Podcast appearances and mentions of kirk hamilton

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Best podcasts about kirk hamilton

Latest podcast episodes about kirk hamilton

Dev Game Club
DGC Ep 475: Splinter Cell: Chaos Theory (part four)

Dev Game Club

Play Episode Listen Later Jun 17, 2026 90:23


Welcome to Dev Game Club, where this week we complete our series on Tom Clancy's Splinter Cell: Chaos Theory. We talk about some of the late levels before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Battery (B) and Seoul (T) Issues covered: whether Tim is North Korea, Steam Deck support, the intimate level design of Hokkaido, nightingale floors and ninja, ninja kids, level design that wraps around, changing up the levels, timed sections, cool ideas for the space, connectivity, different types of cameras, a frustrating metric challenge, directing the player, contextual movement and tagging, telegraphing metrics, negative design metrics, finding additional story, the set-up for Seoul, contrast against Battery, escalating the dynamic objectives, the "reversal," upping the ante, getting 100%, the whistle, finding a body as a negative stat, deducing player intent, unconscious witnesses, combining states, layering tools and immersive sims, wanting more guidance to the systems and verbs the player has access to, building tutorial stuff last, executing on the tone, dynamic changes to the plan, leaning into the tech appropriately, communicating enemy AI state clearly without UI, the limited reach of this genre.  Games, people, and influences mentioned or discussed: BioStats, CalamityNolan, OI Interactive, RealmSoft, Clockwork Ambrosia, Michael Patton, Nathan Hiemenz, Ian Clark, Lian Hearn, Across the Nightingale Floor, Teenage Mutant Ninja Turtles, Team Ninja, Vanquish, Platinum Games, Metal Gear Revengeance, Clover Studios, Fallout 3, Skyrim, Jedi Knight, LucasArts, Kevin Kauffman, Matt Tateishi, Jake Stevens, Knute Rockne, Prince of Persia: The Sands of Time, Mysteries of the Sith, White Men Can't Jump, Woody Harrelson, Star Wars: Rogue One, Hal Barwood, Hitman: World of Assassination, Nintendo, Majora's Mask, SW: Republic Commando, Mission: Impossible, Project: Octavia, DOOM (1993), Alien: Isolation, Kirk Hamilton, Aaron Ever, Mark Garcia.  Next time: Psychonauts! Twitch: timlongojr and twinsunscorp  Discord  DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 62: Another Me, Another U

Dungeon Punks

Play Episode Listen Later Jun 10, 2026 64:50


Wait, what the heck are they doing here? Featured Music: K-Leigh by Marian and Hey You!! by The Hairy Cherries Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 474: Splinter Cell Chaos Theory (part three)

Dev Game Club

Play Episode Listen Later Jun 3, 2026 83:05


Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We talk about the game's tone, the depth of mechanics and their uses, the spaces, and the use of fidelity. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up through Displace Issues covered: a wry tone, avoiding technobabble, countering drama with comedy, who various characters are talking to, layering in narrative, setting games in real places, consumer cultures, global customer bases, stepping over a line, getting some Sam time, delivering a variety of types of experience through a game mechanic, detecting player stories, guards becoming keys, different ways to tackle bank lasers, infinitely recursive stacks and punch cards, talking to the old guy, the many uses of a sticky camera, using quick save as a gadget, fire and alt-fire, load-outs, multiplayer asymmetry, pacing of play, whether every role was equally fun to play, office buildings, nuanced level design, a long way around to a briefcase (aka a not-so-brief-case), a high quality bar, cloth sims, high fidelity shadows, integrating new technical features into gameplay, physically-based rendering, making artistic and design choices that support the design. Games, people, and influences mentioned or discussed: William Shakespeare, Hamlet, Metal Gear Solid (series), Hitman (series), Thief (series), Ghost Recon (series), James Franco, Jonah Hill, The Interview, Jack-Ax (series), Sony, Bourne (series), Grand Theft Auto (series), Far Cry (series), Marvel Cinematic Universe, Assassin's Creed (series), America's Army, Evolve, Dead by Daylight, Interstate '76, Xbox, PlayStation, Unreal, Clint Hocking, Harley Baldwin, Kirk Hamilton, Aaron Evers, Mark Garcia.    Next time: Finish the game? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 473: Splinter Cell: Chaos Theory (part two)

Dev Game Club

Play Episode Listen Later May 27, 2026 72:29


Welcome to Dev Game Club, where this week we continue our series on Tom Clancy's Splinter Cell: Chaos Theory. We cover lots of topics, delving into stealth and AI systems, objectives and their communication, and other thoughts. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another mission Issues covered: whether it was designed for a controller, graphic fidelity holding up, the fixed function shading pipeline, the crossover between audio and visual meters, what's going on with the light meter, ambient noise affecting how quickly you can move, adjusting eyesight, layering mechanics into a mini-game, sprinklers everywhere, hose extraction, trip lasers, using a body as a laser avoider, a key that isn't a key, interrogation mechanics, consequences for not interrogating, multiple paths to information, forgetting the vision modes, the marketing targets for particular consoles, dynamic mission objectives, motivating spaces through pattern language, having to mark up the world to tell you what's important, a digression into climbing anywhere, "what map?," not wasting space, clockwork levels, a globetrotting set of ops vs single-location games, Brett has a good point, contrasting flavors, just jumping in and having the briefings paper over travel, the attract mode, benefitting pacing. Games, people, and influences mentioned or discussed: XBOX, Pulp Fiction (obliquely), PlayStation 3, Clint Hocking, NOLF 2, Max Payne, Metal Gear (series), Three Men and a Baby, Poltergeist, Eternal Darkness, Mission: Impossible (series), Entrapment, Sean Connery, Catherine Zeta-Jones, Dishonored, Prey, Hitman, Die Hard, Assassin's Creed, Crazy Climber, Cairn, Jusant, Hideo Kojima, Reacher (series), The Gray Man (series), The Hunt for Red October, Quiller (series), Shadowlord-72, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More TCSCCT! Errata: Apparently there were in fact multiple shader units on the original Xbox, and supported Pixel/Vertex 1.1 shaders. We regret the error. (Fixed function was still a thing, though, I'm just not remembering the details correctly.) Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 61: Here Comes Tomorrow

Dungeon Punks

Play Episode Listen Later May 27, 2026 64:12


Collateral Damage splits up to find some demon killing weapons! Jason & Kevin go across the country, Babe & Artemis go across the world, and Jackie goes... to sleep? Disclaimer: the views and opinions of Toronto expressed by individuals do not reflect those of the show Featured Music: "I'm Afraid of Failure" by Nameless Friends and "Misfit" by Caveman & The Banshee Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 472: Splinter Cell: Chaos Theory (part one)

Dev Game Club

Play Episode Listen Later May 20, 2026 65:56


Welcome to Dev Game Club, where this week we start a new series on 2005's Tom Clancy's Splinter Cell: Chaos Theory. We set it in its time, talk about the Clancy of it all, and then get into the play and presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first level or two Issues covered: missing a week, games from 2005 and UbiSoft, stealth games and how we feel about them, what it borrows from its forebears, Tim's history and love of military themes, grounding the series in real places, hard milspec, the spectrum of more or less video-gamey, Brett's history with Clancy, offputting tone and writing, the weird nationalistic lens, the military melodrama, when you can mess up the formula, black and white and the icks, systems thinking in the game vs not the narrative, finding ways to maintain the black and white, the tutorial videos, seeing the mechanics against the real missions, controlling Sam's movement speed, other interface choices, alt-fire modes, shooting everyone in the head, having multiple kill moves, having mission objectives that get canceled, whether there's an alternate version, a number associated with your performance, the weirdness of speaking to your handler directly behind a target, your advisors, informing the choice of loadout, how different games reinforce the loadout, a review, Tim's Twitch drop. Games, people, and influences mentioned or discussed: Star Wars (series), God of War, Shadow of the Colossus, Resident Evil 4, Psychonauts, Guild Wars, Civ IV, FEAR, The Undying, AC: Wild World, Guitar Hero, Mercenaries, Battlefront II, KotOR II, Lego Star Wars, Prince of Persia: The Sands of Time, Peter Molyneux, Clint Hocking, Far Cry 2, Thief, Metal Gear Solid (series), Looking Glass, Dishonored (series), Hideo Kojima, The Division (series), Rainbow Six (novel), No One Lives Forever, Harrison Ford, Alec Baldwin, Sean Connery, Doubleday (book publisher), Day of the Jackal, Tolkien, Project: Hail Mary, Ghost Recon (series), Rainbow Six (series), John Krasinski, Ben Affleck, Jack Reacher (series), Lee Child, Tom Cruise, Mark Greaney, The Gray Man, Arnold Schwarzenegger, Rambo (series), Jon Bernthal, Call of Duty (series), Hitman (series), Shadowlord-72, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: more TC's SC:CT! Errata: It was The Cardinal of the Kremlin. We regret the error.  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 60: Live Fast

Dungeon Punks

Play Episode Listen Later May 13, 2026 55:12


After Universe City suffers a catastrophic loss, Collateral Damage is left to figure out how to stop an ultimate evil! Or at the very least, try not to die.  Featured Music: "What You Want" by Door d'Or and "DAMN!" by Chief State Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 471: Dungeon Keeper (part four)

