Podcasts about pax unplugged

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Latest podcast episodes about pax unplugged

Order of Battle
131: The Beast of PAX

Order of Battle

Play Episode Listen Later Mar 5, 2025 78:53


 Order of Battle Podcast episode 131 After a hiatus, Order of Battle is back. Jason has brought a close friend, Glenn, for this episode. The boys were hanging in Philadelphia back in December. They sat down to talk about PAX Unplugged, R Talsorian, Catalyst, Star Wars, and of course GIJoe.  Website: www.orderofbattlepod.com Email: orderofbattlepod@gmail.com Twitter: @orderofbattlepd Instagram: @orderofbattlepod #gijoe

The Download's tracks
Santa Unplugged

The Download's tracks

Play Episode Listen Later Feb 10, 2025 48:56


This week the word is Santa, since Keith and Jenn got Santa to work in their booth with them at Pax Unplugged. Then they get into a very lengthy discussion about their favorite holiday shows and movies, including favorite adaptations of A Christmas Carol and holiday episodes of regular shows. Later Andy talks about inventing Kickback, a new game for the pyramids, based on ideas that came to him in a dream. Lastly they talk about Star Trek Lower Decks and a vintage series called Dusty's Trail, among other things.

The Cardboard Herald
Nick Brachmann of Leder Games on Ahoy, Conventions & SWARM - PAX Unplugged

The Cardboard Herald

Play Episode Listen Later Feb 6, 2025 10:19


Had this great chat with Nick at PAX U and afterwards got to play SWARM with him, which is NOT an official greenlit Leder project (yet), just something Nick has been working on that the studio may produce. 00:00 - Showing Ahoy materials03:31 - Swarm05:07 - Your focus at conventions?07:49 - What's inspiring you these days?

