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In Episode 3 of Graham Hancock's Ancient Apocalypse series, the author and investigator heads to Malta to explore what he believes may be traces of an ancient civilization, one we typically refer to as "Atlantis". By calculating the movements of stars, dating archaic human teeth, and referencing island folklore, Graham makes a persuasive argument for a much old date of settlement in Malta than is currently accepted, but is he to be believed? We dove into the sources Graham uses, the research that has and hasn't been done, and we don't think either side is going to be happy with what we determined. Welcome back to The Lore Lodge... Subscribe on Patreon to support The Lore Lodge for just $1 per month! https://patreon.com/thelorelodge Get our new signature coffee blend at https://tablowroastingco.com/products/the-lore-lodge-mt-pocono-perk Shop our online retail store, find other content, and buy our partners' products at https://linktr.ee/theaidanmattis Discord: https://discord.gg/233tjGj46z Shop sustainable products at https://www.gaiaindustrees.com/ using code "LORE" Join this channel to get access to perks: https://www.youtube.com/channel/UCctfIbo24UITlmfJbednOqA/join
Atlantias Podcast Show 0002 Book 1 – Exodus Chapter 1 Website Atlantias .com The #1 Science Fiction Podcast on iPodcast Network Written by Dr. Sol Adoni Is it Science ...
Atlantias Podcast Show 0001 Book 1 – Exodus Prologue and Foreword Website Atlantias .com The #1 Science Fiction Podcast on iPodcast Network Written by Dr. Sol Adoni Is it ...
Welcome to Dev Game Club, where we celebrate the triumphant return of co-host Tim Longo with... a discussion of the rest of 1996's Tomb Raider. We once again discuss the levels themselves, but also discuss traps, puzzles, and the use of voice to characterize action adventure avatars in more recent games, before turning to takeaways and your questions and feedback. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finishing the game (Egypt and Atlantis) Podcast breakdown: 0:40 Segment 1: Levels and other discussion 1:04:40 Break 1:05:12 Segment 2: Takeaways and feedback Issues covered: cumbersome controls, traversal-based exploration vs skill-based exploration, traps as playing against expectations in traversal, varying threats with traps, lower stress approach than combat, puzzles, block moving, levels as puzzles, evolving the puzzles and mechanics over multiple games, feature iteration over a series, voice acting in cutscenes vs in-game, preferring solitude, not having a plan for Lara the character, losing the ability to see yourself in the character, using cutscenes as reward, blurring the line between cinematic and game, using FMV instead, thinking of the first two Egypt levels as one level, interconnectedness of the Obelisk, seeing everything you need to do in one room, breaking their rules, climbing all around the side of the Sphinx room, navigation as puzzle, sense of scale, showing you the destination and making you figure out how to get there, water puzzles, contextualization, having your input read in in-engine cutscenes, doors that open and stay open, motivating your puzzles and switches, ancient stuff vs modern, building new mechanics late in the game, central pyramid room, ending in flesh, leaning into a problem, paying off on doing something denied you in a cutscene, leaning into exploration, naming your enemies and therefore making them more important, level as puzzle, strong character design, animation with weight and wind-up, the move set as puzzle, learning the move systems, white paint, branching paths, inescapable abstraction, give me guardrails to find the fun, balancing freedom against direction, MDA framework, interaction of the mechanics with the dynamics, abstraction in AI and physics and other systems, merging mechanics and narrative, VR as an interesting place for this, innovation moving to the mainstream, horror. Games, people, and influences mentioned or discussed: Indiana Jones, Resident Evil, Soul Reaver, Stephen's Sausage Roll, Monument Valley, A Good Snowman is Hard to Build, Core Design, Indiana Jones and the Infernal Machine, Uncharted (series), God of War (2018), Jedi Knight, Westwood, Tim Curry, Mark Hamill, Wing Commander, Half-Life, System Shock 2, Doom, Cthulhu, Metal Gear (series), Eidos Montreal, Starfighter (series), Republic Commando, Assassin's Creed, Deus Ex, Michael, LonelyBob K, Tim Dooley, Breath of the Wild, Horizon: Zero Dawn, Jonathan Haidt, The Righteous Mind, Zachary Crownover, Zimmy Finger, Brothers: A Tale of Two Sons, Papers, Please, Limbo, Prince of Persia: Sands of Time, Inside, Cart Life, Memento, Sex, Lies, and Videotape, Switchblade Sisters, Sera Gamble, April Wolfe, Being John Malkovich, Lost, The Magicians, Supernatural, Sharp Objects, Hereditary, American Horror Story, The Endless, Resolution, Thief. Links: Play Tomb Raider in a browser 31 Nights Streaming Screaming Next time: We look a bit at Shadow of the Tomb Raider! @brett_douville, @timlongojr, and @devgameclub DevGameClub@gmail.com
Podcast über Atlantis, Teil des Multimedia Götter Lexikons. Ein Vortrag von und mit Sukadev Bretz, Yogalehrer und Buchautor.
Welcome to the Retroist Man from Atlantis Podcast. On today’s show we talk all about the 1970 Sci-Fi series, The Man from Atlantis. We talk about the pre-production, the cast, production of the show, its reception in the US and overseas and much much more. This is a very special episode because in this episode […]