro-level improvisor.

Dungeon Punks
Odyssey Aquatica: El Tigre del Mar - Episode 02

Dungeon Punks

Play Episode Listen Later May 14, 2025 52:20


The crew of El Tigre del Mar get crabs! Featured Music: "Weekend" by jo passed and "No One Like U" by CJ Wiley Odyssey Aquatica (Old Dog Games) is a 1960s oceanographic adventure playset for the PARAGON system from the AGON roleplaying game. AGON is designed by John Harper and Sean Nittner. Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— ODYSSEY AQUATICA CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ aka The Director Taylor Ramone as Mingus Fil Cieplak as Jacob Isaacs Kirk Hamilton as Max Tenta Leigh Eldridge as Jill Brody

Dev Game Club
DGC Ep 428: Fez (part three)

Dev Game Club

Play Episode Listen Later Apr 30, 2025 69:54


Welcome to Dev Game Club, where this week we continue our series on 2012's Fez, looking at coming back to a puzzle game and perception in its many forms, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: video game development ephemera, coming back to a puzzle game, not enjoying the map but maybe you should be, a text adventure map, secret doors, retraining your brain, key ordering, not knowing if you should walk away from puzzles, developing trust with the game, being motivated to solve every puzzle, when do you walk away, planning for the player to get stuck, adventure game slop, getting stuck in a more linear game, putting in scaled difficulty, getting to a point where you're stuck everywhere, different types of puzzling in the game, the steps of a particular puzzle, a meta discussion, a game about perspectives where the activity is manipulating perspectives, being proud of being in games, recontextualizing your perception, having to retrain your brain, overestablishment of genre, having confidence, working on top of a common language, recognizing that you have the tool, mechanics in a neighborhood, experimenting when you've been away, being able to innovate in more major ways, achievements/trophy hunting, being lost in the realm, Turing-complete redstone. Games, people, and influences mentioned or discussed: Sean Vesce, Zack Norman, Interstate '76, VGHF, LucasArts, Space Quest, The Witness, Blue Prince, MYST, Tomb Raider, Zelda, The Fool's Errand, Metroid (series), Hollow Knight, Kingdom Hearts (series), MegaMan (series), Mario (series), Colin from PA, PlayStation/Xbox/Steam, Minecraft, LostLake, Mors, Kaeon, Bvron, Kirk Hamilton, Aaron Evers, Mark Garcia.  Notes: Brett referred to Fez's year as 2013 or 2014, but clearly it was 2012. Whoops. Next time: Finish(?) the game? Twitch Discord DevGameClub@gmail.com

Dungeon Punks
Odyssey Aquatica: El Tigre del Mar - Episode 01

Dungeon Punks

Play Episode Listen Later Apr 30, 2025 60:25


Check your colour palette, get everything symmetrical, and put on your toque because Dungeon Punks are going aquatic! Join the crew of El Tigre del Mar as they head out on expedition to the Shirahama Offshore Comprehensive Experiment Tower and try to find the sea creature(s?) troubling the locals. Featured Music: "resort towns" by houseguest and "help myself" by Yawn Odyssey Aquatica (Old Dog Games) is a 1960s oceanographic adventure playset for the PARAGON system from the AGON roleplaying game. AGON is designed by John Harper and Sean Nittner. Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— ODYSSEY AQUATICA CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ aka The Director Taylor Ramone as Mingus Fil Cieplak as Jacob Isaacs Kirk Hamilton as Max Tenta Leigh Eldridge as Jill Brody

Dev Game Club
DGC Ep 427: Interstate '76 Interview with Sean Vesce and Zack Norman

Dev Game Club

Play Episode Listen Later Apr 23, 2025 74:45


Welcome to Dev Game Club, where this week we return with a bonus interview for our series on Interstate '76. We talk about shipping the game's predecessor, pulling together, and making something new. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:15 Interview 1:05:22 Break 1:06:00 Outro Issues covered: introducing the guests, having fun making games, great manuals, marrying video games and Hollywood, having more video game applicable experience than you realize, having to right the ship well into development, preordering a game you ended up working on, living in the office, getting enough memory to run the games, opening up space for something new, superheroics and glue, "high polygon counts," muscle cars with guns, being ahead of the curve, sims being in the blood, engine development, come back with your tenth idea, a 28-year scoop on engine work, "I can do that," optimizing and making things up as you go along, making a game like a movie or TV show, a soundtrack that helped drive the game, a team of 12 or 13 people, the few basic bits in a vehicle sim, the players don't know what you've cut, not being arena-based, vigilantes and comic-book heroes, the tools for making the world and a scripted objective system, building from scratch, mission structure, finite state machines and AI, having an identity and character, having a bubble, sticking to your passion, working on a new car game, hearing the chemistry, TTRPGs and alternate histories, our audience maybe not being born yet when this game came out, #minecraft-realm-life.  Games, people, and influences mentioned or discussed: Activision, Mechwarrior 2, 20After1, Cinemaware, Crystal Dynamics, Project Snowblind, Tomb Raider (series), E-Line Games, Never Alone, Colabee, Very Very Spaceship, Niantic, Live Aware, Jamdat, DoggyLawn, Atari 2600, David Crane, Stephen Cartwright, Commodore '64, Pitfall: The Mayan Adventure, Adventure, River Raid, Bobby Kotick, Mediagenic, Intellivision, Pong, SimCity, Alan Gershenfeld, Howard Marks, DOOM (1993), FASA Interactive, Battletech, Egghead Software, E3/CES, Tim Morten, LucasArts, Totally Games, Larry Holland, TIE Fighter/X-Wing, Star Wars: Starfighter, id Software, Epic, Julio Jerez, Airport '77, The A-Team, Third Eye Blind, Kelly Walker Rogers, Tim Schafer, Carmageddon, Twisted Metal, Watchmen, Jordan Weisman, Microsoft, Wing Commander, Falcon, Fallout, Tim Cain, Leonard Boyarsky, X-COM, Julian Gollop, Alex Garden, Homeworld, Dan Stansfield, Castle Falkenstein, Secret Weapons of the Luftwaffe, Minecraft, mors, LostLake, Kaeon, bvron, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Back to Fez Notes: Julio Jerez appears to be from Dominican Republic Twitch Discord DevGameClub@gmail.com

Architectette
057: Erin Peavey: How Science-Backed Design Creates Healthier, More Connected Spaces

Architectette

Play Episode Listen Later Apr 21, 2025 45:36


On today's episode of Architectette we chat with Erin Peavey. Erin is an architect, researcher, and the Health & Well-being Design Leader at HKS. She bridges the gap between research and practice with a focus on design for health, happiness, and social connection.We talk about: - Erin's career journey: her early exposure to environmental psychology, how she navigated uncertainties in her career, and how she came to lead healthcare and community-focused architecture projects.- We talk about the importance of research and data and how this information can guide architectural decisions that promote health and wellbeing. - We also talk about loneliness and the importance of social connection. We focus on strategies to design spaces that foster belonging, community, and connection, with an emphasis on the impacts of the pandemic and how mindful engagement can reduce loneliness and lack of connection____Thank you to our sponsors:⁠⁠⁠⁠⁠⁠Arcol⁠⁠⁠⁠⁠⁠ is a collaborative building design tool built for modern teams. Arcol streamlines your design process by keeping your model, data and presentations in sync enabling your team to work together seamlessly.- Website:⁠⁠⁠⁠⁠⁠ Arcol.io⁠⁠⁠⁠⁠⁠- LinkedIn: ⁠⁠⁠⁠⁠⁠https://www.linkedin.com/company/arcol-tech⁠⁠⁠⁠⁠⁠- Twitter/ X:⁠⁠⁠⁠⁠⁠ https://x.com/ArcolTech⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Layer⁠⁠⁠⁠⁠ is the workflow platform for buildings, empowering teams to capture field data & photos, connect it to their drawings & models, and create beautiful deliverables & reports.Use Layer to build your own workflow to generate Room Data Sheets from Revit, manage your CA processes such as RFIs or Punch lists, conduct field surveys and much more. The best thing is, it's all connected directly to Revit so you'll never have to copy and paste data between windows again.- Website:⁠⁠⁠⁠⁠ https://layer.team/architectette⁠⁠⁠⁠⁠____Links:Website: www.erinpeavey.comErin's Writing: https://www.psychologytoday.com/us/contributors/erin-peaveyConnect with Erin: https://www.linkedin.com/in/erinpeavey/ and https://www.instagram.com/erin.peavey/Peace by Design Book: https://www.erinpeavey.com/news/peace-by-designErin's Recommended Resources: Dr. Mardelle Shepley, Dr. Kirk Hamilton, HERD Journal, Psychology Today, EndNote, Mendeley, JSTOR, Google Scholar (use "peer review"!), Research Gate, Visual Refence for Evidence Based Design, and senior living topical books by Margaret Calkins.____Connect with Architectette:- Website: ⁠⁠⁠⁠⁠ www.architectette.com⁠⁠⁠⁠⁠ (Learn more)- Instagram:⁠⁠⁠⁠⁠ @architectette⁠⁠⁠⁠⁠ (See more)- Newsletter:⁠⁠⁠⁠⁠ www.architectette.com/newsletter⁠⁠⁠⁠⁠ (Behind the Scenes Content)- LinkedIn:⁠⁠⁠⁠⁠ The Architectette Podcast⁠⁠⁠⁠⁠ Page and/or⁠⁠⁠⁠⁠ Caitlin Brady⁠⁠⁠⁠⁠Support Architectette:- Leave us a rating and review!-⁠⁠⁠⁠⁠ Patreon⁠⁠⁠⁠⁠Music by⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ AlexGrohl⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ from ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Pixabay⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠.

