It’s a twice-monthly recorded show in an actual play format where a group of great role-players serve up their character's experiences in new and published Call of Cthulhu scenarios. Michael Diamond (@diamond_writing) is the Keeper of Arcane Lore and eagerly prepares each session for your listening enjoyment!
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Listeners of The Old Ways Podcast that love the show mention:The Old Ways Podcast is a top-notch actual play podcast that is perfect for fans of collaborative storytelling and horror. With a talented cast and skilled GM, this podcast delivers an immersive and engaging experience that will keep listeners hooked from start to finish. The production quality is outstanding, capturing the radio drama element of the audio medium. The Keeper's tone and mood set each scene perfectly, while the creative descriptions bring the horror to life in a truly chilling way. The cast embraces the horror and allows it to grow organically, resulting in a slow burn that is worth the wait. Both storylines are fantastic and well worth listening to, making this podcast one of the best actual play podcasts out there.
The best aspect of The Old Ways Podcast is undoubtedly the talent and dedication of both the Keeper and the cast. From their performances, it is clear that they have put a lot of effort into developing depth in each character and creating a truly immersive experience for listeners. The actors play their respective characters wonderfully, making you believe that you are actually listening to a radio drama rather than a game being played. Their interactions feel natural and engaging, with each player bringing something unique to the table. Additionally, the slow burn style of storytelling adds another layer of tension and intrigue to the podcast, keeping listeners on edge as they wait for each new episode.
While there aren't many negative aspects to mention about The Old Ways Podcast, some listeners may find that the slow burn nature of the storytelling can be a bit too slow at times. However, it is important to note that this style is intentional and adds depth to the overall narrative. Additionally, some listeners may prefer more humor or lighter moments throughout episodes, as this podcast leans more towards moody horror. However, these minor drawbacks should not deter anyone from giving this podcast a chance.
In conclusion, The Old Ways Podcast is an exceptional actual play podcast that stands out for its talented cast, immersive storytelling, and high production values. Whether you are a fan of Call of Cthulhu or simply enjoy horror and collaborative storytelling, this podcast is a must-listen. The dedication and skill of the Keeper and cast shine through in every episode, making it clear why this podcast has quickly become a favorite among listeners. Don't hesitate to give it a try - you won't be disappointed!
Yvonne visits Lilith and tries to make sense of what happened to her, while Kit investigates the mysterious missing film. Sophia and Kingston both have disturbing experiences that push them to make some hard choices.
Along the way to Runegate, the group finds something strange by the side of the road, and choose to investigate.
Dreams come, bringing with them an uneasy feeling. Detective Locke begins to race against a clock she cannot control. Charles makes sure his sister Annie is alright, and bumps into fate as it waits in the hospital hallway.
Our Agents have a long conversation with Dr Friend as they visit the Cotton Candy room deep inside the Dorchester.
Detective Locke is awoken by a terrible phone call. Annie confesses to Charles about her experiences in the woods, as Catherine's class work at Miskatonic University turns up something strange.
Kit returns from his errand to find Avalon Studios reeling from a shocking event. Sophia and Yvonne try to make sense of what's happening to them, while Kingston performs some workings in a desperate attempt to understand the powers at play.
Leaving Apple Lane, our troupe guards the caravan as they move closer to Runegate, but before they arrive they come across the remains of something, and that puts everyone on edge.
On Halloween night all manner of creatures walk the streets, some are ghosts from years past, while others are flesh and blood of the sinister kind. Tonight we meet four souls unaware of how their lives are will intertwine and change. The year is 1927 and we welcome you to Arkham. Your Queen awaits.
The Dorchester House and our agents pass the time investigating clues, tracking patients, and trying to determine what happened to the four missing souls they came looking for. As the clock moves forward, reality begins to unravel.
The group shares information and prepares the film set ahead of a visit from an important guest. Kingston offers special protection to the others, while Kit is sent on an urgent errand.
The village of Apple Lane offers our motley a respite from the road and a chance to experience initiation rites from a different perspective.
Three members of a local gang, Bacon-Boy, Dove, and Sweet Pea are tasked with liberating a harpsichord from a fancy mansion when they learn that payback for the death of a former compatriot is also on the table.
The investigation into the Dorchester deepens, as O-Cell tours each floor. Dr. Webber has a strange encounter with a man named Timothy. Hart has a private chat with Dr. Dallan.
The hunt for the mysterious Blond Man continues as the investigators work on Dr. Gravedust amidst rising concerns. Knowledge is shared and secrets are revealed as they come together.
After their recent encounter with Lunar scouts, the group decides to press forward through a tight and rocky area call "the squeeze" after nightfall, in hopes of evading further patrols as they draw closer to Apple Lane.
