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Subscribe in iTunes: https://apple.co/2nYW2e0 Google Play: https://goo.gl/FSuGUV or in Stitcher: http://stitcher.com/s?fid=172289&refid=stpr In this episode, Steve talks about the upcoming GAConf at GDC as well as chat with Cassie Chui, Designer at Drinkbox Studios and formally Level Designer/Artist for the game Electronic Super Joy by Michael Todd Games. (First released to http://patreon.com/stevesaylor on 03/17/17) In Today’s episode - Cassie Chui, Designer at Drinkbox Studios and formally Level Designer/Artist for the game Electronic Super Joy by Michael Todd Games What am I playing this week Assassins Creed: Origins on the Playstation 4 Blindly reading the NEWS GAConf Advancing accessibility for gamers with disabilities - San Francisco as part of GDC. I’ll keep an ear/eye out for news coming of this conference and GDC for next week’s episode. https://www.gaconf.com/ TODAY’S CONVERSATION: Cassie Chui - Designer @ Drinkbox Studios This is Part 1 of a 2 Part conversation. In Part 1 we chat about what got Cassie into video games and her journey to be a Game Developer/Designer. We also chat about what a Level Designer does and the tricks of the trade. This is an audio only interview, so my apologies for the YouTube audience, but just leave this part of the video on in the background while you do other stuff and I’ll still be here when you get back. Conclusion If you like this episode please give it a rating and review over on iTunes and make sure to hit that subscribe button. I’m in the beginning stages of launching this podcast and I’m trying to hit the New and Noteworthy section, and ratings and reviews help. Click to Subscribe ► https://www.youtube.com/subscription_center?add_user=snowball Music from Epidemic Sound - http://epidemicsound.com Click Like and Share this video if you enjoyed watching me fail. MORE BLIND GAMER VIDEOS CAN BE FOUND HERE: https://www.youtube.com/playlist?list=PLR-2bwEzw1bAwaOD_pc43yoXGH63AlznO Let me know what games you want me to play and I'll play them! Like, share and SUBSCRIBE! Friend me on PSN and Xbox LIVE PSN Name: BlindGamerSteve Xbox Gamertag: BlindGamerSteve Follow me online: TWITTER: http://twitter.com/stevesaylor FACEBOOK: http://fb.com/stevesaylor INSTAGRAM: http://instagram.com/stevesaylor
I finally got to meet Gary Gray from the Broken Block. Man that was great. He had suggested I play Electronic Super Joy and so I did. We get into a little bit of who he is and then dive into the bizarre, music driven game. There are no spoiler, but hang on to your seat when Gary starts reading the descriptions for the sequel and DLC!
It's a very intimate show tonight, as Will and Nate venture deep into electronic music territory in two distinctly different approaches to the musical platformer. Electronic Super Joy is a pixel graphic-styled brutal platformer's chase (the difficulty of which has only Super Meat Boy to pay homage to) in order to take down Rogue Pope One as a silhouette of a boy to the incredibly loud thumping beats of Eurodance backed by mid-tier-quality German gonzo porn sound effects. Meanwhile, in a far more mature and artsy vein, PixelJunk Eden is Q-Games and Baiyon's collaboration to give you an idea of what his DJ residency nights at Tokyo's infamous and somewhat secret underground megaclub Womb might be like if you were the only one around and a weird drum track kept popping either into your head or off to stage right; you're not sure because you're on a couple too many tabs of acid, but everything is incredible neon vectors on sharp black backgrounds the color of the Arctic night sky before the Canadians set up that Santa shop and the Russians needed the oil money enough to explore the taiga.Relevant links!Ellie Gibson of Eurogamer gets incredibly frustrated and reviews EdenJohn Walker of RPS, someone who "gets it", reviews EdenMaybe relevant to your ESJ interests: some gameplay of Crypt of the NecroDancerMaybe relevant to your Eden interests: Hohokum, a Phil Kollar Polygon reviewRelevant music podcasts!The Anjunadeep Edition for good deep house, a bit more calm than Eden's soundtrack (a progressive house record label out of London)Resident Advisor (RA) podcast for getting into techno and more eclectic, less smooth, more worldly soundsThe Monstercat podcast for slightly more energetic, upbeat sounds midway between the energy of these two OSTs (an upbeat trancey-dance record label out of Vancouver)The theme this week is so incredible it couldn't be contained: "Voyage: Andromeda" by Jayster, from chipmusic.org. Also from chipmusic, the WILL'S GAMING MINUTE(tm) theme is, fittingly, "Wienerhype" by jaar. The song towards the end is from the ESJ official soundtrack, so go check that out!