Dev Game Club

Play Episode Listen Later May 6, 2026 73:33


Welcome to Dev Game Club, where this week we complete our series on Dungeon Keeper. We talk about the various strategies we used to overcome some levels, possession, and units as resources of different kinds before turning to our takeaways. Also: Happy Birthday, Peter Molyneux! Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 11 (B) or 10 (T) Issues covered: a Happy Birthday message, favorite moments in his games, a punishing campaign of distinct levels, feeling the puzzle, the dungeon crawl aspect of the game, trying many different strategies, playing against what the AI will do, disrupting the enemy, exploratory sacrifice for fun and profit, possessing the Horned Reaper and taking out the heart, strategies for moving around quickly, a diversion into the scavenger room, strategy guides and marketing, first-person mode, all the information about creatures, mood changes, exploiting FPS strategies, cheating and fairness for the AI, creatures as resources for tech trees or for combat, disposable units vs conserving units, playing and failing at various strategies, a non-normal catalog, merging genres, potential, supporting the villian theme, do most players finish Bullfrog games, audio design. Games, people, and influences mentioned or discussed: Peter Molyneux, Theme Park, Populous, Glenn Corpes, Mark Healey, Masters of Albion, Lionhead, Tomb Raider, The Descent, World of Warcraft, MysteryDip, Soren Johnson, Black and White, Starcraft, Homeworld, Fable, Majora's Mask, Evil Genius, Hitman (obliquely), Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Not sure! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 470: Dungeon Keeper (part three)

Dev Game Club

Play Episode Listen Later Apr 29, 2026 71:51


Welcome to Dev Game Club, where this week we continue our series on Dungeon Keeper. We talk about the weird mix of genres this game presents, and the unique problems that presents to level design and for the player. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To level 8 (B) and 10 (T) Issues covered: the genre mix, complexity, narrative genre and setting, Murphy's Law (vs Moore's Law), pulling from their own conventions, balancing difficulty, not knowing if it's scripted, requirements for creatures, needing to read the manual, not knowing what the rules are, explaining things to the player and getting over the hump, what some of the rooms do, knowing when to go, using level design for flow, having a clever level with four wizards, grim places the game visits, dungeon crawling, the impact of audio design on RTSes, a little discursion into dynamic music, musical choices, hearing what your units are getting done, understanding game state from audio, favorite codes from back in the day, implementing cheat code systems, giving players options. Games, people, and influences mentioned or discussed: Overlord, Civilization (series), Evil Genius, Chris Corry, StarCraft, WarCraft, Populous, Republic Commando, Dungeons & Dragons, Blizzard, Homeworld, John Carpenter, Russell Shaw, X-COM, mysterydip, Konami, Gradius, Contra, Starfighter (series), Belmont, Penny Arcade, Daron Stinnett, Jedi Knight, Outlaws, id Software, Troy Mashburn, Adventure, Kaeon, Hitman, Bruce Lee, Majora's Mask, Nintendo, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Play more! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 59: A Hell of a Vision

Dungeon Punks

Play Episode Listen Later Apr 29, 2026 65:43


The final arc of Super U starts here! It's three months later and Jackie is having increasing visions of doom... but surely that doom will be considerate enough to wait until after midterms. Featured Music: Wrong Answers Only by Blush. and Bullet On A String by MAJORS Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 469: Dungeon Keeper (part two)

Dev Game Club

Play Episode Listen Later Apr 22, 2026 70:03


Welcome to Dev Game Club, where this week we continue our series on 1997's Dungeon Keeper. We talk about its tone again, and delve into a number of design topics including interface choices, verbs, and level design. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Three more levels-ish Issues covered: tonal neutrality vs tonal specificity, constructing a fantasy world, having a clear identity, villainous UI choices, white standing out, a subtle tiling system, feeling like increasing a hoard, increasing the verb space through direct interaction, picking and dropping things to direct them, units you're not meant to care about, camera choices, shortcuts to get around, preferring the zoom level as it was, the magical moment of possessing a creature, more RTS than expected, the early RTS curve repeating itself, not wanting to lose the builder choices, having to research all the rooms again, needing canvas space to paint, not knowing when units change over to you, finding idols and small rooms, economic victory, pincer moves, having the multiplayer options with the meta, power-up timing loops, starting with multiplayer first, how we have time for all this, trading off time with other games or hobbies, Tim the baby designer.  Games, people, and influences mentioned or discussed: Civilization, Sid Meier, SimCity, Will Wright, Firaxis, Maxis, Populous, Lionhead, The Movies, Peter Molyneux, Black and White, StarCraft, Homeworld, Blizzard, Dragon Quest Builders, Minecraft, Thomas Pynchon, id Software, Doom 2, Quake (series), Halo, Unreal Tournament, Ben, Dark Souls, Bloodborne, Saros, Hollow Knight, Valheim, Diablo (series), Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Dungeon Keeper! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 468: Dungeon Keeper (part one)

Dev Game Club

Play Episode Listen Later Apr 15, 2026 67:22


Welcome to Dev Game Club, where this week we begin a new series on 1997's Dungeon Keeper. We set the game in its team, Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First few levels Issues covered: fulfilling our weird needs, the iterated version of some ideas, the feel of a Bullfrog game, the impact of Bullfrog, taking bigger risks, the impact of acquisition, pulling ideas forward, the game in its time, transitioning from software to hardware rendering, the high concept, the mobile mess, trying to take out the heroes, imps flipping off the hero, describing and then destroying the towns, being a dungeon master for players who won't have a good time, the ecology of the dungeon, starting inside, audio for the digging heroes, a game you can lose, low-brow humor, building on grids, zoning spaces and generating appropriate models, a hero's dungeon, wondering what variables the minions have, hybrid direct impact to the minions, giving the player only one sort of interaction, possessing a creature and running around in first person, finding the ways for this thing to work, mixing ingredients to retain tension, what delights await me, real parties coming in, permit season, 30 years of game development, MIDI... snail game. Games, people, and influences mentioned or discussed: Populous, Syndicate, XCOM: Enemy Unknown, Square, Nintendo, Theme Hospital, Black & White, Peter Molyneux, Lionhead, EA, Microsoft, LucasArts, Glenn Corpes, Mark Healey, Ragdoll Kung Fu, Alex Evans, Media Molecule, Rare, Fable (series), The Movies, GoldenEye 007, Diablo, Castlevania, Fallout, Interstate '76, Final Fantasy Tactics, The Last Express, Age of Empires, Outlaws, Daron Stinnett, Curse of Monkey Island, Dark Forces 2: Jedi Knight, Shadows of the Empire, Wing Commander: Prophecy, Final Fantasy VII, Mario Kart 64, Gran Turismo, PlayStation, Nintendo 64, SW: Starfighter, Mark Haigh-Hutchinson, Monty Python and the Holy Grail, Afterlife, Michael Stemmle, Bastion, Justin Graham, Minecraft, LostLake86, Civilization, SimCity, Dwarf Fortress, The Sims, Ultima Underworld, Streets of SimCity, DOOM (2016), Majora's Mask, Mortimer and the Riddles of the Medallion, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Dungeon Keeper Links: 27 Years Later, LucasArts' Afterlife Is Brilliant, Brutal, and Few Know How to Beat It  Note: I was incorrect, it is the Bile Demon, not the Fat Demon. Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dungeon Punks
Sentai & Sensibility: Intergalactic Regency Rangers - Episode 02

Dungeon Punks

Play Episode Listen Later Apr 15, 2026 40:52


Purple Ranger! Gold Ranger! Carmine Ranger! Asparagus Ranger! The Intergalactic Regency Rangers must face their most powerful foe yet (no, not Charlotte Brontë). Featured Music: aster by cherry pick and Precious Word by Jo Passed Dungeon Punks is recorded and produced by Kirk Hamilton. This bonus episode was played using Sentai & Sensibility from 9th Level Games. ----- Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— EPISODE CAST: Stu Popp as the MC Taylor Ramone as Pearl Marsington, Purple Ranger Leigh Eldridge as Charlie Marsington, Copper Ranger Kirk Hamilton as Stephen William Marsington, Asparagus Ranger Mel Shim as Eliza Marsington, Carmine Ranger

Dev Game Club
DGC Ep 467: LoZ: Majora's Mask (part five)

Dev Game Club

Play Episode Listen Later Apr 8, 2026 81:10


Welcome to Dev Game Club, where this week we complete our series on The Legend of Zelda: Majora's Mask. We talk about the demoralizing effect of a crash, hear about the notebook and time manipulation, and also turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Zora Boss (T), through Goron Dungeon (B) Issues covered: the giants sequence, dealing with a crash or its demoralizing effects, tools stability, puzzling out what your systems can do, convoluted dungeon designs, learning a lot from building the game, having clues to aid the player who has to come back, a vague map, a design getting away from you, having too many tools for the interface, having more time to smooth it out, constraints on a team, not knowing if the rewards would be worth the effort of doing things, having a loop as a player, feeling protected in save systems, people slowing down when you slow down time, memorable vs unmemorable NPCs, the amount of dialog you have increasing depth and motivation, making one location really deep, having NPCs come back to help the player, enriching Clock Town, the alien defense and its reward, the Pied Piper of Romani Ranch, the chick magnet and a great pay-off, having theories, getting stuck on a boss but being able to move on, being more than the sum of its parts, swinging for the fences, layering onto the world, being able to independently develop things into the game, a man's reach should exceed his grasp, usability not quite getting there, getting that audio mix right, remaking Ocarina and this game. Games, people, and influences mentioned or discussed: SW: Starfighter, Jesse Moore, Dark Souls, Unreal, Outer Wilds, Indiana Jones and the Infernal Machine, Groundhog Day, CalamityNolan, Baldur's Gate III, The Matrix, Spider-Man 2, Hollow Knight, Blizzard Studios, Metroid/Castlevania, Robert Browning, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 9:00 Next time: ?? Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 466: LoZ Majora's Mask (part four)

Dev Game Club

Play Episode Listen Later Apr 1, 2026 77:24


Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. Though it might come off as fairly negative, due to some of the hang-ups we've had while playing, we still love the swing of this game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Roughly Zoras/Gorons Issues covered: crunching and putting in developer commentary, the tone of dialog, spending another week, getting the notebook, hoping for an alien mask, layering things on the world, maximizing their opportunities, opening up spaces, changing your identity, adding special abilities via wearables, keys that aren't keys, shifting your player mentality to get the non-resetting items, feeling like you wasted time, not playing Zelda "the right way," not knowing what the rewards for side content will be, going against the formula, being yanked around over a scarce resource, wanting you to go in the hole, crutching on Tatl and being in the right spot, the time pressure and proposing a solution, a laost generation of games, changing play style, de-3DS-ifying, investing in fan theories and creating new ideas and works, using suspended/quick saves, hardware and game motivations, quality of life. Games, people, and influences mentioned or discussed: Eyes Wide Shut, Metroid (series), Ultima, CalamityNolan, MatPat, BenDROWNED, Inscryption, Daniel Mullins, Mark Garcia, Mario Golf, Golden Sun, Final Fantasy (series), Fire Emblem (series), PSP, Game Boy, SquareSoft, Dwarf Fortress, Kirk Hamilton, Aaron Evers. Next time: More MM and Takeaways Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dungeon Punks
Sentai & Sensibility: Intergalactic Regency Rangers - Episode 01

