1999 role-playing video game
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Jurandir Filho, Felipe Mesquita, João Pimenta, Evandro de Freitas e Bruno Carvalho batem um papo sobre CGIs, aberturas e cutscenes que impactaram muito quando apareceram nos jogos de videogame. Durante a era dos 32 bits, especialmente na segunda metade dos anos 1990, uma verdadeira febre tomou conta do mundo dos videogames: as apresentações em CGI (imagens geradas por computador). Eram cenas cinematográficas, renderizadas previamente, que impressionavam pelo visual realista (para a época) e davam aos jogos uma cara de “filme interativo”. Na transição dos gráficos pixelados do 2D para um 3D ainda em construção, essas animações foram um diferencial poderoso para atrair jogadores e transmitir emoção, drama e escala épica.Para quem cresceu jogando em consoles 8 e 16 bits, ver personagens realistas se movendo com fluidez, com iluminação, câmera dinâmica e efeitos especiais era quase mágico. Era como ver o futuro acontecer diante dos olhos. As CGIs permitiam contar histórias com mais impacto. Em vez de apenas texto ou sprites limitados, você via a expressão dos personagens, os movimentos dramáticos e a ambientação completa — tudo com uma trilha sonora orquestrada ou dramática ao fundo. Muitos trailers de jogos da época usavam exclusivamente as CGIs para promover os títulos, e funcionava: dava a impressão de que o jogo era um épico cinematográfico, mesmo que o gameplay fosse bem mais simples. Com o PlayStation e o Sega Saturn usando CDs, os desenvolvedores tinham mais espaço para incluir vídeos de alta qualidade. Isso fazia os jogos parecerem mais “premium” em comparação aos cartuchos da geração anterior.As inesquecíveis apresentações de "Final Fantasy VII", "Final Fantasy VIII", "Resident Evil", a franquia "Tekken", "Chrono Cross", "Parasite Eve", "Soul Edge", "Legacy of Kain" e muito outros- ALURA | Aprenda Python do zero, crie dashboards interativos e acelere sua carreira em dados! TUDO DE GRAÇA!!! https://alura.tv/99vidas-imersao-dados
Jurandir Filho, Felipe Mesquita, João Pimenta, Evandro de Freitas e Bruno Carvalho batem um papo sobre CGIs, aberturas e cutscenes que impactaram muito quando apareceram nos jogos de videogame. Durante a era dos 32 bits, especialmente na segunda metade dos anos 1990, uma verdadeira febre tomou conta do mundo dos videogames: as apresentações em CGI (imagens geradas por computador). Eram cenas cinematográficas, renderizadas previamente, que impressionavam pelo visual realista (para a época) e davam aos jogos uma cara de “filme interativo”. Na transição dos gráficos pixelados do 2D para um 3D ainda em construção, essas animações foram um diferencial poderoso para atrair jogadores e transmitir emoção, drama e escala épica.Para quem cresceu jogando em consoles 8 e 16 bits, ver personagens realistas se movendo com fluidez, com iluminação, câmera dinâmica e efeitos especiais era quase mágico. Era como ver o futuro acontecer diante dos olhos. As CGIs permitiam contar histórias com mais impacto. Em vez de apenas texto ou sprites limitados, você via a expressão dos personagens, os movimentos dramáticos e a ambientação completa — tudo com uma trilha sonora orquestrada ou dramática ao fundo. Muitos trailers de jogos da época usavam exclusivamente as CGIs para promover os títulos, e funcionava: dava a impressão de que o jogo era um épico cinematográfico, mesmo que o gameplay fosse bem mais simples. Com o PlayStation e o Sega Saturn usando CDs, os desenvolvedores tinham mais espaço para incluir vídeos de alta qualidade. Isso fazia os jogos parecerem mais “premium” em comparação aos cartuchos da geração anterior.As inesquecíveis apresentações de "Final Fantasy VII", "Final Fantasy VIII", "Resident Evil", a franquia "Tekken", "Chrono Cross", "Parasite Eve", "Soul Edge", "Legacy of Kain" e muito outros.- ALURA | Aprenda Python do zero, crie dashboards interativos e acelere sua carreira em dados! TUDO DE GRAÇA!!! https://alura.tv/99vidas-imersao-dados
Squall takes control of Balamb Garden, and journeys to a basketball court that stirs up old memories.
