Podcasts about Vlambeer

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Best podcasts about Vlambeer

Latest podcast episodes about Vlambeer

SpreadShotNews
SpreadShotNews Podcast 606: Si cambia la arquitectura del procesador, estamos en el horno

SpreadShotNews

Play Episode Listen Later Apr 7, 2024 178:50


¡Ni las conversiones totales de arquitectura podran detenernos!¡Porque es lunes y SpreadShotNews Podcast ya llegó! En este episodio: Nico y Maxi se despachan con mas Dragon's Dogma 2 y ademas Nico nos cuenta sobre Crankin' Presents: Time Travel Adventure, el juego de Keita Takahashi para la Playdate. En el Rapid-Fire, la remake del KOTOR sigue viva (por ahora), uno de los co-fundadores de Ninja Theory deja el estudio, Rami Ismail ya no es el 50% de Vlambeer, ¿Gears 6 en Junio? Segun Jeff Grubb: es posible, Square Enix hace jugar al juego de la silla a sus ejecutivos y Apple “permite emuladores” en el appstore. Para el Hot Coffee, contestamos la pregunta que nos dejo Lucas Saurin en spreadshotnews.com/preguntas y ademas charlamos sobre un dato interesante que arrojo el resumen anual de Newzoo sobre los juegos mas jugados de 2023. Para finalizar, en el Special Move, Nico nos recomienda la serie de X-men ‘97, y Maxi nos recomienda el ultimo especial de Bill Burr, Live at the Red Rocks. Por último, recuerden que ahora nos pueden escribir preguntas directamente a través de google forms en el siguiente link: spreadshotnews.com/preguntas

Recarga Activa
779: Vlambeer vuelve, Digital Sun, LOK Digital (con Ferran Ruiz)

Recarga Activa

Play Episode Listen Later Apr 5, 2024 36:27


Bienvenidas y bienvenidos a Recarga Activa, el podcast diario de AnaitGames en el que filtramos lo más relevante de la actualidad del videojuego en pildorazos de 15 minutos:1️⃣ Vlambeer vuelve2️⃣ Despidos en Digital Sun, el estudio valenciano detrás de Cataclismo y Moonlighter3️⃣ Hablamos con Ferran Ruiz sobre LOK Digital, la adaptación del libro de puzzles de Blaž Urban4️⃣ ¿A qué vamos a jugar este fin de semana?Suscríbete para recibir el siguiente episodio en tu gestor de podcasts favorito. Puedes apoyar nuestro proyecto (y acceder a un montón de contenido exclusivo) en Patreon: https://www.patreon.com/anaitreload♫ Sintonía del programa: Senseless, de Johny Grimes Hosted on Acast. See acast.com/privacy for more information.

Bright Podcast
Dit is waarom VanMoof is geklapt

Bright Podcast

Play Episode Listen Later Jul 19, 2023 59:38


Het was een bewogen week in e-bike-land. VanMoof ging failliet, en dat roept een hoop vragen op. We bespreken het nieuws met Mels van Hoolwerff, oprichter van fatbikemaker Phatfour.Tijdens de vorige aflevering wankelde VanMoof, een week later is het bedrijf failliet. Dat roept veel vragen op, ook wat betreft de concurrenten van het bedrijf, zoals Cowboy. Hoewel het Nederlandse Phatfour met zijn elektrische fatbikes geen directe concurrent is, kan oprichter Mels van Hoolwerff ons wel meer vertellen over waar je als e-bikefabrikant allemaal mee te maken krijgt, en hoe hij tegen de groeiambities van VanMoof aankijkt.Verder in het nieuws: Threads praktisch onbruikbaar in Europa, de nieuwe EU-regels voor batterijen in gadgets, en acteurs staken massaal vanwege AI.Tips uit deze aflevering:Chatbot: Claude 2 van de startup Anthropic. Het werkt veel beter dan het blunderende Google Bard. Medewerkers van Anthropic maken zich grote zorgen over AI en noemen zichzelf de moderne Robert Oppenheimers. Claude 2 heeft extra waarborgen rond veiligheid. De chatbot is getraind op basis van principes uit onder meer de Universele Verklaring van de Rechten van de Mens en de servicevoorwaarden van Apple.Game: Ridiculous Fishing EX, de remake van de mobiele game van Vlambeer van tien jaar geleden. Mooiere graphics, nieuwe grapjes, zelfde insteek: je gooit een hengel uit, probeert zo diep mogelijk te komen en daarna zoveel mogelijk vis te vangen. En die schiet je daarna kapot, want waarom ook niet. Inbegrepen bij Apple Arcade, speelbaar op alle recente Apple-apparaten. Serie: Foundation seizoen 2 op Apple TV+. Deze verfilming van het 'onverfilmbare' werk van Isaac Asimov is even wennen. Een verhaal dat zich over honderden jaren en een volledig heelal uitstrekt. Alles draait om de voorspelling dat de beschaving hoe dan ook zal omvallen: hoe lang het duurt tot de wederopstanding ligt aan hoe de mensheid omgaat met een aantal kritieke punten. In de serie doen we die momenten aan, wat soms wat verwarrend werkt, maar dat went. Wat niet went zijn de prachtige special effects en sets van deze serie.Sponsor van de aflevering:De sponsor van deze aflevering is Missie H2, want Nederland moet in 2030 hét waterstofland zijn! Ga voor meer informatie naar MissieH2.nl en zet jezelf op de Waterstofkaart!En check natuurlijk Bright.nl voor meer nieuws.Zie het privacybeleid op https://art19.com/privacy en de privacyverklaring van Californië op https://art19.com/privacy#do-not-sell-my-info.

786 Boulevard
How Muslims Are Portrayed in Video Games - Rami Ismail (EPISODE 47)

786 Boulevard

Play Episode Listen Later Oct 2, 2022 38:35


Rami Ismail is a video game developer who is vocal about Muslim representation and misrepresentation in the video game industry. Alongside being the co-founder of game studio Vlambeer, he is also the Executive Director of gamedev.world — a global game developer conference that seeks to showcase developers from all around the world. I'll be taking to Rami about how Muslims have been depicted in video games and how they fare behind the scenes, how Muslim representation in video games is changing and what we can look forward to in the future.

All in the Game | BNR
De missie van Rami Ismail: games als universele taal

All in the Game | BNR

Play Episode Listen Later Sep 29, 2022 34:09


Rami Ismail is één van de bekendste onafhankelijke gameontwikkelaars, sprekers en adviseurs in de internationale game-industrie. Hij leerde de veelvoud aan disciplines als helft van tweemansstudio Vlambeer, dat onder meer Ridiculous Fishing maakte. Nu zet hij zijn ervaring en bekendheid in om naar eigen zeggen de industrie over de hele wereld eerlijker te maken. Rami Ismail is onze gast in de 'Main Game'. Nomineer All in the Game voor de Dutch Podcast Awards, in de categorieën 'Tech & Games' en 'Beste artwork', via podcastawards.nl/nomineren Wat speelt er bij Linda, André en Joe? - Netflix opent een eigen gamestudio in Finland - De asymmetrische multiplayergame Dead by Daylight - Er wordt een nieuwe Iron Man-game ontwikkeld door EA-studio Motive Retro-rubriek BNR-collega Meindert Schut over Command & Conquer.   WIN een avond onbeperkt gamen met je collega's bij Gamestate Ben jij de beste in de game GRAND PIANO KEYS bij een locatie van Gamestate? Maak een foto van je high score, deel ‘m op je socials en tag daarbij BNR Nieuwsradio op Instagram (@BNRnieuwsradio) of Twitter (@BNR) om mee te doen. De winnaar van deze actie wordt binnenkort bekendgemaakt in deze podcast. Dus: abonneer je vooral op deze podcast op je favoriete platform!See omnystudio.com/listener for privacy information.

Podcast | BNR
All in the Game

Podcast | BNR

Play Episode Listen Later Sep 29, 2022 34:09


Rami Ismail is één van de bekendste onafhankelijke gameontwikkelaars, sprekers en adviseurs in de internationale game-industrie. Hij leerde de veelvoud aan disciplines als helft van tweemansstudio Vlambeer, dat onder meer Ridiculous Fishing maakte. Nu zet hij zijn ervaring en bekendheid in om naar eigen zeggen de industrie over de hele wereld eerlijker te maken.

Seria Ludo
Developer Interview: Rami Ismail

Seria Ludo

Play Episode Listen Later Sep 5, 2022 130:04


There's no one quite like Rami Ismail: game developer, pilot, industry ambassador, consultant. Any one of these could be a full career and somehow Rami does them all. Formerly one half of hit indie studio Vlambeer, he has used his success to advocate for change in the industry for the last decade, traveling the world with a focus on advancing game development in countries where the gaming industry doesn't have the same foothold. In this wide-ranging conversation, we talk about his experiences with these communities and the specific challenges they face - cultural, economic, linguistic - and the wealth of story and experience that goes unheeded as a result. We also talk about game engines, changes in the industry, and (inevitably) the problems of late-stage capitalism.

1 Hour 1 Decision (1H1D)
1H1D #84: Nuclear Throne

1 Hour 1 Decision (1H1D)

Play Episode Listen Later Aug 4, 2022 21:15


We wouldn't recommend getting near one, never mind sitting on one. When it's not picking Annapurna games, we can trust the ole "Surprise Me" button to pick a roguelike instead. For this episode, it has selected the top-down twin-stick shooter roguelike developed and published by Vlambeer. With an expanding roster of playable characters and a multitude of weapons and mutations to locate through play, the real question will be if the core mechanics are fun enough to keep our hosts fully engaged for an hour of continuous play. To put it another way, will this roguelike stand out in a genre that is increasingly feeling oversaturated? Will the controls and game loop be tight enough to keep our hosts playing after their mandated hour is complete? Is it pronounced "new-clee-ur" or "nuke-ular"? Have a strong opinion on the matter, do we? Well, press play to find out if this game is "the bomb" or if it just plain bombed. What do you think? Let us know! Hit us up on Twitter at https://twitter.com/tc1h1d Drop us an email at tc.1h1d(at)outlook[dot]com Follow us on Goodpods @1h1d Check out our fancy site: https://quitthebuild.com/1h1d Watch the video: https://www.youtube.com/c/1hour1decision1h1d Thanks for taking this ride with us :-) And thanks to our sponsor, Winner Winner! Play REAL claw machines right on your smartphone and win prizes anywhere, anytime! Download now: winnerwinner.onelink.me/Y7st/WWHQ Reload your tokens here with promo code DALE and get 30% more for FREE: https://pay.app.winnerwinner.com --- Send in a voice message: https://anchor.fm/1-hour-1-decision/message

Safe Space: The Video Games Mental Health Podcast
A Fairer Games Industry with Rami Ismail (Season 2, Episode 4)

Safe Space: The Video Games Mental Health Podcast

Play Episode Listen Later Jul 12, 2022 54:46


In this episode, Rosie is joined by Rami Ismail, an independent game dev and influence within the games industry. Rami was a part of Vlambeer, and is a part of The Habibis Podcast. Rami has created Meditations, developed presskit(), and is a big voice within the game dev space in advocating for change. Rami talks about his new passion in flying, and why having something completely separate from every day life is so important to him. Rosie and Rami discuss the state of the global games industry, Rami's journey into that from developing at a young age, and the changes he'd like to see within it. We deep dive into the #1ReasonToBe GDC Panel, it's origins from the #1ReasonWhy movement, and why it was such a powerful panel within the industry. Rami talks about the powerful games narratives that we just aren't seeing within games at the moment, and how we need to use the voices of the truly global industry in order to make it a fairer place to exist within. Links Rami's Twitter The Habibis Podcast Rami's Website

All N: a Nintendo podcast
"Awful Little Monsters" w/ Fred Wood - All N #93

All N: a Nintendo podcast

Play Episode Listen Later Mar 19, 2022 202:31


This week on All N: a Nintendo podcast! ♠️ ★

People Like Games
A Conversation with Rami Ismail // Co-Founder of Vlambeer Studio & Game Developer Ambassador

People Like Games

Play Episode Listen Later Feb 1, 2022 72:36


TO KICK off a new week of content, the friendos at People Like Games are excited to announce the the return of "A Conversation With!" || in our first conversation back, Solo had the very cool experience of speaking with industry legend RAMI ISMAIL. We got to talk about: • the intricacies of indie game development • how international gamers think outside the West • the abstract philosophy inherent to game dev • difficulties inherent in programming collision in games • what his personal favorite games are • and a whole lot more! ••• www.youtube.com/peoplelikegames

Nerd Otaku Gaming Podcast
Growing The Independent Game Dev Scene with Rami Ismail

Nerd Otaku Gaming Podcast

Play Episode Listen Later Nov 12, 2021 81:57


Rami Ismail joins us to discuss what knowledge he has gotten while being a prominent spokesperson for budding independent game development communities around the world as well as talk about his previous work as a game developer for Vlambeer which had hits like Nuclear Throne and Ridiculous Fishing.

Bounty Board
Episode 130 - What's Next?

Bounty Board

Play Episode Listen Later Mar 5, 2021 81:42


Happy Friday folks! This week’s episode is a special one! With 2021 in full swing the NerdyBits crew is working hard to figure out what works best for us and for you, our listeners. So we’re changing things up a bit. The Nerdy Bits show will be adding the Salty One, Sergeant Sodium, and will begin talking about games as a part of the pop culture focus. That means this the last episode of Bounty Board as you know it. But have no fear, the show will continue. Caleb will use Bounty Board to do more deep dives with more focus! Starting with an episode featuring the manager of the Hades Tigers of Blaseball acclaim, and an upcoming interview with Vlambeer’s Rami Ismail. All of that aside! Hang out with us this week as we talk about EA freeing their studios to do what they need, why it is so hard to make friends in games, what it will take to get us to invest in VR, and Sony getting rid of Movies and Shows. Also, is Glimesh capable of making Twitch shake in its shoes? Join us on this week’s episode of Bounty Board! BLACK LIVES MATTER https://www.polygon.com/2020/6/2/21278117/how-to-support-black-lives-matter-george-floyd-protests-donate-volunteer-police-brutality (HOW TO SUPPORT BLM) You can listen to us below, or on https://itunes.apple.com/us/podcast/bounty-board/id1250147253?mt=2# (iTunes ), http://www.stitcher.com/s?fid=141731&refid=stpr (Stitcher), https://open.spotify.com/show/4daSiZttgl09QGureHcs7o (Spotify), and https://playmusic.app.goo.gl/?ibi=com.google.PlayMusic&isi=691797987&ius=googleplaymusic&apn=com.google.android.music&link=https://play.google.com/music/m/I3bfdhd3zgjbx6ci7d6ah6bir2y?t%3DBounty_Board%26pcampaignid%3DMKT-na-all-co-pr-mu-pod-16 (Google Play)! So whether you have an Apple or Android device, we are available for streaming and download. Give us a rating and a subscribe, we would really appreciate it. You can also catch the episode on https://youtu.be/wslp4q97t7M (YOUTUBE)!!! http://twitter.com/lubwub (@LubWub) http://twitter.com/sketchsawyer (@sketchsawyer) https://twitter.com/sergeantsodium (@sergeantsodium) https://twitter.com/techsupreme (@TechSupreme)

The Game Dev Show
TGDS Ep26/ Rami Ismail Pt 2/ How Culture is Reflected in Games

The Game Dev Show

Play Episode Listen Later Jan 12, 2021 46:07


Part 2 with Rami Ismail! If you haven't listened to part one yet, go back and start there (episode 25), and then join us back here for everything in Rami's journey post-Vlambeer. We talk about his process to become GDC ambassador, what he has misses during the pandemic, how he sees his role in the industry today, and the day he ate a fermented egg in China. We wanted to start the year with this special 2 part episode in hopes that everything Rami shares will give you hope and inspiration for the new year. Onwards and upwards 2021!

The Game Dev Show
TGDS Ep 25/ Rami Ismail Part 1/ Cookie Mutiny/ Founding Vlambeer

The Game Dev Show

Play Episode Listen Later Jan 5, 2021 53:27


We're starting 2021 with a special two part episode with the incredible Rami Ismail. Rami has been such an influential part of the games industry from when he founded Vlambeer to becoming a GDC ambassador, to his current work in emerging territories. For this week, we are hitting you with part one where Rami talks to Luke and Kaley about his early life and how growing up between two cultures led to him finding a home in games. He tells us about the cookie mutiny he staged in Kindergarten and how that spirit is still alive in his work today. We will be back next week with part two of our interview with Rami to talk about the current portion of his journey in the industry. For now, enjoy the absolute legend Rami Ismail.