The Harvest Season
A Complete Game

The Harvest Season

Play Episode Listen Later Jan 29, 2025 64:11


Codey and Jonnie talk about Animal Crossing Pocket Camp Complete Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:06: What Have We Been Up To 00:09:11: Game News 00:31:34: Animal Crossing Pocket Camp Complete 00:58:36: Outro Links Into the Emberlands Release Tiny Garden Release Echoes of the Plum Grove Switch Release Amber Isle Switch Release Ova Magica “0.8” Update Overthrown “Livestock” Update Grandpa’s Farm TTRPG Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello farmers and welcome to another episode of the harvest season. My name is Cody (0:00:36) Jonnie: And my name is Johnny. (0:00:38) Codey: And we are here to talk about cottagecore games (0:00:45) Codey: Today’s topic is the animal crossing pocket camp complete which johnny has played and I have not (0:00:55) Codey: But I did play the first pocket camp so we will get to talk about all that (0:01:00) Codey: Before that we have some small about small amount of news. We’ll probably still figure out how to make it last an hour though (0:01:07) Codey: But before that, what have you been up to johnny? (0:01:10) Jonnie: Not too much. I’m just keeping the pocket theme rolling with Pokemon Pocket TCG. (0:01:16) Codey: Mm-hmm, mm-hmm. (0:01:16) Jonnie: And, like, it’s real good. (0:01:21) Jonnie: Opening a couple packs every day is fun. (0:01:26) Jonnie: Like, collecting cards is fun. (0:01:28) Jonnie: Playing the actual battles is more fun than I was expecting. (0:01:33) Jonnie: It’s real good. (0:01:34) Jonnie: And we’ve now entered, like, the phase of the life cycle of the game. (0:01:40) Jonnie: Where everyone has turned into whiny little complaint bots that are just, like, (0:01:47) Jonnie: “Shut up and stop talking,” is kind of my opinion on, like… (0:01:50) Jonnie: Like, I’ve heard people complaining about, like, (0:01:52) Jonnie: “Oh, I haven’t opened a new card in, like, four weeks.” (0:01:56) Jonnie: And it’s, like, “Well, yeah, because you opened a hundred packs when the set came out, (0:02:01) Jonnie: and now you’ve got all of the cards, there’s literally no new cards to open, (0:02:03) Codey: Mm-hmm. (0:02:05) Jonnie: except the super rare things.” (0:02:07) Jonnie: which, if you got one of those every day, wouldn’t be super rare. (0:02:10) Jonnie: like logic, not that hard. (0:02:10) Codey: Mm-hmm. (0:02:12) Jonnie: Second thing that people- (0:02:13) Codey: It’s ‘cause they’re game guzzlers. (0:02:16) Jonnie: Yeah, they are game guzzlers, and it’s like, if you’re a game guzzler, that’s fine. (0:02:20) Jonnie: Shut up, stop complaining. It’s very annoying. (0:02:22) Jonnie: And then you’ve got the people who complain about the events. (0:02:26) Jonnie: Like, we’ve got the five-win streak event going on at the moment, (0:02:30) Codey: - Okay. (0:02:30) Jonnie: and people complain about that. (0:02:32) Jonnie: And I’m like, if you complain about that event, you are bad at the game. (0:02:36) Jonnie: Like, people complain because they say that this game is too luck-based. (0:02:38) Codey: Mm-hmm. (0:02:40) Jonnie: I mean, is there luck in this game? Yes. (0:02:42) Jonnie: Is there more luck in this game than a lot of other phone-based TCGs? (0:02:48) Jonnie: Not really. It’s pretty much the same. (0:02:50) Jonnie: Like, there is a high skill ceiling on this game, (0:02:52) Jonnie: but yeah, people would rather just lose and complain about luck. (0:02:56) Jonnie: And, like, what’s the reward for getting the five battles? (0:02:58) Jonnie: It’s an emblem. That does literally nothing. (0:03:01) Jonnie: The only things more useless in the game are, like, the backgrounds and the, like, (0:03:06) Jonnie: whatever the other stupid cosmetics are, and those things that nobody ever looks at. (0:03:10) Jonnie: It does not matter. So stop complaining, because for some of us, it’s a very fun event. (0:03:15) Jonnie: Trying to get to five wins in a row is an actual challenge, and some of us like that. (0:03:19) Jonnie: So if you are complaining about pocket camp, the problem is you, not the app, shut up, (0:03:25) Jonnie: stop complaining. There, I’ve had my rant. I’ve felt like I’ve been holding this in all week, (0:03:30) Jonnie: and I knew that I was going to get something on. I just need to get that out. I know I feel better, (0:03:36) Jonnie: because I’ve told people that need to shut up to shut up. (0:03:37) Codey: Yay, I’m so happy for you. (0:03:43) Codey: I also still play that. (0:03:44) Codey: I guess I didn’t put that on my list, but I do still play that every day. (0:03:50) Codey: I just do the daily like basic stuff, but so like get the, open the two packs, get a, (0:03:56) Codey: do a wonder thingy, all that to get my daily stuff. (0:04:04) Codey: And I haven’t been doing the… (0:04:07) Codey: The battles as much, but I did when I was doing the battles, I agree like they were actually challenging and… (0:04:16) Codey: I mean they have as much luck as regular TCG games do, so… (0:04:22) Codey: Such is life. (0:04:23) Jonnie: And I think you hit on my favorite thing about Pokemon Pocket, which is you can play… (0:04:31) Jonnie: It’s a fun game that you can play every day and complete the dailies in literally two minutes. (0:04:32) Codey: Mm-hmm. (0:04:37) Jonnie: Like, you do not have to do a battle. (0:04:40) Jonnie: The way the whole thing is designed is one of the least predatory forms of the sort of game development that I’ve seen, right? (0:04:49) Jonnie: It is not buying for your time, you know. (0:04:53) Jonnie: I used to play Marvel Snap and the big reason that I fell off is it just felt like to get all of the stuff. (0:05:00) Jonnie: You kind of had to be doing half an hour worth of battles a day as a minimum and it was just it was fighting for time. (0:05:09) Jonnie: Pocket is not. It’s like we’re here for two minutes, open us, open a pack, get a little dopamine here and then close us. (0:05:17) Jonnie: Or not. We don’t really mind if you want to play us. Play us. If you don’t want to play us, don’t. (0:05:23) Jonnie: And like I find myself there are days where it’s like, yeah, I want to jump in and do some battles and I’ll spend half an hour playing some battles. (0:05:30) Jonnie: And then there are other days I’m like, I’m not really like it’s it’s I’m just too busy and like I don’t have that. (0:05:36) Jonnie: That it’s in my brain that says, but you got to do the dailies because I already did the dailies because they were super fast. (0:05:42) Jonnie: So I’m a big fan of like the underlying design of of Pokemon. (0:05:47) Codey: I definitely agree. I think that I really appreciate when games don’t punish you for (0:05:53) Codey: having like a life happen where you’re just not able to play as much as even you might (0:06:01) Codey: like. But you just have to dial it back a little bit and that’s okay. Yeah, so that’s, (0:06:11) Codey: - I agree. (0:06:13) Codey: What else have you been playing, or is that it? (0:06:15) Jonnie: Yeah, I’ve kind of been in a weird, like weird it’s not the wrong word, it’s summer, (0:06:20) Jonnie: I just haven’t been playing games, I’ve been outside. (0:06:22) Codey: That’s fair. Man, I cannot relate. It is not somewhere. I’ve been getting into a really (0:06:27) Jonnie: Yeah, because it’s not summer, so what have you been playing? (0:06:34) Codey: good groove of doing my specimens because that deadline of having to graduate by October sure (0:06:45) Codey: is looming. But I’ve been playing all day. (0:06:52) Codey: Also, Pokemon TCG. Still playing Honey Grove, which is a really fun game that we’ve talked (0:06:59) Codey: about on the podcast before. It is the only farming game that I’ve ever played for the (0:07:04) Codey: podcast that I continue to play. And then I have a cross-stitch game on my phone that (0:07:11) Codey: I just call my coloring game because you’re basically just coloring. And I do that with (0:07:16) Codey: my grandma and I really enjoy it. And so that takes some of my brain power when I (0:07:22) Codey: need to shut my brain off from science. And then the last one is a secret thing that might (0:07:32) Codey: come up in a future episode. So listeners, continue to listen so that you can know what (0:07:39) Codey: the secret game is. (0:07:44) Jonnie: We made it five minutes into the episode before Cody promised something in the future, and (0:07:50) Jonnie: Al’s not here today, so we’re going to get a lot of promises today. (0:07:50) Codey: Yup. Yeah. 100%. I feel really confident about this promise though. So far. Yes. I have been (0:07:53) Jonnie: So look forward to that, listeners. (0:07:58) Jonnie: Great. (0:07:59) Jonnie: Are you having fun with the secret thread? (0:08:08) Codey: tempted to possibly invest money into the secret thing. There are ways to do so and it’s not (0:08:17) Codey: expensive. Um, and so (0:08:20) Codey: we will see if, uh, if I’m still playing it consistently, um, when next you hear me (0:08:28) Codey: speak of it, then perhaps I will invest money. Uh, stay tuned for that, I guess. Um, yeah. (0:08:40) Codey: So that is what we have been up to. Wow. Look at that. We’re only over like 10 minutes. (0:08:48) Jonnie: Look it might be a shorter episode today. It’s January, you know (0:08:51) Codey: » No, you said it, you said it, it’s not gonna be short now. (0:08:57) Jonnie: There’s not much news (0:09:01) Jonnie: Ah. (0:09:02) Codey: I’m sure, I want more rants. (0:09:04) Codey: You ranted a little bit in the beginning and I want more of that. (0:09:07) Codey: Okay, so the next thing that we’re gonna talk about is all of our news. (0:09:13) Codey: The first bit of news is Into the Emberlands has their 1.0 out now. (0:09:21) Codey: This is the game that used to be called Wonderful. (0:09:25) Codey: I have no memory of this game, but okay. (0:09:29) Codey: And there is now a new village level and a new biome. (0:09:34) Codey: There’s a golden skin for your character if you beat the game and get credits. (0:09:39) Codey: And they say that there are three, quote unquote, epic end game items. (0:09:45) Codey: They don’t really have photos of them or anything. (0:09:47) Codey: so I cannot confirm the epic level. (0:09:50) Codey: I think we’re at the end of this video so let me know what you think in the comments if you want to see more of these items but it’s intriguing. (0:09:57) Codey: yeah it’s a fairly inexpensive game it’s like under seven dollars USD and it is 25% off on steam until February 3rd so you got a little bit of time if this is a game that you were interested in and waiting for 1.0 now is your chance to get it also a little cheaper. (0:10:16) Jonnie: Yeah, and it looks, uh, no, but that’s I think partly because it’s sort of like, so, in case (0:10:16) Codey: on your list at all? (0:10:24) Jonnie: people don’t remember, this is the game where you’re going out and exploring something called (0:10:28) Jonnie: the miasma to find like your people who have been lost and bringing back to a village that (0:10:35) Jonnie: you are building up. And so the vibe is maybe a little bit more survival game slash RTS, and (0:10:46) Jonnie: sort of like the way you build up a village. Like it’s that more sort of not quite top down style, (0:10:53) Jonnie: you know, building connecting roads and quite a large village rather than something (0:10:57) Jonnie: small and more intimate and based on your character. But it’s got a very cute art style, (0:11:04) Jonnie: like it looks like a fun game. If what I said sounds like, you know, the sorts of things that (0:11:11) Jonnie: that tickle your brain. I think this looks like a very fun thing. I might (0:11:16) Jonnie: get the price. It seems like a little bit of a no brainer to try out. (0:11:16) Codey: Yeah (0:11:19) Codey: Yeah (0:11:21) Codey: Cool the next one. I know you were excited about Johnny is (0:11:26) Codey: tiny garden (0:11:28) Codey: So this is what I’ve just been calling the Polly Pocket game (0:11:34) Jonnie: Because it is the polyfucker K. (0:11:35) Codey: And if you don’t if you don’t know what a Polly Pocket is I (0:11:35) Jonnie: Yep, that’s that’s what we’ve all been calling. (0:11:40) Codey: Will I refuse to explain it to you? (0:11:43) Codey: I’m not that old (0:11:46) Codey: You know what a Polly Pocket is (0:11:48) Codey: Um (0:11:50) Jonnie: I mean I don’t think that’s accurate but just in case anyone doesn’t know, in this game you’re (0:11:56) Jonnie: building a farm inside a kind of like a locket right so it opens up and there is on the vertical (0:12:03) Jonnie: part there is your house and on the horizontal part that’s where you can sort of build your farm. (0:12:10) Jonnie: One of the features I guess is that there’s a crank that you turn which looks like I’m assuming (0:12:17) Jonnie: turning the crank signifies (0:12:20) Jonnie: the passing of time and that’s what causes crops to grow and those sorts of things and (0:12:27) Jonnie: based on what they’re showing my assumption is the gameplay loop as you grow crops down the bottom (0:12:32) Jonnie: to earn currency to then decorate up the top and one of the things that I like about this idea (0:12:38) Jonnie: one is like a fun idea for a way to sort of constrain the space that you are building in (0:12:44) Jonnie: but also the idea of like decorating your sort of vertical space in that sort of place. (0:12:50) Jonnie: It’s like quite a cool and different way to decorate because you’re not decorating this much of a (0:12:55) Jonnie: 3D house style space so it’s just a little bit of a different lens on that which looks cool and cute. (0:13:00) Codey: Yeah, I agree, um, nope, yeah (0:13:05) Jonnie: All right do we actually say the news? The news is that they’ve got a release date. (0:13:10) Jonnie: It is coming to Steam on April 8th which is relatively soon so that is very exciting. (0:13:18) Codey: Yeah. And they don’t have a price listed on Steam yet. But they do have a Discord. So if you’re (0:13:31) Codey: interested, and you want to be like, kind of in the know of this kind of stuff, you can join their (0:13:37) Codey: Discord and find and kind of have that information. How do you feel? Do you feel like you could, (0:13:42) Jonnie: Brody, are we gonna promise an episode on tiny garden? (0:13:47) Jonnie: Absolutely. I feel like I could promise that. (0:13:48) Codey: promise that? Okay, Johnny will promise. Not all promises go, but they have to be vetted by me. All (0:14:02) Codey: promises have to be vetted by me. So yes, I will let you promise to do an episode on this. Yeah. (0:14:10) Codey: 100%. Yeah, it’s really cute. Next is Echoes of the Plum Grove. (0:14:19) Codey: So this game is already out in a lot of versions, but the Switch version is now (0:14:26) Codey: announced to be releasing on the 13th of February. And it will be 10% off until the 22nd of February. (0:14:35) Codey: So I believe it’s a $20 game. And so you’ll be able to save a little bit of money if you order it (0:14:42) Codey: ahead of time. Yeah, that’s pretty much it. (0:14:46) Jonnie: Nice. And because of the Plumb Grove is I don’t think we’ve covered it on the show, but I’m pretty sure Kat in the Slack was playing it and they were having a very good time with it so it’s one that sort of like bumped up on my list and I feel like it will be a good candidate for Switch because it’s got that. (0:14:48) Codey: Not yet, Anna. (0:15:06) Jonnie: The art style is very reminiscent of like a Paper Mario. (0:15:12) Jonnie: And so I think that that like, I think the art style will work, the gameplay looks free. (0:15:16) Jonnie: Relatively simple, I think it will be a really good candidate for like, playing on your Switch in handheld mode, in particular, so I think this is a good move. (0:15:28) Jonnie: And let’s just hope that the game can actually run on the Switch, because I feel like that is now a concern for every Switch game that’s coming out in 2025. (0:15:32) Codey: Yeah, so there is that. Next is Amber Isle. So this is actually pretty much the exact same news (0:15:38) Jonnie: Not because of the developers to be clear, but because of where the Switch is at from a performance perspective. (0:15:59) Codey: that they have a Switch version coming. (0:16:02) Codey: Coming out on 13th of February, however, they also have a pre-order up until the release (0:16:10) Codey: of 20% off, which is super interesting and cool. (0:16:15) Codey: Again, this is another one that I didn’t remember, so just reminding folks, this is a dino-centric (0:16:24) Codey: shop management sim, so everyone is like a dinosaur. (0:16:30) Codey: so you can befriend up to 48. (0:16:32) Codey: You create what they call paleo folk, and you decorate and rebuild the island. (0:16:39) Codey: So looks like dinosaurs might be this year’s hot thing or this time period’s hot thing (0:16:47) Codey: because we’re getting a lot of dino games. (0:16:50) Jonnie: I feel like we are, but I don’t feel like dinosaurs are that popular right now. (0:16:56) Codey: I mean, they, the demand must be there. It, it must. (0:16:59) Jonnie: Mustard. (0:17:01) Jonnie: I feel like indie video games are much more based around what the creator wanted to make and then what the market is demanding. (0:17:07) Codey: That’s, that’s still a form of demand. It’s just a different form of demand. (0:17:14) Jonnie: Demand of one. (0:17:15) Codey: Yeah, a single, single demand. Um, I mean, that’s a pretty good strategy though, (0:17:21) Codey: because most people, if at least one person wants it, they’re going to be more people (0:17:26) Codey: than you. (0:17:26) Jonnie: No, that is not it. That is, in fact, not a good strategy. (0:17:29) Jonnie: And you have just hit on, like, what I do for a day job. (0:17:31) Jonnie: And this is the problem that most people make. (0:17:33) Jonnie: They’re like, I’m going to build the thing that I want. (0:17:34) Jonnie: And then they are shocked that nobody else wants that thing. (0:17:36) Codey: Oh no. Oh no. That’s so unfortunate. (0:17:40) Codey: Um, well I’m sure that some of our hosts are super excited about this because they love dinosaurs, so. (0:17:50) Codey: Big shout out. (0:17:54) Codey: Um, next is OVA Magica. So I want to note here that Al said that the .8 update was out now, but it is actually the .805. (0:18:06) Codey: So there’s, it’s different. So they say that if you’re update your game, make sure that it’s version 0.805. (0:18:14) Codey: So, um, this version adds a couple of different things. One of them is the blob temple, which is a new world in which there will be some new blobs like the tiger blob, red panda blob, peacock, the panda, that kind of stuff. (0:18:32) Codey: kind of stuff. It’s a really pretty area. (0:18:36) Codey: Um, looked really beautiful. They also add the greenhouse, um, where you can grow things (0:18:42) Codey: across, all across the year. There’s the cave behind the waterfall and I, there’s like a (0:18:48) Codey: boss blob in here that looks kind of horrifying. Did you see it, Johnny? So it looks like it has, (0:18:56) Codey: it’s like a scorpion’s tail, but it has ram’s horns. It just looks like a, like I was like, (0:19:02) Codey: Like it’s a double blob basically, but then the more you look at it (0:19:06) Codey: the more like as scary as a a blob could be as a little– he is angy, you are right. (0:19:11) Jonnie: He just looks a little angry. (0:19:18) Codey: I guess I’m just like thinking about how it would move and that’s where some of my horror comes from. (0:19:25) Codey: But I’m sure it’s probably adorable in actual movement. There is also the blob paradise which (0:19:32) Codey: which is basically just an agility course and I am here for it. (0:19:36) Codey: I want to see kind of like Westminster version, like blob championships where your blobs run the agility courses as fast as they can and may the fastest blob win. (0:19:51) Codey: I cannot wait to. I’m sure that my dog’s ideal idea of parenthesis and agility course when I was doing training with Stella. (0:19:52) Jonnie: Is your idea of paradise an agility course? (0:20:06) Codey: She had they had an agility course like at the place and she they only had some of the some of the some of the stuff set up though, but she loved it. (0:20:16) Codey: Like the second that she knows that she’s supposed to be like working for something, she is just so engaged and she has so much fun and so I could just see her having the best of times and anything that makes my dog happy makes me happy. (0:20:33) Codey: So yeah, it probably could be considered. (0:20:36) Codey: My paradise they have other small improvements and bug fixes in the point (0:20:44) Codey: eight zero five update and they say that the point nine update will have more (0:20:51) Codey: heart events and another world that is currently redacted in the show note in (0:20:56) Codey: their not show notes but in their roadmap. So have you played this yet? (0:21:04) Jonnie: No, and I don’t think I will (0:21:06) Codey: Okay I every time I see it I’m like oh yeah this game I want to play it and (0:21:06) Jonnie: Isn’t. (0:21:10) Codey: then the world turns and time moves on but because it looks really (0:21:18) Jonnie: Yeah, to me this game sort of like sits in the realm where it kind of feels like it’s, you know, like it’s a bit Pokemon, it’s a bit Stardew Valley, but I’m not sure what it is, you know, because it’s like, yeah, it’s like, I just, to me this game lacks the thing that makes like the thing that gets me excited is when I look at a game and I’m like, (0:21:30) Codey: Mm-hmm. Mm-hmm. (0:21:40) Jonnie: Oh, like I can see what you’re going for here like I can see what is different and like I think the next game that we’ll talk about is (0:21:48) Jonnie: a really good example of of one of those. And this one is kind of just like, I like Pokemon and I like Stardew and his game that’s Pokemon Stardew, which is like, sure, fine, but I can play Pokemon and I can play Stardew. Why do I want to play this? And I’m not sure why I want to play this. (0:22:04) Codey: But it’s poke but it’s Pokemon and Stardew as blobs as little little guys (0:22:10) Jonnie: Yeah, like, I don’t know, cute stuff is like Daimedos in these days. (0:22:15) Codey: I (0:22:17) Codey: There is no end to the amount of dopamine that I need and serotonin that I need in this world right now (0:22:25) Codey: You don’t live in the political climate that I live I (0:22:30) Codey: crave a grave distraction (0:22:32) Codey: Um… (0:22:35) Codey: Yeah, so you said you’re you really interested in this next game (0:22:40) Jonnie: And like actually I’m not, so Alan and I, the next game is Overthrowing, and Alan and (0:22:45) Jonnie: I covered it on the demo episode where Alan played Overthrowing, and I played Luma Island. (0:22:56) Jonnie: And so Overthrowing is the sort of, I call it Minecraft adjacent game where you are basically (0:23:04) Jonnie: throwing stuff. (0:23:05) Jonnie: So you can go and cut down trees, or you can just throw the sawmill at the trees, and that (0:23:10) Jonnie: you can cut down the trees, which is a fun concept. (0:23:13) Jonnie: I think the game looks like it’s like a fun concept, but they kind of ran out of ideas (0:23:18) Jonnie: after that. (0:23:19) Jonnie: But at least they’re very clear about what they are, right? (0:23:21) Jonnie: They are trying to be silly and fun and have weird interactions and all of those sorts (0:23:26) Jonnie: of things. (0:23:27) Jonnie: And to that, they have a relatively big update that is coming on the 30th of January, which (0:23:34) Jonnie: is the livestock update. (0:23:37) Jonnie: introduces a farmable creature. (0:23:40) Jonnie: It’s the Woolly, which I guess is a sheep, it introduces fire and mortars, so it just (0:23:50) Jonnie: gives you fire bombs, and it says they can be used against structures, so I guess it’s (0:23:57) Jonnie: the chaos thing where you can just fire bomb your own buildings. Yes, you can. (0:24:02) Codey: Well, I think it’s up to six. (0:24:05) Codey: You can have up to six people on a server, I think is what it’s going for. (0:24:10) Codey: So you’d firebomb your friends’ buildings. (0:24:10) Jonnie: That makes way more sense. (0:24:17) Codey: That’s part of the fun, in Minecraft also, is watching your friend build this awesome (0:24:22) Codey: thing and then accidentally having a creeper blow it up. (0:24:26) Jonnie: And then there’s some new buildings as well, and most of the new buildings just sound like they’re there to support the fire bombs in the Woolies. (0:24:37) Codey: Yeah. Um, I love that with the Woolies, it says that they have a barn quote for when they are not (0:24:46) Codey: in their gigantic evil mutated forms, cause causing devastating damage to everyone around. (0:24:54) Codey: I just, I love the, the way that the developers talk in this, um, like release or news, um, (0:25:03) Codey: like steam update because it just there they have (0:25:07) Codey: fun with the game and I can tell. Yeah. (0:25:09) Jonnie: Yeah, and like they’ve got such a clear vision for this game like it really comes through even in the communications right and like for me that was the difference between something like overthrow on and. (0:25:20) Codey: Yeah, when I think that like, I loved when I was watching the it just looks ridiculous like when I was watching the thing and I was like they literally just threw a sawmill at the tree. Like, I want to use this sawmill or I want to like have you can either throw the tree at the sawmill or throw the sawmill at the tree and I’m like, what just throw the whole building at it. (0:25:42) Jonnie: Yep. It’s… yeah. (0:25:44) Codey: It’s goofy, but awesome. (0:25:50) Codey: The other, they have some other small things in this update, but they say that the next update in quote unquote spring 2025 we’ll see. It’s called the parks update, and it will add some new plants and new decorations, as well as the mechanism of pollution. (0:26:08) Codey: So excited to out pollute my friends in a video game, not in real life. (0:26:14) Codey: Make sure to recycle kids. And then the last thing that (0:26:20) Codey: we have here is a game called grandpa’s farm. So this is a little different than normal. It’s not a video game. It’s a tabletop role playing game. It’s only $7 USD, which is pretty awesome. (0:26:36) Codey: And I just have some blurbs I was trying to figure out how to summarize it and I was like they just say it on their words on their on their page anyway so I’m just going to read this quote grandpa’s farm is a letter writing role playing game inspired by slow life video games like harvest moon Animal Crossing and Stardew Valley. (0:26:50) Codey: In grandpa’s farm you’ve inherited a long neglected farmstead and are about to spend the next four years of your life getting it up and running again. Each turn, you’ll draw from a deck of playing cards and interpret card values to determine the progress made on your farm over the course of a single season. (0:27:06) Codey: With that progress in