The SeeDs split up to defend Garden from an unprecedented attack on multiple fronts.
In the heart of Galbadia, the Sorceress schemes for political power.
The SeeDs take a contract with the Forest Owls, a resistance movement seeking to repel the occupying Galbadian military.
Squall, the top student of the mercenary academy Balamb Garden, takes his final exam to officially become a SeeD.
With one more Laguna flashback and after discussing the infrastructure of Esthar (no, seriously) we begin a series of "I've never seen anything like that before" moments in FFVIII.
DJ tries his hand at convincing Sam to play a controversial classic: Final Fantasy VIII! Does he succeed? Also follow us on stuff:Instagram: https://www.instagram.com/turnbasedbesties/Reddit: https://www.reddit.com/r/TurnBasedBestiesPod/YouTube: https://www.youtube.com/@turnbasedbesties
FFVIII continues as Squall gains a deeper understanding of his own emotions, we contemplate our own introverted tendencies, and we finally make it to the incredible city of Esthar.
We finally get some answers about the succession of sorceress' the true role of Ellone and the incredibly bizarre machinations of someone named Ultimecia.
Squall has to learn to be a leader quickly as Garden clashes with Garden in one of the most amazing scenes in Final Fantasy history. Plus, more FFVIII weirdness!
We arrive at one of the more controversial plot twists in Final Fantasy history. #FinalFantasy #FinalFantasyVIII #FFVIII
What happens when pacifism is faced with encroaching fascism? Squall, our child-soldier hero, wrestles with the nature of violence and his own insistence on not relying on anyone else.
We (finally!) continue with Final Fantasy VIII as we get a classic FF status quo shift and the story gets even weirder and more complicated.
We conclude the creepy and incredibly intense first disc of FFVIII. We ponder on Squall's moral relativism, Rinoa's rebellious nature, and Irvine's insecurities. Plus, some thoughts on how this iconic section could have been a bit smoother.
On the 100th episode of Final Fantasy Weekly (where did the time go?) we continue down the path of FFVIII at the beginning of Disc Two. We get to spend a lot of time with Laguna in this one and that's always good.
Side Quests is back and this episode's host is podcaster and SeeD cadet, Ben from Dragoon Effect! The game he is talking about today is Final Fantasy VIII by Square. You can also find his podcast here. We have a Patreon! Gain access to episode shout outs, bonus podcasts, reviews, early downloads of regular episodes, an exclusive rss feed and more! Click here! You can find the show on Bluesky, Instagram and YouTube! Please rate and review us on Apple Podcasts! Rate us on Spotify! Wanna join the Certain POV Discord? Click here!
Final Fantasy 8 and 9 have some of the best music in video games. Nobuo Uematsu put his heart into these scores and it shows. Don't forget to support us on Patreon if you enjoy the content. Thank you! Link to survey: https://forms.gle/oVbHZJWDRsAef5Rp7 Time Codes: 1. Intro (0:00) 2. FF8 (4:16) 3. FF9 (57:50) **We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
We conclude the creepy and incredibly intense first disc of FFVIII. We ponder on Squall's moral relativism, Rinoa's rebellious nature, and Irvine's insecurities. Plus, some thoughts on how this iconic section could have been a bit smoother.