O-Cell meets with the head of the Dorchester, Dr. Dallan, to learn more about the missing agents, before taking a tour of the facility.
Kingston makes preparations to protect the set. Kit, Yvonne, and Lilith gather for a family game night and decide on some next steps.
As their travels leave Jonstown behind, the group is faced with Lunar patrols and a choice when it comes to protecting the caravan's important cargo.
Seeking to end this excursion, the team heads into the cave after Whisper, but the capsule found by Dr. Voss has one last trick to play.
The agents dig into the Dorchester's history, hoping to discover as much as they can before entering the facility.
The crew learns that the lab is more than what it appears as a terrifying situation begins to unfold. Jinx and Shrike make an important discovery, but will it help them solve the problem Voss has left behind?
While a concerned Yvonne goes looking for the source of her mysterious letter, the other cast and crew members of Avalon Studios try to focus on the new production.
Leaving the dusty road behind, the group arrives in Jonstown where good food and drink welcome the them. Fin collects some new trinkets and new ideas, while Faisal sees their family and gathers strength for the road ahead.
The crew gathers together in a desperate attempt to keep the machine left behind by the Builders from destroying the planet and endangering all life on the surface.
After fleeing the house and the terrors found within, debate about what to do next boils over, with research being the only clear path forward for the agents.
A team of four gatecrashers are called in to recover a Hypercorp researcher from a world after going radio silent.
The cast and crew of the new film "Dr. Gravedust" gather at Avalon Studios to begin their preparations. Our investigators are drawn together for the first time and learn they may have more in common than they might have thought.
As Fin returns to the group, problems begin to mount with the Lunar scout who was healed, and Faisal makes a fateful choice.
After returning to the planet's surface, the crew is contacted by Oni scouts to speak with the council again. Fida receives a terrifying truth about what the Builders left behind.
The house visit goes awry, as the agents are pressed to find a way out of a quickly unraveling situation. Hawking and Webber make discoveries that change their world.
Meet Sophia Reed, a costume designer and seamstress at Avalon Studios. She takes advantage of new opportunities that offer themselves to her while also trying to find her own stability in a world of uncertainties.
Traveling with a caravan at night brings many concerns, but none like the discovery the group makes while heading to Jonstown, after noticing that Fin is missing.
In hopes of assisting the Nadir colonists prepare, the crew is sent back down to the planet to help stage the first habitation center.
Meet Yvonne St. Cyr, a makeup artist at Avalon Studios. As she hones her craft and studies under the tutelage of more experienced artists, she finds herself with potential advances in both her professional and personal lives.
Unnerved by their meeting with Agent Exeter, O-Cell decides in investigate his house and the surrounding neighborhood.
A bridge meeting with the Major General leads to more revelations for the crew, as control of the Nadir and their future, spins wildly after the announcement of colonization efforts.
Meet Kitston "Kit" DuBois, a young Production Assistant at Avalon Studios. Kept busy by his work on set, Kit tries desperately to escape his past and anchor himself in his present.
As part of their initiation into Geo's, Previous Horserider tasks the group with protecting a caravan bound for Runegate led by Astor the Swift.
With O-Cell fully assembled and ready, they move forward with the meeting to determine who sent the invitation and why.
With the situation on the planet developing, the crew is called back to the Nadir by news that the crew is waking up and balance of power is about to shift again.
Meet Kingston Garvey, a stagehand at Avalon Studios with aspirations of becoming a filmmaker. As he manages his daily work on set, he is presented with an opportunity that may open the way to fulfilling his dreams.
On their way to Boston, each member of the team works up a set of lies to tell their loved ones before departing to do a little recon on their meeting location.
Meeting with the council creates an unexpected stir for the crew and their plans.
After a dangerous exchange, the party looks for solace and finds it at a local establishment called Geo's, where they learn of a future opportunities.
Meet Lilith St. Cyr, a young actress trying to find her own path in Hollywood. At the end of filming her most recent movie, she finds herself presented with new opportunities to advance her career at Avalon Studios.
Over the course of time the lives of O-Cell evolved and changed. With the touch of the Unnatural upon them, however, there was no escape from the gravity of their fate.
With the arrival of a surprise escort, the crew prepares to meet a planetary council, and not a moment too soon.
Approaching Boldhome, the group seeks to enter without being noticed in hopes of ransoming their captive without being caught.
The darkened station still hold surprises for our crew. Qainat uncovers critical information, but realizes her time is growing short.
Hiding themselves off the road, the group and their captive work their way closer to Boldhome, taking a risk to find fresh supplies.
Heading back to the signal station, the crew delves deeper in hopes of retrieving information on the planet below and the solar system around them.