mind you’ll then chronicle your revitalization efforts by writing a letter to a loved one. (0:27:12) Codey: Optional mechanics are also included that allow you to alter your deck by trading or competing at festivals. Removing cars will make certain kinds of progress. (0:27:20) Codey: It’s more likely and festivals can be role played either alone or with fellow players. (0:27:26) Codey: I think this is a really cool concept. (0:27:30) Codey: I’m also big on games that you can play alone. (0:27:34) Codey: One of the games that I got when I went to Pax Unplugged was a game called Dog Park, where you literally just take dogs to a dog park. (0:27:42) Codey: And one of the reasons I like it so much is because you can play a single player version. It just kind of adds to random NPC characters. (0:27:50) Codey: I like the concept of writing a letter. I think there’s a lot of new stuff happening in this. (0:28:00) Jonnie: Me too. Yeah, I’m a big fan of tabletop games, like particularly like the sort of game which is, (0:28:09) Jonnie: you know, pen and paper based, it’s like very accessible. And like you, I think games that (0:28:17) Jonnie: have a one player mode are really good, particularly in this day and age, where like, (0:28:24) Jonnie: you know, sometimes it’s just hard for calendars to line up and to see people and to have something (0:28:30) Jonnie: to do is great. And I think like you, the idea of writing a letter as sort of the point of the game (0:28:39) Jonnie: is a really cool idea. It’s a really great way to sort of tell the story of what’s happened, (0:28:46) Jonnie: you know, because a lot of these sort of tabletop RPG games, like that’s what you’re doing is (0:28:50) Jonnie: telling a story. And it’s very on theme for, you know, Stardew-like inspired games. (0:29:00) Jonnie: To, you know, kind of capture that story in something like litter. (0:29:05) Codey: Yeah, um, I mean, I’m definitely intrigued and I might get it since it’s so inexpensive. (0:29:12) Codey: Um, I don’t know how we would have podcast upset about it, but I guess I could, like, if we have an (0:29:19) Codey: episode where we just kind of cover a smattering of things, I could mention it in that episode. (0:29:23) Codey: But, um, I am interested, especially it’s only $7. (0:29:29) Codey: They basically just, the $7 gives you access to the PDF, um, of the game. (0:29:35) Codey: Like how to play the game and stuff. (0:29:37) Codey: Um, but that’s just really accessible and I appreciate, um, access to their creativity. (0:29:46) Codey: So pretty cool. (0:29:48) Jonnie: Very cool (0:29:48) Codey: Have you ever played any, do you play TTRPGs much? (0:29:51) Jonnie: I used to I haven’t played so much like the last few years, but yeah, I used I used to play them quite (0:29:55) Codey: Okay. (0:29:58) Codey: Okay. (0:29:59) Codey: I’m getting more into that kind of stuff. (0:30:02) Codey: Um, and Jeff is actually from. (0:30:05) Codey: When we went to packs, he saw this like table, um, like a coffee table (0:30:12) Codey: and a card table, like thing. (0:30:15) Codey: And now he really wants to get one where it’s, it looks like a normal (0:30:19) Codey: like coffee table, for example, but then you can take off like the top level (0:30:23) Codey: of it and there’s a felt table under that for like puzzles or games or something. (0:30:28) Codey: These tables are like two grand, but he’s like, it’ll be worth it. (0:30:31) Codey: Like, okay, whatever. (0:30:32) Jonnie: It will 100% be worth it. Let’s take (0:30:35) Codey: And I think it’s just like, it inspires more of that type of gameplay and stuff. (0:30:41) Codey: And I mean, we want to get more into it. (0:30:43) Codey: It’s just really fun to do together. (0:30:45) Codey: So, uh, yeah, maybe when I, when we get into that, uh, this, this game (0:30:51) Codey: will make its debut in my home. (0:30:55) Codey: So cool. (0:30:56) Codey: Well, that is the news we really did. (0:30:59) Codey: We are, we really are flying through things. (0:31:05) Codey: - We could go slower. (0:31:08) Jonnie: Look, let’s not, you know, berate our listeners by talking about things that we have nothing to say, and just, you know… (0:31:15) Codey: It’s true. (0:31:17) Jonnie: I know we could do that, but let’s not do that to them. (0:31:22) Codey: I’m just in like shocks. (0:31:24) Codey: ‘Cause normally we’re like, (0:31:25) Codey: oh, this will be a fast episode. (0:31:26) Codey: And then we’re like, it’s 1 a.m. (0:31:29) Codey: It’s an over-exaggeration, (0:31:30) Codey: but that’s how it feels sometimes. (0:31:33) Codey: Yeah, so that’s all the news. (0:31:36) Codey: So we’ve come to our main topic, (0:31:38) Codey: which is Animal Crossing Pocket Camp complete. (0:31:40) Codey: So again, just a reminder, (0:31:42) Codey: this is something I have not played, (0:31:44) Codey: but Johnny has been playing. (0:31:46) Jonnie: But you have played, because you’ve played Animal Crossing Pocket Camp. (0:31:50) Codey: I’ve played the, yeah, that version. (0:31:53) Codey: I guess that was one of my questions. (0:31:54) Jonnie: It’s the same game. (0:31:55) Codey: Okay, that was one of my questions for you, (0:31:58) Codey: is what’s the difference? (0:32:00) Codey: Like why, if you’ve played the first one, (0:32:04) Codey: Like the, not the. (0:32:05) Codey: The first one, but if you’ve played the non-complete version, what is there in this that could bring you back or like that’s novel? (0:32:15) Jonnie: Ernie, have you not been listening to the news (0:32:17) Jonnie: on our own show? (0:32:18) Codey: I have, but other people might not have listened to every episode. (0:32:24) Jonnie: Good save, good save. (0:32:27) Codey: We need to, uh, yeah. For people who might not have been listening, cough, cough, totally not me. (0:32:35) Codey: What’s different about this and is it worth it if you’ve played the other but didn’t, haven’t played this? (0:32:41) Jonnie: So they shut down the Animal Crossing pocket camp in December, or maybe it was the end of November last year. (0:32:53) Jonnie: Basically to remove the online functionality, and they have released Pocket Camp Complete as a one-time purchase. (0:33:04) Jonnie: It has all of the stuff in it from the mobile game, so it’s basically just the original version. (0:33:11) Jonnie: The original version, with all of the stuff in offline mode, that’s what the game is. (0:33:19) Jonnie: The answer to the question of “Is it worth it?” First of all, you can transfer your save. (0:33:25) Codey: Okay. That was another question. (0:33:27) Jonnie: You can bring over your old save. Whether or not it’s worth it is “Why did you stop playing? Did you stop playing?” (0:33:33) Jonnie: Because you’ve got sick of the way microtransaction-based games work. In which case, yeah, this is a really good way to come back. (0:33:41) Jonnie: Because there’s no microtransactions. If you stopped playing it because you were bored of the game, then probably not, because it’s just the same game. (0:33:52) Codey: okay is it um is it only on the phones okay um yeah I just wasn’t sure if they’ve like added (0:33:58) Jonnie: I assume so. (0:34:06) Codey: um other ways to play or not (0:34:10) Jonnie: I don’t believe so. And so maybe a good place to start is to talk about what I think and I haven’t I hadn’t played pocket camp in like, many years I played it the year it came out and had not played it since. So some of this might be slightly wrong. (0:34:28) Jonnie: But as I said, there’s only really two main differences in this version to the to the original and the first is in (0:34:40) Jonnie: there’s the the query. And usually to access the query, you had to have friends, and you would talk to those friends and they would help you out at the query and it was very driven by online communication. (0:34:54) Jonnie: The difference now is that you can still have friends, but you have to exchange (0:35:00) Jonnie: QR codes in order to get them in. And once they’re in, they’re in for forever, which is quite nice. And if you (0:35:10) Jonnie: have any other people that are playing the game, the really nice thing is on the website for the game, they have a bunch of QR codes that you can just load in and get plenty of friends that way. (0:35:22) Jonnie: So there is no need to know anyone else that is playing the game. You can literally just get all of the get all of the stuff from Nintendo. But that’s just removing kind of the main online feature from the game. (0:35:37) Jonnie: The second is in sort of like the events. (0:35:40) Jonnie: And I think what they’ve done in Pocket Camp, which makes a ton of sense, is the events are just way easier because they’re not trying to, you know, encourage you to, you know, to spend money on microtransactions to complete stuff. (0:35:57) Codey: Mm-hmm. (0:35:59) Jonnie: I find you here, like, for most of the events, you get way too many of the resource like that you need. (0:36:07) Jonnie: So at the moment there’s an event going on where you have to like pick. (0:36:10) Jonnie: They pick up snow globes and they are just a currency for crafting certain furniture items. (0:36:16) Jonnie: And I think like within two days I had enough to craft everything in the event once for like a week. (0:36:22) Jonnie: So I could craft lots of the stuff if I wanted to, which is really nice. (0:36:28) Jonnie: So the events I think are a lot easier than they were in the original game. (0:36:34) Codey: Well that’s also nice that they give you like enough time to be able to get things done because (0:36:41) Codey: kind of going back to our earlier conversation like if you are only able to like check in for (0:36:48) Codey: a day or two of the week because your week is really busy or you have a life or it’s summer, (0:36:59) Codey: being able to just kind of play at a minimal level but still (0:37:03) Codey: not feel like you’re missing any. (0:37:04) Codey: Anything is really beneficial. (0:37:06) Codey: Oh, okay. (0:37:06) Jonnie: Yeah, I don’t know. This game is that good in that regard because the core gameplay loop is still the same (0:37:14) Jonnie: And maybe we should just cover that very briefly because people may have forgotten (0:37:19) Jonnie: But but essentially the game works on what I would say a three-hour timer where every three hours (0:37:25) Jonnie: New villages show up at the various regions around the game. There are four regions (0:37:32) Jonnie: and an Animal Crossing style. Each of the retunes has a different resource. There’s one that (0:37:36) Jonnie: has fruit, one that has river fish, one that has ocean fish, and one that has bugs. Those (0:37:42) Jonnie: villagers ask for some combination of those things in order to fulfill requests, and it makes them (0:37:49) Jonnie: like you more. And then liking you more gives you crafting materials for furniture. It also enables (0:37:58) Jonnie: you to invite them to your campsite, which is a fifth location where you can kind of design and (0:38:03) Jonnie: place your furniture. (0:38:06) Jonnie: And there are special missions like each villager has its own unique piece of furniture and if you get the friendship level high enough, they’ll teach you to make it and then ask you to craft one for them. (0:38:21) Jonnie: And so there’s a lot of stuff in this game that is driven by timers and so it does have more of a (0:38:30) Jonnie: “Oh I need to check in because I don’t want to miss out on that” where I want to get the literature level up. (0:38:37) Jonnie: Or my furniture has finished crafting because that’s also on timers or there’s there’s daily missions. (0:38:44) Jonnie: So there is a lot more stuff to do on this game on a regular cadence and I still find it a little bit to play. (0:38:54) Codey: Okay, womp womp, I tried to give it the benefit of the doubt. (0:38:58) Jonnie: No, I mean it’s like at its core it’s still the same mobile game that it was and it was very (0:39:04) Jonnie: clearly a bit of behaviour that I’m trying to drive and it’s still very much there. It’s just (0:39:10) Jonnie: for things that I think were more microtransaction heavy. They are now, they’ve just made those (0:39:17) Jonnie: things more generous I guess, which makes sense because you can’t buy your way out of that anymore (0:39:22) Codey: Yeah, well, but that’s also nice that because I feel like, especially if you do have that, (0:39:35) Codey: if they still have that like FOMO, like you got to get things, make sure you don’t miss (0:39:40) Codey: a certain thing or whatever, like that is gonna make people want to just spend money. (0:39:47) Codey: And that’s not, I mean, it’s a great business strategy, but it doesn’t. (0:39:52) Codey: make a good game, like it makes it, you can make it really stressful to play a game. (0:39:57) Codey: So in my opinion. (0:40:01) Codey: Um, okay. (0:40:03) Codey: So the questions that I had, uh, how is it different? (0:40:07) Codey: Answered. (0:40:08) Codey: Can you bring over your old safe answered? (0:40:10) Codey: Um, do you have to pay? (0:40:12) Codey: You said, yes. (0:40:13) Codey: What is it? (0:40:14) Codey: How much does it cost? (0:40:15) Jonnie: So I know it was first coming out, and I can’t remember when it ends, but it was (0:40:22) Jonnie: $10 when it initially came out, and then if you waited too long it was $20. And I can’t remember (0:40:29) Jonnie: if it changed to $20 at the start of 2025, or if you had until the end of January. It was one of (0:40:36) Jonnie: those two, but now I cannot have to try and look that up and find out. Yeah. (0:40:42) Codey: So it’s on the phone, right? (0:40:45) Codey: Let me look it up. (0:40:46) Codey: And if it is still money, or I guess it’ll tell me how much money it is. (0:40:52) Codey: Animal Crossing. (0:40:54) Codey: It is $9.99 still. (0:40:56) Jonnie: I feel like that runs out. Oh, when does this episode come out? If you’re listening to this (0:41:02) Jonnie: episode, when it comes out and you are interested in playing Animal Crossing Boca Camp, like, (0:41:08) Jonnie: go and buy it immediately, otherwise you will have to pay the idiot tax of an additional $10 (0:41:15) Codey: literally just going to do it now, even if I don’t necessarily want to play right now. (0:41:21) Codey: I feel like I’m going to want to play eventually, so purchased. (0:41:24) Jonnie: And that’s exactly the like if you think that this is a thing that you will play at some point like by it now (0:41:31) Codey: Yeah (0:41:33) Codey: done (0:41:35) Codey: So we must friend each other so that we can can you give stuff to people other people or is it just a solo game now (0:41:41) Jonnie: It’s just a solo game, but we can still exchange the Friend QR code, (0:41:46) Jonnie: so you can see me at Windy Pass and ask if I want to help you in the query. (0:41:51) Jonnie: But there is no online communication aspect to this game anymore. (0:41:56) Codey: » Okay. Cool. (0:42:00) Jonnie: So now that the game’s out, the main thing to do, I guess, (0:42:04) Jonnie: is to try and collect everything, right? (0:42:07) Jonnie: You kind of get a sense for how much stuff is. (0:42:11) Jonnie: This is in this game, because it was out for a very long time. (0:42:16) Jonnie: And sorry, I’ve got it open. I’m just trying to navigate to the right screen. (0:42:19) Jonnie: There’s like a screen where you’ve got all of the, they call it the complete item catalog. (0:42:24) Jonnie: So one of the new currencies they added was a complete ticket. (0:42:27) Jonnie: And you can just exchange that one of those tickets for a piece of like sort of specialty furniture. (0:42:37) Jonnie: And there is a long list of all of the different categories. (0:42:41) Jonnie: And there’s one that I was looking for because the whole time I’ve been talking, I’ve been scrolling down this list of stuff. (0:42:50) Codey: Oh, no. (0:42:51) Jonnie: And when I say scrolling down the list, this is not the list of furniture. (0:42:56) Jonnie: This is the list of categories of furniture to go into. (0:42:58) Codey: Oh my gosh! (0:43:01) Jonnie: So I don’t know exactly how many items of furniture there are. (0:43:06) Jonnie: like most of these things that I’m scrolling past have probably about 10, like… (0:43:11) Jonnie: There was one that was 620 items. There was one that I’m pretty sure I’ve seen somewhere. (0:43:23) Jonnie: It’s over a thousand. So there is a lot of furniture too. Oh yeah, there’s the (0:43:28) Jonnie: preview and collection which is almost 2,000 items of furniture. Now you can acquire most of this (0:43:36) Jonnie: through other methods. So a lot of it’s timed. (0:43:41) Jonnie: A lot of it’s the event furniture, right? So you will get it as you sort of do events and progress (0:43:50) Jonnie: through the game. But just as sort of an idea of how much there is to collect, (0:43:57) Jonnie: that’s from the seasonal events. And then you’ve got fortune cookies, which is (0:44:02) Jonnie: an entirely separate set of huge amounts of furniture to collect. So it’s just a huge, (0:44:09) Jonnie: Huge, huge, huge, huge. (0:44:11) Jonnie: Huge, huge collectathon. That’s what this game is. (0:44:13) Codey: Uh, I mean, are they going to be adding new stuff to it or is it like, this is it now? (0:44:18) Jonnie: No, no, no, no, no. This is the we’re done with the game. We’re shutting down the servers. (0:44:20) Codey: Okay. (0:44:24) Jonnie: Here’s the full game. Play it, don’t play it, whatever. Like, for me, this is like, I think (0:44:29) Jonnie: Alan, I talked about this before, but this is a really good way to wrap up a mobile game, right? (0:44:34) Jonnie: Where it’s like, if you still love this game, here is the way, here is a nice way to access all of (0:44:39) Jonnie: the content when I’m… (0:44:41) Jonnie: adding anything more. It’s super clear. This is the game. It is what it is. Go for it. (0:44:45) Codey: Yeah, I like that actually, and it can just kind of join all the other Animal Crossing (0:44:53) Codey: games in the bin, not the bin, but in the recesses of some storage somewhere for me, (0:45:00) Codey: but we’ll see if I play it. (0:45:00) Jonnie: I believe they said when they brought this out that the game is on a four-year cycle. (0:45:08) Jonnie: If you start playing this game and you want to try and get everything, I imagine you would (0:45:18) Jonnie: be able to get everything before four years because of the way the currencies are designed. (0:45:24) Jonnie: But if you were going to get everything, let’s say naturally, through playing the events (0:45:27) Codey: Yeah, well worth 10 bucks. (0:45:29) Jonnie: and doing everything like that I believe (0:45:30) Jonnie: it would take you four years (0:45:34) Jonnie: yes um maybe I’ll just talk a little bit about sort of the (0:45:38) Jonnie: events because like so so we talked about the core gameplay loop which is (0:45:42) Jonnie: about giving (0:45:45) Jonnie: fulfilling villager requests um so I’ve played for two months now and it seems (0:45:49) Jonnie: like the events follow the same cycle month to month which I (0:45:54) Jonnie: will admit is a bit disappointing and I’ll get the (0:45:57) Jonnie: order slightly wrong but but for all the speaking there is a (0:46:01) Jonnie: flower growing event where you grow flowers the flowers attract a (0:46:04) Jonnie: specialty bug you catch the bugs and you get rewards for (0:46:08) Jonnie: catching the bugs um so that was about flower growing (0:46:12) Jonnie: there is an event that’s about uh fishing in the sea (0:46:16) Jonnie: so uh special fish show up in the sea they sparkle they refresh every three (0:46:22) Jonnie: hours you catch them um and then you give them (0:46:25) Jonnie: to uh chip is that is that what that guy’s (0:46:29) Jonnie: names. Anyway. (0:46:30) Jonnie: You give it to the beaver that likes fish. And you get rewards for doing that. There (0:46:36) Jonnie: is a bug event where a special bug shows up on the bug island, you catch them. And again, (0:46:43) Jonnie: you get rewards for that. There’s like some sort of, you know, an item is dropping on (0:46:49) Jonnie: the ground where you run around and pick them up. And you can use those to craft a piece (0:46:56) Jonnie: of furniture and I feel like there was a fourth event - oh! (0:47:00) Jonnie: But the last event is there’s the, so one of the spaces is like a home designer (0:47:07) Jonnie: minigame where you, you know, someone will have a partially completed room and you have to finish (0:47:13) Jonnie: the room so each month there will be a certain number of specialty rooms that you can do and (0:47:20) Jonnie: I think that rewards you mostly with, you know, some of the rare crafting resources that you need (0:47:24) Jonnie: for something else and I kind of wish there was more variation to the events because like… (0:47:31) Jonnie: doing it month one I was like oh these are cool like these were you know interesting events you (0:47:34) Jonnie: know mixed up the the core gameplay enough and then once I worked out that month two was basically (0:47:39) Jonnie: the same events on the same loop I was like oh like this is this is this is all of a sudden become (0:47:44) Jonnie: a lot less interesting and I feel like I’m probably going to bounce off this pretty (0:47:45) Codey: Yeah (0:47:49) Codey: Yeah (0:47:51) Codey: But is it’s compelling enough to try and stick it out at least to (0:47:56) Codey: begin the process of (0:47:58) Codey: like (0:48:00) Codey: Completing your your desk your decks not decks, but I guess it is your decks your your furniture decks or whatever like (0:48:07) Jonnie: Yeah, like, I don’t think so. And I think the reason for that is there’s too much, (0:48:08) Codey: Are you gonna keep playing it still? Oh (0:48:10) Codey: Oh. (0:48:16) Jonnie: right? Like, it’s so much to complete that completing it actually does not feel like (0:48:23) Jonnie: something that I want to do. It’s like, and they’re very generous with the currencies (0:48:24) Codey: Mm-hmm. (0:48:29) Jonnie: in this game. Like, I feel like completing it would be possible. It just takes a lot of time (0:48:38) Jonnie: and I don’t know that I really want to spend that much time playing this game. I feel like it might (0:48:44) Jonnie: be the sort of thing where like, I’ll get a bitch every couple of months and maybe jump in and play (0:48:48) Jonnie: for a month and sort of complete what there is that month. And so maybe over the course of 20 (0:48:53) Jonnie: years, I will finish this game. But do I want to have it as something that I play daily? I honestly (0:49:00) Jonnie: do not think that I do. Like, it was really fun for the first month. And I think in particular, (0:49:06) Jonnie: the first month. It’s fun. (0:49:07) Jonnie: because you’re meeting tons of new villages, you’re leveling up really quickly. You’re just (0:49:14) Jonnie: kind of unlocking tons of stuff and that feels really good. And then once you kind of come out (0:49:21) Jonnie: of that and into, okay, this is what the loop is going to be for the next year or so, I think (0:49:27) Jonnie: that’s when I’ve sort of bounced off. So when you start up, Isabel has sort of like a series of (0:49:33) Jonnie: missions to kind of guide you on the sort of things you should be doing. I think they’ve really (0:49:37) Jonnie: well-structured as an onboarding mechanic because it forces you to interact with all of (0:49:42) Jonnie: the different bits and like at the start when you’re sort of learning stuff and quite overwhelmed, (0:49:48) Jonnie: you know, like there were certain things that I didn’t really focus on and it’s because like (0:49:52) Jonnie: actually you don’t need to focus on them until a little bit later. And now that I’ve seen all (0:49:58) Jonnie: of that stuff and I’ve completed all of her missions, I’m just like I think I now that I (0:50:04) Jonnie: understand what this game is and how it works and there are (0:50:08) Jonnie: I’m not sure that I want to put in the time. The one thing I (0:50:15) Jonnie: will say is, I feel like decorating your camp is way (0:50:22) Jonnie: cooler than I expected it to be. So, you know, you decorate your (0:50:27) Jonnie: camp and put down items, but a lot of the items because like, (0:50:31) Jonnie: I find that like, what I’ve done is like, you know, last month (0:50:34) Jonnie: was a lot of Christmasy items, so I’ll put down those items. (0:50:37) Jonnie: This month is very focused on the Lunar New Year. So a lot of (0:50:41) Jonnie: items that are reflective of that. And when you put down a (0:50:45) Jonnie: lot of like the cool big items, the villagers that are visiting (0:50:48) Jonnie: your camp like can interact with them. So one of the things (0:50:52) Jonnie: that I have in my camp at the moment is a dragon, kind of like (0:50:58) Jonnie: the traditional Chinese dragon costume, like sort of style that (0:51:02) Jonnie: you would see, and the villagers will sit on it. Is that culturally (0:51:02) Codey: Mm-hmm. (0:51:04) Codey: Thank you. (0:51:07) Jonnie: I don’t know, but they’re at least interacting with the (0:51:09) Jonnie: furniture that that you’re putting down, not just sort of (0:51:12) Jonnie: awkwardly standing next to it, which is a really, really cool (0:51:17) Jonnie: thing to see and it makes it more fun to sort of visit the (0:51:19) Jonnie: camp and see who’s visiting. (0:51:20) Codey: Yeah. I agree. Like interaction is important with like different pieces of the landscape (0:51:28) Codey: that you put down and stuff. I think that was one of the, my favorite things of the initial ones (0:51:35) Codey: was having people come over to your house and then see them like sit in chairs and stuff. (0:51:42) Codey: I remember like trying to lure Blue Bear to a chair because I just want, I thought she’d be (0:51:48) Codey: That would be so cute, sitting in this one chair. (0:51:51) Codey: I wanted to see it, and she just kept looking at me like, (0:51:55) Codey: can you leave me alone, please? (0:51:57) Codey: Please just sit in the chair. (0:52:01) Codey: Are all of the villagers from all of the games in this game? (0:52:04) Jonnie: I’m going to say there are so many villages in this game, it’s crazy. (0:52:11) Jonnie: I think there’s 360 different villages. (0:52:18) Jonnie: Even collecting all of them is an ordeal. (0:52:24) Jonnie: To get all the furniture, you need to first of all get all the villages and then you need (0:52:27) Jonnie: to get them all to whatever level they need to be at in order to share with you their (0:52:35) Jonnie: secret bit of furniture. (0:52:38) Jonnie: There is a lot to unlock, you’ll never be wanting for stuff to do in this game. (0:52:46) Codey: Good worth the money then even if even if you’re not gonna even if you might fall off (0:52:46) Jonnie: There is so much. (0:52:54) Codey: every now and then like it’s and I feel like that’s how Animal Crossing is like to me it’s (0:52:59) Codey: a spring game I always played it in the spring it was just always something that springtime (0:53:06) Codey: would come and I’d be like it&