VECTORMEN
Dust in the Cyber Wind - VECTORMEN - Episode #15

VECTORMEN

Play Episode Listen Later Oct 4, 2020 74:32


“I'm not going anywhere, bitches. Peace out.” - Yves Guillemot, from apology video for Hyper Scapes. -- Hosted by Lee Brady (@leepaulbrady) and Lawrence (@BPR_Lawrence) Music by Lee Brady, created using Beepbox (beepbox.co) Voice effects courtesy of voicechanger.io Listen to more episodes on Spotify, Apple Podcasts, Google Podcasts, Anchor and all good podcast providers (anchor.fm/vectormen) -- Segments: 00:00:00 – Accents. 00:00:44 – #AtlanticSC Plug 00:03:50 – ContentTracker, “Vectorpeople” and the cost of success 00:06:45 – Twitch Plug, Lee gets Cancelled 00:11:20 – Lawrence plays a Vlambeer double bill (Luftrausers & Nuclear Throne) 00:19:57 – Lawrence returns to Baba is You 00:23:29 – Lee uses Time Machine to erase most of his week, leaving on Dragon Ball Super 00:44:18 – News: Smash Bros gets Minecraft 00:56:08 – News: Criterion back on Need for Speed, we're very late to this 01:01:58 – News: Cyberpunk 1066 Crunches Down 01:03:43 – News: Ubisoft fixing Hyper Scapes 01:06:55 – News: Vince McMann clamps down on streams, so we laugh about the quad busting story 01:12:45 – Out of news fast… err… HOT TWEETS — — Send us your thoughts! Twitter: @VectormenPod E-mail: vectormenpodcast@gmail.com Twitch: twitch.com/VectormenLive --- Send in a voice message: https://anchor.fm/vectormen/message

Dad & Sons Podcast
Dad & Sons 134: Bring the Noise

Dad & Sons Podcast

Play Episode Listen Later Sep 11, 2020 104:17


Subscribe via RSS feed at: https://rss.art19.com/dad-and-sonsJoin our Discord & support the show at: patreon.com/dadandsonsYouTube versions:https://www.youtube.com/channel/UC58jKMTseTHniEJBQLPdTdg00:11:59 https://cdn.discordapp.com/attachments/478604369856692224/752533688188665887/unknown.png00:13:42 Liam on Crusader Kings 300:32:16 Liam on Tony Hawk's 1 + 200:53:12 George still has more to discover from Troytal War Troy00:58:49 Matt on Hannibal01:06:00 https://twitter.com/NintendoAmerica/status/1301509118549688321?s=2001:09:54 https://www.forbes.com/sites/antonyleather/2020/09/04/nvidia-rtx-3090-3080-and-3070--full-preview-essential-advice-before-you-upgrade/#ab290901590e01:15:50 https://twitter.com/Vlambeer/status/130084076029683712001:21:48 Listener Questions01:22:59 https://www.windowscentral.com/sites/wpcentral.com/files/styles/xlarge/public/field/image/2020/07/grounded-arachnophobia-safe-mode-07.jpgDon't forget to send questions to: dadandsonspodcast@gmail.comLogo art by Strekks: twitter.com/StrekksBackground art by Henry Ng: https://www.henryng-art.com/Music by Ryan Lafford https://www.youtube.com/c/RyanLaffordSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Story Route Zero
Story Route Zero: Episode 36 - Baseball But Not

Story Route Zero

Play Episode Listen Later Sep 10, 2020 127:26


Another week, another show with these 3 chuckleheads and Michaela. 3 of them talk about actual games and then Matt drones on about some weird internet culture....thing, I don’t know. Jason is submitting reviews despite Michaela’s pleas for him to go to sleep, Moose is actually talking about breaking up with Division 2 (doubtful), and Michaela has a new hard drive and is doing her best to avoid the enabling from the rest of the cast. Matt...he apparently loves Blaseball to an incomprehensible degree. We also discuss Nintendo dropping a bunch of Mario games and the end of Vlambeer. Enjoy! Intro Music: “All Time High” by Colin Fraser Outro Music: “Brightest Hour” by Young President

Gamer.nl Podcast
#296: Rami na Vlambeer: 'Ik ben weer aan het pitchen'

Gamer.nl Podcast

Play Episode Listen Later Sep 6, 2020 74:29


Vlambeer bestaat 10 jaar en besluit om te stoppen, aldus oprichters Rami Ismail en Jan Willem Nijman. De indiestudio hield het langer uit dan verwacht, nu is het tijd voor een frisse uitdaging. Steun ons op Patreon voor extra podcasts, streams, een exclusieve Discord en meer toffe content!

Ron en Erik Podcast
#296: Rami na Vlambeer: 'Ik ben weer aan het pitchen'

Ron en Erik Podcast

Play Episode Listen Later Sep 6, 2020 74:29


Vlambeer bestaat 10 jaar en besluit om te stoppen, aldus oprichters Rami Ismail en Jan Willem Nijman. De indiestudio hield het langer uit dan verwacht, nu is het tijd voor een frisse uitdaging. Steun ons op Patreon voor extra podcasts, streams, een exclusieve Discord en meer toffe content!

Invisible Movement
IM Podcast S03E12 - Nintendo Super Mario Bros. 35th Direct, The Witcher 3 Next Gen, Cierre Vlambeer

Invisible Movement

Play Episode Listen Later Sep 6, 2020 105:55


Una semana marcada por el Direct de Nintendo dedicado al 35º cumpleaños de Mario. Hablamos sobre sus novedades "limitadas" y lo que creemos está por llegar. En las noticias comentamos la llegada a la next gen de The Witcher 3, el cierre de Vlambeer y del Ubisoft Forward que llegará esta semana que entra. También comentamos los lanzamientos de la semana y hablamos sobre lo que hemos estado jugando estos días como Avengers, Jotun, Planet Zoo o Star Renegades.

Link To The Cast
Link to the Cast #177: I've Got a Tony Hawk

Link To The Cast

Play Episode Listen Later Sep 6, 2020 105:38


We're back with a brand new track, as Mark and Jack throw down with their takes on Tenet, Dave gives us his thoughts on the All or Nothing: Tottenham Hotspur documentary, we give some early initial thoughts on Tony Hawk's Pro Skater 1+2, and talk Nintendo's 35th anniversary Mario announcement. 11:10 - Tenet 27:12 - I’ll Be Gone in the Dark 31:09 - All or Nothing 42:32 - Hitman 48:10 - Spiritfairer 53:01 - Tell Me Why Episode 1 1:00:40 - Tony Hawk’s Pro Skater 1+2 1:13:14 - Many Many Marios 1:33:45 - More Nintendo leaks include a portable Gamecube? 1:37:28 - Witcher 3 announces free beefed-up next gen upgrade. 1:40:35 - Vlambeer announces closure 1:42:45 - Anapurna goes Hollywood with Twelve Minutes Like, listen, share and subscribe, we appreciate any love from you fine people. We are available on most podcast platforms, just search ‘Link to The Cast’. iTunes: bit.ly/lttc_podcast Spotify: bit.ly/linktothecast Soundcloud: bit.ly/lttcsoundcloud Stitcher: bit.ly/lttc_stitcher YouTube: bit.ly/lttc_youtube If you wanna contact us for our mailbag, or just to say hi, or if you just want to keep up to date on our content as it’s posted, check out the following: linktothecast.wordpress.com/ linktothecast@gmail.com facebook.com/linktothecast @linktothecast on Twitter (the lads are @thedaytodave / @lithiumproject / @jacklayzell ) twitch.tv/linktothecast Make sure to stay subscribed to this feed for our occasional non-gaming shows: The Grap Up- a once in a while pro wrestling podcast with Dave, Mark, and often Jack and Barry Murphy ( @TheBarrylad on Twitter)

Invisible Movement
IM Podcast S03E12 - Nintendo Super Mario Bros. 35th Direct, The Witcher 3 Next Gen, Cierre Vlambeer

Invisible Movement

Play Episode Listen Later Sep 6, 2020 105:55


Una semana marcada por el Direct de Nintendo dedicado al 35º cumpleaños de Mario. Hablamos sobre sus novedades "limitadas" y lo que creemos está por llegar. En las noticias comentamos la llegada a la next gen de The Witcher 3, el cierre de Vlambeer y del Ubisoft Forward que llegará esta semana que entra. También comentamos los lanzamientos de la semana y hablamos sobre lo que hemos estado jugando estos días como Avengers, Jotun, Planet Zoo o Star Renegades.

Video Games 2 the MAX
Tony Hawk Remakes, Mario 35th Anniversary, Captain Tsubasa - VG2M # 238

Video Games 2 the MAX

Play Episode Listen Later Sep 5, 2020 79:17


On this episode of Video Games 2 the MAX hosts Sean Garmer and Marc Morrison discuss G4’s open call for talent and what their focus for this version of the network could be. They also wonder if G4 would be an actual channel on television or more of an over the top type service. Could some of the old guard return? Or is this going to be an infusion of established talent and streamers and Youtubers. After that, the duo switch gears into Nintendo’s Mario 35th anniversary direct. They discuss the controversy surrounding Mario 3D All-Stars, the new Toys to Life initiative of Mario Kart Live: Home Circuit, Super Mario 3D World + Bowser’s Fury coming next year, and more. Plus, Witcher 3 coming to next-gen consoles, Vlambeer shuts down, a Shenmue anime is announced too. Both guys have also been playing some new games since the last show. Sean is enjoying Chapter 1 of Tell Me Why and Captain Tsubasa: Rise of New Champions. While Marc is riding around with Project Cars 3, Tony Hawk Pro Skater 1 and 2 Remakes, and Wasteland 3. We also go off-topic a little bit to discuss WWE’s decision to not allow its wrestlers to use Twitch. Timestamps: Opening Topic: G4’s open call for talent and discussing what could be for the return of a gaming centric channel Major Topic: Super Mario 35th Anniversary Direct Discussion (17:20) Games We Are Playing: Tony Hawk 1 & 2 Remaster (33:25)Project Cars 3 (38:10)Wasteland 3 (41:35)Tell Me Why Chapter 1 (46:50)Captain Tsubasa: Rise of New Champions (50:50) Headlines: Vlambeer shuts down (57:22)Shenmue Anime coming to Crunchyroll and Toonami (58:55)Lab Zero Games lays off the rest of its staff (1:01:00)Norm Spencer passes away (1:05:30) Off-Topic: WWE saying no to wrestlers using Twitch (1:07:45-End)

Virtual Economy
Episode 44: The case of the missing Xbox Series X and PS5 prices (News Show)

Virtual Economy

Play Episode Listen Later Sep 5, 2020 85:02


NPD number magician Mat Piscatella joins us to discuss the fact that it’s September and we still don’t have Xbox Series X and PS5 console prices. Other topics: Goodbye to Vlambeer, Warner Bros. Interactive won’t be sold, Ubisoft’s latest major mess-up, and Nvidia’s pricing for the 30 Series GPUs. Skullgirls Developer Lays Off Everyone Who Hadn't Already Quit (Kotaku): https://kotaku.com/skullgirls-developer-lays-off-everyone-who-hadnt-alread-1844948877  Vlambeer announces it is winding down operations (Twitter Thread): https://twitter.com/Vlambeer/status/1300840760296837120 AT&T to Scrap Sale of Warner Bros. Video-Game Unit (Bloomberg): https://www.bloomberg.com/news/articles/2020-09-01/at-t-is-said-to-scrap-sale-of-warner-bros-video-game-unit  Ubisoft facing backlash over new Tom Clancy game's gross use of Black Power imagery (Mashable): https://mashable.com/article/ubisoft-tom-clancy-elite-squad-raised-black-fist/  Seattle-based Big Fish Games lays off 250 people — read the memo sent to staff (GeekWire): https://www.geekwire.com/2020/seattle-based-big-fish-games-lays-off-250-people-read-memo-sent-staff/ 

Fanboys
Episode #414 - Katzen und Katzenfutter

Fanboys

Play Episode Listen Later Sep 5, 2020 63:36


00:04:26 Apple Gerüchte 00:12:30 Vlambeer macht dicht 00:20:17 Externer Lüfter 00:26:38 Nicole Kornher-Stace: Archivist Wasp & Latchkey 00:34:25 Fall Guys (PS4, PC Steam) 00:39:25 Katzenfutter 00:40:18 Spiritfarer 00:45:47 The Last Campfire (Apple Arcade, PS4, XBox One, Switch, Epic Store) 00:52:17 The Eternal Castle [Remastered] (Switch, Steam) www.theeternalcastle.net 00:53:52 Control DLC AWE 00:56:17 Ghost of Tsushima (PS4) 01:02:12 Rausschmeisser

LAST WORD RADIO
Mario 35th Anniversary, Tony Hawk Remakes, Captain Tsubasa - Video Games 2 the MAX # 238

LAST WORD RADIO

Play Episode Listen Later Sep 5, 2020 80:47


On this episode of Video Games 2 the MAX hosts Sean Garmer and Marc Morrison discuss G4’s open call for talent and what their focus for this version of the network could be. They also wonder if G4 would be an actual channel on television or more of an over the top type service. Could some of the old guard return? Or is this going to be an infusion of established talent and streamers and Youtubers.After that, the duo switch gears into Nintendo’s Mario 35th anniversary direct. They discuss the controversy surrounding Mario 3D All-Stars, the new Toys to Life initiative of Mario Kart Live: Home Circuit, Super Mario 3D World + Bowser’s Fury coming next year, and more.Plus, Witcher 3 coming to next-gen consoles, Vlambeer shuts down, a Shenmue anime is announced too.Both guys have also been playing some new games since the last show. Sean is enjoying Chapter 1 of Tell Me Why and Captain Tsubasa: Rise of New Champions. While Marc is riding around with Project Cars 3, Tony Hawk Pro Skater 1 and 2 Remakes, and Wasteland 3.We also go off-topic a little bit to discuss WWE’s decision to not allow its wrestlers to use Twitch.Timestamps:Opening Topic:G4’s open call for talent and discussing what could be for the return of a gaming-centric channelMajor Topic:Super Mario 35th Anniversary Direct Discussion (17:20)Games We Are Playing:Tony Hawk 1 & 2 Remaster (33:25)Project Cars 3 (38:10)Wasteland 3 (41:35)Tell Me Why Chapter 1 (46:50)Captain Tsubasa: Rise of New Champions (50:50)Headlines:Vlambeer shuts down (57:22)Shenmue Anime coming to Crunchyroll and Toonami (58:55)Lab Zero Games lays off the rest of its staff (1:01:00)Norm Spencer passes away (1:05:30)Off-Topic:WWE saying no to wrestlers using Twitch (1:07:45-End)

W2M Network
Tony Hawk Remakes, Mario 35th Anniversary, Captain Tsubasa - VG2M # 238

W2M Network

Play Episode Listen Later Sep 5, 2020 79:17


On this episode of Video Games 2 the MAX hosts Sean Garmer and Marc Morrison discuss G4’s open call for talent and what their focus for this version of the network could be. They also wonder if G4 would be an actual channel on television or more of an over the top type service. Could some of the old guard return? Or is this going to be an infusion of established talent and streamers and Youtubers. After that, the duo switch gears into Nintendo’s Mario 35th anniversary direct. They discuss the controversy surrounding Mario 3D All-Stars, the new Toys to Life initiative of Mario Kart Live: Home Circuit, Super Mario 3D World + Bowser’s Fury coming next year, and more. Plus, Witcher 3 coming to next-gen consoles, Vlambeer shuts down, a Shenmue anime is announced too. Both guys have also been playing some new games since the last show. Sean is enjoying Chapter 1 of Tell Me Why and Captain Tsubasa: Rise of New Champions. While Marc is riding around with Project Cars 3, Tony Hawk Pro Skater 1 and 2 Remakes, and Wasteland 3. We also go off-topic a little bit to discuss WWE’s decision to not allow its wrestlers to use Twitch. Timestamps: Opening Topic: G4’s open call for talent and discussing what could be for the return of a gaming centric channel Major Topic: Super Mario 35th Anniversary Direct Discussion (17:20) Games We Are Playing: Tony Hawk 1 & 2 Remaster (33:25) Project Cars 3 (38:10) Wasteland 3 (41:35) Tell Me Why Chapter 1 (46:50) Captain Tsubasa: Rise of New Champions (50:50) Headlines: Vlambeer shuts down (57:22) Shenmue Anime coming to Crunchyroll and Toonami (58:55) Lab Zero Games lays off the rest of its staff (1:01:00) Norm Spencer passes away (1:05:30) Off-Topic: WWE saying no to wrestlers using Twitch (1:07:45-End)

Video Games 2 the MAX
Tony Hawk Remakes, Mario 35th Anniversary, Captain Tsubasa - VG2M # 238

Video Games 2 the MAX

Play Episode Listen Later Sep 5, 2020 79:17


On this episode of Video Games 2 the MAX hosts Sean Garmer and Marc Morrison discuss G4’s open call for talent and what their focus for this version of the network could be. They also wonder if G4 would be an actual channel on television or more of an over the top type service. Could some of the old guard return? Or is this going to be an infusion of established talent and streamers and Youtubers. After that, the duo switch gears into Nintendo’s Mario 35th anniversary direct. They discuss the controversy surrounding Mario 3D All-Stars, the new Toys to Life initiative of Mario Kart Live: Home Circuit, Super Mario 3D World + Bowser’s Fury coming next year, and more. Plus, Witcher 3 coming to next-gen consoles, Vlambeer shuts down, a Shenmue anime is announced too. Both guys have also been playing some new games since the last show. Sean is enjoying Chapter 1 of Tell Me Why and Captain Tsubasa: Rise of New Champions. While Marc is riding around with Project Cars 3, Tony Hawk Pro Skater 1 and 2 Remakes, and Wasteland 3. We also go off-topic a little bit to discuss WWE’s decision to not allow its wrestlers to use Twitch. Timestamps: Opening Topic: G4’s open call for talent and discussing what could be for the return of a gaming centric channel Major Topic: Super Mario 35th Anniversary Direct Discussion (17:20) Games We Are Playing: Tony Hawk 1 & 2 Remaster (33:25)Project Cars 3 (38:10)Wasteland 3 (41:35)Tell Me Why Chapter 1 (46:50)Captain Tsubasa: Rise of New Champions (50:50) Headlines: Vlambeer shuts down (57:22)Shenmue Anime coming to Crunchyroll and Toonami (58:55)Lab Zero Games lays off the rest of its staff (1:01:00)Norm Spencer passes away (1:05:30) Off-Topic: WWE saying no to wrestlers using Twitch (1:07:45-End)

Indie Pod: An Indie Games Podcast
#98: The End Of Vlambeer

Indie Pod: An Indie Games Podcast

Play Episode Listen Later Sep 4, 2020 98:50


This week on Indie Pod: An Indie Games Podcast we talk about Vlambeer closing its doors after ten years, Fall guys is the most downloaded PS Plus game ever and is getting new charity skins, and the star studded 12 Minutes cast. We also hop over to Kickstarter to check out Evertried a new turn-based roguelite, answer your listener questions, and more. If you love Indie Games and want to stay informed, or better yet entertained, then make sure to tune in each and every Friday for new episodes of Indie Pod: An Indie Games Podcast. In which we run you through all the news happening in the world of Indie Games, check out Indies over on crowdfunding sites, answer your listener questions, and even interview a developer or two. So be sure to subscribe to Indie Pod on your favorite listening platform. Links: God Bless The Crowd: Evertried: An Isometric, Turn-Based Roguelite https://www.kickstarter.com/projects/500345756/evertried Times Codes: What we've been playing: (Approximations) Josh: 10:00 Star Renegades beta (Massive Damage Inc.) Eternal Hope (Doublehit Games) A Fold Apart (Lightning Rod Games) Vaughn:  30:00 Apotheon (Alientrap) Enter The Gungeon (Dodge Roll) Necrobarista Update (Route 59) Main News Stories: 47:30 News Cram: 1:07:26 God Bless The Crowd: 1:19:35 Listener Questions: 1:30:44 Music Credits: Song: Overworld Artist: Kubbi Direct Download: http://bit.ly/Overworld_Download

Puhata ja mängida
Puhata ja mängida - 427 - 04.09.2020

Puhata ja mängida

Play Episode Listen Later Sep 4, 2020 70:32


Täna räägime pikalt ja põhjalikult uutest Nvidia graafikakaartidest, mis on üllatavalt paljulubavad. Rein lubas ühe ka osta, aga millise? Hlab uudis on ka - Vlambeer pandi kinni. Nintendol on ainult häid uudiseid, tulemas on Mario Battle Royale ja väga palju Nintendo remastereid, osad ka on väga oodatud. Veel rohkem Playstationi mänge tuleb arvutile, aga PS5 ei toeta ilmselt PS1, PS2 ja PS3 mänge ning Doomi lisapakk on eraldiseisev mäng. Rein räägib ka edasi ellujäämismängust Green Hell. Soovituseks on PlayStationi Essential Picks soodusmüük.  