Todo sobre un juego de LEYENDA. 16 horas de audio con TODO sobre un videojuego historico. Squall, Rinoa, Edea, Seifer, Laguna, Quistis, Artemisa.... el camino de un grupo de estudiantes del Jardín de Balamb a una historia de Brujas Debemos advertir que esta es la suma de todos los programas que hicimos sobre Final Fantasy VIII que podéis escuchar también en Ivoox con mayor calidad que este audio. Todos los secretos de su creación, el equipo que lo hizo posible, los secretos, el camino por toda la aventura con todos los personaje sy emplazamientos, y para terminar también hablamos sobre los productos que componen la compilación Final Fantasy VIII junto con los productos que creemos que pueden resultar interesantes como los libros, revistas, guías. Hemos contado con las voces de Eva Farto, Mike Bueno, Jose Arkangellus, Irene Garrés Yuffie, Adrian Plaza, Luis Van Der Leiva y dirige y presenta Raffa Valencia. Teneis todos los episodios de Rejugando sobre Final Fantasy en lnk.bio/Rejugando GRACIAS A TODOS LOS SUSCRIPTORES SE PUEDEN HACER ESTOS PROGRAMAS Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals
We dive into the main protagonist of Final Fantasy VIII, Squall Leonhart. We talk about his history and even talk about what other games in the series he appears in. We also have one of our patrons, Reeku, join us to talk about Squall. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices
We get more Laguna, Kiros, and Ward including a tonally fascinating scene of gallows humor... we think. We hear about Esthar, go to Galbadia Garden, and Squall contemplates being remembered after death.
Strategy guides were a huge part of many a gamers' childhood. I read my strategy guide for Final Fantasy VIII so much that the spine started falling apart. These books felt like we were getting a peak behind the scenes of how the game's inner workings actually functioned. To help us peak further behind that curtain, I am joined this week by David Cassady. David worked at Brady Games and Prima Games during their heyday and wrote some of our favorite strategy guides. Guides such as Final Fantasy VII, Final Fantasy VIII, Kingdom Hearts 2, Metroid Prime and many more! We talked about how he got into writing guides, what the process of writing them was, unexpected challenges and much more! Follow David on Threads! https://www.threads.net/@dacassady Shout-out Song: Balamb Garden Artist: Rifti Beats Album: Chocobo & Chill https://gamechops.com/chocobo/ End Song: Gold Saucer Artist: Rifti Beats Album: Chocobo & Chill II https://gamechops.com/chocobo-and-chill-2/ Get Still Loading Podcast merch! https://www.teepublic.com/user/still-loading-podcast Check out the Bit by Bit Foundation! https://www.bitbybitfoundation.org/ Support the Podcast! https://www.patreon.com/stillloadingpod
The plot gets a little messy and Squall fails to show any kind of empathy as Zell makes a big mistake and Rinoa seeks some small sense of comfort. We break down how Squall's character flaws mirror some of our own.
We wake from dreaming of Laguna and arrive in Timber to meet the Rinoa and the Owls. We dive into how the Galbadian Empire and our heroes use the media to fight their war and continue down the rabbit hole of Squall's inner thoughts. --- Support this podcast: https://podcasters.spotify.com/pod/show/drew-creasman/support
In one of the most remarkable storytelling moments of the franchise, we are introduced to Laguna, Kiros, Ward, and Julia. Plus, more pondering about romance, child soldiers, and trains! --- Support this podcast: https://podcasters.spotify.com/pod/show/drew-creasman/support
Our heroes carry out the Attack on Dollet and secure the communications tower before an exhilarating chase from a giant robot spider. Then we return for the iconic introduction of Rinoa Heartily and a waltz beneath the moon. --- Support this podcast: https://podcasters.spotify.com/pod/show/drew-creasman/support
Squall wakes up in the infirmary, meets up with Quistis, takes a stroll through Balamb Garden, gets a few (hundred) tutorials and sets off for one of the more memorable moments in Final Fantasy history. --- Support this podcast: https://podcasters.spotify.com/pod/show/drew-creasman/support