It's a very intimate show tonight, as Will and Nate venture deep into electronic music territory in two distinctly different approaches to the musical platformer. Electronic Super Joy is a pixel graphic-styled brutal platformer's chase (the difficulty of which has only Super Meat Boy to pay homage to) in order to take down Rogue Pope One as a silhouette of a boy to the incredibly loud thumping beats of Eurodance backed by mid-tier-quality German gonzo porn sound effects. Meanwhile, in a far more mature and artsy vein, PixelJunk Eden is Q-Games and Baiyon's collaboration to give you an idea of what his DJ residency nights at Tokyo's infamous and somewhat secret underground megaclub Womb might be like if you were the only one around and a weird drum track kept popping either into your head or off to stage right; you're not sure because you're on a couple too many tabs of acid, but everything is incredible neon vectors on sharp black backgrounds the color of the Arctic night sky before the Canadians set up that Santa shop and the Russians needed the oil money enough to explore the taiga.Relevant links!Ellie Gibson of Eurogamer gets incredibly frustrated and reviews EdenJohn Walker of RPS, someone who "gets it", reviews EdenMaybe relevant to your ESJ interests: some gameplay of Crypt of the NecroDancerMaybe relevant to your Eden interests: Hohokum, a Phil Kollar Polygon reviewRelevant music podcasts!The Anjunadeep Edition for good deep house, a bit more calm than Eden's soundtrack (a progressive house record label out of London)Resident Advisor (RA) podcast for getting into techno and more eclectic, less smooth, more worldly soundsThe Monstercat podcast for slightly more energetic, upbeat sounds midway between the energy of these two OSTs (an upbeat trancey-dance record label out of Vancouver)The theme this week is so incredible it couldn't be contained: "Voyage: Andromeda" by Jayster, from chipmusic.org. Also from chipmusic, the WILL'S GAMING MINUTE(tm) theme is, fittingly, "Wienerhype" by jaar. The song towards the end is from the ESJ official soundtrack, so go check that out!
Medverkande denna gång är: Fredrik, Danny, Lotta, Carl och Robb. I vårt sextiosjunde avsnitt så tas följande upp! SPEL I FOKUS Denna vecka så snackar vi om ”Holy Potatoes! A Weapon shop?!”, BlazBlue Chrono Phantasma, Electronic Super Joy, DOOM Multiplayer beta intryck från Carl. UTMANINGEN! Denna vecka utmanar Fredrik någon! UTMANINGSUPPFÖLJNINGEN! Denna vecka så avvaktar vi med utmaningsuppföljning till nästa vecka :) Spelnyheter som diskuteras om; Denna vecka så avhandlar vi nyheterna om Xbox 1,5, Baldur´s Gate expansionen får kritik ang. b.la transgender karaktär, E-Sports OS i Rio, försenade HTC Vives och Final Fantasy VII remakens multipart delar som bådar illa. Veckans diskussion: Andras åsikter & recensioner inför köp av spel; hur mycket påverkar det om det blir köp eller ej? Övriga nördämnen Denna vecka snackar vi om Star Wars Rogue One teaser trailern, Sailer Moon museum öppnar i Tokyo och hur Tokyo tas över av robotar under 2020 års OS. Och avslutningsvis går vi igenom och besvarar mail som inkommit. B.la går vi igenom våra favoritanimeserier, tipsar om spelmöss och övernaturliga comic tips. info@nordlivpodcast.se★ Support this podcast on Patreon ★
Holmes talks with Michael Todd and Cassie Chui, collaborators on Electronic Super Joy.
Leon whips through Castlevania IV and Bloodlines, while Stephanie plays Electronic Super Joy, Relic Run, and Kung Fury. Plus, Thinkgeek has new owners, Steam giving refunds, Videogame Hall of Fame and a valuable Apple Computer. Download MP3
Holmes talks with Electronic Super Joy creator Michael Todd.
