Journey to Madness

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Actual play sessions from our WFRP and Rogue Trader campaigns. Listen in on the fun as we play Rogue Trader, or revisit our epic playthrough of The Enemy Within.

Jeremy and Tim


    • Apr 22, 2013 LATEST EPISODE
    • infrequent NEW EPISODES
    • 3h 12m AVG DURATION
    • 47 EPISODES


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    Latest episodes from Journey to Madness

    Rogue Trader 06: Vaults of the Forgotten

    Play Episode Listen Later Apr 22, 2013 139:24


    The crew locates Egarius Abundus 1 and meets the dig site staff. Soon they come to realize something strange is going on behind the scenes.

    Rogue Trader 05: A (Dis)Functional Starship

    Play Episode Listen Later Apr 15, 2013 124:40


    The explorers must get their ship working quickly as enemies are approaching, and then must fend them off lest their prize be taken from them.

    Rogue Trader 04: An Infestation Aboard the Ship

    Play Episode Listen Later Apr 15, 2013 158:44


    The explorers must rid the ship of a Tyranid infestation, and just beneath the bridge lurks an unknown enemy. What clever scheme will the group devise to rid the ship of unwanted stowaways -- and will it work?

    Rogue Trader 03: Boarding the Void-Ship

    Play Episode Listen Later Apr 15, 2013 162:49


    The adventurers finish off the aliens they encounter on-board the derelict shuttlecraft and make plans to gain access to the ancient starship. Once there they navigate the ship's corridors in zero-G, but find the ship is not devoid of life.

    Rogue Trader 02: Tracking the Sword of Drusus

    Play Episode Listen Later Apr 15, 2013 195:54


    Vogul and his crew track clues that lead them to remote parts of the Koronus Expanse in search of the fabled ship. They must negotiate with cannibalistic savages, other Rogue Traders, and perhaps worst of all the snarky captain of Lady Orleans' freighter. And when a strange shuttlecraft approaches without hailing them will they destroy it, investigate, or run and hide?

    Rogue Trader 01: A Rogue Trader Without a Ship

    Play Episode Listen Later Apr 15, 2013 143:10


    Journey to Madness returns! We are introduced to Draco Von Vogul, a Rogue Trader whose ship was destroyed by his enemies. After having drowned his sorrows in scotch for many years he and the remnants of his crew begin to learn of an ancient ship that is lost within the Koronus Expanse.

    Session 42: Madness Unleashed

    Play Episode Listen Later May 18, 2011 288:50


    With the Hammer of Sigmar in hand, the adventurers begin the long journey back to Aldorf and the Imperial Crown. Revealed at last, their implacable foes will stop at nothing to prevent their prophesied downfall, unleashing hellfire and darkness in a last ditch effort to stop the heroes. Although Journey to Madness ends with this adventure, stay tuned to this feed for information about our upcoming new campaign.

    Session 41: Penultimate Fantasy

    Play Episode Listen Later May 7, 2011 183:31


    Having passed through fire, blood, and madness; having lost their health, their sanity, and their very humanity; having defeated countless foes, unraveled dark conspiracies, and saved cities and towns throughout the Empire; now, at last, the only thing standing between the heroes and the legendary Hammer of Sigmar is a monstrous demon from the pit of Hell. Let the battle begin!

    Session 40: A Black-Water Tail

    Play Episode Listen Later Apr 30, 2011 236:28


    Having escaped the dwarven ruins with the location of Sigmar's Hammer, the adventurers must now make the perilous journey into the heart of the Black Mountains. Along the trail, they face the fearsome denizens of the mountains: gigantic wolves, fearsome trolls, strange, white-furred abominations, and a tribe of pointy-eared pacifists who may turn out to be the biggest danger of them all.

    Session 39: The Ruins Beneath the Mountain

    Play Episode Listen Later Apr 23, 2011 232:46


    Hundreds of years ago, the mighty Sigmar passed though the Black Mountains and founded a small dwarven settlement beneath the mountainous Cragmere. The settlement fell to orcs and goblins, who in turn abandoned it. For decades, it sat forsaken, and strange chaotic monsters multiplied in the lightless depths. Now a group of battle-weary adventurers, cut off from all hope of resupply or outside aid, must overcome the darkness to save the Empire.

