Podcasts about mergevr

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Latest podcast episodes about mergevr

Ask The Tech Coach: A Podcast For Instructional Technology Coaches and EdTech Specialists

This week, over 20,000 educators came together in Philadelphia Pennsylvania to attend the ISTE 2019 (http://www.isteconference.org) conference. This year was even bigger and better than last year. I had the opportunity not just to present, but also meet and work with several of today's leading educational technology companies. In this episode, we take a look back at the conference and share insights from both educators and edtech companies about what they see as the state of today's digital classrooms and what we can look forward to next year at ISTE 2020 (http://www.isteconference.org) . If you were able to make it to @TeacherCast (http://www.teachercast.net/twitter) or leave a comment below to let us know how your experience in Philly was. We would love to hear from you! In this episode, we discuss: Wrapup of ISTE 2019What did we enjoy? What did we wish we had more time to enjoy? Should ISTE come back to Philly? Workshops & PresentationsJeffPodcasting Workshop Tech Coaches Workshop ISTE Bytes EricEscape Room Interactive Presentation Student Podcasting Presentation Expo Floor Vendor FloorMeeting EdTech CompaniesQ: Why is it important for EdTech Companies to collaborate both in the application and during conferences? Working with EdTech Companies Most impressive technologiesEric –WriQ by Texthelp Screencast-o-matic Jeff Flipgrid (http://twitter.com/flipgrid) MergeVR (http://twitter.com/mergevr) Remind (http://twitter.com/remindhq) Soundtrap (http://twitter.com/soundtrap) Q: What are teachers asking for this year? Listenwise (http://twitter.com/listenwiselearn) Remind (http://twitter.com/remindhq) Bulb (http://twitter.com/bulbapp) Q: Hottest Teaching Strategies/Practices Lauren –  @lauren_tic (http://twitter.com/lauren_tic) Jessica –  @hopefuleducator (http://twitter.com/hopefuleducator) Valeria – @valeriacarp (http://twitter.com/valeriacarp) Todd – @Todd_Flory (http://twitter.com/Todd_Flory) Thomas –  @tpjjudd (http://twitter.com/tpjjudd) What did others think of ISTE 2019?Dayl – @dayllynn (http://twitter.com/dayllynn) Shannon – @shannoncurry04 (http://twitter.com/shannoncurry04) Barbara- @msmathnerd (http://twitter.com/msmathnerd) Matt- @mattfuquay (http://twitter.com/mattfuquay) Carlos Looking Ahead to ISTE 2020 Follow our PodcastThe TeacherCast Educational Broadcasting Network | @TeacherCast (http://www.twitter.com/teachercast) Follow our HostJeff Bradbury | @JeffBradbury (http://www.twitter.com/jeffbradbury) Eric Guise | @WeGotTeched (https://twitter.com/wegotteched) Join our PLNAre you enjoying the TeacherCast Network, please share your thoughts with the world by commenting on iTunes (https://itunes.apple.com/us/podcast/educational-podcasting-today/id972444781?mt=2) today? I enjoy reading and sharing your comments on the podcast each week. Let’s Work TogetherHost: Jeff Bradbury (http://twitter.com/jeffbradbury) Email: (mailto:info@teachercast.net) Voice Mail: (http://www.teachercast.net/voicemail) YouTube: (http://www.teachercast.net/YouTube) iTunes: (http://www.teachercast.net/iTunes) Check Out More TeacherCast ProgrammingTeacherCast Podcast ( http://www.teachercast.net/tcp (http://www.teachercast.net/tcp) ) Educational Podcasting Today ( http://www.educationalpodcasting.today (http://www.educationalpodcasting.today/) ) The http://www.techeducatorpodcast.com (http://www.techeducatorpodcast.com/) ) Ask The Tech Coach ( http://www.AskTheTechCoach.com (http://www.askthetechcoach.com/) ) Need a Presenter?Jeff Bradbury (http://jeffreybradbury.com/) , or to Broadcast your conference LIVE!