Heute mit: Bier Deathmatch: Slowenien vs Belgien, Hörerbrief: Update bzgl. Qubes OS, Express-Bierkühlung, Stille SMS, Best Trial Expiry, Batman-Briefmarken, Roko's Basilisk, Naumachia, Sway, The Grid, Keyboard-Ghosting erklärt, Immediate-mode UI, Hearthstone-Simulator Hearthbreaker, Emulator-backed Remakes, Contraption Maker, Electronic Super Joy, Nuclear Throne, Rebel Galaxy, Eve Online: Red vs Blue, Lost Ark, How Does No Man's Sky Actually Work?, Mad Max: Fury Road, Tomorrowland, US-Remake von "IT Crowd" ist freaky, Buchserie "Magic 2.0", Billigbierratingagentur, Postcards from Pripyat, Chernobyl, Rob Whitworth Video Portfolio, GoPro: The Adventure of Life in 4K, Jeff Goldblum macht Werbung für neue Glühbirnen, True Facts About The Mantis Shrimp
This week! Adam is joined by The Boss (Nate), Speedy (Justin) and newcomer Greg (He prefers Paul) as we discuss a series of fan topics, Star Wars, and Multiplayer possibilities in Zelda. It's sure to be a blast with almost 2 hours of content! So strap in folks, for the Unluckiest episode of The ZI Podcast. Be sure to send us your theme song submissions, cover art, and topics toZeldaInformerPodcast@gmail.com for your chance to be a part of the show! LINK DUMP- My Twitter: twitter.com/ABCMilkmanZI's Twitter: twitter.com/ZeldaInformerOpening Music: Soundcloud.com/Soundchris-1Ibb and Obb: http://ibbandobb.com/Electronic Super Joy: http://store.steampowered.com/app/317770/Hyrule Warriors Review: http://www.zeldainformer.com/news/first-hyrule-warriors-reviewNEWS DISCUSSED-Fox Amiibo: http://www.gamnesia.com/news/fox-amiibo-wins-3rd-place-in-a-recent-smash-tournament#.VIENi6TF_xg Doctor Strange: http://polygon.com/e/7101106 Star Wars: https://www.youtube.com/watch?v=erLk59H86wwFamitsu Interview: http://www.zeldainformer.com/news/zelda-u-trys-to-imitate-the-real-world-inspired-by-japanese-animations-chanZelda Symphony: http://zelda-symphony.com/schedule
This week! Adam is joined by The Boss (Nate), Speedy (Justin) and newcomer Greg (He prefers Paul) as we discuss a series of fan topics, Star Wars, and Multiplayer possibilities in Zelda. It's sure to be a blast with almost 2 hours of content! So strap in folks, for the Unluckiest episode of The ZI Podcast. Be sure to send us your theme song submissions, cover art, and topics toZeldaInformerPodcast@gmail.com for your chance to be a part of the show! LINK DUMP- My Twitter: twitter.com/ABCMilkmanZI’s Twitter: twitter.com/ZeldaInformerOpening Music: Soundcloud.com/Soundchris-1Ibb and Obb: http://ibbandobb.com/Electronic Super Joy: http://store.steampowered.com/app/317770/Hyrule Warriors Review: http://www.zeldainformer.com/news/first-hyrule-warriors-reviewNEWS DISCUSSED-Fox Amiibo: http://www.gamnesia.com/news/fox-amiibo-wins-3rd-place-in-a-recent-smash-tournament#.VIENi6TF_xg Doctor Strange: http://polygon.com/e/7101106 Star Wars: https://www.youtube.com/watch?v=erLk59H86wwFamitsu Interview: http://www.zeldainformer.com/news/zelda-u-trys-to-imitate-the-real-world-inspired-by-japanese-animations-chanZelda Symphony: http://zelda-symphony.com/schedule
Handyspiele, Funkysuche nach Hintern, Karate Action und Shmup-Power. Dieses Mal bei Indiebonbon ist wirklich für jeden was dabei. Oder aber auch für keinen. Timecodes:0:02:03 - Desert Golfing0:14:30 - Power Up0:26:32 - Electronic Super Joy0:36:02 - Kung Fu Strike - The Warriors Rise
Handyspiele, Funkysuche nach Hintern, Karate Action und Shmup-Power. Dieses Mal bei Indiebonbon ist wirklich für jeden was dabei. Oder aber auch für keinen. Timecodes:0:02:03 - Desert Golfing0:14:30 - Power Up0:26:32 - Electronic Super Joy0:36:02 - Kung Fu Strike - The Warriors Rise
Description- I would include a description for this episode, but it would be utter nonsense. Check it out! This week your host, Adam, is joined by Chris (from last week) Jake (just some guy) and the wonderful Cassie, Level Designer on Electronic Super Joy! We talk about things like butts. It gets weird. LINK DUMP:Adam's twitter- twitter.com/ABCMilkmanCassie's twitter- twitter.com/d20loveChris' twitter- twitter.com/ChrisJKitchen Jake's Facebook- facebook.com/jake.khosrowDroqen's twitter- twitter.com/droqenThese Warriors Are Terrible- http://thesewarriorsareterrible.com/MeatCake productions- https://www.youtube.com/user/MeatCakeProductions1Chris' PT Let's Play- https://www.youtube.com/watch?v=UkyB1rfffBcElectronic Super Joy- electronicsuperjoy.comLethal League- http://lethalleague.reptile-games.com/Shovel Knight interview- https://www.youtube.com/watch?v=_ShIKsZ6RwoZero Punctuation Hyrule Warriors - http://www.escapistmagazine.com/videos/view/zero-punctuation/9788-Hyrule-Warriors-Review