    Session 37-38: Where Wyverns Dare

    Play Episode Listen Later Apr 14, 2011 211:38


    Shortly before the storm of chaos, a crack team of adventurers infiltrated a heavily guarded orc stronghold in the ruins of an ancient dwarven fortress, high in the Black Mountains. Their mission: sneak into the fortress and obtain highly valuable information pertaining to the location of Sigmar's Hammer, and the salvation of the Empire.

    Session 36: When You Wish Upon a Comet

    Play Episode Listen Later Apr 11, 2011 222:19


    In the skies above Averheim, a portent of destiny and power rises to greet the adventurers as they prepare to face the long and dangerous trek though the mountain pass. But will their new friends and hirelings be strong enough to face the denizens of the alpine wilderness?

    Session 35: Don't Worry, She'll Hold Together

    Play Episode Listen Later Mar 19, 2011 225:08


    The battle on the river rages on, as the adventurers struggle against determined foes with superior weapons. And even after the cultists are finally defeated, can the heroes and their battle-damaged boat survive the dangerous waters of the upper Reich?

    Session 34: Back on the River

    Play Episode Listen Later Mar 3, 2011 208:10


    It was just another voyage for the intrepid heroes, filled with gambling, brawling, sandbars, merchants, strange birds, and a mysterious craft that vanished whenever it was seen. But high on a bluff overlooking the river, a desperate man armed with powerful weapons prepares to send the adventurers and their ship to the bottom of the muddy water.

    Session 33: Powder Keg

    Play Episode Listen Later Feb 10, 2011 201:47


    With the death of both the emperor and his heir, the city of Altdorf is ready to explode into civil war, shortly followed by the rest of the Empire. The adventurers desperately try to gain control of the situation, but before long they realize that may be impossible. For the end time is approaching, foretold in the prophecies of old, and the Empire's only hope now lies in a desperate quest far from civilization.

    Session 32: The Truth of a Vision

    Play Episode Listen Later Nov 27, 2010 217:56


    The adventurers attend a meeting of cultists where they finally see face of their enemy, but at a terrible price. Meanwhile, the time of the meeting of electors approaches rapidly, can the heroes prevent chaos from gaining control of empire?

    Session 31: New Friends and Old Enemies

    Play Episode Listen Later Nov 21, 2010 212:34


    The adventurers set several schemes in motion to uncover the cultist activities in Altdorf, but the key to unraveling the plot lies with an old enemy lurking in the shadows of the big city.

    Session 30: Familiar Faces

    Play Episode Listen Later Nov 6, 2010 179:08


    The adventurers arrive in Altdorf and learn some shocking news: The Emperor is dead. Ok maybe not all that shocking. Anyway, flush with cash and fresh off their latest victory, they decide to forget their troubles for awhile and party it up with the locals, but before long they meet up with living reminders that chaos is not far away.

    Session 29: Warpstone

    Play Episode Listen Later Oct 11, 2010 224:01


    Weary, wounded, and desperate, the adventurers are at long last in sight of their goal: the chaotic warpstone, focal point of the battle and an artifact of enormous power. Standing in their way is a powerful sorceress and her faithful monster. Will the heroes free the land of evil and save the day? Or will they at long last succumb to the overwhelming forces arrayed against them? Note that real life has caught up with us again, and there will be no new episodes for the next few weeks.

    Session 28: Heart of Darkness

    Play Episode Listen Later Oct 1, 2010 199:19


    The adventurers race against time to claim the chaotic warpstone and prevent it from falling into the hands of the terrifying rat men. But when they enter the corrupted temple, an evil fouler than anything they have yet seen threatens to pull them into the very depths of hell. Note that this episode contains some extremely disturbing subject matter, listener discretion is advised.

    Session 27: The Battle of Witgendorf

    Play Episode Listen Later Sep 18, 2010 188:31


    The storm breaks over the castle as the brave freedom fighters charge to assault the gatehouse. Arrows, spells, swords, and blood fly in all directions in the ensuing melee. Can the adventurers capture the gatehouse before reinforcements arrive from the front of the keep? And what is the meaning of the panicked trumpet blasts from the villagers in front of the castle?