Dev Game Club
DGC Ep 426: Fez (part two)

Dev Game Club

Play Episode Listen Later Apr 16, 2025 74:05


Welcome to Dev Game Club, where this week we continue our series on Fez. We talk about its platforming and how it fits to taste, game style, and rule escalation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More cubes! Issues covered: platforming feelings and taste, inspirations and how they play out here, additional move set, floaty physics, a mental game with mostly generous platforming, a game that takes place in your head rather than in your fingers, seeking high highs, sloppiness and guiding the player, no longer seeing the whole world but only the tells, the pleasure of figuring things out, checking out the achievements, how many people get everything, the craft of the game, wanting to feel capable, finding a solution that was not the intended solution, dominated by the puzzle side, those moments where you give a big "no way," extending a simple idea and iterating on it for a fleshed-out game, iterating ideas, a chain of implication, not making the leaps of logic too large, ladders that line up and teach you how to think about the world, not knowing whether you can do a thing yet, not wanting to diminish the revelations, puzzles games Brett hasn't finished and why, editorial from the publisher and Key Performance Indicators, finding a tribe for your indie game, side games, smaller and more cohesive teams, a choose-your-own-email, having an experience, leaving endings open. Games, people, and influences mentioned or discussed: Hollow Knight, Indie Game: The Movie, Phil Fish, Nintendo, Mario (series), Little Big Planet, Guacamelee, Super Mario Galaxy, Demons's Souls, Dark Souls, Kena: Bridge of Spirits, Tomb Raider (2013), The Matrix, Deep Thoughts/Jack Handey, MYST, Pierre de Fermat, Megaman, Resident Evil, The Witness, Braid, The Talos Principle, Obduction, Cyan Worlds, Super Meat Boy, Fallout, X-COM, mysterydip, Mass Effect, Wolfenstein: The New Order, Twin Peaks, Half-Life, While We're Young, Noah Baumbach, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Fez! Note: Amusingly, though I did not call out the actresses, Naomi Watts and Amanda Seyfried appear in While We're Young, and both also appeared in Twin Peaks: The Return Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 42: Dial H for Hell

Dungeon Punks

Play Episode Listen Later Apr 16, 2025 98:58


Damage Control goes to Capital-H Hell as the team finds themselves in the middle of an intense face-off, has to face their greatest fears, and hopefully remember just why the heck they came here in the first place. Featured Music: "A.ajax" by Peach Pact and "Eyelids" by Heavy Sweater Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 425: Fez (part one)

Dev Game Club

Play Episode Listen Later Apr 9, 2025 74:26


Welcome to Dev Game Club, where this week we begin a new series of series on the independent games of the last couple of decades, starting with 2012's Fez. We set the game in its time, talk a bit about its precedents and the landscape of independent games in the middle of that console generation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Single-digit cubes Issues covered: our real plan or lack thereof, early games, the indie revolution, the influences back and forth, the pressure of the space we're in, a highly visible indie, games from that year, sequels vs the different stuff in the indies, democratization of the market, the console cycle, always online fiasco, getting on the Steam store, opening console store fronts to independents, limitations, the broadband market and bandwidth costs, the publicity on the store, low cost of goods, continuing power of retail, a two dimensional puzzle game in a three dimensional world, charm, great music and MIDI with an unsettling feel, rotating the world, rebooting the game, achieving the effect without perspective, the Trixel engine, having a hard time getting it, trusting the game, having a new lens on a game, taking the time to infuse the whole experience, team sizes, telling a different story with an existing language, having fewer people to get on board, independent publishers and producers, influences, glitch aesthetics, map language, climbing on the sides of things, stopping time while the world rotates, how the editor might work, games from the past, CONFIG.SYS (dang it, could not remember), skipping over generations. Games, people, and influences mentioned or discussed: Will Wright, Indie Game: The Movie, Polytron, Phil Fish, Dishonored, Halo 4, AW American Nightmare, X-COM, Firaxis, Mass Effect 3, Forza Horizon, Far Cry (series), Counterstrike: Go, Assassin's Creed 3, Borderlands 2, Diablo III, Dragon's Dogma, Journey, The Walking Dead, Telltale Games, FTL, Spelunky, Papo y Yo, Bastion, Super Hexagon, Terry Cavanaugh, Supergiant, Hades, Transistor, UFO 50, Derek Yu, That Game Company, Sky, Sony, PlayStation, Microsoft, Steam, XBLA, Braid, Super Meat Boy, Nintendo, Castlevania: Symphony of the Night, Zelda (series), Super Mario (series), Metroid (series), Outer Wilds, The Sixth Sense (obliquely), Renaud Bedard, Trapdoor, Penny Arcade, blitworks, Tetris, Axiom Verge, Tron, Out of this World, Captain Toad: Treasure Tracker, Super Mario 3D Land, Minecraft, Sam, Interstate '76, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fez! Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 424: Interstate '76 (part three)

Dev Game Club

Play Episode Listen Later Apr 2, 2025 74:22


Welcome to Dev Game Club, where this week we sadly conclude our series on Interstate '76. Poor Tim could not really play the game at all, so we're going to have to let this one go, but we'll still talk about a few things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Mission 10 (B) Issues covered: Tim being unable to get the game running, other cultural objects disappearing, physics implementation details from an implementer!, PC compatibility testing, running down bugs even today, flight stick vs controller, acceleration and turning, independent throttle, analog triggers on modern controllers, easy difficulty, getting a lot out of a few cars, making cars seem smarter, lack of uncanny valley, feeling a whole story in a mission, level design vs mission design, repetitive missions in other games, rewarding you with movies, impersonating a President, committing to a stylistic identity, standing out from the crowd, leveraging an IP shift, moving around between teams, the other game made with the same fiction, working remotely in the games industry, fear and trust. Games, people, and influences mentioned or discussed: Nosferatu, Moby Dick, Typee, Omoo, Emily Dickinson, Hailee Steinfeld, True Grit, Phil Salvatore, Carlos, Julio Jerez, Daniel Stanfield, Starfighter (series), Quake, Tomb Raider, Ultima Underworld, Trespasser, TIE Fighter, Wing Commander (series), George H. W. Bush, FASA, Duke Nukem, Blood, Shadow Warrior, Gladius, Final Fantasy Tactics, Red Rock, Sam and Max, Republic Commando, Rebel Assault, Mortimer and the Riddles of the Medallion, Wes, Twisted Metal, Luxoflux, Vigilante 8, Star Wars: Demolition, SNES, Zombies Ate My Neighbors, Super Star Wars, Big Sky Trooper, Activision, Nintendo 64, Game Boy Color, Dave K, Grand Designs, Bethesda Game Studios, Microsoft, Kingdoms of Amalur, .38 Studios, LostLake, Mors_d, Minecraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA Twitch Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 41: Everything Goes Wrong