Description- I would include a description for this episode, but it would be utter nonsense. Check it out! This week your host, Adam, is joined by Chris (from last week) Jake (just some guy) and the wonderful Cassie, Level Designer on Electronic Super Joy! We talk about things like butts. It gets weird. LINK DUMP:Adam's twitter- twitter.com/ABCMilkmanCassie's twitter- twitter.com/d20loveChris' twitter- twitter.com/ChrisJKitchen Jake's Facebook- facebook.com/jake.khosrowDroqen's twitter- twitter.com/droqenThese Warriors Are Terrible- http://thesewarriorsareterrible.com/MeatCake productions- https://www.youtube.com/user/MeatCakeProductions1Chris' PT Let's Play- https://www.youtube.com/watch?v=UkyB1rfffBcElectronic Super Joy- electronicsuperjoy.comLethal League- http://lethalleague.reptile-games.com/Shovel Knight interview- https://www.youtube.com/watch?v=_ShIKsZ6RwoZero Punctuation Hyrule Warriors - http://www.escapistmagazine.com/videos/view/zero-punctuation/9788-Hyrule-Warriors-Review
Subscribe (iTunes)Subscribe (Stitcher) On Built to Play, we put on a headset, strap on a pair of headphones, and talk about virtual reality in all its forms. UPDATE: Arman uploaded an unfinished version of the episode. A clean, fixed version has now been uploaded. We apologize for the mistake. Some people just can't stop thinking about virtual reality. Last week Oculus chief technology officer John Carmack (and the creator of DOOM) got on stage at the VR conference, Oculus Connect, and improvised a speech about the technology for more than an hour.Oculus Connect is also where the Facebook-owned tech firm revealed their newest, and presumably last, Oculus Rift prototype, Crescent Bay. With 3D audio and better motion tracking, it looks like this prototype is the closest we've come to confusing reality with the virtual. But Arman and Daniel are not these people. They don't have time to keep up with these people and their "headsets." They're far too busy playing the new Smash Bros. So they called up a local VR game developer, Stephan Tanguay, to explain the ins and outs of modern virtual reality. Stephan has been a fan of VR since at least mid-'80s. He watched the great outpouring of shoddy, ugly and straight-up misguided VR attempts get laughed out of the room. So when the Oculus Rift came out in 2012 as a developer's kit, Stephan was one of the first to use it. He's been waiting for a while to see a form of virtual reality that's easy to create games for, is affordable, and can fully immerse you in another world. But we may not be there quite yet. Virtual reality isn't like the Matrix. You aren't going to jack in and forget the real world exists. It's a headset that shows you a new environment and, as of right now, has some serious limitations. So far, the games work best if you're sitting down. The resolution is low, and the headset can't use Plus, you're tethered to a computer, so it's not like you can go for a walk. Courtesy Wikimedia Stephan's optimistic that all of these kinks can be fixed in the next five to ten years. Until then, he'll continue developing games for the Oculus Rift. It may not be out to the general public quite yet, but when is, you can bet Stephan will be in line to get one. You can hear about the power of virtual reality and its current limitations starting 1:00. **Virtual reality isn't technology alone. Game sound and music have been drawing us to new worlds for almost a hundred years. ** Victorian arcade machines (which are totally real) would often play music to disguise that they were for gambling. The second video game ever made had sound effects. Music didn't come until later. Early game consoles didn't have the space on the cartridge to have sophisticated soundtracks and relied on the internal sound cards. PC games had a great range of sound years before consoles, but by the time of the Nintendo Entertainment System, consoles were catching