Top Down Perspective
Top Down Perspective 03/09/20

Top Down Perspective

Play Episode Listen Later Sep 4, 2020 114:21


Tony Hawk's Pro Skater 1+2 Remastered is coming out and Sean has been playing it all week. We also talk more about Spiritfarer and Tell Me Why. Paul checks out Wasteland 3 and Control's AWE DLC. Jon is playing some Fall Guys and Final Fantasy Crystal Chronicles Remastered. News starts off with all the Mario related announcements from this week. We also discuss Ubisoft's next Forward livestream, Doom's upcoming DLC, and Vlambeer shutting down. Enjoy the show? Consider supporting it at https://www.patreon.com/topdownperspective

Geek-Sofa
Wir blättern im Necronomicon

Geek-Sofa

Play Episode Listen Later Sep 2, 2020 84:47


Willkommen, Zuschauerinnen und Zuschauer, zu einer neuen Ausgabe des Geek-Sofas! Eine Ausgabe so furchterregend, dass die blosse Beschreibung davon euch in den Wahnsinn treiben wird!  Deshalb nur kurz: Guido "Shub-Niggurath" Berger und Jürg "Nyarlathotep" Tschirren sprechen noch einmal über "Lovecraft Country". Ausserdem: Die Gamescom 2020, "Project Cars 3" und "Ted Lasso", die wohl erbaulichste Komödie, seit es Komödien gibt. (00:00:00) Das Traurige zuerst: R.I.P. Chadwick Boseman (00:05:51) Vlambeer hört auf (00:09:26) Die Fantasy Basel 2020 fällt offiziell aus (00:12:24) Elon Musks Neuralink-Demo (00:18:57) NVIDIA stellt die Ampere-Architektur ihrer Grafik-Karten vor (00:24:37) David Benioff und D.B. Weiss wagen sich an "The Three-Body Problem" (00:29:28) Netflix streamt jetzt auch gratis im Internet (00:30:35) Apple streicht alle Epic-Games aus dem App-Store (00:34:25) CxCheats hat Activision-Klage am Hals und entfernt "Warzone"-Cheats (00:36:26) Tom Clancy's Elite Squad zeigt BLM-Faust als Symbol für Terror-Organisation (00:40:49) "Marvel's Avengers": Post-Launch Heros mit je eigenem $10-DLC-Battle-Pass (00:43:09) Das war die Gamescom 2020... meh. (00:48:47) Good, clean fun: "Ted Lasso" (00:58:53) Monster und Rassismus: "Lovecraft Country" (01:10:56) Nichts neues, aber OK: "High Score" (01:14:30) Neu, aber nicht so OK: "Project Cars 3" (01:19:06) Online, gratis, gut: "Blaseball" (aka "Blazeball" aka "Blaséball") (01:22:34): Guido freut sich sehr auf das nächste Let's Play: "Tony Hawk's Pro Skater"

Decipher SciFi : the show about how and why
Isolated BS: 3D tracking, Doom on EVERYTHING, and game juice

Decipher SciFi : the show about how and why

Play Episode Listen Later Aug 4, 2020 54:30


3D tracking Removing the manual work of 3d tracking in video production. CamTrackAR. Smartphone camera software processing innovations. Making creative tools more widely available. Grousing about Adobe’s overwhelming market-share and user-hostile subscription model. Hoping for a shift. Weather AI Dark Sky, the honestly best of all weather apps, was bought by Apple and have shut down their Android app. It is a sad day. Open government weather data APIs enabling innovation. Machine learning weather models. Hyper-local extrapolation and push notifications. Weather forecasting/reporting as a demonstration of probabilities. Website search We took the bullet for our website visitors and implemented a site search on DecipherMedia.tv in JavaScript! The result: we still do not enjoy JavaScript. But we do have search! Future functionality improvements. Here is our internal documentation. And a reminder that our whole site is open source and available on GitLab! Doom on everything Our continuing fascination in seeing Doom on more things. And the less it makes sense, the better! Doom on Windows 95 in Minecraft, because why not. Game feel Game feel the book. Creating a satisfying input/response loop when all you’re really doing is mashing buttons. Vlambeer on mobile game “juice.” The relative difficulty of providing good “feel” on mobile games with a uniformly smooth display as an input device. Putting overtime into the design of basic repetitive game mechanics, e.g. Mario or God of War. New frontiers in game feel. Game programming for kids A wonderful, simple, directly productive introduction to core concepts: Scratch! Proud parent moments. Jesus news Apparently The Passion is getting a sequel? The wackiness of ecclesiastical minutiae. Discovering more schisms in Christianity. CamTrackAR: Apple App Store DecipherMedia Site Search: DecipherMedia.tv You Can Now Play DOOM on a Windows 95 PC Inside Minecraft: InterestingEngineering.com Game Feel: GameFeel.com Vlambeer - 'The art of screenshake': YouTube Game Feel: Why Your Death Animation Sucks: YouTube Scratch - Imagine, Program, Share: MIT.edu Support the show!