Dungeon Punks

Play Episode Listen Later Apr 2, 2025 48:28


In which everything goes wrong. Featured Music: "This Is Me" by Dusty Pines and "Favourite Demon" by Autonomous Apes Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 423: Interstate '76 (part two)

Dev Game Club

Play Episode Listen Later Mar 19, 2025 66:08


Welcome to Dev Game Club, where this week we continue our series on 1997's Interstate '76. We talk about physics again, mission design, input, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played:  Roughly six missions (B), technical difficulties (T) Issues covered: end of mission two sitting duck and acting, many controller bindings, driving an automatic, mapping onto the character's body instead of the car, the hardware abstraction layer and Direct X, enumerating devices and buttons, IBM PC light grey numpads, mechanical keyboards, the nostalgia of two hands on the keyboard, extra peripherals, simulating the character vs the car, the car as the crosshairs, getting stuff off the battlefield, upgrades, managing weight, racing missions, the potential of weight impacting the simulation, a game that's not well-preserved, weird configuration and axes, mission design, following the guy you're racing, broken physics world, compounded errors, blowing up the diner, 90s references, failing the mission multiple times, guiding the player back, being unable to save Skeeter, level of detail issues, sim mission design, cheating the sim, car condition, wanting to try the flight stick, the band, good looking cars, mayhem on the field, now available on YouTube. Games, people, and influences mentioned or discussed: Falcon, XvT, MechWarrior, Steel Battalion, Guitar Hero, Microsoft, Forza, TIE Fighter, Tipper Gore, Escape from New York, Third Eye Blind, fbrccn, MuzBoz, Twisted Metal Black, Kirk Hamilton, Aaron Evers, Mark Garcia.  Notes:  The more common and cheap keyboard type that Brett didn't know the name of is a "membrane" keyboard.  Next time: More I '76 Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 40: Teenage Secret Ninja Students

Dungeon Punks

Play Episode Listen Later Mar 19, 2025 67:57


Collateral Damage gets a little help with their ninja problem, a little help with their hell problem, and finds time to hit up a party!  Featured Music: "Triage" by Real Sickies and "Get Rich Quick" by We Are Not A Cult Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 422: Interstate '76 (part one)

Dev Game Club

Play Episode Listen Later Mar 12, 2025 65:00


Welcome to Dev Game Club, where this week we begin a new series on 1997's Interstate '76. We set the game a bit in its time, talk about Activision (almost as an afterthought), and then start getting into the characters and the vibe, of which there is much. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Early mission or two Issues covered: a game time forgot, playing a sim game genre, a unique take on the sim genre plus car combat, prepping the sim elements vs the actual play, other games from that year, taking a formula and doing something different with it, modern exploitation-inspired games, exploitation cinema, grindhouse, other potential influences and inspirations, why you pick sparse environments, breakable cacti, a huge variety of games, low-cost film-making and democratization, vigilantes, a bland corporation, text adventures, a business and not a game company, seeing the impact of acquisition or mergers, character introductions, fake actors playing characters, character names, Groove Champion vs Stiletto Anyway, stylized and simplified characters, flat shading and seeing every polygon, connecting to the character in the cockpit and via the radio, naturally cinematic, stylized presence, jitteriness and physics, compounding errors, deterministic physics, preserving this game and finding ways to play it, just shipping a game, dealing with a controller vs keyboard.    Games, people, and influences mentioned or discussed: TIE Fighter (series), Starfighter, MechWarrior (series), Voltron, Diablo, Resident Evil, The Last Express, Fallout, GoldenEye, Castlevania: SotN, Age of Empires, Outlaws, Curse of Monkey Island, Dark Forces 2, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Dark Forces, Final Fantasy Tactics, Wet, Kane and Lynch, Suda 51, Grasshopper Interactive, Killer 7, Death Race 2000, Russ Meyers, Death Proof, Mad Max (series), MegaMan 8, Kaeon, Cleopatra Jones, Enter the Dragon, Jim Kelly, Bruce Lee, Game of Death, Quentin Tarantino, Kill Bill, Fist of Fury, Starsky and Hutch, River Raid, Pitfall, David Crane, Atari, Call of Duty, Guitar Hero, Capcom, Blizzard, id Software, Interplay, Infocom, Zork (series), Witness, Enchanter (series), Ballyhoo, Lurking Horror, Electronic Arts, Bobby Kotick, Nintendo, BattleZone, Pac-Man, Jason Schreier, Play Nice: The Rise and Fall of Blizzard Entertainment, Hearthstone, Marvel Snap, Ultima (series), Bioware, Treyarch, Raven Software, Heretic/Hexen, Quake, Battletech/FASA Entertainment, Anachronox, Pam Grier, Chuck Norris, Dungeon Keeper, Half-Life 2, Indiana Jones and the Internal Machine, Video Game History Foundation, Star Wars: Episode I: Racer, Forza (series), Falcon (series), Dark Souls, Minecraft, LostLake86, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia.   Errata: Lost Treasures of Infocom actually originally came out in 1991. We regret the error.  Next time: More I'76! Twitch Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 421: Outcast (part four)

Dev Game Club

Play Episode Listen Later Mar 5, 2025 81:49


Welcome to Dev Game Club, where this week we complete our series on 1999's Outcast. We talk a bit about the end of the game, the challenge of plate-spinning, gadgets we missed out on for much of the game, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (Brett)... some more (Tim) Podcast breakdown: 00:47 Discussion 54:07 Break 54:36 Takeaways/Mailbag Issues covered: getting captured and losing your stuff, getting some ammo from your subquests, some of the other weapons, the silenced sniper tranquilizer, not fulfilling stealth, a difficult puzzle in the tree world, the deep sound puzzle of the forest world, getting one key from a complicated puzzle and then a physics puzzle, doing what you think is right for your goals, modest budgets vs today's indie and AAA, the lower development cost and the challenge of readability, making big hard decisions to collapse away a problem, market size, the delusion of ship when it's ready vs making what you can by the deadline, the podcast exposing us to some really great games, plate-spinning and tendrils spreading out, imagining the flowcharts, getting to the end of the Motazaar gauntlet, "your key is in another castle," the F-Link gadget and speeding play, the other gadgets, quest system being per-zone, story bits that cover the length of the game, "rules are meant to guide people, not contain them," narrative niceties, memorable and understandable NPCs, the two fishermen, NPC depth, greater empathy vs snark in Cutter Slade, describing the time shifty stuff, running through the story at the end of the game, a bold world structure, motivating and leveraging the connectivity, the voxel terrain, dynamic systems in play, the depth of the narrative space, legacies.    Games, people, and influences mentioned or discussed: Indiana Jones, Beyond Good and Evil, Anachronox, Unreal, Nintendo Switch, Breath of the Wild, Shadow of the Colossus, Assassin's Creed (series), Tomb Raider (series), Uncharted (series), Team Ico, Fbrccn, Infogrames, Appeal, Blizzard, Warcraft (series), Dwarf Fortress, The Last Express, The Crying Game, John Carter/A Princess of Mars, Delta Force, Anthony Gallegos, Rebel FM, mysterydip, Pong, Belmont, Mark Garcia, Jedi Starfighter, Republic Commando, Castlevania, Dark Souls 2, BioStats, CalamityNolan, Kirk Hamilton, Aaron Evers.  Next time: TBA! Links: The Ghost Racing Article Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 39: Inner Ninja

Dungeon Punks

Play Episode Listen Later Mar 5, 2025 58:25


A disastrous press conference somehow gets worse, as Collateral Damage faces threats from all directions!  Featured Music: "Irrelevant" by Cursed Words and "this is the best night of my life!" by Customer Service Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 420: Outcast (part three)

