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The Kickstarter for the new Binding of Isaac card games has 10 hours to go! - www.kickstarter.com/projects/isaacf…LxoCxc8QAvD_BwE Here's a bonus episode of Sup Holmes with Isaac creator Edmund McMillen, his partner Danielle and their daughter Minnie to celebrate. Twitter handles for guests this episode. Edmund - @edmundmcmillen
Holmes talks with Teddy Lee of Cellar Door Games.
George and Jimmy are joined by Jonathan Holmes of Destructoid, Art Hawk, Sup Holmes, and many other project to talk The Last of Us Stage Show, Gamespot Layoffs, and Gamestop Credit Cards!
Holmes speaks with programmer Johnnemann Nordhagen about his work from BioShock to Gone Home and his new company, Dim Bulb Games.
Holmes talks with traveling game designers Colin and Sarah Northway.
Danny Baranowsky joins the show for a rollicking interview covering his career composing music for film and video games.
Jonathan talks with Bodie Lee, a developer who left his job at Bungie to commit full-time to his pet project, Timespinners.Â
Holmes chats with Syrenne McNulty, freelance games reviewer and developer of I've Gotta Run.
Holmes talks with game designer Chris Chung, currently working on the first-person cat destruction simulator, Catlateral Damage.
Holmes talks with Axiom Verge creator Tom Happ.
Jonathan chats with Dan Vecchitto and Jackie Lalli, the dynamic pair of designers making up Holy Wow Studios.
Holmes talks with Mike Kasprzak, organizer of the Ludum Dare game design competition series.
Jonathan talks with indie game designer Jason Rohrer about his new MMO, The Castle Doctrine.
Holmes talks to Chris Seavor, the voice of Conker and project lead of Conker's Bad Fur Day, to discuss his time with Rare Entertainment and his new game, The Unlikely Legend of Rusty Pup.
Holmes talks with Roll 7 designer John Ribbins about his career in games.
Holmes talks with Molly Carroll about community management and interacting with game fans.
Holmes sits down with game designer Jake Elliot to discuss his critically-acclaimed adventure game, Kentucky Route Zero.
Holmes talks with the two brothers responsible for Ackk Studios and their new game, Two Brothers.
In a rare interview, Jane Jensen sits down with Jonathan Holmes to discuss her distinguished career in games, including Gabriel Knight, King's Quest and her latest, Moebius.
Holmes delves into the depraved mind of Austin Jorgensen, developer behind the successfully Kickstarter project, LISA the Painful RPG.
Holmes chats with the effervescent Cristina Vee about her career as a voice actor, including her role as Riven in League of Legends, and her work as the voice director for Skullgirls.
Holmes talks with David S. Gallant about his career and games, including I Get This Call Every Day.
Holmes sits down with artist and designer Holly Pickering, currently hard at work on Ether One
Holmes gets inside the mind of the man behind the most realistic soda drinking simulator ever created, Will Brierly.
Indie game designer Porpentine talks with Holmes about her work and career, including Armada! Follow Porpentine on Twitter: http://www.twitter.com/AlienDoveCote
Holmes talks with Erin Reynolds, founder of Flying Mollusk and creator of Nevermind about games for good and biofeedback systems.
Michael Molinari, designer of Soundodger and numerous other games, talks to Holmes about his work and career. Follow Michael on Twitter: twitter.com/onemrbean
Holmes talks with producer Justin Woodward about his experience in learning to develop games and bring them to market.
Holmes talks with Kristofor Durrschmidt and Taron Millet, co-founders of Crazy Viking Studios! Learn more about Crazy Viking Studios on Twitter: http://twitter.com/volgarr
Holmes talks with Marcus Lindblom about localizing MOTHER 2 into the North American release, Earthbound and the changes the games industry has undergone in three decades.
Indie game designer Kyle Reimergartin keeps Holmes off-balance through the art of deception. Learn more about Kyle and his games at: http://lazercatz.com
Holmes talks with Shawn Alexander Allen about his career in the games industry, from Rockstar Games to his new project, Treachery in Beatdown City!
Holmes learns about the Earthbound-inspired Citizens of Earth from Eden Industries founder and veteran gameplay programmer Ryan Vandendyck.Learn more about Citizens of Earth: http://www.kickstarter.com/projects/499609193/citizens-of-earth-a-modern-rpgFollow Ryan on Twitter: https://twitter.com/EdenIndustries
Holmes talks with freelance writer Leigh Alexander about the current state of the games industry and transcending the mainstream in our search for better games.
Merritt Kopas, designer of Gone Home, talks about her career shift from academia to game design.
Jonathan Holmes sits down with artist Richard Hogg.
Holmes sits down with WayForward co-founder and creator of Shantae, Matt Bozon.
Jonathan Holmes talks with renowned game music composer Jake Kaufman.
Wayfor-gust continues as Holmes welcomes Austin Ivansmith back to the program to discuss the recently released Ducktales Remastered!
Holmes sits down with Jeff Luke, a game director at WayForward currently working on The Regular Show: Mordecai and Rigby in 8-Bit Land.
Holmes talks with artist and game designer Cassandra Chui of Michael Todd Games about the path which has led to her first commercially released game project, Electronic Super Joy.
Holmes talks with Paul Veer, whose pixel creations have appeared in numerous games from Vlambeer, Adam Atomic and more.
Matt Thorson appears on the show to talk about his career and games, which includes indie classics like Jumper, the wildly popular Adult Swim game Give Up, Robot, and OUYA's killer app, Towerfall.
Jools Watsham returns to the program to talk about upcoming games from Renegade Kid (including Cult County and Treasurenauts) and turns the tables on Holmes by taking over the questions portion of the show.
Holmes talks with Michael Frauenhofer, designer of Demon Chic, and learns what it's like when software development becomes a family business.
Holmes sits down with Rich Vreeland, better known as "Disasterpeace," whose music has contributed to the soundtracks of Fez, Shoot Many Robots, KRUNCH, Bit.Trip Runner 2 and many other games.
Holmes is joined by designer and producer Kellee Santiago to discuss her career, including her work as president of thatgamecompany and her new role as a consultant and advisor.
Holmes welcomes James Silva to the show to discuss his career, from the incredibly successful "I MAED A GAM3 W1TH Z0MBIES 1N IT!!!1" and "The Dishwasher: Dead Samurai" through to his latest effort, "Charlie Murder"
Holmes talks with Graham Smith and Chris Morris from Drinkbox Studios