Nerds Amalgamated
Science Comics, FDA Greenlit & Critical Role

Nerds Amalgamated

Play Episode Listen Later Jun 23, 2020 64:23


Finally, a way to read comics in class without your teacher complaining! Real life scientists are producing educational comics to teach cool science stuff. And they're FREE! Check them out, they have some pretty good explanations for a bunch of different topics.The FDA has recognised the ability of video games to help with therapy and greenlit a game for treating ADHD suffers. I can't wait for a game to help you deal with idiots, but we'll get there one day.Where did Matt Mercer's Vox Machina come from? Now you can read both of the first two seasons of the Critical Role prequels in a hardback omnibus. Wait, didn't we already do comics this week? Oops. Anyway, watch Critical Role. It's really good.This week, Professor took to the skies in Sky Rogue and DJ set us up the bomb in Valorant.Real Life Scientists making comics- https://www.sciencenews.org/article/real-life-scientists-inspire-comic-book-superheroes-science-literacy- https://www.jkxcomics.com/- https://static1.squarespace.com/static/59ab7c15e4fcb5c602a09465/t/5a08e052e2c483d6cb8cf769/1510531187492/JKXComics_EBV+and+the+Replication+Dance.pdfA video game for kids with ADHD is greenlit by the FDA- https://www.statnews.com/2020/06/15/fda-akili-adhd-endeavorrx/Dark Horse to Release 'Critical Role' Hardcover Omnibus- https://www.hollywoodreporter.com/heat-vision/dark-horse-release-critical-role-hardcover-omnibus-1296484Games PlayedProfessor– Sky Rogue - https://store.steampowered.com/app/381020/Sky_Rogue/Rating: 3.5/5DJ– Valorant – https://playvalorant.com/en-us/Rating: 3/5Other topics discussedThe Last of Us Part 2 game review : Not as Good as It Thinks It Is- https://www.thewrap.com/the-last-of-us-part-2-review-not-as-good-as-it-thinks-it-is-ellie-naughty-dog/Naughty Dog's Neil Druckmann calls out journalist Jason Schreier for Anne Frank joke- https://www.ginx.tv/en/video-games/naughty-dog-s-neil-druckmann-calls-out-journalist-jason-schrier-for-anne-frank-jokeG.I. Joe - Give Him The Stick : Parody of G.I. Joe's Public Service Announcements created by Fensler films- https://www.youtube.com/watch?v=DXFdPTaCtkcVictoria's sudden spike in coronavirus cases could result in localised lockdowns- https://7news.com.au/lifestyle/health-wellbeing/victorias-sudden-spike-in-coronavirus-cases-could-result-in-localised-lockdowns-c-1113679Epstein–Barr virus (EBV) (formally called Human gammaherpesvirus 4, is one of the nine known human herpesvirus types in the herpes family, and is one of the most common viruses in humans.)- https://en.wikipedia.org/wiki/Epstein%E2%80%93Barr_virusOnce Upon a Time….Life (French animated series which tells the story of the human body for children.)- https://en.wikipedia.org/wiki/Once_Upon_a_Time..._LifeCells at Work! (Japanese manga series written and illustrated by Akane Shimizu. It features the anthropomorphized cells of a human body, with the two main protagonists being a red blood cell and a white blood cell she frequently encounters.)- https://en.wikipedia.org/wiki/Cells_at_Work!Cells at Work! CODE BLACK (spin-off written by Shigemitsu Harada, illustrated by Ikuta Hatsuya, and supervised by the author of the original, Akane Shimizu. Similar to the original, the series is set in a world of anthropomorphic cells working in a body. It follows a the life of a rookie Erythrocyte, AA2153, and a Neutrophil, U-1196, as they work in a poorly maintained, middle-aged body burdened by issues such as stress, smoking, drinking and the like, causing complications in the cells' work and living environment.)- https://cellsatwork.fandom.com/wiki/Cells_at_Work!_CODE_BLACKInside Ralphie (Magic School Bus episode) (Third episode of Season 1 of the animated children's series The Magic School Bus. While Ralphie hosts a TV broadcast from his sickbed, his classmates seek to discover the cause of his illness.)- https://magicschoolbus.fandom.com/wiki/Inside_RalphieFor Lunch (Magic School Bus episode) (Second episode of season one of the animated children's series The Magic School Bus. Ms. Frizzle's students explore Arnold's digestive system after he accidentally swallows his miniaturized classmates.)- https://magicschoolbus.fandom.com/wiki/For_LunchFood and Drug Administration ((FDA or USFDA) is a federal agency of the United States Department of Health and Human Services, one of the United States federal executive departments. The FDA is responsible for protecting and promoting public health through the control and supervision of food safety, tobacco products, dietary supplements, prescription and over-the-counterpharmaceutical drugs (medications), vaccines,biopharmaceuticals,blood transfusions, medical devices, electromagnetic radiation emitting devices (ERED), cosmetics, animal foods & feed and veterinary products.)- https://en.wikipedia.org/wiki/Food_and_Drug_AdministrationRitalin (Methylphenidate, sold under the trade name Ritalin among others, is a stimulant medication used to treat attention deficit hyperactivity disorder (ADHD) and narcolepsy. It is a first line medication for ADHD. It may be taken by mouth or applied to the skin.)- https://en.wikipedia.org/wiki/MethylphenidateTali Health (Tali Health creates game based programs to improve attention in children. TALi TRAIN is a clinically validated digital training and treatment program that addresses the world’s leading reported early childhood issue-attention difficulties, a key feature in conditions including ADHD and ASD (Autism Spectrum Disorder).)- https://talihealth.com.au/Michele Assarasakorn (comic artist | colorist on ISOLA / Gotham Academy/ Critical Role)Twitter : https://twitter.com/msassykInstagram : https://www.instagram.com/msassyk/Critical Role Wiki (A Place Documenting the Current History of Exandria)- https://criticalrole.fandom.com/wiki/Critical_Role_WikiThe World of RWBY: The Official Companion (RWBY lore book)- https://www.amazon.com/World-RWBY-Official-Companion/dp/1974704386Critical Role: Vox Machina Origins Library Edition: Series I & II Collection at Amazon-https://www.amazon.com/Critical-Role-Machina-Origins-Collection/dp/1506721737Ace Combat (Ace Combat is a hybrid arcade-style flight action video game franchise mainly developed by Bandai Namco Studios and published by Bandai Namco Entertainment.)- https://en.wikipedia.org/wiki/Ace_CombatLUFTRAUSERS (shoot 'em up video game developed by Netherlands-based indie developer studio Vlambeer and published by Devolver Digital for Microsoft Windows, OS X,Linux, PlayStation 3 and PlayStation Vita.)- https://store.steampowered.com/app/233150/LUFTRAUSERS/Guns of Icarus (Guns of Icarus Online is the original PvP steampunk airship combat game that laid the groundwork for the expanded Guns of Icarus experience, Guns of Icarus Alliance.)- https://store.steampowered.com/app/209080/Guns_of_Icarus_Online/PS5 Reveal Event & Every Next Gen Game announced- https://www.gamespot.com/articles/ps5-reveal-event-every-nextgen-game-announced-by-s/1100-6478266/Space Shuttle Challenger disaster (The Space Shuttle Challenger disaster was a fatal incident in the United States space program that occurred on Tuesday, January 28, 1986, when the Space Shuttle Challenger (OV-099) broke apart 73 seconds into its flight, killing all seven crew members aboard. The failure was caused by the failure of O-ring seals used in the joint that were not designed to handle the unusually cold conditions that existed at this launch.)- https://en.wikipedia.org/wiki/Space_Shuttle_Challenger_disasterSpace Shuttle Columbia disaster (The Space Shuttle Columbia disaster was a fatal incident in the United States space program that occurred on February 1, 2003, when the Space Shuttle Columbia (OV-102) disintegrated as it reentered the atmosphere, killing all seven crew members. During the launch of STS-107,Columbia's 28th mission, a piece of foam insulation broke off from the Space Shuttle external tank and struck the left wing of the orbiter.)- https://en.wikipedia.org/wiki/Space_Shuttle_Columbia_disasterThe Slo Mo Guys - How a TV Works in Slow Motion- https://www.youtube.com/watch?v=3BJU2drrtCMWinnie the Pooh could be banned from Shanghai Disneyland as a result of an ongoing meme used to criticize China's leader-https://www.businessinsider.com/winnie-the-pooh-shanghai-disneyland-meme-2018-11?r=AU&IR=TObama & Xi Jinping as Tigger & Winnie The Pooh- https://pbs.twimg.com/media/DsXrZ-6UwAUHGRx?format=jpg&name=900x900Shout Outs11 June 2020 – Playstation 5 reveal - https://deadline.com/2020/06/sony-playstation-5-revealed-videogames-1202957140/Sony lifted the veil to reveal the PlayStation 5, the video game console it hopes will be a significant lure for consumers this holiday season. In a live-streamed video presentation lasting more than an hour, Sony Interactive Entertainment revealed new details for the PS5, including its design and lineup of new games. Rockstar Games’ Grand Theft Auto will be included for free, and there are two dozen other games heading to the platform. The unit’s two-tone design is a shift from previous versions and gives off distinct imperial stormtrooper vibes. PS5 will be available in both a standard model with an Ultra HD Blu-ray disc drive, and a digital model without a disc drive. One of the biggest series of all time, Grand Theft Auto, will be coming to PS5, with enhanced and expanded versions of Grand Theft Auto V and Grand Theft Auto Online to launch on PS5 in the second half of 2021.15 June 2020 – Rare stone ginger beer bottle from 1930s-era sells for record price - https://www.abc.net.au/news/2020-06-15/ginger-beer-bottle-sells-for-huge-price/12353574A rare ginger beer bottle from the 1930s, made for a Warwick soft drink company, has sold for a record price in Toowoomba. It has collectors encouraging people to check their sheds and old farm dumps for possible 'buried treasure'. The hammer fell at $17,500 for the stoneware Doneley and Butler bottle. The little green lip at the top is what set it apart from bottles worth a fraction of that price."These bottles are extremely rare, there have only been two or three found in perfect condition," said auctioneer Graham Lancaster."That colour combination of glazes makes it unique worldwide."He said the Warwick bottle set a record price locally, and quite possible a world-record, for an antique crown-seal soft drink bottle of its type.16 June 2020 – Christopher Nolan’s Batman Begins turns 15 - https://comicbook.com/movies/news/batman-begins-anniversary-the-dark-knight-christopher-nolan-christian-bale/As the '90s progressed, the image of Batman on the big screen began to descend into the realm of campiness previously seen in Adam West's take on the character back in the '60s TV series and movie, which started to sour audiences on the character entirely. After a variety of reports emerged about a new take on the character in the early '00s, fans were given Christopher Nolan's gritty and grounded origin story for the character in 2005, debuting Christian Bale as the Dark Knight. This new take on the character harkened back to some of the more grounded interpretations of the character, while adding just enough whimsy to remind audiences that this was still a comic book movie. Batman Begins went on to take in $371 million worldwide, a fraction of the figures that subsequent superhero movies would go on to earn, That film's success might not have been groundbreaking, but it set the stage for The Dark Knight and The Dark Knight Rises, with some audiences considering those films to be the best comic book films of all time, both of which earned major box office hauls and the former earning Heath Ledger a posthumous Oscar for his performance as the Joker.18 June 2020 – Dame Vera Lynn passes away at 103 - https://www.bbc.com/news/uk-53091856The singer was best known for performing hits such as We'll Meet Again to troops on the front line in countries including India and Egypt. Six weeks ago, ahead of the 75th anniversary of VE Day and during the height of the coronavirus pandemic, Dame Vera said simple acts of bravery and sacrifice still define our nation. A week later, she became the oldest artist to get a top 40 album in the UK, beating her own record when her greatest hits album re-entered the charts at number 30. Born in London's East Ham in 1917, Dame Vera's singing talent was discovered at a young age and by age 11 she had left school to pursue a full-time career as a dancer and singer. Lynn devoted much time and energy to charity work connected with ex-servicemen, disabled children and breast cancer. She was held in great affection by Second World War veterans and in 2000 was named the Briton who best exemplified the spirit of the 20th century. Paying tribute, Prime Minister Boris Johnson said the singer's "charm and magical voice entranced and uplifted our country in some of our darkest hours". "Her voice will live on to lift the hearts of generations to come," he said. She died at the age of 103 in Ditchling,East Sussex.19 June 2020 – Sir Ian Holm passes away at 88 - https://www.theguardian.com/film/2020/jun/19/ian-holm-dies-alien-chariots-of-fire-bilbo-bagginsSir Ian Holm, an acclaimed British actor whose long career included roles in Chariots of Fire and The Lord of the Rings has died. A star of stage and screen, Sir Ian won a Tony Award for best featured actor as Lenny in Harold Pinter's play The Homecoming in 1967. He won a British Academy Film Award and gained a supporting-actor Oscar nomination for portraying pioneering athletics coach Sam Mussabini in the hit 1982 film Chariots of Fire. His other well-known film roles include Ash in Alien, Father Vito Cornelius in The Fifth Element, Chef Skinner in Ratatouille, and Bilbo Baggins in The Lord of the Rings and The Hobbit film series. Sir Ian was knighted in 1998 for his services to drama. He died from Parkinson’s disease in London.Remembrances16 June 1804 – Johann Adam Hiller - https://en.wikipedia.org/wiki/Johann_Adam_HillerGerman composer,conductor and writer on music, regarded as the creator of the Singspiel, an early form of German opera. It is a form of German-language music drama, now regarded as a genre of opera. It is characterized by spoken dialogue, which is alternated with ensembles,songs, ballads, and arias which were often strophic, or folk-like. Singspiel plots are generally comic or romantic in nature, and frequently include elements of magic, fantastical creatures, and comically exaggerated characterizations of good and evil. In many of these operas he collaborated with the poet Christian Felix Weiße. Furthermore, Hiller was a teacher who encouraged musical education for women, his pupils including Elisabeth Mara and Corona Schröter. He was Kapellmeister of Abel Seyler's theatrical company, and became the first Kapellmeister of Leipzig Gewandhaus. To Hiller has been given the credit of being the originator of the Singspiel, the beginning of German comedy opera as distinct from the French and Italian developments. The most important of his operas were: Lottchen am Hofe (Lottie at court, 1760),Der Teufel ist los (The devil is loose, 1768), and Poltis, oder Das gerettete Troja (Poltis, or Troy rescued, 1782). The lyrics of all his Singspiele were of considerable musical value, and were long popular. Among his sacred compositions are: A Passion Cantata, Funeral Music in Honor of Hasse, a setting of the one hundredth Psalm; and a few symphonies. He died at the age of 76 in Leipzig.16 June 1858 – John Snow - https://en.wikipedia.org/wiki/John_SnowEnglish physician and a leader in the development of anaesthesia and medical hygiene. He is considered one of the founders of modern epidemiology, in part because of his work in tracing the source of a cholera outbreak in Soho, London, in 1854, which he curtailed by removing the handle of a water pump. Snow's findings inspired the adoption of anaesthesia as well as fundamental changes in the water and waste systems of London, which led to similar changes in other cities, and a significant improvement in general public health around the world. John Snow was one of the first physicians to study and calculate dosages for the use of ether and chloroform as surgical anaesthetics, allowing patients to undergo surgical and obstetric procedures without the distress and pain they would otherwise experience. He designed the apparatus to safely administer ether to the patients and also designed a mask to administer chloroform. He personally administered chloroform to Queen Victoria when she gave birth to the last two of her nine children, Leopold in 1853 and Beatrice in 1857 and was still not yet knighted, leading to wider public acceptance of obstetric anaesthesia. John Snow studied chloroform as much as he studied ether, which was introduced in 1847 by James Young Simpson, a Scottish obstetrician. He realised that chloroform was much more potent and required more attention and precision when administering it. Snow first realised this with Hannah Greener, a 15-year-old patient who died on 28 January 1848 after a surgical procedure that required the cutting of her toenail. She was administered chloroform by covering her face with a cloth dipped in the substance. However, she quickly lost pulse and died. After investigating her death and a couple of deaths that followed, he realized that chloroform had to be administered carefully and published his findings in a letter to The Lancet. Snow was a skeptic of the then-dominant miasma theory that stated that diseases such as cholera and bubonic plague were caused by pollution or a noxious form of "bad air". The germ theory of disease had not yet been developed, so Snow did not understand the mechanism by which the disease was transmitted. His observation of the evidence led him to discount the theory of foul air. He first published his theory in an 1849 essay, On the Mode of Communication of Cholera, followed by a more detailed treatise in 1855 incorporating the results of his investigation of the role of the water supply in the Soho epidemic of 1854. By talking to local residents (with the help of Reverend Henry Whitehead), he identified the source of the outbreak as the public water pump on Broad Street (now Broadwick Street). Although Snow's chemical and microscope examination of a water sample from the Broad Street pump did not conclusively prove its danger, his studies of the pattern of the disease were convincing enough to persuade the local council to disable the well pump by removing its handle (force rod). Snow later used a dot map to illustrate the cluster of cholera cases around the pump. He also used statistics to illustrate the connection between the quality of the water source and cholera cases. He showed that homes supplied by the Southwark and Vauxhall Waterworks Company, which was taking water from sewage-polluted sections of the Thames, had a cholera rate fourteen times that of those supplied by Lambeth Waterworks Company, which obtained water from the upriver, cleaner Seething Wells. Snow's study was a major event in the history of public health and geography. It is regarded as the founding event of the science of epidemiology. He died from stroke at the age of 45 in London.16 June 1869 – Charles Sturt - https://en.wikipedia.org/wiki/Charles_SturtCharles Napier Sturt, British officer and explorer of Australia, and part of the European exploration of Australia. He led several expeditions into the interior of the continent, starting from Sydney and later from Adelaide. His expeditions traced several of the westward-flowing rivers, establishing that they all merged into the Murray River, which flows into the Southern Ocean. He was searching to prove his own passionately held belief that an "inland sea" was located at the centre of the continent. Sturt found the conditions and climate in New South Wales much better than he expected, and he developed a great interest in the country. Sturt received approval from Governor Darling on 4 November 1828 to explore the area of the Macquarie River in western New South Wales. The party faced the ordeal of rowing back upriver on the Murray and Murrumbidgee, against the current, in the heat of an Australian summer. Their supplies ran out and, when they reached the site of Narrandera in April, they were unable to go any further. Sturt sent two men overland in search of supplies and they returned in time to save the party from starvation. But Sturt went blind for some months and never fully recovered his health. By the time they reached Sydney again, they had rowed and sailed nearly 2,900 kilometres of the river system. Sturt believed that it was his destiny to discover a great salt water lake, known as 'the inland sea', in the middle of Australia. At very least, he wanted to be the first explorer to plant his foot in 'the centre' of Australia. In August 1844, he set out with a party of 15 men, 200 sheep, six drays, and a boat to explore north-western New South Wales and to advance into central Australia. They travelled along the Murray and Darling rivers before passing the future site of Broken Hill. They were stranded for months by the extreme summer conditions near the present site of Milparinka. When the rains eventually came, Sturt moved north and established a depot at Fort Grey (today this site is within Sturt National Park). With a small group of men, including explorer John McDouall Stuart as his draughtsman, Sturt pressed on across what is now known as Sturt's Stony Desert and into the Simpson Desert. Unable to go further, he turned back to the depot. Sturt made a second attempt to reach the centre of Australia, but he developed scurvy in the extreme conditions. His health broke down and he was forced to abandon the attempt. John Harris Browne, surgeon on the expedition, assisted Sturt, took over leadership of the party and, after travelling a total of 3,000 miles (4,800 km), brought it back to safety. He died from heart failure at the age of 74 in Cheltenham, Gloucestershire.16 June 1977 – Wernher von Braun - https://en.wikipedia.org/wiki/Wernher_von_BraunGerman and later American aerospace engineer and space architect. He was the leading figure in the development of rocket technology in Nazi Germany and a pioneer of rocket and space technology in the United States. While in his twenties and early thirties, von Braun worked in Nazi Germany's rocket development program. He helped design and develop the V-2 rocket at Peenemünde during World War II. Though a member of the SS, following the war he was secretly moved to the United States, along with about 1,600 other German scientists, engineers, and technicians, as part of Operation Paperclip. He worked for the United States Army on an intermediate-range ballistic missile program, and he developed the rockets that launched the United States' first space satellite Explorer 1. In 1960, his group was assimilated into NASA, where he served as director of the newly formed Marshall Space Flight Center and as the chief architect of the Saturn V super heavy-lift launch vehicle that propelled the Apollo spacecraft to the Moon. In 1967, von Braun was inducted into the National Academy of Engineering, and in 1975, he received the National Medal of Science. He advocated a human mission to Mars. Von Braun also developed the idea of a Space Camp that would train children in fields of science and space technologies, as well as help their mental development much the same way sports camps aim at improving physical development. Von Braun took a very conservative approach to engineering, designing with ample safety factors and redundant structure. This became a point of contention with other engineers, who struggled to keep vehicle weight down so that payload could be maximized. As noted above, his excessive caution likely led to the U.S. losing the race to put a man into space with the Soviets. He died from pancreatic cancer at the age of 65 in Alexandria, Virginia.Famous Birthdays16 June 1801 – Julius Plücker - https://en.wikipedia.org/wiki/Julius_Pl%C3%BCckerGerman mathematician and physicist. He made fundamental contributions to the field of analytical geometry and was a pioneer in the investigations of cathode rays that led eventually to the discovery of the electron. He also vastly extended the study of Lamé curves. In 1836, Plücker was made professor of physics at University of Bonn. In 1858, after a year of working with vacuum tubes of his Bonn colleague Heinrich Geißler, he published his first classical researches on the action of the magnet on the electric discharge in rarefied gases. He found that the discharge caused a fluorescent glow to form on the glass walls of the vacuum tube, and that the glow could be made to shift by applying an electromagnet to the tube, thus creating a magnetic field. It was later shown that the glow was produced by cathode rays. Plücker, first by himself and afterwards in conjunction with Johann Hittorf, made many important discoveries in the spectroscopy of gases. He was the first to use the vacuum tube with the capillary part now called a Geissler tube, by means of which the luminous intensity of feeble electric discharges was raised sufficiently to allow of spectroscopic investigation. He anticipated Robert Wilhelm Bunsen and Gustav Kirchhoff in announcing that the lines of the spectrum were characteristic of the chemical substance which emitted them, and in indicating the value of this discovery in chemical analysis. According to Hittorf, he was the first who saw the three lines of the hydrogen spectrum, which a few months after his death, were recognized in the spectrum of the solar protuberances. In 1865, Plücker returned to the field of geometry and invented what was known as line geometry in the nineteenth century. In projective geometry, Plücker coordinates refer to a set of homogeneous co-ordinates introduced initially to embed the set of lines in three dimensions as a quadric in five dimensions. The construction uses 2×2 minor determinants, or equivalently the second exterior power of the underlying vector space of dimension 4. It is now part of the theory of Grassmannians, to which these co-ordinates apply in generality (k-dimensional subspaces of n-dimensional space). He was born in Elberfeld,Duchy of Berg,Holy Roman Empire.16 June 1915 – John Tukey - https://en.wikipedia.org/wiki/John_TukeyJohn Wilder Tukey, American mathematician best known for development of the Fast Fourier Transform (FFT) algorithm and box plot. The Tukey range test, the Tukey lambda distribution, the Tukey test of additivity, and the Teichmüller–Tukey lemma all bear his name. He is also credited with coining the term 'bit'. Early in his career Tukey worked on developing statistical methods for computers at Bell Labs where he invented the term "bit" in 1947. n 1970, he contributed significantly to what is today known as the jackknife estimation—also termed Quenouille–Tukey jackknife. He introduced the box plot in his 1977 book, "Exploratory Data Analysis". He is also the creator of several little-known methods such as the trimean and median-median line, an easier alternative to linear regression. He also contributed to statistical practice and articulated the important distinction between exploratory data analysis and confirmatory data analysis, believing that much statistical methodology placed too great an emphasis on the latter. Though he believed in the utility of separating the two types of analysis, he pointed out that sometimes, especially in natural science, this was problematic and termed such situations uncomfortable science. Tukey coined many statistical terms that have become part of common usage, but the two most famous coinages attributed to him were related to computer science. While working with John von Neumann on early computer designs, Tukey introduced the word "bit" as a contraction of "binary digit" The term "bit" was first used in an article by Claude Shannon in 1948. In 2000, Fred Shapiro, a librarian at the Yale Law School, published a letter revealing that Tukey's 1958 paper "The Teaching of Concrete Mathematics" contained the earliest known usage of the term "software" found in a search of JSTOR's electronic archives, predating the OED's citation by two years. This led many to credit Tukey with coining the term, particularly in obituaries published that same year, although Tukey never claimed credit for any such coinage. In 1995, Paul Niquette claimed he had originally coined the term in October 1953, although he could not find any documents supporting his claim.The earliest known publication of the term "software" in an engineering context was in August 1953 by Richard R. Carhart, in a RAND Corporation research memorandum. He was born in New Bedford, Massachusetts.16 June 1909 – Archie Carr - https://en.wikipedia.org/wiki/Archie_CarrArchie Fairly Carr, Jr., American herpetologist,ecologist and a pioneering conservationist. He was a Professor of Zoology at the University of Florida. In 1987 he was awarded the Eminent Ecologist Award by the Ecological Society of America. He made extraordinary contribution to sea turtle conservation by way of bringing attention to the world's declining turtle populations due to over-exploitation and loss of safe habitat. He started out as a high school science teacher before becoming a college professor. He published numerous books and articles, including Ulendo: Travels of a Naturalist in and out of Africa, High Jungles and Low, So Excellent a Fishe (about his green turtles), The Windward Road and several Time-Life books such as The Everglades and The Reptiles. He was also the author of the Handbook of Turtles, and with Coleman J. Goin, Guide to the Reptiles, Amphibians and Freshwater Fishes of Florida. While a serious scientific and nature writer, he also had a remarkable sense of humor, which led him to publish the parody of scientific taxonomic keys - his A Subjective Key to the Fishes of Alachua County, Florida, affectionately known as the "Carr Key". Carr was also known for his efforts in conservation, especially for sea turtles, helping convince Costa Rica to establish Tortuguero National Park in 1975. He was a co-founder of the Caribbean Conservation Corporation, which helps to save and monitor sea turtles in Tortuguero,Costa Rica. He was often joined in his conservation work by his wife Marjorie Carr, who was a major advocate for conservation in her own right. In 1952 Carr was awarded the Daniel Giraud Elliot Medal from the National Academy of Sciences. He was born in Mobile, Alabama.Events of Interest16 June 1884 – The first purpose-built roller coaster, LaMarcus Adna Thompson's "Switchback Railway", opens in New York's Coney Island amusement park. - https://www.history.com/this-day-in-history/first-roller-coaster-in-america-opensKnown as a switchback railway, it was the brainchild of LaMarcus Thompson, traveled approximately six miles per hour and cost a nickel to ride. The new entertainment was an instant success and by the turn of the century there were hundreds of roller coasters around the country. For five cents, riders would climb a tower to board the large bench-like car and were pushed off to coast 600 ft (183 m) down the track to another tower. The car went just over 6 mph (9.7 km/h). At the top of the other tower the vehicle was switched to a return track or "switched back" (hence the name). The new entertainment was an instant success and by the turn of the century there were hundreds of roller coasters around the country.16 June 1911 – IBM founded as the Computing-Tabulating-Recording Company in Endicott, New York. - http://www.techgetz.com/history-of-ibm/In 1911 the company that leased Unit record equipment, especially Hollerith punched cards and card readers to government bureaus and insurance agencies, became the Computing-Tabulating-Recording Company (CTR). Thomas J. Watson (1874-1956) took over in 1924, using the name “International Business Machines.” IBM expanded into electric typewriters and other office machines. Watson was a salesman and concentrated on building a highly motivated, very well paid sales force that could craft solutions for clients unfamiliar with the latest technology. His motto was “THINK”; customers were advised to not “fold, spindle or mutilate” the delicate cardboard cards.16 June 2012 – The United States Air Force's robotic Boeing X-37B spaceplane returns to Earth after a classified 469-day orbital mission. - https://www.space.com/16110-secret-x37b-space-plane-landing.htmlThe unmanned X-37B spacecraft, also known as Orbital Test Vehicle-2 (OTV-2), glided back to Earth on autopilot, touching down at California's Vandenberg Air Force Base at 5:48 a.m. PDT (8:48 a.m. EDT, 1248 GMT). The landing brought to an end the X-37B program's second-ever spaceflight, a mission that lasted more than 15 months with objectives that remain shrouded in secrecy. The X-37B stayed in orbit for 469 days this time, more than doubling the 225 days its sister ship, OTV-1, spent in space last year on the program's maiden flight. Officials at Vandenberg said the spacecraft conducted "on-orbit experiments" during its mission. Exactly what the spacecraft, which is built by Boeing, was doing up there for so long is a secret. The details of the X-37B's mission, which is overseen by the Air Force's Rapid Capabilities Office, are classified, as is its payload. This secrecy has led to some speculation, especially online and abroad, that the X-37B could be a space weapon of some sort — perhaps a sophisticated satellite-killer. Some experts also suspect that the vehicle may be an orbital spy platform. "This is a test vehicle to prove the materials and capabilities, to put experiments in space and bring them back and check out the technologies," Richard McKinney, the Air Force's deputy undersecretary for space programs.16 June 2016 – Shanghai Disneyland Park, the first Disney Park in Mainland China, opens to the public - https://www.dw.com/en/distinctly-chinese-disneyland-opens-in-shanghai/a-19332984Shanghai Disney Resort, the first Disney resort in Mainland China and the sixth worldwide, celebrated its historic Grand Opening today, culminating one of Disney's most ambitious projects ever. The wonder and imagination of Disney greeted the people of China in magical new ways as the gates opened to Shanghai Disneyland, a theme park like no other with the biggest, tallest castle in any Disney park, the first pirate-themed land and Disney's most technologically advanced park to date. Walt Disney Co. CEO Bob Iger and Chinese Vice Premier Wang Yang cut a red ribbon together, signaling the Communist Party's endorsement of the $5.5 billion (4.87 billion euro) resort - one of the largest foreign investments in China. The lavish ceremony featured a children's choir singing "When You Wish Upon a Star," as well as actors dressed as Sleeping Beauty, Donald Duck, and other Disney characters dancing on stage. The entrance of the park is called "Mickey Avenue" instead of "Main Street USA." Stores feature Minnie Mouse in traditional quipau dresses and the Wandering Moon Teahouse is modeled after a building in eastern China. Shanghai Disney Resort is filled with immersive Disney storytelling, thrilling attractions, spectacular live entertainment and memory-making experiences designed to inspire and delight Chinese guests. The world-class vacation destination includes a magical theme park with six themed lands, two imaginatively designed hotels, a Disneytown shopping and dining district, and Wishing Star Park recreational area.IntroArtist – Goblins from MarsSong Title – Super Mario - Overworld Theme (GFM Trap Remix)Song Link -https://www.youtube.com/watch?v=-GNMe6kF0j0&index=4&list=PLHmTsVREU3Ar1AJWkimkl6Pux3R5PB-QJFollow us onFacebook- Page - https://www.facebook.com/NerdsAmalgamated/- Group - https://www.facebook.com/groups/440485136816406/Twitter - https://twitter.com/NAmalgamatedSpotify - https://open.spotify.com/show/6Nux69rftdBeeEXwD8GXrSiTunes -https://itunes.apple.com/au/podcast/top-shelf-nerds/id1347661094RSS -http://www.thatsnotcanonproductions.com/topshelfnerdspodcast?format=rssInstagram - https://www.instagram.com/nerds_amalgamated/Email - Nerds.Amalgamated@gmail.comSupport via Podhero- https://podhero.com/podcast/449127/nerds-amalgamatedRate & Review us on Podchaser - https://www.podchaser.com/podcasts/nerds-amalgamated-623195

