Podcasts about while vr

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Latest podcast episodes about while vr

TCD Sidekick
How to Get Started in Metaverse Ministry

TCD Sidekick

Play Episode Listen Later Nov 9, 2023 41:55


While VR and the Metaverse has been around for a while now, doing ministry in those areas is not always clear. What can you do and not do? That is why Stuart McPherson joins Tom on the podcast today. Stuart has been doing ministry in the metaverse for years and has a new book out about how you can start doing Metaverse ministry today. You can find Stuart's book, "Your Church In VR: How To Plant A Church In Virtual Reality" on Amazon. ACTION STEPS: Subscribe: Apple Podcast | Android | Spotify | RSS  Share your thoughts! What do you think? Share below or on social media by connecting with Tom. If you want to connect with Stuart you can find him on Twitter/X. You can also check out his podcast "Metaverse Church" and his blog.  Join the Digital Bootcamp Facebook Group. To learn how to be more effective using digital tools for your ministry join the group. This is for ALL Ministers, not just Church Communicators or Social Media Managers as we share resources, tools and digital trends to see how we can reach more people for Christ with these tools. Looking for Digital Ministry Coaching? The Church Digital is offering a variety of digital, phygital or metaverse ministry coaching and cohorts. Just click here.  If you are in Digital Ministry, be part of the Digital Ministry Twitter Community. We share daily encouragement and support to help you do ministry in this online world more effectively. Click here to be part of it. Sign up for the Sidekick Scoop Weekly Email. Each Friday get a fresh email with content from all over the ministry world (especially online and student ministry topics) and be encouraged in how you can minister more effectively in today's world. If you have an idea for a topic or a person for Tom to interview for a future podcast episode, email tom@thechurch.digital

CoinGeek Conversations
Tony Mugavero: NFTV unites entertainment and blockchain

CoinGeek Conversations

Play Episode Listen Later Apr 13, 2022 35:23


Rad CEO Tony Mugavero knows a thing or two about big entertainment brands - just look at the list of the company's content deal partners, which includes Disney, NBCUniversal, Fox, Showtime, Warner Brothers, Sony.And he knows about cutting-edge tech. Rad's current focus on blockchain follows pioneering work in VR, in which he also partnered with big entertainment brands.But Tony is happy to admit that for Rad and for many others a couple of years ago, the VR revolution didn't quite happen. Back then, Rad was a VR streaming company - offering 360 video, 3D spatial audio and other innovative products. While VR “continued to take its time”, as Tony puts it, Rad moved into more “traditional” video streaming.Talking on this week's CoinGeek Conversations, Tony explains how he knew then that Rad “still needed a differentiator”, rather than competing head to head with the likes of Amazon and Netflix. Blockchain looked like it could provide one. And so “we started working on incorporating smart contracts for content and handling royalty splits and payments”. That was around the start of 2018, but once again Tony found he was ahead of the curve: “the world wasn't ready for it yet.” Potential business partners were interested but not willing to dive in.That was then. Today the world is catching up with Rad. And Rad is putting NFTs together with entertainment to create - inevitably perhaps - “NFTV”. CoinGeek owner Calvin Ayre, through his Ayre Ventures, has recently announced an investment in Rad. And Tony is planning to incorporate the Bitcoin SV blockchain as an important element in Rad's model for the future.Last year, Rad started experimenting with its first NFT sales. For instance you could buy an NFT for a high quality video of a classic movie which came with a physical poster that would be shipped to you. The other side of the smart contract was that royalties and other payments would immediately be sent to anyone owed them, automatically and immediately the sale was completed. So how does BSV fit into the picture? Tony says that “Ethereum has gotten incredibly expensive” and “it's reasonably fast …but not that fast.” BSV has the attributes people are looking for: “I think if you look at what's happening generally across the whole ecosystem, there's been a lot of development around ‘how can we make blockchains faster and cheaper?' And so, ultimately, BSV clearly fits into that category. And you know, there's a community that's really excited about it and its potential and building on top of it.”One idea for using BSV would be as a kind of master data record for other chains: “if we have a bunch of different transactions that are happening on a bunch of different chains and you need a single record that's auditable that somebody can just say, ‘show me all the different things that are happening in this ecosystem', then you don't want to go query every different blockchain and and try to cobble that data together yourself. So simultaneously you can have a bunch of different buying and selling and minting and trading that's happening, but then have kind of a master ledger that tracks all of that information.” As to whether NFTV will be working with the big entertainment brands or be more of a disruptive force in competition with them, Tony says that a move towards more control by both producers and consumers goes with a bigger trend: “I think it's a generational shift. It's not like one company comes out and completely destroys the whole entertainment business. It's how do we listen to creators and consumers and say, what are they doing, what are they trying to do? What do they want? And build something for that? And if that ends up going counter to the studios and what they're trying to achieve, they'll just need to listen to their consumers and their fans. "

Leadership and Business
122 Jennifer Engelhardt and Scott Troxell - Virtual Reality at Work