In this lively episode of Wise_N_Nerdy, hosts Charles, Joe, and Kurt gather to answer the big question of the week: "Which celebrity chef would you most like to fix you Thanksgiving dinner?" Charles brings a twist by choosing Kurt himself to cook his meal, while Kurt dreams of a Thanksgiving feast crafted by BBQ legend Erin Franklin. Joe goes all-in with Iron Chef favorites Bobby Flay or Masaharu Morimoto to bring some culinary flair to the holiday. Afterward, the roll of the dice sets the crew on a nerdy deep-dive. For this week's “What are you Nerding Out About?” segment, the trio can't get enough of Demon Slayer: Hashira Training Arc. Charles is bursting with excitement about hosting his popular game show, Fandom Face-off, at the upcoming CONjuration convention. Joe's been diving into fantasy books, recently finishing Legends & Lattes in preparation for the event and loving every page. He's also created an extensive AutoHotkey script to max out character stats in Final Fantasy VIII—proof that he's embracing his inner tech nerd. Meanwhile, Kurt has been swept up in 3D printing projects, so much so that the others wonder if he might need a 3D-printing intervention! The dice then bring up a round of bad dad jokes courtesy of CaseyJay and Devocite, bringing laughter to the group. Following that, the "Daddy, tell me a story" segment gets personal as Joe recounts the uncertainty he faced arriving at college with only $50 to his name. Kurt shares his experience of hitting rock bottom after both he and his wife lost their jobs, and a listener's comment from RandomKid about job hunting sparks a reflective conversation on the current job market. Then, the "Parliament of Papas" segment unfolds into an enlightening discussion on libraries, with the hosts lamenting how underutilized these valuable resources have become. To wrap up, the “How do I...?” segment leads to an exchange of tips on the best ways to learn a new language, covering apps, online classes, and local resources. Packed with fandom and fatherhood insights, this episode of Wise_N_Nerdy is a true testament to how we each can “Find your FAMdom.” Tune in and join the conversation in Wise_N_Nerdy: Where Fatherhood Meets Fandom. --- Support this podcast: https://podcasters.spotify.com/pod/show/wise-n-nerdy/support
In this lively episode of Wise_N_Nerdy, Charles and Kurt kick things off with the classic "Question of the Week," asking, “What is your weirdest or funnest Halloween tradition?” Kurt confesses that his ideal Halloween involves turning off all the lights to avoid trick-or-treaters, while Charles recalls Halloween parties at his church that forever altered his feelings about the holiday. Just as the conversation is heating up, cohost Joe is hilariously "summoned" by RandomKid, joining the fun mid-episode. With the roll of the dice, the show moves on to the popular “Daddy, Tell Me a Story” segment. Charles shares a humorous tale about a too-real dream his wife had, where he cheated, causing her to be mad for days. Kurt recalls a similar experience—dreaming that his girlfriend cheated on him with his brother and waking up furious enough to confront his sibling! These stories set the tone for a segment that's both funny and a bit surreal. The dice then select “How do I…?” Charles weighs the costs of fixing his daughter's car against a replacement, while Kurt discusses his philosophy on being prepared for worst-case scenarios with solid backup plans. Next up is a series of Halloween-themed “Bad Dad Jokes,” which leaves everyone groaning and laughing in equal measure. The episode rolls on to a SpeakPipe from listener Devocite, who shares insights on the importance of computer backups. This sparks a valuable discussion, highlighting the tech wisdom every parent should keep in their toolbox. In the “Parliament of Papas” segment, the crew dives into a thoughtful debate about when to introduce kids to Marvel movies and TV shows, helping parents find the best ways to navigate fandom with their children. True to their motto, the Wise_N_Nerdy hosts encourage everyone to “Find your FAMdom,” balancing fun and family values. The show wraps with “What are you Nerding Out About?” Kurt shares his excitement about setting up the Pokémon TCG Pocket on his PC, while Charles enthusiastically discusses his adventures in Tiny Tina's Wonderland and compares it to the upcoming Borderlands movie. Joe, for his part, reveals his latest passion for AutoHotKey, having written a script to farm materials in Final Fantasy VIII. He also mentions watching the classic Planet of the Apes series with his wife for her first viewing—a nostalgic journey through cinema. Wise_N_Nerdy: Where Fatherhood Meets Fandom. --- Support this podcast: https://podcasters.spotify.com/pod/show/wise-n-nerdy/support