Dungeon Punks

Play Episode Listen Later Apr 1, 2026 50:32


It's Jane Austen meets Shotaro Ishinomori as we play Sentai & Sensibility! The Marsington Siblings have been invited to a soiree at The Crystal Palace with their confidants & rivals, but who knows what nefarious ne'er-do-wells may crash the party! Featured Music: "I'm Starting to Think I'm Bad at Parties" by The Darcys and "Burn After Reading" by Dust Cwaine Dungeon Punks is recorded and produced by Kirk Hamilton. This bonus episode was played using Sentai & Sensibility from 9th Level Games. ----- Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— EPISODE CAST: Stu Popp as the MC Taylor Ramone as Pearl Marsington, Purple Ranger Leigh Eldridge as Charlie Marsington, Copper Ranger Kirk Hamilton as Stephen William Marsington, Asparagus Ranger Mel Shim as Eliza Marsington, Carmine Ranger

Dev Game Club
DGC Ep 465: LoZ Majora's Mask (part three)

Dev Game Club

Play Episode Listen Later Mar 25, 2026 65:53


Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. We finally get into a dungeon and also talk more about tone, weirdnesses in the save system, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Past the Swamp Dungeon Issues covered: the horror of becoming a deku, the Lynchian lens, production realities and narrative, liminal spaces, archetypes, Nordic or Tolkienesque influences, turning down the audio, thinking about other Zeldas, being exposed to something edgy as a youngster, parenting influences, being unclear about how one beat a boss, not teaching the player, feeling punished, overindexing on character, trying not to blame the player, feeling the time pressure, layering gameplay on the world, the strange ways the faeries are hidden, discussing what persists, the notebook and the perfect day, being weird that you can leave and not knowing the rules, having to make a 60 hour game, revisiting the save owls, fast traveling (and a little diversion into game history). Games, people, and influences mentioned or discussed: American Werewolf in London, Twin Peaks/David Lynch, Drew, Jim Henson, Dr. Seuss, God of War: Ragnarok, Lord of the Rings, Stephen King, CalamityNolan, Outer Wilds, Groundhog Day, Death Loop, Deadly Premonition, Ultima (series), Dragon Quest (series), Hitman, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: More Majora's Mask! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com 

Dev Game Club
DGC Ep 464: LoZ: Majora's Mask (part two)

Dev Game Club

Play Episode Listen Later Mar 18, 2026 90:00


Welcome to Dev Game Club, where this week we continue our series on Majora's Mask. We talk a bit about getting stuck, the structure, and do some extended catch-up on email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to Swamp Dungeon Issues covered: making it feel different, long-winded save mechanics, interrupting your play, expecting it to be okay to let the world end, the threatening moon, how games hold up, the usual strategy for reuse: more of the same, making the main mechanic out of a minor Ocarina mechanic, recontextualizing models and similar locations, the groom mask and the new interactions, constraining locations you can reach, the audio mix, being able to control for when certain events happen or not, being unclear on whether the water is poison, searching high and low for a bottle, a non-Nintendo moment, implying that the player could have been prepared, looking forward to more masks, reusing your engine, platform architecture converging, changing goals requiring changing programs, a podcast guidebook, Tim's annotated notes, finally having a list, recency bias, convergence of mechanics in AAA games, a story of a dev inspired by events and the podcast, asset flips, Majora's Mask inspiration.  Games, people, and influences mentioned or discussed: CalamityNolan, Outer Wilds, Melancholia, Stranger Things, Wind Waker, Ultima, Hitman, GameCube, Oddberry Games, Vitor, Eye of the Beholder (series), Doom (series), Fallout (series), Monkey Island (series), Warren Spector, Origin Systems, Apple ][, PlayStation, Xbox, Unreal, Republic Commando, Call of Duty, Medal of Honor, Mystery Dip, Carlos, Dark Souls, Deadly Premonition, Hollow Knight, Ubisoft, Anthony Vaccaro, Synersteel Studios, Eric Heimberg, Sandra Powers, Nicholas Vaccaro, Maria Vaccaro, Valley of Shadow, What Remains of Edith Finch, The Witness, The Talos Principle, Raymond, Drew, David Lynch, Takashi Tezuka, Twin Peaks, Link's Awakening, Dwarf Fortress, Mors, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Majora's Mask Links: Valley of Shadow via Steam  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com mailto://devgameclub@gmail.com

Dungeon Punks
Super U - Issue 58: One City Under Rook

Dungeon Punks

Play Episode Listen Later Mar 18, 2026 64:36


The climactic conclusion of Collateral Damage v Rook! Will they be able to talk the megalomaniacal fascist down, or will they have to compromise him to a permanent end?  Featured Music: "Crumbs And Morsels" by Asthma Kids and "Internet, Sex & Drugs" by Gay Nineties Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 463: LoZ: Majora's Mask (part one)

Dev Game Club

Play Episode Listen Later Mar 11, 2026 84:02


Welcome to Dev Game Club, where this week we begin a new series on The Legend of Zelda: Majora's Mask. We of course set the game first in its time and at Nintendo before turning to the opening and the feel of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through the first Clock Tower entry Issues covered: our ten-year anniversary, 2000 in games, a little timeline of Zelda, making a sequel on a short development cycle, reusing engines and making a better version of your game, reusing technology, switching from cartridges to optical media, asset reuse for characters, pricing changes and getting your money's worth, falling into the warm bath, consumptive conservatism, the strange opening and some title cards, us not remembering things about Navi, choosing the legend based on the hardware or the design idea, fitting the legends together, a continuation of Ocarina, film analogues, wanting to be in the room where it happened, presenting a known quest fabric to present you with not knowing very much, getting your ocarina back to reuse a mechanic, Skull Kid as marionette, getting new masks and therefore new powers, a diversion into a film, an unsettling feel to conversations, talking about RPGs and feeling the pressure of the main plot (or not), a lower-priority feature, thinking about your audience and what types of players you have, writing quality to support your main quest, admitting you're a video game, a debatable priority, building it into your character, how we play games heroically or not, where's the wish fulfillment.   Games, people, and influences mentioned or discussed: PlayStation 2, The Sims, Deus Ex, Final Fantasy IX, Diablo II, Baldur's Gate II, RE: Code Veronica, Chrono Cross, Pokemon Yellow, Thief II, SEGA DreamCast, Spyro: Year of the Dragon, Vagrant Story, SSX, Skies of Arcadia, Rayman 2: The Great Escape, Paper Mario, No One Lives Forever, Donkey Kong Country (GBC), Crazy Taxi, Soul Calibur, Jet Set Radio, Star Wars: Starfighter (series), Smuggler's Run, Eiji Aonuma, Shigeru Miyamoto, Uncharted 2, Mass Effect 2, Ultima (series), Warren Spector, Richard Garriott, Ultima Underworld, Jedi Knight, Outlaws, Full Throttle 2, RTX Red Rock, Gladius, SquareSoft, Nintendo 64/GameCube, Twilight Princess, Roblox, Fortnite, Minecraft, LEGO, Capcom, Groundhog's Day, Outer Wilds, Rogue, Run Lola Run, A Trip to the Moon, Georges Méliès, Breath of the Wild, King of Masks, ColonelKovalyo, Morrowind/TES (series), Fallout (series), Metal Gear Solid, Republic Commando, Halo: Infinite, Paul Crocker, Troy Mashburn, Justin Dinges, Richard Lemarchand, Clint Hocking, Naughty Dog, Crystal Dynamics, Insomniac, Spider-Man (series), Sucker Punch, Ghosts of Tsushima (series), Sasha, Symphony of the Night, Lani Lum, Hitman (series), Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Majora's Mask! Notes: The word Brett was searching for was "optical" media. We regret the brain fog and blame the cold medicine. Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 57: By Rook or By Crook

Dungeon Punks

Play Episode Listen Later Mar 4, 2026 57:17


Surely the professors of the Shadow School -- who have instructed and supported Collateral Damage this whole time -- will have zero problems with the team finally going after Rook to stop him. Right? Right?? Featured Music: "Paid for Pain" by SMUG LLC and "Prom Queen Dean" by Johnny Trash Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 462: Looking Back on a Decade