up. A lot of people are willing to stop there. The Sega Genesis/Mega Drive and Super Nintendo were still limited to an electronic sound, but these were catchy tunes. People remember the Super Mario theme to this day. Talk toKaren Collins, and she'll remind you that music has gone a long way since the late '80s. We have orchestral scores, sound effects that rival films', and a form of composition unique to video games. Courtesy Beep/Karen Collins Karen is the Canada Research Chair for Game Sound at the University of Waterloo. She has a letter from Prime Minister Stephen Harper to prove it. She's also working on a documentary about game sound, called BEEP, tracing its history from the 1890s to modern day. It can be a difficult task. Early composers weren't credited, and old games don't produce the same sounds in an emulator as they did on a console. To hear more about the documentary and the history of game sound, tune in 32:40 By definition, game music is made specifically for an interactive medium, which changes the way its composed and the way we hear the final product. Courtesy Winifred Phillips After talking to Karen Collins, there's one question that stuck the heads of our producers. Game music can be just as interactive as the medium for which it's created. When you switch from a combat scene to a conversation the music changes with it. It doesn't make sense to have a bombastic score during a quiet character moment. So, what does that mean for game soundtracks? Like a movie score, a game's score is meant to compile the most important background themes in the production. That's not possible in a game, at least if you think of themes as a singular piece of music. In games, music composition can look more like a flowchart, diving in and out of scenes when necessary, and looping back when a scene lasts longer than the track itself. There's also linear music, which is closer to a winding score, but is still distinct. Linear music is music without a real beginning or end. It's music meant to loop, though it can have highs and lows within it. To learn more about the world of music composition we talked to composer Winifred Phillips. She's an award winning composer who got her start on God of War, but has since worked on Assassin's Creed III: Liberation, Little Big Planet 2, and a few licensed games. She's also the author of the book A Composer's Guide to Game Music, which explores the various ways a composer can approach an interactive medium. Ryan Roth/Courtesy Dualryan Another thing you're going to miss in a game soundtrack is the holistic sound design. When the actual actions in the game mix in with the music sometimes it can create, as Ryan Roth puts it, "harmonic stuff." Ryan Roth, also known as Dualryan online, is a composer who directed the sound and music in the indie game, Starseed Pilgrim. He's also worked on Electronic Super Joy and the Yawhg. Ryan often attempts this approach to sound design, as he believes it creates a positive feedback loop, teaching and encouraging the player through sound. So if you're going to miss out on a game's fluidity or harmony, what's the value of a soundtrack? Ryan thinks he has an answer. To find out what it is, jump to 41:00. OH GOD THERE IS SO MUCH MUSIC IN THIS EPISODE. The following music came from the free music archive. Our opening theme was "Sun Bum" by Monster Rally. We also used Alex Gross' "4AM Party" and "Space Stage" by L'homme Manete. Our ending theme was "Moving Boulder" by L'homme Manete. Plus, "Luke, a True Gentleman Prefers a Touch of Light Jazz," by Proto Dome on OCRemix. We used "Aveline's Escape" and "Society Suite" in 4 Movements" from the Assassin's Creed III: Liberation soundtrack, composed by Winifred Phillips. We also used "an evergreen is forever green - until it dies, of course," from the Yawhg soundtrack by Ryan Roth and Halina Heron, and "Companeros" from the Grim Fandangosoundtrack, composed by Peter McConnell. We used samples of sound from Asteroids, Star Trek: The Next Generation, Sonic the Hedgehog, Sokobond, Starseed Pilgrim, and some space virtual reality game no one recognizes. This episode was written by Daniel Rosen, edited by Arman Aghbali and produced by both. If you liked this episode, feel free to comment and please recommend it.