Dev Game Club

Play Episode Listen Later Feb 19, 2025 61:34


Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. We talk about world structure, world building, concrete vs abstract implementations of mechanics, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through Talanzaar Issues covered: sad news, a digression on Edgar Rice Burroughs and Project Gutenberg, finally "getting" the game, depth of story and environment at the time, the "second" world, moderating your own difficulty, supporting narrative goals, a dynamic "find this person" system, concrete interactions to increase believability of the world, the big impact of the world state change, organic architecture, cheesing the terrain collision, world-building in conversations, Mogi and his history, the crane puzzle, auto-targeting the swinging cube, the brothers competing for the business, the flautist and singer, the adventurous music, world state music, reputation as a concept, enemy states. Games, people, and influences mentioned or discussed: Belmont/Jesse Lane Nelson, Defeating Games for Charity, Jedi Starfighter, BioStats, LostLake, Edgar Rice Burroughs, John Carter/A Princess of Mars, Project Gutenberg, Computer Gaming World, Tomb Raider, Anachronox, LoZ: Ocarina of Time, Total Recall, Grim Fandango, Moscow Symphony Orchestra, Star Wars, Castlevania X: Rondo of Blood, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish (?) Outcast Links: Belmont hosts Tim & Brett on JSF Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 38: Deny, Deny, Deny

Dungeon Punks

Play Episode Listen Later Feb 19, 2025 54:52


Cadence has to do some damage control of his own after a bombshell, while Jackie searches for some mysterious books, and Artemis works on a secret project that will in no way come back to haunt the team in the future.  Featured Music: "Bruce Lee" by Introduce Wolves and "All in All" by GORD Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Cambion AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 419: Outcast (part two)

Dev Game Club

Play Episode Listen Later Feb 12, 2025 66:52


Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. Tim can't get enough of the voxels, and we dive a little bit into combat, mounts, and structure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Mostly through Shamazaar Issues covered: revisiting Defeating Games for Charity, the work behind the event, launch of VGHF library, accepting the voxels, possible benefits of voxels, how to represent transfer, back to metaballs, generating noise in the voxels, collision and voxels, looking unlike other games of the time, leaving out polygons for the voxels to show through, avoiding the enemies vs blasting, apparent resource scarcity, weak stealth, projectile-based shooting, combat and missing all the time, enjoying dodging but hating missing, abstraction in games, enemies dropping guns that disappear, voice work, stand-out characters, having fun with the NPCs, not being too self-serious, investigating the twon-ha, the different aesthetics of European games, a flexible mount, stumbling on the quest log, skipping ahead in the knowledge tree, seeing games in the same family, a milieu or scene, what were the game inputs that got you to this game, coming at ideas from different directions, German dubbing, the voice of Pey'j, adding legitimization, the music.  Games, people, and influences mentioned or discussed: BioStats, Mark Garcia, Artimage, Final Fantasy VI, Video Game History Foundation, Phil Salvador, Minecraft, Starfighter, Steve Ash, Spore, System Shock 2, DOOM (1993), CliffyB, Chess, Annals of the Grand Historian, Arnold Schwarzeneggar, Bruce Willis, Halo, Dark Crystal, Beyond Good and Evil, Rayman, Ultima (series), Populous, Peter Molyneux, Sid Meier, Civilization (series), Vitor, Assassin's Creed (series), David Gasman, Star Wars, John Williams, Dark Souls 2, Kirk Hamilton, Aaron Evers. Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 37: In a Row?

Dungeon Punks

Play Episode Listen Later Feb 5, 2025 57:55


Add a Ninja Problem onto the Hell Dilemma, as the team attempts to figure out what the deal is with their HQ Computer (both the characters in-universe and us around the table). Featured Music: "Back Into It" by The No Goes and "Poison Fruit" by The Poor Choices Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Cambion AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 418: Outcast (part one)

Dev Game Club

Play Episode Listen Later Jan 30, 2025 72:29


Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 417: Mailbag!

Dev Game Club

Play Episode Listen Later Jan 22, 2025 78:52


Welcome to Dev Game Club, where this week we are catching up on our mailbag! Let's face it, it's mostly about Minecraft, though we spend a lot of time on video game preservation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: the manananggal, Defeating Games for Charity, ownership of work materials, Tim's notes on the Discord Game Club interview with Phil Salvador, our own games disappearing, the value of libraries, preserving all games, copyright lawyers, the tension between corporations and preservationists, protecting children online, defending your kids, engaging with your kids over games, external references, limits on exploration interest, Tim and Brett disagree about whether Minecraft devs relied on the existence of a wiki, older version availability in Minecraft Java Edition, speedrunning Minecraft, modding and Minecraft, YouTube and Minecraft trajectories, Lego Fortnite's means of directing you, limited building or building towards story purposes, curbing anxiety, dating the Balrog.  Games, people, and influences mentioned or discussed: Dungeons & Dragons, Dark Matters/X-Files, Minecraft, CalamityNolan, Video Game History Foundation, KyleAndError, Hollow Knight, Kaeon, DuckTales, Trespasser, Tower Song, Pikmin, N0isses, Rocksmith, Robotspacer, Enchanted Scepters, Mystery House, Artimage, Jedi Starfighter, Katamari Damacy, BioStats, Phil Salvador, Midway/Bally, Nosferatu (1922/2024), Prince of Persia, Warcraft, The Sims, Tony Rowe, Microsoft, Bill Roper, Wil Wright, John Romero, Leo Tolstoy, Socrates, Frank Cifaldi, Nintendo, Tim Schafer, Double Fine, Devin Kelly-Sneed (P2 programmer), Joe Lieberman, Hillary Clinton, Joe Biden, Mickey Mouse/Disney, mysterydip, Roblox, Lego Fortnite, Just Dance, Ubisoft, Club Penguin, Luke Theriault, LostLake, Dwarf Fortress, Raymond, Mojang, Factorio, Satisfactory, Father Beast, Skyrim, Ben from Iowa, Dragon Quest Builders, The Lord of the Rings Return to Moria, The Long Dark, Pacific Drive, Valheim, Final Fantasy VI, Epic Games, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Our next game (whatever that may be) Defeating Games for Charity Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 36: Good Intentions

Dungeon Punks

Play Episode Listen Later Jan 22, 2025 64:00


Damage Control makes a plan to go to hell by doing what they do best: bickering, drinking, and getting into a fight.  Featured Music: "Devils In The Bathroom" by Pit Props and "Reverence" by NERiMA Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Cambion AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 414: Minecraft (part four)

Dev Game Club

Play Episode Listen Later Jan 15, 2025 71:01


Welcome to Dev Game Club, where this week we conclude our series on Minecraft. We talk about our stories, multiplayer, and other topics, before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours of Minecraft Issues covered: the upcoming charity event, Tim not knowing where Site D is, milestones for Tim, an epic story of loss with Mors, having high stakes and risk, Brett makes a long deep dive into an enormous open cavern, the procedural elements of exploration, connected caverns, Lost Lake's skill and visiting his place, the causeway that takes you to Lost Lake, automating systems, never finding an emerald, ad campaigns from the 1950s, a game developer muses about his existence in the universe, terrain modeling and erosion, not being able to tell that something wasn't hand-modeled, changes in the algorithm over time, getting lost in narrow caverns, simple goals that are obvious needs for survival, the excellence of the second-to-second loop of mining and picking up, height modeling for terrain with height maps vs voxels, player goals and having the ability to make them as specific as you want, leaving off the limits in a block game, trading verisimilitude for expressivity, allowing the player to impact everything, simple creativity, continuing the server. Games, people, and influences mentioned or discussed: Lost Lake, Trespasser, Phil Salvador, Video Game History Foundation,  mors_d, Buck Rogers, Disneyland, Star Trek, Burma Shave, Mad Men, Dwight Eisenhower, Fallout 3, Skyrim, Oblivion, mysterydip, Valheim, Lego, Ravenloft, Picross, Terraria, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: End of year review! Links: Defeating Games for Charity Video Game History Foundation Interview with Phil Salvador  Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 35: Year Two