Tabletop Submarine
PAX Unplugged 2024 with Michael Guigliano

Tabletop Submarine

Play Episode Listen Later Jan 16, 2025 42:40


On this episode we talk about PAX Unplugged with publisher 3WS and Michael Guigliano! We give you the low down on some of our favorite things we saw and talk about the future of the convention and what we can expect from it in the future. All this and more on today's show!

Tabletopped
What TTRPG Resolution are We Going to Do in The New Year?

Tabletopped

Play Episode Listen Later Jan 13, 2025 56:44


In this episode of Tabletopped, Mac is back to talk board games as we discuss his take on this year's PAX Unplugged convention. Key Topics Discussed: Never Going Home Retuning from TTRPG abscences Making stuff for our tables Join us as we explore: What TTRPG's we are looking to try How we are gonna run our games How we do resolution LINKS! → ⁠⁠⁠⁠⁠⁠⁠Tabletopped's website⁠⁠⁠⁠⁠⁠⁠ → ⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠ → ⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠ → ⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠ Check us out on ⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time! Theme music by ⁠⁠⁠⁠⁠⁠⁠Michelle Poulin⁠⁠⁠⁠⁠⁠⁠

GeekNights with Rym + Scott
Moorland (2023)

GeekNights with Rym + Scott

Play Episode Listen Later Jan 8, 2025 43:46


Tonight on GeekNights we review Moorland (2023). We played it twice at PAX Unplugged and it's a solid game with two novel mechanics. In the news, New York's congestion relief pricing is already fantastic, Valve makes insane money per employee, and two Gundam tabletop games are coming.Related LinksDiscord ChatMoorland (2023)Forum ThreadMoorland (2023)Bluesky PostMoorland (2023)Things of the DayRym - Temperate Lake Dashboard SimulatorScott - Obsolete Sony

Virtual Economy
Episode 185: Survive Through ‘25 (News Show)

Virtual Economy

Play Episode Listen Later Dec 27, 2024 65:08


34,000. That's how many jobs have been lost in our industry since the start of 2022. We recap the year, discuss PAX Unplugged and The Game Awards, and look ahead at what to expect in 2025. We did a deep dive on tabletop card game trends and the looming tariffs for all of our fellow tabletop gaming nerds, too! You can support Virtual Economy's growth via our Ko-Fi and also purchase Virtual Economy merchandise! TIME STAMPS [00:05:17] - Reflecting on PAX Unplugged 2024 [00:27:44] - Our Time at the TGAs [00:32:54] - Circana Report on U.S. Video Game Spending for November 2024 [00:39:23] - Gamestop Q3 FY24 Earnings [00:41:30] - Investment Interlude [00:47:21] - Quick Hits [00:55:50] - Labor Report SOURCES GameStop Discloses Third Quarter 2024 Results | GameStop INVESTMENT INTERLUDE KADOKAWA and Sony Agree to Form Strategic Capital and Business Alliance | Sony Cooldown Games Formed by WB, Gearbox, and id Software Veterans | Cooldown Games on LinkedIn Reforged Studios acquires Yellow Lab Games | GamesIndustry LoopMe Acquires Chartboost from Zynga, Accelerating its Mission to Power Brand Advertising Across the Digital Ecosystem | Business Wire Build a Rocket Boy acquires PlayFusion | VGC Dark Passenger Receives $3M Investment from The Games Fund | Ilia Eremeev on LinkedIn LABOR REPORT In what will surely come as no surprise at all, the end of Suicide Squad means layoffs at Warner Bros. | PC Gamer People Can Fly hit with another round of layoffs | GamesIndustry Glow Up Games is shutting down | Mitu Khandaker on LinkedIn Layoffs at Deck Nine Games | Deck Nine Games on Twitter Hothead Games is Shutting Down After 18 Years | Hothead Games on LinkedIn ZeniMax Online Studios workers form their own union | Engadget

Gayme Boys
Episode 126 - Go with the Flow

Gayme Boys

Play Episode Listen Later Dec 25, 2024 54:17


Happy Holidays as the Boys close out the year about what they have been up to with their month in December from PAX Unplugged to Wheel of Time to Secret Level. Come join us on the flowing and holiday filled episode of Gayme Boys! 

The Dice Tower
At The Table with The Dice Tower - Looking Back at 2024

The Dice Tower

Play Episode Listen Later Dec 24, 2024 66:34


Julie and Eric spend some time recapping PAX Unplugged before all of us take a look at the year that was 2024. What was the easiest game to teach? The game that you'd best set aside a day to play? The Hoopiest Hula Hoop? All will be revealed, dear listener! 01:00 - PAX Unplugged Recap 14:03 - The Quiet House 16:49 - Star Trek TNG VCR Game 20:41 - 2024 as a Whole 29:25 - Best to Play at a Convention: Ito, Rock Hard 1977, Duck & Cover 31:40 - Best Theme: Rock Hard 1977, Mistwind, Kelp: Shark vs. Octopus 34:43 - Most Likely to be Gifted: Muppets Clue, Wicked 38:00 - Best Traveling Game: Seaside, Smug Owl, Ito 40:25 - Best Set Aside a Day For It Game: Tidal Blades 2, El Burro, Wandering Galaxy 45:13 - Easiest Teach/Learn: Cat Horror Costumes, Pixies, Ito 46:50 - Bonus Heavy Euro: Civolution 47:16 - Wanted to Play but Didn't: Power Grid Outpost, Quacks of Quedlinburg: The Duel, Paella Park, Pagan: Fate of Roanoke, Daitoshi 50:18 - Hoopiest Hula Hoop: Ziggurat, Slay the Spire, Panda Panda 53:51 - Sharpest Thorn: I Am Done, Clash of Galiformes, Unlock Kids 57:31 - Rosiest Rose: Star Wars Unlimited, Wyrmspan, The 7th Continent 59:22 - Anticipated for 2025 - Raas, Azul Duel, All My Books, The Elder Scrolls, Galactic Cruise Next Episode: January 14th, 2025 Tales of Horror? Questions? tom@dicetower.com

The Discussion Phase
Ep. #129: Pax Unplugged Recap

The Discussion Phase

Play Episode Listen Later Dec 24, 2024 91:17


Welcome back the The Discussion Phase! On Today's episode, Andrew and Brady recap their trip to Pax Unplugged, the pros and cons of working at a convention, and make our mouths water with stories of all the food they've eaten! We also catch up on some recent plays, and discuss some games that we've had good luck playing with our families over the holidays. We're now on Youtube! Check out our Pax Recap here: https://youtu.be/wLV2AwnYoZw?si=2c3WJWc4TjErvAGJ⁠ Join in on the Discussion on our Discord: https://discord.gg/nbwabZprGU

Trapped Under Plastic
Too Many Games at PAX Unplugged!

Trapped Under Plastic

Play Episode Listen Later Dec 23, 2024 146:53


On this episode of Trapped Under Plastic, Scott and Jon discuss Scott's recent trip to Pennsylvania for PAX Unplugged.Support the Show on Patreon: https://www.patreon.com/trappedunderplasticSupport the Show with Merch: https://teespring.com/stores/trapped-under-plasticFollow Jon: https://www.youtube.com/ninjonFollow Scott: https://www.youtube.com/miniacJoin the FB group: https://www.facebook.com/groups/395664561386239/Listen to the audio versons: http://www.trappedunderplastic.com/On patreon, we offer our patron's the ability to submit topics for us to discuss during a podcast, you get an extended version of the podcast, and you can submit miniatures for us to critique during an episode!Relevant LinksMiniac Channel:https://www.youtube.com/@MiniacNinjon Channel:https://www.youtube.com/@NinjonAll Games Scott Purchased at PAX Unplugged:Dumpster Fire Party:https://100soft.shop/products/dumpster-fire-party?srsltid=AfmBOopBx3heco-zqnzsUxfGsLspJCavuMcWpWTvYV-yzCvJc0lov8hlRiver Valley:https://www.allplay.com/board-games/river-valley-glassworks/Black Orchestra:https://www.tabletoptycoon.com/products/black-orchestra-2nd-edition?srsltid=AfmBOooZz1HD49WxUrqB2AMhPXCRTZpiyp7qhN1_NSzRFqkGp88kECU0Lovestruck:https://www.rabblegame.com/products/lovestruck-a-game-about-finding-love-on-reality-tvHey Yo:https://oinkgames.com/en/games/analog/hey-yo/Diced Veggies:https://www.kidstablebg.com/dicedveggiesSparks:https://www.rabblegame.com/products/sparks-a-conversation-game-inspired-by-late-nights-under-the-starsPsychic Pizza Delivers to Ghost Town:https://store.asmodee.com/products/psychic-pizzaDune Imperium Bloodlines:https://news.direwolfdigital.com/dune-imperium-bloodlines/Eschaton:https://archongames.net/products/eschaton-core-game?srsltid=AfmBOorrGntl9O74_OCI6yFFRWFmejfqCiBG3qQuDGkxwZEJu1JLH_voThunder Road:https://restorationgames.com/thunder-road-vendetta/00:00 Start04:44 Preamble Ramble47:42 What We Painted01:25:32 Topic DiscussionSupport the showSupport the Show on Patreon: https://www.patreon.com/trappedunderplasticSupport the Show with Merch: https://teespring.com/stores/trapped-under-plasticFollow Jon: https://www.youtube.com/ninjonFollow Scott: https://www.youtube.com/miniacJoin the FB group: https://www.facebook.com/groups/395664561386239/Listen to the audio versions: http://www.trappedunderplastic.com/

One Stop Co-Op Shop
460 | Pax Unplugged 2024 Recap | with Peter, Mike, & Jerry

One Stop Co-Op Shop

Play Episode Listen Later Dec 23, 2024 106:12


This week Peter, Mike, & Jerry talk about their Pax Unplugged experience and games played there in 2024. _________________________ YouTube - www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg X - @onestopcoopshop Discord - discord.gg/p4jX8AF Merch: one-stop-co-op-shop.creator-spring.com/ Donate to One Stop Co-op Shop - www.patreon.com/onestop Email - onestopcoopshop@gmail.com

The Family Gamers Podcast
Episode 387 – PAX Unplugged 2024

The Family Gamers Podcast

Play Episode Listen Later Dec 23, 2024 92:01


We're back from PAX Unplugged, and full of excitement for the games we saw there! The post Episode 387 – PAX Unplugged 2024 appeared first on The Family Gamers.

pax unplugged family gamers
Tabletopped
PAX Unplugged 2024 Recap w/ Mac

Tabletopped

Play Episode Listen Later Dec 23, 2024 53:34


In this episode of Tabletopped, Mac is back to talk board games as we discuss his take on this year's PAX Unplugged convention. Key Topics Discussed: Winners and losers of PAX Unplugged What TTRPGs are under development Our takes on the state of the board game industry Join us as we explore: Why the game Firetower has been at PAX 3 years in a row Discussing the most popular game at PAX: Unpile Analyzing the mid tier board game and new trends LINKS! → ⁠⁠⁠⁠⁠⁠Tabletopped's website⁠⁠⁠⁠⁠⁠ → ⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠ → ⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠ → ⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠ Check us out on ⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time! Theme music by ⁠⁠⁠⁠⁠⁠Michelle Poulin⁠⁠⁠⁠⁠⁠

The Mechbay
Ep 80: Lost My Mech in the Hinterlands

The Mechbay

Play Episode Listen Later Dec 23, 2024 125:15


The Mechbay Podcast talks about another PAX Unplugged, all the BattleTech releases coming out, and a deeper foray into the Hinterlands!Talk with the Mechbay and other BattleTech fans on their DiscordBattletech Event Calendar DocIf you like what you hear or have request for what you would like to hear next, send them a shout at themechbaypodcast@gmail.com or on  FacebookYou can support them at Patreon and get access to bonus episodes.Proudly brought to you by Fortress Miniatures and Games.Patron SupportersArchonsCataphract 40 piloting Nightstar NSR-9JJohn "Kill 5000 Crab-Backs" WeitzelAron "Skyfox" SergeantAndrew WeisnerJacob HassSam "DesertDream2" BurlingDanny "Kyro" Loss piloting Flashman FLS-8KWill DontaMechwarriorsDuncan RhodesByzantine FalconDouglas McAuliffeChad "Storm" Evans piloting Hatchetman HCT-8SRex "Redneck" Rawhide piloting Sarath-OBEric SmailysJordan CooperAnthony EmmelPaul DennisScot PickeringNic SarnaRichard JohnsonOreio8991La ManchaGustavo ArchilaJohn SchmidtDave RombergerAaron CahallGrimnarKeith DennardChris CannonCadetsSteve Maisel (Average CRB-27 pilot)Chris "Jesty" Pribanick HammerheadThomas Klinkhammer piloting a Longbow 13CJohn HaynesStewart HughesTravis GistUncrezamatic "Whizard"Bob ArensMatt LeBaronDonald LookerMitch "Minotaur" Grant piloting Thunderbolt 5SEHarris "Ramshackle"  piloting Cataphract CTF-4LMetalEdJohn GarnierRichardKZDavidZach Torrence "Metalzarak" piloting Black Hawk HLawrence FranchiniTom BoveeJanine NicholsTim KleinschrotScott BoehmerDavid RaynesDan ACarl ZacharyDavid SeletynSteve MaiselPiotrJ. Allen HammerChris "Twain" Dasher" MontgomeryBen JumperBlunder DomeChad A LynemaJeff CampbellArthur GarlickAaron Rasalhague ForeverTravis CallanHonicScot PickeringJeff CampbellPhil "Phaz" AbramowitzMage "12th Veygan" "Nightstar NSR-9J" RangerThe Goose Whisperer - Thunderbolt TDR-5Seth - Whitefox - Executioner GJackZemerCarlos AnguizolaSteakDominic BuloneJames ElliotMichael BryantChris BuryAndrew HodgesConnor KirchhofEric DacusPete NoveriniLance DavisJacob HassLotspeechJoshua FranklinJacob IrbyAndrew HeyZeus Jahnke piloting MON-66bMatthew BradyRobot ParkingAn Actual Robot

The Story Told RPG Podcast
Episode 163: The End of the Year Wrap-up

The Story Told RPG Podcast

Play Episode Listen Later Dec 23, 2024 52:30


The team gathers for the last time of the year to discuss Nostalgia, Pax Unplugged, and the future of the podcost, including next years theme!    Want to join the conversation? Join us on Discord: https://discord.gg/gPVH7a9  We are also affiliates with Fan Roll Dice by Metallic Dice Games: Follow this link: https://fanrolldice.com and enter the promo code STORYTOLD10 to receive 10% off your order! To help support the show, share it, or rate and review on your podcast service of choice. To support us financially, please donate on Patreon: https://www.patreon.com/thestorytold Website: https://www.thestorytoldpodcast.com Instagram: @thestorytoldpodcast Twitter: @storytoldpod Email: thestorytoldpodcast@gmail.com Twitch: https://www.twitch.tv/thestorytoldpodcast   Follow Fools Moon Entertainment across social media in the links below:   Instagram: @foolsmoonentertain Twitter: @foolsmoonei Facebook: https://www.facebook.com/foolsmoonentertainment/   Our music is composed by James Horan. To contact him regarding composition, send him an email: jhoran99@optonline.net    

Why We Roll
WWR 38 ☉ PAX Unplugged '24 w. Tony Grasso

Why We Roll

Play Episode Listen Later Dec 21, 2024 24:36


WWR 38 ☉ PAX Unplugged '24 w. Tony GrassoOn this episode of Why We Roll, Wythe and Chris hit the floor at PAX Unplugged '24 and are reunited with TTRPG auteur and illustrator, Tony Grasso! Join in as they chat conventions, play testing, mutant animals, the future of Blister Critters, and so much more.Enjoying Why We Roll? Consider becoming a Stillfleet patron at patreon.com/stillfleet – for as little as $3 a month, you can support the production of not only WWR, but all of Stillfleet Studio's genre-chainsawing games as well!

Special: PAX Unplugged 2024

"Fun" and Games Podcast

Play Episode Listen Later Dec 20, 2024 77:13


Geoff and Sarah attended PAX Unplugged 2024! They managed to find board games based on video games, a video game being developed alongside a board game, and a lot of puzzles. Stick around after the recap for our full interviews  35:50 - Galaxy Fighters 59:02 - Potion Slingers We have a Patreon! Gain access to episode shout outs, bonus content, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!  

PokeProblemsPodcast
Terrifying Taillow

PokeProblemsPodcast

Play Episode Listen Later Dec 20, 2024


Episode 276: the Taillow episode of the PokeProblemsPodcast! In Pokemon GO, December Community Day 2024 is happening Saturday, December 21, and Sunday, December 22, 2024, from 2:00 p.m. to 5:00 p.m. local time. Holiday Part 2 is starting soon! Sunday, December 22, at 10:00 a.m. to Friday, December 27, 2024, at 8:00 p.m. local time. Soon, we will Celebrate with Pokémon GO's New Year's 2025 event, Monday, December 30, 2024, at 10:00 a.m. to Wednesday, January 1, 2025, at 8:00 p.m. local time! Miz Sylver and the Wolf Doctor love the new Friend Raid feature! And Miz Sylver will definitely try to catch Pokémon at McDonald's in the United States on special lures and raids from 6:00 p.m. to 7:00 p.m. local time each day during the following weeks; Monday, January 20, to Sunday, January 26, 2025; Monday, February 10, to Sunday, February 16, 2025; Monday, March 10, to Sunday, March 16, 2025. Plus catch up with us soon on our upcoming Back2Basics episode... This week, it's about EGGS! In Pokemon Scarlet and Violet, the Shiny Rayquaza Event is happening until January 5, 2025, at 3:59 p.m. PST. Miz Sylver tells us about Tinkaton in Pokemon Unite! Pokemon Shopping! Gift Ideas: Shiny Rayquaza Sitting Cuties Plush! Pokemon Cookbook gift set with apron! In My Nintendo Rewards, check out the Festive Nintendo Icons! Miz Sylver is the adventurous half of the duo... she went to PAX Unplugged and tells us about the awesome time she had! Miz Sylver enjoyed the incredible Pokemon Cosplay Meet-Up. She met another Liepard! She played Ekans Hoop Hurl by Katzer's Creations! And she saw a lot of cool games; Catastrophe, Horrified: World of Monsters, Altered, and Slay the Spire the board game! She went to some cool event, including the concert featuring Paul & Storm! View this post on Instagram A post shared by Chris Lomiguen (@seelomiguenphotos) View this post on Instagram A post shared by Miz Sylver (@mzsylver) View this post on Instagram A post shared by Katzer (@katzerscreations) Throwback shoutout to The Huntington News - Northeastern's paper - for their article on PAX East! Thanks for listening! If you have any questions or comments, we want to hear from you. Tweet, email, or comment on the blog or Facebook to let us know! Follow @pokemoncast Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs'); !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0],p=/^http:/.test(d.location)?'http':'https';if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src=p+'://platform.twitter.com/widgets.js';fjs.parentNode.insertBefore(js,fjs);}}(document, 'script', 'twitter-wjs');

One-Quest
PodQuest 539 - Turkey Hollow and PAX Unplugged 2024

One-Quest

Play Episode Listen Later Dec 19, 2024 101:53


This week on PodQuest we start things out with our latest book club topic, the 2015 Jim Henson Company film Turkey Hollow. Then we get into what everyone is really here for, PAX Unplugged 2025. We talk about the games we played and saw each day at the annual Philadelphia based tabletop gaming convention. Some of the game publishers and designers we talk about are Rabble Hedron Capstone Osprey Games Gamey CGE Floodgate Loot Studios Phase Shift Games Mage Hand Press Blue Rondo Games Our next book club will be the 1988 holiday classic, Scrooged, as we continue on our two month Holiday theme round of picks. Timestamps 00:00:00 - Intro 00:01:19 - Agenda 00:01:53 - Book Club Discussion - Turkey Hollow 00:14:25 - Next book club. . .  00:16:57 - PAX Unplugged 2024 01:40:01 - Outro Support One-Quest https://www.Patreon.com/OneQuest Follow Us Email - Social@one-quest.com Twitter - @One_Quest Instagram - @One_Quest Facebook - OneQuestOnline Follow Chris on Twitter - @Just_Cobb Follow Richie on Twitter - @B_Walnuts Follow Drootin on Twitter - @IamDroot Check out Richie's streaming and videos! Twitch b_walnuts YouTube BWalnuts TikTok b_walnuts Intro and Outro music Mega Man 2 'Project X2 - Title Screen' OC ReMix courtesy of Project X over at OCRemix

Boards & Swords
Pax Unplugged 2024 Recap: Tons of Virtual RPG Tools At A "Unplugged" Con? - Boards & Swords #254

Boards & Swords

Play Episode Listen Later Dec 19, 2024


Unlike my electric car, I like my Pax'es “Unplugged”. Both of us went this year, so what did we see & do? Also, Wyrmwood is still a crappy company, somehow Funko took down itch.io, and Vallejo workers are on strike? All this and more!

