If you love sci-fi/fantasy and have enjoyed D&D podcasts in the past, this might be your next favorite show! Galaxy's Greatest is a Starfinder podcast trailing the adventures of a distant galaxy's greatest heroes as they tackle the galaxy's greatest challenges and uncover its deepest secrets.
Our protagonists find some valuable goods and continue to search for answers at the Eclipse HQ.
After making their way inside Eclipse's headquarters in Cuvacara, our party begins to investigate the rest of the complex.
Our group of misfits wanders into Eclipse Innovations Headquarters to find a familiar face and a party of keyboard warriors in their way.
Though last on the bridge of the Midnight Angel, the heroes of Absalom and their other companions, all cursed at New Elysium, awaken to a disturbing scene somewhere other than their new starship.
Our heroes finally escape the cursed resort, only to be pursued by a pair of security ships. The crew of the Midnight Angel enters combat.
Our heroes take on Kane Zaphol in order to rescue Elara and try to escape from the resort once and for all.
Our heroes access the server room and plot an escape plan, only to realize that a certain security official stands in their way.
The group takes on the rest of the Absalom Buzzblades and Snazzdakka has an emotional moment.
The group takes on a group of a corrupted Buzzblades and security guards after the brutal murder of one of their allies.
Our heroes fight a nearly undetectable enemy just before finally finding what they've been searching for in the mines, at least what they thought they were searching for...
Our heroes stumble upon a room of tortured apparitions.
Our heroes stumble across a group of void oozes in the old barracks within the mines.
Our quirky band of rebels enters the communications outpost and is met with stiff resistance to their intrusion
Our heroes stumble across a cavern in the mines containing a massive, metal occupant!
A group of rebels approaches a communications outpost in order to expose the secrets of a corrupt government official in the Veskarium.
A stasis chamber is discovered in the mines and the heroes run across some very familiar worms.
Emmett and Snazzdakka conclude their adventure with Malika.
Snazzdakka and Emmett converse with Grayham and meet his strange counterpart.
Emmett and Snazzdakka are cut off from the group and make their way deep into the tunnels below, only to find a truly horrifying presence dwelling beneath the resort.
Our heroes battle Rhissona and a few corrupted guests and then make their way into the mines.
Our heroes our pulled deeper into the mysterious curse at New Elysium as they learn to welcome a new party member into their ranks.
A strange new individual is teleported into New Elysium. Nova unlocks a new ability when she feels an odd connection with him.
Our heroes take on Dr. Lominn's task and investigate the tunnels, only to find tenebrous worms awaiting them in the shadows.
Our heroes have a run-in with some Buzzblades and are then looped into the newest developments in Dr. Lominn's investigation.
Santi tries to escape the infirmary unnoticed, the group checks in, and Snazdakka makes a deal.
Our heroes wrestle with more phantasms and one of our protagonists makes a choice that might lead them down a much darker path.
After Grayham's terrifying run-in with the spirit of a little girl, tensions run very high within New Elysium. Santi makes a terrible mistake.
The curse continues to spread and Grayham is visited by a little girl.
A mysterious curse takes begins to spread throughout the resort. Some of our heroes fall victim to its influence.
The gang continues to relax at the resort until an unsettling atmosphere sets in and a truly horrific sight plagues two of our heroes.
A group of protectors from the Absalom Buzzblades settle in at New Elysium, all-inclusive resort situated in The Diaspora.
A group of individuals who defended Absalom Station in the recent attack sit aboard a transport vessel headed toward New Elysium, an all-inclusive, luxury resort in the Diaspora set to proceed with its grand opening in the days to come. As they exit the Drift, they spot a ship in need of some help.
Our new group of heroes cleans up the remaining threats aboard Absalom Station.
Find out the paths our Vagabond heroes choose to take in the days following the Battle for Absalom.
Our heroes continue their deadly battle against the Commanders on the CIC of Pyre Spike Station in hopes of saving Absalom Station from capture.
The representatives of the Seelie Court kick off a deadly combat with Roan Cassidy and the fate of Terrana changes forever.
Our heroes confront DISCorp, Chimera, and the Dominion in direct combat as Absalom Station is thrown into chaos and the Pact Worlds step up to secure the fate of the star system.
The vagabond crew tries to help MODUS and stumbles across an ancient individual familiar to Bryn.
The Seelie Court meets Roan Cassidy on their turf.
Our heroes continue their battle with the remaining brain collector and see to the bodiless mind that is now Wrex.
Alex Amodol, Jack in V1 and Santiago in the upcoming V2, leads the group through a harrowing fae adventure in his own D&D Fifth Edition homebrew setting of Terrana.
The crew of the vagabond takes on two very frightening brain collectors.
Our heroes wrestle with the moral dilemma of MODUS' new dual personality and make their way to a drow facility on Apostae where they uncover a horrifying secret
Our heroes wrestle with the moral dilemma of MODUS' new dual personality and make their way to a drow facility on Apostae where they uncover a horrifying secret.
Our heroes push forward to prepare for an impending attack. --- Support this podcast: https://anchor.fm/galaxys-greatest/support
Jack sees an alter ego, Bryn finds a clue to help her enact revenge, and Commander Baza meets his soldiers. The others make amends with their lost pasts. --- This episode is sponsored by ยท Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/galaxys-greatest/support
Our protagonists conclude their time with the tree sages and venture elsewhere.
Bryn wakes up and shares her vision, the team goes to the Laubu Mesa and charters an enthusiastic pilot and his ship, and a mystic pearl imparts a reading of the future to our heroes.
Our heroes awaken somewhere unfamiliar after being spaced, then meet up with an ally from their earlier adventures.
After failing to stop the dominion sorcerer, Bryn wakes up in a dream-like state to meet a very mysterious individual and to explore the secret pasts of her crew mates, as well as a looming danger about to threaten the Pact Worlds.
The heroes engage Dominai's team in combat as he works to revive the dead warrior kings.