Dev Game Club

Play Episode Listen Later Feb 26, 2026 113:07


Welcome to Dev Game Club, where this week we comment on ten years of doing this podcast. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Note: we recorded our first podcast on Feb 26th, 2016. This episode reflects that date. At the time, we actually banked a few episodes, and decided to hold off a week to do that. We never banked an episode again :)   Issues covered: ten years of podcasting, counting series and games, what kind of gamer are you?, balance in all things, the types of games Brett went deep on, games that exemplify Tim's games, first-person shooters and third-person action adventure, earliest games we played, latest game we played, surprise moments, the butter knife returns, knucklehead stealth, crazy world-altering moments, singing reviews, our longest series, how many interviews, the backstory of Daedalus, cultural sensibility, a grotty fish stew, staying under the radar, cramming features in at the end, pitching vs shipping, how many community episodes we've had, having a community game server, the charity event, getting to understand streaming, praying at the shrine of humility, more than 500 hours of podcasts, keys that aren't keys, the team makes the game, tell them less so they can discover more, the importance of constraints, mortality, letting the player choose, how long are we going to keep this up, knowing when to end, a little thanks each way, fueling us.  Games, people, and influences mentioned or discussed: June, Infinite Backlog, The Evil Within, Resident Evil, Trespasser, Ultima (series), Souls-likes, Bloodborne, MYST (series), Obduction, Cyan, Eye of the Beholder, Might and Magic (series), Kaeon, Kingdom Hearts, Arkham Asylum (series), Halo (series), Shadow of the Colossus, Legend of Zelda (series), Portal, Deus Ex, Thief, Dishonored, Prey, Colossal Cave Adventure, Adventure, Rogue, Fez, Dwarf Fortress, Plundered Hearts, Final Fantasy Tactics, Apocalypse Now, Shenmue, Deadly Premonition, Morrowind, Hitman (series), Clint Hocking, Splinter Cell, Spelunky, Fez, Castlevania: Symphony of the Night, 2001: A Space Odyssey, Metal Gear Solid, Calamity Nolan, Final Fantasy (series), Sebastian Deken, Lani Lum, SW: Republic Commando, Tim Schafer, Dave Grossman, Tim Cain, Leonard Boyarsky, Randy Smith, Greg LoPiccolo,  Sean Vesce, Zack Norman, Janos Flosser, Sam Lake, Ken Levine, Borut Pfifer, Julian Gollop, Fallout, X-COM: Enemy Unknown, Star Wars: Starfighter, Andrew Kirmse, Daron Stinnett, Darren Johnson, Reed Knight, Kim Swift, BioStats, Minecraft, LostLake, Mors, mysterydip, Defeating Games for Charity, Video Game History Foundation, Eternal Darkness, Shigeru Miyamoto, Brad Furminger, Marcus Aurelius, "Jenny," Kirk Hamilton, Aaron Evers, Mark Garcia.  TTDS: 11:15 Next time: TBA! Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 461: Ultima IV (part four)

Dev Game Club

Play Episode Listen Later Feb 18, 2026 88:39


Welcome to Dev Game Club, where this week we complete our series on 1985's Ultima IV. We delve into dungeons, pilot ships all over, explore the later-game evolutions of the quest, and share some stories before turning to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Many hours more Issues covered: the literary help on the game, requiring 64K, having a consistent voice, how long a game it is, losing a ship, the Gate spell, needing to go back to every town, talking about towns and understanding the shrine quests, locking in elevations, getting later-game quest info, influencing the Triforce, keys without keys, naming dungeons to be the antithesis of the virtues, being unable to take risks like these, rich and dense theming and intricate reinforcing design, dungeons being near the virtues they oppose, requiring a ship to get to many dungeons, using the sextant to get latitude and longitude, mapping the dungeons, dungeon features, first-person hall crawl vs battle rooms, being penalized for fleeing combat, what preconceived notions do we enter with, feeling really dungeon crawly, elaborate battle map usage, The Crypt, getting stuck in a dungeon, describing an A bug, the uselessness of winds, a cove full of pirate ships, ship to ship fighting, finding the town Cove via whirlpool travel, filling in the blanks yourself, a consistent and elegant pattern, symmetry everywhere, design by programmer, leveraging your programming constraints in your narrative, the meta, what we're not, having a point of view about ethics, a procedural rhetoric, committing to the bit, breaking the traditional structure, all the mysteries you need to pay attention to, trusting the player, accessible mysteries, an extremely packed game with layers and meaning, an impactful and relevant game, not wasting your time, a Swiss clock, potential other connections. Games, people, and influences mentioned or discussed: Dungeons & Dragons, Ultima Underworld, Legend of Zelda (series), Diablo IV, Baldur's Gate III, Minecraft, Eye of the Beholder, Final Fantasy (series), Halo, LostLake, Calamity Nolan, Richard Garriott, BioShock, Mass Effect, BioWare, J. R. R. Tolkien, Karla Zimonja, Dark Souls, A Fool's Errand, Hitman, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. TTDS: 1:10:55 Next time: Commemoration Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 56: Crashing the LAN Party

Dungeon Punks

Play Episode Listen Later Feb 18, 2026 67:11


The team sneaks in, rescues Cadence, disables the Persephone bots, and sneaks out all without causing a ruckus.  loljk Featured Music: "Eastside" by Good Kid and "Against All Odds" by Dual Variant Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 460: Ultima IV (part three)

Dev Game Club

Play Episode Listen Later Feb 11, 2026 87:25


Welcome to Dev Game Club, where this week we continue our series on Ultima IV. We talk about the boat, we talk about dungeons (a tiny bit), we deep dive into NPCs and consequences, we talk about the quests and how everything is in the world, and answer some listener email. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: More of Ultima IV (Much more, in B's case) Issues covered: revisiting locations and finding new things, a game that does a lot with a little, everything existing in the world, getting to know the world, NPCs sharing sprites and being hard to remember, getting a ship and fighting your way on, broadside combat, dying to a waterspout, wanting to search the oceans, badly simulating tacking, riding a horse, being interrupted in any location, trying to replicate the tabletop experience, feeling like a "yes" game, whether what you do matters, can you be a thief, watering down a morality system, having a limited palette of options at any one time, layering frosting, taking out the friction and icky feeling, the niche audience of some RPGs, taking elements from older games and bringing them into modern games, asking questions of the player who is also the character, avoiding the uncanny valley, an aside into adventure mode, the horseshoe effect on NPCs, reaching the limits of what the human brain can contemplate, an aside into Dunbar's number, facing the same challenges, chunking chapters, feeling the anxiety of there being too much, coalescing your notes from time to time, the telescope moment and seeing the map, the lack of loot, preparing to do things, validating your assumptions, having to revisit everywhere, the friction of Pikmin, getting good controllers, handheld mode, the Wavebird, bouncing off character creation, character creation we've liked, wanting a story to wrap around a more specific character, the generic hero, having fun with a character creator, a freeing character creator. Games, people, and influences mentioned or discussed: Final Fantasy (series), Gold Box (series), Eye of the Beholder, Outer Wilds, The Witcher (series), Beowulf, Dungeons & Dragons, Wizardry (series), BioWare, Mass Effect, BioShock, Dishonored, CD Project Red, Cyberpunk 2077, Baldur's Gate III, Thief, Robin Hood, VtM Bloodlines, Undertale, Dark Souls, Land of the Lost, Dwarf Fortress, Planescape: Torment, Metroid / Castlevania, Richard Garriott, Sasha, Pikmin, Nintendo, Shigeru Miyamoto, Switch, PlayStation, Analog Pocket, Ashton Herrmann, Monkey Island, Wing Commander, Morrowind, Fallout 3, Dragon Age: Origins, Bethesda Game Studios, Blizzard, World of Warcraft, Diablo (series), Metal Gear Solid V, Hideo Kojima, Saint's Row IV, Call of Cthulhu, Asher, Cuphead, KyleAndError, Hitman, FFSZilla, MGS: VR Missions, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 38:30 Links: Majuular Ultima IV video recommended by Chris  Next time: Finish Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 459: Ultima IV (part two)

Dev Game Club

Play Episode Listen Later Feb 4, 2026 79:42


Welcome to Dev Game Club, where this week we continue our series on 1985's Ultima IV. We talk a lot about the mysterious sense of the game, the talking interface and mechanics, and dive a bit into combat before turning to reader mail. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Another number of hours Issues covered: missing out on talking to someone, sleeping sprites, having a talk prompt and fallbacks, having generic topics per town, putting together with nouns and verbs, adding to world-building, introducing riddles and puzzles, having a sense of what's going on under the hood, exploring through talking, the technical implementation issues, the letter limits, likely implementation details, iterating on a design, fast travel, the many eights, explaining the moon gates, fleeing a boat, the ways you can pause the game, how the moon states work, the persistence of the world, the long table, more arguments for the persistence of the world, getting into combat, the zoomed in battlefield, strategizing around leveling up characters, readying/switching weapons, anticipating dungeon combat, the combat soundscape and understanding the battle, using every key on the keyboard, how many monsters there are, leveling combat, leveling up by talking with Lord British, non-linear XP table, reinforcing the relationship with both Lord British and Richard Garriott, having the cycle of leveling up, the surprise of discovering Magincia, a question of controllers, swapping between screens, distinctions between different Pikmin games, our favorite Pikmin types, charity unlocks, capybara attacks.  Games, people, and influences mentioned or discussed: Sierra, King's Quest (series), LucasArts, Dungeons & Dragons, Larian, Baldur's Gate (series), Eye of the Beholder, The Outer Wilds, Her Story, Sam Barlow, Deadly Premonition, Ultima Underworld, Final Fantasy Tactics, The Elder Scrolls (series), Serious Sam, Richard Garriott, Ultima Online, Darren Johnson, Star Wars (obliquely), Pikmin, Dark Souls, Missile Command, MysteryDip, PlayStation, Xbox, Nintendo, Calamity Nolan, Virtual Boy, Okami, The Simpons (obliquely), Asher, FSSZilla, Cuphead, Hitman, Metal Gear Solid, Dwarf Fortress, Kirk Hamilton, Aaron Evers, Mark Garcia. Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 59:13 Next time: More Ultima IV! Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 55: We Need To Talk About Kevin

Dungeon Punks

Play Episode Listen Later Feb 4, 2026 53:47


Cadence was kidnapped and everyone started doing their own sound effects, so Kirk had a pretty easy episode! Featured Music: "Meet Me In The Middle" by The Boojums and "Kiss my Lips" by Rempel Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 458: Ultima IV (part one)