Luis Aguasvivas (PopMatters) joins Harold Goldberg (New York Times, NYVGCC) to talk about his time playing Final Fantasy VIII while recovering from illness while working for the Peace Corp in Africa. Donate to NYVGCC's Playing With Purpose games writing program at NYGameCritics.com/donate. Playing With Purpose brings journalism and narrative writing classes direct to schools. Participating students are given unique opportunities: mentoring from game industry legends (like Reggie Fils-Aime and Phil Spencer), paid writing internships in NYGameCritics.com, and college scholarships. Subscribe, follow, like, and rate wherever you listen: YouTube: youtube.com/nyvcc1 Spotify: open.spotify.com/show/3CEs85a3sCpQorzmjo2gdC Apple: podcasts.apple.com/us/podcast/new-…st/id1445039345 Amazon: music.amazon.com/podcasts/d696c02…s-circle-podcast Follow Us: twitter.com/nyvgcc instagram.com/nyvgcc Created and Produced by: Harold Goldberg (twitter.com/haroldgoldberg) & Ryan O'Callaghan (twitter.com/mrryanoc) Recording and Editing by: Kaitlin Stringer (twitter.com/stringerkait) Graphic Design by: Ryan O'Callaghan
We begin our conversation on FFVIII. The first half-hour, we set up the big themes and legacy questions and in the second half-hour we dive DEEP into the intro cutscene. --- Support this podcast: https://podcasters.spotify.com/pod/show/drew-creasman/support
The Buds are back after a stressful week of travelling and illness to talk all about the... weird, but enjoyable monster sandwich game called Pokemon Scarlet/Violet! We're not here to TELL you it has disgraceful performance issues, but we are asking the question: Does it have disgraceful performance issues? After that, we learn more about the story of The Six Angsty Teens in Final Fantasy VIII, from the prison break up until we attempt to assassinate the sorceress again in the clash of the gardens! Tune in to hear which instruments Alex picked for his performance!Check us out on our socials and join the discord! https://linkpop.com/stormbudsProduced by Alex Hambrock and Jerome BarbatsisSound and Editing by Jerome Barbatsis
Recomendados de la semana en iVoox.com Semana del 5 al 11 de julio del 2021
Empezamos una serie de especiales con uno de los grandes titulos de Squaresoft y la primera Playstation. Rejugando Final Fantasy VIII En este primer episodio hablamos de los primeros pasos de la creación de la octava entrega, las ideas rescatadas y desechadas, las ideas primordiales del guion y un montón de curiosidades. Cada Lunes a las 8:00 tendreis en Ivoox un nuevo episodio y se emite en directo a cada Martes en Twitch.tv/Rejugando a las 22:00 Participan Raffavalencia @raffavalencia Eva Farto @evafarto Irene Garrés Yuffie @irenegarres Adrian Plaza @iveliaszero Jose Arkangellus @josearkangellus Luis Van der Leiva @luisvanderleiva MikeRJD @mike_rjd
Jerome is out sick this week and unable to record, so Alex took it upon himself to compare and contrast the book and game versions of Nancy Drew: Warnings at Waverly Academy! We'll be back next week with Pokemon: Scarlet/Violet and more Final Fantasy VIII!Check us out on our socials and join the discord! https://linkpop.com/stormbudsProduced by Alex Hambrock and Jerome BarbatsisSound and Editing by Jerome Barbatsis