The Secret Cabal Gaming Podcast
Episode 311: Doggerland and The Newlywed Game Founders Edition

The Secret Cabal Gaming Podcast

Play Episode Listen Later Dec 18, 2024 225:16


Hey Now and Season's Greetings Cabalists! It times for the 13th annual Secret Cabal Holiday Special! Today the Founders dive into their stories from PAX Unplugged in Philadelphia and discuss the games they've been playing including Civolution, Dominion, Endeavour Deep Sea, Portmanteau and feature Doggerland from Super Meeple. Then after Tony T throws out the jolliest tabletop gaming news segment in history the gang goes wild with the ever-popular Newlywed Game Founders Edition! Doggerland Review 01:03:47, News with Tony T 01:41:14, Newlywed Game 02:36:26

The Harvest Season
Madame Web Is a Period Piece

The Harvest Season

Play Episode Listen Later Dec 18, 2024 76:57


Al and Codey talk about Honey Grove Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:18: What Have We Been Up To 00:11:21: Game News 00:33:27: New Games 00:44:24: Honey Grove 01:14:35: Outro Links Stardew Concert Dates Pixelshire Delay Hello Kitty: Island Adventure Release Date Rusty’s Retirement Winter Update Go-Go Town “Creative Corners” Update Mika and the Witch’s Update 2nd Update One Lonely Outpost “Act 2” Update Sugardew Island Romance Info Loftia Neighbourhoods Info Wylde Society Litle Rocket Lab Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season my name is Al and we’re here today to talk about being sleepy. (0:00:36) Codey: And my name is Cody. Or zzzzzz. Z’s. Oh, you say zeds. How do you do you count sheep? Do you count sheep for zed? Like, does that make sense? (0:00:49) Al: Don’t make me laugh. (0:00:56) Al: What? (0:00:57) Al: Oh, isn’t sleep right? (0:00:58) Al: Yeah, okay. (0:00:59) Al: Right. (0:01:00) Al: I understand the concept of counting sleep, counting sleep, counting sheep. (0:01:04) Codey: Yeah, okay. (0:01:04) Al: I don’t personally count sheep because, as discussed previously on the podcast, I have (0:01:08) Al: aphantasia, so I can’t see the sheep to count them. (0:01:12) Al: And then it’s just, if I’m counting sheep, then I’m just counting. (0:01:16) Al: » It doesn’t really. (0:01:16) Codey: Wait, what’s aphantasia? (0:01:19) Al: Have we not talked about this, Cody? (0:01:21) Codey: I don’t really think so. There’s a word for that? Because same. (0:01:21) Al: I can’t see anything in my brain. (0:01:24) Al: Yeah. (0:01:27) Al: Oh, nice. (0:01:29) Codey: I have to explain this to my boyfriend all the time. Because he’s a very visually conceptualization (0:01:31) Al: Yeah, yeah, I know. (0:01:36) Codey: human. And I’m like, you can tell me to imagine a strawberry and I imagine a plague space. (0:01:42) Al: Yeah, yeah, I can I can tell you about a strawberry I (0:01:43) Codey: and I can’t see it. (0:01:46) Al: Can give you facts about a strawberry. I can’t see a strawberry can’t visualize one. Yeah (0:01:46) Codey: It’s not my brain, though. (0:01:50) Codey: OK. (0:01:51) Codey: Well, today I learned a Fantasian. (0:01:53) Al: So I can’t count sheep (0:01:55) Al: It was because I used to find this so confusing because I didn’t know that (0:01:59) Al: other people actually could see things in their head until like six years ago or something and so like when people would say like (0:02:00) Codey: Mm-hmm. (0:02:02) Codey: Mm-hmm. (0:02:05) Al: Counting sheep. I’d be like I don’t understand what you mean. I’m just lying in bed counting (0:02:10) Al: Like how is this? (0:02:10) Codey: Yeah, so that was my problem too, because like, I would just be counting and I would get bored after like, 17. (0:02:12) Al: Yeah. What am I meant to be? How is this counting sheep? I don’t understand. (0:02:22) Codey: I don’t know, I just get bored and then I’m like, I don’t know, I don’t know. Wow, okay. (0:02:25) Al: It’s like I’m meant to get a video up like that. I feel like that’s not ideal, you know? (0:02:30) Codey: Yeah, yeah, yeah, yeah. Okay, awesome. Well, the lore continues. (0:02:32) Al: Anyway. This episode, we’re going to talk about honeygrove, a mobile bee. (0:02:42) Al: Before that, we have some news. The news is maybe a third of the news is from last week’s wholesome (0:02:53) Al: snack. So there’s that. Did you watch the wholesome snack? No. Fair enough. (0:02:54) Codey: Mm hmm. Yep, you’re no, because I saw it. And then I asked you and you were like, that’s (0:03:04) Codey: pretty much what the news is from. And I was like, dope. And I moved on with my life. (0:03:07) Al: There’s some stuff probably that we won’t talk about, right? Because not all of it is cottage (0:03:10) Al: But yeah. (0:03:13) Al: The news is probably mostly filtered down to you, the stuff that matters anyway. (0:03:16) Codey: - Mm-hmm, correct. (0:03:18) Al: But first of all, Cody, what have you been up to? (0:03:22) Codey: I went to PAX Unplugged two weekends ago now, I think. (0:03:28) Al: What is PAX unplugged? Because I keep hearing you mention it, and I realized I just assumed (0:03:32) Codey: Okay. (0:03:33) Al: it was just like PAX, but presumably it’s a different thing. Yes. Yes. I think there’s (0:03:36) Codey: You know what PAX is, right? (0:03:38) Codey: Okay, so there’s PAX in like the different regions (0:03:43) Codey: of America or whatever. (0:03:44) Codey: Packs unpl– (0:03:46) Al: one in Australia as well, but be that as it may. (0:03:47) Codey: Ooh, OK. (0:03:49) Codey: It’s in different regions. (0:03:51) Codey: Packs unplugged is not video games. (0:03:54) Codey: It’s the type of games that you do, (0:03:57) Codey: like board games, card games, stuff like that. (0:04:00) Codey: So it’s an entire convention that (0:04:02) Codey: is just dedicated to those tabletop games and all of that. (0:04:08) Codey: So there is basically a huge expo hall. (0:04:11) Codey: It’s downtown in Philadelphia, in Pennsylvania. (0:04:14) Codey: and it has a huge (0:04:16) Codey: expo hall and a huge like thousands of tables where you can sit and just play games with your (0:04:22) Codey: friends. You can bring your own games. There’s spaces where you can buy games. They have different (0:04:27) Codey: libraries that you can like rent game. Like you check it out using your badge. And then you can (0:04:35) Codey: play like a game that you might have wanted to play for a really long time but haven’t had access to. (0:04:41) Codey: Or like Jeff and I, I would pick a game, we’d play it, and then I’d be like okay go turn it (0:04:46) Codey: and pick your own game. And we would just do that just to like what game looks interesting to you. (0:04:51) Codey: Okay let me go pick a game that looks interesting to me. And now we have games that we want to buy (0:04:57) Codey: for when he moves here. So yeah so it’s just this huge convention for that. I mostly went to meet (0:05:05) Codey: up with friends that live across the country and we’re converging upon this location since it’s (0:05:11) Codey: only like three hours from me. Um, I got to stay in. (0:05:16) Codey: Um, a friend’s, um, spare room. Thank you, James. Um, so I didn’t have to pay hotel. (0:05:25) Codey: I literally just had to pay for the tickets and then parking. I mean, and parking could have been (0:05:30) Codey: expensive, but it was only, it was not as expensive as I thought it was. But yeah, there was a lot of (0:05:34) Codey: different things like that. Um, and just got to play a bunch of games. And one game that we saw, (0:05:43) Codey: so many people like board games that we saw so many people walking around. (0:05:46) Codey: This is a huge board game. It was called Slay the Spire and we started talking about it and about how apparently it’s not. It didn’t start out as like a board slash card game. It was a game game like a video game. (0:05:57) Al: Yeah, yeah, yeah, it’s like it’s uh, uh, what’s the word I’m looking for? Um, yeah, but it’s, uh, it’s a real roguelite deck building game. It’s like people quite often will compare other roguelites to it to be like, oh, it’s like, it’s like Slay the Spire Bot, sort of thing. (0:06:02) Codey: It’s a deck building game. (0:06:12) Codey: Oh, okay. Okay. Uh, well, yeah. So because of that, uh, I was like, huh, I wonder what (0:06:23) Codey: Slay the Spire is and like how different it is. And so I went to Game Pass on Xbox and it is (0:06:30) Codey: available on Game Pass. So I have now played Slay the Spire video game and I am horribly (0:06:36) Codey: offended, Al, that you are pulling me from that game right now. Um, I can’t (0:06:42) Codey: could be playing that right now, but I have to focus on this. So I’m not. So instead I’m (0:06:45) Codey: playing Honey Grove. Um, yeah, that’s the other game I’ve been playing is Honey Grove. (0:06:51) Codey: Um, yeah. What about you? What have you been up to? (0:06:52) Al: Cool. So like the other episodes that you have heard and are going to hear listeners, (0:07:01) Al: my brain is confused. So I’m going to talk about one specific game in this episode, (0:07:05) Al: and that is Zelda. I think I talked about that in the last episode as well, (0:07:09) Al: but I have finished Zelda Echoes of Wisdom now. And I think I can safely say that I did enjoy the (0:07:12) Codey: Mm-hmm (0:07:17) Al: game. But I feel like it falls to- (0:07:18) Codey: Okay, nope (0:07:23) Al: on to the fact that you have Link’s abilities, like you can actually go around and use your sword, (0:07:31) Al: I think makes a lot of the boss fights just waste some time and then turn into Link and (0:07:40) Al: kill it sort of thing. And because it’s just like traditional bosses, like the bosses aren’t (0:07:41) Codey: Right, right (0:07:47) Al: more complicated versions of the other puzzles. They’re just standard Zelda bosses. (0:07:53) Al: And I get that the idea is this is Link’s world and you’re doing things that Link would be doing (0:07:58) Al: if he was there sort of thing, but it still just feels like they kind of gave up on the bosses and (0:08:04) Al: they couldn’t figure out a good way to design bosses that worked well for Zelda’s powers. (0:08:09) Al: So it feels like that didn’t feel great, right? Especially as Link’s powers, I don’t know if (0:08:16) Al: you’re aware of this code, you gain them part of the way into the game, but you can only use them (0:08:23) Al: so you’re also like really stressed while being Link, right? You like turn into this weird (0:08:28) Al: shadowy version of Link because any second you’re in Link’s powers. Not like it doesn’t go down (0:08:35) Al: based on how much you use your sword or whatever, it goes down purely based on the time that you are (0:08:40) Al: as Link. Every second you’re Link is stressful because you’re like, oh no, should I be turning (0:08:45) Al: this off now or do I need to keep it on, you know, these sorts of things. So I just, I didn’t end, (0:08:50) Al: I didn’t have fun with the bosses. (0:08:52) Al: And the puzzles at the beginning were fun, but the puzzles in the middle and the end (0:08:59) Al: were basically just the same thing. (0:09:01) Al: So you just ended up like the puzzles were like, Oh, you have to get up high. (0:09:05) Al: So you’re, you’re just doing the same thing again. (0:09:08) Al: Right. (0:09:09) Al: So it’s like, Oh, I know how to get up high. (0:09:10) Al: I can do that. (0:09:11) Al: Right. (0:09:12) Al: And they didn’t, there was like a couple of other types of puzzles that they had, but (0:09:17) Al: they never really felt like they were challenging you in a different way, or even. (0:09:22) Codey: Mm-hmm. (0:09:22) Al: Just harder in the same way. (0:09:24) Al: It was just, Oh, here, here’s again, the same thing. (0:09:31) Al: And it just felt like time and doing things rather than actually playing the game. (0:09:39) Al: Like more, cause most games, like they start off easy and they introduce you to a few mechanics (0:09:42) Al: and then they get harder and they introduce you to more mechanics. (0:09:45) Al: And then by the end, you’re using all of the different mechanics that you’ve learned and (0:09:49) Al: all the different skills you’ve gained. (0:09:51) Al: and. (0:09:52) Al: This one, it felt like if you had done the first area, and say you could go to the (0:10:01) Al: final area straight after that, which you can’t, because it’s not fully accessible in (0:10:05) Al: that sort of way. You have to go through the story to get to the end. But if you could (0:10:10) Al: go to the last area, the only thing that would be standing in their way is like health, right? (0:10:16) Al: Like you know everything and you have everything and you don’t really, and if you’re good at (0:10:20) Al: you’re doing, you could do that. And yes, sure, that might. (0:10:23) Al: Be fun in some ways, but it didn’t feel fun in this case. Cause this was like, (0:10:27) Al: it’s meant to be a puzzle game, right? And puzzle games are meant to be different. Like it’s not (0:10:34) Al: just like, if you just had a puzzle game, that was the exact same puzzle over and over and over (0:10:37) Al: again, not puzzle type, but the exact same puzzle, right? Like every five puzzles, it was that same (0:10:43) Al: pattern that wouldn’t be fun. Right. So yeah, I didn’t, I enjoyed it enough to keep, to finish it (0:10:50) Al: off, but more in the case of like, I feel. (0:10:52) Al: Like I’m close enough, I may as well finish this, rather than I really want to get to the end. (0:10:57) Al: Like was the case with Breath of the Wild and Tears of the Kingdom. (0:11:02) Al: So it’s a fun idea and it’s implemented great at the beginning, but yeah, (0:11:06) Al: just it falls off a cliff quite quickly, I think. (0:11:09) Codey: That’s unfortunate, but maybe they can innovate it in the future. (0:11:13) Al: Maybe, maybe, we’ll see. (0:11:16) Al: Yeah, I think that’s everything that I’ve been up to that I’m going to talk about just now. (0:11:20) Al: So now we’re going to talk about the news. (0:11:22) Al: So as mentioned, some of the news from today is from the Wholesome Snack Game Awards edition, (0:11:33) Al: which I always find it funny that they do it in collaboration with the Game Awards, (0:11:38) Al: because it happens three days before the Game Awards. And so it’s like, is it Game Awards, (0:11:42) Al: or is it just like, they’re just like a fancy ad, right? It’s sponsored by the Game Awards. (0:11:46) Codey: Yeah. (0:11:51) Al: And like, fair enough, I know you- (0:11:52) Al: want money. But like, come on, anyway, whatever. We’re not going to talk about specific things (0:12:01) Al: about the wholesome snack or like go through it like sometimes we do. We’re just going (0:12:06) Al: to, we’re just going to talk about the news and some of them will be from the wholesome (0:12:09) Al: snack. So if you really care, I will obviously link the wholesome snack in the show notes (0:12:14) Al: is linked in last week’s episode as well. You can go and watch it if you really want. (0:12:19) Al: All right, first of all, the stardew value. (0:12:22) Al: It looks like most of the new dates now are on sale. There’s a few that are coming soon in (0:12:42) Al: Australia. But yeah, if you haven’t managed to get a ticket, go check. There might be another (0:12:47) Al: date for you. There is a second date in Scotland now. Wild. (0:12:53) Al: Which is good because it’s almost sold out the one night that I booked for. (0:12:59) Al: It’s in the same place. The same, what’s it called, concert hall. Yeah, venue. (0:13:07) Al: But yeah, so go look. Next we have Pixel Shire. It’s been delayed until 2025. (0:13:15) Al: I think we’re nearly done with delays. I have like two things left on my list that say they’re (0:13:20) Al: they’re coming out this year. (0:13:22) Codey: What are they? (0:13:22) Al: Oh wait garden trails that did come out didn’t it because that was two days ago. (0:13:26) Al: So we’re down to one which is SunKissed City. I haven’t seen anything about that. (0:13:34) Al: Oh no okay if you go to Steam it now says planned release date 2025 they just didn’t post anything (0:13:39) Al: about that. So sneaky, sneaky delay there. So that’s everything, nothing else is coming (0:13:45) Al: out this year, everything’s done. Huzzah no more delays. Speaking of releasing next year, (0:13:53) Al: Island Adventure have announced their release date and it’s super soon. It is the 30th of (0:13:58) Al: January which I was not expecting because when they so I think they announced earlier this year (0:14:02) Al: that it was coming to console and so Switch, PlayStation, and Steam they announced it was (0:14:08) Al: coming in 2025 and I was like oh probably like a summer release or something no no end of January. (0:14:14) Al: So if you have been looking forward to playing this and you either didn’t want to play it on (0:14:18) Al: a phone or tablet or you didn’t want to get Apple Arcade. Here you go. (0:14:22) Al: It’s coming to Switch. Go get it. In just over a month. (0:14:28) Codey: Yeah, I honestly hadn’t really looked at it. (0:14:31) Codey: I think I listened, half listened to the episode, (0:14:34) Codey: but I watched this trailer and I was like, (0:14:39) Codey: oh, oh, wow, okay. (0:14:41) Codey: Like this is more than just like Hello Kitty (0:14:44) Codey: meets Animal Crossing. (0:14:45) Al: Mm-hmm. (0:14:45) Codey: Like I feel like they basically like made it more, (0:14:50) Al: It’s an adventure game. (0:14:52) Codey: it really is. (0:14:53) Codey: It like has the look of Animal Crossing (0:14:55) Codey: and like, I loved looking at like (0:14:56) Codey: how you can decorate your houses (0:14:59) Codey: and the other stuff you can do with the other characters, (0:15:00) Codey: but then they were like climbing a mountain (0:15:04) Codey: and underwater and like all, I was like, oh, okay. (0:15:08) Codey: So, (0:15:09) Al: And it feels really open. So in the trailer, you see five different areas. A lot of those (0:15:17) Al: areas you can get there straight away if you try hard. It’s not super easy to, but you can. (0:15:24) Al: The exploration is really detailed. You can jump up areas and try and climb areas, and you can only (0:15:32) Al: have a certain amount of stamina, but you can figure out other ways to get up in different… (0:15:37) Al: It’s really expansive. (0:15:39) Al: So you can’t get underwater until you’ve unlocked that, and there’s like another area (0:15:44) Al: that you can’t get to until you’ve progressed the story, but like the volcano and stuff (0:15:49) Al: like that, you can just try and figure out your way there. (0:15:53) Codey: Yeah, it looked really interesting. (0:15:57) Codey: I might have to give it a shot around that time I don’t know what’s going to cost but yeah. (0:16:03) Al: a good question. I don’t know if they’ve announced that information. I played it on Apple Arcade (0:16:07) Codey: Did you when you, you played early access or demo. (0:16:12) Al: because that was what it was on when it first came out. Regular price is, oh wait, is that (0:16:20) Al: not a… No, that’s not. That’s a different thing. I was about to give you an incorrect (0:16:25) Al: phrase. I don’t think they’ve announced. I can… (0:16:25) Codey: I was liking what it sounded like though. (0:16:32) Codey: Okay, I would like it to be around $30. (0:16:33) Al: That would feel good. That would feel good. Yeah, the only thing I can see is Play Asia (0:16:34) Codey: I doubt it’s going to be that low, but I can see how they would just be like 60 bucks. (0:16:45) Al: have it listed, but obviously they’re just assuming, I think, they’ll be able to get (0:16:48) Codey: Yeah. (0:16:50) Al: their hands on copies and I don’t think they have a confirmed price. They’re saying £60, (0:16:56) Codey: No. (0:16:57) Al: which would be $70. I don’t think there’s… I mean, obviously that would be inflated (0:16:58) Codey: No. (0:17:02) Al: because… (0:17:03) Al: they’re having to import it. (0:17:05) Al: Oh, they’re saying $60 for that. (0:17:07) Al: I don’t think it will be $60, surely, right? (0:17:10) Codey: I hope not. (0:17:11) Codey: If it is, then there goes my hope of playing it. (0:17:15) Codey: Unless it’s actually really not that popular, (0:17:21) Codey: and then I can go to GameStop two weeks later, (0:17:23) Codey: and it’ll be lower priced. (0:17:25) Codey: But we’ll see. (0:17:27) Codey: Cool. (0:17:28) Al: There’s a new trailer as well, which I’ll link in the show notes. (0:17:32) Al: Rusty’s retirement have released their winter update. (0:17:36) Codey: It’s so cute. (0:17:36) Al: So you want the snow, there you go. (0:17:40) Codey: Well, so it’s the snow, but it’s also you get– (0:17:43) Codey: there’s deer that run around in your thing now. (0:17:47) Codey: You make all these Christmas decorations. (0:17:50) Al: I wasn’t just, I wasn’t about, yeah, I wasn’t pretending it was just, no, I was about to (0:17:54) Al: explain more just to me, just to make it clear. What I quite, what I like about this is it appears (0:17:56) Codey: There’s dogs, Al. There’s dogs. (0:18:02) Al: to be a different map that is the wintery map. And I like that because one, it implies that it’s (0:18:06) Codey: Uh-huh. (0:18:06) Codey: Mm-hmm. (0:18:08) Al: going to like stick around. And two, I just, I’m never a huge fan when they’re like, when games (0:18:14) Al: are like, oh, here’s our winter event. And then it’s like, the game is now winter. And I’m like, (0:18:19) Al: I get that and I know. (0:18:20) Al: But artificially restricting me on that doesn’t feel great. (0:18:27) Al: Obviously I’m in the Northern Hemisphere, but maybe Southern Hemisphere people want (0:18:31) Al: to flip it around and do it in their actual winter. I like having the flexibility for that. (0:18:38) Al: So it just being a separate map is a fun way to do it. (0:18:42) Codey: Yeah, I really liked the dogs and cats too, and how they’ll either sleep or (0:18:46) Codey: they’ll just follow you around, or they’ll help harvesting with harvesting the crops. (0:18:51) Codey: Like the dog just kind of like trots up to some wheat and takes it and clips it (0:18:55) Codey: in the house and then just wags its tail. (0:18:59) Codey: It’s so cute. (0:19:00) Al: Looks like a pretty meaty update. (0:19:03) Codey: The characters now talk to each other if they’re bored. (0:19:07) Codey: It’s so cute. (0:19:08) Al: So that’s out now. (0:19:09) Codey: Yep. (0:19:09) Al: Go get it. (0:19:10) Codey: Yep. (0:19:11) Codey: No, well, it’s, it’s, I think it’s just part of. (0:19:13) Codey: This is the base game. (0:19:15) Codey: Oh, yeah. (0:19:15) Al: Yeah, I know. (0:19:16) Al: But people still need to update the game. (0:19:19) Codey: Yeah, correct. (0:19:22) Al: Next, we have the Creative Corners (0:19:23) Al: update for Go Go Town. (0:19:25) Al: That is also out now. (0:19:27) Al: And the main feature is that it adds player housing. (0:19:31) Al: Obviously, you didn’t have a space for your own. (0:19:33) Al: Now, you do. (0:19:34) Al: You have a space for your own. (0:19:36) Al: You can purchase the house from Tier 1 in the tech tree, (0:19:40) Al: which is basically unlocked from the start. (0:19:43) Al: And there’s a whole bunch of props (0:19:45) Al: and what they call doodads, a new type of buildable object. (0:19:49) Al: Doodads are any number of objects (0:19:51) Al: that can be placed on surfaces, walls, or floors. (0:19:56) Codey: It has a lot. I mean, you can pick your color palette like on an actual color wheel instead of like buying (0:20:02) Codey: You have black or blue or purple or whatever. Like you can just straight up pick the color you want (0:20:08) Codey: um (0:20:09) Codey: My biggest thing for them in this trailer is they have singing wall fish. Did you ever have those fish? (0:20:16) Al: I never had one, but I was aware of it. It was all over contemporary media, shall we say. (0:20:22) Codey: Yeah, so I saw that and I loved it. And then there was a (0:20:26) Codey: trailer. There’s like a pentagram on the floor and (0:20:29) Codey: there’s candles around it. (0:20:32) Al: The funny thing is it’s not like an actual pentagram either. It looks like this universe’s (0:20:35) Al: version of a pentagram. A completely normal decor. You can get a murder outline. (0:20:36) Codey: Yeah, yeah, yeah. But it is, you know what it is. Like you (0:20:46) Codey: can’t get exactly you can get a murder outline. Yeah. (0:20:50) Al: It’s very expansive. There’s a lot of stuff here. Next we have the Mika and the Witches (0:20:57) Al: Mountain update. Apparently I’ve written Mika and the Witches update. (0:21:03) Codey: It’s the sequel. (0:21:08) Al: So this is the second content update. Breaking News, they’ve announced that there’s a third (0:21:14) Al: update so they haven’t put everything that they said was going to be in the second update in this (0:21:18) Al: update. They’ve released this one early. And then they’re (0:21:20) Al: going to have a third update coming. So, buh-buh-buh. (0:21:22) Codey: - I just, in this event, like news press, they say, (0:21:27) Codey: the roadmap has suffered a slight modification, (0:21:30) Codey: but we can explain, we’ve received many messages. (0:21:30) Al: It’s such a weird. (0:21:33) Codey: So now there’s another update. (0:21:35) Codey: And it’s just like, they make it seem like it’s this, (0:21:38) Codey: like, oh no, we’re so sorry. (0:21:40) Codey: We have to confess that we’re sorry. (0:21:43) Al: Yeah, we’re so sorry that we’re giving you another update with more things that people (0:21:43) Codey: And it’s just like, this is a good, more stuff. (0:21:52) Al: have suggested. (0:21:53) Codey: - Yeah, yeah, it was interesting, but, yeah. (0:21:55) Al: How dare you! (0:21:58) Codey: It was interesting, but yep. (0:22:01) Al: Keep on going with the early access tag for some reason. (0:22:03) Al: I still don’t understand why this game is early access. (0:22:06) Al: You can update your game without it being early access, I mean, look at Rusty’s retirement. (0:22:10) Codey: Mm-hmm. Mm-hmm. (0:22:11) Al: And it’s not like Mika feels like an incomple– (0:22:14) Codey: Yep. (0:22:14) Al: It feels like a reasonably small game, but small games are complete, right? (0:22:19) Al: Like it’s like saying oh this film was only 70 minutes long, that makes it not a film, (0:22:25) Al: because it’s incomplete. And you’re like no no, it tells a complete story, it is a complete thing. (0:22:30) Codey: Mm-hmm. There’s just a, yeah, there’s just another. (0:22:31) Al: Just because they do a sequel later on doesn’t mean it’s like what are you doing? Or like yeah (0:22:35) Al: there’s like a TV show that they do afterwards, or there’s deleted scenes, like it doesn’t make (0:22:39) Al: it not a complete film. What are you talking about? (0:22:42) Codey: And all Marvel movies are now just early access copies. (0:22:53) Al: So this content update brings the Phishing minigame. (0:22:57) Al: It brings a minimap to the game, so that’s nice. (0:23:01) Al: I did miss having that. (0:23:04) Al: I would have very much enjoyed that for the main story. (0:23:07) Al: And a new language, Philencian, is a very specific language. (0:23:13) Al: Is it? (0:23:14) Codey: I think that’s where they’re from. (0:23:15) Codey: I think so because they say at the bottom had to include (0:23:15) Al: Oh, it does say, yeah, we’re very, okay, yeah, we are very proud of our land and language. (0:23:23) Codey: Valencian. (0:23:24) Codey: Yep. (0:23:24) Codey: Yep. (0:23:24) Al: Fair enough. (0:23:25) Codey: Even so, we know that very few people will play in this (0:23:25) Al: That makes sense. (0:23:26) Al: I just thought it was like, are they going to go through all the small European languages? (0:23:29) Al: Are we going to get Scots in there? (0:23:33) Codey: language, but we’re proud of it. (0:23:35) Al: I guess it’s weird that they didn’t, if they are from Valencia, and presumably at least (0:23:39) Al: one of them speaks full engine, right, presumably. Weird that they’ve (0:23:43) Al: didn’t add that at the beginning because they had language support, and adding a translation (0:23:50) Al: is not a huge job for someone that speaks the language that it’s in and the language (0:23:58) Al: they’re translating to. It’s not like, I mean, it depends on how much text it is, obviously, (0:24:02) Al: but it’s not like you’re talking months and months. It just seems weird that it would (0:24:06) Al: take to the second update to add that. I guess maybe they just prioritise it. Just feels (0:24:10) Al: funny to me. Anyway. (0:24:12) Codey: Mm-hmm. The third one is coming out in early 2025. (0:24:13) Al: Yep. And that will add dungeons or something? I don’t know what to make of that, but dungeons. (0:24:18) Codey: Mm-hmm. Yeah, that’s what they said. (0:24:26) Al: We’ll see. Speaking of updates, one lonely outpost have announced their Act 2 update, (0:24:26) Codey: Ungeons. (0:24:38) Codey: Mm-hmm. And they specifically have this, like, warning triangle, like, alert sign, (0:24:44) Codey: and it says that it’s recommended that you start a new save. (0:24:48) Al: So I think the Warning Triangle feels unnecessary, I think it’s just to drag attention to it. (0:24:54) Codey: I know. (0:24:54) Al: I think they’ve recommended that because there’s a lot of updates that you would only (0:24:58) Al: experience early game. (0:25:00) Al: And so if you want to experience it to its full, then you would best to… (0:25:05) Al: I don’t think it’s all like, “Oh, things won’t work properly,” or anything like that. (0:25:08) Codey: Okay, okay. That makes sense. (0:25:10) Al: It’s like what Concerned Ape said about Stardew 1.6, it’s like, “You can keep going and it’s (0:25:14) Al: fine. (0:25:15) Al: you’ll just miss a bunch because they’re really early on. (0:25:18) Al: You know, it’s like how if you started 1.5 with you already fishing 10, then you’re (0:25:27) Al: never going to experience the starter rod, right? (0:25:30) Al: Because that’s something that they added in that update that doesn’t make any sense unless (0:25:35) Al: you are right at the beginning of the game. (0:25:36) Codey: Mm-hmm (0:25:37) Al: That sort of stuff. (0:25:38) Al: So I wouldn’t, yeah, I wouldn’t worry about it. (0:25:41) Codey: Okay, cool (0:25:42) Al: Yes, it brings marriage, which I guess makes sense in a colony. (0:25:48) Al: New characters, quests and maps, there are nine eligible characters that you can marry. (0:26:01) Al: I think the five are part of those nine. (0:26:06) Al: I’m not 100% sure though. (0:26:07) Codey: Mm-hmm. I think it is, yeah. (0:26:10) Al: They’ve also added to teleportation, so fast travel, which is cool. (0:26:14) Al: There’s not a huge number of God school games that have that. (0:26:16) Al: I know Carl Island has it. (0:26:18) Codey: Mm hmm. Doesn’t start to have it, but you have to use the totems. (0:26:18) Al: Can’t think of another. Yeah, I guess it’s not, it’s very limited and it’s basically like (0:26:26) Codey: But. But like, you have to constantly have the total, like, (0:26:27) Al: it’s okay. Fine. Technically. Yeah, it does. It does have a yeah. Yeah. Yeah, exactly. Exactly. (0:26:32) Codey: it’s not just go up to a thing and just get like whooshed. (0:26:36) Codey: Yeah, it’s a different. Yeah. (0:26:36) Al: Exactly. Yeah. Yeah. I like the, the, the rod that you can carry around and start you that (0:26:43) Al: always takes you to your house. That I find very useful because it’s like you just hold it. (0:26:48) Al: But with the other ones, the, the, the consumable totems, I just never bother using because you (0:26:54) Al: have to craft them and then use only one use. They do have the pillars that you can buy, (0:27:01) Al: I can’t remember what they’re called that transport you, but they are like so end game. (0:27:04) Al: They’re basically pointless because you’ve basically finished everything by that point. (0:27:06) Codey: Yeah, by the time you get them you don’t really need them anymore because you don’t need to go around. (0:27:12) Al: Exactly. It’s like woo. I can teleport to the mountain. It’s like, okay, fine. (0:27:18) Al: Going to the mountain. I don’t need to. The only one I ever really used was the, the desert one, (0:27:24) Al: because the advantage of that is you can get there earlier than the bus can get you there. (0:27:29) Al: Because you can, you can teleport anytime so you can wake up and go straight there and have more (0:27:33) Al: time in skull cavern. But again, you, you only get that really late on. So also changes to seasons (0:27:44) Al: and weather and gene splicing. (0:27:47) Codey: Yeah, I looked at that and I was like, what, uh, and it says you experiment with a common, (0:27:54) Codey: so you, by doing it, you create like five new things that you can plant and you experiment (0:27:59) Codey: with combinations of seeds, fish and insects. (0:28:05) Codey: So what you take a seed and you’re just like, I’m gonna give it insect mandibles now, or (0:28:11) Codey: like, I’m gonna take this genetic, but I mean, I guess the scientist in me is like, yeah, (0:28:17) Codey: that’s how it works. (0:28:18) Codey: Like it does. (0:28:20) Codey: There are actually things that plants or insects will take from each other, but to like make (0:28:24) Codey: a new thing or like have a new adaptation, but like, I don’t think it works the way that (0:28:30) Codey: it’s fine. (0:28:31) Codey: It’s a game. (0:28:32) Codey: I need to not look for reality. (0:28:35) Codey: I’m really curious what these new plants are like, is it a, an insect plant? (0:28:41) Codey: Like, does it move? (0:28:42) Al: Everyone wants an insect plant. Well, maybe you’ll have to play and find out. (0:28:44) Codey: I do. (0:28:45) Codey: No, that’s not happening. (0:28:47) Codey: Listeners, tell me what the new points are like. (0:28:52) Al: And a new festival. (0:28:55) Codey: Yeah, that too. (0:28:57) Al: Next we have Sugardew Island. They have announced their information on romance. I think this was (0:29:03) Al: their first public announcement that they’re going to have romance. I forget whether I’ve (0:29:06) Al: mentioned it or not because they mentioned it on Kickstarter like two months ago. (0:29:12) Al: The way they’re doing romance is weird. So there are four nature spirits, which I guess are like (0:29:18) Al: the like Harvest Sprites and stuff like that and other in Harvest Moon games and story seasons. (0:29:24) Al: Those four are the only romanceable characters in the game. It’s like they went, okay, romance, (0:29:29) Al: right? Well, let’s make it completely separate to the rest of the game. I find that a little bit (0:29:34) Al: weird. And also they all look like literal children. Like this isn’t like… (0:29:34) Codey: Mm-hmm. (0:29:38) Codey: Mm-hmm. (0:29:42) Al: Oh, they look a little bit young. No, they look like they’re eight. And I know that Harvest (0:29:46) Al: Sprites, like what are they called? Harvest spirits, is that what they’re called? (0:29:49) Codey: Yeah, I think so. (0:29:51) Al: So they’ll be like ancient, but they look