We are a D&D 5e Podcast. We are fools, dweebs, dorks, and nerds, so there is plenty to love. You'll laugh, you'll cry, you'll get angry. Join Nefeli the romantically inept centaur, Edgar the edgy teen, Billiam the Satan worshiping, heavy metal Bard, and Keesla the deceivingly sociopathic snake ma…
Happy 6/9! The perfect day to celebrate the conclusion of Uncommon Adventures Season 3!Our heroes are still in a desperate struggle to save themselves and the universe. The gnolltrons might not be enough, but what pun, what reference could help turn the tides? The exciting conclusion begins...NOW!
With the Gnolltrons assembled, the team is ready to take the fight to the current god of the realm. By their powers combined they are Captain Planet?
The climactic battle kicks off. Not with a bang, but a whimper. It's up to Gorgi to save her friends and it's up to the team to save the world!
The truth of Stumpy's "tragic" past comes to light. Also the final battle for the fate of the world begins, but who really cares about that?
When 3 Gorgis is too much and 1 is too low, there's 2 Gorgis!
Gorgi, Gerald, and a Gnome are in big trouble and that trouble is currently beating down the door of Omega Tower. Can our trio reunite with their true friends or are they doomed to be chased through the stacks forever?
The mysterious library answers some questions, but raises even more.
The dynamic duo of Gorgi & Gerald are at it again. In universe 1, things aren't what they seem. Can the duo solve the mystery and save themselves? Can they save anyone else?
Still lost in the library, strange events begin occurring around our heroes.
Gorgi was there when the shadow attacked. Gorgi was at the pool party. Gorgi was pulled from the pile of books by her mom... Was she?
For all you Final Fantasy VIII fans out there. There be Squalls ahead.
Naval warfare commences! Will our heroes prove to be great captains...or the exact opposite of that?
The next challenge presented to our heroes appears to have a nautical theme. The team has plenty of experience at sea. They remember all that right...? Right?
The utility of the dream team comes into focus. Our heroes must lead their team, bringing out the best in all of them or they could just flail wildly, picking willy nilly.
The gang round out their squad of characters past. With their champions selected, it's all aboard the Trustworthy Travis to either save or doom the world.
The fate of the world hangs in the balance, but let's take a moment to celebrate Suzy, who understood her first reference after over 200 episodes!
After the revelations presented to our heroes in the last episode it's time for some much needed time to reflect. Never mind, we're being attacked?
The emotional attack continues. Our heroes will really dig deep and learn a lot about themselves...and others.
A joyous family reunion! Nefeli returns and Gorgi couldn't be happier. The two of them will have so much catching up to do, but I'm sure things will be right back to normal.
Anime filler arc continues! Suzy and Sam check in on what they remember from season 2.
Maggi is still on the mend, so to keep the content train rolling Sam, Sean, and Suzy goof around and talk about video games. Hot takes are made.
It's been a long season. How did we get from where we started to where we are now? Lets fondly reminisce about episodes gone by in the form of a quasi quiz show feat. titular Suzy Checkie.
Beams and rays are the same thing right? They both hurt the same if you get hit by them and that's what our heroes will spend this entire episode doing.
With Stumpy appeased, the gang continues into a new room that will immediately ruin his good mood.
Having proven their knowledge of Eddie, our miniature heroes continue on. Dastardly puzzles and dangerous foe await.
The search for Eddie continues! This mysterious volcanic island holds many secrets. What wonders and dangers must our heroes overcome?
The gang head back to the big city to confront Gorgi's ersatz mother.
With Gorgi Unconscious and Stumpy with double amnesia, it's up to Tehrna to keep the gang on track. She is fully prepared and equipped to take charge and get what need be done done.
Down deep under the waves our heroes find themselves invited to lovely tea party. Tea sounds good considering they have no idea why they are there.
Next stop, the bottom of the ocean? Only Stumpy can brave the depths without needing air. How can our heroes reach such depth safely? Billiam, Harry, and a little known follower called Fourcifer have the answer.
Billiam wakes! The groovy God lays down some phat truths for our heroes. One God down. Several more to go.
Our heroes are in for it now! The fight that could determine the fate of the world continues!
The historic Battle for Billiam continues! Who do you call when a god has kidnapped another god? The Everlasting God-Stoppers! This is their chance to truly earn their name, but the clusters of cultists won't make it easy for them.
The search for Billiam continues. The gang head deep into the fiery lair of their great foe. Dastardly traps and puzzles await.
Every wonder what Stumpy gets up to while everyone else is asleep? After learning of podcasts, Stumpy decides to start his own! With his head bird recording, Stumpy sets out to interview interesting people he just happens to meet outside the Omega Tower.
The search for Billiam continues. The team find themselves on a volcanic island teeming with rat cultists. A slightly expected ally may be the key to survival.
The Trustworthy Travis is beach on a mysterious island. The island, covered in snow, is where our heroes meet Shlomo Claus! The very spirit of Chrumblesmash is in danger. It's up to Stumpy, Tehrna, and Gorgi to save the holidays and perhaps the world itself!
To celebrating the final recording of our patreon exclusive mini series, The Swineflu Adventures, we are releasing the first episode to the normal feed in order to get you hook and craving more. You can find more at patreon.com/uncommonadventures
The danger isn't over just yet. Our heroes were victorious against the fish people attacking the ship, but one last desperate act by their leader may spell doom for the whole crew.
The Trustworthy Travis is under attack from a swam of fish monsters! The crew and our heroes must rise to defend her. The team has a lot to learn about engagements at sea.
The big one has happened. Travel is about to get a lot more salty.
Not all is well in this borked up world our heroes find themselves in. Their quest log floweth over with possibility. Omaz has other plans for the world and things will be shaken up more than ever before. The next great adventure begin...in an unexpected way.
Family reunions are always what they are cracked up to be. Gorgi's birth parents are a beautiful couple who love their daughter very much and will do whatever they can to help her. Mayhaps they can assist in meeting the general. Also, 8 hours are up.
Having neglected ti #ChooseOoze, our "heroes" are ready to enter the city. In search of the deity known as Rhotrin Kathar, the team must navigate a tense political and socioeconomic nightmare. The fate of the world depends on it.
The team have one job, clear the sewer of whatever is turning flesh people into bone people. What horrors await them in the dank, deep, dark? What sort of political statement could sewer monsters make? Will our heroes #ChooseOoze?
In this week's episode, the gang meet a cast of exciting and eccentric new characters. Include new show mainstay, Yetta. The city of Bastion is within reach, but things never seem to go smoothly for our heroes.
With reality changing before their eyes, the team find themselves in a seemingly small copse of trees. Perhaps it is more than it seems. As the forest begins to reveal it's true nature, how will our "heroes" get out of this one?
We're adding a new tier to our patreon! This tier will give you access to exciting bonus content including The Swineflu Adventures, a short parody campaign DMed by Sean. Check it out at patreon.com/uncommonadventures.
The gang try to educate Stumpy on the wonders of love making. Too bad Gorgi has no idea what she is talking about. Some pretty important danger also approaches.
We know our "heroes" are practiced at demolishing goblins, vanquishing mummies, and getting possessed, but how are they at the finer arts? The gang put on a very important play.