A drunken Dungeons and Dragons adventure and microbrew review show all rolled (get it? rolled?) into one.
They can't hit us, but we are having some trouble hitting them as well.
The crew relies on their tasters to guide them through a challenge in the game. Then challenge the concept of taste in the "beer" review.
Shawn has decided he wants to DM, and run an evil campaign. He makes bad life choices but we still love him.
In the finale of adventure 3, the gang finally finds their way to Mipos to try and destroy the final beacon to release the curse.
The crew tries to stop themselves from getting to the next room.
The crew meets over dinner to explain to eachother what they found in the different rooms. Another O'dell beer hits our faces.
After crossing to the other end of the whirlpool, the crew finds a very dry place. Fear not however, the beer is still wet.
The crew splashes around some more and things take a disturbing (clockwise) turn. In the combat beers, we Levitate Mike for his birthday.
Trouble on the high seas as some of the party turn against others. Also we try a beer.
Is that another boat on the horizon? Could that be someone we may know driving it? Plus a Hemp Ale from Humboldt.
After bringing peace to town the crew sails towards the third beacon on the island of Meepos (Millius), and tries another @boulderbeerco beer.
The Main Event continues and the fate of the town is determined. In the combat beers we get kicked in the face by the Scourge of the Dude.
LET"S GET READY TO DO THIIIINGS!! The day has arrived for Wrestlemania negative 2 and the tension is thicker than an oatmeal stout (which we review for you)
Preparations begin for the tag team match between the orcs and the residents of Bluendorphincamelwide to determine the fate of the town. In the combat beers we try a Colorado exclusive from Copper Kettle Brewing.
The crew moves into the town, and finds it not in the best condition, and they finally find the bar Lil' Scratch has been craving for so long. Something is amiss though, as they find out from Scott. In the combat beers we have a bit of Christmas leftovers from Bristol Brewing.
The Assault on the tower continues, and the crew wonders what to do next, but not where Gnacho went, for some reason. In the combat beers we check out Hazed and Infused from Boulder Beer.
The crew moves in on the mysterious tower that the magic in the sky was pointing towards and receives a less than warm welcome. In the combat beers we try a porter with a twist from Magic Hat brewing.
The crew finishes up the battle from last week and heads further west, following the magic in the sky. In the combat beers we give Dragon's Milk a try and wonder how exactly one goes about milking a dragon.
We're back from the hard drive grave yard with a new adventure. The first session was lost so we are picking up with the players using the secret santa characters that they created for each other. We are joined by Greg Bilsland from Wizards of the Coast to review the Elysian Immortal IPA.
The tension between Reynard and Strom concerning Reynard's romantic activities finally boils over as the crew continues to try and clear their new real estate holdings of weird creatures. In the combat beers we go back in time with Dogfish Head Brewery.
There are some bats to deal with but even more terrible things lie beyond as we venture deeper into the mines, including the most horrendous monster yet. In the combat beers, we get spicy with Billy's Chilies from Twisted Pines Brewing.
The crew heads back to town with their lair master and has a little run in with the red brands, resulting in some death and a very questionable "interrogation technique". They then try a nice little vanilla porter and finally head off to the titular mines.
Just a quick little bonus for you of the crew levelling up their pre-gen characters from the 5e starter set from level 2 to level 3.
Will we clear this horrible kitchen before everyone dies? Will the goblin medallions turn out ok? What else lurks in the depths of Castle Cragmaw? All these questions will be answered in this weeks installment of Flagons and Dragons.
Well the party has found Gildor, but there are a bunch of nasties around him. No problem. OK, maybe some problems if no one can hit anything. In the combat beers we try an interesting offering from New Belgium.
The crew needs to find Gildor, so it's off to Castle Cragmaw, with a few stops beforehand to gather some information, and of course sleep with other party member's families. In the Combat beers we try an autumn offering from The Bruery.
Our intrepid heroes continue their battle against the undead and get around to questioning the fat guy from the tent. Those words have never been put in exactly that order before, I hope you appreciate that. In the combat beers we come back to Colorado and try another offering from Ska Brewing.
Good ol' Darrin sends the party to find out about some reports of zombies in the area. In the combat beers we go full pumpkin with an ale from Rogue.
The party ventures deeper into the cave and finds Silly. Will they save him? The title seems to indicate no, but let's find out together. In the combat beers we go north of the border and talk about a beer from Canada.
The party takes care of some business in and around town and for some reason decides to get drunk before heading back to the goblin cave to find their lair master. In the combat beers we have a little sunday morning coffee from Renegade Brewing in Denver.
This week, we begin our first adventure in the new 5th edition of Dungeons and Dragons using the pre-generated characters included in the starter set. In the combat beers we discuss Hobgoblin Dark English Ale from Wychwood Brewery.
In the finale of adventure 1 our heroes move out of the tank and into the temple. Will Pasquale find his body? Will Durp find a brain? Will Craven find his courage? Wait, this sounds like a different story. Well, there's still beer, live from the field at the Colorado Rockies Brewfest. Bob tries a bunch of beers and talks to some great folks from Odell and Great Divide Breweries.
Our heroes battle a big metal "elephant" and use it to make their way to the outside of a Naztec (trademark flagdrag) temple, where more danger awaits. In the battle beers we talk about another lovely beer from Avery Brewing. Originally Published Sep. 4, 2014
Is that really Durp's Father? Is he really a King? Where are monkey and singer? Is there any meat here? All these questions and more will be at least asked, if not answered in the continuing adventures of our heroes. In the combat beers we preach about The Reverend, from Avery Brewing right here in beautiful Colorado.
After bouncing around the planes for a while, our heroes (well, some of them) find themselves in a place that one of them knows very well. In the combat beers we discuss a nice stout from across the pond. Originally published Aug. 26, 2014
Our heroes continue down into the supa smoove caves and find the one their guide told them of, and soon find themselves in a place we all know about. In the combat beers we go a different direction and discuss a few "economy" beers. (burp)
Our heroes wake up in a very warm place they do not know, they've lost the book to Brad and there are oddly smooth and terribly vicious things in their way. Party member Shawn joins Bob and Jon to discuss beers from Ska Brewing, New Belgium, and Bear Republic.
Our first episode, in which we meet our heroes and they are sent by their benefactor on a mission to recover a magical book, but find something completely different. Your hosts Bob and Jon also discuss some of their favorite beers from Odell and Upslope breweries.