    Session 26: Approaching Thunder

    Play Episode Listen Later Aug 24, 2010 193:28


    The PCs complete their scouting expedition, and put together a plan to attack the castle. But dark clouds are gathering on the horizon. A storm is about to break over Witgendorf. Note: There will be no new episodes for the forthcoming 2-3 weeks, as we catch up on summer downtime.

    Session 24-25: A Light in Dark Places

    Play Episode Listen Later Aug 14, 2010 253:02


    The adventures finally confront Etelka after a long chase, but victory brings small comfort as they learn that the evil secret society is close to achieving its goal. But first, they must trek through the chaos-infested caverns below Marguerite's castle to find a way to save the village of Witgendorf.

    Session 23: Sympathy for the Rebellion

    Play Episode Listen Later Aug 10, 2010 179:10


    The adventurers meet with the rebel leaders and cut a deal. They are joined by a skilled tracker and head out to hunt down Etelka once and for all. But the haunted forest is a dangerous place, and the PCs soon find themselves entangled with the sinister agents of the evil Marguerite.

    Session 22: Where Chaos Reigns

    Play Episode Listen Later Aug 2, 2010 186:18


    The adventurers arrive at the city of Witgendorf to find a town under the sway of chaos. Mutants roam the streets and beastmen haunt the forests. But friends are found in unlikely places, and within the town the adventurers discover a mysterious power that provides them with their biggest windfall of the campaign, as the mysterious box is finally opened.

    Session 21: Swamp Pirates

    Play Episode Listen Later Jul 24, 2010 166:16


    The adventurers party it up at Corbreth's place before heading back down the river, but before they make it back to Marshbad, swamp pirates appear out of the mist. Also listener feedback!

    Session 20: Message From Beyond

    Play Episode Listen Later Jul 18, 2010 145:10


    The adventurers reach the spot where the meteor fell only to discover it has long since been taken away. As they are trying to figure out what to do next, an unearthly messenger turns up with a strange tale. But before they can follow his advice, they are attacked by powerful foes that clearly don't exist.

    Session 19: Into the Barren Hills

    Play Episode Listen Later Jul 10, 2010 221:50


    And we're back! The podcast returns to find the adventurers hot on the trail of Etelka as she attempts to recover the fallen star. But chaos lies heavily on the lands where the meteor fell, and madness and monsters await the party in the Barren Hills.

    Session 18: A Warehouse in Altdorf

    Play Episode Listen Later Mar 24, 2010 122:05


    After bandaging their wounds, the adventurers explore the what seems like an ancient observatory. The clues they find there lead them south, and the group decides to look into some unfinished business in Altdorf on the way there. This is the last episode for awhile, as the GM had to take some time off from the campaign, look for it to start up again in July.

    Session 17: The Walking Dead

    Play Episode Listen Later Feb 6, 2010 193:12


    The adventurers descend into an ancient ruin in search of a clue to Etelka's destination. But before they reach their goal, they find themselves locked in a desperate battle with a terrifying enemy that threatens to destroy their lives, their sanity, and their very humanity.

    Session 16: When Words Fail

    Play Episode Listen Later Jan 27, 2010 165:14


    The adventurers set off in pursuit of Etelka, while taking some time to follow up a few old leads on the way. But when words fail to achieve results in Altdorf, the party resorts to a little "dwarven diplomacy."

    Session 15: What They Found in the Tower

    Play Episode Listen Later Jan 20, 2010 207:33


    Having exhausted all the other leads, the adventurers finally approach the infamous witch's tower armed with the all-important arrest warrant. Will the witch come quietly, or will the adventures have to use deadly force?

    Session 14: Tunnel Fight

    Play Episode Listen Later Jan 13, 2010 215:27


    The adventurers venture into an old dwarven mine in search of the source of the goblin threat, but worse things than goblins are waiting for them in the darkness.

