The latest and Greatest D&D Podcast to hit the internet airwaves! Join us for biweekly adventures in the magical land of Meosha! Will our heroes save the world from the Glyphpurge and restore the written word to the people? Find out on Challenge Rating: Zer0!
Our heroes begin their perilous journey underground to the ruined Badlands. Plans are hatched, new roads are taken, and terrible foes emerge.
Our heroes change their plan and set out to recover the platinum gyro. Special Announcement: Sam the DM is doing a live show! April 7th, 12PM City Winery STL Get tickets below! https://citywinery.com/st-louis/events/bubbles-bards-brunch-tower-of-terror-hosted-by-s-5wqqoc
Our heroes spring into action to save their home. Even Zurabak.
An accusation leads to confrontations with the leaders of Everspring. Our heroes root out treachery and see the face of their enemy.
Our heroes gain valuable intel for their next mission, and grapple with the weight of the task before them.
Our beloved DM is doing another live show! Head to City Winery STL November 18th at 12pm to see Bubbles and Bards: A Live DnD Brunch! Tix available now! https://citywinery.com/st-louis/events/apotheosis-comics-presents-bubbles-and-bards-a-l-eclz3m
Our heroes finish their business at the fancy feast and have a little afterparty. Join our Patreon! https://www.patreon.com/CR_Zer0 Hire our DM Sam for a DnD game of your very own! samthedm.com
Our heroes have a private audience with the Iron Shogun while Zurabak makes a stir with the nobility.
Our heroes attend a lovely dinner with the Iron Shogun. Plots are hatched as snacks are devoured.
Our heroes discuss their path forward as Zurabak does battle. Hektor has a bright idea, Ruger and Rilla contemplate murder.
Our heroes learn about one last hurdle. Ruger and Rilla get some threads, Hektor buys some booze. Zurabak continues his grim work.
Our heroes touch base with friends old and new while they await their next adventure. Hektor plans, Ruger chats, Rilla buries the hatchet. Zurabak starts some shit. Join our Patreon! https://www.patreon.com/CR_Zer0 Hire our DM Sam for a DnD game of your very own! samthedm.com
Our heroes forge new bonds with powerful warriors. Zurabak does some home remodeling.
Our heroes return to the safety of Everspring. Rewards are bestowed and new skill gained.
Our heroes settle their score with a powerful enemy. Zurabak has a snack, Rilla finds a relic, Ruger lays on hands, Hektor makes a tough call. Join our Patreon! https://www.patreon.com/CR_Zer0 Hire our DM Sam for a DnD game of your very own! samthedm.com
Our heroes face down certain doom in the Shatterbark Wood. Zurabak takes a breather, Hektor plays pretend, Ruger is confident, Rilla goes boom.
Our heroes explore the frozen wastes of the Shatterbark Wood. The party fortifies Ruger as he parleys with Kesk.
Our heroes take stock and make a plan. Hektor says goodbye, Ruger takes a job, Rilla keeps her distance, Zurabak casts some spells
Our heroes recover from their harrowing battle. Hektor lifts some rocks, Ruger grills a perp, Rilla has a chat, Zurabak eats.
The epic conclusion to the Battle of Giant's Rest. Rilla bombs, Ruger baits, Hektor shoves, and Zurabak mutters indignantly.
Part 3 of the Battle of Giants Rest. Our heroes continue their battle with the forces of the Lord Deceiver. Zurabak returns, Rilla arrives, Ruger and Hektor take some hits.
The Battle of Giant's Rest continues. Our heroes take some losses, Hektor throws a priest, Ruger cuts the Hand, Rilla takes to the wing. Zurabak makes (another) friend.
Our heroes attend a momentus negotiation. Rilla goes out on a limb, Hektor fumbles the bag, Ruger and Zurabak watch.
Our heroes arrive at the mighty mountain range known as The Gate. Hektor hollers, Rilla chokes, Ruger has a drink and Zurabak nearly freezes.
Our Dungeon Master Sam will be running a DnD live show at the St. Louis Art Museum! Check out the link and attend the tale! https://www.slam.org/event/slam-underground-quest/
Our heroes long vacation comes to an end. Zurabak finishes his world tour, Hektor hatches a scheme, Rilla and Ruger grab a drink
The powers behind the scenes make themselves known. Hektor, Ruger and Rilla have an important meeting while Zurabak helps his boss.
Our heroes take up common cause with the folks and factions of Everspring. Ruger sees some runes, Rilla gets academic, Hektor hunts a relic, while Zurabak goes home.
Our heroes gain power and perspective. Rilla percieves the divine, Ruger has a reunion, Hektor throws a rager and Zurabak turns a look.
Our heroes take stock of all they've won, and what may have been lost. Rilla takes a trip, Hektor looses sleep, Zurapak smells the roses, Ruger says his prayers
Our heroes continie their desperate struggle against the living dead. Ruger and Hektor square up, Zurabak gets swole. Rilla faces her destiny.
Our heroes begin their battle with the guardians of the Martyr's Tree. Hektor and Ruger take point, Rilla rains fire, and Zurabak hangs back.
Our heroes start to hatch a plan for the salvation of the elves. Hektor establishes dominance, Rilla leaves a mark, Ruger fucks around and finds out. Also, Zurabak.
Our heroes spend a momentous night in the forest. Zurabak shines some light, Hektor tells a tale, Rilla has a heart to heart.
Our heroes are ambushed on the road. Zurabak and Hektor jump for joy, Ruger busts a move, and Rilla adds some glitter.
Our heroes journey with the Elder Willow into the depths of the Springveil Forest. Rilla reaches out, Hektor tells a tale, Zurabak phones a friend.
Our heroes take stock of their current surroundings. Ruger and Hektor do some first aid while Rilla get nostalgic.
Our heroes fight their way through the horrors of the corrupted wood, and try to deal with the survivors. Rilla holds her tongue, Ruger breaks some chains, Hektor climbs a tree.
Our heroes battle the twisted creatures of the Springveil Forest. Rilla loses her lunch, Hektor tells a tale, and Zurabak communes with nature.
Our heroes set out on their next mission. Rilla has a breakdown, Zurabak is impatient, and the forest is very very sick.
Our heroes prepare for their next adventure. Ruger turns a look, Rilla changes shape and Hektor gets some advice.
The climactic conclusion to the wedding of the century. Ruger makes a choice, Zurabak drinks some poison, Rilla blows up.
Our heroes finally get to the pending nuptuals. They manhandle rowdy wedding guests before Ruger takes a walk down memory lane.
Our heroes finish their preparations for the impending nuptuals. Gear is purchased and helpless citizens are terrorized
Our heroes galavant about the city of Everspring. Rilla gets some style and Zurabak has a dining companion.
Our heroes return triumphant from their volcanic adventures. Hektor has second thoughts and Rilla gets her big break.
Our heroes deal with the aftermath of their volcanic adventure.
Our heroes continue their battle with the Knights of the Pyre as Queen Laticia pulls a trump card.
Our heroes embrace the flames in the dungeons beneath Skullsplitter Palace.
Our heroes meet the queen of the Ashen Isles. They explore family ties and try to find some lava.
Our heroes make their way to Skullsplitter Palace. They confront old foes and make a bold plan.