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Game Wisdom
Discussing a Decade of Indie Dev With Rami Ismail

Game Wisdom

Play Episode Listen Later Jun 20, 2020 76:41


Discussing a Decade of Indie Dev With Rami Ismail Josh Bycer josh@game-wisdom.com For this cast, I spoke with developer Rami Ismail of Vlambeer about his time in the indie space, his outreach around the world and more. We spoke about what it’s been like to follow indie development over the last decade, … The post Discussing a Decade of Indie Dev With Rami Ismail appeared first on Game Wisdom.

How Games Make Money
Rami Ismail on why games aren't "recession proof"

How Games Make Money

Play Episode Listen Later Apr 10, 2020 42:07


games+podcast@venturebeat.com @HGMMShow @JeffGrubb gamesbeat.com Rate us on Apple Podcasts Over the last three weeks, 17 million people filed a jobless claim in the United States. The country is certainly in a recession (or even a depression) -- as is the rest of the world. But hey -- at least video games are "recession proof," right? That's the line Activision chief executive officer Bobby Kotick gave investors back in 2008. But indie developer Rami Ismail doesn't agree with that. Ismail is one half of indie studio Vlambeer, and the executive director of the online multilingual GameDev.World event. And this week he joins the How Games Make Money podcast to talk about all of that and more. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app

Eggplant: The Secret Lives of Games
36: Game Feel as Procrastination with Jan Willem Nijman

Eggplant: The Secret Lives of Games

Play Episode Listen Later Jan 17, 2020 83:17


Jan Willem "JW" Nijman (Nuclear Throne, Minit) sits down with us to help us fix mini golf, before we dig into some of the design thinking behind Vlambeer's amazing catalog of action games, how he approaches prototyping, and being the self-proclaimed "Jamie Oliver of game feel." Things we discussed: Vlambeer The Dark Pictures: Man of Medan Ribbit King JW's The Art of Screen Shake talk Samurai Gunn Monolith

Machacabotones
Machacabotones 7x09- Nuclear Throne

Machacabotones

Play Episode Listen Later Dec 2, 2019 60:02


Ya tocaba hablar de uno de los mejores juegos de 2015… que se estrenó en 2013. Los holandeses de Vlambeer se han convertido en menos de una década en los grandes defensores del género arcade, el último bastión de un género relegado al terreno independiente y Nuclear Throne es la obra maestra donde condensan todo su talento, intereses y sentido del humor. Un frenético juego de disparos, que podríamos definir como twin-stick shooter e incluso bullet hell en ciertos momentos, con una fascinante capa roguelike que hace que cada partida sea diferente a la anterior gracias a su enorme arsenal de armas, mutaciones, secretos y bosses.

Pursuing Pixels
024 - Happy to Have it Back in My Life

Pursuing Pixels

Play Episode Listen Later Oct 21, 2019 45:51


Welcome back to Pursuing Pixels.  We're bent on utter destruction with a bunch of combat-heavy games to talk about this week.  John is on the crew full-time, but we're still missing Randall for this one.  Kevin gets things started with a new release of an early indie classic from Vlambeer, Super Crate Box.  DJ finally gets around to trying his hand at 20XX—he beats it on hard mode and unlocks new characters that we didn't even know existed, to no one's surprise at all.  John straps into his mech and turns his brain off (is that safe?) with the slightly under the radar, Nintendo-published Daemon X Machina.  DJ takes us down to the gruesomely pixelated depths of the underworld with Slain: Back From Hell.  We hang out a little while longer in the netherworld as John & DJ get into DOOM (2016) in anticipation of the upcoming (and slightly delayed) DOOM Eternal. Discussed:Super Crate Box - 00:01:1020XX - 00:08:39Daemon X Machina - 00:12:13Slain: Back From Hell - 00:25:50DOOM (2016) - 00:32:09*GOTM - 00:45:03 *For the month of October, we'll be playing Caveblazers.  Feel free to play along with us and join in on the discussion at the end of the month! Thanks for listening.  If you'd like to find us elsewhere on the internet, you can find us at:www.pursuingpixels.comwww.twitch.tv/pursuingpixelswww.twitter.com/pursuingpixelswww.instagram.com/pursuingpixels

Checkpoints
Rebroadcast - Episode 53 - Rami Ismail

Checkpoints

Play Episode Listen Later Aug 11, 2019 114:43


My guest today is Rami Ismail, a Dutch/Egyptian video game developer, creator of presskit() and one half of one of the most prolific and successful independent video game studios of the past few years, Vlambeer. We talk about his very early fascination with how games worked and pulling apart code in QBasic, why the Polystation was a blessing in disguise, questionable tactics in Starsiege: Tribes, why he enjoys giving talks so much, the runway train that is Vlambeer and the mystery of it's logo, "I do what I do for many reasons, and those reasons are life and influence and impact and death and responsibility and legacy and also videogames." PATREON! - patreon.com/checkpoints iTunes HERE - SUBSCRIBE / RATE / REVIEW Games discussed: Gorillas.bas, Destiny, Nuclear Throne, Starsiege: Tribes, Transport Tycoon, Uncharted 4, Golden Sun, Tiltbrush, Job Simulator, Split/second, Blue Dragon, Metal Gear Solid, Deus Ex, Killer Loop, Contra, Doom, Starcraft. RSS HERE Twitter - twitter.com/CheckpointsShow Cover design: Craig Stevenson - http://onedinosaurandhisballoon.blogspot.co.uk Music: Samuel Baker - http://soundcloud.com/furoshiki

Taste of Dragons
Let's Vlambeer The World!

Taste of Dragons

Play Episode Listen Later Aug 4, 2019 87:11


This week we follow Brian, Troy, Zach, Manda, & Katelyn with what they’re playing and the latest (at the time) in gaming news. Their thoughts on 'The Hero' in Smash, Ninja moving to Mixer, the new Destiny expansion being pushed back 2 weeks, and how Overwatch League is going now that the 2-2-2 comp lock is live.  This weeks 'Tasty Topic' has the Dragons answering various questions to get to know each other a little better.t They also voice their praises for the ‘Dragon of the Week’ co-founder of Vlambeer studio, Rami Ismail! Recorded at 'TATE'S Comics' in Sunny South Florida and powered by our friends 'The 3000 Brigade'. You can find us at the following:IG: @tasteofdragonsTwitter: @tasteofdragonsFacebook: https://www.facebook.com/TasteOfDragonsPodcastE-mail: tasteofdragons@gmail.com

ENVICIA PODCAST
Envicia Podcast - T01X20 - Envicia Endgaming

ENVICIA PODCAST

Play Episode Listen Later Jul 15, 2019 118:52


… y llegó el final… ojo, de temporada, en Octubre volvemos. Con un poco de mala suerte, despellejados por el verano pero cargados de ganas y con novedades muy de acabar el verano y motivarse fuerte. Nos vamos de vacaciones con un poco de amor juegueril en forma de noticias breves. Tras este pequeño repaso, Travol se hace un Sundered al que le ha estado dando bastante estas semanas, con un apartado artístico sobresaliente y rollito metroidvania. En un dramático giro de los acontecimientos, el Abad se encuentra entre la espada y la pared, y aprovecha un hueco, antes de enfrentarse a una muerte horrible, para explicarnos su particular Endgame. JK ha estado loopeando en Nuclear Throne, el imprescindible título de Vlambeer y Rami Ismail que ya ha alcanzado un estatus casi de culto. Lo analizamos con sorteo de clave de Steam para ti, persona humana que nos escuchas. RodoR se ha terminado My Friend Pedro y nos trae impresiones encontradas con este título reciente de Devolver Digital. Y llegamos al final con un poco de charleta sobre esto de hacer podcasting y promesas para la próxima temporada. Quédate con quien te hable como Envicia…

Designer Notes
Designer Notes 45: Rami Ismail

Designer Notes

Play Episode Listen Later Jun 5, 2019 146:01


In this episode, Soren and Leyla Johnson interview independent game developer Rami Ismail of Vlambeer, best known for his work on Super Crate Box, Ridiculous Fishing, Luftrausers, and Nuclear Throne. They discuss why he started a company with someone he couldn’t stand, how to make games in a place without electricity, and why the world “inclusivity” can still be exclusionary.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 110 - How Indie Devs can Build a Thriving Community

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 26, 2019 78:02


If there’s one thing that indie devs should know they need, it’s having a thriving community. But building a community and supportive fan base is no simple task and not knowing what steps to take can easily make the challenge of building one overwhelming. Thankfully, Rami Ismail of Vlambeer is willing to offer his experience with creating communities and how they not only play a role to Vlambeer’s success but how his process and mission has had a positive impact on the gaming community as a whole.

Indie Game Movement - The podcast about the business and marketing of indie games.
Ep 110 - How Indie Devs can Build a Thriving Community

Indie Game Movement - The podcast about the business and marketing of indie games.

Play Episode Listen Later Apr 26, 2019 78:02


If there’s one thing that indie devs should know they need, it’s having a thriving community. But building a community and supportive fan base is no simple task and not knowing what steps to take can easily make the challenge of building one overwhelming. Thankfully, Rami Ismail of Vlambeer is willing to offer his experience with creating communities and how they not only play a role to Vlambeer’s success but how his process and mission has had a positive impact on the gaming community as a whole.

The Destiny Show Podcast
#14 – DSP 014: Thank a game dev Episode with Rami Ismail, New Playstation, TWAB and more.

The Destiny Show Podcast

Play Episode Listen Later Apr 22, 2019 198:08


On today's episode The Destiny Show Podcast we welcome Rami Ismail of Dutch studio Vlambeer. Well learn more about Rami and his incredible career in video games, discuss the Playstation 5 announcement, video game exclusivity and we���ll dive into TWAB and more.  www.destinyshow.com --- Support this podcast: https://anchor.fm/thedestinyshow/supportAdvertising Inquiries: https://redcircle.com/brandsPrivacy & Opt-Out: https://redcircle.com/privacy

Around the Monitor
4/12 - Sekiro and the "Difficulty vs. Accessibility" Debate

Around the Monitor

Play Episode Listen Later Apr 12, 2019 59:14


This week we discuss last week's hottest debate in gaming, and actually succeed in doing so in a civil manor! If you have a question you'd like to see on the show, just write it in the comments below! Topics: Sekiro and the difficulty v. accessibility debate. Article for an easy mode https://kotaku.com/an-easy-mode-has-never-ruined-a-game-1833757865 Article against an easy mode https://twinfinite.net/2019/04/sekiro-easy-mode/ Article from a developer's standpoint https://www.gamesindustry.biz/articles/2019-04-09-accessibility-has-never-and-will-never-be-a-compromise-to-my-vision Article from an “accessibility expert's” standpoint cherry johnson https://www.ign.com/articles/2019/04/05/sekiro-accessibility-in-games-is-about-far-more-than-difficulty Vlambeer's co-founder: “Gaming isn't a meritocracy: Just making a good game, doesn't mean it will be noticed.” https://www.gamesindustry.biz/articles/2019-04-09-gaming-is-not-a-meritocracy Final Round: Resident Evil 2 remake now has a $5 dlc to unlock everything in the game https://www.polygon.com/2019/4/8/18300847/resident-evil-2-unlock-all-rewards-dlc An anonymous millionaire wants to create a real life battle royale https://www.ign.com/articles/2019/04/09/anonymous-millionaire-wants-to-set-up-a-real-life-battle-royale-on-a-private-island PSN name changes are here, but not without a cost https://twinfinite.net/2019/04/psn-name-changes-are-finally-here-but-the-reactions-are-very-mixed/

Nintendo Voice Chat
SteamWorld Quest Scoops and Nindies Recap - NVC 449

Nintendo Voice Chat

Play Episode Listen Later Mar 21, 2019 62:25


On this week's NVC, Brjann Sigurgeirsson of Image & Form, developer of the SteamWorld series, joins us to discuss the upcoming SteamWorld Quest: Hand of Gilgamech for the Nintendo Switch. Of course, we also spend an ample amount of time weighing in on all the games announced during this week's Nintendo Direct Nindies Showcase, including Cadence of Hyrule and Cuphead, and even reveal our hands-on impressions of Katana ZERO, Creature in the Well, and much, much more. 

The Dialog Box
Ep. 73 w/ Rami Ismail

The Dialog Box

Play Episode Listen Later Jan 28, 2019 51:43


Rami Ismail of Vlambeer joins Gwen and Chris this week to discuss his latest project, Meditations, his work, his influences and what drives him!