Dev Game Club

Play Episode Listen Later Jan 28, 2026 89:50


Welcome to Dev Game Club, where this week we begin a series on 1985's Ultima IV. After talking about the recent Defeating Games for Charity, we set the game in its time, talk about our encounters in the past with the series, and then dive into the manuals and the start of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first couple of hours and the manuals  Issues covered: Defeating Games for Charity, the first pancake, our experiences with this series, an opaque franchise, mainlining a game, opacity being part of the point, performance characteristics of the PCs of the time, the importance of the manuals, entering the world as yourself, using the manual to reinforce the role-play, not requiring graphics, priming the player, describing the geography of different areas, imposing importance on a handful of pixels, the quest of the game, sublimating the quest of the game, a less traditional RPG experience, after reading the manual, the deep questions/dilemmas, tournament structure, choosing your most important virtue, getting the bard, series characters who can join your party, reflecting your beliefs, getting different dilemmas, the Venn diagram of virtues, the Tinker profession, symmetry in design, Buddhism and the Eightfold Path, countering the cultural zeitgeist, the Avatar and Hinduism, a deity's manifestation on Earth, finding your way into swamps, both hosts being poisoned and dying, death and rebirth, being unable to recruit early. Games, people, and influences mentioned or discussed: Dwarf Fortress, BioStats, KyleAndError13, Silksong, GreyFiery, Hollow Knight, Untitled Goose Game, Kaeon, Hitman, N0isses, Hades, Phil Salvador, MYST, RobotSpacer, Shadowgate, Unpacking, Kendrama, CalamityNolan, Splatoon 2, Typing of the Dead, Dark Souls 2, Nitro, Metal Gear Solid, Resident Evil, LostLake, Minecraft, Super Mario Bros Shuffler, Devil May Cry, MegaMan X, Belmont, NES, Atari 2600, Ultima Underworld, A Bard's Tale, Eye of the Beholder, Magic: The Gathering, LucasArts, Super Mario 64, Space Harrier, Gauntlet, Ghosts n' Goblins, Gradius, Super Mario Bros, Tetris, Where in the World Is Carmen Sandiego, Spy vs Spy (series), Oregon Trail, King's Quest II, The Goonies, Gremlins, A View to a Kill, Rambo, Temple of Doom, The Empire Strikes Back, SEGA Master System, Sonic (series), Wizardry, Apple ][, Commodore 64, Civilization III, The Sims, Bill Roper, Warcraft, The Elder Scrolls: Morrowind, Reed Knight, Pool of Radiance, Dungeons & Dragons, Warren Spector, Ultima Adventures, Outcast, Fallout, Wasteland, A Connecticut Yankee in King Arthur's Court, Harley Baldwin, Richard Garriott, the Ramayana, Ed Fries, Benimanjaro, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: Because Ultima IV has very little music to speak of, I will be substituting music from later in the series in the openings to these episodes TTDS: 06:25 Next time: More Ultima IV Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 457: Pikmin (part three)

Dev Game Club

Play Episode Listen Later Jan 21, 2026 72:25


Welcome to Dev Game Club, where this week we continue our series on Pikmin. We talk about building back from loss, a rough ending, and compact level design, amongst other things. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished the Game (B) or Played a bit more (T) Issues covered: the charity stream, how many parts do you need, maybe less necessary ship parts, coming back from a bad day, combat and losing units, strategies to build up your armies, fighting the slog and demoralization, the tyranny of the day timer, stats at the end of the game, having a day to rebuild, a mismatch of tone and play, figuring out how the conversion flowers worked, an economical game with economical levels, playing against enemy ecologies, small footprint with lots of overlay, a daily bombing task, a player type that interacts poorly with the game, not handling the vertical well, the first iteration, thinking about the unit types in other RTSes, the final level and its environmental challenges, the final boss and changing the rules, dev team size, genre conventions and inspirations, drawing inspiration from elsewhere, make the final boss easier, context and tone working together with gameplay, catching up with a review. Games, people, and influences mentioned or discussed: CalamityNolan, BioStats, KyleAndError13, Silksong, LostLake86, Minecraft, N0isses, Hades, Brad Smith, Teenage Blob, Pilgrims, Kaeon, Untitled Goose Game, MegaMan X, Dwarf Fortress, Phil Salvador, Myst, Cyan, Splatoon 2, Project Octavia, Super Mario 64, Starcraft, Ensemble Studios, Halo Wars, Halo, Final Fantasy Tactics, Tactics Ogre, Ogre Battle 64, Breath of the Wild, Benimanjaro, Hitman, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Defeating Games for Charity Links: Donate!  Follow on Bluesky Defeating Games YT  Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 54: CD: KO

Dungeon Punks

Play Episode Listen Later Jan 21, 2026 54:47


Collateral Damage may have been Knocked Out, but in this episode they get up again (eventually) because you are never going to keep them down! Featured Music: "Mouthpiece" by Charlie PS and "Hypocrite" by The Hausplants Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 456: Pikmin (part two)

Dev Game Club

Play Episode Listen Later Jan 14, 2026 79:47


Welcome to Dev Game Club, where this week we return to our series on Pikmin. We talk about returning to the game after a break, the macro structure and persistence of the levels, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Several more hours Issues covered: Defeating Games for Charity, relearning the controls, figuring out what you were trying to accomplish, naming buttons, persistent units and worlds, exploratory sandboxes, reinforcing replay, Nintendo creating something new, things that are hard to classify into genres, the order of operations, plate-spinning and de-stressing, gameplay paradigms, not knowing when you have the right tools, the ticking timers, limited knowledge to find, the puzzly boss, learning how well you can recover, gentle fail states, not telling you everything you might want to know, the un-Nintendo timers, day/night cycles, hitting enemies out of the air, loss aversion, Olimar salting the wounds, leading plant people, delightful music, finding where you can review our podcast, settings in games, trying to preserve an experience, console hardware revs, different forms of remake, ideal versions of settings, not opening up the settings, prerendered cutscenes, motivated choices due to hardware, remembering your audience.  Games, people, and influences mentioned or discussed: Video Game History Foundation, Dwarf Fortress, Project Octavia, Hollow Knight, KyleAndError, Unreal, Homeworld, Starcraft, Warcraft, Splatoon, Breath of the Wild, Tears of the Kingdom, Incredible Machine, WarioWare, UFO 50, Metroid, Majora's Mask, Outer Wilds, Apocalypse Now, Hajime Wakai, Benimanjaro, mysterydip, Silent Hill 2, Rogue, Resident Evil, Halo, Saber Interactive, Hitman, Final Fantasy (series), PS1, Chrono Trigger, Blizzard Entertainment, World of Warcraft, Tomb Raider, Quake, Minecraft, Ed Fries, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Finish Pikmin! Links! Defeating Games for Charity Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 53: The Grate Escape

Dungeon Punks

Play Episode Listen Later Jan 7, 2026 62:27


Collateral Damage has a plan to infiltrate the gymnasium, rescue the hostages, and slip away unseen. Nothing can possibly go wrong! Now let, let's just roll these dice to see how it goes... Featured Music: "Rainy" by Taxi Girls and "New Jacket" by Mister Pets Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Chat 10 Looks 3
Ep 277 - Here's A Story

Chat 10 Looks 3

Play Episode Listen Later Jan 4, 2026 79:23


In this special bonus episode, Sales’ dreams come true when Kirk Hamilton invites her to join him on Chat 10’s favourite podcast, Strong Songs. Their topic is TV theme music.See omnystudio.com/listener for privacy information.

Dungeon Punks
Discworld: The Night Before Hogswatch - Episode 02

Dungeon Punks

Play Episode Listen Later Dec 24, 2025 62:49


The Helpers are trying to save Hogswatch, but finding it tricky with precocious kids, booby traps, and unexpected visitors. Can they deliver all the presents in time, or will it be lights out for Ankh-Morpork? Featured Music: Christmas Anyway by Stars and Bytown by Aidan Knight & We Are the City Dungeon Punks is recorded and produced by Kirk Hamilton. This bonus episode was played using Terry Pratchett's Discworld RPG: Adventures in Ankh-Morpork by Modiphius Entertainment.   ----- Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— EPISODE CAST: Stu Popp as the GM Leigh Eldridge as Agnostia the Undecided Fil Cieplak as Dust Bunny Kirk Hamilton as Snowy the Snowman Mel Shim as Mouse of the House

Dev Game Club
DGC Ep 454: Portal Bonus Interview with Kim Swift

Dev Game Club

Play Episode Listen Later Dec 10, 2025 76:23


Welcome to Dev Game Club, where this week we revisit our series on Portal with another bonus interview with Kim Swift. We get a look at the game from which it came before hearing about the development proper. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:23 Interview 1:03:02 Break 1:03:25 Outro Issues covered: Kim's history, deciding where to go to college, learning to program, working with a team over multiple years, pitching each other, mixing interests, learning to work together, figuring out collaboration, the student showcase, showing to Valve, a sudden audience of twenty, walking away with a job offer, taking away only the ideas, showing at the IGF while building the new game, acquiring in Valve, a six month tech demo, borrowing the art direction, a useful constraint, extending six months more, the everyday feeling and being able to have fun, getting another year to go in the bundle, adding the behind the scenes stuff, the writing and level-building process, evaluating player progression and feeling, post-processing and robotizing your voice actress, mapping out the levels in little triples, responding to the player, a master class in tutorialization, iteration through playtesting, celebrating just shipping... and then, testing the games, focusing on your own stuff, always learning, going back to the roots, brand management, getting to do lots of new things, a game that reflected its own making, games being hard enough to make, feeling the joy, a great constraint, growing the world-building, no macro plan, how games reflect their making, explaining SKUs. Games, people, and influences mentioned or discussed: Narbacular Drop, DigiPen, Valve, Gabe Newell, Erik Wolpaw, Left 4 Dead, Airtight Games, Quantum Conundrum, Amazon Games, EA Motive, Google Stadia, XBOX, NEAR Studios, Game Boy Advance, Super Nintendo, Tim Schafer, EverQuest, Jeep Barnett, Garrett Rickey, Dave Kircher, Lost Vikings, Robin Walker, Team Fortress 2, Crystal Dynamics, Realm Lovejoy, Human Head, Prey, Half-Life (series), Randy Lundeen, Chet Faliszek, John Guthrie, The Orange Box, Heather Cerlan, Hawthorn, Pikmin, Outer Wilds, Calamity Nolan, Final Fantasy IX, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Pikmin? Twitch: timlongojr and twinsunscorp  YouTube Discord DevGameClub@gmail.com 