We are back with a milestone episode, its number ten and we celebrate appropriately with an entire feature topic dedicated to the lifespan of the Nintendo Wii! But before all that we tackle the usual bout of what we've been playing. Bally and Nbz discuss their experience with Wii Sports Club and what it was like to play an online game on Wii U, then Bally picks up with a bit more Need For Speed Most Wanted U chat. Nbz takes on Titanfall and discusses his opinions on the final release and then give very favourable impressions of Electronic Super Joy, a tough as nails inidie platformer. Our feature topic was split in to 2 halves. In the first, we cover the launch of the Wii and all the stories that come with it, then we segue into our favourite games on the system year by year. It was a really fun show to record, and we hope you enjoy. Remember to send in more e-mails to our address: nyppquestions@gmail.com
8-4 alumni Andy Church and Brendon Pritchard come home for the holidays to tell us all about their latest MMO adventures in Final Fantasy XIV and Dragon Quest X Version 2, but not before we talk about Zelda: ALBW (again), Puzzle & Dragons Z, Bravely Default, Electronic Super Joy, Kamen Rider belt buckles, last week's Nintendo Direct, and more. Happy Holidays!
Gather round the hearth brothers and sisters, for Reverend Matt and Quintin have a non-denominational holiday treat for you this week! Matt wants to drink the Death Serum after reading Alegiant, Quintin gets ROM hacked playing NES Remix, Matt gives Beautiful Creatures a lump of goal, but Rayman: Jump Fiesta finds itself on the Reverend's nice list, Quintin enjoys the smooth, one-touch stealth controls and oppressive authoritarian atmosphere of Republique, the duo somehow avoid talking about California Burritos again when they chat about Guacamelee, Matt convinces Quintin to buy Electronic Super Joy during another Apocalyptic Steam sale LIVE, and Quintin reminisces about the childhood growing up in Japan with building-sized monsters he never had in Attack of the Friday Monsters. We hope Santa/Odin the All-Father were good to you and that The Krampus spared you with only a few lashes from his switch! Spoilers and Show Notes! 4:15 - Divergent trilogy 12:50 - Beautiful Creatures 18:22 - NES Remix 28:05 - Guacamelee 36:35 - Rayman Fiesta Run 41:27 - Republique 53:55 - Steam sale 56:52 - Electronic Super Joy/Toki Tori 2 1:02:04 - Attack of the Friday Monsters 1:07:05 - Slew of random non-console weird/indie games
On this week’s CGM podcast, Resolution-Gate hits the PS4/Xbox One War, Phil tells us why Ender’s Game doesn’t suck, and Wayne explains why Assassin’s Creed IV sort of does. They are also joined by the creators of Electronic Super Joy for a special off site session of the podcast.
Join Alex and I as we discuss the Oculus rift, the Steam OS/Box/Controller announcements, Dead Space: Extraction, Resident Evil: The Darkside Chronicles, Resident Evil: The Umbrella Chronicles, GTA 5 Online, Die!Die!Die!, Remember Me, Amnesia: A Machine for Pigs, Disney Pixar's Up!, Rigonaugs, Electronic Super Joy, America's Army, Brothers: A Tale of Two Sons, Gratuitous Space Battles, A Stanley Parable, Star Citizen and more on this episode of Griefed! Recorded on October 2nd 2013.
Holmes talks with artist and game designer Cassandra Chui of Michael Todd Games about the path which has led to her first commercially released game project, Electronic Super Joy.
Hosts: Arthur Marris, Max Brown That’s right, we’re back! Episode 29 of the Toronto Indie Guys Podcast includes special guest Ryan Roth, sound design and composer for IGF Nominated Starseed Pilgrim, The Yawhg, Pirattitude, and Electronic Super Joy. Max and I talked to Ryan about his background in sound design and his experiences working on video games in the […]