Dev Game Club
DGC Ep 148: Kingdom Hearts (part one)

Dev Game Club

Play Episode Listen Later Jan 23, 2019 72:46


Welcome to Dev Game Club, where this week we start a new series about Kingdom Hearts, the 2002 Disney / Square crossover game that culminates in Kingdom Hearts III this week. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Wonderland! Podcast breakdown: 0:38    Kingdom Hearts 42:01  Break 42:30  Feedback & Singing Review Issues covered: series lore in non-console games, E3 2001, licensing starting to wane, part of the EA business model, working with a license and not making a "play the movie" game, the land grab of licensing, struggling with using licensed titles, schedules not lining up with film, a positive change in licensing, seeing movies in theaters or drive-ins on Disney's re-release schedule, the specialness of seeing one, the lack of home video, seeing cartoons on TV, relationship with the iconic characters, the return of Disney animation in the late 80s/early 90s, bringing in Broadway talent to score the new movies, Disney World and Disney Land, choice of first Disney world, the abstract start, the weird bedroom scene, Destiny Island, bringing in characters from Final Fantasy X and other Square properties, being made for someone else, merging of worlds, fearing the limits of the game, usability problems in Traverse Town, triggering steps by randomly going through a door that had previously been locked, doing one-off mechanics and adventure gamey stuff like a Final Fantasy game, Game Boy constraints and the games they inspired, the evolution of Pokémon mechanics, "constraints inspire creativity," relatability of Pokémon vs Kingdom Hearts, groundedness of mythology in Legend of Zelda vs Final Fantasy milieus, save warnings, informing the player of your mechanics, bucking trends with intent, picking your battles, Nuzlocke style, PvE and PvP in Pokémon and stats buffing and debuffing, singing review. Games, people, and influences mentioned or discussed: Jedi Starfighter, Nomura Tetsuya, Square, Final Fantasy (series), Parasite Eve, Ehrgeiz, The World Ends With You, The Bouncer, Disney, EA, Hitman 2: Silent Assassin, Final Fantasy XI, Metroid Prime, Legend of Zelda: Wind Waker, Dark Cloud 2, GTA Vice City, Eternal Darkness, Sly Cooper and the Thievious Raccoonus, James Bond in 007: Nightfire, Harry Potter and the Chamber of Secrets, The Two Towers, The Fellowship of the Ring, Spider-man, Activision, Tom Clancy's Splinter Cell, Warcraft III, Battlefield 1942, The Elder Scrolls III: Morrowind, Mafia, Dungeon Siege, Star Wars: Jedi Knight II: Jedi Outcast, SW: Republic Commando, LotR: Return of the Kings, Stormfront Studios, EA Spouse, Daron Stinnett, Batman: Arkham Asylum, Indiana Jones, Force Unleashed, Pinocchio, Lady and the Tramp, Sleeping Beauty, Cinderella, Warner Bros, Alan Menken, The Great Mouse Detective, Robin Hood, Sakaguchi Hironobu, Hashimoto Shinji, Super Mario 64, Alice in Wonderland, Lewis Carroll, Hercules, Final Fantasy X, Mary Poppins, Marvel vs Capcom, Pokémon Red/Blue, John Lethbridge, Chrono Trigger, Game Boy, Link's Awakening, Metroid II, Final Fantasy Adventure, Secret of Mana, Minit, Pokémon Let's Go Pikachu, Jan Willem, Vlambeer, Rami Ismail, Jesse Morgan/seaofmorgan, Pokémon Sun/Moon, Star Wars: Starfighter, Iwata Satoru, HAL Laboratories, Iwata Asks, Nintendo Wii, Legend of Zelda (series), GTA III, Ben Zaugg, Gothic Chocobo, Ryan/biostats, Dave Mason, We Just Disagree, Frozen, Pixar. Next time: Through Monstro! Links: The GameBoy Programming Manual Iwata Saving Pokémon Iwata Asks   https://twitch.tv/brettdouville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Noclip
#03 - The Dunes of Arabistan

Noclip

Play Episode Listen Later Jan 7, 2019 34:46


In this Noclip Podcast Story we talk to indie developer Rami Ismail about the representation of Arabs and Islamic culture in video games and discuss the steps developers can take to buck the stereotypes. Follow Rami on Twitter. iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rssGoogle Play: https://play.google.com/music/listen?u=0#/ps/If7gz7uvqebg2qqlicxhay22qny Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Watch our docs: https://youtube.com/noclipvideo Sub our new podcast channel: https://www.youtube.com/channel/UCSHBlPhuCd1sDOdNANCwjrA Learn About Noclip: https://www.noclip.videoBecome a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Hosted by @dannyodwyerFunded by 4,912 Patrons. -------------------------------------------------------------- TRANSCRIPTION; - [Danny] Hello and welcome to noclip, the podcast about video games and the people who make them. On today's episode we talk about how a quarter of the earth's population became video games' bad guys. Representation is an important part of any media landscape. As a kid growing up in Ireland, I can attest to the power of seeing your culture represented in a piece of global media. I remember the joy of hearing Atlas' Irish accent in BioShock, or that of Shay Patrick Cormac in Assassin's Creed Rogue. The flip side of this, of course, are the stereotypes, the drunken Irish louts and the mercenary terrorists that represented Irish people in films, games and literature throughout my childhood. Thankfully these days those associations are considered lazy writing, but sadly not every group of people are afforded such creative understanding. A few months ago I came across an interesting Twitter thread involving indie developer Rami Ismail. In it he describes how contemporary games still seem to struggle with the basics of writing Arabic, resulting in, at best, a horrific break of immersion as words are written backwards or with letters unconnected, and at worst an insulting disregard for a language spoken by over 400 million people. Rami understands this from both a cultural and developer perspective. As co-founder of Vlambeer, he has worked on numerous successful indie titles including Nuclear Throne, Ridiculous Fishing, Super Crate Box, and Luftrausers. How is it that films and games still manage to get so much wrong when it comes to depicting Arabs, muslims, or Islamic culture? There's a lot to talk about here. How media reflects our stereotypes, how fiction reflects the world as we see it and not really how it is, and even how code itself can contain racial biases. To get to the bottom of it all, I called Rami up on Skype to talk about how Islam and Arabs are portrayed in games, and the steps that developers can make to make games more accurate and to buck troubling stereotypes. - [Rami] Yeah, so I'm Rami Ismail, I'm a Dutch Egyptian game developer. I spend a lot of my time traveling around the world working with game developers everywhere to advance the games industry in their respective countries, and in doing that I've gotten to learn a lot about the cultural impact of games and the way games reflect on culture and represent culture. And that's always sort of been an interesting story on my life, I grew up as a child of a Dutch mother and an Egyptian father, which are two quite divergent cultures to grow up between. So I've always felt a little bit of a third culture kid. And I started traveling around the world, started meeting other developers and started to learn about this games industry. And it was really only then that I really realized just how much media shapes your view of the world. Because despite being Egyptian, I've kind of internalized that Arabs are the bad guys in a lot of media. And that that is fine, for some reason. And then when I started traveling and I started to look around the world and realizing that, it actually isn't fine that I started seeing just how ubiquitous this is, this idea of like, you know, that our people are the good people and the other people are the bad people. And as soon as I started looking at it through that lens, I obviously was a little shocked because I went back to games that I loved in my childhood and just started looking at the representation of Arabs, games as old as like the arcade title Metal Slug, which is what, 20, 25 years old by now? And just realizing that we've kind of been the bad guys in media all along. And obviously it shifted, there's been a period of times where there's Nazis, periods of time where it's the Russians or the Soviets, other periods of time where it's the South Americans, but it's never, it's never the Western world. And then you start looking around and you start thinking, like, okay, well what do I know about my Egyptian family, what do I know about my Egyptian friends, like how do they feel about it? And it just kinda internalizes, you just kinda get used to this idea of, well, I guess we're the bad guys. It's weird knowing that kids in the Middle East and kids around the world are growing up with this idea of oh, yeah, we're the bad guy, like, we're supposed to shoot us, right, like shoot people that look like my parents. - [Danny] That's interesting to me, because obviously you grew up in a sort of, in the Netherlands, I'm assuming, especially because it's English speaking, stuff is so prevalent, there's probably a lot more sort of American and British media shown there than perhaps in a lot of other European countries. But you're even saying like relatives of yours that grew up in the Middle East, it's the same thing? - Yeah, no, when you think about it, Hollywood and the games industry, they are Western media. And in many ways they represent a Western view of what is right and wrong, what is morally acceptable, what is morally unacceptable, who is good and who is evil. And a lot of that media still makes it across, like the movies that people watch in the Arab world, they're not different movies. Yes there's obviously Arab cinema, but that doesn't exclude Western cinema from being played there, like they watch the same Avengers movies. And yes, sometimes there's modification, sometimes certain ideas about what is acceptable in a cinema, make changes to a movie. When I was a kid I would watch movies in Arab cinema and miss plot points because those plot points happened during, what's the polite way of saying it, like a romantic scene in a movie that contained too much nudity for Arab audiences in those days. Like the movies were edited for content, but in essence, they were the same movies, and nobody really cut out Arabs being blown up in a movie. That was acceptable. The same double standard we have in the West, violence is okay and sexuality is very much not. That same standard exists in the Arab world. So they're not that dissimilar, and they're consuming a lot of the same media, which means that they're also accepting a lot of the same messaging, and that's, you know, a little concerning. - [Danny] The sort of pastiche of the Arab terrorist which persisted in the 90s, is it fair to say that that sort of, turned a little bit more evil, or had a more, I don't know, like, spiteful edge to it in a post 9/11 sort of media landscape? - [Rami] Yeah, absolutely, and I think it's also just a more common trope now. I mean, every era has, every part of the Western era has its prevalent enemy culture, right, and for a while after 9/11 that was considered the extremist muslims. Which, you know, muslims are all over the world, they're one of the largest demographics on the planet. They live as far as Indonesia all the way down to central Africa. There's muslim countries everywhere, but really instead of doing muslim extremists, a lot of people just default it to Arab. And they're not very good at that, either. Like, if you look in movies, if you look in games, if you look in media at large, what is Arab is often conflated and mixed up. A lot of times Persian cultures that don't speak Arabic get represented, they use elements from those cultures to represent Arabs even though they are not necessarily Arabs. Not all muslims are Arabs, not all Arabs are muslim. But for ease of stereotyping they get represented that way, similar to how, and I've started, me and friends have started to call this Arabistan, this sort of like fictional Arab country in which everybody lives in a little desert village that is dusty, with small stone houses, and everybody, all the women are very thickly veiled, and all the guys are in the back of Jeeps with AK 47s with like beards and turbans, like that country does not exist. There is no place like that, and like, you will see a television series that will say like, Beirut, and show that, while Beirut in reality is like this huge metropolitan city that if you would take a photo of an average street you wouldn't be able to tell it apart from London, or any other major city. But that's not what people are selling. What they're selling, what these series are selling, is confirmation of a stereotype. People think that that's what the Arab world looks like, so if you do a scene in Beirut and it looks like a city, people won't believe it. So in a way, it's keeping itself, it's self-perpetuating. - [Danny] This speaks to something that happens probably to every foreign culture when they're viewed in the media, but there's something about this specific sort of laziness, I feel like, when it comes to the Middle East in particular, considering probably especially that it is such a melting pot of different types of culture and ethnicity and everything else, and that that happened. Like I remember, I could imagine getting frustrated about people now knowing where Ireland is, right, like American's don't know where Ireland is, but that's not really that big a deal. Or the Aurora Borealis was in Street Fighter 3 when they were in England, and I remember thinking, what the fuck's that about, that's ridiculous. But why is there such, like, painting with a broad brush is sort of something that happens a lot, but it does seem like the brush is much broader when it comes to the Middle East. Why do you think that is, do you think it's because people know that the audience is kind of not clued in, or that they think that a Western audience doesn't really care, and they don't really care about the audience that might actually be from that place? - [Rami] Yeah, I think it's mostly the second thing. There's no, for a lot of Western media, there's no particular appeal in appealing to Arab audiences. Even though the Middle East is one of the fastest developing regions in the world, and it's not a poor region, it's a relatively rich region as well. Only recently have people started to look at the region as like an actual place of people. And it's sad that this has to be an economical function rather than like a moral function that people would just get it right, because if you make a movie that includes a certain culture you should represent it well. But being Dutch, like, I know the Netherlands gets represented as speaking German in movies very frequently, like, that's just a thing, right? Scenes that are supposed to be in Amsterdam are shot in like, Berlin. And in the Netherlands that's common, but the thing is, that's not, it's not a misrepresentation of who the people are as a people, it's just the wrong place. They're still represented as positive, friendly, kind of European, you know, kind of quaint people. Which, fair enough for the Netherlands, I can see how that works, but for Arabs, who are often stereotyped as aggressives, as angry, as evil, as plotting and scheming. As a game developer, I love the medium of video games. But if I have to name you like five Arab protagonist characters, or not even active protagonist, not a player character, not like a main protagonist, but even a fellow protagonist or a secondary character, I could maybe name you two? Just off the top of my head. And I've researched this, obviously, right, there's just not a lot of characters like that. I remember playing Call of Duty Advanced Warfare, and there was a scene in that where you're in Cairo, like future Cairo, and there's a rebellion that is fighting alongside you, and I was just, I was so excited that these Egyptians, these fellow countrymen of mine, were fighting on the good side. I was elated, I was so happy that this was a scene in the game and then obviously they betray you later on, because no Arab can be trustworthy in a video game, apparently. And it just broke my heart. It's one of those moments where you're like, even that moment of like, oh, these people are fine, they're also fighting for good. It just wasn't a thing, like that, they had to betray you for that character to make sense to the writers or to the developers or the creators. And it's incredibly sad when you think of that in that that is the message that's being perpetuated, while at the same time a lot of movies, TV series, games, don't even take the time to get the language right. Or to take the environment right. To place cities in the right countries, or to even make them somewhat believable. There's just an incredible laziness to which Arabs are used as antagonists that is somewhat similar to how a lot of old movies used Nazis as antagonists. And honestly, when it comes to Nazis, you know, fair enough. The Nazi Reich did horrible things, and their ideology as a group, which was not a huge group, but as a group, was evil. And I think we all agree about that, and there's no real discussion about it. But you can't really say that about Arabs. The difference between a Lebanese person who is, the Lebanese tend to be very Western, very progressive, very Western-focused, and very modern in that regard. And somebody in Saudi Arabia which is more strict, more Islamic, more muslim-focused, they're both Arabs. But there's no consistent evil Arabs there, like, they're not Nazis. - [Danny] So do you think that media sort of, as the years progressed and Nazis became less and less relevant that there was a sort of a Nazi-shaped hole left in, I guess, tropes, and then essentially Middle Eastern people just kinda filled it? - [Rami] Well yeah, that and the soviets, right? Like it was the Russians or the Arabs, and then eventually the Russians weren't that scary anymore because they haven't really caused war for a long time. So for a while they tried the Chinese, but China controls a lot of media nowadays as well, so that doesn't really fly either. So the Arabs are left, the Arabs don't have a lot of influence on the world stage, there have been incidents and wars in the region, often not caused by the people there, but wars that happened to them, but regardless, war. There is absolutely an extremist part of the Arab world or the muslim world. And yes, there has been terrorism in the region, absolutely, but when you think about it, most of the victims of that type of terrorism have been people that live there. They live under terrorist groups or in terrorist territory, and the people most affected are the local people there. And they're also Arab. Sometimes also muslim. So when you think about it, the media needs a bogey man. It needs an evil that we can all agree on is evil, and the thing is, for Arabs, it doesn't make a lot of sense, but it's the most visceral thing that can represent evil to a lot of people, and part of that is self-perpetuating. Part of that started with 9/11, but then as things went, as things changed, it never corrected to being a truthful representation of the world. And instead we're still watching TV series in which Beirut is a sandy village full with people with AK 47s. - [Danny] When you think about the games that sort of stand out from this awful stereotype, the games that sort of maybe didn't get everything right, but did something right, what are some examples that you have? What comes to mind for me as somebody who, I've barely been to the Middle East, I've only ever been to various cities in the Emirates, which is its own culture as well. But to me, the only one that sort of struck any sort of a chord seems to be the first Assassin's Creed game, although that was largely in sort of Christian, Israeli areas. But what are the ones, is that a good example, or is that an example that through my Western eyes looks accurate, but actually through more accurate eyes is not? - [Rami] Well I mean obviously Altair, who was the main character of Assassin's Creed, like I remember playing that game and just realizing that my Arab was useful here. Understanding Arab made a difference because Al Mualim, which is one of the main characters in the game, just means the wise one. Like Altair means the flying one, and Altair Ibn-La'Ahad which was the full name of the main character in that game means Altair the son of no one. I understand these things before the game would explain them and it was a phenomenal feeling, it was great. Just realizing that this part of my culture, even though it wasn't Egyptian, per se, but part of the Lavantian region, that this was taken seriously, was incredible. Also Assassin's Creed Origins, the most recent version of the game, is technically about Ancient Egypt, but like most Assassin's Creed games, there is a contemporary element to the games, and in this case it takes place in Egypt with an Egyptian main character. And she is a phenomenal character, westernized, but a modern, westernized but clearly of Arab heritage person. There's a moment where she curses in the game and she does it in Egyptian, and like in the right accent, with the right tone, with the right Egyptian, like, words, and it feels very, it felt very nice, it felt like a little wink to the people that are Egyptian or Arab that would recognize that. Deus Ex Human Revolution had a female Arab character in the game, and she wasn't the protagonist, but she was a trustworthy, reliable person. Call of Duty Infinite Warfare had a Lebanese soldier that she, as well, was a dependable, trustworthy person that plays a major role in the story. Overwatch has two Arab characters that are actually really good, Pharah and Ana, and both of them are fully realized Egyptian characters, as well. But the amount of times you actually take control of a fully Arab kind of contemporary person, I don't think I could name you any, at the moment. - [Danny] Where do you think the impetus is to getting this stuff right? Is it a mixture of more Arab people being involved in development, or is it the fear that Rami Ismail will get on Twitter and start giving out to people, or is it the developing audience within that marketplace, or is it just that games generally are being held to a higher cultural standard than they were 15 years ago, what do you think? - [Rami] I think it's a little bit of all of it. I don't think my Twitter is that big of a deal in the whole but, obviously people giving attention to an issue or pointing out that something is an issue makes people look at it and reconsider just how sloppily this is handled. And when I say sloppily, that's not an exaggeration. Again, in many games, Arabic is a beautiful script written from right to left, it's cursive, so all the letters are connected. The amount of games in which, or even movies, movies like Captain America Civil War, or games like Battlefield, these giant titles, often just get Arabic wrong. It's not written properly, it's the right words written backwards with no letters connected. Something that any Arab, if any Arab had looked at these scenes or these moments in these media expressions, they would've immediately said, well that's wrong, we should fix it. But that doesn't happen because the representation of these people, the attendance of these people in the creative process is just very low at the moment, we're not represented well because we're not. We don't have access to these creative processes very often, and that's changing. In the last few years there's been an increasing amount of Arabs that have joined the games industry or that have gotten in positions of more influence in the games industry. At the same time, the market in the Middle East is growing. Where a decade ago, two decades ago, a lot of games that you would buy in the region, because of the economical differences between the West and Egypt, would be pirated copies. You would go to a store, you would buy a pirated version of FIFA 2001, and it would come pre-installed with a crack that would allow you to play this pirated copy on the disk. But now that the economy is sort of shifting and the world is globalizing, a lot of Arab countries also just buy legal games. The digital revolution obviously helped a lot there. So people have way broader access to games now than ever before, and it also means that the market there has grown. And then finally, like you said, I think games are being held to higher cultural standards, too, I think as the medium is maturing and as games are becoming a broader and broader part of the global conversation, of the global awareness, of the global consciousness, not just the creators feel an increased responsibility to represent the world well or even their fictional worlds well, to not take shortcuts when they can avoid it and to not take harmful shortcuts under any circumstance. At the same time, the audiences are more critical of the media they consume, and they're not as happy to just be like yeah, of course, Arabs are the bad guys, clearly. Evil that is just evil is less and less accepted in our media, and if there is somebody evil we like to have a justification, like why is our protagonist fighting this person, what brought this person to be that. You see that in big blockbuster movies like Avengers Infinity War in which the antagonist is basically the main character in the movie. But you also see it in some of the stereotypes in other places where even if you are an Arab that doesn't make you evil, there's a separate thing, a separate like, inciting incident that puts the character on a certain trajectory. That makes me hopeful, because that's honestly a way more true version of the world. People aren't evil because they are of a certain race or heritage, or country, or ideology, they do bad things because they believe that is the best course of action for them or their family or their life, or their people. That holds true for honestly most things in the world. People are not evil because they're Arab. They might be evil despite being Arab. Most Arabs I know are, pretty much all Arabs I know, honestly, are tremendous, welcoming, warm, hospitable people that you meet them and they will invite you for dinner the same day. - [Danny] This reminds me a little bit of when I was talking to CD Projekt about how so many of the games that were coming from, I guess across the Iron Curtain, at that stage and then later once they'd joined, or once the wall had fallen down, that there was a big sort of culture of localization happening there along with that pirate scene. Is there any sense of that at all in the Middle East that like, some of these big blockbuster games are getting some kind of localization treatment? - Yeah, no, it makes a huge difference. Until recently, the three games that were ever translated in to Arab were FIFA Pro Evolution Soccer, and for some reason, WALL-E. I have no reason why WALL-E, but WALL-E had Arab localization. But more recently, a lot more games have had Arab localization, and it's frequently not Arab voice acting, that's still pretty rare, but a lot of games at least have Arab menus, they have menus that are displayed properly from the right to the left instead of the left to the right, like they invert their UI. The Division had that, I think Horizon Zero Dawn had Arabic. A lot of blockbusters are starting to take the market seriously which means that in return, the markets are taking these games as products made for them instead of things you just download from the internet illegally because it's not for you anyway. And that's honestly, it marks a huge shift. It's an important moment, I think, that a lot of these major platforms and a lot of these creators are realizing that there are people out there that are interested in their media. All they need is just to feel like they are respected even the tiniest bit, and they're, instead of being, instead of the bullet point on the game that refers to Arabs being, well now if you blow up the car, the Arab guy that's next to it will fly away with more spectacular rag dolls. Like, instead of that, saying hey, we see you as a people, we see you as a person, and we think you deserve the same level of respect and attention, the localization, the culturalization, that all of these other cultures have. And that, you know, it just means, even though nobody will consciously be able to put into words that difference, it is huge, it is night and day. - [Danny] As somebody who understands games production, what are the ways in which this sort of gets solved? Is it just a case of having more Arab people on staff, is it a case of, I don't know. Is this something that just takes time or is there some more immediate way that like, 'cause we have a lot of developers that listen to our stuff as well. Is there any best cases or any stuff that can help fix this issue? - [Rami] Obviously if you're gonna represent Arabic culture, you have to think very careful about what Arabic culture means. Because Egyptian culture is extraordinarily different from the culture in, say, Saudi Arabia, which is different from the culture in Lebanon which is different from the culture in Syria which is different from the, like, every one of these countries is its own culture, the same way you wouldn't get away with representing California as, say, Montana, or you wouldn't get away with representing London as Dublin. They are different cultures. Even though they have a lot in common, they sometimes speak the same language, they might have accents. Thinking of Arabs as one thing is already a problem, the same way thinking of Arabic as one language is incorrect. The easiest way to get that right is obviously if you're doing something in the Arabic world, have Arabs look at it, have Arabs confirm it, and don't just have them confirm it at the start, but have them confirm it at every stage through the process. The main reason for that is that computers are actually terrible at Arabic, they're devices made to deal with the English language. Which is written from left to right as individual characters while Arabic is written right to left as a cursive script, so the letters have to be connected. Computers were never built to do that. No computer was ever built to deal with a cursive script or a script that is connected. So the way Arabic works in computers is technically kind of a hack, and until 2017 even Word, Excel and PowerPoint didn't properly support Arabic, that is a relatively recent addition to the Office suite of programs is proper Arabic support. Which means that, until 2017, if you copy/pasted an Arabic sentence from Word to PowerPoint, it would break. - [Danny] That seems incredible in 2017 for that to be an issue. - [Rami] Yeah, this was like a big update, Arabic support in Office. But that is still true for a lot of software, that Arabic breaks, and one of the pieces of software is a commonly used creative tool, Photoshop. Which still does not support Arabic properly. So in a game production or a movie production, often what will happen is they will have English text, they will ask for it to be translated, the translation company will send back the translated file, and then the artists or the creatives that work with it copy paste from that file to their programs or software or whatever they're using, and then it breaks, but they don't notice, because they don't understand the language. So they don't notice that the text is broken or inverted, or that the letters are no longer connected, because as far as they're aware, copy paste always works. So having Arabs involved in every step of this process, and not just Arabs, preferably Arabs from the region you're representing, is a huge difference. Then the second thing is like, obviously the Arab region is full of mythology and history and culture, music, art, stuff like that, and it's very easy to base a fictional culture on that. If you do that, it might be worthwhile trying to think of anything more interesting than it is a place with sand in which everything is terrible. Overwatch did a really beautiful map of, I forgot which country it was, I think Iraq, and in that map it's displayed as this beautiful city full of like green and glass tall towers, and this positive view of the future. And you know, just that, just the representation as something else than a forgotten part of the world would mean a lot. So when people think of creating a space, a fictional or realistic space in the Arab world, make sure they involve Arabs. Try to think of anything but, this is where the terrorists live. And try to think of it as like a place that has aspirations, hopes, that is trying to, given a lot of the messed up history there, whether it's messed up from colonialism or messed up from invasions, or messed up from war or messed up from corruption or political problems, whatever the reason is, a lot of these territories have issues that they're desperately trying to fix, they have a youth that is so hopeful for the future, that wants things to be better, that is willing to, you know, go on the streets and protest, to cause revolutions, to try and make the world better. Back them up. Give them something to believe in, give them a future to believe in, and make them feel heard, make them feel valuable. If anything, isn't that what games and media should be about? Showing us a mirror of the world that sometimes shows us what is bad, but also sometimes shows us what is good. Like there's an entire people out there that the only mirror they've ever had shows them as terrorists, and that's incredibly sad to me. - [Danny] Thanks so much for listening to this episode of the noclip podcast. If you don't already, you can follow Rami on Twitter @tha_rami, that's T-H-A underscore R-A-M-I. Thanks so much to him for taking the time to talk to us, I believe he took the call from a hallway of a games convention in, I wanna say it was Croatia. It was a few months ago now, so I can't quite remember. I'd also like to wish you a happy new year, and tell you that we're actually going to be changing the format of this podcast quite a bit in 2019. As you can probably tell from this episode, I'm stripping out some of the more time-intensive editing techniques that I used in previous episodes to basically try and get more of these out there. In fact, instead of this being a sort of edited, curated type of show, we're gonna do it more conversational. More like a lot of podcasts out there, but instead of it being a collection of people who talk every week, we're gonna talk to a new person within this sort of massive global sphere of games every episode. So that might be a developer, it might be somebody who works in the press, it might be somebody who is actually not involved in games but has a completely other interesting facet of their life and also plays games. As it turns out, we have a sort of a massive document full of people who are super interested and down to do this, and if I just did these recorded, edited interviews like this, I'd never get around to doing them. So what we're gonna do is essentially make this a more conversational type of podcast, and then every once in a while do these curated, highly edited episodes sort of like special stories every once in a while. The next one of those you're going to hear will be an interview with Jeff Gerstmann I conducted about the 10 year anniversary of Giant Bomb, and his history of working in the games press. But aside from that, the rest of the podcast you're gonna hear on this feed are going to be less edited and more frequent. The plan is to make this a weekly show at some stage in 2019, but we're gonna sort of ramp up to it a little bit slowly. If that sounds like a good idea to you, or a terrible one, let me know. I'm @dannyodwyer on Twitter. As ever, thank you to our incredible patrons for supporting our work. You can support our documentaries, this podcast, and more, by joining up on patreon.com/noclip. You also get access to this podcast early via a special RSS feed, not to mention all the other goodies we give out on the Patreon every week. Thank you so much for supporting our show, I'm very excited to take it into new and interesting places in 2019. Talk to you soon.