Dungeon Punks
Discworld: The Night Before Hogswatch - Episode 01

Dungeon Punks

Play Episode Listen Later Dec 10, 2025 62:36


We interrupt your regularly scheduled programming for a Hogswatch Emergency! The Hogfather is missing, and it's up to a ragtag group of Helpers to ensure the night goes off without a hitch, or there may be dire consequences... Featured Music: Snow by The Zolas and Puddleglum by Said the Whale Dungeon Punks is recorded and produced by Kirk Hamilton. This bonus episode was played using Terry Pratchett's Discworld RPG: Adventures in Ankh-Morpork by Modiphius Entertainment.   ----- Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— EPISODE CAST: Stu Popp as the GM Leigh Eldridge as Agnostia the Undecided Fil Cieplak as Dust Bunny Kirk Hamilton as Snowy the Snowman Mel Shim as Mouse of the House

You'll Hear It - Daily Jazz Advice
The Peter Martin x Strong Songs Interview

You'll Hear It - Daily Jazz Advice

Play Episode Listen Later Dec 8, 2025 86:34


How much do you know about Peter Martin? In this conversation with Kirk Hamilton of the Strong Songs podcast, Peter shares his musical influences and trajectory as a young jazz pianist. He brings us right back to the '70s, '80s, and '90s with stories of meeting Wynton Marsalis, and playing with jazz legends like Betty Carter, Roy Hargrove and Joshua Redman.Plus, he shares his take on jazz education, the marathon runner's mindset and why anyone and everyone can play music.Check out the Strong Songs podcast: https://strongsongspodcast.com/Start your free Open Studio trial for ALLLLL your jazz lesson needs: https://osjazz.link/yhi 00:00 - Introducing Today's Episode02:50 - Peter's Strong Songs Interview06:00 - Peter's Musical Background08:00 - The Suzuki Method14:30 - Nurturing Talent 16:30 - How Peter Discovered Jazz20:30 - Meeting Wynton Marsalis27:00 - The Midwestern Jazz Scene33:20 - Juilliard, Roy Hargrove and the Young Lions35:40 - Moving to New Orleans38:30 - The Economics of Jazz in the 90s40:00 - Playing with the Legendary Betty Carter44:30 - Jazz Musicianship Then and Now47:15 - Roy Hargrove and the Summer of '9452:15 - Joining Joshua Redman57:45 - Rethinking Jazz Education1:02:15 - The Marathon Runner's Mindset1:07:20 - Kenny Kirkland: Awe & Inspiration1:15:00 - Roy Hargrove, The RH Factor and Hard Groove1:20:00 - My Funny Valentine - Miles Davis1:25:00 - How to Find the Recommendations in this Episode

Dev Game Club
DGC Ep 453: Bonus Interview with Ed Fries

Dev Game Club

Play Episode Listen Later Dec 3, 2025 87:28


Welcome to Dev Game Club, where this week we try something a little different. Unattached to any particular game, we chat with Ed Fries, a long-time video game developer most well-known for his work  shepherding the early days of Xbox and Microsoft Game Studios. We talk about five games of his early years that particularly affected him. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:16:35 Break 1:16:48 Outro Issues covered: a new model for interviews, productivity software wars, a child of engineers, Lunar Lander on a calculator, 6800-based kit computer and programming in assembly, cardboard computer, jumping from BASIC to assembly language, using a print terminal, modem sounds, competitive Asteroids, the first real video game, oscilloscopes and radar, complaining to the dentist, inspiring a generation of programmers and engineers, learning by typing from magazines, the 8-bit microprocessor, getting a 6502 square root routine from Woz, using a computer terminal, an intro to Rogue and its procedural elements, a things-going-wrong simulator, "there were not that many games in the world," building a game for different player types, the D programming language and other alphabetic languages, a short remembrance of Dani Bunten Berry, Multiple Use Labor Elements, how M.U.L.E. plays, screwing your buddies, similarities to Euro strategy games, the auction phase, crystite mining, a literary game, the first original IP character in a video game, moving from real caves to fantasy, some connections, album covers from EA, expensive personal computers. Games, people, and influences mentioned or discussed: Frogger, ROMox, The Princess and the Frog, Ant Eater, Sea Chase, Tom and Ed's Bogus Software, Tom Saxton, Sucker Punch, Microsoft, Ender's Game, Phil Spencer, Xbox, Bungie, Ensemble Studios, Rare Limited, World of Warcraft, Gabe Newell, Atari 2600, Halo, 1Up Ventures Fund, Psychonauts, Keeper, Tim Schafer, Boeing, Digital Equipment Corporation, Lunar Lander, CARDIAC, Nintendo Labo, Apple ][, Atari 800, Space Wars, Asteroids, Nolan Bushnell, Ampex, Ted Dabney, Computer Space, Nutting Associates, Computer Trivia, Pong, Homeworld, Steve Wozniak, Rogue, Defeating Games for Charity, Dark Souls, HACK, PDP-11/VAX, Epyx, Walter Bright, Sid Meier, Civilization, Bruce Shelley, Age of Empires, M.U.L.E., Dani Bunten Berry, Seven Cities of Gold, Settlers of Cataan, Diplomacy, AJ Redmer, Maxis, Will Wright, Dungeon/Zork, Don Daglow, Tim Anderson, Colossal Cave Adventure/Advent, Infocom, Frank Cifaldi, Video Game History Foundation, Kate Willaert, Will Crowther, Don Woods, Mike Haas, Andrei Alexandrescu, 2001: A Space Odyssey, Populous, The Bard's Tale, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! or more Pikmin TTDS: 40m 6s Links: Ant Eater source  Princess and Frog source Sea Chase source  Nitro source Errata: I misspoke with respect to the co-inventor of D, it was Andrei Alexandrescu. We regret the error. Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 452: Pikmin (part one)

Dev Game Club

Play Episode Listen Later Nov 26, 2025 74:03


Welcome to Dev Game Club, where this week we begin a new series on 2001's Pikmin. We set the game in its time and then spend a lot of time talking about putting Nintendo's spin on the RTS on a console. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The first few days Issues covered: a well-trod year, some MMO history, the GameCube at LucasArts, playing PC vs console, playing PC RTSes of the time, history with Pikmin, keeping an eye on Nintendo making and entering genre spaces, making a thing on controller first rather than jamming in a KBM game, Tim talks about his favorite controller again, inspirations, being embodied in the world vs the god's-eye view, the simplicity of the ship pieces and setup, Nintendo's open world game, meteors vs meteoroids, the puzzle RTS, making the environment more of the enemy than the creatures, lightly building an army, trading pikmin for time vs the heavy pieces, task-based challenges, spreading your army but limitations due to movement and level design, the Forest's Navel, moving to avatar-based RTSes and MOBAs, wanting to play the prototypes, forks in strategy games this year, the simplicity of verbs due to Olimar's centrality, limiting your verbs due to the controller, the cognitive overload of the PC RTS, diversions into Valve, where we're playing, letting go of accuracy and min/maxing, chunky buttons. Games, people, and influences mentioned or discussed: Calvin & Hobbes, Reed Knight, Halo: Combat Evolved, GTA III, Silent Hill 2, Ico, Civ III, Anachronox, Animal Crossing, Phoenix Wright Ace Attorney, Devil May Cry, MGS 2: Sons of Liberty, Final Fantasy X, Baldur's Gate: Dark Alliance, Super Smash Melee, Tony Hawk Pro Skater 3, Jak & Daxter, Game Boy Advance, Advance Wars, Max Payne, Black & White, Dark Age of Camelot, Everquest, Matt Firor, Zenimax Online Studios, Shigeru Miyamoto, Eternal Darkness, Baldur's Gate II, Andrew Kirmse, StarCraft, Blizzard, Halo Wars, Ensemble Studios, Microsoft, Homeworld, Paul Pierce, Haden Blackman, Behind the Magic, Starfighter (series), Republic Commando, Nintendo64, Warcraft (series), Legend of Zelda, Super Mario 64, Splatoon, Metroid Prime, Shadows of the Empire, Rogue Squadron, GoldenEye, Nintendo Switch, Deadly Premonition, Blade Runner, Alien, Star Wars, X-Files, Twin Peaks, Breath of the Wild, The Witcher III, Assassin's Creed, Command & Conquer (series), Company of Heroes, Orcs Must Die, Dynasty Warriors (series), Calamity Nolan, Satoru Iwata, Peter Molyneux, Populous, Total Annihilation, DotA, Valve, IceFrog, Chet Faliszek, Wii, Chris Hecker, Outer Wilds, Far Cry 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Pikmin (or possibly something else) Twitch: timlongojr and twinsunscorp  YouTube Discord  DevGameClub@gmail.com

Dungeon Punks
Super U - Issue 52: Obligatory Party Episode

Dungeon Punks

Play Episode Listen Later Nov 26, 2025 63:01


The team isn't going to let a silly little thing like an authoritarian takeover stop them from having fun! Featured Music: "In its way" by SHAPES and "A Piercing Shriek of Death" by The Mendozaz Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 451: Portal Bonus Interview with Chet Faliszek