Dungeon Punks

Play Episode Listen Later Jan 8, 2025 74:51


New semester, new headquarters, new classes, new teachers, new projects, new crushes, new powers, new threats, new arc! Featured Music: "Smilin' Back" by The Exit Strategy and "Muffins" by Kites On Mars Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Check out the Tabletop Titans Fundraiser for Doctors Without Borders  ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Cambion AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 414: Minecraft (part three)

Dev Game Club

Play Episode Listen Later Dec 25, 2024 73:02


Welcome to Dev Game Club, where this week we continue our series on Minecraft, with this special Christmas edition. We talk a little about seeds and sharing them, carpeting your friend's base, stories of ongoing Minecrafting, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours of Minecraft Issues covered: wall-to-wall carpeting, Defeating Games for Charity, Minecraft gear, motion capture, finding Tim's base, stairs being my hallmark, the importance of community, a potato generator, farming spaces and pens, not being deep on the tech tree, building being an important part, learning about sheep and their needs, grass propagation, sudden appearance of grass, emergent properties and experimentation, getting quickly to the nether, leaning on villagers, building up the spawn point, monster generation, XP as currency, upgrading villagers, a system to get quickly to villages, a very deep hole, climbing out of a big hole, getting connected to the world, blockiness contributing to readability, replayable/pseudo-randomness, selecting a seed, determinism, a multiverse of deterministic universes, a shareable number that you can replicate, difficulty progression in other games, getting same-y, going to the end, investing yourself, asking why?, making and letting go, spreading out to other games, Deathgaze and other end-game FF6 discussion. Games, people, and influences mentioned or discussed: Phil Salvador, BioStats, Mega 64, Mark Garcia, LostLake86, MysteryDip and progeny, Lord of the Rings (obliquely), Valheim, Dark Souls, Breath of the Wild, Indiana Jones (obliquely), Minesweeper, Bridge, Starfighter, Spelunky, Skyrim, Soren Johnson, Civilization, No Man's Sky, Star Trek: The Next Generation, Corbin Bernsen, Pacific Drive, Final Fantasy VI, Kirk Hamilton, Aaron Evers. Next time: End of year review! Links: Defeating Games for Charity Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 34: Christmas in July

Dungeon Punks

Play Episode Listen Later Dec 25, 2024 69:30


He's made a list. He's checked it, twice. And Doc Holliday has decided you are naughty, as he tries to bring some Christmas cheer to Universe City in July. Will Damage Control be converted and start decking the halls, or can they resist & deck HIS halls? Featured Music: "It's Christmas Time" by Rong⚡ and "Star Wars Christmas" by The Matinee Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Twitter: @DungeonPunksPod or Instagram/Threads @DungeonPunks Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Cambion AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 413: Minecraft (part two)

Dev Game Club

Play Episode Listen Later Dec 18, 2024 67:21


Welcome to Dev Game Club, where this week we continue our series on 2009's Minecraft. We talk about it birthing the survival genre, and a bit about what that means on several levels, drive into player motivation, and talk a little bit about how our play has gone. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: announcement about servers, the importance of iteration and innovation in game development, implementing on the basis of what you need, layering with survival in play, exploratory game-making and seeing where choices take you, not knowing the opportunities for things, spatial exploration and buildable exploration, not knowing what to do with all this copper, adding things to challenge your assumptions, setting up traps, having to do a lot of stuff to get to the nether, having a hard time sustaining an open game, digging towards a mountain, finding an abandoned mine, a minimal story that doesn't quite scratch the narrative itch, spawning a genre which explores the other gameplay spaces, loving the Viking stuff, seeking efficiency and layout goals, finding things as you dig down, the many sites of Brett D, figuring out your layout, building building building digging digging digging. Games, people, and influences mentioned or discussed: LostLake86, David Brevik, Artimage, Breath of the Wild, Annihilation, Enshrouded, Return to Moria, Lord of the Rings, Valheim, Dragon Quest Builders, The Sims, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Minecraft! Twitch: timlongojr Discord DevGameClub@gmail.com

Boards Alive Podcast
Cult Classic Callback - The Running Man with Kirk Hamilton

Boards Alive Podcast

Play Episode Listen Later Dec 15, 2024 55:32


Episode 25 - Kirk Hamilton Kirk Hamilton can be found on Twitter @KirkHamilton, on Instagram @Kirk_Hamilton, on his website kirkhamilton.com, on the Triple Click podcast, and on the Strong Songs podcast. Support us on Patreon Find us on Twitter @CultClassicPod Find us on Instagram @CultClassicCallbackLinsae Find us on Facebook @CultClassicCallback Find more episodes at boardsalivepodcast.com/category/cult-classic-callback Theme song "Ghost Run" by Jean-Marc Giffin @JeanOfmArc

Dungeon Punks
Super U - Issue 33: The Beach Episode

Dungeon Punks

Play Episode Listen Later Dec 11, 2024 48:14


It's summer break and Babe is back in town, so you know what that means? It's time for a beach episode! Join Collateral Damage on Norris Beach for some coconut drinks, beach volleyball, and big umbrellas (that last one is for Artemis). Featured Music: "Haunted Beach" by Night Chill and "Anything Can Happen On the Holiest of Days" by The Zolas Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Twitter: @DungeonPunksPod or Instagram/Threads @DungeonPunks Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Cambion AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 412: Minecraft (part one)

Dev Game Club

Play Episode Listen Later Dec 4, 2024 70:13


Welcome to Dev Game Club, where this week we begin a new series on 2009's Minecraft. We talk about the early access history of the title, the impact on the industry, and then dive into some initial thoughts on our first few hours. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours Issues covered: Brett kills Tim, an announcement about opening world, an announcement about Defeating Games for Charity, the Minecraft Timeline, the beginning of Early Access, starting with creative mode, adding core concepts later, viral success, cellular automata, emergence in a user-created space, free-to-play vs early access, hunger, huge success, a smart purchase, a rough start, undirected and unexplained, the key to the experience, building a game with a community, the crafting table and drawing little items, sanding edges off, crafting blocks with blocks, connecting to your humanity, how long you can go without stuff, building up a city, the survival test and launching a genre, holding everything in your hand, the sense of exploration, player types, sanding away friction, space for sequels, dealing with the Internet, the rise of the day one patch, boundaries and generations, a dangerous model, triaging bugs for day one, right-sizing the game. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Phil Salvador, Video Game History Foundation, Arkham Asylum, Uncharted 2, Borderlands, Demons's Souls, Brutal Legend, League of Legends, Infamous, Assassin's Creed II, Dragon Age: Origins, Left 4 Dead 2, New Super Mario Bros Wii, Bayonetta, Plants vs Zombies, Red Faction: Guerilla, Artimage, Steam, Dwarf Fortress, MUD, Everquest, Far Cry 2, Clint Hocking, Valheim, Microsoft, Mojang, Bethesda Game Studios/Zenimax, id Software, Machine Games, Tango Gameworks, Discord, Phil Spencer, Halo, The Three Stooges, Picross, Black Hawk Down, Delta Force, Dragon Quest Builders, Spelunky, WoW Classic, Blizzard, mysterydip, Ubisoft, Sony, Horizon (series), Nintendo, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Minecraft! Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Goncharov Must Die - Part 2

Dungeon Punks

Play Episode Listen Later Nov 27, 2024 46:36


After an explosive first half, the stage is set for a dramatic conclusion. Find out who takes the lead in the Naples underground and who is left waiting in the wings, as the curtain falls on this scene-for-scene recreation of the lost Martin Scorsese film, GONCHAROV (1973). Featured Music: "Lucky Dragon" by Odd Marshall and "Overthinking" by The Anti-Queens Dungeon Punks is recorded and produced by Kirk Hamilton. Writing, design, and layout of Goncharov Must Die by Mynar Lenahan. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Twitter: @DungeonPunksPod or Instagram/Threads @DungeonPunks Come hang out on our Discord Server Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— STARRING: Taylor Ramone playing Robert De Niro as Ivor Goncharov  Kirk Hamilton playing Harvey Keitel as Andrey Dadonov  Joe MacLeod playing Al Pacino as Mario Ambrosini Leigh Eldridge playing Cybill Shepherd as Katya Goncharovna Stu Popp playing John Cazale as "Ice Pick" Joe Morelli (and others)