Nerd Culture - A Gamekings Podcast
4: Nerd Culture #4: Rami Ismail, Emiel Kampen & Boris van de Ven

Nerd Culture - A Gamekings Podcast

Play Episode Listen Later Apr 26, 2018 119:48


Boris van de Ven en Emiel Kampen praten met Rami Ismail, een van de meest succesvolle Nederlandse gamedesigners. Rami is de helft van Vlambeer, een studio die grote successen heeft geboek met games als Ridiculous Fishing, Luftrausers en Nuclear Throne. In deze vierde Nerd Culture podcast bespreken we de status van indie games, de eventuele ondergang van triple A games en de aanstaande E3. Check het...

Hemmen | BNR
Wereld verbinden via Games

Hemmen | BNR

Play Episode Listen Later Apr 16, 2018 91:19


Afgelopen maand won Rami Ismail de oscar van de game-industrie. Met zijn bedrijf Vlambeer ontwikkelt hij games, maar probeert ook de wereld te verbinden via games.

Dev Game Club
DGC Ep 094: Anachronox (part three)

Dev Game Club

Play Episode Listen Later Jan 3, 2018 81:23


Welcome to Dev Game Club, where we are having our third discussion about 2001's quirky Western-built Japanese-style RPG Anachronox. We talk quite a bit about the specifics of this section of the game, including the combat elements and leveling, before turning to feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: To the surface of Democratus! Podcast breakdown: 0:43      Anachronox pt III 1:05:15 Break 1:05:47 Feedback Issues covered: resolutions (or lack thereof) and taking stock, flying towards the Hive and having a railgun shooter, abstracting away from player skill in RPGs, hybridization, lack of loot, finding new offensive stuff in the environment, using the Elementor, colored bugs and finding them all over, the Hive Queen, saving Democratus and having it... join your party?, tonal shifting every couple of hours, movie tone management, no shackles, could you do this today?, indie studios doing widely different games, how would you do a sequel to this game?, drug missions in Far Cry 4, optional nature of diverse gameplay lending them less force, whether a pure episodic model could work, theoretical possibility of continuing the series, choice between Hephaestus vs Red Light District, Pumping Station, broader humor, introduction of Stiletto Anyway, Stiletto's special ability, tricky design problem -- locking off areas, Rho's description of what's going on quantum physics/astrophysics/temporal physics, moving mass between universes, incorporating the game's ideas all the way down into the UI, the Hephaestus mystery, characters moving around in the environment apart from you, useless randomization, getting the elementor, Krapton comics universe and Rictus the villain, storytelling with comic panels, hologram puzzles, the weird hero capture room, committing all the way to a planet as a party member, the electoral college mockery in 2000, hyperdiegetic lore issues, content coordination, the "dragon break", content coordination and licensing, listening out of order, book club. Games, people, and influences mentioned or discussed: Aaron Evers, IrreverentQ, Matty Alan Estock, Makendi, MaasNeotekProto, Ryan (Stats_dr), Jackbox Party Pack/Drawful, Rebel Assault, Descent, Final Fantasy, Witcher III, Aliens, Soul Reaver, Star Trek, What Remains of Edith Finch?, The Unfinished Swan, Vlambeer, Year Walk, Beat Sneak Bandit, Device 6, Simogo, Far Cry 4, Far Cry Primal, Square Enix, Eidos, Outlaws, The Terminator, Ron Gilbert, Rob Howard, Grid Snaps, Star Wars Republic Commando, Ben (from Iowa) Zaugg, Al Gore, Logan Brown, Halo, Jason Schreier, Blood Sweat and Pixels, Halo Wars, Indiana Jones, Star Wars, 343 Industries, LucasFilm, Haden Blackman, Hangar 13, Mafia III, Star Wars Encyclopedia, Ryan Kaufman, Star Wars Galaxies, Bethesda Game Studios, tshokunbi, System Shock 2. Links: Podcast episode about SWRC Next time: Finish the game! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Game Hugs
Rami Ismail (Vlambeer)

Game Hugs

Play Episode Listen Later Dec 10, 2017 52:13


Rami Ismail is the business and development half of Vlambeer, the indie studio responsible for hits like LUFTRAUSERS, Ridiculous Fishing, Nuclear Throne, and more. He's also well known for supporting the growth of independent game development by travelling the world, speaking at events, and working with and promoting communities in underrepresented regions. Rami sat with our host Jason Imms during Game Connect Asia Pacific (GCAP) to discuss his history at Vlambeer and combative relationship with his business partner Jan Willem Nijman, having a powerful voice within an industry, and the "industry built on ruins" we have in modern day Australia.

Digitaal | BNR
Xbox One X: krachtpatser zonder exclusieve games

Digitaal | BNR

Play Episode Listen Later Nov 8, 2017 21:13


Sinds deze week is 'ie te bestellen: de Xbox One X. Een krachtpatser met een rekenkracht van 6 teraflops en ondersteuning voor 4K Ultra HD. Maar deze Xbox gaat redelijk geruisloos voorbij. Hoe dat kan, bespreken we met Rami Ismail van game-ontwikkelaar Vlambeer en Boris van de Ven van Gamekings, tevens backup vandaag.

Intelligame Radio
IGPC Ep. 3 - Revival

Intelligame Radio

Play Episode Listen Later Oct 12, 2017 51:12


The Intelligame Podcast comes home after a long hiatus! Episode 3, "Revival" discusses the podcast's return, interviews Vlambeer co-founder Rami Ismail, and plenty more. --- Send in a voice message: https://anchor.fm/intelligameus/message

Dev Game Club
DGC Ep 080: X-COM: UFO Defense (part four)

Dev Game Club

Play Episode Listen Later Sep 27, 2017 83:57


Welcome to Dev Game Club, where we are in our third in a series of episodes about 1994's X-COM: UFO Defense. We talk about our plans of attack for the game, whether the game is reacting to our plans, and how sim games make an argument. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Who even knows anymore? Podcast breakdown: 0:31 Game discussion 39:19 Break 39:45 Feedback/email Issues covered: Tim's death of dysentery, Tim's approach and Brett's approach, reserving time for opportunity fire, how time units scale, ranking soldiers and hierarchy, mastery of sims, taking down a much larger UFO, is it dynamically scaling?, algorithms and tables, board game systems, complexity from simplicity, how a simulation makes an argument, visibility of rules and systems, how X-COM promotes anxiety, lack of telegraphing, wasting a player's time, the RNG and drama, strategy and planning and percentages, entertainment vs anxiety, do aliens panic?, flocking/herding/schooling behaviors, learning the AI's rules, looking forward to a modern version, exploits vs learning behaviors, empowerment of setting a trap, naming your troops and telling stories about them, streaming's impacts on games development, increasing player customization as a means of authoring, MOBAs as streaming games, shooters having difficulty crossing over, randomness in games, rewarding success because of the possibility of failure, RNG and the level layout, accessibility vs complexity and depth, transparency and mystery, over-indexing on accessibility working against aesthetics, diving deeper into games, thinking ahead to making a sim game of my own. Games, people, and influences mentioned or discussed: Oregon Trail, Ken Levine, Pandemic, Sim City, Mario vs Rabbids, Sid Meier, Randy Quaid, Johan Huizinga, Pac-Man, Clint Hocking, XCOM: Enemy Unknown, Ubisoft, Super Mario World, Final Fantasy IX, Dan Hunter, The X-Files, Julian Gollop, RebelStar Raiders, Laser Squad, Dark Souls, Guernsey College (of Further Education), No One Lives Forever, Warcraft, Edge of Tomorrow, Player Unknown's BattleGrounds, Minecraft, Nuclear Throne, Vlambeer, Forza, Overwatch, Lucas Rizoli, D&D, Invisible Inc, World of Warcraft, Spelunky, Bjorn Johannson, Firaxis, GTA III, Recettar, Receiver, Surgeon Simulator, Reed Knight, Trespasser, Jurassic Park, Far Cry, Civilization, Michael Sew, Hitman 2, Hitman 2016. BrettYK: 1 TimYK: 45 Next time: Finish the game? (Narrator: They will not finish the game.) Links: https://www.rockpapershotgun.com/2017/07/05/no-one-will-sell-no-one-lives-forever-so-lets-download-it/ @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

Left Trigger Right Trigger
Hooks feat. Josh Perault

Left Trigger Right Trigger

Play Episode Listen Later Aug 28, 2017 69:40


Friend of the show Josh Perault from Taking Initiative joins the boys as they finally wriggle free of Double-O August with this episode's topic: "Hooks."  You won't have to go fishing for good content in this one! Giovanni casts off the show by addressing his puzzle game addiction. Josh follows that line and pulls in a prize-winning discussion on exploration in games. Greg recounts how one game baited him into nearly ruining his life. Colin bobs into the conversation with some crooked game practices. Dave explains how if you give your dad a ball, he fills the sky with one star; if you teach your dad to roll balls, he messes it up anyway.    We're little fish in a big pond right now. You can really help us grow up to be plump and tasty by writing us a review on Apple Podcasts. Shake out those pellets into our waiting mouths by liking us on Facebook. Help us return home to spawn by following us on Twitter. We might die being eaten by a bear, but that's all the more reason for you to subscribe to our YouTube Channel.    Games discussed include Dr. Mario: Miracle Cure, The Witness, Fallout 3, Ridiculous Fishing, and Katamari Damacy.    Show Notes:    Taking Initiative's website   Cloned at Birth: The Story of Ridiculous Fishing (Polygon)

The 1099
Episode 105: Rami Ismail on International Game Dev, the Health of Indie Games, and Vlambeer's Future

The 1099

Play Episode Listen Later Aug 14, 2017 78:03


On this week's episode, co-founder for indie studio Vlambeer and speaker/world traveler, Rami Ismail, joins host Josiah Renaudin to discuss the state of independent game development. Rami explains the benefits of being open to your audience, the biggest misconception the average "gamer" has about how games are made, how he deals with media criticism, the impact geography has on game design, how to predict new genre trends, and what it was like watching his mom play a video game for the first time.