Leadership and Business

Play Episode Listen Later Sep 30, 2019 18:45


Virtual Reality. While many of us think of video games when we hear the term, VR has evolved, especially in terms of its use in the workplace where its impact on productivity is significant. Organizations and sectors employ virtual reality to, among other things, improve peoples’ mental, physical, and financial health. While VR is helping employees, it’s having a positive effect on the bottom line, too. Two professionals on the leading edge of virtual reality join us on the podcast today. Jennifer Engelhardt is a Principal with EY, and Scott Troxell is CEO of Virtuous Reality. They’re with us today to talk about the ways virtual reality is becoming commonplace at work and beyond. Learn how the William and Mary Center for Corporate Education can help you and your organization develop your top talent through customized executive education and professional development programs. Visit us at www.wmleadership.com. Thank you for listening.

The Better Mental Health Show
Episode 35 “Virtual Reality”

The Better Mental Health Show

Play Episode Listen Later Jun 26, 2019 16:34


Virtual reality (VR) is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world. While VR has been typically thought about as a form of entrainment, a means to escape the real world and enter into a different reality, scientists and researchers are now using VR as a tool to help diagnose and treat disease. In particular, VR has been reported to help with mental health disorders like PTSD and anxiety, and on Episode 35 we discuss this, and talk about the ways VR might be the next big thing in the mental health movement. Topics Discussed on Episode 35: What is virtual reality?What is the history of VR's use in medicine?How has VR been used in the field of mental health?What are some examples of diseases VR can help with?Studies that show benefit in helping diagnose disease using VR. "Don't just be strong, be mental strong!"

O.M.G
The state of VR [as of June 2019]

O.M.G

Play Episode Listen Later Jun 7, 2019 71:27


Today on the show we look at today's state of VR. (as of June 2019) What's happening to VR. With billions of dollars burned, where is the VR Gaming experience we've been all waiting for. While VR application for business, VR for B2B and VR in education seems to be the driving force now for in front of Gaming, Oculus from Facebook seems to be one of the few brands left to lead VR gaming. What are the challenges? What's the latest in VR hardware, and where is VR heading? To answer these question we brought on two guests: Alex, a VR & Desktop game developer Anshel an industry analyst in the tech industry that follows VR, AR, MR and XR. Follow our guests: Alex : https://fr.linkedin.com/in/alexfrene Anshel : https://twitter.com/anshelsag Your host: Tim: https://ca.linkedin.com/in/timotheepineau

Sex, Love, and Addiction
Addicted to Internet Porn with Noah Church

Sex, Love, and Addiction

Play Episode Listen Later Oct 11, 2018 36:27


Noah Church is an expert, recovery coach, speaker and author of Wack: Addicted to Internet Porn,  and evolution of the porn addiction treatment world. Today, he talks about the difference between addiction and dysfunction, his own personal experience and struggle with porn addiction, the ways porn and sex addiction differ, and what he is doing to make a difference.   TAKEAWAYS: [2:12] Noah himself began using porn at age 9. At 24, he realized how much of a negative impact his porn use had on the rest of his life, and knew he had to seek help and change things around. [3:41] In both porn and sex addiction, there is a stigma to fight, and people that need support. In sex addiction, Rob has seen a deep early trauma, and a pervasive intimacy disorder that affects their dating life and general ability to function in any sort of healthy relationship. [5:51] Noah has the perspective of someone that both has gone through porn addiction, and someone that helps others recover in their own struggles. [9:25] When Noah was 18 and in his first long term relationship, he experienced difficulty with sexual intimacy and what he would later learn to be was porn induced erectile dysfunction. The pattern repeated up until Noah had graduated from college, and he confronted the issue and recognized it was something he needed to leave behind. [16:53] It was when Noah watched Gary Wilson’s TEDx talk on “The great porn experiment” that he began an understanding of recovery and a light at the end of the tunnel. He began sharing his experience online, and even shared his experiences with his romantic partner. [21:54] If you were exposed to porn in an excessive way before puberty, it’s going to cause damage. Fetishes typically develop around ages 9-11. [25:25] Noah sees a blurry middle between a sex addict and a porn addict. Some of his clients have a primary porn addiction which has escalated into engaging in destructive sexual behavior, and some have never had sex. [28:12] Virtual Reality porn will present a whole new host of issues and challenges in both porn and sex addiction. While VR may be more addictive than the state of porn now, we will have to wait and see how it affects real life intimacy. [32:37] Only 20 states in the nation offer sex education, and of those 20 states, 12 require parental permission.   RESOURCES Sex and Relationship Healing @RobWeissMSW Sex Addiction 101 Cruise Control: Understanding Sex Addiction in Gay Men Prodependence: Moving Beyond Codependency Wack: Addicted to Internet Porn by Noah B.E. Church The great porn experiment | Gary Wilson | TEDxGlasgow Your Brain Rebalanced Addicted to Internet Porn   QUOTES: “Over time, curiosity became compulsion, and it began to replace my drive to actually connect with the people in my life.” “I didn’t have any trauma that led me to pornography, but the pornography led me to trauma.” “It’s not about what you are looking at or how often, it’s about how it’s affecting your life as a whole.” “Addiction thrives in isolation and secrecy. It feels good to break down those walls.”