live wrap broadcast remind voicemail wrap up up podcast iste bulb philadelphia pennsylvania soundtrap teachercast educational podcasting today teachercast network mergevr plnare work togetherhost jeff bradbury presenter jeff bradbury hostjeff bradbury jeffbradbury
Devchat.tv Master Feed
AiA 151: WebVR with Aysegul Yonet

Devchat.tv Master Feed

Play Episode Listen Later Aug 8, 2017 47:08


AiA 151: WebVR with Aysegul Yonet The panel for this episode of Adventures in Angular is Alyssa Nicoll, Joe Eames, Lukas Ruebbelke, and Charles Max Wood. Special guest Aysegul Yonet is here to discuss WebVR and visualizations. Tune in to learn more! [00:02:36] Can you really do VR with Angular? Yes. VR is a different kind of API. [00:03:07] Can you give a brief explanation of how Web VR works? Web VR is currently an experimental API. It creates 3D experiences that interact using the gamepad API. Angular and Web VR work together by writing more declarative experiences. [00:04:05] What do you mean by it being experimental? Things are changing quickly. Not all browsers are implemented. It has to be enabled in Chrome, it can be enabled in Firefox, but not all other browsers implement it. A 2.0 Web VR version is being created, which will be similar to the version that is out now. [00:05:05] VR in a Predictable Manner Not enabled in some of the browsers but can check it and leave a message. Once you have an available browser, there is a consistent interaction. [00:06:30] What kind of hardware is required to run the VR experience? VR is now very accessible to everyone because of Web VR. Google Cardboard is one of the cheapest ways. It is around $20. Samsung VR headset is free. Also can purchase cheap hand controls. Developers do not have to go through app stores to release a product, which makes it cheap for them as well. [00:08:30] What are three cases that you see Web VR that could be disruptive? One case is in the education field. Google Expedition is creating an app for teachers to create experiences for students to see different places such as museums. A second case is in the medical world. Web VR can be an amazing pain killer. It has been used in Leukemia patients. For example, kids don’t want to take medication but using VR they can fight the disease itself. A third case is the Smithsonian Museum in DC. Artwork was scanned through VR and 3D experiences created through that. [00:14:35] Where would you recommend we start to try out VR? A-Frame is the easiest to use for beginners. You don’t need to know how to use 3D. It has Angular components. There is also Play, where you can take any experience you want and work off of that. Sketchfab is an app where you can use 3D models. There is also a Google app that takes 360-degree 3D pictures and turns them into experiences. [00:16:44] Would those 3D pictures have sound or just an image? Yes, it does have sound as well. [00:17:52] Does A-Frame have components that you feed data to? It is just like any kind of Angular component. It seems foreign to web developers because you are creating a scene. But A-Frame makes it easy for you: just have to add the objects itself. You have components for a scene. [00:19:14] How do you program the interactions with objects in Angular/Web VR app? Interactions are not the easiest to program. Trying to solve the problem itself. You can take data through the Gamepad API. You can also use Itracking where you look at an object and select it. [00:20:14] How long have you been doing this? Not long - she was “dying to work with WebVR.” She had a chance to work with Play and had fun. [00:21:00] Could I built a desktop app with Electron? Will it work in Chromium? Yes. [00:21:20] Will it work in the embedded Safari or Chrome Views that you get on Android or the iPhone? Not sure. But it can be loaded unto a website and downloaded onto your phone. [00:23:00] Fairly approachable if you have a SmartPhone. MergeVR has a Goggle and Cube. It can create VR experiences for kids. The product is affordable: only $60 for Goggles and the Cube is $20. [00:24:20] How do you test it? Hard to test because it is visual based. There is a Chrome plug-in that helps. The mapping is very mathematical, which is an easy part to test.             [00:25:30] Is there anybody in the WebVR space that you admire? A-Frame team has done a great job. The 3JS creator Mr.Doob has been developing for a long time, before the community there is now. Companies have been using his stuff for years. Brandon Jones, who is implementing WebVR on the Chrome team. [00:34:47] How is VR development different from web development? Other than the interaction, writing the code isn’t all that different. The tool used was created for websites with 3D capabilities. Usability is different. There is an adjustment curve with VR: people navigate VR with a mouse better than with a headset. Picks Lukas: Fantastical App Ketogenic Diet Keto Cheesecake Charles: 2 Keto Dudes Podcast  Keto Clarity by Jimmy Moore  Livin’ La Vida Low Carb Podcast Keto Pad Thai Joe: Rogue One  Never build a house Aysegul Cardboard Camera App  Voices of VR Podcast  You Are Not So Smart Podcast  Merge Cube  Links Twitter GitHub