Dev Game Club
DGC Ep 411: Dead Rising (part four)

Dev Game Club

Play Episode Listen Later Nov 20, 2024 89:23


Welcome to Dev Game Club, where this week we conclude our series on 2006's Dead Rising. We visit the end of the game a bit and then turn to our takeaways, before tackling a reader question. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the game! Issues covered: the enemy mix, just being a journalist, being interrupted by Otis, the arrival of the army, captured by cultists, constant use of the chainsaw, adding an enemy and its impact, greater XP rewards, state changes and controlling the state change, an ongoing narrative, how games end, overtime mode, the helicopter arrival, how new game+ or post-game works these days, frustration with unplugging the bombs, vehicle troubles, reach exceeding grasp, having the wrong feelings, the wall mission, early replay to skills gather, the bomb cyclone, the open world structure and its rogue-like nature, picking the good inspiration, weapon variety and payoff, finding new things to do on your run, conducive to achievements, systems over mechanics, different kinds of mastery, getting little bang for buck from first person or special moves, zombies as level design, tuning and balancing, item progression, humans as the real enemies, psychopaths, little survivor stories, balancing silliness and poignancy, when you've changed your mind, individuating the clones, adding humor, using more and less of the language, moving to systems over mechanics, moving away from design documentation, iteration over inspiration, defensiveness, solving for growing team size with documentation. Games, people, and influences mentioned or discussed: Dark Souls, MegaMan, Fallout, Bethesda Game Studios, Morrowind, The Witcher 3, Grand Theft Auto, Lost Planet, Monster Hunter, Dragon's Dogma, Resident Evil (series), Dawn of the Dead, Gears of War, Vampire Survivor, Robotron 2084, Fatal Frame, mystery dip, Republic Commando, George Lucas, The Clone Wars, The Bad Batch, Robin Williams, William Shakespeare, Harley Baldwin, Starfighter (series), Soren Johnson, Sid Meier, LucasArts, Halo, Tomb Raider, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? TBA ??? Errata: You do not in fact have to carry all the queens at once. Brett may not have advanced Isabela's conversation enough. Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 410: Dead Rising (part three)

Dev Game Club

Play Episode Listen Later Nov 13, 2024 80:08


Welcome to Dev Game Club, where this week we continue our series on Dead Rising. Brett finally slays a killer clown a decade after his first failure, and we talk more about weapons, location, and "the run." Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More hours! Issues covered: defeating killer clown, saving all the survivors, capturing Kent's photo, additional player agency, changing tactics over time, picking up the jewelry store mother, systems coming together, having no way to communicate trajectory, "simple" tweaks to a formula, learning Adam's patterns, throwing cash registers, getting battle axes to take out Adam but not losing the tourists, controller and gun, Carlito's guns, a distillation of the game, getting quick transit between, learning the survivor loops, the big effects of stat changes, survivor uniqueness, personifying mechanics or measures, "the truth has vanished into darkness," story threading into open world, putting a premium on story, juxtaposing location with horror, the beginning of the zombie outbreak, series rather than anthology, displayed stats, matchmaking, ugly matchmaking patents, more on achievements, qte escapes. Games, people, and influences mentioned or discussed: Ico, Dark Souls, kyleanderror, Morrowind, Arkham: Knight, Legend of Zelda (series), Far Cry 2, GTA (series), Mad Libs, Fallout (series), George Romero, Resident Evil, 28 Days Later, Fear the Walking Dead, The Last of Us, The Girl with All the Gifts, Mr. E. Dip, Bubble Bobble, Starfighter, Skyrim, Josh Menke, 343 Industries, Call of Duty, League of Legends, StarCraft II, Republic Commando, Jeffool, King Kong, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish (?) Dead Rising Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Goncharov Must Die - Part 1

Dungeon Punks

Play Episode Listen Later Nov 13, 2024 62:04


In 1973, auteur Martin Scorsese pulled together an all-star cast to make the mafia drama, GONCHAROV. However, thanks to a troubled production the movie remained unreleased, with only a rough cut floating around. In 2024, the cast and crew of the hit podcast Dungeon Punks found a print of the film. Along with special guest Joe MacLeod, they will re-enact the entire movie scene by scene in a special presentation of...GONCHAROV MUST DIE. Featured Music: "Bad Reunion" by Heart Attack Kids and "Revenge" by Nomeansno Dungeon Punks is recorded and produced by Kirk Hamilton. Writing, design, and layout of Goncharov Must Die by Mynar Lenahan. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Twitter: @DungeonPunksPod or Instagram/Threads @DungeonPunks Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— STARRING: Taylor Ramone playing Robert De Niro as Ivor Goncharov  Kirk Hamilton playing Harvey Keitel as Andrey Dadonov  Joe MacLeod playing Al Pacino as Mario Ambrosini Leigh Eldridge playing Cybill Shepherd as Katya Goncharovna Stu Popp playing Gene Hackman as Valery Michailov (and others)  

Dev Game Club
DGC Ep 409: Dead Rising (part two)

Dev Game Club

Play Episode Listen Later Nov 6, 2024 67:14


Welcome to Dev Game Club, where this week we continue our series on 2006's Dead Rising, a Capcom game. We talk about the evolving intro, strategies for play, saving those left behind, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: the evolving intro, grinding, the man with the paint can, mastering the level, misreading the map, varying weapon types, the evolving introduction, "I have to restart the game because I want my hair back," bucking the trend of zombie games, a gradually more porous map, keys that are keys, building up the run, skill and level checking the player, finicky quest logic, keys that aren't keys, putting timers on quests, randomly spawning zombies, needing to fail for the game to work, losing survivors, the fantasy fulfillment of the zombie, NPCs unable to traverse like Frank, the game fighting me on pathing, the story going places, being one-shot by a clown, what you get from killing psychopaths, "it's just MegaMan!," revisiting creators, the hero archetype, cleaning up Frank West, achievements that unlock gameplay things, achievement philosophy.  Games, people, and influences mentioned or discussed: Dark Souls, Keiji Inafune, MegaMan, Rogue, Castlevania, XBLA, Blue Thunder, Resident Evil (series), The Walking Dead, Dawn of the Dead, Shinji Mikami, Evil Dead 2/Army of Darkness (obliquely), Raph Colantonio, Arx Fatalis, Arkane, Dark Messiah of Might and Magic, Deathloop, Kurt Russell, Big Trouble in Little China, Brendan Fraser, The Mummy, Indiana Jones, Assassin's Creed: Odyssey, Final Fantasy XV, Ratchet & Clank, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dead Rising! Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 408: Dead Rising (part one)

Dev Game Club

Play Episode Listen Later Oct 30, 2024 59:46


Welcome to Dev Game Club, where this week we start a new series on 2006's Dead Rising, from Capcom. We situate the game a bit in its time and with Capcom and this generation of hardware before turning to the structure and feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few hours Issues covered: the early 360 era, throwing lots of enemies on the screen, console wars, an entry into console for PC developers, achievements and GamerScore, coming into a time-limited game, the deluxe remaster, carrying over Prestige Points, limited time quests, production benefits, a controversial structure, pushing your luck, going to the mall, horde management, Tim shows he actually knows more about football than claimed, camp, inventory management, learning the space, the feeling of losing a person right at the end, saving people, Onigokko!, Artimage's charity. Games, people, and influences mentioned or discussed: Xbox, Gears of War, Republic Commando, Crystal Dynamics, Tomb Raider: Legend, PlayStation, Capcom, Keiji Inafune, MegaMan, Onimusha, Resident Evil, Shinji Mikami, Dwarf Fortress, LoZ: Twilight Princess, Okami, Elder Scrolls: Oblivion, Final Fantasy XII, Guitar Hero 2, Rainbow Six: Vegas, New Super Mario Bros, Wii, Elite Beat Agents, Nintendo DS, Burnout: Revenge, Brain Age!, Call of Cthulhu: Dark Corners of the Earth, Condemned: Criminal Origins, Tomb Raider: Legend, Heroes of Might and Magic V, Dark Messiah of Might and Magic, Arkane, Prey, Dishonored, Nintendo Switch, ElectroPlankton, Groundhog Day, Dark Souls, Rogue, Dawn of the Dead, Chopping Mall, Night of the Living Dead, George Romero, Day of the Dead, Tim Ramsay, Harley Baldwin, Deathloop, Tony Rowe, Artimage, Minecraft, Gwyneth Paltrow, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dead Rising! Links: Artimage's email is artimage84@gmail.com Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Eat the Reich: Ministry of Undead Warfare - Part 2

