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34,000. That's how many jobs have been lost in our industry since the start of 2022. We recap the year, discuss PAX Unplugged and The Game Awards, and look ahead at what to expect in 2025. We did a deep dive on tabletop card game trends and the looming tariffs for all of our fellow tabletop gaming nerds, too! You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:05:17] - Reflecting on PAX Unplugged 2024 [00:27:44] - Our Time at the TGAs [00:32:54] - Circana Report on U.S. Video Game Spending for November 2024 [00:39:23] - Gamestop Q3 FY24 Earnings [00:41:30] - Investment Interlude [00:47:21] - Quick Hits [00:55:50] - Labor Report SOURCES GameStop Discloses Third Quarter 2024 Results | GameStop INVESTMENT INTERLUDE KADOKAWA and Sony Agree to Form Strategic Capital and Business Alliance | Sony Cooldown Games Formed by WB, Gearbox, and id Software Veterans | Cooldown Games on LinkedIn Reforged Studios acquires Yellow Lab Games | GamesIndustry LoopMe Acquires Chartboost from Zynga, Accelerating its Mission to Power Brand Advertising Across the Digital Ecosystem | Business Wire Build a Rocket Boy acquires PlayFusion | VGC Dark Passenger Receives $3M Investment from The Games Fund | Ilia Eremeev on LinkedIn LABOR REPORT In what will surely come as no surprise at all, the end of Suicide Squad means layoffs at Warner Bros. | PC Gamer People Can Fly hit with another round of layoffs | GamesIndustry Glow Up Games is shutting down | Mitu Khandaker on LinkedIn Layoffs at Deck Nine Games | Deck Nine Games on Twitter Hothead Games is Shutting Down After 18 Years | Hothead Games on LinkedIn ZeniMax Online Studios workers form their own union | Engadget
In the final episode of this series of the Playable Futures Podcast, Will Freeman chats to Mitu Khandaker, CEO and Co-Founder of mobile studio Glow Up Games, about the impact of AI on games and what they mean for the future of play. The Playable Futures Podcast accompanies Playable Futures, a collection of insights, interviews and articles from global games leaders sharing their visions of where the industry and medium will go next. A series of ten articles so far have been published on GamesIndustry.biz, with more planned. Playable Futures is a collaborative project brought to you in partnership with GI.biz, UKIE and Diva. Learn more about your ad choices. Visit megaphone.fm/adchoices
We might think that science and money have nothing to do with each other, but whether it's video games, consumer DNA kits, or even the concrete we build with, the connections are everywhere. Listen to Dr. Mitu Khandaker, Dr. John Orr, and Dr. Jason Vassy explore what happens when research and commercial interests collide.
What can games tell us about who we are? Game designer Mitu Khandaker sees a connection between the earliest forms of play and modern day virtual reality. It’s head spinning! Plus, we play a little unofficial Dungeons and Dragons with Felicia Day (Supernatural, Buffy), Erika Ishii (Apex Legends) and Jasmine Bhullar (Twitch)! See omnystudio.com/listener for privacy information.
Robin Hunicke chats with Dr. Mitu Khandaker about her journey around the world and into the games industry, finding her feet at teaching, building games from the ground up rooted in diverse cultural experiences, and about representation issues facing the games industry and ways to help financially support creators of color. Dr. Mitu Khandaker is CEO & co-founder of Glow Up Games, a new mobile free-to-play games & creative tech studio building systems-driven games for diverse audiences. She is also Assistant Arts Professor at the NYU Game Center, where she teaches game design and development. She holds a PhD on designing games for immersive interfaces such as VR, and has a background in computer engineering.
This week we bring on Mitu Khandaker and Latoya Peterson to talk about their new studio Glow Up Games and their first project which is based in and around the world of HBO's hit show Insecure.
HBO's drama series Insecure has a new game on the way: Insecure: The Come Up Game. Featuring Issa Dee and many of her friends, you play as a character in LA trying to make your way in the world while maintaining friendships, relationships, and hyping yourself up in the mirror. This bonus episode of Intelligame Radio features an interview with Dr. Mitu Khandaker and Latoya Peterson of Glow Up Games, the studio responsible for the upcoming mobile title. The game will release sometime during Season Four of Insecure, which premieres April 12th. Learn more about the studio at glowup.games. ----------- Three ways to keep up with Intelligame: 1. Subscribe to the Intelligame Newsletter 2. Follow Intelligame on Twitter, Instagram, and Facebook 3. Support Intelligame on Patreon! --- Send in a voice message: https://anchor.fm/intelligameus/message
Behind the scenes from our March event in NYC, we talk to two of our AI experts, Pamela Pavliscak, Emotional AI researcher and futurist, and Mitu Khandaker, game designer, CEO and co-founder of Glow Up Games about trust, bias, ethics and transparency in artificial intelligence.