Dev Game Club

Play Episode Listen Later Nov 19, 2025 78:27


Welcome to Dev Game Club, where this week we add to our Portal and Portal 2 discussion with an interview with Chet Faliszek. We cover tons of Valve time. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:45 Interview 1:09:15 Break  1:09:45 Outro Issues covered: text-based football, all the early computers, programming for the first time, committing fraud, the first zombie game and losing it all, campaign finance reform, getting an opportunity to practice your shtick, selling gray market games, dissing games you're selling, going back and forth with Valve, petting the dog, thanking yourself for being awesome, the Crab Cracker, walking out, diving in on a team, thinking everyone is smarter than you, iterating on Team Fortress and finding its identity, archetypes/stereotypes, multiplayer silhouettes, game lineages, iterating dialogue systems, pushing against the need for a story and being challenged, not having QA and dealing with cert, avoiding the bureaucracy, picking the vibe, negativity with a replacement, symphonies vs rock and roll, DNFing the bugs, a split code base, supporting the player story, playing with friends vs strangers, replaying the game in different roles, tasks vs moving through a space, having three of everything, moments that stick with you, wanting to play the game, getting roped into Portal 2, splitting responsibilities and not commenting on the other, living a little outside the space, playing couch co-op via over the Internet, game face and social cues, being excited about the song, bodies in the space, shipping all the time, shipping hardware and making an ecosystem, iterating and learning, letting the community support and learn from a game, a great storyteller, the logistics of starting up a company, helping each other out, islands, shifting strategy to console.  Games, people, and influences mentioned or discussed: Erik Wolpaw, Valve, Bossa Studios, Vertigo Games, Kimberly Voll, Stray Bombay, The Anacrusis, Heath Kit, Stratomatic Football/Baseball, TRS-80, Timex Sinclair, Vic 20, Commodore 64, Amiga, PET, Nintendo, Brandon Lee, Project Zomboid, Zombieworld, Open Secrets, Old Man Murray, Computer Shopper, Myth: The Forgotten Lords, Ultima Online, UGO, Penny Arcade, Pointless Waste of Time, Jason Pargin (aka David Wong), Team Fortress (series), Day of Defeat, Half-Life (series/episodes), Scott Lynch, Gabe Newell, Left 4 Dead, Turtle Rock Studios, Mike Booth, Portal, Overwatch, Elan Ruskin, Crystal Dynamics, Night of the Living Dead, Dawn of the Dead, World War Z, Brad Pitt, Counterstrike, Reed Knight, Jay Pinkerton, Mark Laidlaw, Ellen McLain, The New York Times, The National, Thom Yorke, Kim Swift, The Sock Puppet, Steam Link, A View to a Kill, Far Cry 2, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links: Exile, Vilify... with sock puppet Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

Dungeon Punks
Super U - Issue 51: La Résistance

Dungeon Punks

Play Episode Listen Later Nov 12, 2025 62:50


Collateral Damage deals with the results from the student election the only way they know how: beating up the Condiment Crew and getting yelled at by professors.  Featured Music: "At The Same Time" by Absolute Losers and "Sounds Like A Deal" by Alex Little Dungeon Punks is recorded and produced by Kirk Hamilton. Super U is played using Masks: A New Generation. ——— Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— SEASON 3 CAST: Stu Popp as The GM aka Everyone's Podcast Dad™ Fil Cieplak as Jason Evans aka Thrasher Leigh Eldridge as Artemis Archer aka The Bandit Mel Shim as Barbara "Babe" Lacey aka Terra Firma Taylor Ramone as Jackie Hyde aka Hyde AND Kirk Hamilton as Kevin Dance aka Cadence

Dev Game Club
DGC Ep 450: Deadly Premonition (part four)

Dev Game Club

Play Episode Listen Later Nov 6, 2025 71:30


Welcome to Dev Game Club, where this week we finish our series on Deadly Premonition. We talk a bit about the main story, the life sim, how we get around and more before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To Ch 21 (Tim) and only Ch 8 (Brett) Issues covered: Cry-baby Timothy, pre-show announcements, the game coming more quickly at the end, prime time television and Twin Peaks, describing an actual puzzle, the feeling of a web of connections between people both surface and hidden, the Ingram twins and their grandfather and Kaysen, dialogue with characters on their life sim paths, having the spatial awareness of the town vs not in television, you get to live in the town, the limitations of the driving model, wanting a simpler driving model, having conversation while the character is being driven instead, an unpolished gem, when time pauses vs when it will advance and keeping you unsettled, dealing with open world games with day/night cycles and running into the time problem, being unclear what other games this inspired, a different kind of mature, leaning into the quirk (and your constraints), stunt comedy, not getting enough of this sort of game, integrating the player into the town, inspirations with a twist. Games, people, and influences mentioned or discussed: Video Game History Foundation, Rocksmith, Twin Peaks, David Lynch, Mark Frost, Resident Evil, Yakuza (series), Breaking Bad, The Last of Us, Nick Offerman, Gilmore Girls, Red Dead Redemption, Assassin's Creed, L. A. Noire, Mars Attacks, GTA 3, Shenmue, Dungeons & Dragons, Tolkien, Star Wars, Alien, Blade Runner, Artimage, Cult of the Lamb, Angie Nash, Kirk Hamilton, Aaron Evers, Mark Garcia.   Next time: Discord Game Club interview with N0isses Links: N0isses Twitch channel  Pancreatic Cancer Action Network  Apply for Defeating Games Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 449: Portal 2 Bonus Live Stream

Dev Game Club

Play Episode Listen Later Oct 29, 2025 89:00


Welcome to Dev Game Club, where this week we enjoy a bonus conversation capping our series on Portal. We talk Portal 2, the tension between story and gameplay, its length, and yes, even some co-op. And we do it all live on Twitch. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Much of SP, all of Co-op Issues covered: recording on video, our history with Portal 2, being surprised that Portal 2 was a thing, the Valve employee handbook release, wanting a different sequel, a long campaign with many puzzles and mechanics, following up a perfect game, not cashing in, adding mechanics and the puzzles that teach you, character development and delivering more lore perfectly, a miracle, the progression of the Cave Johnson story, worldbuilding conflicting with gameplay, breaking out with Wheatley, cognitive dissonance, seeing all the behind the scenes, being re-tested, potato GladOS, the magic of how narrative connects, the chicken and the egg, a successful length for the format, a whole Portal inside the penultimate chapter, embedding lore successfully, back-propagating story, sympathy for the devil (i.e. GladOS), 2 + 2 = 4, being drawn to the financially productive projects, killer app for VR, the loss of single player, VR problems for consumers, adding portals to their hero-based MOBA shooter, lack of narrative progression in the co-op campaign, co-op for the sake of co-op?, helping the player vs not helping the player, not aligning well for a controller, more portals plus more mechanics become untenable, doing the impossible alongside the possible, potential solutions for portal confusion, playtesting and confidence in your solutions, specific buttons, the doorway effect, shape language, police procedure vs police procedural, inspecting tires, bread and butter TV format, empty JRPG chests and meaningless clues, the salience problem, getting the reward as if you had the skills. Games, people, and influences mentioned or discussed: Defeating Games for Charity, PANCAN, Kermit the Frog, Yoda, GoldenEye, Grant Kirkhope, Erik Wolpaw, LucasArts, Reed Knight, TIE Fighter, Orange Box, Half-Life (series), Brad Muir, Campo Santo, Marc Laidlaw, Dario Casali, J. K. Simmons, Stephen Merchant, Control, Uncharted, Spider-Man, Deadlock, Paragon, Tim Roth, Four Rooms, SplitGate, Halo, Chet Falisczek, Aperture Desk Job, Sony/PlayStation Studios, Naughty Dog, Insomniac, Sucker Punch, Miss Stir Heed Hip/mysterydip, Spelunky, Calamity Nolan, Nintendo GameCube, Deadly Premonition, Pablo, Police Quest, Duncan Fyfe, L. A. Noire, Twin Peaks, X-Files, Heavy Rain, Rock Band, Return of the Obra Dinn, Golden Idol (series), Nancy Drew (series), Sherlock Holmes (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Deadly Premonition wrap Links: N0isses Twitch channel Pancreatic Cancer Action Network Apply for Defeating Games Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Dungeon Punks
Alien: It's Xenomorphin' Time! - Episode 02

Dungeon Punks

Play Episode Listen Later Oct 29, 2025 74:10


Put a dollar sign at the end of the title, because this time it's war. In the final part of our Alien RPG saga, MacWhirr, Hirsch, and Singleton are fighting for their lives to survive Hope's Last Day. Featured Music: "Boy Moonlight" by In Mirrors and "Spirit" by Rich Aucoin Dungeon Punks is recorded and produced by Kirk Hamilton. This bonus episode was played using ALIEN: The Role Playing Game from Free League Publishing. ----- Support the show on Patreon: patreon.com/dungeonpunks Leave us a review on Apple Podcasts or Spotify! Follow us on Bluesky @dungeonpunks.bsky.social, Instagram/Threads @DungeonPunks or subscribe on YouTube Come hang out on our Discord channel! Find the Songs From Bands We Like on our Spotify and YouTube Music playlists. ——— EPISODE CAST: Fil Cieplak as the GM (aka the Game Mother) Leigh Eldridge as Morgan Hirsh, the Security Officer Kirk Hamilton as Hannah Singleton, the Tractor Driver Stu Popp as Janice MacWhirr, the Survey Team Leader

Dev Game Club
DGC Ep 448: Deadly Premonition (part three)

Dev Game Club

Play Episode Listen Later Oct 22, 2025 75:12


Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We dig into the game further, particularly talking about how its open world works for us as opposed to the repetitive tasks of more modern open world games, among other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up past town meeting (Tim) and a little less (Brett) Issues covered: scheduling, porting games successfully and not, engine ports and working with engines, removing an easy mode, janky controls and performance, enemy entrances and support, enemies as stories, shadow origins, enemy animation, integrating the pickups to the combat, the baby, the doorknob and the puzzle clue, being lenient with the mechanics, York the jerk, an object playing double duty, phones as save points, door interacts and knowing the player will see something, playing on player expectation, the heart rate monitor, creating dread and drama, having to retread the level while being chased, meeting the killer, disempowerment, reach exceeding grasp, hand-crafted moments, the various technical elements, the expense of polishing all these mechanics, the appreciation of surprise vs the ur-game, seeing the production methodology in the games, the anti-production of the unknown, the diminishing effect of systematizing cultural specifics, fitting the narrative to the open world, interviewing suspects and moving forward the narrative, getting the Twin Peaks experience, knowing one can do things in the living town, the task system and knowing what chapters you can visit people in, getting to locations in open world games and time having stood still for the player, homage vs theft, picking our favorite trading cards, feeling like you're solving a crime, a crime that can play out multiple ways.  Games, people, and influences mentioned or discussed: Portal 2, Defeating Games for Charity, Nintendo Switch, Unreal, Unity, Godot, Halo (series), Republic Commando, Silent Hill (series), Alan Wake, Ico, Resident Evil (series), Hideo Kojima, Dark Souls, Metal Gear (series), Alien: Isolation, Twin Peaks, Final Fantasy IX, The Last Express, Beyond Good & Evil, Rockstar, Witness, Deadline, Infocom, Red Dead Redemption (series), Heavy Rain, Agatha Christie, Mousetrap, Batman, X-Files, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Bonus Portal 2 LIVE STREAM Defeating Games for Charity  Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 447: Deadly Premonition (part two)