Regina Meredith
Is Virtual Reality Becoming Reality with Mary Duda

Regina Meredith

Play Episode Listen Later May 17, 2018 55:06


Films such as Ready Player One feature a time in the future in which our only solace from the pressure of life is to retreat to a virtual world. With the introduction of Oculus, Google Cardboard and other VR devices, the time has come to humanity to give serious consideration to how VR is to be integrated into  our organic life on Earth. While VR used for education can vastly speed up the learning time of a subject, people can - and will -  become increasingly disassociated from one another, including sexual relationships. Mary Duda has spent the past 3 decades in the field of animation and art studying, and developing, effects through VR technologies. We discuss the ethical implications as to how to best engage with this rapidly emerging reality.   Subscribe to my newsletter: https://reginameredith.com/join-my-community Support my work on Patreon: https://www.patreon.com/reginameredith Join Our Neighborhood: https://www.ourneighborhood.earth/   Disclaimer: The views and opinions expressed in the following program do not necessarily reflect those of ReginaMeredith.com. In keeping with this site's emphasis on sovereignty and knowledge, always use your own discernment and/or seek professional advice when making consequential decisions.

Conscious Founders
Dr Skip Rizzo, PhD - Director, USC Medical Virtual Reality Lab - Institute for Creative Technologies

Conscious Founders

Play Episode Listen Later Jan 13, 2018 79:00


Skip is a dynamic technical healer. I like to say he’s the ‘Godfather’ of using Virtual Reality for healing mental health challenges. Skip skillfully blends his Clinical Psychology background, passion for technology, and deep vision of future emerging trends along with a working knowledge of hard-science evidence based research. His ‘Godfather’ status is warranted. He started out using this technology in the 90’s, when, let’s just say computer graphics were a bit pixelated, raw, and block-man cartoonish. Headsets were 10’s of Thousands of dollars, and research frameworks were brand-new. His Titles Include:· Director, Medical Virtual Reality - Institute for Creative Technologies· Research Professor - Dept. of Psychiatry and School of Gerontology· University of Southern California· Co-inventor of software Brave Mind · Really Awesome Dude, RAD.Skip and his team along with their highly customized software/hardware tools have cured Many Thousands of Veterans from a life-crippling condition, Post Traumatic Stress Disorder, PTSD since the Lab’s inception.Skip’s software, Brave Mind, is in more than 50 Veterans Affairs hospitals. They are also deploying their software simulations in a program that prepares soldiers to face challenging situations before they occur, thus reducing the risk of PTSD and other ailments proactively. In addition, his lab is using VR to assist therapists in more than the PTSD condition. While VR is the focus of Skips research, his lab is going far beyond Randomized Control Trials of known solutions. He’s constantly pursuing the next new thing, exploring, trying, adjusting, exploring more. Skip is both a Futurist and a Pragmatist. A rare combination. I was touched by Skip's large heart. He’s clearly in this work because he loves to help people, and his work in PTSD is addressing a segment of Americans who are often hard to bring into a therapeutic setting. The appeal of playing a video game, and the familiarity of interface is intriguing enough to Veterans for at least a sample. In our talk, Skip mentioned the dryness of some of the post-deployment check-list type intake forms, and how they may not be the most effective at surfacing some of the deeper issues affecting these returning soldiers. To me, this spoke to how human Skip is. How he really holds in mind the end goal, which is to heal people. He’s looking for the places where valuable diagnosis data slips thru the cracks, and building processes and tools to be sure and capture, analyze, and skillfully apply this info to a programmatic approach of healing. We talked a bit about the importance a skilled Therapist can make with real connection. The ways software can detect emotional patterns in voice, face, and posture. These diagnosis ‘hints’ are talked about, studied, and taught in many schools for Therapists. However, collecting large sample-sizes and being able to accurately run verifiable data-driven stats on these data points has, to my knowledge, not been possible prior to the emergence of this machine assisted process. The other things machines and software can assist in are neutrality. An AI driven therapist may have a bias, but that bias is likely consistent, predictable, whereas human biases are often unpredictable and dependent on many internal and external variables. One finding which was not anticipated, but certainly valuable, is how returning soldiers are more likely to reveal the truth about their condition to a Virtual Human, an AI directed piece of software rather than a real live human. These findings are promising for the future!In summary, Skip and his lab at USC are both pioneers in using VR for Mental Health, and Explorers riding and pushing the cutting edge as its moving forward. I thoroughly enjoyed our conversation and look forward to hearing about the new findings from their lab. Who knows, maybe some of their technology will be coming to a Therapist near you soon.You can find our more about Skip and his advancements here: http://medvr.ict.usc.edu/And check out his you-tube channel here.