Explore the many themes and features of Eberron as a tabletop role-playing game setting. In each episode, the hosts choose a topic and discuss how GMs and players can use the setting's lore in their campaigns.
Keith Baker, Wayne Chang, Kristian Serrano, and Scott Welker
The Manifest Zone: Exploring the World of Eberron podcast is an excellent resource for Dungeon Masters and RPG players looking to enhance their worldbuilding and storytelling skills. Whether you play D&D or use the Eberron campaign setting, this podcast offers a wealth of ideas, hooks, and information that will help you build better worlds, create more engaging characters, and craft richer stories. The hosts, including Keith Baker himself, bring their expertise and passion to each episode, making it a truly inspiring listen.
One of the best aspects of The Manifest Zone is the depth at which it explores the world of Eberron. The hosts delve into various topics with great detail, providing insights from both player and DM perspectives. They discuss not only the lore and history of Eberron but also its nuances, natural story hooks, and variations on D&D classics. Keith Baker's presence adds a unique perspective as the creator of Eberron, offering firsthand insights into his vision for the setting. Additionally, the podcast goes beyond just discussing Eberron by providing general DM-ing tips and scenario building advice.
While The Manifest Zone excels in its content and discussions on Eberron, one possible downside is that it may not appeal to those who are not specifically interested in this campaign setting. It caters to a niche group of D&D players who want to run or play in Eberron games. Therefore, if you're not already invested in this particular setting or looking for content related to other campaigns or systems, this podcast might not be as relevant to you.
In conclusion, The Manifest Zone: Exploring the World of Eberron is an invaluable resource for any Dungeon Master or RPG player looking to delve deeper into the intricacies of the Eberron campaign setting. The insights provided by Keith Baker and the other hosts offer a wealth of knowledge that will enhance your understanding of Eberron's lore while also providing practical tips for running engaging games. Whether you're a new or seasoned player, this podcast is a must-listen for anyone interested in the world of Eberron.
Eberron co-designer Bill Slavicsek and Eberron: A Chronicle of Echoes co-creator/co-host Rebecca Gray join Keith and Kristian to celebrate Eberron‘s 20th anniversary, recounting the journey from its original concept—Thrilling Tales of Sword and Sorcery—to the setting we all know and love today.
Scorpions, shadows and flames! Keith, Wayne and Imogen explore the cultures of the drow of Xen'drik.
With all their bribes properly paid, Keith, Wayne and Imogen are back to talk about the major criminal factions in Eberron.
Once upon a time, Keith, Wayne and Imogen tell the story of Thelanis and the fey of Eberron.
Keith, Wayne and Imogen brave the Mists to explore the vast and numerous horrors of Eberron.
Live at Ethereal Gary Con XIII, Keith, Wayne and Imogen are joined once again by special guest co-host Kristian Serrano to talk about our journeys in game design, and how we'd each break and remake Eberron.
The Trust assures all our listeners that Keith, Wayne and Imogen aren't stirring up trouble during their deep dive into the lore of Eberron's gnomes.
Keith, Wayne and Imogen open up the lab and get experimental... it's time to talk artificers and arcane science!
Cold Sun and Poison Dusk threaten Keith, Wayne and Imogen as they explore the frontiers of Q'barra.
Keith, Wayne and Imogen stare into the witch's pot to get a glimpse of the next D&D 5th Edition hardcover.
The Inspired graciously welcome Keith, Wayne and Imogen to the Unity of Riedra.
Keith, Wayne and Imogen venture beyond the Shadowcrags to explore the ancient and terrible Demon Wastes.
Keith, Wayne and Imogen are joined by special guest Laura Hirsbrunner to discuss the content and process of Keith's newest Eberron hardcover: Exploring Eberron.
Keith, Wayne, Kristian, and their new co-host, Imogen Gingell venture into the wilds of the Eldeen Reaches.
Keith, Wayne, and Kristian delve deep into the Mror Holds to dig into the dwarves.
Keith, Wayne, and Kristian explore the culture and identity of Eberron's half-elves.
Keith and Kristian examine the Treaty of Thronehold, how it has shaped the continent of Khorvaire, and what effects it can have in your campaign.
Keith and Kristian venture to the outer regions of Khorvaire to study the various cultures of orcs and half-orcs.
Keith, Wayne, and Kristian talk about all of the exciting content and accessories to be released for Eberron and explore Eberron: Rising from the Last War.
Keith and Kristian are joined by Don Bassingthwaite, author of The Dragon Below and Legacy of Dhakaan trilogies of Eberron novels, to study the culture and history of the Dar.
Keith and Kristian catch up at Dragon Con to discuss Keith's panels.