Gamecowboys Podcast
De rode loper (met Rami Ismail)

Gamecowboys Podcast

Play Episode Listen Later Jun 27, 2017 111:11


Je moet er even op wachten, maar dan heb je ook wat: Rami Ismail van Vlambeer praat met ons over de E3-ervaring, indies vs. AAA, schadenfreude, die arme, arme Vita, waarom je elkaar niet leuk hoeft te vinden om samen te kunnen werken en natuurlijk allerlei games, van Arms tot Destiny. We hebben het nog over de SNES Classic Mini, wat de deal is met mods en het updaten van je oude games en natuurlijk waarom een rode loper zo mooi kan zijn.

Final Games
Final Games Episode 55 - Rami Ismail (Vlambeer / Indie Developer)

Final Games

Play Episode Listen Later May 15, 2017 149:28


Joining Liam this week is a guest, who finally after a year of trying, Liam has managed to catch in the same spot long enough to banish them to a deserted island. Much to his dismay, Vlambeer’s Rami Ismail comes along this week to talk 8 excellent games that matched an intriguing criteria he made. As well as an incredible discussion into game design, creators and of course, Rami’s mother and her Final Fantasy XV progress. Enjoy! Don't forget to follow on Soundcloud and leave a comment about what you thought of Peter's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :) You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show! apple.co/1QP0ciS Rami Ismail: @tha_rami www.ramiismail.com www.vlambeer.com Please go check out Craig's excellent music on Soundcloud! Thank you to him for his excellent intro! @windmills-at-dawn @craigedycraig If you'd like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow finalgamespodcast@gmail.com Final Games is hosted on Soundcloud at: @finalgamespodcast But is also available on iTunes, aCast and Stitcher!

See Something Say Something
Episode 22: The Third-Act Nuke

See Something Say Something

Play Episode Listen Later Apr 27, 2017 36:45


Ahmed reveals his nerdy side in this special video game themed episode. In Level 1, Ahmed talks to his cousins, siblings Nyle and Basim (of the Kominas!) Usmani, about how video games bring them together and why killing brown folks in Call of Duty makes them feel nauseous. In Level 2, Ahmed calls up Rami Ismail, co-founder of Dutch indie game studio Vlambeer, to get an insider’s take on the cultural insensitivity of first-person shooter games set in the Middle East and how being Muslim affects the way he designs his games. Level 3 is not in the podcast at all — IT’S AN ESSAY. Ahmed writes about playing Call of Duty: Modern Warfare for the first time. Read it at bzfd.it/2pF5ox5. Follow Ahmed at @radbrowndads, Follow Nyle at @RBDTheNZA, Follow Basim at @BasiRoti, Follow Rami Ismail at @tha_rami and find his games at ridiculousfishing.com and nuclearthrone.com. Follow the show: @seesomething and facebook.com/seesomethingpodcast, Subscribe to our newsletter buzzfeed.com/seesomethingsaysomething/newsletter, Read the essay bzfd.it/2pF5ox5 Find more episodes at buzzfeed.com/seesomethingsaysomething, Email us at saysomething@buzzfeed.com.  Our music is by The Kominas. Follow them at @TheRealKominas and kominas.bandcamp.com. Learn more about your ad choices. Visit megaphone.fm/adchoices

Gaming - The Podcast
IBD #01 - Devolver Digital

Gaming - The Podcast

Play Episode Listen Later Mar 22, 2017 60:03


Devolver describes itself a purveyor of entertainment created by independent artists from around the world. Some of its best known game releases include Hotline Miami, the Serious Sam series, Not A Hero and Luftrausers, with developers such as Dennaton, Croteam, Roll7 and Vlambeer counted as amongst its game development partners. Devolver's founders had previously started Gathering of Developers, a publisher fuelled by the idea of creating a mutually beneficial ecosystem between independent game designer and publisher, in which the creator would retain full control over their project. After it was acquired in 2000 by Take-Two Interactive, Gathering of Developers quickly disintegrated. The founders left and the publisher's operation was blended into the Take-Two owned 2K Games brand. Devolver Digital shares the same core philosophy of Gathering of Developers, the focus being on allowing independent creators to showcase a work that they retain full control over. Graeme Struthers, part of the small core team that makes up Devolver, took the time to talk to us and tell us his story. Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

Indie By Design Podcast
IBD #01 - Devolver Digital

Indie By Design Podcast

Play Episode Listen Later Mar 22, 2017 60:03


Devolver describes itself a purveyor of entertainment created by independent artists from around the world. Some of its best known game releases include Hotline Miami, the Serious Sam series, Not A Hero and Luftrausers, with developers such as Dennaton, Croteam, Roll7 and Vlambeer counted as amongst its game development partners. Devolver's founders had previously started Gathering of Developers, a publisher fuelled by the idea of creating a mutually beneficial ecosystem between independent game designer and publisher, in which the creator would retain full control over their project. After it was acquired in 2000 by Take-Two Interactive, Gathering of Developers quickly disintegrated. The founders left and the publisher’s operation was blended into the Take-Two owned 2K Games brand. Devolver Digital shares the same core philosophy of Gathering of Developers, the focus being on allowing independent creators to showcase a work that they retain full control over. Graeme Struthers, part of the small core team that makes up Devolver, took the time to talk to us and tell us his story. Brought to you by the writers and creators of Independent By Design: Art & Stories of Indie Game Creation, the Indie By Design Podcast (IBD) is the show that goes behind the scenes to explore the world of game design and game designers. Visit us at indiebydesign.net - Twitter: @indiebydesign - Facebook/independentbydesign Music by Ben Prunty. See acast.com/privacy for privacy and opt-out information.

The Debug Log
Episode 68: How To Pitch Your Game

The Debug Log

Play Episode Listen Later Mar 17, 2017 64:02


Before the thousands of players, before the money, before the press conferences, even the biggest games had to start with one simple thing; the pitch. Whether it's to investors or collaborators, fans or the press, pitching your game is something you will be doing constantly as a developer. Not only is it hard to become comfortable with the idea of "selling yourself", it becomes hard to distill the passion you have for your project into a clear and enticing message. In this week's episode, we sit down and discuss the best ways to pitch your game. We go over my "3 C's of Problematic Pitches", some great advice on purpose and structure from Vlambeer's Rami Ismail, and the crisis of confidence everybody faces when pitching their own projects. All that plus a pretty wild "Game of the Week". Thanks for tuning in this week and we hope you enjoy the show! Feel free to send any emails with questions you may have about Pitching to: thedebuglog@gmail.com

Dev Game Club
DGC Ep 052: Legacy of Kain: Soul Reaver (part three)

Dev Game Club

Play Episode Listen Later Mar 8, 2017 72:56


Welcome to the third episode in our series exploring PS1 and PC 3rd person action-adventure game Legacy of Kain: Soul Reaver. We pick apart the jumping madness that is the Drowned Cathedral, talk animation priority and interruption, and hit up some development thinking to boot. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through Rahab Podcast breakdown: 0:40   Soul Reaver discussion 55:48 Break 56:25 Feedback and next time Issues covered: continental philosophy, Morlock the ramming boss, substituting in a boss as an enemy, jumping through the environment, gaining projectile from the boss, jumping section followed by jumping section, analog vs digital controls, lack of cueing for the jump physics, camera not helping you, level design working against the grain, convergence of level design camera jump physics and checkpointing, never dying and wasting time, skill-based jumping, dramatic choices vs mechanical choices, the analog nature of the glide with the mantle, jack of all trades/master of none, lack of specialization, putting story and character first, team size and time equals budget, stakeholders, dependencies, a flying cheat during development, animation priority (i.e. when you can break out of an animation), technical limitations on animation, "the player has to win," directorial choices to add drama or hide flaws, ownership of jump arc, air steering, leaning on your non-realistic visuals, glyphs, seeing the lack of glyphs in the game but feeling like I don't need them, did glyphs play a bigger role, was it a development mistake, portals being hidden from the player rather than being critical path, Tim loses progress while reading the manual, feedback. Games, people, and influences mentioned or discussed: Beyond Good and Evil, Friedrich Nietzsche, Thus Spake Zarathustra, Richard Wagner, Mario (series), Prince of Persia (series), Little Big Planet, Tomb Raider (series), Rayman 3D, Sly Cooper, Ratchet and Clank, Zelda (series), System Shock 2, Ken Levine, Amy Hennig, Dark Souls, Vlambeer, Naughty Dog, Crystal Dynamics, Final Fantasy IX, Brian Taylor, Ico, Shadow of the Colossus, Legend of Zelda: Breath of the Wild, Mega Man, Wii Music, Bjorn Johansson, Hitman 2, DLC Podcast, Jeff Cannata, Christian Spicer, Tim Schafer, Mega 64. Next time: Finish Soul Reaver! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com

One Life Left's Podcast
One Life Left X Gamasutra presented by GDC Monday

One Life Left's Podcast

Play Episode Listen Later Feb 28, 2017 59:50


We’re easing ourselves into GDC week with a low-key hotel room recording, but there is nothing low-key about our brilliant guests. Adriel Wallick fills us in on how Train Jam went, Rami Ismail from Vlambeer talks to us about his talks this year, Unity’s Kerry Turner tells us what it’s like being on a booth. We’re also joined by The New Yorker’s Simon Parkin, Shailesh Prabhu from Cape,  Mediocre’s Henrik Johansson, and Runa Haukland and Henriette Myrlund from Splash Jam. If that’s us at low-key, imagine where we’ll be by the end of the week.

Indie Insider Podcast - Black Shell Media
Indie Insider Podcast #23 – Danny Baranowsky, Video Game Composer

Indie Insider Podcast - Black Shell Media

Play Episode Listen Later Feb 20, 2017 55:14


  On the twenty-third episode of Indie Insider, host Logan Schultz sits down with Danny Baranowsky, composer of the soundtracks to such indie games as Super Meat Boy, The Binding of Isaac, and Crypt of the NecroDancer. The two chat about Danny’s journey from his parents’ basement to hiring his own manager, the importance of […]

Storyteller Campfire
Storyteller Campfire: Rami Ismail

Storyteller Campfire

Play Episode Listen Later Feb 8, 2016 44:48


Raconteur Games sits around a campfire with Rami Ismail from Vlambeer, known for games such as Luftrausers and Nuclear Throne, to discuss storytelling.

Big Red Barrel Podcasts
BRB UK 135: Rezzed & Rami

Big Red Barrel Podcasts

Play Episode Listen Later Mar 22, 2015 78:43


Well hello there podcast listeners, we trust you are well? Have no fear if you're not as we've got quite the show for you this week. Team BRB UK have returned from this year's EGX Rezzed show to not only bring back tales of upcoming video games for you to enjoy but also, we've only gone and snagged ourselves another top guest. So join Tim and Coleman as they bend the ear of Vlambeer's Rami Ismail about:  The story behind some of Vlambeer's title and projects including: Ridiculous Fishing Luftrausers Nuclear Throne presskit() All the goings on from EGX Rezzed including: Line Wobbler, Roto, Toren, Armikrog, Afro Samurai 2, Radial-G, Convoy, Friendship Club, Super Exploding Zoo, Dicewar, Gang Beasts, Tembo the Badass Elephant, Aerobat, Deep, Screencheat, Unbox, Mushroom 11, Life is Strange  and Titan Souls (phew).

Up Up Down Down
35. We're Made of Bells and Whistles

Up Up Down Down

Play Episode Listen Later Jan 6, 2015 68:05


Maya Kramer, indie game marketing extraordinaire, joins us to talk PR and marketing. We discuss conferences and expos, getting the word out about indie games, the story of Towerfall, and how games filter up from the noise to journalists and platforms. Afterwards, we talk PSN outages, getting killed by dragons, and dystopian nudity. GDC, PAX, and the many conferences for game developers Rami Ismail, Vlambeer’s developer and prolific business guy The Frankfurt Book Fair Devolver Digital The wonderful Towerfall Indie House Vancouver Maya’s Patreon and Twitter PSN’s extensive downtime this Christmas Spider 2 - Rite of the Shrouded Moon Papers, Please on iPad

Bombin' the A.M. With Scoops and the Wolf!
Bombin' the A.M. With Vlambeer's Rami Ismail

Bombin' the A.M. With Scoops and the Wolf!

Play Episode Listen Later Apr 21, 2014 72:41


Ismail is half of the developer behind Luftrausers and Nuclear Throne. He joins us to chat about his worldly travels, helping small communities grow, and more.

Video Game Hangover
VGH #140: Double Super Secret Detective Mode

Video Game Hangover

Play Episode Listen Later Apr 10, 2014 62:06


Randy and D.J. are going to PAX East this year so Nintendo, Sony, and friends don't have to. But why is that exactly? We also discuss Vlambeer's indie guilt, Batmanstlevania, Final Fantasy, and, as always, baseball.   Episode Timeline 0:00 - Intro3:35 - Game Night/PAX East hype7:45 - Rusty's Real Deal Baseball15:50 - Batman: Arkham Origins Blackgate24:13 - The Walking Dead Season 2 Episode 233:49 - Final Fantasy XIV40:20 - PAX East no-shows47:20 - The Guilt of the Video Game Millionaires56:58 - Last Call59:00 - Outro

Sup, Holmes?
Sup, Holmes? Ep 71 w/ Paul Veer, Artist/Animator (Luftrausers, Super Crate Box, Gun Godz)

Sup, Holmes?

Play Episode Listen Later Jul 31, 2013 90:59


Holmes talks with Paul Veer, whose pixel creations have appeared in numerous games from Vlambeer, Adam Atomic and more.

Sup, Holmes?
Sup, Holmes? Ep 63 w/ Vlambeer (Ridiculous Fishing, Luftrausers)

Sup, Holmes?

Play Episode Listen Later May 28, 2013 96:22


Holmes talks with Rami Ismail and Jan Willem Nijman, the two developers who make up Vlambeer and responsible for Super Crate Box, Ridiculous Fishing and the upcoming Luftrausers!

holmes rami ismail vlambeer luftrausers ridiculous fishing super crate box jan willem nijman sup holmes
The Pocket Gamer Podcast
223 - Pocket Gamer iPhone and iPad gaming podcast: Episode 223 - iPhone 5S rumours, Boyfriend Maker returns, Iron Man 3, Keith loves crabs

The Pocket Gamer Podcast

Play Episode Listen Later Apr 26, 2013 76:16


The TouchArcade Show – An iPhone Games Podcast
The TouchArcade Show – A Chat With Some of The Devs Behind ‘Ridiculous Fishing’

The TouchArcade Show – An iPhone Games Podcast

Play Episode Listen Later Mar 13, 2013 25:46


One of this week’s most notable releases is Ridiculous Fishing, a fantastic and quirky fishing game from Vlambeer, Zach Gage, … Continue reading "The TouchArcade Show – A Chat With Some of The Devs Behind ‘Ridiculous Fishing’"

Sup, Holmes?
Sup Holmes? Episode 14: Rami Ismail

Sup, Holmes?

Play Episode Listen Later Jun 10, 2012 90:05


Holmes is joined by Rami Ismail of Vlambeer, developers of Super Crate Box, Radical Fishing and Serious Sam: The Random Encounter

holmes rami ismail vlambeer super crate box sup holmes
Squirrel on a Stick
Episode #15 – Mass Effect 3, Super Crate Box, Beat Hazard & a super-offensive intro

Squirrel on a Stick

Play Episode Listen Later Mar 21, 2012 30:51


Ok, so there’s no excuse for the opening 30 seconds, but after that it settles down a lot an we talk about all the normal things: iPhone games, console games, stolen BMWs & Columbian nannies. Listen below or subscribe in iTunes. Share the shit out of this: Twitter | StumbleUpon | Facebook

The TouchArcade Show – An iPhone Games Podcast
The TouchArcade Show – Bonus – Interview with Vlambeer’s Rami Ismail

The TouchArcade Show – An iPhone Games Podcast

Play Episode Listen Later Sep 7, 2011 23:44


On this week's episode of The TouchArcade Show bonus edition, we speak with Vlambeer's Rami Ismail about his studio's forthcoming … Continue reading "The TouchArcade Show – Bonus – Interview with Vlambeer’s Rami Ismail"

Pretty GameCast
Pretty GameCast: Super Crate Box

Pretty GameCast

Play Episode Listen Later Nov 1, 2010 30:28


Matt and Mark discuss Super Crate Box by Vlambeer.