All Angular Podcasts by Devchat.tv
AiA 151: WebVR with Aysegul Yonet

All Angular Podcasts by Devchat.tv

Play Episode Listen Later Aug 8, 2017 47:08


AiA 151: WebVR with Aysegul Yonet The panel for this episode of Adventures in Angular is Alyssa Nicoll, Joe Eames, Lukas Ruebbelke, and Charles Max Wood. Special guest Aysegul Yonet is here to discuss WebVR and visualizations. Tune in to learn more! [00:02:36] Can you really do VR with Angular? Yes. VR is a different kind of API. [00:03:07] Can you give a brief explanation of how Web VR works? Web VR is currently an experimental API. It creates 3D experiences that interact using the gamepad API. Angular and Web VR work together by writing more declarative experiences. [00:04:05] What do you mean by it being experimental? Things are changing quickly. Not all browsers are implemented. It has to be enabled in Chrome, it can be enabled in Firefox, but not all other browsers implement it. A 2.0 Web VR version is being created, which will be similar to the version that is out now. [00:05:05] VR in a Predictable Manner Not enabled in some of the browsers but can check it and leave a message. Once you have an available browser, there is a consistent interaction. [00:06:30] What kind of hardware is required to run the VR experience? VR is now very accessible to everyone because of Web VR. Google Cardboard is one of the cheapest ways. It is around $20. Samsung VR headset is free. Also can purchase cheap hand controls. Developers do not have to go through app stores to release a product, which makes it cheap for them as well. [00:08:30] What are three cases that you see Web VR that could be disruptive? One case is in the education field. Google Expedition is creating an app for teachers to create experiences for students to see different places such as museums. A second case is in the medical world. Web VR can be an amazing pain killer. It has been used in Leukemia patients. For example, kids don’t want to take medication but using VR they can fight the disease itself. A third case is the Smithsonian Museum in DC. Artwork was scanned through VR and 3D experiences created through that. [00:14:35] Where would you recommend we start to try out VR? A-Frame is the easiest to use for beginners. You don’t need to know how to use 3D. It has Angular components. There is also Play, where you can take any experience you want and work off of that. Sketchfab is an app where you can use 3D models. There is also a Google app that takes 360-degree 3D pictures and turns them into experiences. [00:16:44] Would those 3D pictures have sound or just an image? Yes, it does have sound as well. [00:17:52] Does A-Frame have components that you feed data to? It is just like any kind of Angular component. It seems foreign to web developers because you are creating a scene. But A-Frame makes it easy for you: just have to add the objects itself. You have components for a scene. [00:19:14] How do you program the interactions with objects in Angular/Web VR app? Interactions are not the easiest to program. Trying to solve the problem itself. You can take data through the Gamepad API. You can also use Itracking where you look at an object and select it. [00:20:14] How long have you been doing this? Not long - she was “dying to work with WebVR.” She had a chance to work with Play and had fun. [00:21:00] Could I built a desktop app with Electron? Will it work in Chromium? Yes. [00:21:20] Will it work in the embedded Safari or Chrome Views that you get on Android or the iPhone? Not sure. But it can be loaded unto a website and downloaded onto your phone. [00:23:00] Fairly approachable if you have a SmartPhone. MergeVR has a Goggle and Cube. It can create VR experiences for kids. The product is affordable: only $60 for Goggles and the Cube is $20. [00:24:20] How do you test it? Hard to test because it is visual based. There is a Chrome plug-in that helps. The mapping is very mathematical, which is an easy part to test.             [00:25:30] Is there anybody in the WebVR space that you admire? A-Frame team has done a great job. The 3JS creator Mr.Doob has been developing for a long time, before the community there is now. Companies have been using his stuff for years. Brandon Jones, who is implementing WebVR on the Chrome team. [00:34:47] How is VR development different from web development? Other than the interaction, writing the code isn’t all that different. The tool used was created for websites with 3D capabilities. Usability is different. There is an adjustment curve with VR: people navigate VR with a mouse better than with a headset. Picks Lukas: Fantastical App Ketogenic Diet Keto Cheesecake Charles: 2 Keto Dudes Podcast  Keto Clarity by Jimmy Moore  Livin’ La Vida Low Carb Podcast Keto Pad Thai Joe: Rogue One  Never build a house Aysegul Cardboard Camera App  Voices of VR Podcast  You Are Not So Smart Podcast  Merge Cube  Links Twitter GitHub