Dungeon Punks

Play Episode Listen Later Oct 30, 2024 69:13


Follow our Band of Vampyres through Paris as they hurtle towards the Eiffel Tower to find (and kill [and eat]) Hitler, along with any nefarious monsters that get in their way! Featured Music: "Ultraviolet" by Leathers and "Heart in a Jar" by Shiv and the Carvers Dungeon Punks is recorded and produced by Kirk Hamilton. Eat the Reich is written by Grant Howitt and published by Rowan, Rook and Decard. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Twitter: @DungeonPunksPod or Instagram/Threads @DungeonPunks Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— MINISTRY OF UNDEAD WARFARE CAST: Fil Cieplak as the GM Stu Popp as Nicole (and Cosgrave) Leigh Eldridge as Chuck Taylor Ramone as Astrid AND Kirk Hamilton as Flint

Dev Game Club
DGC Ep 407: Fatal Frame (part four)

Dev Game Club

Play Episode Listen Later Oct 23, 2024 69:45


Welcome to Dev Game Club, where this week we complete our series on Fatal Frame. We talk about a couple of rough things about the game, some things we loved, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Into Night 3 (Brett), End of Night 2 (Tim) Issues covered: ritual - oof, haunted house effects, effective randomness, character reactions, a consistent atmosphere, excellent cinematic control, mask themes and usage, integration of masks into multiple avenues of design, audio and music design, Foley work for footsteps, level reuse and recontextualization, increasing house connectivity, motivating the space, feeling empowered by learning, replanning routes, map visual language, lack of signaling about difficulty, four difficult ghosts, the possibility for grinding, unlocking nightmare mode, extending the life of survival horror games, power ups for the camera, combat is still combat, a high skill floor, the difficulty, economical and disciplined design, audio as the gateway to the limbic system, excellent lighting, projected shadows, a culturally driven story, grounding survival horror, a really great haunted house.  Games, people, and influences mentioned or discussed: Eternal Darkness, PlayStation 2, Nintendo, N64, GameCube, Resident Evil (series), dagur danielsson, Silent Hill 2, Tecmo, Luigi's Mansion, Ninja Gaiden, Ju-On: The Grudge, The Ring, Final Fantasy VI, Biostats, LostLake, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 406: Fatal Frame (part three)

Dev Game Club

Play Episode Listen Later Oct 16, 2024 62:44


Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about retreading, camera upgrade strategies, how ghosts move and how that impacts level design, and various other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: the strangling places, replaying the beginning of the game, knowing where to go or not, variety of uses for talismans, blocked off paths, pieces and doors and showing locks before you can find the keys, intentional design with controls, creating tension with controller choices, series evolutions, having less fun, feeling frustrating, not unifying movement around one stick, zombies vs ghosts, building levels around your enemies, the outdoor areas and fear, forests and atavistic fears, things not being fully representational and adding layers of fear, the Abyss, lots of lenses to view the same events, the meta of visiting this haunted place to make a game, ammo and bonus functions, upgrading the camera strategies, feeling skittish about the bonus functions, how many nights, the use of stone mirrors, looking forward to the future, pressing your luck, how many shots do you have left, wanting to take pictures with a camera, worrying about film amounts, dragon and mime hunting. Games, people, and influences mentioned or discussed: Resident Evil (series), Halo, GameCube, Nathan Martz, Dead Rising, Keiji Inafune, Dark Souls, Pharaijin, Dagur Danielsson, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Finish the game? Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Eat the Reich: Ministry of Undead Warfare - Part 1

Dungeon Punks

Play Episode Listen Later Oct 16, 2024 66:26


Sink your teeth into Dungeon Punks' annual Hallowe'en Creepstravaganza! Fil GMs a platoon of Inglourious Bat-sterds as they make their way through World War II Paris to try and take a bite out of some Nazis. Featured Music: "Strawberry Moon" by Apollo Ghosts and "Heavy Blow" by Debra-Jean Creelman Dungeon Punks is recorded and produced by Kirk Hamilton. Eat the Reich is written by Grant Howitt and published by Rowan, Rook and Decard. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Twitter: @DungeonPunksPod or Instagram/Threads @DungeonPunks Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— MINISTRY OF UNDEAD WARFARE CAST: Fil Cieplak as the GM Stu Popp as Nicole Leigh Eldridge as Chuck Taylor Ramone as Astrid AND Kirk Hamilton as Flint

Dev Game Club
DGC Ep 405: Fatal Frame (part two)

Dev Game Club

Play Episode Listen Later Oct 9, 2024 72:07


Welcome to Dev Game Club, where this week we continue our series on 2001's Fatal Frame. We talk about the economy of the design, some sticky puzzles and usability thoughts, and mechanical considerations. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A few more hours Issues covered: economy and discipline, the warbling space that signifies a ghost, a possible positive reinforcement loop and the score economy, making every ghost matter, high stakes camera use, unsettling your comfort, the disorienting movement and camera shifts popping out of combat, melodramatic and zany, the different movie eras these series connect to, the Mothman, Japanese making Western horrors, Buddhism vs Shintoism, playing croquet with the Old Ones, brute forcing a puzzle, "well there's a note," head-look, wanting a little more from the map, usability issues, the gap in the wall, mechanical inconsistency, seeing patterns that aren't there, the adventure game of it all, exponential vs linear, the talisman photos in your inventory, RTFM, various reminiscences of Father Beast on HOMM, discovery in HOMM. Games, people, and influences mentioned or discussed: Resident Evil (series), Clue, Capcom, Dead Rising, Unsolved Mysteries, Jen Longo, Silent Hill, Don't Look Now, Eternal Darkness, Day of the Tentacle, Father Beast, Heroes of Might and Magic, King's Bounty, Master of Magic, Archon, X-COM, Final Fantasy VI, Dave Wolinsky, Pippin Barr, Beyond Good and Evil, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Fatal Frame Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 404: Fatal Frame (part one)

Dev Game Club

Play Episode Listen Later Oct 2, 2024 83:57


Welcome to Dev Game Club, where this week we begin our annual spooky series, this time on 2001's Fatal Frame. We briefly talk about the year it came out, its developer/publisher, and why we picked it before turning to other introductory topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: An hour-ish Issues covered: Discord-only going forward, why this game?, photo mode games, changing culture of photography, re-elevating photography, Sony shenanigans, best years of all time, the ubergame, years where genres were introduced or forks were in the road, being able to fit more games in, risk aversion and uniqueness, indie games, too big to feel?, a bit about Tecmo, Japanese horror, based on a true story?, the cover and the possible origins of the game, the correlations screen, connecting up details, following the ghosts, pushing characters in the directions of the horror, using ghosts in interesting ways, pixel hunting with the characters, interaction prompts on key items, controls, meticulous camera placement and movement, entering a piece of furniture, not overthinking it, the straining of fixed cameras, distinguishing between cameras, something refreshing, feeling extremely different, the visual aesthetic, relying on tropes but using it to enrich, less is more, audio and horror, games that feel like save states due to repetition, accessibility options, give players options and opportunities and not getting in the way of that, accessibility as a frontier, save anywhere, games that get sanded down, more game boxes.  Games, people, and influences mentioned or discussed: Heroes of Might and Magic, Resident Evil (series), Pokemon Snap, Umurangi Generation, Toem, Beyond Good & Evil, Deadly Premonition, Minecraft, Halo, Animal Crossing, GTA III, Devil May Cry, Civ III, Phoenix Wright: Ace Attorney, Ico, Silent Hill 2, Final Fantasy X, Gran Turismo 3: A-Spec, MSG 2: Sons of Liberty, Myst III: Exile, SSX Tricky, Super Smash Bros. Melee, Advance Wars, Burnout, Gothic, Black & White, Ghost Recon, Jak and Daxter, Max Payne, Onimusha: Warlords, Koei, Pikmin, Red Faction, Serious Sam, GameCube, Xbox, GameBoy Advance, Spider-Man 2, Horizon, Ubisoft, Valheim, Dead or Alive, Ninja Gaiden, Tecmo Bowl, Pac-Man, Romance of the Three Kingdoms, Hideki Itegaki, Makoto Shibata, Ringu, Criterion Channel, Ju-On: The Grudge, Audition, Amityville Horror, The Entity, Until Dark, Skyrim, Alone in the Dark, Sam, MegaMan, Hitman, Tunic, Castlevania IV, Alien: Isolation, P. T., Dead Rising, Celeste, Far Cry 2, Ben Abraham, Ben Zaugg, Grim Fandango, Father Beast, Jedi Knight 2: Jedi Outcast, Dave K, Half-Life 2, Starfighter/Jedi Starfighter, Raven Software, World of Warcraft, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More of Fatal Frame! Twitch: timlongojr Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 32: Merganser of Two Worlds