    Session 13: Confrontation in Grissenwald

    Play Episode Listen Later Jan 6, 2010 216:05


    A bar brawl brings the adventurers into a dispute between the residents of Grissenwald and small dwarven community camped just outside of town. Some investigation leads them to believe that the dwarves are not the cause of the town's problems, and a full scale confrontation with the real threat ensues.

    Session 12: Crossbows, Comets, and Crackpots

    Play Episode Listen Later Dec 30, 2009 233:49


    The adventures sail their captured prize to Weisbrook, where they meet up with an eccentric old friend who passes along news of a dire threat. Meanwhile, after overcoming warlocks, demons, and the forces of chaos, the party faces what turns out to be its biggest challenge yet: how do they deal with all their newfound wealth?

    Session 11: River Battle

    Play Episode Listen Later Dec 23, 2009 116:32


    It doesn't take the adventurers long to find trouble after they leave Bogenhaffen. An encounter with an injured sailor leads to a pitched battle as beastmen spring out of hiding to ambush the party on the river.

    Session 10: Climax in Bogenhaffen

    Play Episode Listen Later Dec 16, 2009 217:30


    A gruesome murder, a satanic ritual, and an appearance by the Chaos God Tzeench mark the end of the adventurer's foray into Bogenhaffen.

    Session 9: Assault on the House of Teugan

    Play Episode Listen Later Dec 9, 2009 210:25


    The adventurers conclude that the only way to unmask the conspiracy is to gather evidence from the heart of the enemy's camp. But during the infiltration, they discover an opportunity too good to pass up. Can they achieve their goal and escape with their lives, and more importantly their fate points, intact?

    Session 8: Conspiracy in Bogenhaffen

    Play Episode Listen Later Dec 2, 2009 202:45


    As the adventurers investigate the death of the goblin, they find that the man who gave them the task has been struck by a deadly poison. Soon it becomes clear that the high-ranking members of Bogenhaffen are deeply involved in the evil sorcery taking place under the city.

    Session 7: A Demon Most Foul

    Play Episode Listen Later Nov 25, 2009 199:02


    In the sewers the adventurers find a eerie room with rings of copper laid on the floor. After they enter, the darkness coalesces into a hound from the fiery depths of hell.

    Session 6: The Shaffenfest

    Play Episode Listen Later Nov 18, 2009 111:33


    The adventurers take in the Shaffenfest, including a joust and a wrestling competition. While attending Doctor Malthusius' Zoocopia, a three-legged goblin escapes from the show and the group tracks it into the sewers.

    Session 5: The Boat is Burning!

    Play Episode Listen Later Nov 11, 2009 218:54


    Awakened by the smell of smoke while sleeping on the riverboat, it seems that the man following them had ill intentions. After dealing with this, the group travels on and arrives in Bogenhaffen.

    Session 4: Events in Altdorf

    Play Episode Listen Later Nov 4, 2009 190:07


    The group arrives in the capital of the Empire and they meet up with Alexander, an old Kislevian friend of Brutus. Despite it being their first time there, it seems that they already have other "friends" in the city.

    Session 3: Encounter on the Road

    Play Episode Listen Later Oct 28, 2009 213:53


    On the road to Altdorf the adventurers encounter a group of mutants who have brutally murdered the passengers of another coach. One of the bodies bears a strange resemblance to Brutus.

    Session 2: Arrival at the Coach and Horses Inn

    Play Episode Listen Later Oct 21, 2009 201:46


    The players arrive at the Coach and Horses Inn and quickly realize that the stagecoach they plan to take is going to be quite packed. On the road to Altdorf Zed encounters his long lost brother -- though he is not quite the same.

    Session 1: Arrival in Nuln

    Play Episode Listen Later Oct 14, 2009 171:06


    The characters arrive in Nuln and confront a surly customs official, a gang of footpads, and a goatsmeat dinner of questionable quality.

    Session 0: Character Creation

    Play Episode Listen Later Oct 13, 2009 122:41


    In this session the players chose from basic "roles" which each had a group of starting careers to roll on. Other than that and a slight modification to Shalya's mercy, character generation was by the book -- in other words totally random.

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