Listen in on Keith's "Eberron in Fifth Edition" panel at Dragon Con 2019 in which he discuss Eberron: Rising from the Last War by Wizards of the Coast and reveals the title of Project Raptor.
What is Project "Raptor?" Get all the details–or as many as Keith is willing to share as of this recording–about this newly announced product.
Keith and Kristian are joined by special guests Chris Perkins, Bill Slavicsek, and James Wyatt. Together again, the original creative team discusses and celebrates 15 years of Eberron.
Keith, Wayne, and Kristian cross the borders of Breland to venture into the monstrous domain of Droaam.
Keith, Wayne, Kristian, and Scott hit the mean streets and step into the shadows of noir adventuring in Eberron.
Wayne, Kristian, and Scott swing into action to discuss swashbuckling in your Eberron games.
Keith and Kristian step through a gate to explore the planes of Eberron.
Keith and Kristian explore all of the ways adventurers travel across the world of Eberron.
In this "Welcome to Eberron" KimiKon panel, Keith introduces Eberron.
We have a full house with Keith, Wayne, Kristian, and Scott discussing the scope and role of magic items in Eberron.
In his "Eberron Returns!" Dragon Con panel, Keith fields questions about Eberron and its return for Dungeons & Dragons 5e.
Keith, Wayne, and Kristian explore the culture and lives of halflings (and the dinosaurs they rode in on).
Keith, Wayne, and Kristian discuss Wayfinder's Guide to Eberron, Keith's 5e supplement for Eberron.
Keith, Wayne, and Kristian discuss the Lords of Dust and their complex schemes.
Scott, Keith, and Kristian explore the role of dragons in the world of Eberron.
Keftiu writes in, "I love changelings a lot, but it feels like they’re always forced into the role of the sneaky, deceptive Rogue. Do you have any other clever or unexpected classes you think fit the race well?" Scott shares his experiences and suggestions.
Kristian and Keith have a "freeform" discussion about changelings and shifters.
Jeremiah asks, "I listened to the most recent episode on warforged. Warforged are probably my favorite D&D race ever, and I pretty much play one whenever the DM lets me. I particularly enjoyed the discussion on warforged wizards and sorcerers. I was wondering, in particular, what types of entities would a warforged warlock likely make a pact with." Kristian answers with some additional contributions from Keith and Wayne.
Keith, Wayne, and Kristian discuss warforged (and how they're not robots).
Keith and Kristian discuss the Aereni, Tairnadal, and Valenar elves of Eberron.
Keith and Kristian catch up at Dragon Con and discuss Keith's panels and running Eberron for a con game or as one-shots in general.
Keith, Wayne, Kristian, and Scott discuss the Daelkyr and cults of the Dragon Below.
David Mitchell asks, “Hi guys, I was wondering about how you guys use the paths of light / inspiration. Are they philosophies or religions? Do they have priests or just monks. Could you have clerics for them. How do they differ aesthetically. Are there non quori followers and would you allow a player to play a good follower of the path of inspiration or vice versa. How and when have you guys used these as faiths?" Kristian discusses the two paths as philosophies and faiths.
Kevin asks, "Can a member of the Church of the Silver Flame also be a part of other religions, like the Sovereign Host? I know Tira Miron was a paladin of Dol Arrah, but I cannot find anything that says if or how her faith was changed by it. If it didn't, has the modern Church doctrine been changed to only allow for exclusive belief in the Silver Flame?" Keith discusses the possibility of crossing faiths.
Brandon asks, "What were the ancient religions of the Dhakaani empire (or, for that matter, the giant empire of Xen'drik)? Would they be variations on the Host and the Six, or an entirely different pantheon?" Keith gives some clarifications regarding ancient religions.
Keith, Kristian, and Wayne discuss religion in the world of Eberron.
Graham asks, "I know you mentioned that a Siberys mark would cover the whole body, but how are are the other types of marks supposed to be?" Keith argues the complexity of the mark vs. the size.
From David Mitchell: "Hi guys just wanted to ask a question about how you guys see and use the rivalry between house phiarlan specialising in intelligence with the investigators of house Medani and how they compete with the kings lanterns the zilargo trust, the aurum etc. I love the cold war espionage plot line with the heroes working the different factions or the factions playing them but was curious to know do you have the kings lanterns subcontracting intelligence gathering through phiarlan or the twelve seeking to crush the competition. Or lanterns working with medani operatives to defeat emerald claw interests only to have them change sides another time." Scott offers a very thorough response.
Billy Rigby asks, "Dragonmark Houses are powerful, the 12 have a foothold on Khorvaire but who is against them? Who's the enemy of the 12? It seems like they have no overall threat against them other than each other and other businesses. Do they have an enemy or is it a House by House basis? Is anyone trying to end the Houses and if so, why?" Wayne offers his ideas.