Dungeon Punks

Play Episode Listen Later Oct 2, 2024 82:36


Dateline: D-Day! Captain Universe is punching Nazis through Europe as the Allies beat back the forces of evil! But look out, the deadly duck of danger is speeding his way! Can our universe-hopping heroes stop her before she puts the Captain in an early grave? Only TIME will tell! Featured Music: "Beuys Oh Beuys" by WUT and "Ballad of a Trapeze Artist" by Checkout Queens Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Twitter: @DungeonPunksPod or Instagram/Threads @DungeonPunks Come hang out on our Discord channel Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara “Babe” Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Cambion AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 403: Heroes of Might and Magic (part three)

Dev Game Club

Play Episode Listen Later Sep 25, 2024 76:33


Welcome to Dev Game Club, where this week we conclude our series on Heroes of Might and Magic. We confess that we should have learned more about this game before we tried it, and then turn to takeaways and email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played:  Some... more? Issues covered: games we've fallen down on, the commitment, why we don't play certain genres, falling short, the possibility of finding guest hosts, game selection moving forward, having a tech tree in the manual but things we missed, board games and picking up strategy, hot seat multiplayer, modernizing the series, the limits of the audience, adding narrative, the heroes off the battlefield, June alert, whether you should do something, thinking about the computer audience, clarity and taste, how you present the information to the player in the manual, ramping up the campaign, "board games can be fun," creating your own space, learning design from board games, enjoying the tactical map, coming up with the names for things, not overthinking it, deepening and alienating people, machinima, stories from The Sims, boxes from the past. Games, people, and influences mentioned or discussed: Waypoint, Austin Walker, Patrick Klepek, Danielle Riendeau, MegaMan, GTA III, Final Fantasy Tactics, Kaeon, Dwarf Fortress, Artimage, The Sims, Street Fighter, Mortal Kombat, Smash Brothers, NES/SNES, Apple ][, Lode Runner, Wizardry, Final Fantasy VI, Ubisoft, Jurassic Park, Jeff Goldblum, Slay the Spire, Civilization, X-COM, Warhammer, Andrew Kirmse, mysterydip, Bethesda Game Studios/Zenimax, Notch, Halo, Call of Duty, Battlefield, Battlefront, Battlezone, Jeffool, Red vs Blue, Quake, Tacoma, PUBG, LucasArts, Father Beast, Margot Robbie, Barbie, Ashton Herrmann, Lords of Magic, Lords of the Realm, Stonekeep, Interplay, Day of the Tentacle, Burn: Cycle, Phantasmagoria, Tony Rowe, Trespasser, Bill Roper, Warcraft, Diablo, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! Note: I think the person Tim was thinking of is Natalie Watson. We regret our lack of memory. Also note: Philip Johnson is the architect Brett was thinking of, with his "Glass House" in New Canaan, Connecticut. Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 402: Heroes of Might and Magic (part two)

Dev Game Club

Play Episode Listen Later Sep 18, 2024 73:09


Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We talk about the boardgame of it all and where the vibes are with this one, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some standard, some campaign Issues covered: hearing the journey and thoughts of our listeners, deep regrets about Megaman, games that scare us, learning the patterns, hearing about the Final Fantasy thoughts, learning about FF15 at two different publishers, a game you can't pick up and play for an hour, seeking out a full game experience, dialing down the map challenge, a more dense map, lots of map options, seeing a new map, considering whether the maps are generated algorithmically, playing a little too disposably, how this game might be played, lack of boardgame clarity, extreme depth, depth of the tactical mode, opacity and complexity, the aesthetics of the time, dormant franchises vs active ones, lacking iteration and interaction on the design and with the players, possible outcomes from opacity, balance in defending the castles, how slowly should I move on the map, getting over the hump, getting services in The Sims, kind words about the 'cast. Games, people, and influences mentioned or discussed:  Kaeon, Biostats, CalamityNolan, Megaman, Day of the Tentacle/Maniac Mansion, Contra, Cuphead, Andrew Kirmse, Full Throttle, Dark Souls, Belmont, Final Fantasy (series), Jason Schreier, Mark Garcia, LostLake, Metal Gear Solid V, Crystal Dynamics, Tomb Raider (2013), Square Enix, Eidos, Halo Infinite, 343 Industries, The Sims, X-COM, Soren Johnson, Civilization, Jurassic Park, Wizardry, Ubisoft, New World Computing, Infogrammes, Dwarf Fortress, Avalon Hill, Universal Paperclips, Frank Lantz, G, Tristan, Stone Librande, Kirk Hamilton, Aaron Evers.  Next time: More of HOMM! Twitch: timlongojr Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 401: Heroes of Might and Magic (part one)

Dev Game Club

Play Episode Listen Later Aug 21, 2024 76:44


Welcome to Dev Game Club, where this week we start a new series on Heroes of Might and Magic. We set the game a little in its time, talk about the way the game creates a divergent path from other tactical turn-based combat games. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Some tutorial, some standard, some campaign Issues covered: the multiverse/divergent evolution, a game that wasn't copied, long games, setting the game in its time, moving more to real-time combat, finite audiences, action became important for larger audiences, the experimentation in the space, the unexpected battle map, an automated complicated board game, tabletop wargaming, wondering how you get from the main series to this, SSI's path, playing the tutorial, the early game, resources and time and other elements, the city view, generating armies and garrisoning, other things that buildings provide, the hero doesn't fight, choosing your heroes and what units you get, retreating and surrendering, leveling your heroes, not being expected to win the first game, the world map, exploring and watching the world map progress, considering multiplayer, metaphors for humanity (computing, industry, alignments, attributes), grinding, wanting cinematography controls in in-game cutscenes, deleting the chip bag, giving the cheats, #PecsAndGlutesForLyfe. Games, people, and influences mentioned or discussed: Ubisoft, New World Computing, Jon Van Caneghem, Final Fantasy Tactics, X-COM, Populous, Black & White, Marvel Midnight Suns, Freedom Force, Wildermyth, Civilization, Richard Garriott, Kaeon, NES/SNES, Chrono Trigger, Dark Forces, Full Throttle, Jagged Alliance, Dragon Quest VI, Rayman, Hexen, Suikoden, PlayStation, Warcraft 2, The Dig, Twisted Metal, Kings Field 2, Command & Conquer, Total Annihilation, World of Warcraft, Fallout, Firaxis, Final Fantasy (series), Baldur's Gate, Diablo, David Brevik, Archon, Gary Gygax, Dave Arneson, Chivalry, Dungeons & Dragons, Fallout Tactics: Brotherhood of Steel, Commandos, SSI, Ultima (series), Eye of the Beholder, Cinemaware, Defender of the Crown, Taylor, The Sims, Majora's Mask, GURPS, Baron, Shadow Tactics, Tacoma, Assassin's Creed: Valhalla, Metal Gear Solid (series), Halo, Prince of Persia: Sands of Time, Braid, Quake, Daron Stinnett, Celeste, Jeffool, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of HOMM! Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com