Adventures in Angular
AiA 151: WebVR with Aysegul Yonet

Adventures in Angular

Play Episode Listen Later Aug 8, 2017 47:08


AiA 151: WebVR with Aysegul Yonet The panel for this episode of Adventures in Angular is Alyssa Nicoll, Joe Eames, Lukas Ruebbelke, and Charles Max Wood. Special guest Aysegul Yonet is here to discuss WebVR and visualizations. Tune in to learn more! [00:02:36] Can you really do VR with Angular? Yes. VR is a different kind of API. [00:03:07] Can you give a brief explanation of how Web VR works? Web VR is currently an experimental API. It creates 3D experiences that interact using the gamepad API. Angular and Web VR work together by writing more declarative experiences. [00:04:05] What do you mean by it being experimental? Things are changing quickly. Not all browsers are implemented. It has to be enabled in Chrome, it can be enabled in Firefox, but not all other browsers implement it. A 2.0 Web VR version is being created, which will be similar to the version that is out now. [00:05:05] VR in a Predictable Manner Not enabled in some of the browsers but can check it and leave a message. Once you have an available browser, there is a consistent interaction. [00:06:30] What kind of hardware is required to run the VR experience? VR is now very accessible to everyone because of Web VR. Google Cardboard is one of the cheapest ways. It is around $20. Samsung VR headset is free. Also can purchase cheap hand controls. Developers do not have to go through app stores to release a product, which makes it cheap for them as well. [00:08:30] What are three cases that you see Web VR that could be disruptive? One case is in the education field. Google Expedition is creating an app for teachers to create experiences for students to see different places such as museums. A second case is in the medical world. Web VR can be an amazing pain killer. It has been used in Leukemia patients. For example, kids don’t want to take medication but using VR they can fight the disease itself. A third case is the Smithsonian Museum in DC. Artwork was scanned through VR and 3D experiences created through that. [00:14:35] Where would you recommend we start to try out VR? A-Frame is the easiest to use for beginners. You don’t need to know how to use 3D. It has Angular components. There is also Play, where you can take any experience you want and work off of that. Sketchfab is an app where you can use 3D models. There is also a Google app that takes 360-degree 3D pictures and turns them into experiences. [00:16:44] Would those 3D pictures have sound or just an image? Yes, it does have sound as well. [00:17:52] Does A-Frame have components that you feed data to? It is just like any kind of Angular component. It seems foreign to web developers because you are creating a scene. But A-Frame makes it easy for you: just have to add the objects itself. You have components for a scene. [00:19:14] How do you program the interactions with objects in Angular/Web VR app? Interactions are not the easiest to program. Trying to solve the problem itself. You can take data through the Gamepad API. You can also use Itracking where you look at an object and select it. [00:20:14] How long have you been doing this? Not long - she was “dying to work with WebVR.” She had a chance to work with Play and had fun. [00:21:00] Could I built a desktop app with Electron? Will it work in Chromium? Yes. [00:21:20] Will it work in the embedded Safari or Chrome Views that you get on Android or the iPhone? Not sure. But it can be loaded unto a website and downloaded onto your phone. [00:23:00] Fairly approachable if you have a SmartPhone. MergeVR has a Goggle and Cube. It can create VR experiences for kids. The product is affordable: only $60 for Goggles and the Cube is $20. [00:24:20] How do you test it? Hard to test because it is visual based. There is a Chrome plug-in that helps. The mapping is very mathematical, which is an easy part to test.             [00:25:30] Is there anybody in the WebVR space that you admire? A-Frame team has done a great job. The 3JS creator Mr.Doob has been developing for a long time, before the community there is now. Companies have been using his stuff for years. Brandon Jones, who is implementing WebVR on the Chrome team. [00:34:47] How is VR development different from web development? Other than the interaction, writing the code isn’t all that different. The tool used was created for websites with 3D capabilities. Usability is different. There is an adjustment curve with VR: people navigate VR with a mouse better than with a headset. Picks Lukas: Fantastical App Ketogenic Diet Keto Cheesecake Charles: 2 Keto Dudes Podcast  Keto Clarity by Jimmy Moore  Livin’ La Vida Low Carb Podcast Keto Pad Thai Joe: Rogue One  Never build a house Aysegul Cardboard Camera App  Voices of VR Podcast  You Are Not So Smart Podcast  Merge Cube  Links Twitter GitHub