Dev Game Club

Play Episode Listen Later Oct 16, 2025 70:52


Welcome to Dev Game Club, where this week we continue our series on 2010's Deadly Premonition. We revisit the Twin Peaks of it all, and then discuss some of the more mechanical aspects of the game, particularly the profiling and the combat. And then there's that open world. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Past/to the Sawmill (Tim/Brett) Issues covered: schedule of the next couple weeks, rewatching the Twin Peaks pilot, homage or theft?, leaning into the uncanny valley, things in video games we don't want to show people, technical limitations, localization issues, copying the diner, pricing items, music choices and tones and creepiness, adaptation and filters, conversations about rain, an artifact, survival horror elements, profiling, going through the clues, York putting together the profile, putting the player in the crime scenario, who is Zach?, hot take from Tim: "serial killers are bad news," having confidence in the story, dipping into the combat, aiming and lock-on, failing QTEs, random QTEs vs not, picture-in-picture, talking to Zach in the car, walking around the town after dark, the horrible map and how it interacts with driving conversations, a mechanic to help you understand the game that you don't understand, learning the space, car/character relativity, peeking into buliding windows, zombies after midnight and the blood moon, similarities to Silent Hill 2, the difficulty of making this at AAA scale, unorthodox mechanics, good moment-to-moment gameplay, publisher cachet, hearing about the games.  Games, people, and influences mentioned or discussed: Welcome Back Kotter, Portal 2, Defeating Games for Charity, Phil Salvador, Video Game History Foundation, KyleAndError, Twin Peaks, Nintendo Switch, Swery, Yakuza: Like A Dragon, Waitress, Mark Frost, David Lynch, Naomi Watts, Batman (series), Golden Idol (series), Return of the Obra Dinn, Heavy Rain, Mindhunter, David Fincher, Zodiac, Se7en, Jaws, Miguel Ferrer, Fire Walk With Me, Chris Isaak, Kiefer Sutherland, God of War (2004), Shenmue, Alien: Isolation, Beyond Good and Evil, PhysX, Don't Look Now, Nicolas Roeg, Julie Christie, Donald Sutherland, Ferris Bueller's Day Off, Fred Ward, Remo Williams: The Adventure Begins, Joel Gray, Jennifer Gray, Olivia Newton-John, Xanadu, Audrey Hepburn, GTA 3, Silent Hill 2, Hideo Kojima, Metal Gear Solid (series), Death Stranding, Suda51, No More Heroes, Lollipop Chainsaw, Shadows of the Damned, Remedy Entertainment, Sam Lake, Far Cry, Sony, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Deadly Premonition! Twitch: timlongojr and twinsunscorp YouTube  Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 446: Deadly Premonition (part one)

Dev Game Club

Play Episode Listen Later Oct 8, 2025 70:46


Welcome to Dev Game Club, where this week we begin a new series on 2010's Deadly Premonition. We first set the game in its time, and talk a bit about Japanese creators breaking out and establishing more auteurist inclinations, before turning to the first part of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through the police station Issues covered: announcement of our October schedule, singing reviews, 2010 in games, horror games or things in the space, the place in the console cycle, Tim's understanding of the game going in, an indie-developer feel, amortizing investment to earn out, a shift in Japanese development, a surprising game coming out of nowhere, the blogosphere, American pop culture, a difficult creator to follow, Dark Cooper, the HD transition and switch to widescreen, making UI for HD, the victim in the tree and all its symbology, the discipline of the first scene, quick cutting in cinema, York and Zach talking about Tom and Jerry, holding on uncanny valley faces with the la la song, chasing photorealistic faces, stereotypes, the long table beautifully framed, the difficulty of sustaining a Lynchian show, an open world game with driving, a schedule of events and a populace with routines, the connections between characters, a "yes" game, a town being a character, the frustration of the schedule, an open world town vs an open world forest, something being best as a game, making choices and the feelings you have making them, walking simulators and systemic richness, Brett and Tim differ, portals being aligned for you, level and systems design not talking. Games, people, and influences mentioned or discussed: Erik Wolpaw, Portal/Portal 2, Defeating Games for Charity, Alan Wake (series), Resident Evil 5, God of War III, BioShock 2, Halo: Reach, Super Mario Galaxy 2, Fallout: New Vegas, Civ V, Dead Rising 2 (and series), Metal Gear: Peacewalker, Starcraft II, Amnesia: Dark Descent, Limbo, Assassin's Creed: Brotherhood, Mass Effect 2, Red Dead Redemption, Darksiders, Heavy Rain, Danganronpa: Trigger Happy Havoc, Battle Royale, Swery65, Hidetaka Suehiro, Access Games, David Lynch, Twin Peaks, Aksys Games, Stephen King, Control, Remedy Entertainment, Fatal Frame, Suda51, Grasshopper Manufacture, 2K Games, Ken Levine, The Elder Scrolls (series), Neo Geo SNK, Hideo Kojima, Konami, Hironobu Sakaguchi, Shenmue, Clover/Platinum, CapCom, Killer 7, Viewtiful Joe, Gathering of Developers, Ion Storm, Shinji Mikami, Ninja Gaiden Black, Giant Bomb, PlayStation, Interstate '76, Naomi Watts, Beyond Good and Evil, Crystal Dynamics, Tom and Jerry, Quentin Tarantino, Top Gun, Sleep with Me (obliquely), Gilmore Girls, The Last of Us, Ashley Johnson, Juno, Elliot Page, The Shining, Batman, Northern Exposure, Mark Frost, The X-Files, Ashton Herrmann, The Red Strings Club, LucasArts, The Walking Dead, Gone Home, Dear Esther, No Man's Sky, Mike, Quake, Spelunky, Calamity Nolan, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of Deadly Premonition! Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 445: Portal Bonus Interview with Erik Wolpaw

Dev Game Club

Play Episode Listen Later Oct 1, 2025 77:57


Welcome to Dev Game Club, where this week we add to our series on Portal by interviewing Erik Wolpaw. We talk about his pre-Portal career, burnout, and success on small teams and large. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 1:05 Interview 1:12:10 Break 1:12:41 Outro Issues covered: Valve credits, early Magic: The Gathering, growing up in the shadow of James Garfield's mausoleum, publishing in magazines, piracy early in the industry, getting in, getting sick, constantly shipping and crunch, breaking down, changing culture, having ownership vs not, the exhilaration and camaraderie at the end, drowning in game dev, starting with little films, getting in with the Portal kids, self-motivation at Valve, being on multiple projects, enhancing/amplifying the design, a cohesive experience, puzzle fatigue, gag bumpers, giving the environment a voice, not having to manage a big art team, a very small team, having the pressure off, not even knowing what you have, entertaining yourselves, the benefits of low expectations, having more pressure on the sequel, loving to leave a job, endings coming late, not getting it, thinking things will be bad before they turn out to be good, a notorious imbecile, the biggest "I told you so" moment, a good day has cake, not returning to the well, a Portal game without portals?, just jumping in and making the thing, writing for yourself and your interests, sensing creative investment, good vs crappy games, wanting to make Portal 3, wanting to join the industry, skipping right past the AI conversation, being open about the hard stuff, art: the optional stuff.  Games, people, and influences mentioned or discussed: Atari 400, Old Man Murray, Chet Faliszek, Tim Schafer, Double Fine, Psychonauts (series), Valve, Team Fortress, Left 4 Dead, Artifact, Half-Life (series), Aperture Desk Job, Richard Garfield, Magic: The Gathering, James Garfield, Scramble, Defender, Ballblazer, Rescue on Fractalus, Microsoft, Gabe Newell, Platinum Games, Source FilmMaker, The Orange Box, Mark Laidlaw, Jay Pinkerton, Narbacular Drop, Kim Swift, Fallout, Tim Cain, Leonard Boyarsky, Republic Commando, Daron Stinnett, Jonathan Coulton, Ellen McLain, The Crab Cracker, Severance, Office Space, Garrett Rickey, Realm Lovejoy, Josh Weier, Dave Grossman, Another Crab's Treasure, Peak, Cursor, Spelunky, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! Twitch: timlongojr and twinsunscorp  YouTube Discord  DevGameClub@gmail.com

Strong Songs
Talkin' Tower of Power, with Adam Maness and Peter Martin [You'll Hear It]

Strong Songs

Play Episode Listen Later Aug 22, 2025 72:30


Back in May, Kirk joined pianists Adam Maness and Peter Martin of the You'll Hear It podcast  to talk about what makes Tower of Power great. It was a very fun conversation, so he asked if he could run their episode in the Strong Songs feed. And here we are!Listen to You'll Hear It anywhere you find podcasts, and find both Adam and Peter (and many others) teaching jazz lessons at OpenStudio.com.ORIGINAL SHOW NOTESMay 19, 2025We hand the mic to Kirk Hamilton from the Strong Songs podcast to help us break down the groovy 1973 self-titled release: Tower of Power. We unpack what makes this Oakland funk outfit a generational institution – from David Garibaldi's precision drum fills and Rocco Prestia's machine-gun bass lines to what may be the tightest horn section of all time. We dig into standout tracks like “What Is Hip?” and “Soul Vaccination,” spotlight Lenny Pickett's wild ascent from TOP to SNL, and detail some funny production quirks (like why the drums are panned hard left). It's a full-course tour through funk, soul, and brass brilliance – with a healthy side of stank face.----LINKS-----