With fall (or autumn, if you prefer) around the corner for many of us, it feels like a good time for relaxing music. While we did a pair of episodes focused on relaxing RPG music about four years ago (see Episode 54 and Episode 55), this time, RPGFan's biggest lo-fi fans got together to listen and chat about lo-fi RPG music. Sometimes these are straight from games, but often they come from the incredible community of independent musicians and arrangers. We have both of these and more covered today, to put on your favorite comfy Lofi Girl merch and chill out with us.Featuring: Mike Salbato, Hilary Andreff, Gio Castillo, Wes Iliff; Edited by Paul DennisSpecial Credit: Our title this episode is inspired by and in honor of Homework Radio's excellent fantasy-themed lo-fi playlists. Check 'em out!TracklistSquare Enix & Chill0:09:04 - Fisherman's Horizon (Nobuo Uematsu, arr. by Kilikabeats) - Final Fantasy VIII Lo-fi Cover0:12:58 - Roman (Minstrel Mix Version) (Masashi Hamauzu, arr. Takegorou Kobayashi) - SQUARE ENIX - Mellow Minstrel Mix Vol.3 (SaGa Frontier 2)Defying Expectations0:31:28 - Sweetheart Latte (Andrew Jeremy) - Coffee Talk Episode 2: Hibiscus and Butterfly0:36:57 - Starless Skyline (Maybe Masayoshi Soken?) - Final Fantasy XIV: DawntrailGame Changers1:03:23 - Dark World (Koji Kondo, arr. Mikel) - Zelda & Chill1:05:58 - Beneath the Mask -Rain- (Shoji Meguro, vocals Lyn) - Persona 5Toss a Coin1:31:48 - Day at the Academy (Yuki Ichiki, Tsukasa Saitou, Ayako Minami, Shouhei Tsuchiya, Daisuke Matsumoto) - Enchanted Arms1:33:18 - Blood and Wine (Marcin Przybyłowicz, arr. bits & hits) - The Witcher but it's lofi beats1:58:27 - Wes' Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
The Buds discuss a brief historical overview of martial law in Taiwan in order to be able to begin describing sidescrolling horror game Detention! Then, the weird fever dream continues in the tale of FF8 where Laguna throws his friends off a cliff, Squall opens up about his boundaries with grammar, and the party is completed when Ivrine Kinneas shows up and starts planning his future with all the ladies. Thanks for listening and reading this far!!CW: Talk of violence in schoolsCheck us out on our socials and join the discord! https://linkpop.com/stormbudsProduced by Alex Hambrock and Jerome BarbatsisSound and Editing by Jerome Barbatsis
The Buds dive into the new school year by talking about how Two Point Campus came to be and how they enjoyed their time with it! Then, they begin their senior year of mercenary academy Balamb Garden in Final Fantasy 8, talking about junctioning, hot dogs, social anxiety, angst, and most importantly, Triple Triad!
With us continuing the theme of locations, the next one is Final Fantasy VIII. We go over the awesome locations in this game as well as the similarities and differences to Final Fantasy VII. Make sure to follow us on Twitter at @FFLorecast. Want to suggest a future topic for us on the show? Email us at fflorecast@gmail.com Live every Wednesday at 8pm est/5pm pst on twitch.tv/benoftemeria New episodes Every Friday! Robot Radio Network Discord: https://discord.gg/AW5Wc4kgZb Ben and Friends Podcasting Discord: https://discord.gg/DmPZ2NHhFx Patreon: patreon.com/FinalFantasyLorecast Learn more about your ad choices. Visit megaphone.fm/adchoices
Everything's better with the right soundtrack backing it up, whether that's studying, working, or household tasks — most notably for today's discussion, cooking! Whether our panel on this episode was channeling energy for a flavorful Spanish chicken dish or some chill tunes to prepare cozy desserts, we got to showcase the diverse range of music that each of us likes to accompany our time in the kitchen.Featuring: Mike Salbato, Audra Bowling, Tin Manuel, Jimmy Turner; Edited by Jonathan LoganTracklist0:05:20 - Balamb Garden (Nobuo Uematsu) - Final Fantasy VIII0:08:48 - vital signs (universa's theme) (Milk & Bone) - Invincible Presents: Atom Eve0:23:09 - Challenging a Queen (Tripod & Austin Wintory) - Stray Gods: The Roleplaying Musical0:28:39 - 10:27 Appledew Stew (Danger) - Haven0:48:58 - Dance of 1,000 Suns (Eric W. Brown) - Sea of Stars 0:51:16 - Crimson Valley -Night- (Daisuke Achiwa) - Atelier Sophie: The Alchemist of the Mysterious Book1:05:39 - Life at Garreg Mach Monastery - Piano Arrangement (Takeru Kanazaki, arr. PurpleSchala) - Fire Emblem Three Houses for Solo Piano1:09:50 - Farm Boy (Nobuo Uematsu, arr. Shotaro Shima) - Final Fantasy VII Rebirth1:31:34 - Mike's Bonus Track!Album links for places to buy, stream, and more are available in our post on RPGFan.Get in Touch:RPGFan.comRPGFan ShopEmail us: music@rpgfan.comTwitter: @rpgfancomInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom
It's April 1999; TLC don't want No Scrubs, the video game of the month was Final Fantasy VIII and in WCW, Flair thinks he's the POTUS. This is episode 293 One Flair Over The Cuckoo's Nest!