The Computer Guru Show
Podcast S8E47 – MergeVR Interview + Headset Giveaway

The Computer Guru Show

Play Episode Listen Later Jul 25, 2016 89:01


This week we sit down with Andrew from MergeVR to discuss their awesome virtual reality headset, as well as to officially start the giveaway for the headset they were so kind to send us. We learn a lot of cool things about MergeVR and the future of mobile VR in general, so check it out!

LHVR – VRNews.tv
Left-Handed VR Podcast – Episode 040: Left-Handers Day

LHVR – VRNews.tv

Play Episode Listen Later Aug 19, 2015


Recorded on 2015-08-13 In our fortieth episode, we celebrate Left-Handers Day and talk about Time Clickers, new phones from Samsung, Meta, OSVR, Virvana Totem, Jason is going to Oculus Connect 2, Boston VR Dev meetup, MergeVR, Gameface, Nvidia buys Ouya, Matt buys a new video card, USB type C, Windows 10, crowdfunding, I Expect You […]

EnterVR
The anti microbial smartphone VR platfom with its own wiimote like controller

EnterVR

Play Episode Listen Later Nov 4, 2014 58:11


Hello listeners! Welcome to another episode of the EnterVR podcast. On today's show I speak with Andrew and Franklin from Merge labs. They are working on a really cool smartphone VR platform that will come paired with its own controller and it has anti microbial features. Here is a quick snippet of some of the things we talked about: 40: Intro - What is Merge labs 2:30 Explaining the platform 3:30 The process of creating the Merge. 8:50 What is a Yoga Block? 9:29 Why work in VR in the first place? 11:10 The durability of the foam material over time. 13:12 The out of the box input device paired with the Merge VR. 16:20 The price point for the MergeVR. 18:40 Explaining the discovery solution for Merge products. 20:21 What will the curation process look like? 24:00 What will be the minimum age for kids that use the Merge VR 24:40 The hardware minimum requirements to run good apps. 26:20 What makes a casual vr experience, casual? 28:18 What sets Merge Labs apart from the competition? 31:10 What are MergeLabs most difficult challenges on the technical front and the business front? 34:40 What will it take for vr to reach the masses? 37:00 Thoughts on Samsung Gear and the Rift. 39:00 Where do they see themselves 5 years from now. 44:26 What will the ultimate end goal of vr look like? 47:00 The ethics of vr, will VR be for everyone? 50:00 Are we changing our physiology the more we go in VR? 52:28 Recreating and simulating reality with hundreds of volunteers to create better systems of human organization. 55:50 What could stop VR at this point? 57:14 Closing thoughts and how to stay in touch. Thanks to Andrew and Franklin for being true scholars and gentlemen of virtual reality and thank you for listening! Keep in touch with Merge and get more info with the links below. http://www.mergevr.com/ https://twitter.com/MergeVR https://www.facebook.com/MergeVR