Conversational AI should entail more than a rigid structure – it needs to allow for the flow of human interaction. The best way to do that is to involve storytellers and game designers in the process. Khandaker discusses how her background in gaming has taught her how to immerse the player into a world of fiction. Similarly, we should immerse humans into a conversation with AI. Full video: https://youtu.be/cIdNDcunXeo All about TNW Conference: https://tnw.to/conference
We chat with Mitu Khandaker about the impact of immersive technology on how we relate to characters, comparisons to Westworld, what Alexa might look like, and everyone's favorite character--Clippy Mitu Khandaker is a game designer, scholar, and entrepreneur. She holds a PhD on the aesthetics of interactivity in video games, completed at the University of Portsmouth in 2015. Prior to that, she was a 2008 Kauffman Global Scholar and received a Masters in Computer Engineering from the University of Portsmouth. A rising star in the games industry, she won the Breakthrough Brit BAFTA in 2013 and the Creative English Trailblazer Award in 2014. MITU KHANDAKER Twitter: https://twitter.com/MituK https://medium.com/@mituk This episode was recorded at Grand Central Tech. For more info visit their website at: www.grandcentraltech.com Twitter: https://twitter.com/GCTech Read the transcript: https://www.funnyastech.com/single-post/2018/03/05/Ethical-challenges-when-creating-avatars-and-chatbots-interview-with-Mitu-Khandaker Funny as Tech is a monthly live panel show and weekly podcast that tackles the thorniest issues in tech! Live shows are performed at the Peoples Improv Theater in Manhattan and podcast interviews at Grand Central Tech. Funny as Tech also performs on the road with conferences and special events. Have a question? Info@FunnyAsTech.com FUNNY AS TECH FunnyAsTech.com Twitter: https://twitter.com/FunnyAsTech https://www.instagram.com/FunnyAsTech/ https://twitter.com/TechEthicist Instagram: https://twitter.com/ImJoeLeonardo Facebook: https://www.facebook.com/FunnyAsTech/ Soundcloud: https://soundcloud.com/user-328735920 Signup to our monthly mailing list: http://eepurl.com/dgokyz NEW EPISODES EVERY MONDAY
Social simulations and the storytelling potential of hardware-based games are the main topics in today's discussion with Mitu (Creator of Redshirt, PhD holder in Aesthetics of Interactivity in Video Games, and current Assistant Arts Professor at NYU's Game Center) and Jerry (Game designer and developer behind Robo Mama’s Cooking Kitchen, MysteryPhone, Discourse, The Choosatron, and Afterglow)! We talk about the importance of player choice, The Witness and the dialogue that happens between a creator and the player, why freedom in games isn't always a good thing, how controllers and interfaces affect the way we think about games, why Animal Crossing is an amazing social simulator, how fleshing out a game's world can influence the design, the problems with making a social simulation, what happens to our engagement with games as interfaces become more mimetic, slaying Chris Crawford's Dragon, and man, that's just the stuff that's off the top of our heads! Our Guests on the Internet Mitu's Twitter and The Tiniest Shark Jerry's Twitter and Website Stuff We Talked About Mitu's GDC Talk - Thinking About People: Designing Games for Social Simulation ELIZA and The ELIZA Effect Loved by Alexander Ocias The Immersive Fallacy (excerpted from Rules of Play: Game Design Fundamentals) by Katie Salen and Eric Zimmerman Lygia Clark Redshirt Notary Bear by Lisa Brown Chris Crawford's Dragon Speech Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
The Sausage Factory interviews Mitu Khandaker of The Tiniest Shark, the creators of Redshirt the satirical game about social networking set on a space station. We discuss how Mitu got into making games, her continuing work on her PhD and how hours upon hours of playing EverQuest made her into the developer she is today. Redshirt is currently available for the Windows and Linux PC and Mac and can be bought via Steam. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode07.mp3 Edited by Chris O'Regan
Starship Not a Game podcast launches us into an epic five person cast as Tom, Pip and Cara joined by Rock Paper Shotgun’s Nathan Grayson and Mitu Khandaker. We set course by chatting about Mitu’s new game, Redshirt, the indie publishing and the benefits of randomness. Then suddenly we take a hard left into Blizzcon […]
Computer games present a wonderful opportunity to know ourselves; a slow bombardment of opportunities for self-reflective thought says games developer Mitu Khandaker. She argues that to look beyond the violent and mindless games of popular caricature is to see a new medium which represents the culmination of all our previous artistic forms - literature, film, painting, music. Parts of all of these, she says, can coalesce in games. Producer: Giles Edwards.