We finish our long Final Fantasy adventure by playing Square's largest single player Final Fantasy yet. But does size equal quality? Does it equal ambition? We have many thoughts about this and about where the entire Final Fantasy VII Remake Project has gone and is heading in this enormous podcast about an equally enormous game. After dozens of hours, we are left with one simple question: why do we do this to ourselves? 1. Because we were ready to game2. Because we were sure of quality3. Because we were cluelessTrick question. The correct answer was: because it's our job.Thank you so much as always for listening, please rate and review the podcast, and tell all your friends on whatever social media you call home that they should check us out. See you next month!Send us questions about our game clubs, other games, or gaming in general to abnormalmappingpodcast@gmail.com!If you would like to support us please visit patreon.com/abnormalmapping for exclusive podcasts!Things Discussed: Balatro, Cosmo Cheats at Poker, Rise of the Ronin, Jackson's piece on the ending of FF7 Rebirth, Jackson's Rise of the Ronin review, Final Fantasy Tactics, Final Fantasy VII: Rebirth, every other Final Fantasy on earth but ones with specific spoilers include: Final Fantasy VII, Final Fantasy VII Remake, Intergrade, and Crisis Core, Final Fantasy VIII, Final Fantasy X, Final Fantasy X-2, Final Fantasy XII, Final Fantasy XIII, Final Fantasy XIII-2, Lightning Returns: Final Fantasy XIII, Final Fantasy XV, Final Fantasy XVINext Month's Game Club: Beyond Oasis and Dynamite HeaddyMusic this EpisodeThe Fight for Naming Rights by Mitsuto Suzuki, Masashi Hamauzu, and othersLet's Go, Mt. Corel! by Mitsuto Suzuki, Masashi Hamauzu, and othersQueen's Blood by Mitsuto Suzuki, Masashi Hamauzu, and othersCrazy Chocobo by Mitsuto Suzuki, Masashi Hamauzu, and othersTimestamps(00:00:00) - Segment 1: Games Played(00:30:00) - Segment 2: Final Fantasy VII: Rebirth(01:57:34) - Segment 3: Questions
Fact - 1999 was THE best year for video games. This is not up for debate. With hard hitters like Final Fantasy VIII, Donkey Kong 64, Resident Evil 3 and even Shenmue, we as a species had peaked in creating playable perfection. But what other games came out that year? Was it more failures than franchises? On today's bonus episode, we chat about the gaming class of 1999 and other nonsense released before Y2K. Frost your tips and get ready to go back in time to when gaming on a 30" TV was a huge effin deal!
In this episode Shnickerman discusses for the second time an episode about his favorite final fantasy game, (VIII) and why it would be strange with a remake #finalfantasy #gaming #gameremakes --- Support this podcast: https://podcasters.spotify.com/pod/show/shnickerman/support
We discuss why Final Fantasy VIII is actually awesome, how the remake is changing the legacy of the franchise, and what's up with the best (and worst) Final Fantasy games. Show Notes: - Music by Brad Sucks - "Final Fantasy is the Best, Area Man Claims," via Polygon
Gaming And Collecting: Looking Back At The Games That Shaped Us!