like children, right? Like this is weird. (0:29:58) Codey: Yep. Yeah. It’s a, I didn’t, I don’t, I saw that. I also just like the, the idea that you come to an (0:30:06) Codey: area and there are like other humans around, but you’re like, no, no, I’m going to go. (0:30:14) Al: I want to romance the mythical creature that looks like a child. (0:30:20) Codey: Yeah. That’s a little, a little odd to me, but whatever. (0:30:27) Al: Yeah, yeah. (0:30:29) Codey: You do. You sure do. I, (0:30:32) Al: So they’re sticking with their March release date (0:30:37) Al: and they have announced, I don’t think the physical editions is a new information, (0:30:44) Codey: Mm. I just copy pasted it in there. (0:30:45) Al: Yeah, you confusing me by posting stuff not in your color. (0:30:49) Codey: Sorry, some, some, uh, insider baseball, y’all, I just copy pasted a bunch of stuff (0:30:53) Codey: that I was like, Ooh, this might be interesting to talk about. (0:30:54) Al: which normally, well normally it’s fine because you normally put all your stuff in purple (0:30:56) Codey: And Al then has to read it live and be like, that’s not, I don’t care. (0:31:04) Al: and so I see purple and I know it’s you whereas and if I see white I assume I’ve put it there (0:31:05) Codey: That’s true. (0:31:05) Codey: I didn’t. (0:31:09) Al: so I’m like oh this is a thing I’m going to read out. I’m guessing it’s not purple because (0:31:09) Codey: Okay. (0:31:09) Codey: Okay. (0:31:10) Codey: Okay. (0:31:12) Codey: Let me do my, I’m going to do all my. (0:31:14) Codey: Yeah, and I was lazy. (0:31:14) Codey: I was lazy. (0:31:15) Al: you copy pasted it so it kept whatever it was from the from the the website. Shocking. I mean (0:31:16) Codey: Let’s be honest. (0:31:16) Codey: I did. (0:31:18) Codey: Cause I want to, I want to look as if we have like multiple, if we had like three people, (0:31:23) Al: I mean, I never asked you to put stuff in practice. (0:31:25) Al: You just did that right from the first time we used this. (0:31:31) Codey: I want people to know that it was my stuff. (0:31:34) Al: It’s just nobody else ever does it. (0:31:36) Al: It’s only you that ever adds things into the news, (0:31:38) Al: which I’m not complaining about you doing, for the record. (0:31:42) Al: All right. (0:31:43) Al: Loftia have announced a new feature coming to their game, (0:31:48) Al: which is neighborhoods. (0:31:52) Al: Attach your personal floating island to others, (0:31:54) Al: farming a small, cozy community where you can host events, (0:31:56) Al: hang out, farm together, and more. (0:31:58) Al: So I’m guessing this is like online multiplayer. (0:32:02) Codey: I think it adds multiplayer is the vibe I’m getting. (0:32:04) Al: Yeah, yeah, so presumably the whole neighborhoods thing is just like when you connect online, (0:32:12) Al: the other islands come and join yours and then you can walk to their island because Loftia is a (0:32:18) Al: floating island based game. And presumably when you’re offline, they disappear and it’s just your (0:32:20) Codey: - Mm-hmm. (0:32:24) Al: floating island. So I’ve been keeping an eye on this game for a while. I think it’s interesting (0:32:32) Al: licking. Uh, yeah. (0:32:35) Al: This is a nice addition to it. It’s, it’s the, the animal crossing, uh, (0:32:41) Al: multiplayer rather than the Stardew multiplayer, but connecting your islands together means that (0:32:48) Al: you can go to any of the islands that you connect to go together rather than with animal crossing. (0:32:53) Al: It’s like, we’re all going to this person’s island and you, you do that. Whereas here it’s let’s join (0:32:59) Al: our islands together and we can both see both of our islands at the same time. That’s a cool change. (0:33:04) Codey: Yeah, I like the idea of going and mucking about on your island and ruining things while you and Kevin and Johnny are like off doing something actually useful. (0:33:11) Al: Oh dear, don’t multi-play with code. (0:33:15) Codey: And me just like putting B. (0:33:21) Codey: Me just putting like B graffiti all over. Yep. (0:33:28) Al: and that’s all the game updates the game news we also have two new games announced one of which (0:33:36) Al: i’m a little bit sad that kevin isn’t here to actually revel in his prediction but we do have (0:33:42) Al: a new wildflowers game wild society which by the way fantastic name love it and this is (0:33:48) Codey: Yep (0:33:50) Al: I believe a prequel it is a what they call period piece which I just hate the term because all (0:33:51) Codey: It is yeah (0:33:58) Al: means is in the past um uh (0:34:02) Codey: I mean don’t don’t they ever I think I feel like they only use period piece to talk about like Victorian or Renaissance past like I wouldn’t call something that goes to like cave and times like a period piece. (0:34:12) Al: Nope, nope, no, no. If it’s set in the 90s, it’s a period piece. If it’s set in the 1100s, (0:34:18) Al: it’s a period piece technically. So the definition of a period piece is a work of art, literature, (0:34:23) Al: film, music, or furniture that evokes a historical period. It can be anything. (0:34:28) Codey: He was you were ready (0:34:30) Al: I was ready, yeah. Like, I think the idea is that it’s very clear that it’s set then. So like, (0:34:36) Al: say something like Madam Webb, which is based in the 90s. (0:34:42) Al: But it’s not like so very clearly based in the 90s, right? Like it’s not, we are making this so (0:34:48) Al: obvious. It is because if you pay attention, it’s clear, but it’s not like they don’t shove it in (0:34:53) Al: your face. Whereas if you take, what is that one that people like from Netflix, the sexy one? (0:35:02) Al: Bridgerton. If you take Bridgerton, it’s like very clear it’s set in a specific time period. (0:35:08) Al: But if you take like, for example, I watched our (0:35:12) Al: A time travel slasher film a few months ago, which is almost entirely set in the ’90s, (0:35:14) Codey: Okay. (0:35:18) Al: and because of the story, it’s very clearly set in the ’90s. And everything about it is (0:35:25) Al: trying to evoke the fact that it’s based in the ’90s. That’s a period piece. (0:35:30) Codey: Okay, I need to change my, yeah, (0:35:30) Al: So, yeah, that’s why I hate the term. [LAUGHS] (0:35:34) Codey: I need to change my brain, the rewiring of that term, (0:35:39) Codey: for sure. (0:35:40) Al: I mean, I do think it’s one of these things where it could be argued that because people (0:35:44) Al: mostly just use it for that sort of time period, then what, like 1700s, 1800s, that it’s morphing (0:35:50) Al: into meaning that. But I’m not going to let it happen. Anyway, step into the elegant heels (0:35:57) Al: of Vivian Wilde. Was she Wildflower’s character’s grandmother, I think? (0:36:08) Codey: That makes sense, though. Yeah. Yeah, I went back to the- (0:36:10) Al: So step into Elegant Hills of Vivian Wild, which socialite and host in period drama sim (0:36:19) Al: wild society. Build, run and customize your magical boarding house in turn of the century (0:36:24) Al: Fairhaven, host splendid events, expand your witchcraft and influence the top town. Who will (0:36:29) Al: you invite for tea? So I don’t think nothing says that this has farming as far as I can see. (0:36:38) Al: It’s it’s more kind of (0:36:40) Al: B&B style gameplay. So there’s a screenshot of them moving items around in your boarding house. (0:36:51) Al: So presumably your if you’re running the boarding house is going to be that’s going to be like the (0:36:55) Al: main gameplay. It’s mostly I think the trailer was entirely like pre-rendered story trailer type (0:37:03) Al: thing rather than gameplay and the Steam page has like four five screenshots. (0:37:10) Al: So we’re not seeing a huge amount it’s obviously the same graphical style as Wildflowers (0:37:17) Al: but yeah I mean I know that Kevin is very excited about this and it looks it looks fun. (0:37:23) Codey: You can perform a seance and then at the bottom it says whose spirits will you help with their unfinished business? (0:37:30) Al: Oh interesting, so that’s going to be like the overarching story thing rather than the mystery (0:37:35) Al: that is wildflowers. Yeah interesting yes because presumably you’re starting out as (0:37:37) Codey: Yeah, instead of, like, learning to be a whip. (0:37:44) Al: you are already a witch and I would assume that if because there is like spells and potions and (0:37:51) Al: stuff that you do in wildflowers presumably that stuff will all exist in this game. You’ll start (0:37:52) Codey: Mm-hmm (0:37:54) Codey: Yeah, yeah, but your character already knows them yeah (0:37:56) Al: off being able to do them. Yeah. And they see, say on the (0:38:01) Al: you’re learning new and that. And then obviously you’re running the boarding house as well. (0:38:05) Codey: Yeah, run the boarding house, have a host of parties, and run a (0:38:09) Codey: seance, and hopefully help a ghost to kill their cat revenge (0:38:13) Codey: with murder. (0:38:14) Al: Oh, I mean, that’s that’s one way to go with it. (0:38:17) Codey: I would love that. (0:38:18) Codey: Oh, you can also have a familiar of a cat or an otter and other (0:38:22) Al: Obviously. (0:38:24) Codey: things. So yeah, that’s what it says. Cats, cats to otters. I (0:38:24) Al: An otter, obviously, I mean, what else? (0:38:28) Al: Where does it say that? (0:38:29) Codey: want a familiar underneath the seance. I want (0:38:31) Al: Oh, yeah, (0:38:33) Al: I love that from cats to otters, like that is the entire spectrum of animals. (0:38:35) Codey: And that’s pretty, that’s pretty small spectrum. (0:38:39) Al: Yeah, it’s like from cats to water cats. (0:38:39) Codey: You just, you just listed pretty much. (0:38:44) Codey: I’m pretty sure, oh, okay, but no, yeah. (0:38:48) Codey: But they’re all in the family mammalian or the order class, class mammalian. (0:38:53) Codey: So they’re all mammals. (0:38:54) Al: They’re all mammals. (0:38:55) Al: Is that what you’re trying to say? (0:38:57) Codey: Yeah, and they’re all in the order, the order carnivora. (0:38:57) Al: Yeah. (0:38:59) Al: I’m translating for the listeners. (0:39:02) Al: Huh. (0:39:02) Codey: They’re all carnivores, but then they’re in two different families. (0:39:05) Codey: But yeah, give me a familiar, uh, Mantis. (0:39:12) Codey: I want to know. (0:39:12) Al: well, like the stick insect type thing. Yeah, I’m just like a praying mantis. Oh, yeah, yeah. (0:39:14) Codey: I want to, yeah, you don’t know what a Mantis is. (0:39:17) Codey: Oh, cause you guys don’t have them. (0:39:20) Codey: Yeah. (0:39:20) Codey: Like praying Mantis. (0:39:23) Codey: Um, no, I want a tarantula because I, we just got a new tarantula for our (0:39:27) Codey: insect zoo and I put her on my shoulder the other day and she just sat there (0:39:31) Codey: for like an hour and I want that in a familiar. (0:39:33) Al: I mean Tarantula feels like something that would work as a witch is familiar as well. (0:39:35) Codey: Yeah, praying nature is pretty cool though, or I just really like praying nature. (0:39:38) Al: Praying mantis, not so much. (0:39:43) Al: The other new game we have is a little rocket lab. (0:39:47) Al: Transform your childhood home as you build brilliant factories and forge lifelong friendships. (0:39:52) Al: Then reach for the skies and finally finish your family’s dream, your mother’s precious (0:39:58) Al: rocket ship. (0:39:59) Al: Roll up your sleeves. It turns out that saving this town really is (0:40:03) Al: rocket science. I think so but it’s also it you’re also individually you (0:40:05) Codey: Ha, ha, ha. (0:40:10) Codey: Is this just cozy factorial? (0:40:12) Codey: Thank you. (0:40:17) Al: playing a character like it’s not management style where you’re just like (0:40:22) Codey: Yeah. (0:40:25) Al: clicking and doing things like you are a character in the world who’s going and (0:40:28) Al: doing things, which I’ve talked about in previous episodes, I (0:40:33) Al: I’ve still not played a game like that, because there’s a bunch of games that are coming out soon (0:40:36) Al: that are like that style. And I feel like that might help feel less overwhelming than management (0:40:44) Codey: Mm hmm, yeah. (0:40:45) Al: games normally do. Yeah, it looks fun. The graphics are cute, kind of what, SNES style graphics. (0:40:54) Codey: I’d say that. Yeah. I mean, I just, I see that you build like the little conveyor belt (0:41:01) Codey: systems and you, like it, it looks very, it’s got that kind of like build a, an empire of (0:41:08) Al: Yeah. Yeah. Do you know what? Do you know what? I think that might actually really help me as well, (0:41:09) Codey: resource collection that factorial has, but then it also has like an RPG element and you’re (0:41:17) Al: because one of the reasons I’m not a huge fan of management games is it feels like they’re just, (0:41:21) Al: there’s no real goal other than build. Whereas here, your goal is to build a rocket. You’re (0:41:24) Codey: Yeah. (0:41:27) Al: fixing your rocket. So like that feels to me like I can set that as my goal and play until I get to (0:41:28) Codey: Yeah. Yeah. (0:41:33) Al: to that point and then finish that, you know, could help. (0:41:35) Codey: Well, in fact, Toria does that too, but like the goal once you launch the rocket, you like (0:41:42) Codey: win or whatever. (0:41:43) Codey: And then now with a new expansion, they have more, more to it, but it once you do that, (0:41:47) Codey: it’s like, okay, I sent game over. (0:41:53) Codey: That’s it. (0:41:54) Codey: Whereas this, it’s like, you get to build the RPG aspect of it and like the blueprints (0:42:02) Codey: are really cute. (0:42:03) Codey: your little dog follows you around, and yeah. (0:42:06) Al: Lots of the machines look super fun, like there’s a toaster grasscutter type looking thing, (0:42:12) Codey: Yeah, yeah, and it just cuts harvest hay for you. (0:42:14) Al: which you ride along on. (0:42:18) Al: Yeah, and there’s like a washing machine on tracks that I have no idea what it does. (0:42:23) Al: It’s just one screenshot of it. (0:42:24) Codey: Well, and in the, one of the screenshots, like, is it the one that’s no, (0:42:28) Codey: there is just a washing machine named scrubs who just walks around, (0:42:32) Codey: but his, his language is just like symbols. (0:42:32) Al: Oh, right. Okay. Gobble the gook. Yeah. Wingdings. Oh, you can throw a ball for your dog. So under (0:42:39) Codey: Yeah, it is a wing day. (0:42:42) Codey: So yeah. (0:42:48) Al: about this game, there’s like a gif of a bunch of different scenes, and one of them is throwing (0:42:50) Codey: okay okay i’m almost there i’m assuming oh my gosh I saw it that is very cute so yeah (0:43:03) Codey: this I mean this game looks really cute uh let me see oh it’s just gonna be windows (0:43:08) Codey: lame but that’s fine maybe by then i’ll have a seen dick (0:43:14) Al: Yeah, Steam Deck. (0:43:17) Codey: It has full controller support too for Xbox controllers. (0:43:19) Al: Uh, yeah, yeah, will have like, it’s all very, it’s, it’s funny when we say it, (0:43:20) Codey: » Right, right, coming soon. (0:43:24) Al: because it’s like, what is that? (0:43:26) Al: What is that? (0:43:27) Al: Yeah, coming soon has control control support. (0:43:30) Al: I’m like, are you finished the control support? (0:43:33) Al: Are you just saying that you will have it before you release? (0:43:37) Al: Or is that before our 1.0, like, will it be an early access? (0:43:40) Al: Like you just never know with developers nowadays, you know. (0:43:44) Codey: Well, so the developer is, it’s the, this is going to be their first thing. (0:43:48) Codey: Teenage astronauts. (0:43:49) Codey: I think this is their first thing. (0:43:51) Codey: And, but the publisher also published a let’s build a zoo. (0:43:55) Al: Mm-hmm. Yeah, they’re no more robots. They’re pretty big (0:43:58) Codey: Yep. (0:43:59) Al: publisher (0:44:00) Codey: Yep. (0:44:01) Codey: Looks cute. (0:44:01) Codey: I’m excited. (0:44:02) Codey: We’ll keep it on our radar. (0:44:05) Al: Absolutely, I’ve got it on my wishlist on Steam already (0:44:08) Al: - Thank you. (0:44:10) Codey: I told, I played factorial with my partner and I told him, I was like, oh my gosh, (0:44:14) Codey: there’s a cozy factorial coming out. And he was like, disgusting. Tell me more. (0:44:18) Al: Alright, that’s all of the news. We’re now going to jump into Honey Grove, which is a (0:44:22) Codey: Yeah. (0:44:30) Al: game we’ve been playing. So this is a mobile game. It is I would describe it as before we (0:44:36) Al: talk about the official description, which is you’ve put in there, I would describe it (0:44:38) Codey: - Right, right. (0:44:40) Al: as bees planting flowers and then making honey. (0:44:46) Codey: That sure is something that happens in this game. (0:44:48) Al: I mean it’s the core main game. There’s other parts to the game, but it feels like it’s (0:44:58) Al: the farming in Stardew. Yeah, you can do lots of other things and that’s fine, but it feels (0:45:05) Al: like without that nothing else would happen. (0:45:08) Codey: I mean, the honey part, the only reason you do the honey part is because you then use the honey for cooking. (0:45:14) Al: I see I didn’t, I’ve not really played this game a lot, Cody, do you want to talk about (0:45:18) Al: this game? (0:45:19) Al: The one thing that I, the one big thing, and this is actually the reason why I&rsquo