On this episode of the Gaming And Collecting Podcast, Bill is solo hosting while Alex is away, with Rick Firestone of Pixel Project Radio stepping in for a discussion of the 1999 Squaresoft RPG Final Fantasy VIII. Going over there thoughts on the game while also discussing if it truly deserves its polarizing status? But once again guys thanks for joining us as we discuss the games that shaped us! Follow the Gaming And Collecting Podcast on all of our socials, easily found here: https://linktr.ee/Thebarberwhogames Follow Rick and Pixel Project Radio at: https://linktr.ee/pixelprojectradio Intro Music By Gerry At: https://soundcloud.com/greymatteraudio
Is Squall dead? Is he just dreaming? We are about to take a (quite) critical look at the Squall is dead theory. Why? Why does Squall have to be dead? Is Mario dead? All those mushrooms and turtles sure seem to indicate so. Is Final Fantasy VIII too Fantasy and not based enough in reality for you? Do we feel the need to bring fantasy down to the materialist, hyper-rational world in order to enjoy it, or can it just stand on its own two feet? Or, maybe to hit a little closer to home... are YOU dead? Time Codes: 1. **We're Now On Spotify**: https://open.spotify.com/show/4gIzzvT3AfRHjGlfF8kFW3 **Listen On Soundcloud**: https://soundcloud.com/resonantarc **Listen On iTunes**: https://podcasts.apple.com/us/podcast/state-of-the-arc-podcast/id1121795837 **Listen On Pocket Cast**: http://pca.st/NJsJ Patreon Page: https://www.patreon.com/resonantarc Subscribe Star: https://www.subscribestar.com/resonant-arc Twitter: https://twitter.com/resonantarc Facebook: https://www.facebook.com/resonantarc Instagram: https://www.instagram.com/resonantarc TikTok: https://www.tiktok.com/@resonantarc
Welcome to Dev Game Club, where this week we start a new series on 1999's Homeworld, from Relic Entertainment. We set the game in its time and then turn a little bit to the opening moments and the tutorial. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First couple of levels + tutorial Issues covered: a layered intro, our history with RTSes, the music hitting, transitioning to a console player, console RTSes, a new timeline, setting the game in its time, going against the norm, Relic and its RTS series, the big genre of the time but one that never grew, grognard capture, the appeal of online games, early e-sports, popularity in Korea, the feel of a space sim, checking all the boxes, how 3D it really is, switching views to elevate a target point, mouse and keyboard, doing their own thing with hotkeys, evolution working on games, presentational advantages, a graphics benchmark game, economical game development, elegant ship design, great silhouettes, maybe tessellating, editors that look like RTSes, spending budget on contrails, using specific things on PCs vs the graphics cards, camera and control, mining everything you can and building as you go, replacing inferior ships with new ones, finite people and resources reflecting themes, elegance in design, framing the camera well, the great use of the fleet commander and the magic of moving the camera, WWII space physics vs more accurate space physics, interestingly bad video games, finding those bad games, moon shots, imagining a deeper ecology, speedrunning Trespasser, a diversion into speedrunning. Games, people, and influences mentioned or discussed: Starfighter, Starcraft (series), Total War (series), Warcraft (series), Quake, Halo, Battlestar: Galactica, DOOM, Diablo, PlayStation, Age of Empires (series), Pikmin, Brutal Legend, Tim Schafer, Johnny "Pockets", System Shock 2, Legacy of Kain: Soul Reaver, Planescape: Torment, Shenmue, Owen Wilson, Command and Conquer (series), Westwood, Tim Curry, Sid Meier's Alpha Centauri, Final Fantasy VIII, Chrono Cross, Silent Hill, Rayman 2: The Great Escape, Quake III Arena, Omikron: The Nomad Soul, David Cage, Asheron's Call (series), D&D Online, LotR Online, Turbine Entertainment, Derek Flippo, Sega, Creative Assembly, Blizzard, Ensemble Studios, Total Annihilation, Impossible Creatures, Dawn of War, Company of Heroes, Warhammer: 40K, Myth, Bungie, Call of Duty (series), LucasArts, Galactic Battlegrounds (series), Force Commander, Andrew Kirmse, TIE Fighter (series), Descent: Freespace, Wing Commander, Colony Wars, Elite, Star Citizen, Star Wars: Squadrons, Star Trek: Wrath of Khan, GoldenEye: 007, Metroid Prime, Resident Evil (series), Eric Johnston, X-COM, Julian Gollop, Baldur's Gate, Troy Mashburn, Trespasser, Biostats, Belmont, Reed Knight, Dragon's Dogma, Bethesda Game Studios, D&D, Black and White, ARK: Survival Evolved, Valheim, Half-Life 2, GameThing, Dave Wolinsky, Pippin Barr, Control, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: A few more levels! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com
JUNE-JULY OF JRPG NEARS ITS END! Join the HG101 gang as they discuss and rank the game where you have a gun-sword and Cid has a sweater vest. This weekend's Patreon Bonus Get episode will be ZOOP! Donate at Patreon to get this bonus content and much, much more! Follow the show on Twitter to get the latest and straightest dope. Check out what games we've already ranked on the Big Damn List, then nominate a game of your own via five-star review on Apple Podcasts! Take a screenshot and show it to us on our Discord server! Intro music by NORM. 2023 © Hardcore Gaming 101