More Than Dice
Build Paint Play - S5Ep20

More Than Dice

Play Episode Listen Later Dec 18, 2024 121:14


S5 Ep20 – PAX Unplugged Review In this episode, the final one for Season 5, Dave and Jake will talk about Dave's adventures at PAX Unplugged, as well as ramble a bit about this past year (2024), and make a few predictions about what they'll get up to in 2025!

True Strike
Daggerheart @ PAX Unplugged! Is The GM Screen Bad? | True Strike Podcast #94

True Strike

Play Episode Listen Later Dec 17, 2024 48:00


On this episode, Richard & Tyler discuss what we learned about Daggerheart @ PAX Unplugged! Welcome to True Strike, a podcast for tabletop nerds. Each Tuesday, listen in while two friends discuss their completely unwarranted opinions about all things tabletop. Topics vary each week from D&D and Daggerheart, to whatever TTRPG or board game they happen to be playing! Hosts: Richard Cullen/Tyler Worthey Song by: WILDJOE1

The Vintage RPG Podcast
PAX Unplugged 2024

The Vintage RPG Podcast

Play Episode Listen Later Dec 16, 2024 34:52


This week on the Vintage RPG Podcast, Stu and John discuss their recent trip to Philadelphia for PAX Unplugged! The tabletop convention keeps the vibes chill and because of that, it was our favorite of the year. Cool games, good pals, a great way to close out the year. * * * Stu wrote about his PAX Unplugged trip as well. * * * Instagram? Old news. Join the Vintage RPG Newsletter! That's where all the cool kids are now! Stu's book, Monsters, Aliens, and Holes in the Ground is for sale now! Buy it! Patreon? Discord? Cool RPG things to buy? All the Vintage RPG links you need are right here in one place! Like, Rate, Subscribe and Review the Vintage RPG Podcast! Edited by the one and only R. Alex Murray. Send questions, comments or corrections to info@vintagerpg.com. The Vintage RPG illustration is by Shafer Brown. Follow him on Twitter. Tune in next week for the next episode. Until then, may the dice always roll in your favor!

The Goblins and Growlers Podcast
What the heck happened at PAX Unplugged? Our Trip Report | The Goblins and Growlers Podcast

The Goblins and Growlers Podcast

Play Episode Listen Later Dec 16, 2024 70:11


OMG WTF PAX Early access and bonus content on Patreon Subscribe to our monthly gaming newsletter Join the Discord We spent three days in Philly at Pax Unplugged. We suffered behind SEPTA buses that blocked intersections, had some pizza stolen, and were verbally accosted by someone claiming to be the Son of God. But the rest was fun and games. We got to hang out with our friends at Nomnivore Games, reconnect with Mage Hand Press and Flagbearer Games, see Potion Slingers' new video game demo, and meet a bunch of new people. Josh is using up the last of his Goblins and Growlers sick time for 2024, so Inver and I walked through the ins and outs of this year's Pax Unplugged with some observations about how it was different from last year and what that might mean for the industry overall. Be sure to check out the Patreon-exlusive Deep Dives on this episode where we dig into some of the economic and business conditions that could affect the industry in 2025. And, no, despite my best efforts, I could not find Xavier Woods anywhere this year. He must have known I was looking. But I did get to once again trade Dusty Rhodes impressions with streamer Captain Robear and this seems to be solidifying as the cornerstone of our relationship. Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for additional Deep Dive videos along with early access to the video and audio of the podcast. And don't forget: Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast. LISTEN, RATE, AND SUBSCRIBE! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below: https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play) The Goblins and Growlers Podcast is produced by Goblins and Growlers, a Richmond, Virginia-based tabletop-roleplaying game content and events company dedicated to inclusivity through TTRPGs.

Two Can Play That Game
Bonus Episode! PAX Unplugged 2024

Two Can Play That Game

Play Episode Listen Later Dec 15, 2024 57:29


'Tis the season for giving....a bonus episode! Join Andrew and Pete as they recount their whirlwind Saturday at the 2025 PAX Unplugged board game convention in Philadelphia. You're gonna wanna hear all about these new games they discovered, and the fun they had.   All of our links

Chatzylon 5: A Babylon 5 Podcast
ChatzLightz 001: One Piece

Chatzylon 5: A Babylon 5 Podcast

Play Episode Listen Later Dec 15, 2024 68:50


Hey all! No new episode this week because we were at PAX Unplugged last week, but to keep you occupied, we are publishing a free version of a recent ep from our Patreon! In this special Chatz Highlight (or ChatzLightz), Allen introduced Magellan to the world of the One Piece anime with a smattering of memorable episodes. Hear more like this at patreon.com/chatzpod !!!Magellan's Substack newsletter Bluesky Twitch Chatzums Email: chatzpod@gmail.com Our main podcast feed art was done by Camilla Franklin, whose work can be found at https://camillafranklin.myportfolio.com/

Chip and Company Podcast Radio Network
Dislife Podcast | PAX Unplugged, Skeleton Crew, and Shrinking

Chip and Company Podcast Radio Network

Play Episode Listen Later Dec 15, 2024 62:47


On today's podcast program, we're visiting some of our favorite topics. Flower and Garden dates have been announced, we're talking about the Juan Soto signing, Marc recaps PAX Unplugged, we get into the first three episodes of Skeleton Crew and rehash Shrinking on Apple TV+.

The Cardboard Herald
Stolen Harmony (PAX U 2024 Wrap-up)

The Cardboard Herald

Play Episode Listen Later Dec 15, 2024 105:58


Eric and Jack sit down to talk about our experience and the games we played at PAX Unplugged 2024. You can watch the video for this chat on our youtube channel here: https://youtu.be/TX0A9JFHtak

Earthborne Games Podcast
Episode 67: Gesticulating Wildly

Earthborne Games Podcast

Play Episode Listen Later Dec 14, 2024 121:47


Plenty to talk about here in our "end of the year" podcast: A big production update and our PAX Unplugged recap! (00:00:00) Intro (00:08:16) Production Update (00:24:16) PAX Recap (00:57:25) Listener Questions Email: info@earthbornegames.com Website: https://earthbornegames.com Discord: https://discord.com/invite/mXN2cUNPXE Gamefound: https://gamefound.com/en/creators/earthborne-games BGG: https://boardgamegeek.com/boardgame/342900/earthborne-rangers Twitter: https://twitter.com/EarthborneGames Instagram: https://www.instagram.com/earthbornegames/ Facebook: https://www.facebook.com/earthbornegames #earthborne #earthbornerangers #podcast #tabletopgaming #cardgame

Remap Radio
Remap Radio 76 – Bug Is Green?

Remap Radio

Play Episode Listen Later Dec 13, 2024 164:49


With Rob (still) out, Papa Bear returns (again). Patrick, Cado, and Austin recorded this ahead of The Game Awards, which helps explain three hours of talking (extensively) about board games, Cado and Austin attending (but not meeting up at) PAX Unplugged, an unhealthy obsession over (opening packs in) Pokémon Trading Card Game Pocket, a small amount of Eagles talk, a slightly bigger amount of New Waypoint talk, and more. Plus, Patrick's been playing (and loving) Indiana Jones and the Great Circle, while Austin's got thoughts on Mouthwashing and IndikaDiscussed: Let me tell you about Netrunner 2:08, PAX Unplugged 26:46, Pokemon Card Game Pocket 49:01, Indiana Jones and the Great Circle 1:25:10, Mouthwashing 1:48:35, Indika 1:53:56, Caves of Qud 2:03:51, The Question Bucket 2:0813See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Good Luck High Five
PAX, Purrs & Phantasmic Previews

Good Luck High Five

Play Episode Listen Later Dec 12, 2024 39:53


Strap in, friendos! On this episode, Maria's fresh off PAX Unplugged and ready to dish on all the unexpected shenanigans, epic encounters, and tabletop treasures she discovered. Meanwhile, Meghan's got some purr-fectly precious news on the kitten front! PLUS: Things get downright eerie as the Innistrad Remastered previews roll in. And if that's not enough, Meghan spills the beans on a bizarre new Commander deck she's brewing—with a...unique...win condition.Support us on Patreon!Subscribe to our Commander Channel!Get sweet sleeves: Dragon Shield! Use code GLHF for 5% off!Visit longtime sponsor Card Kingdom!Buy Some Sweet GLHF MerchLook! It's our GLHF YouTube ChannelFollow us on BlueskyPeep Our InstaEverything GLHF is on our Website

Plaid Hat Games Podcast
Episode 80 - Launching a Galaxy

Plaid Hat Games Podcast

Play Episode Listen Later Dec 12, 2024 41:16


The gang is back from PAX Unplugged and are filling you in on all their Philadelphia adventures! From vegan sandwiches to dice chucking games, we had a great time. This convention fell in the middle of our fulfillment of Wandering Galaxy, so Plaid Hat has been busy, busy, busy! And we give you the latest updates of what's going on with this exciting, new Crossroads game.    Join our Wandering Galaxy Discord server   Theme song by Alex Eding!

The Level Up Board Game Podcast
Episode 148: Sidequest! PAX Unplugged 2024 Recap!

The Level Up Board Game Podcast

Play Episode Listen Later Dec 12, 2024 60:26


Join our party of FIVE as King Scott and Just Patrick are joined by Teacher Ryan, Explorer Josh & Navigator Lana in this off-the-cuff episode all about PAX Unplugged 2024! www.levelupgamepodcast.com Instagram X Facebook BGG Guild

PodQuest
PodQuest 539 – Turkey Hollow and PAX Unplugged 2024

PodQuest

Play Episode Listen Later Dec 12, 2024 101:52


This week on PodQuest we start things out with our latest book club topic, the 2015 Jim Henson Company film Turkey Hollow. Then we get into what everyone is really here for, PAX Unplugged 2025. We talk about the games we played and saw each day at the annual Philadelphia based tabletop gaming convention.

Overly Sarcastic Podcast
OSPod Episode 108: Downtime, Warhammer, and Special Guest Jacques Ze Whipper!

Overly Sarcastic Podcast

Play Episode Listen Later Dec 11, 2024 66:27


Hot on the heels of PAX Unplugged, the OSPod crew is back and ready to chat! And this time they're joined by special guest Jacques Ze Whipper! We cover downtime, Warhammer, and the finer points of cat ownership. Plus, one very tired Red and very ill Indigo. Oh well, con crud comes for us all!Our podcast, like our videos, sometimes touches on the violence, assaults, and murders your English required reading list loves (also we curse sometimes). Treat us like a TV-14 show.Where to find Jack:https://www.jackthewhipper.com/Tik Tok: @jacqueszewhipperJacque Ze Whipper Live!: https://www.wbur.org/events/980765/jack-the-whipper-with-a-guest-appearance-by-ses-carny-4OSP has new videos every Friday:https://www.youtube.com/c/OverlySarcasticProductionsChannelQuestion for the Podcast? Head to the #ask-ospod discord channel:https://discord.gg/OSPMerch:https://overlysarcastic.shopFollow Us:Patreon.com/OSPTwitter.com/OSPyoutubeTwitter.com/sophie_kay_Music By OSP Magenta ★ Support this podcast on Patreon ★

Space Cats Peace Turtles
381: The 2024 Final Ultimate Sexy Delightful Respectful Orange Faction Tier List

Space Cats Peace Turtles

Play Episode Listen Later Dec 11, 2024 60:29


This month is getting busier and busier. We were in Philadelphia for PAX Unplugged and that seemed like a perfect opportunity to have some guests on and hold the annual Faction Tier List episode. Rwise and Teddysjamforyou both joined us in Matt's dirty hotel room, so get prepared for THAT kind of energy. We also didn't strictly do a Tier List this year, but instead decided to hold a Faction Draft and subsequent Tournament to determine not only the best Faction but the best Faction Drafter! Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com Additional Music and Sounds by Brian Kupillas. https://wanderinglake.bandcamp.com/ To learn more about our Discord, Patreon, Merch, and more, visit https://spacecatspeaceturtles.com/

GeekNights with Rym + Scott
PAX Unplugged 2024

GeekNights with Rym + Scott

Play Episode Listen Later Dec 11, 2024 61:27


Tonight on GeekNights, we consider PAX Unplugged 2024. It was a top tier PAX. In the news, the Rangers aren't doing well, Marvel Overwatch is exactly what it looks like, and Fortnite has to pay back the kids it ripped off.Related LinksForum ThreadPAX Unplugged 2024Discord ChatPAX Unplugged 2024Bluesky PostPAX Unplugged 2024Things of the DayRym - when the solo is so good the band forgets to finishScott - IMG_0001

The Gateway Gamers
PAX Unplugged 2024

The Gateway Gamers

Play Episode Listen Later Dec 9, 2024 57:06


In this episode, Bryan and RP return to PAX Unplugged in Philadelphia for their second year. After a less-than-stellar experience the first time around, the big question looms: Will this year change their minds? Join the duo as they recount their adventures exploring the expo floor, trying out games, and engaging with the vibrant board gaming community. Expect candid takes on what worked, what didn't, and whether PAX Unplugged 2024 earns a spot on their must-attend list moving forward.

Outlaw Mudcast
Outlaw Mudcast Episode 350

Outlaw Mudcast

Play Episode Listen Later Dec 9, 2024 31:06


On this December 8, 2024 episode of The Outlaw Mudcast, I report on the product releases, featured matches and tournaments happening for Supershow the Game at PAX Unplugged this past weekend.  I also talk about the upcoming Tornado Tag Team Championship contender tournament as well as provide results from recent online tournaments and featured matches.

Acquisitions Incorporated: The Series

Our Acq Inc live show from PAX Unplugged 2024, featuring DM Jeremy Crawford, and Jasmine Bhullar, Jerry Holkins, Mike Krahulik, Holly Conrad and Anna Prosser

pax unplugged jerry holkins mike krahulik holly conrad
One-Quest
PodQuest 538 - Krampus, NHL 25, and PAX Unplugged Prep

One-Quest

Play Episode Listen Later Dec 5, 2024 78:30


Welcome back to PodQuest! This week Chris talks about the 2015 holiday horror comedy, Krampus, Droo's spent some time with NHL 25, and we talk about our plans for PAX Unplugged this weekend. We also chat a bit about time, date formats, and tariffs, and Droo managed a 3 billion point hand in Balatro. Our next book club will be the 2015 Jim Henson Company film Turkey Hollow, as we continue on our two month Holiday theme round of picks. Timestamps 00:00:00 - Intro 00:03:40 - Agenda 00:04:01 - Date formats, time, and tariffs 00:15:12 - Krampus 00:26:00 - NHL 25 00:31:16 - 3 Billion Points in Balatro 00:38:47 - PAX Unplugged 2024 Plans 01:11:11 - Outro Support One-Quest https://www.Patreon.com/OneQuest Follow Us Email - Social@one-quest.com Twitter - @One_Quest Instagram - @One_Quest Facebook - OneQuestOnline Follow Chris on Twitter - @Just_Cobb Follow Richie on Twitter - @B_Walnuts Follow Drootin on Twitter - @IamDroot Check out Richie's streaming and videos! Twitch b_walnuts YouTube BWalnuts TikTok b_walnuts Intro and Outro music Mega Man 2 'Project X2 - Title Screen' OC ReMix courtesy of Project X over at OCRemix

The Secret Cabal Gaming Podcast
Episode 310: Fromage and A Short Topic Extravaganza

The Secret Cabal Gaming Podcast

Play Episode Listen Later Dec 4, 2024 165:36


Hey now Cabalists! For those of you are on your way to Pax Unplugged in Philadelphia today, we're happy to fill your ear holes with another episode of the Cabal while you travel! First off, The Founders dive into a bunch of games we've been playing including Undaunted 2200 Callisto, Wrath of Fire Mountain, Darwin's Journey, Kelp Shark vs Octopus, Raising Robots, and a feature review of Fromage from Road To Infamy Games. Then Tony T gives you one of the best damned tabletop gaming news segments that's ever been produced. And finally, the gang takes questions from listeners including am I crazy for rebuying the same game multiple times and what do I do about my philistine friends. Enjoy! Fromage 00:55:29, News with Tony T 01:32:59, Peak Froth 02:19:33

The Letters Page
Episode #302 - Writers' Room: Mystery Comics Vol. 02 #220

The Letters Page

Play Episode Listen Later Dec 3, 2024 102:57


Let's get STICKY! Show Notes: Run Time: 1:42:56 Will this be the final moment of Setback?! How can he survive such a defeat?!?! You'll just have to listen to find out! We've already recorded next week's episode about Akash'Thriya and Necrosis, but the following week will be the last Editor's Note of the year, followed by a Santa Scholar holiday episode! If you're at PAX Unplugged this weekend, come by and say hi! We've got a booth with Flat River Group, and Paul and Matt Kroll and I will be running a COMPILE tournment all day Sunday! We hope to see some of you there!

The Dice Tower
At The Table with The Dice Tower - Trendy

The Dice Tower

Play Episode Listen Later Nov 12, 2024 65:52


Tom, Julie, and Eric discuss some Thanksgiving plans before reacting to some recent manufacturing trends in the boardgame industry, from environmentally friendly choices, to the insistance that every game have a custom insert. Our Tale of Boardgaming Horror is a case of mistaken identity, and we close the show with some Roses, Thorns, and Hula Hoops. 01:02 - Shipping in the Game Box 01:45 - Thanksgiving 03:22 - PAX Unplugged and Christmas Videos 04:03 - All the Kickstarters are Delivering At Once 05:53 - Production Trends: Giant Rulebooks 07:33 - Self-Assembled Multi-Layered Boards 11:08 - Puzzle vs. Folded Boards and Other Board Trends 13:23 - Environmentally Friendly Choices: Stickers 15:13 - Bands and Paper Wrap Around Cards 17:18 - Paperboard Inserts 21:09 - Rewood 23:56 - Kallax as a Measure of Size 25:48 - Plastic Inserts 33:56 - Plastic Wrap on Punchboards 35:26 - Tale of Boardgaming Horror 41:00 - Lords of Vegas 45:59 - EXIT Advent: The Missing Hollywood Star 48:32 - The Coldest Night 52:26 - Arbolito 55:04 - SETI 58:14 - Kronologic Paris 1920

The Dice Tower
At The Table with The Dice Tower - Future Proof

The Dice Tower

Play Episode Listen Later Oct 29, 2024 68:38


This time, Tom looks forward to the CMON Expo, while Eric and Julie talk about their plans for PAX Unplugged. We discuss best practices for publishers when they know an expansion is coming. We share a new Tale of Boardgaming Horror, and close the show with a Spooky set of Roses, Thorns, and Hula Hoops. 00:58 - Announcements: Dice Tower West, PAX Unplugged 02:55 - Tom at CMON Expo 03:52 - Planning for Expansions 32:00 - Tale of Boardgaming Horror 40:28 - Flashback: Lucy 44:08 - Ghosts Can't Draw 48:26 - Cat Horror Costumes 53:27 - Vampire Nights 58:06 - The Thing 1:02:58 - 8-Legged Peacock